"Blueprints/CoalHeap_upgraded_Tech1","人们将会更快地收集煤炭。"
"Blueprints/CoalMine","煤炭"
"Blueprints/OreMine","钢材"
"Blueprints/PlantationFood","生食材"
"Blueprints/SmelterSteel","钢材"
"Blueprints/SteamPlantationFood","生食材"
"Blueprints/SteamSmelterSteel","钢材"
"Blueprints/SteelHeap_upgraded_Tech1","人们将会更快地收集钢材。"
"Blueprints/WoodHeap_upgraded_Tech1","人们将会更快地收集木材。"
"Buildings/AdvancedCoalMine/Description","利用先进的蒸汽技术，煤矿的提取率每工作日将达到{Count}煤炭。"
"Buildings/AdvancedCoalMine/Name","高级煤矿"
"Buildings/AdvancedCoalMine/Tech2","修建高级煤矿可极大提高煤炭提取量。"
"Buildings/AdvancedSteelMine/Description","这座现代的设施可从深部矿床中提取铁矿石，每个标准工作日可产{Count}钢材。"
"Buildings/AdvancedSteelMine/Name","高级制钢厂"
"Buildings/AdvancedSteelMine/Tech2","修建高级制钢厂可极大提高钢产量。"
"Buildings/AdvancedWallDrill/Tech2","制作高级冰墙钻机，大大提高冰墙采木材量。"
"Buildings/AdvancedWallDrill/description","采用先进蒸汽技术来挖掘冰封的树木。 每标准工作日提供{Count}木材。"
"Buildings/AdvancedWallDrill/name","高级冰墙钻机"
"Buildings/Ambulatorium/Description","蒸汽供热的医务所，有10张床。比救护站的救助速度更快，重伤人员可在此安心疗养。"
"Buildings/Ambulatorium/Name","医务所"
"Buildings/Ambulatorium/Tech2","修建医务所来提升医疗服务。"
"Buildings/Beacon/CollectedInfo","已收集："
"Buildings/Beacon/Description","允许我们派侦察员在荒郊野岭搜索，看看有没有补给或幸存者可以带回来。瞭望台也会留心察看任何前来的人群。"
"Buildings/Beacon/DisbandInfo","解散会带来："
"Buildings/Beacon/Expedition/Expired/Desc","我们的灯塔侦察队无法追踪到他们先前的发现了。于是，他们开始重新搜寻此区域。"
"Buildings/Beacon/Expedition/Expired/Text","灯塔侦察队无法看到先前发现"
"Buildings/Beacon/Expedition/Finished/Desc","我们的侦察队在地平线处有所发现！去灯塔查看详情。"
"Buildings/Beacon/Expedition/Finished/Text","我们的侦察队发现了些什么！"
"Buildings/Beacon/Expedition/Resources/CoalAndPrefabsAndMaterials/Desc","侦察队回来了，并带回了以下资源：30煤炭、80材料及1蒸汽核心"
"Buildings/Beacon/Expedition/Resources/CoalAndPrefabsAndMaterials/Text","我们的侦察队回来了"
"Buildings/Beacon/Expedition/Resources/Desc","我们的侦察队在地平线上发现了一些奇形怪状的东西，看起来像是某种东西的残骸。我们可以派遣一队考察队前去查看是否可以搜刮出一些有用之物。"
"Buildings/Beacon/Expedition/Resources/Disaster/Desc","考察队遇上了天灾。有一些参与考察的侦察员很可能在暴风雪中冻死了…"
"Buildings/Beacon/Expedition/Resources/Disaster/Text","考察队遇灾"
"Buildings/Beacon/Expedition/Resources/FoodAndMaterials/Desc","侦察队回来了，并带回了以下资源：50食物配给和50材料!"
"Buildings/Beacon/Expedition/Resources/FoodAndMaterials/Text","我们的侦察队回来了"
"Buildings/Beacon/Expedition/Resources/Name","发现残骸"
"Buildings/Beacon/Expedition/Survivors/Desc","我们的侦察队在地平线处发现有烟雾缭绕！也许那里有一些幸存者在徘徊。我们可以派遣一支考察队去把他们带回来。"
"Buildings/Beacon/Expedition/Survivors/Disaster/Desc","我们的侦察队还未归来。搞不清楚他们遇到了什么事……"
"Buildings/Beacon/Expedition/Survivors/Disaster/Text","考察队遇灾"
"Buildings/Beacon/Expedition/Survivors/GreatSuccess/Desc","已派遣的{SentCitizensCount}名侦察员有{ReturnedCitizensCount}名归来了。他们带了{CreatedCitizensCount}名幸存者到城市。"
"Buildings/Beacon/Expedition/Survivors/GreatSuccess/Text","我们的侦察队回来了"
"Buildings/Beacon/Expedition/Survivors/Name","发现幸存者！"
"Buildings/Beacon/Expedition/Survivors/Success/Desc","已派遣的{SentCitizensCount}名侦察员有{ReturnedCitizensCount}名归来了。他们带了{CreatedCitizensCount}名幸存者到城市。"
"Buildings/Beacon/Expedition/Survivors/Success/Text","我们的侦察队回来了"
"Buildings/Beacon/Name","灯塔"
"Buildings/Beacon/Tech2","修建灯塔，派出侦察员，搜索补给和幸存者。"
"Buildings/BoxingClub/description","每晚举行决斗比赛，可减少不满值。"
"Buildings/BoxingClub/name","决斗场"
"Buildings/BrokenElevator/Description","一个沉重的货梯，年久失修，但侦察兵和猎人可以顺着它的外架爬到地面。"
"Buildings/BrokenElevator/Name","坏掉的电梯"
"Buildings/CareHouse/Description","可接纳20名重病伤残人员，他们可获得一半的食物配给。"
"Buildings/CareHouse/Name","养护所"
"Buildings/CareHouse/Tech2","以合理的花费修建养护所，收纳重病伤残人员。"
"Buildings/Cathedral/Description","是忠诚的标志，也是做礼拜的中心。这里能让信徒找到安慰，同时激励整座城市的希望值上升。可能会让怀疑者改变他们的态度。</n>|#color=4ac5e8|</n>整座城市只能有一座圣殿"
"Buildings/Cathedral/Name","圣殿"
"Buildings/Cemetery/Description","埋葬死者的地方。</n> |#color=4ac5e8| </n>城市只能有一处墓园。"
"Buildings/Cemetery/Name","墓园"
"Buildings/Cemetery/TechTree","体面埋葬死者的地方。"
"Buildings/CensusStation/Description","告知市民真相，也让我方知悉市民们的态度。</n>|#color=4ac5e8|</n>整座城市里只能有一座这样的建筑"
"Buildings/CensusStation/Name","宣传中心"
"Buildings/CensusStation/Tech1","此建筑可收集市民态度信息，并对市民造成影响。"
"Buildings/CensusStation/Tech2","修建宣传中心，了解人们的状态，并影响他们。"
"Buildings/Chapel/Description","做礼拜的地方。人们在这里做祈祷、布道，也举行一些小型仪式。住在祈祷室附近的人们会更加充满希望。"
"Buildings/Chapel/Name","祈祷室"
"Buildings/CharcoalKiln/Tech2","修造炭窑，烧木成炭。"
"Buildings/CharcoalKiln/description","用高热将70木材烧制成碳，每个标准工作日产生{Count}木炭。"
"Buildings/CharcoalKiln/name","炭窑"
"Buildings/CitySquare/Name1","圣詹姆斯广场"
"Buildings/CitySquare/Name10","殖民广场"
"Buildings/CitySquare/Name11","伊丽莎白广场"
"Buildings/CitySquare/Name12","帝王广场"
"Buildings/CitySquare/Name13","帝国广场"
"Buildings/CitySquare/Name14","皇家广场"
"Buildings/CitySquare/Name15","摄政广场"
"Buildings/CitySquare/Name16","维多利亚广场"
"Buildings/CitySquare/Name17","海军广场"
"Buildings/CitySquare/Name18","伦敦广场"
"Buildings/CitySquare/Name19","舰队广场"
"Buildings/CitySquare/Name2","圣乔治广场"
"Buildings/CitySquare/Name20","联合广场"
"Buildings/CitySquare/Name21","探索者广场"
"Buildings/CitySquare/Name22","侦察员广场"
"Buildings/CitySquare/Name23","波特曼广场"
"Buildings/CitySquare/Name24","罗切斯特广场"
"Buildings/CitySquare/Name25","新广场"
"Buildings/CitySquare/Name26","柯里尔广场"
"Buildings/CitySquare/Name27","格林广场"
"Buildings/CitySquare/Name28","劳埃德广场"
"Buildings/CitySquare/Name29","北方广场"
"Buildings/CitySquare/Name3","国王广场"
"Buildings/CitySquare/Name30","南方广场"
"Buildings/CitySquare/Name31","史密斯广场"
"Buildings/CitySquare/Name32","玫瑰广场"
"Buildings/CitySquare/Name33","信任广场"
"Buildings/CitySquare/Name34","酿造厂广场"
"Buildings/CitySquare/Name35","钢铁广场"
"Buildings/CitySquare/Name36","索尔兹伯里广场"
"Buildings/CitySquare/Name37","牛津广场"
"Buildings/CitySquare/Name38","剑桥广场"
"Buildings/CitySquare/Name39","曼彻斯特广场"
"Buildings/CitySquare/Name4","女王广场"
"Buildings/CitySquare/Name40","科尔里奇广场"
"Buildings/CitySquare/Name41","约克广场"
"Buildings/CitySquare/Name42","果园广场"
"Buildings/CitySquare/Name43","尼尔森广场"
"Buildings/CitySquare/Name44","萨里广场"
"Buildings/CitySquare/Name45","利物浦广场"
"Buildings/CitySquare/Name46","格拉斯哥广场"
"Buildings/CitySquare/Name47","卡迪夫广场"
"Buildings/CitySquare/Name48","磨坊广场"
"Buildings/CitySquare/Name49","锻造广场"
"Buildings/CitySquare/Name5","红狮广场"
"Buildings/CitySquare/Name50","猎人广场"
"Buildings/CitySquare/Name51","上广场"
"Buildings/CitySquare/Name52","下广场"
"Buildings/CitySquare/Name53","路灯广场"
"Buildings/CitySquare/Name54","利兹广场"
"Buildings/CitySquare/Name55","普利茅斯广场"
"Buildings/CitySquare/Name56","布里斯托广场"
"Buildings/CitySquare/Name57","莱斯特广场"
"Buildings/CitySquare/Name58","诺丁汉广场"
"Buildings/CitySquare/Name59","诺里奇广场"
"Buildings/CitySquare/Name6","爱尔兰广场"
"Buildings/CitySquare/Name60","红场"
"Buildings/CitySquare/Name7","威尔士广场"
"Buildings/CitySquare/Name8","苏格兰广场"
"Buildings/CitySquare/Name9","英格兰广场"
"Buildings/CoalHub/Description","能够立即在周围产生供热场的煤炭能装置。"
"Buildings/CoalHub/Name","煤炭枢纽"
"Buildings/CoalMine/Description","每个工作日从深部矿床中提取{Count}煤炭。"
"Buildings/CoalMine/Name","煤矿"
"Buildings/CoalMine/Tech2","修建煤矿，从深部矿床中提取煤炭。"
"Buildings/CoalThumper/Tech2","修造一台采煤机，挖掘更多可供收集的地表煤。"
"Buildings/CoalThumper/description","通过将加压水泵入地下煤矿，采煤机将珍贵资源冲到地表，每工作日形成含{Count}煤炭的煤堆，可供给2处收集站使用。"
"Buildings/CoalThumper/name","采煤机"
"Buildings/CustomStateDisplayNames/CanteenNightMode","厨房已关：没有已制好的口粮。"
"Buildings/CustomStateDisplayNames/CanteenNightMode_desc","厨房已关：食物还可以吃，但是不会再准备新的食物配给了。"
"Buildings/CustomStateDisplayNames/Generator_Normal","能量塔在额定压力下运转。"
"Buildings/CustomStateDisplayNames/Generator_OverPressure","能量塔在高压力下运转。"
"Buildings/CustomStateDisplayNames/Generator_UnderPressure","能量塔在低压力下运转。"
"Buildings/CustomStateDisplayNames/HuntersAreResting","猎人们正在休息。"
"Buildings/CustomStateDisplayNames/HuntersAreResting_desc","猎人们迫切地准备睡觉</n>以获得休息。"
"Buildings/CustomStateDisplayNames/HuntersReadyNotAllPresent","猎人人数不齐。"
"Buildings/CustomStateDisplayNames/HuntersReadyNotAllPresent_desc","有些猎人现在不在。</n>我们可以等他们回来，</n>或者派遣在岗的猎人。"
"Buildings/CustomStateDisplayNames/Hunters_AboutToBegin","一支打猎考察队已经准备出发。"
"Buildings/CustomStateDisplayNames/Hunters_AboutToBegin_desc","猎人们组成的考察队会尽快出发。"
"Buildings/CustomStateDisplayNames/Hunters_GatheringMaterials","一些猎人在考察中。"
"Buildings/CustomStateDisplayNames/Hunters_GatheringMaterials_desc","有一些猎人正在为考察做准备，其中一部分猎人现在已经前往荒野了。"
"Buildings/CustomStateDisplayNames/Hunters_NotEnoughCitizens","市民人数不足，无法打猎。"
"Buildings/CustomStateDisplayNames/Hunters_NotEnoughCitizens_desc","市民人数不足，无法打猎。"
"Buildings/CustomStateDisplayNames/Hunters_OnExpedition","所有猎人都在考察中。"
"Buildings/CustomStateDisplayNames/Hunters_OnExpedition_desc","猎人们现在在荒野，追猎他们的猎物或者正在回来的路上。"
"Buildings/CustomStateDisplayNames/Hunters_ReadyToGo","猎人们已经做好了出发的准备。"
"Buildings/CustomStateDisplayNames/Hunters_ReadyToGo_desc","猎人已经做好了充分准备，一旦需要考察他们就能立马出发。"
"Buildings/CustomStateDisplayNames/Residental_Active","这个住所适于居住。"
"Buildings/CustomStateDisplayNames/Residental_TurnedOff","这个住所已关闭。"
"Buildings/CustomStateDisplayNames/ScoutsAreResting","侦察员们正在休息。"
"Buildings/CustomStateDisplayNames/ScoutsAreResting_desc","侦察员们迫切地准备睡觉</n>以获得休息。"
"Buildings/CustomStateDisplayNames/ScoutsReadyNotAllPresent","侦察队人数不齐。"
"Buildings/CustomStateDisplayNames/ScoutsReadyNotAllPresent_desc","有些侦察队队员现在不在灯塔。</n>我们可以等他们回来，</n>或者派遣在岗的侦察队队员。"
"Buildings/CustomStateDisplayNames/Scouts_AboutToBegin","侦察队准备前往考察。"
"Buildings/CustomStateDisplayNames/Scouts_AboutToBegin_desc","侦察队会尽快出发考察。"
"Buildings/CustomStateDisplayNames/Scouts_OnExpedition","侦察队在考察中。"
"Buildings/CustomStateDisplayNames/Scouts_OnExpedition_desc","侦察队现在已经前往荒野，他们正朝着目标跋涉而去，或者在回来的路上。"
"Buildings/CustomStateDisplayNames/Scouts_ReadyToGo","侦察队已经做好出发准备。"
"Buildings/CustomStateDisplayNames/Scouts_ReadyToGo_desc","侦察队已经调查过考察目标并且做好了出发准备。"
"Buildings/CustomStateDisplayNames/Scouts_Scouting","侦察队正在地平线处调查。"
"Buildings/CustomStateDisplayNames/Scouts_Scouting_desc","侦察队正在观察四周情况，找寻幸存者留下的痕迹。"
"Buildings/DefaultStateTexts/Activating","激活中……"
"Buildings/DefaultStateTexts/Active","运作中"
"Buildings/DefaultStateTexts/GeneratorShuttingDown","正在停止"
"Buildings/DefaultStateTexts/Inactive","无法工作"
"Buildings/DefaultStateTexts/Standby","每天此时关闭。"
"Buildings/DefaultStateTexts/TurnedOff","已关闭"
"Buildings/DefaultStateTexts/WaitingForWorkers","等待工人中……"
"Buildings/DryIceSpikes/Description","由干冰形成的冰柱。摘取时可能会冻伤。"
"Buildings/DryIceSpikes/Name","干冰柱"
"Buildings/EngineersLab/Description","一间配备齐全的实验室，有着工程师设计各种建筑、技术改进所需的设备。"
"Buildings/EngineersLab/Name","工作站"
"Buildings/Faith Keepers/description","信仰守护者不仅维持着整座城市的秩序，还会降低人们的不满值。他们可以组织游行来进一步降低不满值。</n>|#color=4ac5e8|</n>整座城市只能有一座这样的建筑"
"Buildings/Faith Keepers/name","信仰守护者"
"Buildings/FlyingHuntersHut/Description","这里的猎人每晚从这里出发，离开城市前往高空狩猎。他们每天最多可带回{Count}份生食材。"
"Buildings/FlyingHuntersHut/Name","空中猎人小屋"
"Buildings/FlyingHuntersHut/Tech2","修建空中猎人小屋，增加狩猎范围并提高效率。"
"Buildings/FoodProcessing/Description","这里可加工生食材，把食材变成美味菜肴。一单位生食材可制成两份餐食。"
"Buildings/FoodProcessing/Name","伙房"
"Buildings/FoodProcessing/ReplenishFood/Desc","伙房里的食物配给不足！要么是没有足够的生食材可以制成食物配给，要么就是伙房不能快速制成足够的餐食分配给每一个人了。"
"Buildings/FoodProcessing/ReplenishFood/Text","食物配给不足！"
"Buildings/GatheringPost/Description","附近工作的人们从附近的煤堆、木箱和废钢中收集资源并聚集于</n>此。"
"Buildings/GatheringPost/Name","收集站"
"Buildings/GeneratorStateNames/CoolingToLevel1","能量塔已降温至等级1"
"Buildings/GeneratorStateNames/CoolingToLevel2","能量塔已降温至等级2"
"Buildings/GeneratorStateNames/CoolingToLevel3","能量塔已降温至等级3"
"Buildings/GeneratorStateNames/New_String_5EF3","由于煤炭短缺，能量塔的能量等级正在下降！"
"Buildings/GeneratorStateNames/ShuttingDown","能量塔关闭了"
"Buildings/GeneratorStateNames/TurningOff","能量塔已完全冷却！"
"Buildings/GeneratorUpgrades/Base/Description","[Placeholder - build it as a normal building, not on the Generator]能量塔升级的建造与改进基地。"
"Buildings/GeneratorUpgrades/Base/Name","基地"
"Buildings/GeneratorUpgrades/Level1/Description","[Placeholder] 能量塔升级级别1"
"Buildings/GeneratorUpgrades/Level1/Name","级别1"
"Buildings/GeneratorUpgrades/Level2/Description","[Placeholder] 能量塔升级级别2。"
"Buildings/GeneratorUpgrades/Level2/Name","级别2"
"Buildings/GeneratorUpgrades/Level3/Description","[Placeholder] 能量塔升级级别3。</n></n>城市防灾+60"
"Buildings/GeneratorUpgrades/Level3/Name","级别3"
"Buildings/GuardStation/Description","警卫站为周围居民维持治安与秩序。他们的存在可减少不满值、增加希望值。"
"Buildings/GuardStation/Name","警卫站"
"Buildings/Heater/Description","给人们提供一个供热场之外的取暖之地。"
"Buildings/Heater/Name","加热器"
"Buildings/HospitalOfTheCHurch/Description","由信徒经营的医院。治愈病患和重病的速度稍慢于医务所，但是不需要工程师。可略微提高病人的希望值。"
"Buildings/HospitalOfTheCHurch/Name","治疗室"
"Buildings/HospitalOfTheCHurch/PopUp","建立治疗室，为伤患提供护理。"
"Buildings/HospitalOfTheCHurch/TechTree","一所医院，可让伤患以自己的速度回复健康。"
"Buildings/House/Description","舒适10人间，非常御寒。"
"Buildings/House/Name","房舍"
"Buildings/House/Tech2","修建房舍，给人们夜晚御寒。"
"Buildings/HuntersHut/Description","这里的猎人每晚从这里外出打猎，在冰封荒原追踪猎物。他们每天最多可带回{Count}份生食材。"
"Buildings/HuntersHut/Expedition/Hunt/Desc","猎人正在收集物资为打猎做准备。他们收集到了足够的物资后就会准备好出发打猎。"
"Buildings/HuntersHut/Expedition/Hunt/GreatSuccess/Desc","已派遣的{SentCitizensCount}名猎人有{ReturnedCitizensCount}名带回了{ResourceChanges}。"
"Buildings/HuntersHut/Expedition/Hunt/GreatSuccess/Text","猎人们回来了"
"Buildings/HuntersHut/Expedition/Hunt/Name","打猎准备"
"Buildings/HuntersHut/Expedition/Hunt/Success/Desc","已派遣的{SentCitizensCount}名猎人有{ReturnedCitizensCount}名带回了{ResourceChanges}。"
"Buildings/HuntersHut/Expedition/Hunt/Success/Text","猎人们回来了"
"Buildings/HuntersHut/Name","猎人小屋"
"Buildings/IronOreMine/Description","从深部矿床中提取铁矿石并加工，每个标准工作日产出{Count}钢材。"
"Buildings/IronOreMine/Name","钢厂"
"Buildings/IronOreMine/Tech2","建造钢厂，开始产钢。"
"Buildings/JourneyDepot/Description","可在这里组建一支前哨队伍，派遣到城市边缘，建立一个用于收集资源的固定前哨站，并与他们保持联系。"
"Buildings/JourneyDepot/Name","前哨队调度站"
"Buildings/JourneyDepot/Tech2","建造前哨队调度站，派遣前哨队伍组建一个用于收集资源的固定前哨站。"
"Buildings/KidsShelter/Description","在工作时间可容纳15名儿童。"
"Buildings/KidsShelter/Name","儿童庇护所"
"Buildings/KidsShelter/PopUp","修建儿童庇护所，在工作时间时为孩子们提供安全之处。"
"Buildings/KidsShelter/TechTree","儿童庇护所在工作时间可容纳15名儿童。"
"Buildings/MechanicalAgitator/Description","广播站会播放预录的简短演讲，激励在附近工作的人，使他们更努力。这样可以提高其工作效率。"
"Buildings/MechanicalAgitator/Name","广播站"
"Buildings/MechanicalAgitator/PopUp","修建广播站，增加附近工作效率。"
"Buildings/MechanicalAgitator/TechTree","广播站发表简短的演讲来提升人们的精神，提高附近工作效率。"
"Buildings/MedicalPost/Description","基础救护站，配有5张病床，医治普通小病。"
"Buildings/MedicalPost/Name","救护站"
"Buildings/Plantation/Description","可耕种少数几种耐寒的作物，每天产出{Count}作为生食材。"
"Buildings/Plantation/Name","温室"
"Buildings/Plantation/Tech2","修建温室，收获食物供给城市。"
"Buildings/PrefabFractory/Description","可生产机器人和其他高精装置。"
"Buildings/PrefabFractory/Name","工厂"
"Buildings/PrefabFractory/Tech2","建造工厂，开始制作机器人。"
"Buildings/Prison/Description","隔离对社会构成威胁的危险人物。可容纳30名囚犯，囚犯在里面待上几天就会洗心革面。"
"Buildings/Prison/Name","监狱"
"Buildings/Prison/Tech2","修建监狱，隔离对社会构成威胁的危险人物。"
"Buildings/PublicHouse/Description","人们可以在这里开怀畅饮，排遣压力。这里可以减少人们的不满值。</n>|#color=4ac5e8|</n>整个城市里只能有一座酒馆"
"Buildings/PublicHouse/Name","酒馆"
"Buildings/PunishmentPlace_Faith/Description","处决那些被认为是信仰之敌的地方。"
"Buildings/PunishmentPlace_Faith/Name","刑场"
"Buildings/PunishmentPlace_Faith/PopUp","建刑场来处决信仰之敌。"
"Buildings/PunishmentPlace_Faith/TechTree","处决信仰之敌的地方。"
"Buildings/PunishmentPlace_Order/Description","处决那些被认为是公众之敌的地方。"
"Buildings/PunishmentPlace_Order/Name","刑场"
"Buildings/PunishmentPlace_Order/PopUp","建刑场来处决公众之敌。"
"Buildings/PunishmentPlace_Order/TechTree","处决那些被认为是公众之敌的地方。"
"Buildings/ResourceDepot/Description","增加特定资源的储藏容量，包括：煤炭、木材、钢材、生食材或食物配给。"
"Buildings/ResourceDepot/Name","资源储备站"
"Buildings/Sawmill/Description","将冻僵的树木变成可用之材，每个工作日产出{Count}木材。"
"Buildings/Sawmill/Name","锯木场"
"Buildings/Sawmill/Tech2","在冻僵的树木周围建造一个锯木场，砍倒冻树来加工木料。"
"Buildings/Shrine/description","一处小神龛，行人可在此祈祷，获得希望，可以提醒附近的人，让他们记住自己为何而劳累，可以提高他们的工作效率。"
"Buildings/Shrine/name","神龛"
"Buildings/Shrine/techTreeDescription","一处小神龛，行人可在此祈祷，获得希望，可以提醒附近的人，让他们记住自己为何而劳累，可以提高他们的工作效率。"
"Buildings/SnowPit/TechTree","挖一个雪坑，埋葬尸体。"
"Buildings/SnowPit/description","在积雪中挖一个坑，用于埋放尸体。雪坑必须远离供热场，以免尸体腐烂。"
"Buildings/SnowPit/name","雪坑"
"Buildings/SoulKitchen/description","在工作日期间提供热气腾腾的餐食来让人们应付严寒。"
"Buildings/SoulKitchen/name","移动厨房"
"Buildings/SteamCoalMine/Description","利用蒸汽动力，每个工作日可提取{Count}煤炭。"
"Buildings/SteamCoalMine/Name","蒸汽煤矿"
"Buildings/SteamCoalMine/Tech2","修建蒸汽煤矿可大大增加煤炭提取量。"
"Buildings/SteamCoalThumper/Tech2","修造一台蒸汽采煤机，挖掘更多地表煤以供收集。"
"Buildings/SteamCoalThumper/description","通过将加压水泵入地下煤矿，采煤机将珍贵资源冲到地表，每工作日形成含{Count}煤炭的煤堆，可供给4处收集站使用。"
"Buildings/SteamCoalThumper/name","蒸汽采煤机"
"Buildings/SteamGenerator/Description","它是城市的核心，周围可形成一个圆形的供热场并为城市的所有的蒸汽枢纽供能。关闭能量塔，供热场热能将在几小时内散尽。"
"Buildings/SteamGenerator/Name","能量塔"
"Buildings/SteamHub/Description","由能量塔供能后，这些奇妙的装置能在周围产生小型供热场。一个蒸汽枢纽每小时消耗3单位煤炭。"
"Buildings/SteamHub/Name","蒸汽枢纽"
"Buildings/SteamHub/Tech2","建造蒸汽枢纽以便产生更多供热场。"
"Buildings/SteamIronOreMine/Description","借助蒸汽动能从深部矿床中提取铁矿石，加工速度更快，每个标准工作日产出{Count}钢材。"
"Buildings/SteamIronOreMine/Name","蒸汽钢厂"
"Buildings/SteamIronOreMine/Tech2","建造蒸汽钢厂，增加钢产。"
"Buildings/SteamPlantation/Description","高效蒸汽供热温室，可耕种各种作物，每天产出{Count}生食材。"
"Buildings/SteamPlantation/Name","工业温室"
"Buildings/SteamPlantation/Tech2","修建工业温室可大大增加生食材供给。"
"Buildings/SteamSawmill/Description","快速处理冻树，每个标准工作日可产出{Count}木材。"
"Buildings/SteamSawmill/Name","蒸汽锯木场"
"Buildings/SteamSawmill/Tech2","在冻树旁建造一处蒸汽锯木场，提升木材处理速度。"
"Buildings/SteamWallDrill/Tech2","制作蒸汽冰墙钻机，从冰墙中发掘木材。"
"Buildings/SteamWallDrill/description","使用蒸汽融化出一条通往冰墙的隧道，挖掘出冰封前成片的树木。 每工作日挖出{Count}木材。"
"Buildings/SteamWallDrill/name","蒸汽冰墙钻机"
"Buildings/Stockpiles/Description","一个有各种补给的仓库。"
"Buildings/Stockpiles/Name","储备库"
"Buildings/TabNames/Expeditions","考察"
"Buildings/TabNames/Faith","信仰"
"Buildings/TabNames/Food","食物"
"Buildings/TabNames/Health","健康"
"Buildings/TabNames/Medical","健康"
"Buildings/TabNames/Order","秩序"
"Buildings/TabNames/People","人民"
"Buildings/TabNames/Resources","资源"
"Buildings/TabNames/StormPreparation","暴风雪防备"
"Buildings/TabNames/Tech","技术"
"Buildings/TabNames/Test","测试"
"Buildings/Tent/Description","单薄的遮蔽物，可供10人入睡。"
"Buildings/Tent/Name","帐篷"
"Buildings/TestBuilding/name","测试基地"
"Buildings/WallDrill/Tech2","制作冰墙钻机，从冰墙中挖掘木材。"
"Buildings/WallDrill/description","钻入墙壁，挖掘出冰封前成片的树木。每个标准工作日可挖出{Count}木材。"
"Buildings/WallDrill/name","冰墙钻机"
"Buildings/Watchtower/Description","住在瞭望塔附近的人们受到邻居的保护，这让他们更有安全感，更充满希望。"
"Buildings/Watchtower/Name","瞭望塔"
"Buildings/WeatherShelter/Description","一处地下庇护所，人们可在里面躲避暴风雪。"
"Buildings/WeatherShelter/Name","防空洞"
"Buildings/WeatherShelter/Tech2","修建防空洞，以便暴风雪来临时人们有安全之所躲避。"
"Buildings/WorkHouse/Description","可供10人居住的简陋住处，御寒能力一般。"
"Buildings/WorkHouse/Name","工棚"
"Buildings/WorkHouse/Tech2","修建工棚，给人们夜晚御寒。"
"ConfigCommon/DilemmasConfig/Frostland/TakeResourcesChosenText","{resources}已被取用。"
"ConfigCommon/DilemmasConfig/Frostland/TakeTechnologyChoiceDescription","{technology}将被采用。"
"ConfigCommon/DilemmasConfig/TakeResourcesChoiceDescription","资源会被收集。"
"Environment/TemperatureLevels/Chilly/CitizenDescription","生病的风险低"
"Environment/TemperatureLevels/Chilly/Name","微冷"
"Environment/TemperatureLevels/Chilly/PlaceDescription","生病的风险低"
"Environment/TemperatureLevels/Cold/CitizenDescription","有中度风险得病"
"Environment/TemperatureLevels/Cold/Name","寒冷"
"Environment/TemperatureLevels/Cold/PlaceDescription","有中度风险得病"
"Environment/TemperatureLevels/Comfortable/CitizenDescription","没有生病的风险"
"Environment/TemperatureLevels/Comfortable/Name","舒适"
"Environment/TemperatureLevels/Comfortable/PlaceDescription","预防生病"
"Environment/TemperatureLevels/Freezing/CitizenDescription","生病的风险很高</n>需要截肢的风险很小"
"Environment/TemperatureLevels/Freezing/Name","极寒"
"Environment/TemperatureLevels/Freezing/PlaceDescription","生病的风险很高</n>需要截肢的风险很小"
"Environment/TemperatureLevels/Liveable/CitizenDescription","生病的风险极低"
"Environment/TemperatureLevels/Liveable/Name","宜居"
"Environment/TemperatureLevels/Liveable/PlaceDescription","生病的风险极低"
"Environment/TemperatureLevels/VeryCold/CitizenDescription","生病的风险较高</n>生重病的风险较低"
"Environment/TemperatureLevels/VeryCold/Name","严寒"
"Environment/TemperatureLevels/VeryCold/PlaceDescription","生病的风险较高</n>生重病的风险较低"
"Errors/Abilities/AbilityConditionsNotSatisfied","没有条件使用技能。"
"Errors/Abilities/AbilityCooldownNotExpired","技能尚在冷却中。"
"Errors/Buildings/BuildingAlreadyConverted","建筑已升级。"
"Errors/Buildings/BuildingAlreadyUnderDeconstruction","此建筑已被拆除。"
"Errors/Buildings/BuildingDamaged","此建筑已被毁坏。"
"Errors/Buildings/BuildingDisabledByModifier","这栋建筑已被禁用。"
"Errors/Buildings/BuildingDisabledByModifiers","当前此建筑无法激活。"
"Errors/Buildings/BuildingDuringConstruction","此建筑在建中。"
"Errors/Buildings/BuildingDuringConversion","建筑已在升级中。"
"Errors/Buildings/BuildingDuringDeconstruction","此建筑正在拆除中。"
"Errors/Buildings/BuildingEmptyProductionQueue","生产队列为空。"
"Errors/Buildings/BuildingLocked","此建筑在当前情况下被锁定。"
"Errors/Buildings/BuildingNotActive","该设施已被关闭。"
"Errors/Buildings/BuildingNotConstructible","此建筑无法建造——只能通过转化现有建筑所得。"
"Errors/Buildings/BuildingNotDeconstructible","此建筑无法被拆除。"
"Errors/Buildings/BuildingTurnedOff","这个设施已关闭。"
"Errors/Buildings/CannotDeconstructLastResourceDropOffPoint","无法拆除最后一座资源储备站！"
"Errors/Buildings/DeconstructionDisallowedByModifier","拆除已被修改器禁用。"
"Errors/Buildings/DepletedResourceSource","资源已耗尽。"
"Errors/Buildings/ExpeditionResourcesCapacityFull","考察中断 — 达到储存上限。"
"Errors/Buildings/GatherableResourcesCapacityFull","达到储存上限。"
"Errors/Buildings/GeneratorShuttingDown","能量塔关闭了，但还在消耗煤炭。</n></n>重新开启之前，请确保你有足够的资源让能量塔在所选设定下运行。"
"Errors/Buildings/LastBuildingOfTypeNotDeconstructible","无法拆除最后一座{BuildingName}！"
"Errors/Buildings/MissingRequiredActiveBuilding","需要一个正常运作的{BuildingName}。"
"Errors/Buildings/MissingRequiredActiveBuildingOfCategory","需要一座运作的{CategoryName}建筑。"
"Errors/Buildings/MissingRequiredActiveBuildings","需要{Count}座正常运作的{BuildingName}"
"Errors/Buildings/MissingRequiredActiveBuildingsOfCategory","需要{Count}座{CategoryName}建筑。"
"Errors/Buildings/MissingRequiredBuilding","需要{Count}座正常运作的 {BuildingName}。"
"Errors/Buildings/MissingRequiredBuildingOfCategory","必须首先建设{CategoryName}建筑。"
"Errors/Buildings/MissingRequiredBuildings","至少需要{Count}座{BuildingName}。"
"Errors/Buildings/MissingRequiredBuildingsOfCategory","{CategoryName}建筑至少需要{Count}座。"
"Errors/Buildings/MissingSteamPower","需要激活的能量塔"
"Errors/Buildings/NoGatherableResourcesInRange","范围内没有可收集的资源。"
"Errors/Buildings/NotEnoughEmployeesAssigned","至少需要{RequiredWorkersCount} 名工人。"
"Errors/Buildings/NotEnoughEmployeesInPlace","等待工人中……"
"Errors/Buildings/NotSufficientResourceToActivateBuilding","无法激活建筑。需要：{ResourceList}"
"Errors/Buildings/NotSufficientResourceToResumeProduction","无法恢复生产。需要：{ResourceList}"
"Errors/Buildings/NotSufficientResourceToUpkeepBuilding","无法维持建筑运作。需要：{ResourceList}"
"Errors/Buildings/PlacementWillBlockPlacementSlot","在这里建造将会占用一个重要设施所需的空间。"
"Errors/Buildings/PlacementWillDestroyResourceSource","在此处建造将破坏资源！"
"Errors/Buildings/ResourceDepotUndesignated","未指定储存资源。"
"Errors/Buildings/SteamGenerationTurnedOff","能量塔已关闭，点击开启。"
"Errors/Buildings/SteamSupplyTurnedOff","能量塔关闭"
"Errors/Citizens/AllCitizensDead","所有选中人物均已死亡。"
"Errors/Citizens/AllCitizensDeadOrOnExpedition","所有选中人物均死亡或在考察中。"
"Errors/Citizens/AllCitizensOnExpedition","所有选中人物均在考察中。"
"Errors/Citizens/AllCitizensUncommandable","所有居民均在忙碌。"
"Errors/Citizens/CitizensNotAssignableToPlace","无法派人到此{EntityName}。"
"Errors/Citizens/FullCitizenAssignmentPlace","派遣人数已达上限。"
"Errors/Citizens/InvalidCitizenAssignmentPlace","无法派人到此{EntityName}。"
"Errors/Citizens/MaximumCitizensAlreadyAssignedToTask","派遣工人数已达上限。"
"Errors/Expedition/ExpeditionAlreadyPlanned","已计划进行考察。"
"Errors/Expedition/ExpeditionAlreadySent","考察已在进行中。"
"Errors/Expedition/ExpeditionIsSent","猎人已经离开了！"
"Errors/Expedition/ExpeditionLimitExceeded","这栋建筑无法支撑任何考察了（目前上限：{Limit}）。"
"Errors/Expedition/ExpeditionNotPrepared","考察未准备好。"
"Errors/Expedition/ExpeditionNotSent","必须优先派遣考察队！"
"Errors/Expedition/ExpeditionReturningWithArtifacts","侦察员正在运输一件文物，现在无法给他们下达其他指令。"
"Errors/Expedition/ExpeditionReturningWithSurvivorGroup","侦察员正在护送幸存者。现在不能给他们其他的指令。"
"Errors/Expedition/ExpeditionSiteFrozen","该场所目前无法前往。"
"Errors/Expedition/ExpeditionTargetNotScouted","尚未搜寻到考察对象。"
"Errors/Expedition/InvalidExpeditionSite","对于此类型的考察，该考察地址不是有效目标！"
"Errors/Expedition/InvalidExpeditionTarget","已选定的队伍不适合这项任务"
"Errors/Expedition/NoContactWithSentExpeditions","无法与派出的考察队联系！"
"Errors/Expedition/NotEnoughCitizensToSendExpedition","至少需要{RequiredCitizensCount}名居民。"
"Errors/Expedition/NotEnoughSuppliesToReachTarget","没有足够资源来达成目标。"
"Errors/Expedition/OutOfMaterials","资源不足！准备中断。"
"Errors/Expedition/OutOfMaterialsDesc","没有足够资源继续准备。"
"Errors/Expedition/SurvivorGroupAlreadyTargeted","这组人已获得照料。"
"Errors/Expedition/TargetUnreachable","目标无法达成！"
"Errors/General/InvalidPlacementLocation","无效布局位置。"
"Errors/General/InvalidTarget","无效目标。"
"Errors/General/LocalResourceDepotRequired","需要{ResourceName}储备站。"
"Errors/General/NotSufficientResource","{ResourceName} 不足。"
"Errors/General/NotSufficientResourceInDepot","{DepotName}中 {ResourceName}不足。"
"Errors/General/ProductionCapExceeded","达到储存上限。"
"Errors/General/RequirementNotSatisfied","一个需求未得到满足。"
"Errors/General/SteamLevelUnavailable","尚未研究"
"Errors/Interaction/EmptySelection","选择为空。"
"Errors/Interaction/InvalidCommand","无效指令。"
"Errors/Interaction/UncommandableSelection","无法向选择对象发出指令。"
"Errors/Sociotech/SociotechDelayStillActive","等待{Time}以签署新的法律。"
"Errors/Sociotech/SociotechDiscontentTooHigh","不满情绪太高，无法推行此项法律。"
"Errors/Sociotech/SociotechNotUnique","此法律因另一项法律而受阻。"
"Errors/Sociotech/SociotechNotUnlocked","{SociotechName}未解锁。"
"Errors/Streets/AdjacentNormalStreetNotConstructed","街道在建中。"
"Errors/Streets/NormalStreetNotConnectedToGenerator","街道与能量塔不相连。"
"Errors/Streets/NotAdjacentToNormalStreet","与街道不相邻。"
"Errors/Technologies/NoBuildingsReadyToResearchTechnology","没有可用于研究此技术的建筑。"
"Errors/Technologies/NoResearchBuildings","没有可用的研究所。"
"Errors/Technologies/TechnologyAlreadyBeingResearched","当前正在研究另一项技术。"
"Errors/Technologies/TechnologyAlreadyResearched","技术已经研究"
"Errors/Unlocks/MissingRequiredUnlock","解锁{UnlockName}正在丢失。"
"Events/Survivors/Beacon/Title_universal","幸存者发现了我们的城市。"
"Events/Survivors/Days10-16/Day6","长官，一群幸存者来到了我们城市。他们很累，需要地方休息，需要食物，也许还需要医疗护理。但是他们已经准备好尽力提供帮助了。"
"Events/Survivors/Days10-16/Description_universal","长官，一群幸存者来到了我们的城市。他们筋疲力尽，向我们寻求帮助。"
"Events/Survivors/Days10-16/Title_universal","幸存者到达城市"
"Events/Survivors/Start2/Title","呼救"
"Expeditions/Activity/ReturningWithArtifactsDeviceVersion","将文物运至城市"
"Expeditions/Activity/ReturningWithSurvivors","护送幸存者到城市"
"Expeditions/Activity/ReturningWithSurvivorsDeviceVersion","护送幸存者到城市"
"Expeditions/Activity/StationedDeviceVersion","等待指令中"
"Expeditions/Activity/StationedInTheCity","等待指令中"
"Expeditions/Activity/UnderwayDeviceVersion","前往目的地"
"Expeditions/ArkTitleDepleted","已无资源"
"Expeditions/ArkTitleResources","资源"
"Expeditions/ArkTitleSurvivors","幸存者"
"Expeditions/ArkTitleUnknownSite","未知地点"
"Expeditions/AutomatonHint","（机器人自身坚固，足以幸存。侦察员无法在任何方面对其施以援手。）"
"Expeditions/AutomatonName","机器人来自于{Origin}。"
"Expeditions/DefaultComma",",|_|"
"Expeditions/DefaultSeparator","|_4|"
"Expeditions/EffectBaseResources","{baseResources}"
"Expeditions/EffectBonusResources","{bonusResources}"
"Expeditions/EffectBothResources","{bothResources}"
"Expeditions/EffectSurvivors","{survivors}"
"Expeditions/EffectSurvivorsLeave","{survivors}|_4||#color=FFCD00||GreatDanger||#defaultcolor|"
"Expeditions/EffectSurvivorsSend","{survivors}|_4||#color=FFCD00||Danger||#defaultcolor|"
"Expeditions/EffectTechnology","|#color=FFCD00||Technology||#defaultcolor|"
"Expeditions/EngineerGroupHint","（你可以派遣侦察员找到工程师，并护送他们安全到达我们的城市。）"
"Expeditions/EngineersGroupName","来自{Origin}的{SurvivorCount}名工程师。"
"Expeditions/ExpeditionName","{ExpeditionTypeName} {ExpeditionId}"
"Expeditions/FrostlandSites/SurvivorPanelHeader/Automatons","机器人"
"Expeditions/FrostlandSites/SurvivorPanelHeader/Engineers","工程师"
"Expeditions/FrostlandSites/SurvivorPanelHeader/MixedPopulation","多个幸存者"
"Expeditions/FrostlandSites/SurvivorPanelHeader/Survivors","幸存者"
"Expeditions/GenericSiteDepletedDescription","已探索过的停留处，可供侦察员之用。"
"Expeditions/GenericSiteDescription","霜冻之地中的独特地点。我们可以将其当作一个据点，以便于进一步的探索。"
"Expeditions/GenericSiteUnvisitedDescription","这是这无尽荒原唯一存在的地方。"
"Expeditions/JournalEntryHeader","日志条目"
"Expeditions/LandmarkCarryOn","继续下去"
"Expeditions/LandmarkDescription","我们的搜索尚未发现有价值的东西，但是我们从这里开始，很可能搜寻到更有潜力的居住点。"
"Expeditions/LandmarkName","新地标"
"Expeditions/LandmarkOutcome","我们已探索过这个地方。"
"Expeditions/LandmarkSubtitle","{siteName}"
"Expeditions/LandmarkTooltip","这儿没什么可做的。"
"Expeditions/LandsmarkArcSubtitle","地标"
"Expeditions/LandsmarkDepletedArcSubtitle","已无资源"
"Expeditions/LandsmarkUnvisitedArcSubtitle","未知地点"
"Expeditions/Location/Stationed","闲置({CurrentLocation})"
"Expeditions/Location/Underway","进行中（目标：{Target}）"
"Expeditions/NoneSitesDiscovered","无"
"Expeditions/OutpostDeliveries","每隔{Interval}运{Cargo}到城市。"
"Expeditions/OutpostDeliveriesStopped","运送已停止– 已达到储存上限"
"Expeditions/OutpostTransportDeliveringDescription","从{Home}运送{Cargo}到城市。</n></n>{ETA}内到达目的地。"
"Expeditions/OutpostTransportReturningDescription","返回{Home}装运新的货物({Cargo} )。</n></n>{ETA}内到达目的地。"
"Expeditions/OutpostTransportWaitingDescription","从{Home}将{Cargo}送至我们的城市。</n></n>运输停止 - 仓储已满"
"Expeditions/RevealMessageButton","重访调查结果"
"Expeditions/SiteName","{siteName}"
"Expeditions/SitesDiscovered","已发现地点："
"Expeditions/SurvivorGroupDescription","到达我们城市的时间：{DaysToReach} 天。"
"Expeditions/SurvivorGroupDescription2","{DeadSurvivorCount}个幸存者已在沿途死亡。"
"Expeditions/SurvivorGroupHint","（你可以派遣侦察员找到幸存者，并护送他们安全到达城市。）"
"Expeditions/SurvivorGroupName","来自{Origin}的{SurvivorCount}名幸存者。"
"Expeditions/SurvivorPanelHeader/Automatons","机器人"
"Expeditions/SurvivorPanelHeader/Engineers","工程师"
"Expeditions/SurvivorPanelHeader/MixedPopulation","多个幸存者"
"Expeditions/SurvivorPanelHeader/Survivors","幸存者"
"Expeditions/SurvivorPanelHeader/[RefugeesScenario]Lords","一群贵族"
"Expeditions/SurvivorPanelHeader/[RefugeesScenario]OurPeople","我方人民"
"Expeditions/SurvivorPanelHeader/[TechHaven]ManchesterSurvivor","孤独的幸存者"
"Expeditions/UnvisitedSiteDescription","侦察员还未考察。"
"GameEndings/Fail","我失败了"
"GameEndings/Victory","我们熬过来了"
"General/Cooldown","冷却"
"General/Cost","费用"
"General/HardwareKeyNames/Down Arrow","下箭头"
"General/HardwareKeyNames/Escape","退出键"
"General/HardwareKeyNames/Left Alt","左换挡键"
"General/HardwareKeyNames/Left Arrow","左箭头"
"General/HardwareKeyNames/Left Control","左控制键"
"General/HardwareKeyNames/Left Shift","左上档键"
"General/HardwareKeyNames/Page Down","下页键"
"General/HardwareKeyNames/Right Alt","右换挡键"
"General/HardwareKeyNames/Right Arrow","右箭头"
"General/HardwareKeyNames/Right Control","右控制键"
"General/HardwareKeyNames/Right Shift","右上档键"
"General/HardwareKeyNames/Space","空格键"
"General/HardwareKeyNames/Up Arrow","上箭头"
"General/Infinity","|Infinity|"
"General/IronManModeName","幸存者"
"General/ListSeparator",","
"General/LongDate","{Year}年{LongMonthName}{Day}日"
"General/LongMonthNames/April","4月"
"General/LongMonthNames/August","8月"
"General/LongMonthNames/December","12月"
"General/LongMonthNames/February","2月"
"General/LongMonthNames/January","1月"
"General/LongMonthNames/July","7月"
"General/LongMonthNames/June","6月"
"General/LongMonthNames/March","3月"
"General/LongMonthNames/May","5月"
"General/LongMonthNames/November","11月"
"General/LongMonthNames/October","10月"
"General/LongMonthNames/September","9月"
"General/MissingLocalizedText","#Missing localised text#"
"General/NullValue","-"
"General/PerHour","/小时"
"General/RemainingTime","剩余时间：{Time}"
"General/ShortDate","{Year}年{ShortMonthName}{Day}日"
"General/ShortMonthNames/April","4月"
"General/ShortMonthNames/August","8月"
"General/ShortMonthNames/December","12月"
"General/ShortMonthNames/February","2月"
"General/ShortMonthNames/January","1月"
"General/ShortMonthNames/July","7月"
"General/ShortMonthNames/June","6月"
"General/ShortMonthNames/March","3月"
"General/ShortMonthNames/May","5月"
"General/ShortMonthNames/November","11月"
"General/ShortMonthNames/October","10月"
"General/ShortMonthNames/September","9月"
"General/ValuePerDay","{Value}/天"
"General/ValuePerHour","{Value}/小时"
"General/ValuePerHourLong","{Value}/小时"
"Generated/AbilitiesConfig/Abilities/Alternative food source/Description","一具尸体可以加工成15份生食材。"
"Generated/AbilitiesConfig/Abilities/Alternative food source/Display name","是后备的食物来源"
"Generated/AbilitiesConfig/Abilities/Boiler2/Display name","加热器"
"Generated/AbilitiesConfig/Abilities/Boiler2/States/Off/Button title","加热器停了！"
"Generated/AbilitiesConfig/Abilities/Boiler2/States/Off/Description","有人在工作场所里面时，其温度提升2级。消耗：{Resource}"
"Generated/AbilitiesConfig/Abilities/Boiler2/States/On/Button title","加热器已开启"
"Generated/AbilitiesConfig/Abilities/Boiler2/States/On/Description","有人在工作场所里面时，其温度提升2级。消耗：{Resource}"
"Generated/AbilitiesConfig/Abilities/Boiler3/Display name","加热器"
"Generated/AbilitiesConfig/Abilities/Boiler3/States/Off/Button title","加热器停了！"
"Generated/AbilitiesConfig/Abilities/Boiler3/States/Off/Description","有人在工作场所里面时，其温度提升3级。消耗：{Resource}"
"Generated/AbilitiesConfig/Abilities/Boiler3/States/On/Button title","加热器已开启"
"Generated/AbilitiesConfig/Abilities/Boiler3/States/On/Description","有人在工作场所里面时，其温度提升3级。消耗：{Resource}"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Discontent/Description","将会在圣殿举行一场漫长的布道仪式。</n>|#color=4ac5e8|</n>希望值会增加</n>不满值会减少"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Discontent/Display name","漫长布道"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Londoners/Description","将会在圣殿举行一场漫长的布道仪式。</n>|#color=4ac5e8|</n>希望值会增加。</n>一些伦敦帮的人可能会改变他们的想法。"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Londoners/Display name","漫长布道"
"Generated/AbilitiesConfig/Abilities/Double rations/Description","给予病人10份食物配，让他们加速痊愈。"
"Generated/AbilitiesConfig/Abilities/Double rations/Display name","额外口粮"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (for food)/Description","人们会继续24小时工作。你得给他们提供食物。</n>|#color=d21820|</n>不满值会增加"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (for food)/Display name","应急班次"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (free)/Description","人们会继续24小时工作。</n>|#color=d21820|</n>不满值会增加"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (free)/Display name","应急班次"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Discontent/Description","有一个晚间仪式会在做礼拜的地方举行。人们会齐聚一堂，相互聊天，闭眼祈祷。每一个参与者都能分到食物。</n>|#color=4ac5e8|</n>希望值会增加</n>不满值会微微减少"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Discontent/Display name","晚间祈祷"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Londoners/Description","有一个晚间仪式会在做礼拜的地方举行。人们会齐聚一堂，相互聊天，闭眼祈祷。每一个参与者都能分到食物。</n>|#color=4ac5e8|</n>希望值会增加</n>一些伦敦帮的人可能会改变他们的想法"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Londoners/Display name","晚间祈祷"
"Generated/AbilitiesConfig/Abilities/Execution_Faith/Description","信仰之敌们会被处决。对我们的城市造成威胁的人都是这个下场。</n>|#color=4ac5e8|</n>一人会死</n>不满值会大量减少"
"Generated/AbilitiesConfig/Abilities/Execution_Faith/Display name","公开处刑"
"Generated/AbilitiesConfig/Abilities/Execution_Order/Description","公众之敌们会被处决。对我们的城市造成威胁的人都是这个下场。</n>|#color=4ac5e8|</n>一人会死</n>不满值会大量减少"
"Generated/AbilitiesConfig/Abilities/Execution_Order/Display name","公开处刑"
"Generated/AbilitiesConfig/Abilities/Forceful persuasion/Description","监狱看守会用武力让囚犯改邪归正。</n>|#color=4ac5e8|</n>犯人改正就能出狱</n>|#color=d21820|人们可能会受伤或者死去</n>|#color=d21820|希望值会急剧减少"
"Generated/AbilitiesConfig/Abilities/Forceful persuasion/Display name","武力说服"
"Generated/AbilitiesConfig/Abilities/Foreman/Description","工头能让本设施内的所有工人以最佳状态工作。你得给工头提供食物。</n>|#color=4ac5e8|</n>工作场所效率会提高40%"
"Generated/AbilitiesConfig/Abilities/Foreman/Display name","工头"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/Display name","过载运作"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/Off/Button title","能量塔过载运作关闭"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/Off/Description","过载运作时，所有供热场的温度都会升高1级，能量塔的压力也会随之增加。"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/On/Button title","能量塔过载运作开启"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/On/Description","过载运作时，所有供热场的温度都会升高1级，能量塔的压力也会随之增加。"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/Display name","过载运作"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/Off/Button title","能量塔过载运作关闭"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/Off/Description","过载运作时，所有供热场的温度都会升高2级，能量塔的压力也会随之增加。"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/On/Button title","能量塔过载运作开启"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/On/Description","过载运作时，所有供热场的温度都会升高2级，能量塔的压力也会随之增加。"
"Generated/AbilitiesConfig/Abilities/Heater/Display name","加热器"
"Generated/AbilitiesConfig/Abilities/Heater/States/Off/Button title","加热器停了！"
"Generated/AbilitiesConfig/Abilities/Heater/States/Off/Description","有人在工作场所里面时，其温度提升1级。消耗：{Resource}"
"Generated/AbilitiesConfig/Abilities/Heater/States/On/Button title","加热器已开启"
"Generated/AbilitiesConfig/Abilities/Heater/States/On/Description","有人在工作场所里面时，其温度提升1级。消耗：{Resource}"
"Generated/AbilitiesConfig/Abilities/Midnight procession/Description","信仰守护者会把人们召集起来，带他们游行。</n>|#color=4ac5e8|</n>午夜游行时不满值会减少"
"Generated/AbilitiesConfig/Abilities/Midnight procession/Display name","夜间游行"
"Generated/AbilitiesConfig/Abilities/Patrol/Description","警卫会在警卫站附近的街道上巡逻，维持法律和秩序。你得给努力工作的他们提供额外的食物。</n>|#color=4ac5e8|</n>不满值会减少</n>希望值将微微增加"
"Generated/AbilitiesConfig/Abilities/Patrol/Display name","巡逻队"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Discontent/Description","在每个家庭设置信息宣传栏可抚慰人心，让他们相信我们正通过维护秩序来保护我们的城市。</n>|#color=4ac5e8|</n>不满值会微微减少"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Discontent/Display name","宣传栏"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Hope/Description","在每个家庭设置信息宣传栏可抚慰人心，让他们相信我们正通过维护秩序来保护我们的城市。</n>|#color=4ac5e8|</n>希望值会增加"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Hope/Display name","宣传栏"
"Generated/AbilitiesConfig/Abilities/Public Penance_Discontent/Description","公开忏悔即将开始生效。承认自己的罪过并且表现出悔恨的人会被宽恕。</n>|#color=4ac5e8|</n>忏悔仪式开始时希望值会增加</n>忏悔仪式开始时不满值会减少</n>人们可能会受伤"
"Generated/AbilitiesConfig/Abilities/Public Penance_Discontent/Display name","公开忏悔"
"Generated/AbilitiesConfig/Abilities/Public Penance_Londoners/Description","公开忏悔即将开始生效。承认自己的罪过并且表现出悔恨的人会被宽恕。</n>|#color=4ac5e8|</n>忏悔仪式开始时希望值会增加</n>一些伦敦帮的人会决定留下来</n>人们可能会受伤"
"Generated/AbilitiesConfig/Abilities/Public Penance_Londoners/Display name","公开忏悔"
"Generated/AbilitiesConfig/Abilities/Roundup_Discontent/Description","监狱看守会围捕犯罪者，把他们送进监狱。他们可能是伦敦帮的追随者、异见人士或者其他肇事者。犯人在4天后会回归社会。</n>|#color=4ac5e8|</n>犯罪者会被关在里面</n>不满值会减少"
"Generated/AbilitiesConfig/Abilities/Roundup_Discontent/Display name","围捕"
"Generated/AbilitiesConfig/Abilities/Roundup_Londoners/Description","监狱看守会围捕犯罪者，把他们送进监狱。他们可能是伦敦帮的追随者、异见人士或者其他肇事者。犯人在4天后会回归社会。</n>|#color=4ac5e8|</n>伦敦帮和其他犯罪者会被关在里面</n>不满值会减少"
"Generated/AbilitiesConfig/Abilities/Roundup_Londoners/Display name","围捕"
"Generated/AbilitiesConfig/Abilities/Sermon - discontent/Description","在教堂里举行简短的布道。</n>|#color=4ac5e8|</n>不满值会微微减少"
"Generated/AbilitiesConfig/Abilities/Sermon - discontent/Display name","布道"
"Generated/AbilitiesConfig/Abilities/Sermon - hope/Description","在教堂里举行简短的布道。</n>|#color=4ac5e8|</n>希望值会微微增加"
"Generated/AbilitiesConfig/Abilities/Sermon - hope/Display name","布道"
"Generated/AbilitiesConfig/Abilities/Triage/Description","即将启动患者鉴别分类。半数病人会立即痊愈，但是大约会有四分之一的病人死去。</n></n>|#color=4ac5e8|病人人数会减少四分之三</n>|#color=d21820|一有病人死去，希望值就会减少</n>不满值会增加"
"Generated/AbilitiesConfig/Abilities/Triage/Display name","患者鉴别分类"
"Generated/AbilitiesConfig/Abilities/Utilise the dead/Description","用这三具尸体来肥田，加速植物生长。"
"Generated/AbilitiesConfig/Abilities/Utilise the dead/Display name","死尸废物利用"
"Generated/AbilitiesConfig/Abilities/Words of Truth/Description","我们的信仰守护者会敲开每个人的家门，向他们传递首领之言并且让他们服从。</n>|#color=4ac5e8|</n>不满值会减少"
"Generated/AbilitiesConfig/Abilities/Words of Truth/Display name","首领之言"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Cripples/Description","将所有截肢者送往无畏战舰"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Cripples/Display name","送走截肢者"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair I/Description","将能量塔维修效率提高10%"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair I/Display name","紧急维修"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair II/Description","将能量塔维修效率提高20%"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair II/Display name","紧急维修"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down I/Description","使用1个蒸汽核心将能量塔压力降低20%"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down I/Display name","紧急维修"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down II/Description","使用1个蒸汽核心将能量塔压力降低40%"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down II/Display name","紧急维修"
"Generated/AgentStatisticsConfig/Fuel/Levels/Empty/Display name","没有燃料"
"Generated/AgentStatisticsConfig/Fuel/Levels/Fueled/Display name","已补充燃料"
"Generated/AgentStatisticsConfig/Fuel/Levels/NeedRefuel/Display name","需要补充燃料"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Burial ceremony/Text","×葬礼"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Cleric beaten/Text","×力竭的牧师"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Controversial Decission/Text","×不受欢迎的决定"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Desirable decision/Text","×令人满意的决定"
"Generated/AgentStatisticsConfig/Hope/Change reasons/End of thievery/Text","×盗窃的终结"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Faith Keepers success/Text","×信仰守护者的成功"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Fleshly plesure/Text","×肉色淫欲"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Forceful persuasion/Text","×武力说服"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Generator is broken/Text","×能量塔坏了"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Generator is off/Text","能量塔停了"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Grown up died -Ceremonial burial/Text","×一名成人死亡"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Grown up died/Text","×一名成人死亡"
"Generated/AgentStatisticsConfig/Hope/Change reasons/High Disocntent/Text","×不满值较高"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Kid died - proper burial/Text","×一名儿童死亡"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Kid died/Text","×一名儿童死亡"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Kid saved/Text","×拯救儿童"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Londoners killed someone/Text","×伦敦帮杀了人"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Main objective fulfilled/Text","×主目标实现"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Manifestation dispersed/Text","×驱散抗议"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Mass/Text","×布道"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Member of the watch got beaten/Text","×筋疲力尽的观察员"
"Generated/AgentStatisticsConfig/Hope/Change reasons/New people (+)/Text","×新来的人"
"Generated/AgentStatisticsConfig/Hope/Change reasons/New people (-)/Text","×新来的人"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Order forces sucess/Text","×命令执行成功"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Order restored/Text","×重整秩序"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Other city/Text","×冬日之家的陨落"
"Generated/AgentStatisticsConfig/Hope/Change reasons/People ignored/Text","×被忽略的人群"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Prayer/Text","×祈祷"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Promise broken/Text","×诺言破灭"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Promise fullfiled/Text","×承诺履行"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Public Conversion/Text","×公开忏悔"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Quest failed/Text","×任务失败"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Quest success/Text","×任务成功"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Request rejected/Text","×要求被拒绝"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Secret collaborator lost/Text","失去的告密者"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti - Cleric/Text","×伦敦帮的破环行为"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti - cleaned up/Text","×伦敦帮的破环行为"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti/Text","×伦敦帮的破环行为"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Suicide/Text","×自杀"
"Generated/AgentStatisticsConfig/Hope/Change reasons/TechHeaven_LackOfPeople/Text","恐惧在霜冻之地孑然一身"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Triage/Text","×治疗类选法"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Ceremonial Service/Text","×漫长布道"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Controversial law/Text","×有争议的法律"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Darknes before dawn/Text","×受到惊吓的人们"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Desirable law/Text","×令人满意的法律"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Evening of Prayers/Text","×晚间祈祷"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Hospital/Text","×医院护理"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Kids in shleters/Text","每个孩子在儿童庇护所都有位置"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Living near House of Prayer/Text","居住在一个祈祷室附近"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Morning gathering/Text","晨间集会"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Neighbourhood Watch/Text","住在瞭望塔或警卫站附近"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Patrol/Text","×巡逻"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Propaganda flyers - weak/Text","×宣传——宣传单"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Propaganda/Text","宣传"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Secret collaborator/Text","告密者"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Sermon/Text","×布道"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Shrine/Text","在神龛附近工作"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Storm is coming/Text","×暴风雪来袭"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Temple/Text","圣殿"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] We survived/Text","我们熬过来了"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[TechHaven] Ark is dead/Text","×种子库已冰冻起来"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[TechHaven] Survivor died/Text","×幸存者去世"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[TechHaven] Survivor saved/Text","×幸存者获救"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Winterhome] Generator working/Text","能量塔能够运作"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Winterhome] Malfunction/Text","能量塔故障"
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Devotion/Description","人们乐意将自己奉献于你这位真理的使者。你就是他们的希望。"
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Devotion/DisplayName","献身"
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Obedience/Description","人们听从你的每一句话。 希望在他们眼中毫无用处。"
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Obedience/DisplayName","顺从"
"Generated/AgentStatisticsConfig/Hope/Display name","希望"
"Generated/AgentStatisticsConfig/Hope/Empty list text","近期希望未发生改变。"
"Generated/AgentStatisticsConfig/Maintenance/Levels/Broken/Display name","已破损"
"Generated/AgentStatisticsConfig/Maintenance/Levels/Damaged/Display name","已损坏"
"Generated/AgentStatisticsConfig/Maintenance/Levels/Working/Display name","运作中"
"Generated/AlignmentConfig/Alignments/Hope/DisplayName","希望"
"Generated/AlignmentConfig/Alignments/[BREAK POINT]Devotion/DisplayName","虔诚"
"Generated/AlignmentConfig/Alignments/[BREAK POINT]Obedience/DisplayName","顺从"
"Generated/BehaviourSystemConfig/Action roles/Guardpost/Entries/Inspection/Activity going to place display name (verb)","巡逻中"
"Generated/BehaviourSystemConfig/Action roles/Guardpost/Entries/Inspection/Activity in inactive workplace display name (verb)","巡逻中"
"Generated/BehaviourSystemConfig/Action roles/Guardpost/Entries/Inspection/Activity in place display name (verb)","巡逻中"
"Generated/BehaviourSystemConfig/Action roles/Manifestation/Entries/Guard/Activity going to place display name (verb)","疏散骚乱中"
"Generated/BehaviourSystemConfig/Action roles/Manifestation/Entries/Guard/Activity in inactive workplace display name (verb)","疏散骚乱中"
"Generated/BehaviourSystemConfig/Action roles/Manifestation/Entries/Guard/Activity in place display name (verb)","疏散骚乱中"
"Generated/BehaviourSystemConfig/Activity types/Apel/Activity going to place display name (verb)","参加点名"
"Generated/BehaviourSystemConfig/Activity types/Apel/Activity in place display name (verb)","正在点名"
"Generated/BehaviourSystemConfig/Activity types/Apel/Activity occupation display name (noun, plural)","点名出席者"
"Generated/BehaviourSystemConfig/Activity types/Augmentation/Activity going to place display name (verb)","去获得义肢"
"Generated/BehaviourSystemConfig/Activity types/Augmentation/Activity in place display name (verb)","获得义肢"
"Generated/BehaviourSystemConfig/Activity types/AutomatonDismantleActivity/Activity going to place display name (verb)","去拆卸"
"Generated/BehaviourSystemConfig/Activity types/AutomatonDismantleActivity/Activity in place display name (verb)","拆卸中"
"Generated/BehaviourSystemConfig/Activity types/AutomatonFactorySpawn/Activity going to place display name (verb)","组装中"
"Generated/BehaviourSystemConfig/Activity types/AutomatonFactorySpawn/Activity in place display name (verb)","组装中"
"Generated/BehaviourSystemConfig/Activity types/AutomatonGarageIdle/Activity going to place display name (verb)","前往修车厂"
"Generated/BehaviourSystemConfig/Activity types/AutomatonGarageIdle/Activity in place display name (verb)","留在修车厂"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRefueling/Activity going to place display name (verb)","去补充燃料"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRefueling/Activity in place display name (verb)","补充燃料中"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRefueling/Activity occupation display name (noun, plural)","机器人"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRepair/Activity going to place display name (verb)","去修理"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRepair/Activity in place display name (verb)","正在修理中"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRepair/Activity occupation display name (noun, plural)","机器人"
"Generated/BehaviourSystemConfig/Activity types/AutomatonUnableToRefuel/Activity going to place display name (verb)","无法补充燃料"
"Generated/BehaviourSystemConfig/Activity types/AutomatonUnableToRefuel/Activity in place display name (verb)","无法补充燃料"
"Generated/BehaviourSystemConfig/Activity types/BrazierIdle/Activity going to place display name (verb)","空闲"
"Generated/BehaviourSystemConfig/Activity types/BrazierIdle/Activity in place display name (verb)","空闲"
"Generated/BehaviourSystemConfig/Activity types/Burial/Activity occupation display name (noun, plural)","葬礼出席者"
"Generated/BehaviourSystemConfig/Activity types/BurialCeremony/Activity going to place display name (verb)","参加葬礼中"
"Generated/BehaviourSystemConfig/Activity types/BurialCeremony/Activity in place display name (verb)","参与仪式中"
"Generated/BehaviourSystemConfig/Activity types/BurialCeremony/Activity occupation display name (noun, plural)","葬礼出席者"
"Generated/BehaviourSystemConfig/Activity types/CryingAfterDead/Activity going to place display name (verb)","正在走近一具尸体"
"Generated/BehaviourSystemConfig/Activity types/CryingAfterDead/Activity in place display name (verb)","为死者哭泣"
"Generated/BehaviourSystemConfig/Activity types/DancingIdle/Activity going to place display name (verb)","空闲"
"Generated/BehaviourSystemConfig/Activity types/DancingIdle/Activity in place display name (verb)","空闲"
"Generated/BehaviourSystemConfig/Activity types/Drunk/Activity going to place display name (verb)","正在前往酒馆"
"Generated/BehaviourSystemConfig/Activity types/Drunk/Activity in place display name (verb)","正在喝酒"
"Generated/BehaviourSystemConfig/Activity types/Drunk/Activity occupation display name (noun, plural)","醉酒的"
"Generated/BehaviourSystemConfig/Activity types/Eating/Activity going to place display name (verb)","去进食"
"Generated/BehaviourSystemConfig/Activity types/Eating/Activity in place display name (verb)","进食中"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity going to place display name (verb)","前往接受处决"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity in inactive workplace display name (verb)","等待处决中"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity in place display name (verb)","参与处决中"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity occupation display name (noun, plural)","在处决中"
"Generated/BehaviourSystemConfig/Activity types/FightClub/Activity going to place display name (verb)","正在前往决斗场"
"Generated/BehaviourSystemConfig/Activity types/FightClub/Activity in place display name (verb)","在决斗场"
"Generated/BehaviourSystemConfig/Activity types/FightClub/Activity occupation display name (noun, plural)","打手"
"Generated/BehaviourSystemConfig/Activity types/FoodStealing/Activity going to place display name (verb)","前去偷盗食物"
"Generated/BehaviourSystemConfig/Activity types/FoodStealing/Activity in place display name (verb)","正在偷盗食物"
"Generated/BehaviourSystemConfig/Activity types/FoodStealing/Activity occupation display name (noun, plural)","食物盗贼"
"Generated/BehaviourSystemConfig/Activity types/Imprisonment/Activity going to place display name (verb)","入狱中"
"Generated/BehaviourSystemConfig/Activity types/Imprisonment/Activity in place display name (verb)","狱中"
"Generated/BehaviourSystemConfig/Activity types/KidShelter/Activity occupation display name (noun, plural)","住所"
"Generated/BehaviourSystemConfig/Activity types/Lynching/Activity going to place display name (verb)","前往参与私刑"
"Generated/BehaviourSystemConfig/Activity types/Lynching/Activity in place display name (verb)","参与私刑中"
"Generated/BehaviourSystemConfig/Activity types/Lynching/Activity occupation display name (noun, plural)","在私刑中"
"Generated/BehaviourSystemConfig/Activity types/ManifestationAssembly/Activity occupation display name (noun, plural)","纠察员"
"Generated/BehaviourSystemConfig/Activity types/PublicHouseCustomer/Activity occupation display name (noun, plural)","酒馆顾客"
"Generated/BehaviourSystemConfig/Activity types/Returning/Activity going to place display name (verb)","返回中"
"Generated/BehaviourSystemConfig/Activity types/Returning/Activity in place display name (verb)","返回中"
"Generated/BehaviourSystemConfig/Activity types/Shrine/Activity occupation display name (noun, plural)","敬神者"
"Generated/BehaviourSystemConfig/Activity types/SnowPit/Activity going to place display name (verb)","去处置尸体"
"Generated/BehaviourSystemConfig/Activity types/SnowPit/Activity in place display name (verb)","正在处置尸体"
"Generated/BehaviourSystemConfig/Activity types/SnowPit/Activity occupation display name (noun, plural)","正在处置尸体"
"Generated/BehaviourSystemConfig/Activity types/StreetFight/Activity going to place display name (verb)","开始决斗"
"Generated/BehaviourSystemConfig/Activity types/StreetFight/Activity in place display name (verb)","决斗"
"Generated/BehaviourSystemConfig/Activity types/StreetFight/Activity occupation display name (noun, plural)","打手"
"Generated/BlueprintsConfig/Extraction blueprints/CoalHeap_Coal/Display name","煤炭"
"Generated/BlueprintsConfig/Extraction blueprints/CoalHeap_Coal_upgraded/Display name","煤炭"
"Generated/BlueprintsConfig/Extraction blueprints/DryIceSpikes_DryIce/Display name","干冰"
"Generated/BlueprintsConfig/Extraction blueprints/DryIceSpikes_DryIceUpgraded/Display name","干冰"
"Generated/BlueprintsConfig/Extraction blueprints/SteamCoreHeap/Display name","蒸汽核心"
"Generated/BlueprintsConfig/Extraction blueprints/SteelHeap_Steel/Display name","钢材"
"Generated/BlueprintsConfig/Extraction blueprints/SteelHeap_Steel_upgraded/Display name","钢材"
"Generated/BlueprintsConfig/Extraction blueprints/SteelRuins_Steel/Display name","钢材"
"Generated/BlueprintsConfig/Extraction blueprints/SteelRuins_Steel_upgraded/Display name","钢材"
"Generated/BlueprintsConfig/Extraction blueprints/WallDrillAdv_Wood/Display name","木材"
"Generated/BlueprintsConfig/Extraction blueprints/WallDrillSteam_Wood/Display name","木材"
"Generated/BlueprintsConfig/Extraction blueprints/WallDrill_Wood/Display name","木材"
"Generated/BlueprintsConfig/Extraction blueprints/WoodHeap_Wood/Display name","木材"
"Generated/BlueprintsConfig/Extraction blueprints/WoodHeap_Wood_upgraded/Display name","木材"
"Generated/BlueprintsConfig/Extraction blueprints/WoodRuins_Wood/Display name","木材"
"Generated/BlueprintsConfig/Extraction blueprints/WoodRuins_Wood_upgraded/Display name","木材"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts/Description","人造义肢，几乎和原来的一样好"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts/Display name","义肢"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded/Description","人造义肢，几乎和原来的一样好"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded/Display name","义肢"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded2/Description","人造义肢，几乎和原来的一样好"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded2/Display name","义肢"
"Generated/BlueprintsConfig/Production blueprints/Automatons/Description","能够替代所有劳动力的巨型机器"
"Generated/BlueprintsConfig/Production blueprints/Automatons/Display name","机器人"
"Generated/BlueprintsConfig/Production blueprints/Automatons_debug/Description","能够替代所有劳动力的巨型机器"
"Generated/BlueprintsConfig/Production blueprints/Automatons_debug/Display name","机器人"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded/Description","能够替代所有劳动力的巨型机器"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded/Display name","机器人"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded2/Description","能够替代所有劳动力的巨型机器。"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded2/Display name","机器人"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_biowaste/Description","吃这种食物的人更经常生病"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_biowaste/Display name","木糠餐"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_soup/Description","吃这种食物的人会不满"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_soup/Display name","汤"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_standard/Description","正常餐食。没有什么特别的，</n>但很能充饥"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_standard/Display name","标准餐"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal/Description","将烧焦的木材变成炭"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal/Display name","木炭"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal2/Description","将烧焦的木材变成炭"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal2/Display name","木炭"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal3/Description","将烧焦的木材变成炭"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal3/Display name","木炭"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons/Description","能够替代所有劳动力的巨型机器"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons/Display name","机器人"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded/Description","能够替代所有劳动力的巨型机器"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded/Display name","机器人"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded2/Description","能够替代所有劳动力的巨型机器"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded2/Display name","机器人"
"Generated/BlueprintsConfig/Production blueprints/Plantation_Food/Description","伙房能将粮食变成美餐"
"Generated/BlueprintsConfig/Production blueprints/SteamPlantation_Food/Description","伙房能将粮食变成美餐"
"Generated/BuildingsConfig/Building categories/HousingUsedInColdPlacesQuest/Display name","[NOT USED #230]"
"Generated/BuildingsConfig/Building tabs/Public/Display name","公共建筑"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 1 - faith/Content/CinematicBasketPart773/TextSequence/TextLines/CinematicConditionedTextSequenceLine622/TextLine/DisplayText","我们最初是一群异教徒"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 1 - faith/Content/CinematicBasketPart773/TextSequence/TextLines/CinematicConditionedTextSequenceLine753/TextLine/DisplayText","被赶了出来"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 2 - faith/Content/CinematicBasketPart205/TextSequence/TextLines/CinematicConditionedTextSequenceLine041/TextLine/DisplayText","没有指引"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 2 - faith/Content/CinematicBasketPart205/TextSequence/TextLines/CinematicConditionedTextSequenceLine051/TextLine/DisplayText","80个灵魂"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine061/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine199/TextLine/DisplayText","酒精安慰灵魂"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine222/TextLine/DisplayText","在寒冷中工作"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","谴责异教徒"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine255/TextLine/DisplayText","寻找幸存者"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine307/TextLine/DisplayText","移植器官"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine318/TextLine/DisplayText","童工"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine320/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine361/TextLine/DisplayText","处决异教徒"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","拒绝难民进入"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine491/TextLine/DisplayText","同饥饿抗争"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine513/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine516/TextLine/DisplayText","合法卖淫"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine552/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine556/TextLine/DisplayText","晚间祈祷"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine586/TextLine/DisplayText","治疗室"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine614/TextLine/DisplayText","决斗场中的喘息"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine631/TextLine/DisplayText","破帐篷里的治疗"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine650/TextLine/DisplayText","雪坑里的死尸"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine664/TextLine/DisplayText","决斗解决纠纷"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine689/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine746/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine761/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine786/TextLine/DisplayText","抗议爆发"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine824/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine859/TextLine/DisplayText","警觉的信仰守护者"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine871/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine902/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine921/TextLine/DisplayText","暴力的公开忏悔"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine963/TextLine/DisplayText","矿井里的儿童"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine263/TextLine/DisplayText","我们越过了道德底线"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine346/TextLine/DisplayText","然而……我想"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine620/TextLine/DisplayText","为生存而战"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine717/TextLine/DisplayText","我们越界了"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6B - faith/Content/CinematicBasketPart531/TextSequence/TextLines/CinematicConditionedTextSequenceLine107/TextLine/DisplayText","信仰变成狂热"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6B - faith/Content/CinematicBasketPart531/TextSequence/TextLines/CinematicConditionedTextSequenceLine952/TextLine/DisplayText","信仰遭到滥用"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 7 - faith/Content/CinematicBasketPart478/TextSequence/TextLines/CinematicConditionedTextSequenceLine545/TextLine/DisplayText","城市没有消亡"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 7 - faith/Content/CinematicBasketPart478/TextSequence/TextLines/CinematicConditionedTextSequenceLine664/TextLine/DisplayText","但这一切值得吗？"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine291/TextLine/DisplayText","新伦敦"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine444/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine577/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine970/TextLine/DisplayText","{population}个灵魂"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine992/TextLine/DisplayText","新伦敦——神圣之城"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine478/TextLine/DisplayText","死亡很快就找上门来"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine863/TextLine/DisplayText","我们将尸体遗弃在雪中，继续我们的征程"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart364/TextSequence/TextLines/CinematicConditionedTextSequenceLine256/TextLine/DisplayText","截肢也比没了命好"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart364/TextSequence/TextLines/CinematicConditionedTextSequenceLine617/TextLine/DisplayText","病痛袭击我们的时候"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart463/TextSequence/TextLines/CinematicConditionedTextSequenceLine514/TextLine/DisplayText","工作到双手流血"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart463/TextSequence/TextLines/CinematicConditionedTextSequenceLine562/TextLine/DisplayText","我们咬紧牙关"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart587/TextSequence/TextLines/CinematicConditionedTextSequenceLine342/TextLine/DisplayText","父母们失去了他们的孩子"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart587/TextSequence/TextLines/CinematicConditionedTextSequenceLine865/TextLine/DisplayText","我们首先让儿童去工作"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart661/TextSequence/TextLines/CinematicConditionedTextSequenceLine083/TextLine/DisplayText","但是我们体面地安葬了死去的同胞"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart661/TextSequence/TextLines/CinematicConditionedTextSequenceLine562/TextLine/DisplayText","死亡很快就找上门来"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart919/TextSequence/TextLines/CinematicConditionedTextSequenceLine087/TextLine/DisplayText","我们拒绝放弃任何人"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart919/TextSequence/TextLines/CinematicConditionedTextSequenceLine379/TextLine/DisplayText","病痛袭击我们的时候"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart952/TextSequence/TextLines/CinematicConditionedTextSequenceLine065/TextLine/DisplayText","我们当初勒紧裤腰带"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart952/TextSequence/TextLines/CinematicConditionedTextSequenceLine848/TextLine/DisplayText","锯屑成了我们的主食"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart983/TextSequence/TextLines/CinematicConditionedTextSequenceLine050/TextLine/DisplayText","稀汤成了我们的主食"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart983/TextSequence/TextLines/CinematicConditionedTextSequenceLine083/TextLine/DisplayText","我们当初决定勒紧裤腰带"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 4/Content/CinematicBasketPart366/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","所以我们适应环境"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 4/Content/CinematicBasketPart366/TextSequence/TextLines/CinematicConditionedTextSequenceLine314/TextLine/DisplayText","每一天都是一次新的挣扎"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine007/TextLine/DisplayText","提供给截肢者的假肢"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine010/TextLine/DisplayText","雪坑里的死尸"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine012/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine013/TextLine/DisplayText","破帐篷里的治疗"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine039/TextLine/DisplayText","晚间祈祷"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine049/TextLine/DisplayText","给孩童的庇护所"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine111/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine118/TextLine/DisplayText","决斗场中的喘息"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine143/TextLine/DisplayText","信仰守护者维护团结"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine160/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine174/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine182/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","儿童帮助病患"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine240/TextLine/DisplayText","在寒冷中工作"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine309/TextLine/DisplayText","矿井里的儿童"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine344/TextLine/DisplayText","童工"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine348/TextLine/DisplayText","寻找幸存者"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine371/TextLine/DisplayText","拒绝难民进入"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","酒精安慰灵魂"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine414/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine442/TextLine/DisplayText","决斗解决纠纷"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine453/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine486/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine582/TextLine/DisplayText","葬礼仪式"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine621/TextLine/DisplayText","维持生命"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine694/TextLine/DisplayText","同饥饿抗争"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine705/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine730/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine732/TextLine/DisplayText","移植器官"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine782/TextLine/DisplayText","抗议爆发"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine808/TextLine/DisplayText","儿童帮助研究"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine817/TextLine/DisplayText","养护所"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine939/TextLine/DisplayText","治疗室"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine949/TextLine/DisplayText","合法卖淫"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart070/TextSequence/TextLines/CinematicConditionedTextSequenceLine161/TextLine/DisplayText","我们越过了道德底线"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart070/TextSequence/TextLines/CinematicConditionedTextSequenceLine852/TextLine/DisplayText","为生存而战"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart625/TextSequence/TextLines/CinematicConditionedTextSequenceLine428/TextLine/DisplayText","但是我们并没有越界"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart625/TextSequence/TextLines/CinematicConditionedTextSequenceLine501/TextLine/DisplayText","不过……我想"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6B - faith mixed/Content/CinematicBasketPart213/TextSequence/TextLines/CinematicConditionedTextSequenceLine479/TextLine/DisplayText","我们还是熬了过去"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6B - faith mixed/Content/CinematicBasketPart455/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","这座城市值得吗？"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine439/TextLine/DisplayText","这座城市值得吗？"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine463/TextLine/DisplayText","我们熬过来了"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine510/TextLine/DisplayText","信仰给我们力量"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine639/TextLine/DisplayText","我想......"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine195/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine595/TextLine/DisplayText","{population}人"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine611/TextLine/DisplayText","新伦敦"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine839/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart133/TextSequence/TextLines/CinematicConditionedTextSequenceLine448/TextLine/DisplayText","我们将尸体遗弃在雪中，继续我们的征程"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart133/TextSequence/TextLines/CinematicConditionedTextSequenceLine778/TextLine/DisplayText","死亡很快就找上门来"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart152/TextSequence/TextLines/CinematicConditionedTextSequenceLine851/TextLine/DisplayText","父母们失去了他们的孩子"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart152/TextSequence/TextLines/CinematicConditionedTextSequenceLine993/TextLine/DisplayText","我们首先让儿童去工作"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine242/TextLine/DisplayText","工作到双手流血"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine345/TextLine/DisplayText","我们咬紧牙关"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart740/TextSequence/TextLines/CinematicConditionedTextSequenceLine272/TextLine/DisplayText","锯屑成了我们的主食"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart740/TextSequence/TextLines/CinematicConditionedTextSequenceLine812/TextLine/DisplayText","我们当初勒紧裤腰带"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart744/TextSequence/TextLines/CinematicConditionedTextSequenceLine293/TextLine/DisplayText","但是我们体面地安葬了死去的同胞"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart744/TextSequence/TextLines/CinematicConditionedTextSequenceLine654/TextLine/DisplayText","死亡很快就找上门来"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine089/TextLine/DisplayText","我们当初决定勒紧裤腰带"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine095/TextLine/DisplayText","稀汤成了我们的主食"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart856/TextSequence/TextLines/CinematicConditionedTextSequenceLine273/TextLine/DisplayText","我们拒绝放弃任何人"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart856/TextSequence/TextLines/CinematicConditionedTextSequenceLine641/TextLine/DisplayText","病痛袭击我们的时候"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart985/TextSequence/TextLines/CinematicConditionedTextSequenceLine223/TextLine/DisplayText","病痛袭击我们的时候"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart985/TextSequence/TextLines/CinematicConditionedTextSequenceLine484/TextLine/DisplayText","截肢也比没了命好"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 4/Content/CinematicBasketPart295/TextSequence/TextLines/CinematicConditionedTextSequenceLine047/TextLine/DisplayText","所以我们适应环境"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 4/Content/CinematicBasketPart295/TextSequence/TextLines/CinematicConditionedTextSequenceLine816/TextLine/DisplayText","每一天都是一次新的挣扎"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 1 - neutral/Content/CinematicBasketPart611/TextSequence/TextLines/CinematicConditionedTextSequenceLine773/TextLine/DisplayText","一些难民"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 1 - neutral/Content/CinematicBasketPart611/TextSequence/TextLines/CinematicConditionedTextSequenceLine828/TextLine/DisplayText","我们从小社会起步"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 2 - neutral/Content/CinematicBasketPart911/TextSequence/TextLines/CinematicConditionedTextSequenceLine059/TextLine/DisplayText","没有食物"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 2 - neutral/Content/CinematicBasketPart911/TextSequence/TextLines/CinematicConditionedTextSequenceLine501/TextLine/DisplayText","80人"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 2 - neutral/Content/CinematicBasketPart911/TextSequence/TextLines/CinematicConditionedTextSequenceLine742/TextLine/DisplayText","旧日劣习"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine013/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine036/TextLine/DisplayText","矿井里的儿童"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","监狱"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine135/TextLine/DisplayText","抗议爆发"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine152/TextLine/DisplayText","酒精安慰灵魂"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine173/TextLine/DisplayText","童工"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine192/TextLine/DisplayText","在寒冷中工作"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","寻找幸存者"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine230/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine274/TextLine/DisplayText","儿童帮助研究"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine291/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine309/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine316/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine368/TextLine/DisplayText","合法卖淫"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine371/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine387/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine408/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","决斗解决纠纷"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine496/TextLine/DisplayText","儿童帮助病患"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine498/TextLine/DisplayText","治疗室"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine505/TextLine/DisplayText","警觉的警卫"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine556/TextLine/DisplayText","维持生命"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine557/TextLine/DisplayText","拒绝难民进入"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine563/TextLine/DisplayText","提供给截肢者的假肢"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine564/TextLine/DisplayText","工作受到监督"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine654/TextLine/DisplayText","葬礼仪式"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine664/TextLine/DisplayText","晚间祈祷"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine680/TextLine/DisplayText","破帐篷里的治疗"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine708/TextLine/DisplayText","移植"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine730/TextLine/DisplayText","同饥饿抗争"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine758/TextLine/DisplayText","给孩童的庇护所"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine791/TextLine/DisplayText","雪坑里的死尸"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine833/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine853/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine884/TextLine/DisplayText","养护所"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine959/TextLine/DisplayText","决斗场中的喘息"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine966/TextLine/DisplayText","晨间集会"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 6A - neutral/Content/CinematicBasketPart606/TextSequence/TextLines/CinematicConditionedTextSequenceLine000/TextLine/DisplayText","但是我们并没有越界"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 6A - neutral/Content/CinematicBasketPart606/TextSequence/TextLines/CinematicConditionedTextSequenceLine181/TextLine/DisplayText","不过……我想"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 6B - neutral/Content/CinematicBasketPart425/TextSequence/TextLines/CinematicConditionedTextSequenceLine619/TextLine/DisplayText","我们还是熬了过去"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine120/TextLine/DisplayText","{population}人"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine328/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine401/TextLine/DisplayText","新伦敦"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine792/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart026/TextSequence/TextLines/CinematicConditionedTextSequenceLine532/TextLine/DisplayText","我们当初决定勒紧裤腰带"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart026/TextSequence/TextLines/CinematicConditionedTextSequenceLine540/TextLine/DisplayText","稀汤成了我们的主食"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart230/TextSequence/TextLines/CinematicConditionedTextSequenceLine592/TextLine/DisplayText","锯屑成了我们的主食"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart230/TextSequence/TextLines/CinematicConditionedTextSequenceLine721/TextLine/DisplayText","我们当初勒紧裤腰带"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart312/TextSequence/TextLines/CinematicConditionedTextSequenceLine266/TextLine/DisplayText","父母们失去了他们的孩子"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart312/TextSequence/TextLines/CinematicConditionedTextSequenceLine383/TextLine/DisplayText","我们首先让儿童去工作"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart473/TextSequence/TextLines/CinematicConditionedTextSequenceLine292/TextLine/DisplayText","死亡很快就找上门来"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart473/TextSequence/TextLines/CinematicConditionedTextSequenceLine551/TextLine/DisplayText","但是我们体面地安葬了死去的同胞"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart483/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","我们将尸体遗弃在雪中，继续我们的征程"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart483/TextSequence/TextLines/CinematicConditionedTextSequenceLine525/TextLine/DisplayText","死亡很快就找上门来"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart549/TextSequence/TextLines/CinematicConditionedTextSequenceLine681/TextLine/DisplayText","病痛袭击我们的时候"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart549/TextSequence/TextLines/CinematicConditionedTextSequenceLine807/TextLine/DisplayText","截肢也比没了命好"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart561/TextSequence/TextLines/CinematicConditionedTextSequenceLine021/TextLine/DisplayText","工作到双手流血"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart561/TextSequence/TextLines/CinematicConditionedTextSequenceLine024/TextLine/DisplayText","我们咬紧牙关"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine053/TextLine/DisplayText","病痛袭击我们的时候"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine957/TextLine/DisplayText","我们拒绝放弃任何人"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 4/Content/CinematicBasketPart805/TextSequence/TextLines/CinematicConditionedTextSequenceLine223/TextLine/DisplayText","每一天都是一次新的挣扎"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 4/Content/CinematicBasketPart805/TextSequence/TextLines/CinematicConditionedTextSequenceLine372/TextLine/DisplayText","所以我们适应环境"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine045/TextLine/DisplayText","晨间集会"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine057/TextLine/DisplayText","移植器官"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine098/TextLine/DisplayText","养护所"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine125/TextLine/DisplayText","工作受到监督"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","酒精安慰灵魂"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine265/TextLine/DisplayText","维持生命"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine268/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine309/TextLine/DisplayText","治疗室"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine320/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine333/TextLine/DisplayText","寻找幸存者"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine336/TextLine/DisplayText","雪坑里的死尸"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine394/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","破帐篷里的治疗"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine422/TextLine/DisplayText","监狱"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine423/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine460/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine511/TextLine/DisplayText","童工"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine512/TextLine/DisplayText","决斗场中的喘息"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine522/TextLine/DisplayText","同饥饿抗争"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine533/TextLine/DisplayText","合法卖淫"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine545/TextLine/DisplayText","儿童帮助研究"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine631/TextLine/DisplayText","葬礼仪式"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine633/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine694/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine713/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine756/TextLine/DisplayText","给孩童的庇护所"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine762/TextLine/DisplayText","矿井里的儿童"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine769/TextLine/DisplayText","儿童帮助病患"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine814/TextLine/DisplayText","在寒冷中工作"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine853/TextLine/DisplayText","警觉的警卫"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine872/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine898/TextLine/DisplayText","提供给截肢者的假肢"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine940/TextLine/DisplayText","抗议爆发"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine947/TextLine/DisplayText","决斗解决纠纷"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine953/TextLine/DisplayText","晚间祈祷"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine978/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine983/TextLine/DisplayText","拒绝难民进入"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 6 - neutral small community/Content/CinematicBasketPart610/TextSequence/TextLines/CinematicConditionedTextSequenceLine127/TextLine/DisplayText","但是我们并没有越界"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 6 - neutral small community/Content/CinematicBasketPart610/TextSequence/TextLines/CinematicConditionedTextSequenceLine690/TextLine/DisplayText","不过……我想"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 7 - neutral small community/Content/CinematicBasketPart866/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","我们能熬过来吗？"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 7 - neutral small community/Content/CinematicBasketPart866/TextSequence/TextLines/CinematicConditionedTextSequenceLine602/TextLine/DisplayText","但就凭这么少的人"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine193/TextLine/DisplayText","新伦敦"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine224/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine510/TextLine/DisplayText","157人"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine693/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 1 - neutral/Content/CinematicBasketPart704/TextSequence/TextLines/CinematicConditionedTextSequenceLine366/TextLine/DisplayText","一些难民"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 1 - neutral/Content/CinematicBasketPart704/TextSequence/TextLines/CinematicConditionedTextSequenceLine569/TextLine/DisplayText","我们从小社会起步"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 2 - neutral/Content/CinematicBasketPart333/TextSequence/TextLines/CinematicConditionedTextSequenceLine271/TextLine/DisplayText","旧日劣习"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 2 - neutral/Content/CinematicBasketPart333/TextSequence/TextLines/CinematicConditionedTextSequenceLine517/TextLine/DisplayText","80人"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 2 - neutral/Content/CinematicBasketPart333/TextSequence/TextLines/CinematicConditionedTextSequenceLine569/TextLine/DisplayText","没有食物"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine006/TextLine/DisplayText","决斗解决纠纷"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine121/TextLine/DisplayText","抗议爆发"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine122/TextLine/DisplayText","酒精安慰灵魂"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine139/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine141/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine168/TextLine/DisplayText","维持生命"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine176/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","儿童帮助研究"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine272/TextLine/DisplayText","儿童帮助病患"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine273/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine312/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine350/TextLine/DisplayText","监狱"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine370/TextLine/DisplayText","同饥饿抗争"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine377/TextLine/DisplayText","合法卖淫"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","童工"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine458/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine487/TextLine/DisplayText","移植器官"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine556/TextLine/DisplayText","拒绝难民进入"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine583/TextLine/DisplayText","提供给截肢者的假肢"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine617/TextLine/DisplayText","葬礼仪式"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine639/TextLine/DisplayText","警觉的警卫"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine651/TextLine/DisplayText","雪坑里的死尸"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine709/TextLine/DisplayText","治疗室"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine753/TextLine/DisplayText","在寒冷中工作"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine788/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine798/TextLine/DisplayText","寻找幸存者"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine802/TextLine/DisplayText","决斗场中的喘息"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine841/TextLine/DisplayText","破帐篷里的治疗"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine842/TextLine/DisplayText","晨间集会"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine857/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine869/TextLine/DisplayText","工作受到监督"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine923/TextLine/DisplayText","晚间祈祷"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine925/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine926/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine960/TextLine/DisplayText","给孩童的庇护所"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine963/TextLine/DisplayText","矿井里的儿童"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine967/TextLine/DisplayText","养护所"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart302/TextSequence/TextLines/CinematicConditionedTextSequenceLine325/TextLine/DisplayText","我们越过了底线"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart302/TextSequence/TextLines/CinematicConditionedTextSequenceLine516/TextLine/DisplayText","都在为了生存而战"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart393/TextSequence/TextLines/CinematicConditionedTextSequenceLine297/TextLine/DisplayText","但是我们并没有越界"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart393/TextSequence/TextLines/CinematicConditionedTextSequenceLine315/TextLine/DisplayText","不过……我想"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6B - neutral/Content/CinematicBasketPart426/TextSequence/TextLines/CinematicConditionedTextSequenceLine368/TextLine/DisplayText","这座城市值得吗？"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6B - neutral/Content/CinematicBasketPart988/TextSequence/TextLines/CinematicConditionedTextSequenceLine797/TextLine/DisplayText","我们还是熬了过去"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine316/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine535/TextLine/DisplayText","1894"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine678/TextLine/DisplayText","532人"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine981/TextLine/DisplayText","新伦敦"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 1 - order/Content/CinematicBasketPart363/TextSequence/TextLines/CinematicConditionedTextSequenceLine874/TextLine/DisplayText","经受风霜雨雪"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 1 - order/Content/CinematicBasketPart363/TextSequence/TextLines/CinematicConditionedTextSequenceLine924/TextLine/DisplayText","我们最初是没有规矩的暴民"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 2 - order/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine231/TextLine/DisplayText","脆弱不堪"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 2 - order/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine538/TextLine/DisplayText","80人"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 2 - order/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine877/TextLine/DisplayText","支离破碎"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine025/TextLine/DisplayText","晨间集会"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine046/TextLine/DisplayText","破帐篷里的治疗"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine176/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine257/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine282/TextLine/DisplayText","移植器官"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine299/TextLine/DisplayText","处决公众之敌"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine347/TextLine/DisplayText","人们相互监视对方"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine374/TextLine/DisplayText","雪坑里的死尸"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine385/TextLine/DisplayText","寻找幸存者"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","决斗场中的喘息"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine445/TextLine/DisplayText","严刑逼供"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine461/TextLine/DisplayText","抗议爆发"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine481/TextLine/DisplayText","童工"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine495/TextLine/DisplayText","酒精安慰灵魂"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine595/TextLine/DisplayText","拒绝难民进入"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine649/TextLine/DisplayText","监狱"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine658/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine667/TextLine/DisplayText","垂头丧气的警卫"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine682/TextLine/DisplayText","工作受到监督"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine704/TextLine/DisplayText","合法卖淫"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine710/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine742/TextLine/DisplayText","同饥饿抗争"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine748/TextLine/DisplayText","在寒冷中工作"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine787/TextLine/DisplayText","决斗解决纠纷"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine792/TextLine/DisplayText","矿井里的儿童"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine799/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine808/TextLine/DisplayText","洗脑宣传"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine886/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine954/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine955/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine161/TextLine/DisplayText","我们越界了"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine255/TextLine/DisplayText","都在为了生存而战"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine412/TextLine/DisplayText","然而……我想"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine630/TextLine/DisplayText","我们越过了底线"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6B - order/Content/CinematicBasketPart243/TextSequence/TextLines/CinematicConditionedTextSequenceLine029/TextLine/DisplayText","秩序遭到滥用"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6B - order/Content/CinematicBasketPart243/TextSequence/TextLines/CinematicConditionedTextSequenceLine798/TextLine/DisplayText","秩序变成了专制"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order mixed/Content/CinematicBasketPart014/TextSequence/TextLines/CinematicConditionedTextSequenceLine223/TextLine/DisplayText","逆境中保持秩序"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order mixed/Content/CinematicBasketPart014/TextSequence/TextLines/CinematicConditionedTextSequenceLine720/TextLine/DisplayText","我们适应环境"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order/Content/CinematicBasketPart821/TextSequence/TextLines/CinematicConditionedTextSequenceLine740/TextLine/DisplayText","但这一切值得吗？"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order/Content/CinematicBasketPart821/TextSequence/TextLines/CinematicConditionedTextSequenceLine776/TextLine/DisplayText","城市没有消亡"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine078/TextLine/DisplayText","{population}个市民"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine280/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine406/TextLine/DisplayText","新伦敦"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine540/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine855/TextLine/DisplayText","新伦敦——荣誉之城"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart134/TextSequence/TextLines/CinematicConditionedTextSequenceLine082/TextLine/DisplayText","病痛袭击我们的时候"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart134/TextSequence/TextLines/CinematicConditionedTextSequenceLine828/TextLine/DisplayText","我们拒绝放弃任何人"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine457/TextLine/DisplayText","父母们失去了他们的孩子"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine725/TextLine/DisplayText","我们首先让儿童去工作"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart402/TextSequence/TextLines/CinematicConditionedTextSequenceLine285/TextLine/DisplayText","我们咬紧牙关"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart402/TextSequence/TextLines/CinematicConditionedTextSequenceLine555/TextLine/DisplayText","工作到双手流血"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart459/TextSequence/TextLines/CinematicConditionedTextSequenceLine090/TextLine/DisplayText","截肢也比没了命好"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart459/TextSequence/TextLines/CinematicConditionedTextSequenceLine379/TextLine/DisplayText","病痛袭击我们的时候"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart477/TextSequence/TextLines/CinematicConditionedTextSequenceLine140/TextLine/DisplayText","稀汤成了我们的主食"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart477/TextSequence/TextLines/CinematicConditionedTextSequenceLine498/TextLine/DisplayText","我们当初决定勒紧裤腰带"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart711/TextSequence/TextLines/CinematicConditionedTextSequenceLine416/TextLine/DisplayText","锯屑成了我们的主食"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart711/TextSequence/TextLines/CinematicConditionedTextSequenceLine953/TextLine/DisplayText","我们当初勒紧裤腰带"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart749/TextSequence/TextLines/CinematicConditionedTextSequenceLine246/TextLine/DisplayText","但是我们体面地安葬了死去的同胞"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart749/TextSequence/TextLines/CinematicConditionedTextSequenceLine449/TextLine/DisplayText","死亡很快就找上门来"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart780/TextSequence/TextLines/CinematicConditionedTextSequenceLine886/TextLine/DisplayText","死亡很快就找上门来"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart780/TextSequence/TextLines/CinematicConditionedTextSequenceLine997/TextLine/DisplayText","我们将尸体遗弃在雪中，继续我们的征程"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 4/Content/CinematicBasketPart991/TextSequence/TextLines/CinematicConditionedTextSequenceLine989/TextLine/DisplayText","每一天都是一次新的挣扎"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 4/Content/CinematicBasketPart991/TextSequence/TextLines/CinematicConditionedTextSequenceLine997/TextLine/DisplayText","所以我们适应环境"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine055/TextLine/DisplayText","合法卖淫"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine070/TextLine/DisplayText","寻找幸存者"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine079/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine162/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine205/TextLine/DisplayText","移植器官"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine211/TextLine/DisplayText","抗议爆发"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine214/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine247/TextLine/DisplayText","监狱"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine261/TextLine/DisplayText","雪坑里的死尸"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine276/TextLine/DisplayText","决斗解决纠纷"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine326/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine344/TextLine/DisplayText","在寒冷中工作"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine357/TextLine/DisplayText","破帐篷里的治疗"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine361/TextLine/DisplayText","晨间集会"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine402/TextLine/DisplayText","工作受到监督"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine426/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine436/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine445/TextLine/DisplayText","给孩童的庇护所"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine496/TextLine/DisplayText","同饥饿抗争"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine517/TextLine/DisplayText","葬礼仪式"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine597/TextLine/DisplayText","提供给截肢者的假肢"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine601/TextLine/DisplayText","儿童帮助研究"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine627/TextLine/DisplayText","酒精安慰灵魂"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine646/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine670/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine672/TextLine/DisplayText","养护所"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine673/TextLine/DisplayText","决斗场中的喘息"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine704/TextLine/DisplayText","拒绝难民进入"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine710/TextLine/DisplayText","警觉的警卫"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine717/TextLine/DisplayText","维持生命"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine732/TextLine/DisplayText","儿童帮助病患"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine744/TextLine/DisplayText","矿井里的儿童"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine822/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine866/TextLine/DisplayText","童工"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine903/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart095/TextSequence/TextLines/CinematicConditionedTextSequenceLine470/TextLine/DisplayText","但是我们并没有越界"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart095/TextSequence/TextLines/CinematicConditionedTextSequenceLine758/TextLine/DisplayText","不过……我想"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart502/TextSequence/TextLines/CinematicConditionedTextSequenceLine414/TextLine/DisplayText","为生存而战"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart502/TextSequence/TextLines/CinematicConditionedTextSequenceLine656/TextLine/DisplayText","我们越过了道德底线"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6B - order mixed/Content/CinematicBasketPart807/TextSequence/TextLines/CinematicConditionedTextSequenceLine236/TextLine/DisplayText","这座城市值得吗？"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6B - order mixed/Content/CinematicBasketPart816/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","我们还是熬了过去"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine036/TextLine/DisplayText","我们熬过来了"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine335/TextLine/DisplayText","秩序给了我们力量"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine419/TextLine/DisplayText","这座城市值得吗？"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine627/TextLine/DisplayText","我想......"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine015/TextLine/DisplayText","新伦敦"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine299/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine418/TextLine/DisplayText","{population}人"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine767/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 1 - refugees/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine208/TextLine/DisplayText","朝圣者们赶往被洗劫的屋子"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 1 - refugees/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine312/TextLine/DisplayText","绵延很长的难民队伍"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine031/TextLine/DisplayText","糟糕的医疗状况"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine040/TextLine/DisplayText","我们誓死抗争"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine066/TextLine/DisplayText","一波又一波的难民"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine069/TextLine/DisplayText","儿童帮助病患"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine124/TextLine/DisplayText","儿童帮助研究"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine145/TextLine/DisplayText","极度寒冷"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine148/TextLine/DisplayText","决斗解决纠纷"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine230/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine270/TextLine/DisplayText","同饥饿抗争"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine339/TextLine/DisplayText","移植器官"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine354/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine376/TextLine/DisplayText","抗议爆发"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine452/TextLine/DisplayText","合法卖淫"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine475/TextLine/DisplayText","养护所"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine477/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine571/TextLine/DisplayText","矿井里的儿童"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine588/TextLine/DisplayText","给孩童的庇护所"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine620/TextLine/DisplayText","寻找幸存者"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine621/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine662/TextLine/DisplayText","提供给截肢者的假肢"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine688/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine714/TextLine/DisplayText","雪坑里的死尸"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine729/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine736/TextLine/DisplayText","维持生命"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine783/TextLine/DisplayText","酒精安慰灵魂"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine787/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine800/TextLine/DisplayText","童工"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine867/TextLine/DisplayText","决斗场中的喘息"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine932/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine936/TextLine/DisplayText","葬礼仪式"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine937/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine945/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees/Content/CinematicBasketPart843/TextSequence/TextLines/CinematicConditionedTextSequenceLine186/TextLine/DisplayText","我们誓死抗争"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees/Content/CinematicBasketPart843/TextSequence/TextLines/CinematicConditionedTextSequenceLine227/TextLine/DisplayText","重新开始"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart184/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","我们希望这能起作用"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart184/TextSequence/TextLines/CinematicConditionedTextSequenceLine502/TextLine/DisplayText","而后贵族们到来了"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart248/TextSequence/TextLines/CinematicConditionedTextSequenceLine251/TextLine/DisplayText","我们希望这能起作用"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart248/TextSequence/TextLines/CinematicConditionedTextSequenceLine426/TextLine/DisplayText","而后贵族们到来了"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine136/TextLine/DisplayText","而后贵族们到来了"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine868/TextLine/DisplayText","我们没有让他们进来"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine009/TextLine/DisplayText","居无定所的家庭"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine037/TextLine/DisplayText","监狱"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine038/TextLine/DisplayText","人们相互监视对方"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine068/TextLine/DisplayText","晨间集会"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine114/TextLine/DisplayText","严刑逼供"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine209/TextLine/DisplayText","饥饿"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine276/TextLine/DisplayText","问题升级了"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine329/TextLine/DisplayText","条件极差"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine340/TextLine/DisplayText","宣传"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine720/TextLine/DisplayText","公开忏悔"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine736/TextLine/DisplayText","处决公众之敌"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine788/TextLine/DisplayText","谴责异教徒"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine795/TextLine/DisplayText","工作受到监督"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine814/TextLine/DisplayText","警觉的信仰守护者"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine820/TextLine/DisplayText","病痛让人受苦"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine894/TextLine/DisplayText","处决异教徒"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine930/TextLine/DisplayText","警觉的警卫"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart444/TextSequence/TextLines/CinematicConditionedTextSequenceLine549/TextLine/DisplayText","但是我们并没有屈服"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart444/TextSequence/TextLines/CinematicConditionedTextSequenceLine737/TextLine/DisplayText","我们重新获得了和平"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart542/TextSequence/TextLines/CinematicConditionedTextSequenceLine045/TextLine/DisplayText","为贵族们所震慑"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart542/TextSequence/TextLines/CinematicConditionedTextSequenceLine949/TextLine/DisplayText","我们阻止他们进入"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine193/TextLine/DisplayText","我们消灭了他们"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine974/TextLine/DisplayText","为贵族们所震慑"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart797/TextSequence/TextLines/CinematicConditionedTextSequenceLine072/TextLine/DisplayText","我们不得不选择"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart797/TextSequence/TextLines/CinematicConditionedTextSequenceLine354/TextLine/DisplayText","鲜血喷涌"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine063/TextLine/DisplayText","贵族们为人所奴役"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine698/TextLine/DisplayText","我们不得不选择"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart022/TextSequence/TextLines/CinematicConditionedTextSequenceLine303/TextLine/DisplayText","对于过去种种过失的"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart022/TextSequence/TextLines/CinematicConditionedTextSequenceLine716/TextLine/DisplayText","正义"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart203/TextSequence/TextLines/CinematicConditionedTextSequenceLine146/TextLine/DisplayText","不重蹈覆辙"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart203/TextSequence/TextLines/CinematicConditionedTextSequenceLine752/TextLine/DisplayText","我们尽力保持团结"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart368/TextSequence/TextLines/CinematicConditionedTextSequenceLine598/TextLine/DisplayText","对于过去种种过失的"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart368/TextSequence/TextLines/CinematicConditionedTextSequenceLine969/TextLine/DisplayText","正义"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine349/TextLine/DisplayText","受到拒绝"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine371/TextLine/DisplayText","他们选择了离开"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart548/TextSequence/TextLines/CinematicConditionedTextSequenceLine897/TextLine/DisplayText","但却是建立在无数人的牺牲上"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart548/TextSequence/TextLines/CinematicConditionedTextSequenceLine999/TextLine/DisplayText","我们找到了城市"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart127/TextSequence/TextLines/CinematicConditionedTextSequenceLine048/TextLine/DisplayText","......还是复仇？"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart127/TextSequence/TextLines/CinematicConditionedTextSequenceLine899/TextLine/DisplayText","正义"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart194/TextSequence/TextLines/CinematicConditionedTextSequenceLine390/TextLine/DisplayText","这还不够吗？"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart194/TextSequence/TextLines/CinematicConditionedTextSequenceLine992/TextLine/DisplayText","但是我们熬过来了"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart365/TextSequence/TextLines/CinematicConditionedTextSequenceLine191/TextLine/DisplayText","正义"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart365/TextSequence/TextLines/CinematicConditionedTextSequenceLine581/TextLine/DisplayText","......或复仇？"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart539/TextSequence/TextLines/CinematicConditionedTextSequenceLine377/TextLine/DisplayText","但愿我们不会再相遇"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart539/TextSequence/TextLines/CinematicConditionedTextSequenceLine847/TextLine/DisplayText","我们对他们置之不理"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart714/TextSequence/TextLines/CinematicConditionedTextSequenceLine235/TextLine/DisplayText","我们能抱以希望......"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart714/TextSequence/TextLines/CinematicConditionedTextSequenceLine662/TextLine/DisplayText","至少"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 1 - techhaven/Content/CinematicBasketPart801/TextSequence/TextLines/CinematicConditionedTextSequenceLine009/TextLine/DisplayText","为未来服务"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 1 - techhaven/Content/CinematicBasketPart801/TextSequence/TextLines/CinematicConditionedTextSequenceLine565/TextLine/DisplayText","我们被选中"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart165/TextSequence/TextLines/CinematicConditionedTextSequenceLine546/TextLine/DisplayText","逼迫我们做出选择"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart165/TextSequence/TextLines/CinematicConditionedTextSequenceLine889/TextLine/DisplayText","但是冬天"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine122/TextLine/DisplayText","让我们变得盲目"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine630/TextLine/DisplayText","我们的任务"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart361/TextSequence/TextLines/CinematicConditionedTextSequenceLine304/TextLine/DisplayText","我们找到了另一座城市"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart361/TextSequence/TextLines/CinematicConditionedTextSequenceLine334/TextLine/DisplayText","寒冷中孤立无援"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine123/TextLine/DisplayText","找寻其余的人"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine856/TextLine/DisplayText","我们根本不关心"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart004/TextSequence/TextLines/CinematicConditionedTextSequenceLine581/TextLine/DisplayText","人命关天"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart004/TextSequence/TextLines/CinematicConditionedTextSequenceLine921/TextLine/DisplayText","我们决定帮助"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart157/TextSequence/TextLines/CinematicConditionedTextSequenceLine115/TextLine/DisplayText","但是还不够"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart157/TextSequence/TextLines/CinematicConditionedTextSequenceLine975/TextLine/DisplayText","我们努力帮助"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart166/TextSequence/TextLines/CinematicConditionedTextSequenceLine818/TextLine/DisplayText","但是我们不在乎"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart166/TextSequence/TextLines/CinematicConditionedTextSequenceLine870/TextLine/DisplayText","我们的任务更重要"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart972/TextSequence/TextLines/CinematicConditionedTextSequenceLine562/TextLine/DisplayText","实现我们的目标"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart972/TextSequence/TextLines/CinematicConditionedTextSequenceLine612/TextLine/DisplayText","我们全力以赴"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 5 - techhaven/Content/CinematicBasketPart562/TextSequence/TextLines/CinematicConditionedTextSequenceLine538/TextLine/DisplayText","我们拯救了所有的种子库"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 5 - techhaven/Content/CinematicBasketPart763/TextSequence/TextLines/CinematicConditionedTextSequenceLine061/TextLine/DisplayText","有一些种子库成功保存了下来"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 5 - techhaven/Content/CinematicBasketPart963/TextSequence/TextLines/CinematicConditionedTextSequenceLine425/TextLine/DisplayText","种子库已消亡"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart076/TextSequence/TextLines/CinematicConditionedTextSequenceLine007/TextLine/DisplayText","新曼彻斯特"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart076/TextSequence/TextLines/CinematicConditionedTextSequenceLine830/TextLine/DisplayText","毁灭了"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart142/TextSequence/TextLines/CinematicConditionedTextSequenceLine236/TextLine/DisplayText","但是暴风雪过后"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart142/TextSequence/TextLines/CinematicConditionedTextSequenceLine847/TextLine/DisplayText","我们找到了另一个城市"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart935/TextSequence/TextLines/CinematicConditionedTextSequenceLine231/TextLine/DisplayText","但是新曼彻斯特受到重创"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart935/TextSequence/TextLines/CinematicConditionedTextSequenceLine392/TextLine/DisplayText","他们仅有半数残存"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart988/TextSequence/TextLines/CinematicConditionedTextSequenceLine455/TextLine/DisplayText","新曼彻斯特没挺过来"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart988/TextSequence/TextLines/CinematicConditionedTextSequenceLine762/TextLine/DisplayText","熬过暴风雪的那几个人不久就去世了"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart998/TextSequence/TextLines/CinematicConditionedTextSequenceLine096/TextLine/DisplayText","我们拯救了新曼彻斯特"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart998/TextSequence/TextLines/CinematicConditionedTextSequenceLine933/TextLine/DisplayText","但是更重要地是"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart013/TextSequence/TextLines/CinematicConditionedTextSequenceLine150/TextLine/DisplayText","我们殊死一搏"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart013/TextSequence/TextLines/CinematicConditionedTextSequenceLine809/TextLine/DisplayText","但是我们能称其为胜利吗？"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart457/TextSequence/TextLines/CinematicConditionedTextSequenceLine544/TextLine/DisplayText","一片死寂"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart457/TextSequence/TextLines/CinematicConditionedTextSequenceLine867/TextLine/DisplayText","寒冷难耐"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart567/TextSequence/TextLines/CinematicConditionedTextSequenceLine028/TextLine/DisplayText","我们殊死一搏"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart567/TextSequence/TextLines/CinematicConditionedTextSequenceLine943/TextLine/DisplayText","拯救了我们的人性"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart978/TextSequence/TextLines/CinematicConditionedTextSequenceLine522/TextLine/DisplayText","我们没有冒险"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart978/TextSequence/TextLines/CinematicConditionedTextSequenceLine807/TextLine/DisplayText","拯救他人"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 8 - techhaven/Content/CinematicBasketPart353/TextSequence/TextLines/CinematicConditionedTextSequenceLine801/TextLine/DisplayText","它将会是我们的遗产"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 8 - techhaven/Content/CinematicBasketPart775/TextSequence/TextLines/CinematicConditionedTextSequenceLine030/TextLine/DisplayText","让那成为我们的遗产"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 1 - tinycom_neutral/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine897/TextLine/DisplayText","一些难民"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 1 - tinycom_neutral/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine990/TextLine/DisplayText","我们从小社会起步"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 2 - tinycom_neutral/Content/CinematicBasketPart375/TextSequence/TextLines/CinematicConditionedTextSequenceLine198/TextLine/DisplayText","没有食物"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 2 - tinycom_neutral/Content/CinematicBasketPart375/TextSequence/TextLines/CinematicConditionedTextSequenceLine596/TextLine/DisplayText","90人"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 2 - tinycom_neutral/Content/CinematicBasketPart375/TextSequence/TextLines/CinematicConditionedTextSequenceLine669/TextLine/DisplayText","旧日劣习"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine004/TextLine/DisplayText","晨间集会"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine005/TextLine/DisplayText","雪坑里的死尸"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine031/TextLine/DisplayText","儿童帮助研究"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine035/TextLine/DisplayText","拒绝难民进入"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine063/TextLine/DisplayText","抗议爆发"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine192/TextLine/DisplayText","警觉的警卫"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine196/TextLine/DisplayText","监狱"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine197/TextLine/DisplayText","养护所"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine202/TextLine/DisplayText","维持生命"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine250/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine252/TextLine/DisplayText","葬礼仪式"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","提供给截肢者的假肢"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine268/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine283/TextLine/DisplayText","治疗室"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine315/TextLine/DisplayText","在寒冷中工作"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine351/TextLine/DisplayText","童工"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine406/TextLine/DisplayText","工作受到监督"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine411/TextLine/DisplayText","儿童帮助病患"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine446/TextLine/DisplayText","晚间祈祷"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine483/TextLine/DisplayText","破帐篷里的治疗"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine498/TextLine/DisplayText","给孩童的庇护所"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine499/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine513/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine524/TextLine/DisplayText","移植器官"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine611/TextLine/DisplayText","同饥饿抗争"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine616/TextLine/DisplayText","决斗场中的喘息"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine635/TextLine/DisplayText","合法卖淫"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine688/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine724/TextLine/DisplayText","矿井里的儿童"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine727/TextLine/DisplayText","寻找幸存者"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine801/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine853/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine868/TextLine/DisplayText","决斗解决纠纷"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine907/TextLine/DisplayText","酒精安慰灵魂"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine924/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine986/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 6 - tinycom_neutral/Content/CinematicBasketPart921/TextSequence/TextLines/CinematicConditionedTextSequenceLine365/TextLine/DisplayText","不过……我想"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 6 - tinycom_neutral/Content/CinematicBasketPart921/TextSequence/TextLines/CinematicConditionedTextSequenceLine637/TextLine/DisplayText","但是我们并没有越界"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 7 - tinycom_neutral/Content/CinematicBasketPart003/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","我们能熬过来吗？"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 7 - tinycom_neutral/Content/CinematicBasketPart003/TextSequence/TextLines/CinematicConditionedTextSequenceLine892/TextLine/DisplayText","但就凭这么少的人"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine200/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine259/TextLine/DisplayText","157人"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine299/TextLine/DisplayText","1894"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine386/TextLine/DisplayText","新伦敦"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 1 - Winterhome/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine097/TextLine/DisplayText","能量塔无法运作了"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 1 - Winterhome/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine364/TextLine/DisplayText","我们不得不逃离"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart426/TextSequence/TextLines/CinematicConditionedTextSequenceLine277/TextLine/DisplayText","但至少我们救出了孩子"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart426/TextSequence/TextLines/CinematicConditionedTextSequenceLine782/TextLine/DisplayText","尽管空间有限"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart721/TextSequence/TextLines/CinematicConditionedTextSequenceLine367/TextLine/DisplayText","甚至还有孩子留在城市"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart721/TextSequence/TextLines/CinematicConditionedTextSequenceLine537/TextLine/DisplayText","尽管空间有限"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart782/TextSequence/TextLines/CinematicConditionedTextSequenceLine064/TextLine/DisplayText","我们仍然救出了很多人"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart782/TextSequence/TextLines/CinematicConditionedTextSequenceLine639/TextLine/DisplayText","尽管空间有限"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart950/TextSequence/TextLines/CinematicConditionedTextSequenceLine014/TextLine/DisplayText","尽管空间有限"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart950/TextSequence/TextLines/CinematicConditionedTextSequenceLine395/TextLine/DisplayText","至少我们救出了部分孩子"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine026/TextLine/DisplayText","宣传"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine093/TextLine/DisplayText","警觉的信仰守护者"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine130/TextLine/DisplayText","同类相食"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine144/TextLine/DisplayText","晚间祈祷"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine148/TextLine/DisplayText","许多人在治疗有先后时死亡"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine222/TextLine/DisplayText","应急班次"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","14小时工作日"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine248/TextLine/DisplayText","殴打犯人"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine310/TextLine/DisplayText","无数人的离世"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine311/TextLine/DisplayText","维持生命"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine400/TextLine/DisplayText","监狱"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine503/TextLine/DisplayText","稀汤"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine518/TextLine/DisplayText","谴责异教徒"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine540/TextLine/DisplayText","偷窃"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine553/TextLine/DisplayText","沉迷女色"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine578/TextLine/DisplayText","截肢"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine591/TextLine/DisplayText","人们相互监视对方"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine624/TextLine/DisplayText","患病的大众"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine633/TextLine/DisplayText","尸体用作肥料"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine651/TextLine/DisplayText","暴乱"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine670/TextLine/DisplayText","我们还能做什么……"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine765/TextLine/DisplayText","工作受到监督"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine840/TextLine/DisplayText","在酒精中寻求安慰"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine896/TextLine/DisplayText","恐惧"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine949/TextLine/DisplayText","食物中的锯屑"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine956/TextLine/DisplayText","处决公众之敌"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine963/TextLine/DisplayText","暴力的公开忏悔"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine980/TextLine/DisplayText","处决异教徒"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart346/TextSequence/TextLines/CinematicConditionedTextSequenceLine077/TextLine/DisplayText","许多人死于暴乱"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart346/TextSequence/TextLines/CinematicConditionedTextSequenceLine850/TextLine/DisplayText","我们践行了秩序"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart536/TextSequence/TextLines/CinematicConditionedTextSequenceLine524/TextLine/DisplayText","为了守住秘密而杀人"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart536/TextSequence/TextLines/CinematicConditionedTextSequenceLine866/TextLine/DisplayText","我们采取了不可想象的手段"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart658/TextSequence/TextLines/CinematicConditionedTextSequenceLine237/TextLine/DisplayText","我们任由恐慌四散"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart658/TextSequence/TextLines/CinematicConditionedTextSequenceLine569/TextLine/DisplayText","许多人在混乱中逃离"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart666/TextSequence/TextLines/CinematicConditionedTextSequenceLine076/TextLine/DisplayText","混乱会摧毁我们的意志"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart666/TextSequence/TextLines/CinematicConditionedTextSequenceLine989/TextLine/DisplayText","但希望让我们凝聚在一起"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart136/TextSequence/TextLines/CinematicConditionedTextSequenceLine484/TextLine/DisplayText","舰上缺乏住宿区"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart136/TextSequence/TextLines/CinematicConditionedTextSequenceLine848/TextLine/DisplayText","我们准备不足"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart294/TextSequence/TextLines/CinematicConditionedTextSequenceLine510/TextLine/DisplayText","我们准备不足"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart294/TextSequence/TextLines/CinematicConditionedTextSequenceLine760/TextLine/DisplayText","舰上缺乏食物与住宿区"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart311/TextSequence/TextLines/CinematicConditionedTextSequenceLine273/TextLine/DisplayText","尽管在城市里留下了许多民众"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart311/TextSequence/TextLines/CinematicConditionedTextSequenceLine466/TextLine/DisplayText","我们最终得以起航"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart357/TextSequence/TextLines/CinematicConditionedTextSequenceLine313/TextLine/DisplayText","舰上缺乏食物"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart357/TextSequence/TextLines/CinematicConditionedTextSequenceLine406/TextLine/DisplayText","我们准备不足"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart578/TextSequence/TextLines/CinematicConditionedTextSequenceLine166/TextLine/DisplayText","带上充足的物资"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart578/TextSequence/TextLines/CinematicConditionedTextSequenceLine867/TextLine/DisplayText","我们最终得以起航"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart400/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","由于舰上只有寥寥无几的工程师，"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart400/TextSequence/TextLines/CinematicConditionedTextSequenceLine896/TextLine/DisplayText","恐怕我们走不了多远"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart810/TextSequence/TextLines/CinematicConditionedTextSequenceLine092/TextLine/DisplayText","再次前往未知的冰雪大地"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart810/TextSequence/TextLines/CinematicConditionedTextSequenceLine816/TextLine/DisplayText","对危险充满警觉但又带着希望"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart816/TextSequence/TextLines/CinematicConditionedTextSequenceLine471/TextLine/DisplayText","饥饿让人们做出疯狂的举动"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart816/TextSequence/TextLines/CinematicConditionedTextSequenceLine968/TextLine/DisplayText","但至少我们还活着……"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart876/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","希望越来越渺茫"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart876/TextSequence/TextLines/CinematicConditionedTextSequenceLine591/TextLine/DisplayText","挺着严寒，靠尸体喂饱自己"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart957/TextSequence/TextLines/CinematicConditionedTextSequenceLine019/TextLine/DisplayText","一些人因寒冷与疾病而死去"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart957/TextSequence/TextLines/CinematicConditionedTextSequenceLine051/TextLine/DisplayText","但至少还有人活着……"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart326/TextSequence/TextLines/CinematicConditionedTextSequenceLine484/TextLine/DisplayText","我们希望有人能埋葬"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart326/TextSequence/TextLines/CinematicConditionedTextSequenceLine985/TextLine/DisplayText","冬日之家"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine544/TextLine/DisplayText","我们希望有人能埋葬"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine629/TextLine/DisplayText","那些被留在冬日之家的人们"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart977/TextSequence/TextLines/CinematicConditionedTextSequenceLine384/TextLine/DisplayText","我们希望有人能埋葬"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart977/TextSequence/TextLines/CinematicConditionedTextSequenceLine958/TextLine/DisplayText","少部分被留在冬日之家的人们"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","{dreadnoughtPassengers}名幸存者"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine525/TextLine/DisplayText","无畏战舰耐久号"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart452/TextSequence/TextLines/CinematicConditionedTextSequenceLine120/TextLine/DisplayText","{dreadnoughtPassengers}人"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart452/TextSequence/TextLines/CinematicConditionedTextSequenceLine916/TextLine/DisplayText","无畏战舰正义号"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart958/TextSequence/TextLines/CinematicConditionedTextSequenceLine172/TextLine/DisplayText","无畏战舰坚毅号"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart958/TextSequence/TextLines/CinematicConditionedTextSequenceLine604/TextLine/DisplayText","{dreadnoughtPassengers}公民"
"Generated/CinematicsConfig/Cinematics/MainScenario/Entries/Intro/Elements/CinematicSlideElement436/Text","暴风雪开始于1886年的夏天。那时庄稼歉收，民众挨饿，数以百万的人们逃向南方。但是等待他们的却只有混乱、灾荒和死亡。</n></n>在资源丰富的北部边陲之地，不列颠帝国开始修建提供热量的能量塔，以此来让选中的少数人能挨过文明崩坏带来的混乱。</n></n>他们没有时间了。"
"Generated/CinematicsConfig/Cinematics/MainScenario/Entries/Intro/Elements/CinematicSlideElement808/Text","遮天蔽日的暴风雪从南部袭来，一路上将所有东西吞噬掉。人民惊慌失措，四散奔逃。一些人成功地跨越了海洋，到达了一处能量塔，却发现它冰冻已久。</n></n>能量塔是设计用来给一座城市供能，以便抵抗世界末日......</n>"
"Generated/CinematicsConfig/Cinematics/MainScenario/Entries/Intro/Elements/CinematicSlideElement917/Text","建造它的责任落到了我们的肩上。"
"Generated/CitizenNeedsConfig/Citizen needs/[Extra] Winterhome fear/Social issues display/SocialIssueDisplay241/Text","能量塔未在运作"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Food/Citizen selection text","饥饿"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Food/Intel description text","食物"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Food/Social issues display/SocialIssueDisplay063/Text","大家都很饿"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature I/Citizen selection text","寒冷的家"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature I/Intel description text","寒冷的家"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature I/Social issues display/SocialIssueDisplay027/Text","寒冷的住所"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature II - its even colder/Citizen selection text","极冷的住处"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature II - its even colder/Social issues display/SocialIssueDisplay655/Text","极寒的住所"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Citizen selection text","疾病"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Display name","缺少医疗护理"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Intel description text","医疗护理"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Social issues display/SocialIssueDisplay268/Text","医保不健全"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Shelter/Citizen selection text","缺少庇护所"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Shelter/Intel description text","住所"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Shelter/Social issues display/SocialIssueDisplay194/Text","缺少庇护所"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work temperature I/Citizen selection text","寒冷的工作条件"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work temperature I/Intel description text","寒冷的工作条件"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work temperature I/Social issues display/SocialIssueDisplay731/Text","寒冷的工作条件"
"Generated/CitizenNeedsConfig/Citizen needs/[Scenario specific] Generator off/Social issues display/SocialIssueDisplay195/Text","能量塔已开启"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Agreement for reforms/Social issues display/SocialIssueDisplay205/Text","1 ×有争议的法律"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Cannibalism/Social issues display/SocialIssueDisplay005/Text","食人主义"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Comfortable Recovery/Intel description text","人满为患的救护站"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Comfortable Recovery/Social issues display/SocialIssueDisplay933/Text","医疗设施人满为患"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Corpse disposal/Citizen selection text","尸体遍布街道"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Corpse disposal/Intel description text","尸体遍布街道"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Corpse disposal/Social issues display/SocialIssueDisplay865/Text","尸体处理"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Decent food/Citizen selection text","食物质量差"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Decent food/Intel description text","食物质量差"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Decent food/Social issues display/SocialIssueDisplay886/Text","坏掉的食物"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Emergency Shift/Citizen selection text","全天候工作"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Emergency Shift/Intel description text","全天候工作"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Emergency Shift/Social issues display/SocialIssueDisplay242/Text","应急班次"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Prisoners running free/Social issues display/SocialIssueDisplay690/Text","四处逃窜的囚犯"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Work rigors/Citizen selection text","长时间工作"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Work rigors/Intel description text","长时间工作"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Work rigors/Social issues display/SocialIssueDisplay987/Text","加班"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Abel to duel/Text","决斗的权利"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Building of faith destroyed/Text","×信仰建筑已破坏"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Building of order destroyed/Text","×秩序建筑已破坏"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Captains message/Text","×首领之言"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Ceremonial Service/Text","×礼仪服务"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Controversial Law/Text","×有争议的法律"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Controversial decision/Text","×不受欢迎的决定"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Desirable decision/Text","×令人满意的决定"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Disarable Law/Text","×令人满意的法律"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Dispersed used/Text","×被强行疏散的人群"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Disputes about supplies/Text","×补给纠纷"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Duel happend/Text","×决斗"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Egzecution/Text","×处决"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Emergancy shift - for the storm/Text","|#color=4ac5e8|应急班次——暴风雪防备"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Emergancy shift/Text","×应急班次"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Evening pf prayes/Text","×晚间祈祷"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Faith keepers/Text","信仰守护者"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Fighting arena/Text","住在决斗场附近"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Guard killed/Text","×被杀害的警卫"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Hard work rigor/Text","加班"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Living near Guard station/Text","住在瞭望塔或警卫站附近"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Living near temple/Text","住在圣殿附近"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Morning Procession/Text","×晚间队列行进"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/No reaction to stealing/Text","×被忽视的失窃"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Patrol/Text","×巡逻中的警卫"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/People ignored/Text","×被忽视的民众"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/People request ignored/Text","×被忽视的要求"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Promise broken/Text","×诺言破灭"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Propaganda ability/Text","×宣传——宣传单"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Public Penance/Text","×公开忏悔"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Public house - house of joy/Text","欢愉之屋"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Public house/Text","酒馆"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Round up/Text","×采用围捕手段"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Sermon/Text","×布道"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Theft in the City/Text","×偷盗之事"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Triage/Text","×被选用的治疗类选法"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Refugees] Coming lords/Text","×贵族来袭"
"Generated/CitizenNeedsConfig/Discontent/Display name","不满"
"Generated/CitizenNeedsConfig/Discontent/Need discontent below threshold name","未知"
"Generated/CitizenNeedsConfig/Discontent/No discontent description","人民感到满足"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState306/Overlays/AppearanceOverlayStatusIndicator910/Description","工作因紧急情况而中断"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState306/Overlays/AppearanceOverlayStatusIndicator910/Text","工作因紧急情况而中断"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState831/Overlays/AppearanceOverlayStatusIndicator726/Description","工作因紧急情况而中断"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState831/Overlays/AppearanceOverlayStatusIndicator726/Text","工作因紧急情况而中断"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState227/Overlays/AppearanceOverlayStatusIndicator233/Description","极寒"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState227/Overlays/AppearanceOverlayStatusIndicator233/Text","极寒"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState644/Overlays/AppearanceOverlayStatusIndicator459/Description","严寒"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState644/Overlays/AppearanceOverlayStatusIndicator459/Text","严寒"
"Generated/ComponentSets/Component sets/ResourceSource/Components/AppearanceOverlayComponentTemplate367/Additional overlay states/AppearanceOverlayState792/Overlays/AppearanceOverlayStatusIndicator313/Description","困在废墟下的人们"
"Generated/ComponentSets/Component sets/ResourceSource/Components/AppearanceOverlayComponentTemplate367/Additional overlay states/AppearanceOverlayState792/Overlays/AppearanceOverlayStatusIndicator313/Text","困在废墟下的人们"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState032/Overlays/AppearanceOverlayStatusIndicator911/Description","严寒"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState032/Overlays/AppearanceOverlayStatusIndicator911/Text","严寒"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState317/Overlays/AppearanceOverlayStatusIndicator181/Description","极寒"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState317/Overlays/AppearanceOverlayStatusIndicator181/Text","极寒"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState751/Overlays/AppearanceOverlayStatusIndicator008/Description","严寒"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState751/Overlays/AppearanceOverlayStatusIndicator008/Text","严寒"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState960/Overlays/AppearanceOverlayStatusIndicator610/Description","极寒"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState960/Overlays/AppearanceOverlayStatusIndicator610/Text","极寒"
"Generated/DiaryConfig/Diary items/BrokenSeal/Description","忠诚的人们会找到不和的来源，保护我们的城市。"
"Generated/DiaryConfig/Diary items/BrokenSeal/Empty text","我们的信徒尚未发现任何邪恶之处。"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Discontent/Random texts/522","首领，有人正在散播有关你的恶毒谎言。我们已经解决了他。"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Discontent/Text","|#color=3A9FB1|不满情绪降低"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Londoners/Random texts/859","我们收到密报，一个男人准备去伦敦找他的女儿。我们让他打消了这个念头。"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Londoners/Random texts/916","我们得知一群人正计划离开。 我们已经处理了。"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Londoners/Text","|#color=3A9FB1|已转化： {number} 个伦敦帮之人"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Random texts/225","我们发现了藏在雪下的食物，可能是有人正准备逃跑。"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Random texts/772","我们了解到有个女人储存了她从同事那里偷走的食物。"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Random texts/806","有个因偷食物被抓住的男人告诉我们他偷食物是为了他的孙子们，但他一直独居。"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Text","|#color=3A9FB1|取回: {food}"
"Generated/DiaryConfig/Diary items/BrokenSeal/Title","公正谴责"
"Generated/DilemmasConfig/Categories/Accident/Displayed name","事故"
"Generated/DilemmasConfig/Categories/Book of rules/Displayed name","法典"
"Generated/DilemmasConfig/Categories/Manifestation/Displayed name","抗议"
"Generated/DilemmasConfig/Categories/Society/Displayed name","社会"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Arc subtitle text","后备食物来源法"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Banish/Description","这个人将永远离开这座城市。希望值将会减少。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Banish/Text","驱逐他"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Ignore/Description","5个快要饿死之人会得到餐食。不满值会增加。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Ignore/Text","让他走吧"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Prison/Description","这个人会被送进监狱。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Prison/Text","囚禁他"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Public penance/Description","将使用公开忏悔。这个人可能会受伤。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Public penance/Text","让他忏悔"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Description","长官，有个人引起了我们的怀疑，他的外套下有个紧紧包裹着的东西。包裹里原来都是肉。几番询问后，他承认切割了一具死尸。</n></n>他说，无论如何他也不会让他的家人饿死。我们该如何处理这起食人案件呢？"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Displayed name","打破的禁忌"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Arc subtitle text","后备食物来源法"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Banish/Description","{NumberOfPeople}人将永远离开城市。希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Banish/Text","驱逐他们"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Ignore/Description","不满值将增加。希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Ignore/Text","随他们去吧"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Prison/Description","{NumberOfPeople}人会被送进监狱。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Prison/Text","囚禁他们"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Public penance/Description","将在{NumberOfPeople}人身上使用公开忏悔。他们可能会受伤。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Public penance/Text","让他们忏悔"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Description","长官，有好几个家庭效仿那个男人偷尸体并煮食。他们说他们不想像其他人那样饿死，如果吃尸体是惟一的方法，食人就食人吧。</n>我们应该如何处理这些食人者？"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Displayed name","绝望的解决之道"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Arc subtitle text","后备食物来源法"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Faith Keepers/Description","新法律即将可用：后备食物来源法。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Faith Keepers/Text","出动信仰守护者使他们镇定下来"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Guards/Description","新法律即将可用：后备食物来源法。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Guards/Text","派遣警卫使他们镇定下来"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - alternative/Description","新法律即将可用：后备食物来源法。不满值会增加。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - alternative/Text","我们为了生存必须食人"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - food/Description","你将有3天时间给 {starving_people}名即将饿死之人餐食。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - food/Text","我很快就会终结饥荒"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Description","长官，一群饥饿之人正在食人堂大闹，是该惩罚他们，还是给他们肉吃，我们不确定。</n>这对这座城、这些居民来说都是一个黑暗时刻。我们得针对当前的情况和饥饿问题做点什么。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Displayed name","饥饿暴动"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Arc subtitle text","后备食物来源法"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - faith/Description","希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - faith/Text","强迫他们留下"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - order/Description","希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - order/Text","强迫他们留下"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Ignore/Description","{NumberOfPeople}人将永远离开这座城市。不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Ignore/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Description","长官，有一群人前来向您告别。他们准备离开城市了。他们说，在荒原里等死都要比在这里经历现在所发生的一切好——他们拒绝与食人者一同生活。</n>我们应该拿他们怎么办？"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Displayed name","没有我们"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Arc subtitle text","童工"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Let people grive/Description","此设备未来24小时的工作效率为50%。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Let people grive/Text","让人们好好默哀吧"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Put this place in order!/Description","希望值将会减少。不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Put this place in order!/Text","整顿好这个地方！"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/SEND GUARDS TO CLEAN THE MACHINE/Description","一切都不会改变。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/SEND GUARDS TO CLEAN THE MACHINE/Text","让警卫们去清理机器"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Description","在童工死去的地方建了一座临时神龛。人们留下了一些象征作为纪念——一只锡马，一片面包，一只小手套。还有人在害死孩子的那台机器上用大红字体胡乱写着“孩子杀手”。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Displayed name","人们不会忘却"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Arc subtitle text","童工"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Choices/I See/Text","我必须通知家长"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Description","我们没能把孩子救下来。机器造成的伤口太严重了。我们尽力了，但是无能为力。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Displayed name","受伤的孩子已经死了"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Arc subtitle text","童工"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Choices/I See/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Choices/I See/Text","总算松了一口气"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Description","虽然孩子受了重伤，但我们成功把他救下来了。希望他能够痊愈。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Displayed name","成功救下童工"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Arc subtitle text","童工"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Dont save the kid/Description","孩子可能会死。希望值将减少。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Dont save the kid/Text","不断工作"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Save the kid/Description","该场所暂停8小时。希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Save the kid/Text","我们必须试着救救这个孩子"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Description","发生了事故！一个童工被卷入机器，受了重伤。想要救这个孩子，我们得关掉整个工作场所。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Displayed name","被机器压碎的孩子"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Arc subtitle text","养护所"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Choices/It had to be done/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Choices/It had to be done/Text","很高兴我帮上了忙"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Description","有人在养护所留下了便签，上面写着：“谢谢您。由于我们工作繁重，无法妥善照顾残疾的家庭成员。这样的地方帮了我们大忙”。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Displayed name","感谢信"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Arc subtitle text","墓园"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Choices/I'm sorry for his loss/Description","希望值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Choices/I'm sorry for his loss/Text","他必须面对现实"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Description","首领，我们在墓园一处新坟旁边发现了一个严重冻僵的男孩。他一定在那儿待了很久。他想让您召开紧急会议。他说若您同意，他的母亲便会醒来参加会议……"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Displayed name","孩子的请求"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Arc subtitle text","应急班次"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/No/Description","一切都不会改变。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/No/Text","不。我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/Yes/Description","从现在起，应急班次将消耗食物。希望值将增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/Yes/Text","是的，他们应得的"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Description","大家对工作越来越不上心了……也许在应急班次的工人拼命干活的时候，我们至少应该给他们点额外的口粮？"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Displayed name","为加班之人提供食物"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Arc subtitle text","应急班次"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/End emergancy shifts for today/Description","所有进行中的应急班次将被停止。</n>希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/End emergancy shifts for today/Text","结束今天的应急班次"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/I see/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/I see/Text","我们必须做出牺牲才能活下去"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Description","我们中有人在应急班次的时候突然暴毙。我们不知道怎么回事。也许是因为心脏病发作吧。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Displayed name","过劳死"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Arc subtitle text","应急班次"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/End emergancy shifts for today/Description","所有进行中的应急班次将被停止。希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/End emergancy shifts for today/Text","结束今天的应急班次"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/God forgive us/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/God forgive us/Text","我们必须做出牺牲才能活下去"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Description","应急班次的一个男孩儿在他朋友们面前倒下死了。大家都震惊了。他明明就非常健康，只是很累而已。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Displayed name","孩子过劳死"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Arc subtitle text","应急班次"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/Get beck to work!/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/Get beck to work!/Text","滚回去干活！"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/I see/Description","这个人24小时里不会工作。</n>不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/I see/Text","让他休息吧"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Description","有个应急班次的工人拒绝工作。他说他已经精疲力尽了，他不想像他朋友那样死去。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Displayed name","拒绝工作"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Arc subtitle text","欢愉之屋"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Description","长官，有位被我们强迫在欢愉之屋工作的人自杀了。其他卖淫者说这事发生在一位喜欢虐待她们的客人到访之后。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Displayed name","自杀"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Arc subtitle text","儿童庇护所"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Choices/I see/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Choices/I see/Text","这么做是对的"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Description","我们只是想谢谢你。以前在伦敦的时候，只有富人不需要把孩子送去干活，但是在这个新世界，你创造了与众不同的规则。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Displayed name","感谢信"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Arc subtitle text","童工"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/No, it would be not fair to others./Description","一切都不会改变。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/No, it would be not fair to others./Text","不。我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/[Double Rations] Yes/Description","工作的孩子可以吃双份口粮。希望值将增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/[Double Rations] Yes/Text","好主意"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Description","鉴于最近的童工事故，孩子的父母说我们必须为孩子提供双份口粮，让他们更加强壮并且防止事故发生。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Displayed name","孩子可以有双份口粮"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Arc subtitle text","童工"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/No/Description","一切都不会改变。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/No/Text","没有人可以破例"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/Yes/Description","这孩子24小时不用工作。希望将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/Yes/Text","让她休息一天"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Description","有位母亲拒绝让女儿去工作，害怕她会受伤。我们可以睁一只眼闭一只眼，但是其他人可能会觉得不公平。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Displayed name","护女心切的母亲"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Arc subtitle text","童工"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Gave him a day off/Description","这孩子24小时不用工作。希望将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Gave him a day off/Text","给这个孩子放一天假"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Scold him, he should be more focused./Description","希望值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Scold him, he should be more focused./Text","责备孩子粗心大意"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Description","一个儿童在工作时因为一时疏忽而受伤。事故不是很严重，完完全全就是因为他的疏忽造成的。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Displayed name","因工受伤的孩子"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Arc subtitle text","私酿威士忌酒"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Ignore/Description","不满值将微微增加</n>希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Ignore/Text","随他去吧"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Intervene/Description","不满值将微微减少。</n>希望值将微微降低。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Intervene/Text","送他回家"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Description","长官，有个醉汉正在伙房前面发酒疯。他不停地大喊着说人们饱受病痛与寒冷折磨，无家可归又感到害怕无助，但他们得到的不是帮助，而是酒。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Displayed name","崩溃的醉汉"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Arc subtitle text","根治疗法"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/It had to be done/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/It had to be done/Text","这是他自己的选择"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/We shall pray gor his soul/Description","希望值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/We shall pray gor his soul/Text","我们必须做出牺牲才能活下去"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Description","拒绝截肢的病患刚刚因为坏疽死了。我们已经尽力减轻他的疼痛，但是他最终还是死得很痛苦。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Displayed name","痛苦的死亡"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Arc subtitle text","根治疗法"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Choices/It had to be done/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Choices/It had to be done/Text","这么做是对的"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Description","有人留下了一封信感谢负责给那位恐惧的病人做截肢手术的医生。上面写道：“谢谢您。我先前太痛苦了，被恐惧蒙蔽了双眼，我当时的选择可能会害死我。现在我虽然变成了残疾人，但是我会活下去的。”"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Displayed name","感谢信"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Arc subtitle text","根治疗法"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE DID WHAT WE COULD/Description","不满值将增加。希望值将减少。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE DID WHAT WE COULD/Text","我们尽力了"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE MUST DO SOMETHING ABOUT IT/Description","你必须在5日内签署义肢法律。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE MUST DO SOMETHING ABOUT IT/Text","我们必须采取措施"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Description","你下令截肢的那个人自杀了。他留下了一封信：“我没法这么生存下去，残疾且毫无目标。我不想成为只会张嘴吃饭的负担。”"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Displayed name","被截肢者自杀"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Arc subtitle text","根治疗法"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/It has to be done/Description","这个人会变成残疾人"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/It has to be done/Text","切掉他的腿"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/Let him be/Description","这个人可能会死。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/Let him be/Text","随他去吧"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Description","有人快要死了，但是依然拒绝截肢手术。尽管坏疽会在几个小时内要了他的命，他还是大叫着不让任何人动他的腿，而且坚决不改变主意。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Displayed name","感到害怕的病人"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Arc subtitle text","尸体处理"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/I DID WHAT I HAD TO DO/Description","希望值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/I DID WHAT I HAD TO DO/Text","我只是做了该做的事"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/MAKE AN EXCEPTION AND BURY HIM/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/MAKE AN EXCEPTION AND BURY HIM/Text","破例一次并把他埋了"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Description","有个女人正坐在雪坑里，握着她死去丈夫的手，撕心裂肺地哭着。也许你该同意妥善埋葬死者……"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Displayed name","绝望的妇女"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Description","一些人因为接触了一具腐烂的尸体生病了！如果无法妥善处理尸体，这还会继续发生的。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Displayed name","未埋葬的尸体"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/Intro/Choices/And so it begins/Text","我们必须活下去"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/Intro/Description","我们从<starting population>逃离，越过海洋，向冰冻的北方进发。一行人在路上遭遇暴风雪之后被拆散。</n></n>我们之中只有少数人到达了<landing site>。</n></n>我们应该专注于<goal>，探索<region>以达成目标。</n></n>如今世界已支离破碎，不论做什么，我们都要做好最坏打算。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/Intro/Displayed name","新的篇章"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Arc subtitle text","无尽"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Choices/And so it begins/Text","我们必须活下去"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Description","风暴已过，但冬日还很漫长。没人知道严寒何时结束。气候仍然严酷，每隔几天就会刮起狂风，而且愈加恶劣。</n></n>好在我们找到了能量塔，能够建起城市，抵御严寒。</n></n>我们没有选择，必须在严酷的环境中生存下去。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Displayed name","严酷"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Arc subtitle text","无尽"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Choices/And so it begins/Text","我们必须活下去"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Description","风暴已过，但冬日还很漫长。没人知道严寒何时结束。气候仍然不稳定，每隔几天就会刮起大风。</n></n>好在最糟的日子似乎已经过去。我们找到了能量塔，可以专注于建立起繁荣的城市。</n></n>这座城市将见证昔日的荣耀，也将承载未来的希望。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Displayed name","平静"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SettlementOnTheHorizon/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SettlementOnTheHorizon/Description","长官，灯塔上的哨兵发现了挤满了人的风暴避难所！"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SettlementOnTheHorizon/Displayed name","拥挤的避难所"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/StormOnTheHorizon/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/StormOnTheHorizon/Description","一场暴风雪即将袭来，将在未来几天到达我们的城市。我们必须召回所有侦察员，并为致命的严寒做好准备。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/StormOnTheHorizon/Displayed name","暴风雪来临"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsOnTheHorizon/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsOnTheHorizon/Description","长官，灯塔的哨兵发现有一群人朝着我们的方向前进。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsOnTheHorizon/Displayed name","远方的阴影"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Choices/I see/Description","希望值增加。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Description","幸存者到了。他们说后面还有另一群人，将在几天内到达。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Displayed name","一大群幸存者"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Choices/I see/Description","希望值增加。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Description","幸存者到了。他们说后面还有另一群人，将在几天内到达。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Displayed name","一群幸存者"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Arc subtitle text","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Choices/Well done/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Description","最近发现的文物已安全地放到了历史档案馆最后的空位里。这是这座城的一大重要时刻：我们最终成功将部分重要历史保存了下来。</n>要是以后找到了跟这件文物一样重要的物品（尽管不太可能），我们就得找地方安置新发现的文物。但就目前而言，我们的任务已经完成了。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Displayed name","历史档案馆已经满了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Arc subtitle text","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Choices/We should check it./Text","关闭"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Description","新的能量塔设计蓝图，可以输出范围巨大的供热场，前提是在零下30度以上完成建造。</n></n>附在设计中的日志描述了某次失败的尝试。由于多个工人死亡，资材短缺，能量塔在零下60度的寒流中完成。能量塔最终能够运行，但首席工程师认为，如果在过于寒冷的气温下运作，它就会爆炸。</n></n>如果确实如此，人们迟早会得到“意外的惊喜”……"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Displayed name","能量塔的设计"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Arc subtitle text","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Choices/We should check it./Text","关闭"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Description","笔记本的主人叫温斯顿·谢菲尔德，他是女王陛下工程兵团的工程师。笔记本里有一条内容颇为有趣：</n></n>“……约翰强调，对能量塔的位置保密关乎国家安全。如果大众知道了就要发生的事，我们将无法控制骚乱，所做的一切努力也会白费（……）。”</n></n>看来秘密并没有保持多久，纸还是包不住火。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Displayed name","Sheffield的笔记本"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Arc subtitle text","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Choices/We should check it./Text","关闭"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Description","英国王室的皇家珠宝。说不定无畏战舰上载着的是逃离伦敦的王室成员，或者是在骚乱期间掠夺了财宝的暴徒。我们永远不会知道答案了。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Displayed name","英国王室的皇家珠宝"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Arc subtitle text","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Choices/We should check it./Text","关闭"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Description","便携式蒸汽核心的原型，可放在大背包里随身携带。没人知道这个原型是怎么来到这里的，但这是很有前景的科技。它能够让人们在严寒中取暖，甚至为某种装甲提供能量。有了这种装甲，人们能够举起重物，承受皮肉之苦，就像一台微型机器人……</n></n>可惜开发蒸汽核心的该项技术已在伦敦失传……"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Displayed name","蒸汽核心原型"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Arc subtitle text","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Choices/Lets do it./Text","我们将建立历史档案馆"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Description","被派去调查维多利亚级无畏战舰的侦察队带着他们的发现回来了。好奇的人们将他们团团围住，急切地想要了解侦察队带回了怎样的往昔记忆。</n></n>我们应该建立历史档案馆，妥善保存这些文物，供所有人参观。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Displayed name","记录过去的地方"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Arc subtitle text","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Choices/We should check it./Text","我们应该去看看情况"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Description","长官，灯塔的哨兵有了惊人的发现！他们在地平线远方发现了维多利亚级无畏战舰的残骸。这些先进的运载工具通常被用于最重要的任务。</n></n>人们在听到消息后陷入了怀旧的情绪。“我们或许能在舰上找到昔日的纪念物……”一位侦查员这样说道。另一位工人表示：“我们应该收集这些纪念物，让孩子们了解我们的过去。这也是我们可能重建的未来！”</n></n>残骸位置已在地图上标出。我们应在下一次风暴来袭前赶到，以免残骸被积雪永远掩埋。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Displayed name","地平线的幻影"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Arc subtitle text","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Choices/We should check it./Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Description","长官，哨兵发现了另一艘深埋在冰层中的维多利亚级无畏战舰残骸。如果您认为合适，我们可以派出侦察员在残骸中寻找更多旧世界的文物。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Displayed name","发现又一船体"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Arc subtitle text","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Choices/Lets do it./Text","良好开端"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Description","历史档案馆高高地矗立，从城市的每个角度都能看到。人们兴奋地议论着，期待能早日看到第一批文物，追忆往昔的生活。</n></n>只要发现了值得保存的物品，我们都可以带回城市，在档案馆陈列。这将帮助我们与过去建起联系，让后人了解我们的昔日生活。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Displayed name","历史档案馆已就绪"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Description","极端天气带来了意想不到的结果。空气中的冰晶渗透到了所有蒸汽核心的润滑系统中。所有蒸汽核心建筑的工作效率将降至10%，且机器人只能用在建造上。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Displayed name","蒸汽核心受到影响"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Description","不可预测的天气造成了暂时的阻碍。由于温度波动，地面比平时冻得更深。收集站和采煤机将以10％的效率工作。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Displayed name","冰冻的大地"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Description","受污染的煤和空气中的冰进入能量塔，导致其内部堵塞。得到清理之前，能量塔将使用两倍的煤。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Displayed name","能量塔堵塞"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Description","愈加恶劣的天气使野生动物转而寻找新的栖身地。在猎人找到新的栖息地之前，他们带回的生食材将减少90％。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Displayed name","动物迁徙"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Description","长官，民众报告说，只是短暂暴露在低温天气下他们就感到不适了。要小心严寒！人们会更容易得病。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Displayed name","危机重重的寒冷"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Description","长官，暂时的危险过去了，已没有相应的负面影响。我们恢复了正常。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Displayed name","恢复正常"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Description","由于风速和温度的波动，这批钢的冷却速度比预期的快。每一个新建筑都需要更多钢材才能达到设计强度。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Displayed name","脆钢"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Description","温室的环境控制抵御不住突然的天气变化，造成植物的根部腐烂。在植物再生前，温室将以10％的效率工作。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Displayed name","腐烂的根"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Description","长官，蒸汽输送网出现了堵塞。我们稍微提高了压力，以便疏通管道，但在一段时间内，供热场的范围会缩小20%。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Displayed name","堵塞的管道"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Description","我们再次因为天气陷入困境。由于大气压梯度大，预计会出现强风。所有侦察队和运输队都必须以半速前进。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Displayed name","强风"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Arc subtitle text","新的信仰"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Choices/Thank you/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Description","长官，能量塔附近已经设置好了一个刑场。您只要下令使用它，信仰之敌就会被处决。这将极大地降低不满值。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Displayed name","刑场"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Arc subtitle text","新的秩序"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Choices/Thank you/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Description","长官，能量塔附近已经设置好了一个刑场。您只要下令使用它，公众之敌就会被处决。这将极大地降低不满值。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Displayed name","刑场"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Arc subtitle text","监狱"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Choices/Thank you/Text","我会解决那个问题"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Description","长官，我们其中一个监狱中所有的囚犯都被释放了。人们在大街上看到囚犯的时候，惊慌失措。我们最好做点什么以再次开放那所监狱。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Displayed name","逃逸的囚犯"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Arc subtitle text","监狱"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Choices/Thank you/Text","我会解决那个问题"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Description","长官，一些被永久关押在监狱里的犯人正四处窜逃，原因是监狱里的空间不足。我们最好做点什么。人们在大街上看到囚犯的时候，惊慌失措。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Displayed name","没有足够的空间给囚犯"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Choices/Thank you/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Description","我们的首个机器人可以正常运作！这大大促进了我们的经济发展。</n>机器人可以取代所有人力进行的体力工作。他们能够不分昼夜地运作，只需要短暂休息，从能量塔获取燃料。工程师还可以研究如何升级,提高他们的效率和能力。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Displayed name","使用机器人"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Arc subtitle text","后来者"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Description","长官，有个机器人来到了我们城市。它能够全面运转并准备好随时开工。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Displayed name","机器人到达城市"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Survivors group/Arc subtitle text","后来者"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Survivors group/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Survivors group/Description","长官，一群幸存者来到了我们城市。他们很累，需要地方休息，需要食物，也许还需要医疗护理。但是他们已经准备好尽力提供帮助了。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Arc subtitle text","根治疗法"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Choices/Show me The Book Of Rules/Description","考虑签订养护所或义肢法律。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Choices/Show me The Book Of Rules/Text","我们必须采取措施"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Choices/We will have to find a solution/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Description","我们为了保住这个病人的性命，不得不对他进行截肢。因此，这个人以后都无法工作了。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Displayed name","第一次截肢"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Choices/Thank you/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Description","我们刚刚使用了第一个蒸汽内核。这是先进技术的必要组件。我们无法在这座城市生产蒸汽内核。但愿我们的侦察员在考察时能够找到。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Displayed name","蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Arc subtitle text","能量塔"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Choices/I see/Description","希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Choices/I see/Text","再也不能让这种事情发生了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Description","我们当中有人今天没能醒来。能量塔关掉了，他们严寒中在外面睡觉，活活给冻死了。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Displayed name","人们要冻死了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Arc subtitle text","能量塔"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Choices/I don't have enough coal/Description","考虑签署应急班次法律。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Choices/I don't have enough coal/Text","我们首先得收集些煤炭"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Choices/Of course/Text","当然"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Description","能量塔关了！大家担心，如果连晚上也不打开的话，他们会在睡梦中冻死。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Displayed name","供暖停了！"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Arc subtitle text","严寒的危害"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Choices/Acknowledge/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Choices/Laws/Description","考虑签署根治疗法或维持生命法律。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Choices/Laws/Text","我们必须做点什么"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Description","我们中的一个人由于冻伤病得很重。如果人们继续在这样的严寒下工作，这种事情还会持续发生。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Displayed name","冻伤！"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Arc subtitle text","严寒的危害"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Choices/Acknowledge/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Choices/ShowMeLaws/Description","考虑签订养护所或义肢法律。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Choices/ShowMeLaws/Text","我们必须做点什么"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Description","我们中的一个人不得不进行截肢。在严寒下工作，他被严重冻伤了，截肢是唯一的选择。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Displayed name","没了一只腿"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Arc subtitle text","能量塔"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Choices/Of course/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Description","温度下降后，供热场内部太冷了。我们可以使能量塔过载运作，并且监控其压力水平以防爆炸。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Displayed name","开启过载运作"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Arc subtitle text","能量塔"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/OK/Description","能量塔将会爆炸。我们的城市将会灭亡。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/OK/Text","我们做不到啊！"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/Sacrifice Children/Description","这个孩子可能会死。不满值会显著增加。希望值会明显下降。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/Sacrifice Children/Disabled text","我们的城市中没有孩子"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/Sacrifice Children/Text","派个孩子去修理一下"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/SteamCore/Description","我们将使用1个蒸汽核心。不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/SteamCore/Disabled text","我们没有蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/SteamCore/Text","使用蒸汽核心将其修理好"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Description","能量塔遭到破坏，马上就要爆炸了。我们可以修好，但是需要一个小孩爬到机器里。</n></n>或者，使用蒸汽核心转移破损结构中的压力。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Displayed name","就要爆炸了！"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Arc subtitle text","能量塔"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Choices/Of course/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Description","能量塔的压力已处于危险水平。小心点——要是压力水平达100%，能量塔就会爆炸。</n></n>能量塔过载运作启动及开始加热时压力会增加。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Displayed name","危险应力水平"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Arc subtitle text","能量塔"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Choices/Of course/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Description","能量塔压力水平过大，你必须把它关掉。</n>马上！"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Displayed name","关掉能量塔的过载运作！"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Arc subtitle text","机器人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Description","长官，一个机器人停止工作了，因为它无法在能量塔或蒸汽中心再充能。它每天需要充能两次。为了让它再次工作，你需要打开能量塔。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Displayed name","机器人不能补充燃料"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Arc subtitle text","机器人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/No/Description","不满值将微微增加</n>机器人仍然是威胁"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/No/Text","我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/Yes/Description","希望值将增加</n>机器人效率降低10%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/Yes/Text","使机器人减速"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Description","长官，发生了一起事故！一台机器人一脚踩在了人身上，压碎了他的腿，使他终身致残。</n></n>人们争论说机器人应该走得慢一点，小心一点，即使是以牺牲工作效率为代价。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Displayed name","严重事故"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Arc subtitle text","机器人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Choices/Yes/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Choices/Yes/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Description","长官，有位工程师来见您。他有封来自团队成员的信件。</n></n>“工人们要求我提交这封信。他们都是寻常百姓，所以读起来像糟糕的诗歌，要点如下：他们想要感谢您。极寒中，看到机器人不知疲倦地在他们之前辛苦劳动地岗位上运作，他们觉得日子终于有点盼头了。”"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Displayed name","感谢信"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Arc subtitle text","机器人项目"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Choices/No/Text","回去干活"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Choices/Yes/Description","这位工程师不可能24小时在岗"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Choices/Yes/Text","项目继续"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Description","长官，一名工程师要求请假一天以便近距离地研究机器人。</n></n>“机器人还可以继续改进！这可能是我们技术的巅峰，但是如果我们能学会怎么制造机器人，当然也能研究如何改良。任何机器只要能给我看一眼，我就可以作出调整提高性能。难道机器人会例外吗？”"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Displayed name","基础研究"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Arc subtitle text","机器人项目"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/No/Description","机器人项目终将失败。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/No/Text","我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/Yes/Description","这台机器人不可能24小时工作"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/Yes/Text","给他一台机器人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Description","长官，你拒绝的那位工程师，就是想要研究机器人的那位，他回来了。他想要立刻借走一台机器人！</n></n>“我空闲时一直在研究机器人。现在我就要取得突破性进展了！我只需要借走机器人一天时间，测试一些能够改变性能的调整方案。”"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Displayed name","需要测试对象"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Arc subtitle text","机器人项目"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/No/Description","机器人项目终将失败"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/No/Text","我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/Yes/Description","这台机器人不可能24小时工作"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/Yes/Text","给他一台机器人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Description","长官，研究机器人项目的工程师回来了。他想要借走一台机器人。</n></n>“我马上就要有突破性进展了！我只需要借走一台机器人一天，我相信我可以想出永久提升性能的具体调整方案。”"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Displayed name","需要测试对象"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Arc subtitle text","机器人项目"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/No/Description","机器人项目终将失败"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/No/Text","我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/Yes/Description","我们将使用1个蒸汽核心。不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/Yes/Text","给他1蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Description","长官，致力于机器人项目的工程师来了。他说如果我们现在不把蒸汽核心给他，他就得停止这个项目了。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Displayed name","需要蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Arc subtitle text","机器人项目"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Later/Description","机器人研究项目将会继续。机器人的工作效率会提升5%。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Later/Text","继续工作，我们稍后将找个蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/No/Description","机器人研究项目将会结束。机器人的工作效率会提升5%。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/No/Text","我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Yes/Description","我们会使用1个蒸汽核心。机器人的工作效率会提升5%。不满值微微增加。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Yes/Text","给他1蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Description","长官，研究机器人项目的工程师发回了报告。他弄坏了借走的机器人。现在他想要个蒸汽核心……</n></n>不过他的破坏还是有意义的：我们能够修复坏掉的机器人，除此之外，我们现在还能调整机器人以提高工作效率。工程师现在又忙碌了起来，但是他说他想到了一些“真正激动人心的”事情。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Displayed name","需要蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Arc subtitle text","机器人项目"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Choices/Yes/Description","机器人工作效率提升5%。</n>机器人成本下降5%。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Choices/Yes/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Description","长官，机器人项目完成了。已经完成改进方案，能够提高机器人工作效率并降低成本。</n></n>我们调整了蒸汽核心阀门驱动装置以传输更多能量给机器人。结果证明我们还可以移除一些为未来发展而设的非必要零件。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Displayed name","巨大的成功！"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Arc subtitle text","机器人项目"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Choices/Yes/Description","机器人在医疗设施中的工作效率会增加20%。机器人耗材减少5%。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Choices/Yes/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Description","长官，机器人项目完成了。机器人现在成本更低并且可以更高效地投入医疗场所使用。</n></n>我们已经用防护扩展程序调整机器人，这样机器人能更高效地为我们认知中最脆弱的东西——人类身体而服务。我们还可以移除一些非必要零件。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Displayed name","巨大的成功！"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Arc subtitle text","机器人项目"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Choices/Yes/Description","机器人可以用于医疗场所</n>机器人成本下降5%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Choices/Yes/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Description","长官，机器人项目完成了。现在我们能够以更低的成本制造机器人并且投入医疗场所使用。</n></n>我们研究出使用精密配件来调整机器人，这样机器人能为我们认知中最脆弱的东西——人类身体而服务。而且结果证明，我们还可以移除一些非必要零件。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Displayed name","巨大的成功！"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Arc subtitle text","机器人项目"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Else/Description","机器人工作效率提升5%</n>机器人成本下降5%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Else/Text","他是为了我们所有人的福祉而死的"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Medical/Description","机器人在医疗设施中的工作效率会增加20%。机器人耗材减少5%。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Medical/Text","他是为了我们所有人的福祉而死的"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/No medical/Description","机器人可以用于医疗场所机器人成本下降5%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/No medical/Text","他是为了我们所有人的福祉而死的"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Description","长官，机器人项目完成了。已经完成改进方案，能够提高机器人工作效率并降低成本。</n></n>不幸的是，首创工程师死于蒸汽核心爆炸事故。也许是因为他好几夜都在工作站干活，所以没有平时那么小心。幸好我们成功修复了他的计划。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Displayed name","大代价下的成功"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Arc subtitle text","机器人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Automaton/Description","机器人未来12小时将无法工作"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Automaton/Text","关闭机器人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Building/Description","工作场所未来12小时将关闭"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Building/Text","关闭 {workplace}"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Description","长官，有个机器人在指派的大厦把自己缠住了。除非拆掉机器人或者大厦的一部分，否则我们无法将它解救出来，这就意味着我们必须关掉机器人或者大楼。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Displayed name","困住的机器人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Arc subtitle text","帮助残疾人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/No/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/No/Text","拆掉小配件作为材料"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/Ok/Description","这个人将能够工作。</n>不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/Ok/Text","给他一个警告就放他走"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Description","长官，有个截肢者在储备库偷东西，被我们抓到了。他争辩说只是想要给自己做个义肢以重回工作岗位。</n></n>“自从发生事故以来，我就一直住在养护所。我想要让自己再次活得其所，所以我做了这个。”他骄傲地展示断肢上粗糙的义肢。“现在我终于可以回去工作了！我对拿走了材料感到抱歉，但是我之前索要这些材料根本没人理我。”"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Displayed name","绝望的发明家"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Arc subtitle text","帮助残疾人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/No/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/No/Text","这是他自己的选择"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/[Quest]/Description","你有5天时间建造养护所</n>希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/[Quest]/Text","我们必须建造这样的家园"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Description","长官，有人坚持要住在街上。我们把他带来了，也许您能够开导他一番。</n></n>“听着，长官，我以前所拥有的一切都是自己赚来的。如果我在屋内住着却没有办法支付房租，我会被臭骂的。我的手没了，所以不能工作了，就这样吧。”他转向离开，却犹豫了一下，叹了口气，说道：“以前伦敦有专门为我这样的人安排的家园……”"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Displayed name","傲娇的人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Arc subtitle text","帮助残疾人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/No/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/No/Text","他必须返回工作岗位"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/Ok/Description","这位工程师将无法工作</n>希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/Ok/Text","满足他的需求"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Description","长官，一名医生想要跟您聊聊如何改善根治疗法。</n></n>“我曾是布尔战争中的一名战地医生，并曾跟皇家协会共同研究降低军队医院的截肢率。我相信自己能够想出办法降低根治疗法过程中出现的截肢数量。”"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Displayed name","减少伤害"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Arc subtitle text","帮助残疾人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/No/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/No/Text","对不起，我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/Ok/Description","我们将消耗100木材</n>伙房效率提高40%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/Ok/Text","满足他们的需求"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Description","长官，一群截肢者要见您。他们想要在伙房帮忙。</n></n>“我们不想整天坐着，满足于活着就好。我们再也无法干重活了，但是如果我们使用一些简单的木制义肢，我们就能在伙房帮忙并赚取生活费。”"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Displayed name","伙房帮手"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Arc subtitle text","帮助残疾人"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Choices/Ok/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Description","长官，试图改善根治疗法的医生来了。他有一项突破性进展要汇报！</n></n>“这当然是一个不太正统的方法，我博学多闻的同事一定会被我要做的实验吓到……但这确实有效。我预期根治疗法期间的截肢手术能够减半。”</n>他似乎渴望回到工作并尝试新方法。"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Displayed name","截肢率减少"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Arc subtitle text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Choices/OK/Text","及时向我汇报"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Description","长官，昨夜里工人们发生了冲突。其中一些工人想要一部分他们所在机构生产出的资源，以便他们在暴风雪来临之前做好准备。他们打了一架，尽管在冲突中没人受重伤，但是紧张在持续升级。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Displayed name","争夺供给"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Type text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Arc subtitle text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/Give wood/Text","分发{wood}木材"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/Ignore/Description","不满值将增加。希望值将减少。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/Ignore/Text","这座城市是最重要的！"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Disperse] Agressive/Description","可能有人会受伤。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Quest] Gather wood/Description","你有24小时供应 {wood} 木材。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Quest] Gather wood/Text","我们把木材分发给了每一个人"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Description","长官，一群惊恐的人们冲进了储备库，开始掠夺我们的补给！我们把他们成功击退了，但是他们需要木材来取暖以及加固房屋。</n>我们需要{wood}木材分给每一个人。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Displayed name","暴徒冲进储备库"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Type text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Arc subtitle text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/Get out/Description","希望值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/Get out/Text","我不会通融的"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/OK/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/OK/Text","给她2份食物配给"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Description","长官，一个女人前来恳求您。她想多要一些食物配给，但是厨师说她已经拿了她的那一份了。</n></n>“首领，求求您了，”这个女人用颤抖的声音说道，“您手下人的是出于一番好意，但是他们一定是弄错了。我需要两份口粮，一份给自己，另一份是给我病倒的孩子！求求您了！”"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Displayed name","饥肠辘辘的母亲"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Arc subtitle text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Banish/Description","{workersCaught}人将永远离开城市。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Banish/Text","驱逐他们"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Ignore/Description","不满值会急剧增加。厨师会继续偷食物。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Make an example/Description","{workersCaught}人会被处决。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Make an example/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Make an example/Text","对他们杀一儆百"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Oversee operations Faith/Text","要求信仰守护者监督厨师"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Oversee operations Order/Text","设立警卫监督厨师"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Faith/Description","你有3天时间来建信仰守护者。在建成之前，伙房的效率会下降。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Faith/Text","我们需要信仰守护者监督厨师"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Order/Description","你有3天时间来建警卫站。在建成之前，伙房的效率会下降。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Order/Text","我们需要警卫来监督厨师"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Description","长官，我们调查了生食材的使用和伙房的产出之间的不符之处。结果发现是厨师在偷食物！群众们很愤怒。</n></n>我们抓到了{workersCaught}名偷食物的厨师。他们说，他们只是想让自己的家人在暴风雪切断食物供给之前储存些食材。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Displayed name","因食物被盗而引发的暴乱"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Arc subtitle text","暴风雪"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Choices/Dilemma choice/Text","这座城市必须存活下来。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Description","一阵呼啸狂风袭击了这座城市，能量塔在狂风的重压之下隆隆作响。嘎吱作响的窗户后面是一张张惨白的面孔；颤抖的嘴唇吐出的是祈祷的话语。</n></n>寒冷的天气势必严酷。打猎是不可能的了。温室的泥土也会结冰。我们只能用储备库里的东西来制成餐食了。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Displayed name","暴风雪袭击了城市"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Arc subtitle text","暴风雪"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Choices/Dilemma choice/Text","我们必须坚强"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Description","长官，我们的一位工程师冲了进来，他脸色煞白，急着要见您。</n></n>“我计算过新数据了。暴风雪在这几天就会降临。但是……在暴风雪消退之前，温度都会急剧下降！”</n>这样的严寒，什么措施都不会奏效。恐慌开始蔓延，人们失去了所有的希望。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Displayed name","黎明前的黑暗"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Arc subtitle text","绝望的父亲"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Give him some food rations for the journey/Description","将会消耗30份食物配给。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Give him some food rations for the journey/Disabled text","你没有足够的食物配给"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Give him some food rations for the journey/Text","为他提供旅程所需装备"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Ignore him/Text","无视他"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/This is madness, force him to stay/Description","阻止这个人离开城市。</n>希望值会减少。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/This is madness, force him to stay/Text","他也会死的，阻止他"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Description","长官，一个男人来到这儿想见您。他说他的女儿在暴风雪的消息扩散开来之后就出走了。他想要借一副侦察员雪橇，自己出去找她。</n></n>“她是个大姑娘了，但她总是很容易冲动，很容易受惊，”这位父亲解释道。“我必须在永远失去她之前把她找到。我身边剩下的只有她了。”"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Displayed name","出走的孩子"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Arc subtitle text","绝望的父亲"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Description","长官，那个想去寻找他出走女儿的男人悄悄地离开了这座城市。储备库里有20份食物配给也随之消失了。看来，他决定自己动手了。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Displayed name","被盗的食物配给"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Arc subtitle text","绝望的父亲"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Choices/I see/Text","愿他们安息"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Description","长官，这位想要去寻找他出走女儿的男人在你下令以后就把自己锁在了家里。今天，他的邻居发现他在椽子上吊自杀了。他留了一张纸条，说这是他跟孩子团聚的唯一方式。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Displayed name","自杀"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Arc subtitle text","绝望的父亲"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Choices/Thank God!/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Description","长官，可真是奇迹！那个去找他女儿的男人回来了，他还是带着女儿一起回来的！</n></n>他说在离开城市后不久就找到了女儿，但是他们迷路了，不得不等暴风雪过去以后才能找到回去的路。他们俩都精疲力尽还冻伤了，但是都很开心的样子。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Displayed name","奇迹发生"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Arc subtitle text","绝望的父亲"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Choices/I see/Text","这是我的职责"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Description","长官，那名出走的女孩儿回来了！有人发现她就蜷缩在能量塔旁边暖和的地方。她饿坏了，不但精疲力尽而且还冻伤了。</n></n>我们认为她肯定在离开城市后不久就回来了，不过她能活下来仍旧是一个奇迹。现在她在到处找自己的父亲。必须有人告诉她，她的父亲已经死了。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Displayed name","女儿的归来"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Arc subtitle text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Allow them to pray/Description","该工作场所会在今天关闭。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Allow them to pray/Text","让他们祷告"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Force them to work/Description","希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Force them to work/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Force them to work/Text","强迫他们工作"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Description","长官，{workplace} 的员工们今天拒绝工作。他们想把上班时间都用来做祈祷。</n></n>“长官，我们像疯子一样工作，但是我们能做的准备只有这么多了。让我们面对它吧，面对世界末日。不管发生什么，我们都能通过祷告找到解脱的希望。”"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Displayed name","在工作时祷告"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Type text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Arc subtitle text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Exile/Description","12人将永远离开城市。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Exile/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Exile/Text","驱逐他们"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Send them home/Description","他们会被送去醒酒，但是他们叫嚣着末日将至会影响希望值和不满值。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Send them home/Disabled text","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Send them home/Text","送他们回家"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Description","长官，十几个喝醉了酒的人走上了街头。他们追逐着女人，大喊着要在暴风雪埋葬所有人之前找点乐子。我们应该如何处置他们？"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Displayed name","叫嚣着末日将至的酒鬼"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Type text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Arc subtitle text","暴风雪"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Choices/I see/Text","愿他们安息"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Description","长官，住在那栋房子里的一家人……他们都死了。有人发现他们都躺在一张床上，孩子蜷缩在父母中间，身上盖了他们所有的衣服。</n></n>狂风摧毁了他们的房子，所有的出口不是被冻住了，就是被雪堵住了。显然，根本没人听到他们的哭喊声，以及在呼啸的风中砰砰的敲门声。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Displayed name","被冻僵的家庭"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Arc subtitle text","暴风雪"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Choices/I see/Text","愿他们安息"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Description","长官，住在这栋房子里的一家人……他们都死了。人们在衣柜后面的床下发现他们的。他们在狭窄的床底蜷缩成一团，紧紧挨在一起，有些身体部分裸露在外。他们都是冻死的。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Displayed name","被冻僵的家庭"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Arc subtitle text","应急班次"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Faith keepers/Description","不满值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Faith keepers/Disabled text","需要激活的信仰守护队。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Faith keepers/Text","出动信仰守护者来鼓励他们"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Guardpost/Description","不满值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Guardpost/Disabled text","需要一个激活的警卫站。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Guardpost/Text","强迫他们更加努力工作"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Let it be/Description","这一工作场所的应急班次工作效率为50%。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Let it be/Text","随他们去吧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Description","长官，你下令留在应急班次岗位上的另一班人们工作效率很低。</n></n>在辛苦工作了好几个小时之后，他们已经变得冷漠起来。他们认为，不管我们如何充分准备，都不可能在这场暴风雪中幸存下来。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Displayed name","无动于衷"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Arc subtitle text","应急班次"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Choices/Thank you/Text","谢谢"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Description","长官，你下令要留在应急班次岗位上的人们毫无怨言地就回到工作岗位上了。</n></n>“我们知道暴风雪就要来了，所以我们得加班。如果我们想在这场要人命的严寒下活下去，那么我们就要一起工作、一起努力。”"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Displayed name","精神高涨"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Arc subtitle text","煤矿危机"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/Send guards/Disabled text","需要激活的警卫站或信仰守护者基地。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/Send guards/Text","派我们的人去追小偷"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/We WILL make it!/Description","不满值将增加。希望值将减少。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/We WILL make it!/Text","我们无论如何都要完成"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Description","长官，有人从储备库里偷了{amount}|Coal| 。看起来不是所有的人都相信我们可以保证煤炭持续供应。有时候，利己主义，或者仅仅是恐惧就足以动摇人们……"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Displayed name","盗窃煤炭"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Arc subtitle text","煤矿危机"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/Q: Coal thumpers/Description","你有3天时间来建造2台采煤机和6座收集站。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/Q: Coal thumpers/Text","我们会建采煤机"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/We'll make it/Description","不满值将微微增加。希望值将微微降低。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/We'll make it/Text","我们无论如何都要完成"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Description","长官，我们的煤矿产出量太低了，人们因而害怕会在暴风雪中冻死。</n></n>我们最好做点什么。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Displayed name","对煤炭短缺的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Arc subtitle text","煤矿危机"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Choices/Work only upper deposits/Text","及时通报我"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Description","长官，我们的一名工程师想跟您谈谈。他很关心严寒对我们煤矿所造成的威胁。</n></n>“我们在尽力提高煤矿的温度，但是我们输进通风井里的空气实在太冷了，液压支架开始结冰了。我们一开挖，矿道就会开始坍塌的。”"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Displayed name","有崩塌危险"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Arc subtitle text","煤矿危机"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Heat the lower deposits/Description","将会往每一个矿井派遣10名志愿者。其中一些人可能会死。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Heat the lower deposits/Text","派遣志愿者"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Work only upper deposits/Description","所有类型煤矿的产量都会减少80%。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Work only upper deposits/Text","放弃下层"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Description","长官，因为天气太冷了，煤矿里的液压支架塌了。要是矿道塌了，那么下层就会与外界隔绝。</n></n>我们要么就放弃他们，要么就派遣志愿者前去替换支架……但是这任务危险系数太高了。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Displayed name","煤矿结冰了！"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Arc subtitle text","煤矿危机"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Choices/They shall be honored/Text","他们会被人们铭记的"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Description","长官，志愿者们成功替换了我们煤矿下层重要的支架。煤炭供应现在暂时安全了。</n></n>但是我们付出了高昂的代价：有{killedInCoalMinesCrisis} 人为了给我们留下生机而付出了生命。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Displayed name","煤矿可以运转了"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Arc subtitle text","煤矿危机"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/Ignore/Description","所有类型煤矿的产量都会减少{count}%。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/Ignore/Text","放弃下层"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/More people/Description","将会往每一个矿井派遣5名志愿者。其中一些人可能会死。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/More people/Text","派遣更多的人力"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Description","长官，我们派遣到煤矿去的志愿者人数还是不够……那儿塌方了！</n></n>我们要么派遣更多的人手去那里挖开矿道，替换其余的支架，不然我们派遣的第一小队就白白牺牲了。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Displayed name","需要更多人手！"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Arc subtitle text","煤矿危机"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Choices/They shall be honored/Text","他们会被人们铭记的……"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Description","长官，我们之中有一群人无视了您的命令，无论如何都要去打开矿道。他们没有一个人活着回来，但他们却成功替换了其余的支架。煤矿现在安全了。</n></n>他们留下了纸条：“我们的死是不会白费的。我们会让煤矿持续运转。您会看到这座城市是如何在暴风雪中屹立的。”</n>总共有{killedInCoalMinesCrisis} 人为保证煤矿的运转献出了生命。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Displayed name","最后的牺牲"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Arc subtitle text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Choices/Let them go home/Text","我们必须坚强"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Description","长官，大部分人都放弃了自己的工作岗位，回家去陪自己的家人了。只有医疗机构还在运转。</n></n>整座城市屏住了呼吸，静静等待着未知灾难的到来。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Displayed name","停止工作"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Arc subtitle text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Let them go home/Description","该机构今天不会工作。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Let them go home/Text","让他们待在家里"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Make them work/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Make them work/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Make them work/Text","强迫他们工作"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Description","长官，有更多的人放弃了自己的工作岗位。他们都非常恐慌，有很多人不相信我们能在暴风雪中幸存下来。这次整个{workplace}的员工都罢工了。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Displayed name","恐慌在蔓延"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Arc subtitle text","对暴风雪的恐惧"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Let them go home/Description","该机构今天不会工作。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Let them go home/Text","让他们待在家里"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Make them work/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Make them work/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Make them work/Text","强迫他们工作"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Description","长官，一群{workplace} 的员工今天拒绝工作。他们说想在最后的日子里与家人一起度过。我们该怎么办？"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Displayed name","人们罢工"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Choices/I see/Text","我尽力了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Description","信仰守护者护送你到刑场，经过聚集在能量塔周围的人群面前。有人宣读了对你的处决。“你犯了背叛信仰的种种罪行，被判死刑。”人群陷入沉默。</n>“你有遗言吗？”"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Displayed name","暴君之死"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Type text","动荡"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Choices/I see/Text","我尽力了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Description","一队警卫护送你到刑场，经过聚集在能量塔周围的人群面前。有人宣读了对你的处决。“你犯了背叛我市和人民的种种罪行，被判死刑。”人群陷入沉默。</n>“你有遗言吗？”"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Displayed name","暴君之死"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Type text","动荡"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Choices/Ignore/Text","我尽力了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Description","一群残忍之人将你拖到能量塔下。人群爆发出怒吼。“吊死这个混蛋！”，“把他丢进能量塔！”</n></n>你被草草审判，由于你的努力，你免于死刑。但被判驱逐出这座城市。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Displayed name","您被废黜了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Type text","动荡"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Arc subtitle text","最后的警告"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Hold on/Description","你将有2天时间降低不满值"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Hold on/Text","我们必须再多撑几天"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards again/Disabled text","警卫抗命"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards again/Text","派遣警卫使他们镇定下来"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards/Text","派遣警卫使他们镇定下来"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers again/Disabled text","信仰守护者违背您的命令"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers again/Text","出动信仰守护者使他们镇定下来"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers/Disabled text","需要信仰守护队"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers/Text","出动信仰守护者使他们镇定下来"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Description","长官，人们对您的统治极度不满！叛乱随时都可能爆发。我们该怎么办呢？"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Displayed name","人民暴怒"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Choices/I see/Text","结束了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Description","最后一个能动的成年市民也离世了。几个截肢者同你对峙。他们表情冷峻。</n></n>“我们受够你了。你理应被驱逐，但是在我们弄清如何管理这座城市的时候，你能在矿场中帮帮忙。我们当然能比你做的更出色。”"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Displayed name","没有可工作的人"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Choices/I see/Text","结束了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Description","在最后一个成年人死去后，所有的儿童围在你的身边。</n></n>“我们的父母都是你害死的！我们不要你再管理事务了。”年纪最大的孩子们手持武器对着你。“我们不想你出现在我们的城市里。”"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Displayed name","这些孩子只能靠自己了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Choices/I see/Text","结束了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Description","冰雪覆盖着那座死城，它不再由能量塔的热量保护。数月之后，雪堆越来越厚，直到把整个窟窿填满，冰冻的地球表面再也找不到城市的身影。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Displayed name","人都死了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Choices/I see/Text","结束了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Description","没有了能量塔供应的热量和蒸汽，城市的基础设施很快就瘫痪了。人们挣扎了一阵子，但是很快他们就用光了一切能够燃烧取暖的东西。他们一个接着一个，都被冻死了。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Displayed name","能量塔已爆炸"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Choices/I see/Text","我尽力了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Description","一群残忍之人护送你到能量塔下。等待的人群一片寂静。人们在你经过的时候观察你，他们面无表情，如同看着雪花一般。</n></n>你被草草审判，由于你的努力，你免于死刑。但被判驱逐出这座城市。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Displayed name","|old|您被废黜了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: Low hope suicide/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: Low hope suicide/Description","长官，有人自杀了。什么话都没留下。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: Low hope suicide/Displayed name","自杀"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Arc subtitle text","最后的警告"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Hold on/Description","你将有2天时间提高希望值。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Hold on/Text","我们必须再多撑几天"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards again/Disabled text","警卫抗命"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards again/Text","派遣警卫镇压他们..."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards/Text","派遣警卫镇压他们..."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers again/Disabled text","信仰守护者违背您的命令"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers again/Text","要求信仰守护者镇压他们"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers/Disabled text","需要信仰守护队"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers/Text","要求信仰守护者镇压他们"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Description","长官，大家正公开讨论推翻您的统治。他们失去希望，看不到我们城市的未来，还归咎于您。</n>我们该怎么办呢？"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Displayed name","人民感到绝望"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Choices/I see/Text","我尽力了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Description","所有市民都死了。我很伤心。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Displayed name","死去的人们"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Choices/I see/Text","我们失败了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Description","首领，我们的种子、芽孢和幼苗都没了。我们本来可以更好地保护它们的。</n>我们怎么能辜负肩上的嘱托？</n></n>现在地球再无重生之日了。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Displayed name","所有的种子库都结冰了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Choices/OK/Text","我们已经尽力了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Description","暴风雪席卷城市的时候，我们的人都害怕得瑟瑟发抖。机器人倒是不以为然，但身为人类的我们没有足够的补给撑过这场暴风雪。我们现在还活着，不过也离死神不远了。</n></n>我们无法想象这地狱般的冬天对于我们自己……或是其他人有多难熬。我们没给新曼彻斯特送去补给品，没有补给品他们肯定无法度过寒冬。我们都会白白死去。</n></n>不过现在都不重要了。找到这本日志的人——愿上帝保佑你，同时请原谅我们。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Displayed name","我们都会白白死去"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Choices/OK/Text","我们尽力了"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Description","暴风雪席卷城市的时候，我们的人都紧紧依偎在一起。恐惧与绝望在他们心间蔓延。由于缺乏抵御暴风雪的资源，我们未能建一座自动化城市。作为人类最后希望的我们以及种子库都在劫难逃。"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Displayed name","我们失败了"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Arc subtitle text","晚间祈祷"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Choices/Leave/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Description","长官，我们今天下午会举办一场夜间祈祷。许多人都在这儿。他们在祈祷，但是也在说笑。我好久都没有在我们城市看到这么振奋人心的的事了。</n></n>这确实把社区团结在一起了。"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Displayed name","因信仰团结一致"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Arc subtitle text","信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Keepers/Description","希望值将增加</n>挨饿之人将被喂饱"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Keepers/Text","信仰守护者正确的观念"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Stockpile/Description","将在储备库加入100食物配给</n>希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Stockpile/Text","加入储备库"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Description","长官，信仰守护者发现有人非法储备食物。所窃食物数量庞大，因此他们计划将其分给有需要之人。但是可能你会想要用作他途？"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Displayed name","为饥饿之人准备的食物"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Arc subtitle text","信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Kepers/Description","不满值将微微减少"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Kepers/Text","他们在做本职工作"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Reprimend/Description","希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Reprimend/Text","谴责信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Description","长官，有个人今天没来上班。我们在他家中找到了他。有人把他锁在家里并在门上用粉笔写着“死基佬”。</n></n>“是信仰守护者干的！他们锁了门并告诉我不会让我出去，除非我改变自己，”他说。“我不知道他们为什么这么做，我对任何人都没有威胁。”"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Displayed name","关起来"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Arc subtitle text","信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Dunno/Description","不满值将微微减少"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Dunno/Text","他们为城市服务"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Keepers/Description","希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Keepers/Text","信仰保护者保护所有人"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/[Disperse] Agressive/Description","希望值将降低</n>不满将减少"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Description","首领，有麻烦了。人们在街上争论信仰守护者的作用。他们还没开始动手，但是事态紧张。</n></n>“他们的存在是为了让我们保持在正义的道路之上，保护我们！若你对此表示怀疑，我会怀疑你的信仰！”有人吼道。“保护我们，还是首领？首领利用他们阻止我们抗议。”您要怎么解决这件事？"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Displayed name","服务与保护"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Arc subtitle text","移动厨房"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Choices/I'M GLAD TO HEAR IT/Description","希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Choices/I'M GLAD TO HEAR IT/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Description","长官，大家都很感激我们建立了移动厨房机制。他们派了代表团来感谢您。</n></n>“我们已经感谢过运营厨房的弟兄们，并将为他们祈祷。在这个冰封的不毛之地，任何可以使人温暖的事都是救星。”"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Displayed name","这会温暖灵魂"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Arc subtitle text","治疗室"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Choices/Carry on/Text","愿他安息"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Description","长官，治疗室的一位垂死之人给您写了一封信。</n></n>“我会在适当的时候好好死去，不受疾病或寒冷的痛楚。我将在平静中死去，知道我们的城市会被好好照料。你知道，比起食物和住所，人们需要滋养灵魂。</n>谢谢您所做的一切。”"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Displayed name","明智之人"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Arc subtitle text","祈祷室"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Choices/Carry on/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Description","长官，大家开始去教堂了。人还不多，但是这可能是一个特别的开端。似乎他们真的需要一个合适的地方做礼拜。"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Displayed name","信仰复兴"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Arc subtitle text","真理守护者"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Ignore/Description","希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Ignore/Text","放了他——我的话即是真理"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Law/Description","这个人将受伤</n>不满值将减少"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Law/Text","教训他——我们必须维护真理"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Description","首领，一群信徒来了。他们带来一个人，昨晚，您的指示传给信徒之后，他胆敢质疑你。他们绝对相信首领之言！</n>我们该如何处置他？"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Displayed name","怀疑者"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Arc subtitle text","真理守护者"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Choices/Ignore/Text","我不知道"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Choices/Law/Description","不满值将微微减少"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Choices/Law/Text","牧师是对的"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Description","长官，一名男子跳进了能量塔中。他妻子来了——她说她在寻求解答，试图使这件事合乎情理。</n></n>“首领，他是个安静的人。从来不说您的坏话。但现在有人说他这么做是为了抗议您的……宗教改革。牧师说他是想要证明对您的忠诚。我不知道该相信什么。他为什么要这么做？您是真理守护者……您应该知道答案。”"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Displayed name","无声的抗议"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Arc subtitle text","真理守护者"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Ignore/Description","使用首领之声效果将减少50%</n>希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Ignore/Text","我也会犯错"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Law/Description","信仰守护者将赶走人群</n>可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Law/Text","在这座城市，我说的就是法律"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Description","长官，大家打起来了！一群信徒聚集在街上讨论新法，很快就开始互殴了。</n></n>“我们首领是真理之声！你们怎能对此表示怀疑？！”一名愤怒的妇女大喊道。一名魁梧的工人严肃地回答，“他是我们的领导，但是他就是个凡人，跟其他人一样，他也会犯错。我们的信仰无须先知。”我们该怎么处理呢？"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Displayed name","首领之声"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Arc subtitle text","公开忏悔"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Carry on/Description","不满值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Carry on/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Ignore/Description","不满值将微微减少</n>他可能会受伤"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Ignore/Text","我相信大家"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Description","长官，一群人把一位老人从家里拖了出来。他们想要强迫他进行公开忏悔。</n></n>“忏悔吧，你这个老家伙！”有人叫嚣着。“也许这样就能让你闭嘴了！”这个人以说话刻薄知名，但是绝对恭敬忠诚。"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Displayed name","性情乖戾的老人"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Arc subtitle text","公开忏悔"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Choices/Carry on/Description","伦敦帮人数将减少</n>希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Choices/Carry on/Text","这些人必须忏悔"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Choices/Ignore/Text","无视这个人"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Description","长官，有个人交给我们一长串人名清单，题为“伦敦帮、异教徒、同性恋、骗子、娼妓和其他违法犯罪者名册”。他以灵魂起誓，所有信息确切，他只是想让这些人忏悔并看清真相。"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Displayed name","忏悔列表"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Arc subtitle text","公开忏悔"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Choices/Carry on/Description","不满值将减少</n>希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Choices/Carry on/Text","这些人必须忏悔"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Choices/Ignore/Text","无视这个人"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Description","长官，有个人交给我们一长串人名清单，题为“伦敦帮、异教徒、同性恋、骗子、娼妓和其他违法犯罪者名册”。他以灵魂起誓，所有信息确切，他只是想让这些人忏悔并看清真相。"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Displayed name","忏悔列表"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Arc subtitle text","公开忏悔"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Carry on/Description","不满值将减少"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Carry on/Text","我能分辨对错"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Ignore/Description","希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Ignore/Text","我会考虑他们所说的话"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Description","长官，一群传道士想要跟您谈谈您签署的公共忏悔法。他们觉得这太过分了。</n></n>“我们都觉得忏悔是个选择，而非责任。您不能强迫群众接受真理。真理应该自由在人们心中滋长。”"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Displayed name","是选择还是职责？"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Arc subtitle text","公正谴责"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Forgive/Description","希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Forgive/Text","走吧，别再这么干了"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Punish/Description","她母亲将接受惩罚</n>不满值将微微减少"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Punish/Text","这个孩子一定在撒谎"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Description","长官，一名少女请求跟您对话。她正哭喊重复着她妈妈是无辜的。</n></n>“我说谎了！我对牧师撒谎了。对不起……我告诉他，我妈妈说您是个蠢蛋，一定会受到地狱之焚，但我只是生妈妈的气了。一切都是我编造的。求求你不要惩罚她！”"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Displayed name","说谎的孩子"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Arc subtitle text","公正谴责"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Punish/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Punish/Text","支持牧师"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Woman/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Woman/Text","支持这名妇女"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Description","长官，一名女子要见您。她声称有证据起诉一位牧师。我们的人轮番指控她是异教徒。</n></n>“长官，您是我唯一的希望！”女子哭喊着。“我之前来告发这个卑鄙小人的时候，他的同事把我赶了出去。他在伪造证词报复那些令他恼怒的人”</n>“她撒谎！”牧师大喊。“她是一名异教徒，所有异教徒都是骗子！”"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Displayed name","被控告的牧师"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Arc subtitle text","神龛"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Choices/Carry on/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Description","长官，人们开始在神龛留下个人护身符，念珠和手写祷告文，作为还愿祭品。似乎这样可以帮助他们在艰难时期振作起来。"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Displayed name","希望的气息"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Arc subtitle text","圣殿"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ignore/Description","不满值将微微增加。希望值将微微降低。"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ignore/Text","我不会改变任何东西"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ok/Description","酒馆营业时间将缩短2小时——其影响力将下降20%。希望值将增加。"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ok/Text","那似乎很合理"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Description","长官，一名牧师带着追随者来到这里。他们要求您缩短酒馆开业时间。他们主张酒馆带来的愉悦是思想和灵魂的毒药。"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Displayed name","信徒的请求"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Arc subtitle text","圣殿"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Choices/Ignore/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Description","长官，有人在圣殿悄悄哭泣。我们靠近他询问是否需要帮助。他告诉我们他想见你。</n></n>“长官，我的妻女都在伦敦，我觉得我的信仰很久前就不复存在了。在求生中挣扎，我看不到新生活的任何目标。但是今天，我进入圣殿的时候，我看到了我们的未来。现在我准备好面对它了。”"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Displayed name","心境改变"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Arc subtitle text","新信仰"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Choices/Prosecute people who did it/Disabled text","信仰守护者拒绝惩罚做了对的事的人"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Choices/Prosecute people who did it/Text","派遣信仰守护者惩罚他们"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Choices/They did well/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Description","长官，您最忠诚的信徒将一个女人打了。一位传道者在布道时谴责她的行为，对所有人说她是个荡妇，她的身体不是用来生儿育女，而是为了享受淫乐。她否认了所有指控，但人们不相信她。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Displayed name","打上荡妇的烙印"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Arc subtitle text","新的信仰"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/50 lashesh for him/Description","将使用公开忏悔。</n>不满值会微微下降。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/50 lashesh for him/Text","让他忏悔"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Execute him/Description","这个人会死。</n>不满值会下降。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Execute him/Text","处决他"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Let him be/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Let him be/Text","随他去吧，他醉了"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Description","首领，我们的一个信仰守护者喝醉了，被人听到他在咒骂。这种行为对我们的子民有负面影响。您得惩罚他。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Displayed name","骂骂咧咧的醉汉"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Arc subtitle text","正统之人"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Choices/OK/Text","监视他"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Description","长官，有谣言说有位传道士胆敢公开质疑您的愿景。</n></n>据告密者称，他已经吸引了数名追随者，他们不断重复，“我们是神之子。首领将自己凌驾于别人之上是不对的。”这样的言辞会威胁我们的团结。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Displayed name","古老信仰捍卫者"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Arc subtitle text","正统之人"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Leave him be/Description","这名传道士可能会被杀"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Leave him be/Text","我相信大家"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Send the guards/Description","可能会有人受伤</n>不满值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Send the guards/Text","派遣信仰守护者维护和平"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Description","长官，老是制造麻烦的那个传道士正在街道上演讲！愤怒的人群正在集结，但是他的追随者也在现场，随时准备保护他。</n></n>他不断回到同一句宣告：“所谓‘新信仰’只是暴政的伪装。崇拜首领就等同背弃上帝！”我们的人是不会对这种侮辱一笑而过的。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Displayed name","街头动乱"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Arc subtitle text","正统之人"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Leave/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Leave/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Prosecute/Description","将使用公开忏悔</n>可能有人受伤"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Prosecute/Text","给他们忏悔的机会"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Description","信仰守护者已经赶走了聚集的人群并且逮捕了那名传道士和他的追随者。我们该如何处置这些坏蛋呢？"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Displayed name","信仰之敌被捕"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Arc subtitle text","正统之人"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Description","首领，一群忠诚之人与那名传道士及其追随者发生了冲突，并将许多人暴打了一顿。被重击打晕之后，他们的领导被移交至信仰守护者。</n></n>在他身上找到一封给您的信件：“长官，我相信你采取了所有必要的措施。但是不要为了拯救我们的性命而玷污我们的灵魂。我们要的是领导人，而不是管家。好好领悟并回到上帝怀抱吧。”"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Displayed name","忠诚信徒的凯旋"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Arc subtitle text","正统之人"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Choices/Carry on/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Description","信仰守护者报告说传道士在他们的监护下去世了，抛下了他的追随者，那些人已经看到自己的错误了。</n></n>我们给了他机会回到真正信仰的怀抱，但是他食古不化。“我的死亡是拯救你们所有人的一个小小的代价，”他说。“让我的牺牲为你们向上帝敞开心扉吧。”"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Displayed name","不知悔改的傻瓜"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Arc subtitle text","正统之人"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Choices/Carry on/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Description","长官，有人杀死了你下令释放的传道士——他的头颅被撬棍打凹了。他的追随者们无比恐惧，很快宣布不再追随他。</n></n>我们在他的尸体上找到一封给您的信：“长官，我相信你采取了所有必要的措施。但是不要为了拯救我们的性命而玷污我们的灵魂。我们要的是领导人，而不是管家。好好领悟并回到上帝怀抱吧。”"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Displayed name","信仰之敌已死"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Arc subtitle text","正统之人"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Choices/Carry on/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Description","长官！有人在那名传道士恢复知觉之前，用枕头把他闷死了。没人看到，也没人听到任何动静。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Displayed name","传道士死亡"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Arc subtitle text","新的信仰"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Branded/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Branded/Text","放过那一家"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Burning Faith/Description","不满值将减少。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Burning Faith/Text","拿走他们的遗物"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Description","长官，一群年轻人在一间房子周围聚集了。他们说住在那里的一家携带旧信仰之物。为了净化城市，他们想把那一家除掉。</n></n>那一家解释道，那些是大灾之前留下来的无价遗物。他们想把东西保留下来。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Displayed name","新的开始"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Arc subtitle text","新的信仰"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/No/Disabled text","信仰守护者拒绝了，他们任务信仰之敌必须打上烙印区别开来"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/No/Text","派遣信仰守护者进行清除"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/Yes/Description","不满值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/Yes/Text","选择过去你就必须付出代价"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Description","长官，您下令允许留下旧信仰遗物的那一家中的一个人想要和您对话。他说，起先确实没人管他们了，但后来他们的门被画了一个红色叉叉。</n></n>现在在街上都没人和他们打招呼了，排队也被插队，孩子昔日的好友也避开他们。他请求您采取措施。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Displayed name","已打上"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Arc subtitle text","新的信仰"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/No/Description","不满值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/No/Text","我们得重新开始"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/Yes/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/Yes/Text","派遣信仰守护者停止这些行为"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Description","长官，托您的福，我们的人一家家地收集旧信仰之物并销毁。这是一个新开始！</n></n>能量塔前有一个书籍燃起的大篝火。旁边，人们狂热地踩踏着那些陶瓷塑像。一些女人远远地站着那里，她们在哭泣。"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Displayed name","烧毁信仰"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Arc subtitle text","新的信仰"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Choices/Ok/Text","非做不可"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Description","黎明破晓，街道寂静。你宣布，你的法律就是上帝的旨意，把那些反对你的人都打上异教徒的烙印。对城市团结或新信仰有威胁的人都已经被处理掉了。</n></n>{dead}名市民死了。其他人也放弃发表看法。</n>希望再也不是问题了。再也没人会考虑这些概念了。"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Displayed name","巨变之夜"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Arc subtitle text","公正谴责"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Choices/Prosecute people who did it/Description","不满值将降低。"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Choices/Prosecute people who did it/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Description","首领，有人跟我们说，他的邻居正打算进行一场抗议。我们的人会看情况行事的。"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Displayed name","来自信徒的消息"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Arc subtitle text","公正谴责"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Choices/Prosecute people who did it/Description","一些伦敦帮之人会被说服并选择留下"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Choices/Prosecute people who did it/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Description","首领，有个女人给我们消息说她知道一些伦敦帮的聚集之处。我们会根据了解到的消息采取行动。"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Displayed name","来自信徒的消息"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Arc subtitle text","公正谴责"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Choices/Prosecute people who did it/Description","一些资源补给会恢复。"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Choices/Prosecute people who did it/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Description","首领，据某个女人消息称，她听到她的邻居打算囤积食物和其他补给。我们会看情况行事的。"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Displayed name","来自信徒的消息"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Arc subtitle text","新的信仰"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/NO/Description","不会签署通过新信仰之法。"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/NO/Text","别做轻率的决定"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/YES/Description","将签署通过新信仰之法。</n>有人会死。"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/YES/Disabled text","你需要信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/YES/Text","派遣信仰守护者——我会签署法律"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Description","长官，人们在街头暴动，要求您马上停止您所做的一切。他们说，这不代表我们的信仰，而您为了控制我们，正在摧毁所有美好纯粹的一切。他们大喊着说一切都很疯狂，您是一个篡位者，而非真正的管理者。</n></n>大约有四分之一的人决定反抗。其他的人则保持沉默……"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Displayed name","将会有所伤亡"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Arc subtitle text","迷失的考察队"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Escort survivors to the city/Default outcome text","侦察员与幸存者 ({survivors}) 一同前往城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Description","我们在暴风雪中出现，进入了营地。一群人激动地欢迎我们：“谢天谢地，终于有人找到了我们！我们徘徊了好几天，最后实在走不动了。我们都觉得自己会饿死。”大人孩子都围绕着我们，收拾好行李准备离开。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Displayed name","欢乐的重聚"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Arc subtitle text","失事地点"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Description","考察队的残骸中有大量贵重物资。损毁车辆背后的雪地上，散落着一些木箱，我们在其中找到了尸体。他们纠缠在一起冻僵了，仿佛在生命的最后时光试图找到一丝温暖。我们无能为力，甚至都不能埋葬他们。</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Displayed name","被遗忘者的命运"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Arc subtitle text","临时落脚点"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Choices/Take resources/Default outcome text","我们已获得：{baseResources}。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Description","村落中央耸立着笔直的巨石。有人在其粗糙的表面镌刻了一句话：“愿主宽恕那些视社会进步重于人命的天才，因为我们没有这种觉悟。特斯拉城流亡者。”</n></n>我们不会碰这座纪念碑，不过我们决定拆除小屋以获取木材。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Displayed name","记忆中的不公"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Arc subtitle text","美国人营地"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Choices/Take resources/Default outcome text","我们已获得：{baseResources}。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Description","美国人营地供给良好，除了食物应有尽有。搜索帐篷，我们发现了更多饥肠辘辘的人。他们大都面目模糊，精致的义肢上印着生产公司名：“特斯拉制造公司”。我们只好埋葬好他们并拿走他们的装备。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Displayed name","饿死的美国人"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Arc subtitle text","无畏战舰登陆"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Choices/Take resources/Default outcome text","我们已收集：{baseResources}。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Description","我们发现一片船体板固定在巨石之上。镌刻着下述文字：“公元1886年，一支美国考察队登上了美国军舰赫菲斯托斯号，这艘军舰于此登陆，寻找全球冰川避难所。</n></n>愿主保护我们同胞的灵魂，他们登上姐妹战舰美国军舰普罗米修斯号却在路上丧生。”"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Displayed name","南方之光"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Arc subtitle text","坚固的庇护所"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Choices/Take resources/Default outcome text","我们已获得：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Description","庇护所内部很舒适，设备齐全，备有应急物资。沉重的圆门旁贴了张通知：“致所有科学家：如您使用了任何物资，记得回城时告知军需官。”这意味着还有另外一座城市存在！</n></n>小径旁的指示牌指向两个方向：“伦敦： 1,934英里，冬日之家：27英里”。</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Displayed name","小径通往另一座城市！"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Arc subtitle text","冬日之家"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We are on our own/Default outcome text","我们把这糟糕的消息传回了我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We are on our own/Text","只能靠自己了"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We know/Default outcome text","我们把这糟糕的消息传回了我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We know/Text","愿他们安息"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Description","这座废城的街道上满是尸体。城市编年史描述了食物短缺和市民们与日俱增的绝望，以及由此导致的争吵、暴动和混乱。随后由于资源不断减少，争斗爆发，最终饥饿问题随之而来……最后一条记录写着：“愿上帝宽恕我们，我们开始吃尸体了。真是令人绝望。”"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Displayed name","冬日之家陨落"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Arc subtitle text","气象站"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Description","我们发现了科学家们的笔记。他们预测严寒会更加严峻。更棘手的是观察报告几个月前突然终止。食品室里没有午餐肉，甚至连面包屑都没有。很明显他们永远搬走了。</n></n>从气象站顶端可以看到冬日之家。</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Displayed name","可怕的预测"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Arc subtitle text","淡水温泉"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Description","我们在淡水泉附近遇到了一些冬日之家的难民。他们看上去可怜兮兮的，似乎对自己城市的命运无动于衷。当被问及拿什么充饥时，他们把头别开，闪烁其词地咕哝着吃地衣之类的话。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Displayed name","在堕落中苟延残喘"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Arc subtitle text","孩子们的藏身之所"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Arc subtitle","孩子们的藏身之所"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Default outcome text","我们将孩子们({survivors})排成一列，向着城市出发。他们安静坚毅地走着，像个小大人，最小的孩子紧紧抓着手中的玩具。这注定是趟漫长的旅途。请准备好足够的暖床迎接他们的到来。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Default outcome title","我们照料了孩子"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Description","侦察员会前往我们城市并将孩子们快速安全地带回去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Text","护送孩子们到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Arc subtitle","孩子们的藏身之所"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Default outcome text","按照您的命令，我们离开了孩子们({survivors})。最大的孩子开始恐慌地寻找我们，然后所有人沿着我们的足迹拼命奔跑，惊恐地大声叫喊：“等等！别丢下我们！”过了好一会儿，他们的哭喊声才消失在远方。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Default outcome title","我们将孩子们留在了身后"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Description","由于不知道如何前往我们的城市，孩子们({survivors})将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Text","让孩子们听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Arc subtitle","孩子们的藏身之所"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Default outcome text","按照您的命令，我们给了孩子们({survivors})一张地图并为他们指明了正确的方向。他们一脸疑惑地看着我们，最小的孩子开始哭泣。他们别无选择，只好排成歪歪扭扭的长队，出发前往城市。他们一共有几十人，但是我们觉得您不用准备那么多床铺。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Default outcome title","孩子们前往城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Description","孩子们将不得不自行步行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Text","送孩子们到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Description","我们与藏着的孩子聊了一下。他们说，有天夜晚每，老师和猎人把他们带离冬日之家，进行“秘密探险”。老师告诉他们要在那里待上一段时间。食物不足之时，他们的监护人回去寻找食物，却没有归来。</n></n>似乎这些孩子们在城市的一切一片狼藉之前就被撤离了。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Displayed name","小小幸存者"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Arc subtitle text","冰廊"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Choices/Nothing to do here/Default outcome text","我们继续探险。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Choices/Nothing to do here/Description","这儿没什么可做的。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Choices/Nothing to do here/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Description","厚实的冰块被美国无畏战舰（美国军舰赫菲斯托斯号）压碎并扫到一旁，这让我们惊叹不已。不过我们很快就能明白它是怎么做到的了——我们能够看到远处它的姐妹战舰（美国军舰普罗米修斯号）的巨大剪影。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Displayed name","工程学的胜利"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Arc subtitle text","阴暗之穴"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Arc subtitle","阴暗之穴"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Default outcome text","我们离开了洞穴。来自其中的可怕哭喊渐渐消失。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Default outcome title","我们离开了"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Description","熊群将杀死幸存者。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Text","别招惹熊群"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Arc subtitle","阴暗之穴"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Description","洞穴里的人将会活下来。如果他们活着，侦察员便会护送他们前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Effect text","{survivors}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Failure/Text","我们的侦察员攻击熊群时，洞穴里的人({survivors})也一同加入了搏斗，最终一起赶跑了熊群。不幸的是，侦察员伤重身亡。被救下的人根据侦察员的地图出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Failure/Title","我们必须帮助幸存者"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Success/Text","我们的侦察员攻击熊群时，洞穴里的人({survivors})也一同加入了搏斗，最终一起赶跑了熊群。接着他们便都出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Success/Title","我们必须帮助幸存者"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Text","冒险攻击熊群"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Description","我们可以听到上方的洞穴中传来可怕的尖叫声。当我们走近时，几只北极熊向我们逼近，堵住了入口。有人被困在里面，野兽把他们一个一个挑走，然后饱餐一顿！</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Displayed name","被野兽围困"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Arc subtitle text","天文台"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Description","我们没遇到天文学家，倒是遇到了一些迷路的民众。他们解释说来这里寻求帮助，却发现大家都死了。</n></n>天文学家继续观测，直到饿死。到底是什么东西这么重要让他们甘愿献出性命呢？我们在他们的日志中找到了答案：南部火山大气污染并非失去阳光的唯一原因。太阳正在变暗！"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Displayed name","太阳正在变暗！"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Arc subtitle text","大型车队"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Description","车队中的工人说他们正前往冬日之家。“我们应该跟随着灯塔的信号前行，但是我们找不到信号了，”他们说。“我们试图以搜寻的方式找到信号，燃料却耗尽了。”</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Displayed name","他们寻找冬日之家"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Arc subtitle text","煤矿"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Arc subtitle","煤矿"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome text","我们已经拆卸了机械并且总共抢救了{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome title","我们拆卸了所有东西"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Description","我们将获得大量资源。我们将再也无法重启这个矿藏。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Effect text","{bothResources}|_4||#color=FFCD00||ExpeditionOutpost||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Text","拆卸机器获取资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Arc subtitle","煤矿"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome text","我们收集了{baseResources}。我们保持采矿机器完好无损以便稍后重启矿藏。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome title","我们没有拆卸机器"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Description","只收集在地点发现的资源。我们可以稍后重启矿藏。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Text","只取储存的煤炭"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Description","这个煤矿直到最近才停止运作。机器虽然现在没有在运转，但似乎没有什么故障。或许这个煤矿只是用尽了提取配额或者装满了装卸舱。</n></n>如果我们拆掉机械，就能得到大量原材料。</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Displayed name","存煤比我们需要的多"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Arc subtitle text","特斯拉城"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Arc subtitle","特斯拉城"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Default outcome text","我们搜索了特斯拉城市郊。似乎城中无人幸免，不过有些人可能逃走了。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Default outcome title","我们不敢进入"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Description","侦察员将搜索特斯拉城市郊。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Text","远离这座城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Arc subtitle","特斯拉城"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Description","侦察员将试图切断电源。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Effect text","|#color=FFCD00||Expedition||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Failure/Text","侦察员刚进入城市，我们便与他们失联了。无从得知发生了什么，但我们认为他们全军覆没了。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Failure/Title","我们进入了城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Success/Text","在我们的生命中总会遇到一两件这样的事情，但是都没有这个该死的闪电这么可怕。在我们知道怎么关掉之前，先这样吧。现在我们将在这里建造前哨站。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Success/Title","我们进入了城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Text","危险正进入城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Description","特斯拉城入口的标语写着：“能者将战胜严寒”。一座高耸的中心塔楼闪烁着带电的蓝光，在这座城市上方形成保护穹顶。</n></n>但是这里有点不对劲：街上躺着烧焦的尸体，空气中散发着肉体烧焦的臭味。我们看到塔楼的闪电射线，击中一栋大楼，在屋顶留下很深的裂缝。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Displayed name","雷电释放"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Arc subtitle text","藏身之穴"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Arc subtitle","特斯拉的坟墓"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Default outcome text","结果步枪没有装子弹。美国人({survivors})决战到底，但是他们太弱了，毫无胜算。我们在洞穴中找到了特斯拉残破的尸体，并把他和行凶之人埋在一起。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Default outcome title","扑向他们"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Description","侦察员将试图制服美国人。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Text","攻击他们"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Arc subtitle","特斯拉的坟墓"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Default outcome text","发现我们无不良企图，美国人告诉我们，他们将这个暴君驱逐出城市之后，如何伸张了正义。我们将特斯拉残破的尸体埋在洞穴里，并带着这些可怜之人回家({survivors})。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Default outcome title","一点也不像闲聊"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Description","侦察员将试图与美国人理论，并说服他们加入我们。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Text","跟他们对话"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Description","当我们靠近洞穴，那里的居民们拔出步枪，藏于墙后，封住入口。他们身体状况糟糕，由于营养不良和疾病非常虚弱。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Displayed name","几个疲累之人"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Arc subtitle text","渔家村落"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Arc subtitle","渔家村落"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Default outcome text","我们彻底搜索了村庄，共获得{bothResources} 木材。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Default outcome title","我们拆卸了所有东西"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Description","我们会获得大量资源，但无法在这里建前哨站。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Effect text","{bothResources}|_4||#color=FFCD00||ExpeditionOutpost||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Text","拆掉小屋获取木材"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Arc subtitle","渔家村落"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Default outcome text","我们收集了：{baseResources}。我们保持了村子的原状，这样我们就可以在这里建造前哨站了。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Default outcome title","我们没有拆掉小屋"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Description","只收集在地点发现的资源。我们可以稍后在这里建一个前哨站。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Text","让村庄完好无损"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Description","这个渔家村落曾经为特斯拉城提供食物。搜索中，我们发现了一封信：“迈克，别回城市。特斯拉是个疯子。他把残疾人和病患都驱逐走了。杰理的父母和贝丝也在此列。一定很快就会见血的。”</n></n>这个村庄井然有序。我们可以派遣一个团队到这里捕鱼。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Displayed name","弱者无立足之地"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Arc subtitle text","冰封的无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Choices/Take resources/Default outcome text","我们已获得：{baseResources}。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Description","无畏战舰有用的机械都被拆除，但是残骸有足够钢材可以在此建立前哨站。</n></n>我们在桥上发现了特斯拉最后的命令：“转移所有物资和身体健全的幸存者到赫菲斯托斯号。只有在确定残疾人装上假肢能够有点用处时，才能带上他们。”"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Displayed name","计算天才"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Arc subtitle text","研究站"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Choices/Take resources/Default outcome text","我们已收集：{baseResources}。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Description","在洗劫一空的研究站内，我们发现了特斯拉的语音日记。一个声音说到：“……所有观测到的改变，包括太阳变暗，不可能只是由火山灰造成。但是如果1887年巴塔哥尼亚大地震是由小行星碰撞造成的，那会如何呢……？”到处都是尖叫声，碰撞声，然后一切归于沉寂。</n></n>许多足迹从门口延伸到高山。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Displayed name","最后的发现"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Arc subtitle text","流亡者群体"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Arc subtitle","流亡者群体"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Default outcome text","我们将濒死的流亡者({survivors})从雪屋拉出来，帮助他们做好准备，以踏上前往我们城市的旅途。有些人从昏睡中醒来，为他们消失的朋友祈祷，因为他们带来了帮手。我们不能告诉他们实话。时机未到。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Default outcome title","我们将流亡者带回城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Description","侦察员会前往我们城市并将流亡者快速安全地带回去。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Text","护送流亡者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Arc subtitle","流亡者群体"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Default outcome text","我们刚要离开雪屋，有些流亡者从昏睡中醒来，看到了我们，便开始为他们消失的朋友祈祷，因为他们带来了帮手。我们找借口出去，接着头也不回地毅然离开了。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Default outcome title","我们让流亡者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Description","侦察员将放弃濒死的流亡者，任其自生自灭。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Text","让流亡者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Arc subtitle","流亡者群体"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Default outcome text","我们开始打包装备的时候，有些流亡者从昏睡中醒来，看到了我们，便开始求助。我们解释说我们得先把物资装好以备旅途之需。他们似乎很放心，不再试图阻止我们。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Default outcome title","我们打劫了流亡者并离开了"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Description","侦察员将夺走濒死流亡者身上的所有东西，任其自生自灭。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Effect text","{survivors}|_4||GreatDanger||_4|{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Text","打劫流亡者的物资"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Description","有些流亡者还勉强活着。我们可以试着把他们带回我们城市，虽然他们可能死于途中。</n></n>其中一名濒死之人将一本日记抱在胸前。我们阅读了最后的内容：“特斯拉城流亡者。由于食物和燃料耗尽，我们派出了最强壮的人去寻求帮助。</n>他们是最后的希望。”恐怕他们指的就是我们埋葬的那些可怜美国佬。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Displayed name","濒死的流亡者"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Arc subtitle text","通往冬日之家的桥"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Arc subtitle","通往冬日之家的桥"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Default outcome text","我们把机器人关掉并且拆掉它，从中获取了大量资源({bothResources})。结束的时候，初雪飘落在现已空荡荡的桥上。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Default outcome title","被拆掉的机器人"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Description","关掉机器人并进行拆卸，获取{resbonus}。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Text","拆掉它"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Arc subtitle","通往冬日之家的桥"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Default outcome text","我们给机器人重新编程，并让它上路。当它消失在远方，稳步朝着我们的城市行进时，初雪开始飘落在桥上。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Default outcome title","被派往城市的机器人"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Description","机器人可以独自安全到达我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Text","派它前往城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Description","我们停在又宽又深的峡谷的边缘， 对横跨的钢桥赞叹不已，对巨大的机器人在道路上扫雪这一景象更是感到惊讶，我们可以把机器人送到我们的城市，或者把它拆了，以便获取资源。</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Displayed name","实用的机器人！"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Arc subtitle text","雪崖"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Choices/Take resources/Default outcome text","我们已获得：{baseResources}。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Description","我们找不到从远处看到的那个人了。搜寻他的住处，我们找到了从冬日之家逃走的科学家的日志。城市由于饥荒陷入混乱后，其长官，一位军队首领任命自己为绝对统治者。他试图使用暴力强行恢复秩序。于是许多不满之人放弃了这座城市，大多数其他人奋起反抗。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Displayed name","冬日之家难民"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Text parameters/discovered/Separator",",|_|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Arc subtitle text","结冰的树林"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Choices/Take resources/Default outcome text","我们已收集：{baseResources}。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Description","我们搜寻带有十字标志的树，在树下找到了浅坟。尸体很多大块肌肉都不见了，有些骨头上还有被砍过的痕迹。这些尸体可食用部分明显都被切除了。现在我们知道淡水温泉遇到的幸存者以何为食了。我们不会动这些坟冢，不过我们会把树砍下来作为木材。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Displayed name","埋葬的耻辱"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Arc subtitle text","冰窟"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Escort the scientists to our city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Escort the scientists to our city/Description","侦察员会将幸存者安全带回我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Escort the scientists to our city/Text","将他们带回城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Let the scientists go their way/Default outcome text","我们放弃了幸存者({survivors})，让他们毫无生还希望。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Let the scientists go their way/Description","幸存者将丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Let the scientists go their way/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Description","这些人濒临死亡。尽管躲在冰窟之中，很多人依然深受冻伤和低体温症折磨。如果我们迅速行动，把他们带回城市，还是可以帮到他们的。他们都站不起来了。有些人甚至都说不了话。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Displayed name","濒临死亡"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Arc subtitle text","伏尔甘营地"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Direct the scientists to our city/Default outcome text","我们将科学家({survivors})送往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Direct the scientists to our city/Description","他们将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Direct the scientists to our city/Text","指引科学家到我们城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Escort the scientists to our city/Default outcome text","我们跟科学家({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Escort the scientists to our city/Description","侦察员会将病患快速安全地带回我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Escort the scientists to our city/Text","护送科学家到我们城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Let the scientists go their way/Default outcome text","科学家({survivors})向北逃亡。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Let the scientists go their way/Description","他们({survivors})将向北逃亡，很可能会丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Let the scientists go their way/Text","让科学家们走自己的路"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Description","“你们走错路了！”科学家们把我们错当成难民，当我们谈及我们的城市，他们非常吃惊。“这座城市可能太靠近暴风雪顶不住侵袭。不过，你们可以咨询南森——如果你们可以到达南边找到他的话。”</n></n>他们在这里的工作已经完成。我们可以说服他们加入我们，这样就可以让他们看看我们城市了。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Displayed name","曾经的怀疑论者"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Arc subtitle text","怪石嶙峋"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Choices/Take technology/Default outcome text","我们找到并拿走了一些有用技术的设计图。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Choices/Take technology/Description","我们将掌握一些有用技术。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Choices/Take technology/Text","拿走技术"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Description","地下基地废墟散发出硫磺臭气。这里以前一定是个温暖安全之地，但是现在向其深处探索十分危险。搜索废墟，我们找到了一个公文包，上面有弗里乔夫·南森的签名。里面似乎有一些有趣的设计图。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Displayed name","深处的危险"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Arc subtitle text","南森的暴风雪观测"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Choices/Take technology/Default outcome text","我们找到并拿走了一些有用技术的设计图。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Choices/Take technology/Description","我们将掌握一些有用技术。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Choices/Take technology/Text","拿走技术"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Description","我们找到了南森和他同事留下的笔记：“很难预测即将到来的严寒程度。这将会比记录在册的任何温度都低许多。随着喷射气流急速降低，可能会有10级大风。之后天气就会缓慢改善。”</n></n>“为了证明我们的预测，我们正在朝着这末日般的暴风雪前行。再会，愿上帝保佑你。”"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Displayed name","南森的警告"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Arc subtitle text","雪穴"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Escort the scientists to our city/Default outcome text","侦察员与幸存者 ({survivors})一同前往城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Escort the scientists to our city/Description","侦察员会将病患安全带回我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Escort the scientists to our city/Text","将病患带回我们城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Let the scientists go their way/Default outcome text","我们放弃病患({survivors})，让他们毫无生还希望。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Let the scientists go their way/Description","幸存者将丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Let the scientists go their way/Text","让他们自生自灭"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Description","这些人全都得了重病。他们还活着简直就是奇迹。他们的雪穴只比周围冰天雪地的荒漠暖和一点点。如果他们不跟我们一起立刻前往城市的话，挨不过一天。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Displayed name","生存代价"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Arc subtitle text","陨石营地"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Choices/Nothing to do here/Default outcome text","我们继续探险。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Choices/Nothing to do here/Description","这儿没什么可做的。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Choices/Nothing to do here/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Description","我们遍寻营地遗址。这一定是个科学行动，研究是什么在冰块中留下了这个洞。现在，这个地方已经被遗弃，毫无价值可言。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Displayed name","坠落之星"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Arc subtitle text","分散的车队"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Choices/Nothing to do here/Default outcome text","我们继续探险。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Choices/Nothing to do here/Description","这儿没什么可做的。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Choices/Nothing to do here/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Description","我们在损毁的雪地履带车中发现了几具尸体。有些被撕裂了，仿佛被什么东西啃过。我们怀疑是北极熊干的。至于这里发生了什么，我们永远无从确认。这个阴森的地方没有任何值得我们抢救的有用之物。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Displayed name","饥饿的北极熊"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Arc subtitle text","大型火山口"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Choices/Take technology/Default outcome text","我们找到并拿走了一些有用技术的设计图。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Choices/Take technology/Description","我们将掌握一些有用技术。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Choices/Take technology/Text","拿走技术"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Description","这是个新的火山口。边缘周围的碎冰还清晰可见。我们遍寻营地，想要找到科学家命运相关的线索，却一无所获。</n></n>一切井然有序，但是总有点不对。似乎他们为了什么事情离开了，却没有归来。也许他们试图进入火山口，在迷宫般的碎冰中迷路了，或者遭遇了暴风雪，或者二者兼有？"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Displayed name","消失得无影无踪"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Arc subtitle text","深谷"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Escort the scientists to our city/Default outcome text","侦察员与幸存者 ({survivors})一同前往城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Escort the scientists to our city/Description","侦察员会将幸存者安全带回我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Escort the scientists to our city/Text","将伤员带回我们城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Let the scientists go their way/Default outcome text","我们放弃了伤员({survivors})，让他们毫无生还希望。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Let the scientists go their way/Description","伤者将丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Let the scientists go their way/Text","让他们自生自灭"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Description","这些人一定是在躲避暴风雪的时候掉进这个洞穴之中。至少一半人都在坠落中丧生，但是似乎我们可以拯救伤员——把他们捆在我们的雪橇上尽快带回我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Displayed name","向下的漫漫长路"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Arc subtitle text","营地指南针"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Direct the scientists to our city/Default outcome text","我们将科学家({survivors})送往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Direct the scientists to our city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Direct the scientists to our city/Text","指引科学家到我们城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Escort the scientists to our city/Default outcome text","我们跟科学家({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Escort the scientists to our city/Description","侦察员会将科学家们快速安全地带回我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Escort the scientists to our city/Text","护送科学家到我们城市"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Let the scientists go their way/Default outcome text","科学家({survivors})向北逃亡。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Let the scientists go their way/Description","他们将向北逃亡，很可能会丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Let the scientists go their way/Text","让科学家们走自己的路"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Description","一小群科学家即将完成物资装载。他们默默地高效工作，看上去有点沮丧。</n></n>“我们现在大都帮助大家撤离”，一位科学家告诉我们。“我们曾经研究地球磁场，但是现在有更重要的事情需要操心——比如活下去。”"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Displayed name","新重心"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Arc subtitle text","冰穴"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Choices/Nothing to do here/Default outcome text","我们继续探险。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Choices/Nothing to do here/Description","这儿没什么可做的。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Choices/Nothing to do here/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Description","我们在尸体旁边发现了许多满是纸张的箱子。这证明了以前人们对地球磁场变化的大规模研究。这些资料对我们的侦察员来说太晦涩难懂了，也过于沉重拿不动。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Displayed name","恐慌的变迁"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Arc subtitle text","强化的小屋"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Choices/Take technology/Default outcome text","我们找到并拿走了一些有用技术的设计图。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Choices/Take technology/Description","我们将掌握一些有用技术。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Choices/Take technology/Text","拿走技术"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Description","科学家按照抵御北极气候的规格设计建造了这个气象站，但是很明显他们低估了北极动物的凶猛。门窗都在强力击打中毁坏，严寒和风雪涌入室内。科学和生命维护设备一定结冰爆裂了，使这个基地及其居民难逃厄运。"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Displayed name","不幸的项目"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Description","这艘舰艇曾服役皇家海军。如今武器已被撤下，以存放更多物资。舰上还有不少煤炭及钢铁。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Displayed name","经改装的舰艇"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Description","桅杆看上去很陈旧，锈迹斑斑，没有倒下简直是奇迹。这艘舰艇将很难拆解，但能得到一些可用的钢铁。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Displayed name","它仍然存在"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Description","在燃尽的篝火旁，我们找到了几具躺在睡袋里的尸体。他们有足够的燃料与食物，但没能躲过严寒。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Displayed name","简陋的庇护所"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Description","除了质量上乘的食物，我们还能带回这些含木材与钢铁的坚固箱子。我们无从判断，是谁将物资留在了这里。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Displayed name","丰富的食物"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Description","从损坏的雪橇车来看，这位不幸的死者一定属于侦察队。我们将埋葬尸体，并取走物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Displayed name","不幸的侦察员"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Description","石冢除了埋葬尸体，还存放着物资。相信这些物资是留给途径此地的人们，而不是供死者在冥界享用。我们将其取走并重新搭起了石冢。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Displayed name","探险家的坟墓"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Description","我们搜索了蒸汽渔船的船体。这艘船一定是数年前就遗弃在这里。船内没有找到尸体或日志，船员应该没有遇难。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Displayed name","破旧的船体"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Description","帆船经过改装，能够在冰上滑行。从撞船后的破坏程度来看，帆船的行驶速度一定很高。很遗憾，我们只能拆开船体，取走资材。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Displayed name","经改装的帆船"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Description","没有找到尸体，但这里一定有人呆过。他们留下了装有物资的箱子和袋子。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Displayed name","被遗弃的物资"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Description","在木屋住着的猎人靠捕猎海狮与海象为生。捕猎似乎很成功，我们找到了许多骨头与獠牙。可惜他们在离开时带走了所有的肉食。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Displayed name","猎人木屋"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Description","我们找到了一些物资与日志。在海面冻结后，灯塔的灯火仍持续了数日，为了指引困在船内的人们登上陆地。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Displayed name","最后的灯塔"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Description","|old|这个洞穴随时会坍塌。难怪没有把这里变成固定的庇护所。我们得在被困在这里……或者遭遇更坏情况之前把一切能拿的都拿走。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Displayed name","就要坍塌"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Description","从设备来看，这个矿应该是在凛冬到来之前建的，可能是第一批探矿者建的。</n></n>矿洞里混乱不堪，说明人们是匆忙撤离的，可能是因为地震之类的原因。很多珍贵资源都留了下来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Displayed name","匆忙撤离"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Description","随着不断朝雪深挖，我们发现了许多资源。可惜的是找到的不仅有资源，还有尸体。一场雪崩把所有的工人都活埋了。他们的尸体被冻住了。</n></n>相对轻薄的衣服以及探矿员徽章，证明了他们是在凛冬到来之前被派往北部，意在寻找适合建能量塔之地的考察人员。或许对他们来说，未见到帝国的陨落反而是最好的。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Displayed name","活埋"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Description","基地没有人影。人们一定是在严寒来袭之前遗弃了基地。除了一些存放的物资，没有留下其他痕迹。我们能做的只是取走物资然后离开。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Displayed name","不留痕迹"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Description","我们在小屋里找到了几具冰冻的尸体。不管他们是谁，一定是没能扛过严寒。我们将拿走物资，毕竟他们已无此需要。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Displayed name","最后的岗哨"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Description","我们找到了几乎完全被冰雪覆盖的营地遗迹。鉴于箱子里存放着精密装置，且所有尸体都集中在营地内，可以判断这是一支装备齐全的探险队，在半夜被雪崩埋葬。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Displayed name","被埋葬的探险"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Description","里面只有碎石和损坏的设备。看来科学家在工作站开始破败之前已经撤离。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Displayed name","及时撤离"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Description","活人死人都没有看到。所有履带车都没有燃油。或许人们将燃油转移到其他车辆后离开了这里。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Displayed name","空空的履带车"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Description","穿过隧道后我们来到一个山洞，这里曾是一群人的庇护所。如今，他们的尸体埋在坚冰下。我们应该拿走需要的物资，然后离开这个鬼地方。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Displayed name","冰雪与尸体"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Description","有人在山洞里存放了一些物资。但这是个糟糕的决定，因为山洞随时可能坍塌。我们决定取走物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Displayed name","岌岌可危的物资"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Description","在移开石堆后，我们找到了一些物资。物主回来的可能性极低，因此我们将其取走。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Displayed name","石堆下的物资"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Description","|old|这架无畏战舰无法应对这样的天气。这很可能是凛冬来临之前，第一批考察队留下的。我们在这里找到了一些珍贵资源。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Displayed name","拓荒者的交通工具"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Description","探险家曾在这里工作，为我们打通了通向北方的路。他们看来是在匆忙中离开，或许为了在严寒的冬天降临之前与他们的家人重聚。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Displayed name","回家"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Description","在我们之前来到这里的勘探家与探险家留下了这台装置。一些部件被移动的冰雪弯折或压碎，但我们仍找到了不少可用的东西。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Displayed name","宝贵的装置"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Description","这个庇护所一定是为某要人或小团体建造的。不管这里的主人是谁，他们从未现身，所有物资原封不动。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Displayed name","意外的丰收"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Description","人们依靠这样的蒸汽卡车在冰冻大地拖动货物，才得以建造能量塔。可惜它已无法维修。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Displayed name","重型运输车"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Description","从损坏的雪橇车来看，是北极熊袭击了考察队。大多数尸体被肢解，尸骨上有深深的咬痕。好在猛兽对雪橇上运载的蒸汽核心似乎并无兴趣。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Displayed name","死于猛兽"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Description","箱子非常坚固，无法拆解，但我们成功将其打开。或许有人因为箱子过重而将其丢在这里，打算之后再回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Displayed name","沉重的箱子"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Description","我们在冰上找到了一辆雪橇车，其他雪橇车都坠入了裂缝。在爬入裂缝试图取出物资时，我们发现不是所有人都死于坠落，还有一些并排躺在睡袋里的尸体。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Displayed name","冰冻的坟墓"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Description","这台机器人带着一些货物，但没有能帮助我们修复它的工具。我们不得不将其部分拆解，取走有用的资材。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Displayed name","无从修复"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Do nothing/Description","我们可以之后探索废墟"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Do nothing/Text","暂时忽略"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Default outcome text","侦察员花了不少时间和力气，谨慎搜索了废墟。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Description","将花费100木材及50钢材"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Disabled text","你需要100木材和50钢材"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Text","谨慎搜索"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Default outcome text","侦察员带着他们的发现前往城市了。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Description","侦察员打算铤而走险，在无任何准备的情况下搜索废墟。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Outcomes/FAILURE/Text","侦察员未回应我们的不断呼叫。他们一定是在搜索废墟的过程中遇难。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Outcomes/SUCCESS/Text","那是在冒险，但侦察员成功地在无任何准备的情况下搜索了废墟，并取出了里面的资源。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Text","铤而走险"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Description","这艘无畏战舰几乎没有损坏，看起来是因为燃料不足而被遗弃在这里。战舰的毒性危害相对较小。我们最好分几个地方拆除船体以便进入所有甲板。拆解很容易完成。我们也可以尝试在无准备的情况下搜索内部，但这可能有风险。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Displayed name","被遗弃的宝藏"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Do nothing/Description","我们可以之后探索废墟"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Do nothing/Text","暂时忽略"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Default outcome text","侦察员花了不少时间和力气，谨慎搜索了废墟。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Description","将花费100木材及50钢材"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Disabled text","你需要100木材和50钢材"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Text","谨慎搜索"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Default outcome text","侦察员带着他们的发现前往城市了。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Description","侦察员打算铤而走险，在无任何准备的情况下搜索废墟。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Outcomes/FAILURE/Text","侦察员未回应我们的不断呼叫。他们一定是在搜索废墟的过程中遇难。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Outcomes/SUCCESS/Text","那是在冒险，但侦察员成功地在无任何准备的情况下搜索了废墟，并取出了里面的资源。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Text","铤而走险"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Description","战舰残骸内的黑暗迷宫充满希望，也潜藏着致命危险。</n></n>维多利亚级无畏战舰将高毒性燃料用在其辅助推进系统，使其在被雪崩掩埋后前行了一段时间。搜索战舰非常危险，除非动用资源来建造安全通道并进行通风。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Displayed name","往昔的碎片"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Do nothing/Description","我们可以之后探索废墟"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Do nothing/Text","暂时忽略"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Default outcome text","侦察员花了不少时间和力气，谨慎搜索了废墟。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Description","将花费500木材、300钢材及1蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Disabled text","你需要500木材、300钢材及1蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Text","谨慎搜索"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Default outcome text","侦察员带着他们的发现前往城市了。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Description","侦察员打算铤而走险，在无任何准备的情况下搜索废墟。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Outcomes/FAILURE/Text","侦察员未回应我们的不断呼叫。他们一定是在搜索废墟的过程中遇难。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Outcomes/SUCCESS/Text","那是在冒险，但侦察员成功地搜索了废墟，并取出了里面的资源。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Text","铤而走险"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Description","一场大火烧毁了这艘无畏战舰，其内部成了充满有毒烟雾的黑色迷宫。我们必须在不同位置拆除部分船体，以便进入所有甲板层并进行通风，然后建造走道和保护设施。这将需要大量资源。在没有准备的情况下，搜索残骸会非常危险。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Displayed name","焦黑的坟墓"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Do nothing/Description","我们可以之后探索废墟"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Do nothing/Text","暂时忽略"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Default outcome text","侦察员花了不少时间和力气，谨慎搜索了废墟。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Description","将花费250木材及100钢材"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Disabled text","你需要250木材和100钢材"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Text","谨慎搜索"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Default outcome text","侦察员带着他们的发现前往城市了。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Description","侦察员打算铤而走险，在无任何准备的情况下搜索废墟。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Outcomes/FAILURE/Text","侦察员未回应我们的不断呼叫。他们一定是在搜索废墟的过程中遇难。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Outcomes/SUCCESS/Text","那是在冒险，但侦察员成功地搜索了废墟，并取出了里面的资源。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Text","铤而走险"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Description","看来这艘无畏战舰因遭遇毁灭性的引擎故障而废弃。战舰燃料箱中仍有大量燃料，毒性危害大。我们需要分几个地方拆除船体，以便进入所有甲板层并进行通风。这并不容易。在没有准备的情况下，试图探索残骸会非常危险。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Displayed name","有毒的陷阱"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Description","我们在冰雪下发现许多装满物资的箱子。无从知晓是谁把它们放在这里。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Displayed name","珍贵物资"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Description","搜索小屋时，我们找到了许多有用的物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Displayed name","隐匿的藏身处"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Description","拆解废墟，搜索可用之物时，我们找到了隐藏的物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Displayed name","隐藏的物资"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Description","这里或许数年前是前哨站，如今除了冰冻的锯木厂已一无所有。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Displayed name","所剩无几"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Description","我们花了些力气从雪里挖出了几箱补给品。我们会把这些东西带回城市好好利用。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Displayed name","结冰的物资"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Description","我们在废墟里找到了一些物资，一定会有用处。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Displayed name","几袋资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Description","这棵巨木曾枝叶繁茂，郁郁葱葱，真是令人悲凉的光景。现在我们只能将其肢解，然后取走木材。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Displayed name","孤独的巨木"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Description","这个营地原来是用于研究的前哨站，如今已被完全遗弃。我们将取走需要的物资，然后上路。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Displayed name","研究前哨站"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Description","我们搜索了小屋，找到了一些资源，并在屋后发现了一排坟墓。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Displayed name","无人幸存"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Description","大多数人为非正常死亡，其中一些还做着挣扎的姿势。物资没有被挪动，照明由风力发电机提供。这些人应该准备万全，实在令人费解。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Displayed name","垂死挣扎"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Description","我们在废墟内及周围找到了许多钢材与煤炭，似乎有人试图挪动物资，但最终还是放弃了。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Displayed name","半途而废"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Description","许多树因严寒而开裂，使用价值有限。我们会取走尽可能多的木材。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Displayed name","开裂的树木"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Description","我们在冰雪中找到了两具被压碎的尸体。其中一人躺在雪橇车下，另一人被钢材压死。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Displayed name","死于事故"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Description","在开阔的平原上建造这样的大型建筑，将很难抵御狂风与严寒。或许人们在半途意识到了这一点，放弃了工程，并留下了一些资材。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Displayed name","夭折的计划"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Description","树旁的积雪下躺着三具尸体，一个女人和两个孩子。我们不想去揣测发生了什么。我们会埋葬他们，然后锯下这棵树。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Displayed name","疑似自杀"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Description","在挖掘废墟内积雪的过程中，我们找到了一些物资，但没有看到尸体。飞船在坠落时并没有严重损坏，或许是因为燃料用完而迫降。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Displayed name","迫降"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Description","我们找到了一个小型雪橇车和一些物资，看来有人在这里迷了路。我们掉头折回，以避免遭遇相同的命运。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Displayed name","无畏的冒险"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Description","里面一片狼藉，好在没有看到尸体。我们会取走没有被爆炸破坏的物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Displayed name","不值得逗留"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Description","这里不是只有垃圾，箱子和袋子里有不少有用的物资。为什么它们被丢在这里？我们并不关心这个问题。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Displayed name","垃圾中的宝藏"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Description","矿区被彻底破坏，矿井和隧道已坍塌，或许是由爆炸引起的。然而，我们在地表建筑中找到了不少有用的物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Displayed name","矿区"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Description","驾驶这些履带车的人们一定已经离开，车内与周围没有尸体。他们留下了许多物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Displayed name","半途夭折"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Description","这里存放着不少物资，人们或许因无法抵御严寒而将其遗弃。对我们而言是好消息！"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Displayed name","有价值的发现"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Description","他们在暴风雪来袭时进入火山口避难，之后却发现履带车无法爬出。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Displayed name","无路可逃"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Description","这些科学家与家人一起被派往北方的定居点，却发现并不存在定居点。他们试图寻找庇护所，最终用完了所有物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Displayed name","迷失的科学家"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Description","绝大多数是衣食不足的孩子，他们不可能在这样的状况下生存。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Displayed name","无望的定居点"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Description","这群工程师在前往我们城市的路上迷了路。在食物与燃料耗尽后，他们最终放弃了希望。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Displayed name","在绝望中迷失"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Description","这些人在风暴来袭时在雪屋避难。风暴过去后，他们发现雪橇车卡在了坚冰里。为寻找援助被派出的两个人也迷失在冰原。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Displayed name","困于冰雪"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Description","他们在坚硬的积雪中挖了深深的洞，以躲过暴风雪。之后，他们在这里等待救援。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Displayed name","在风暴里迷失"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Description","带着武器的人们堵住了洞口，带着怀疑的眼神看着我们。“这是我们的山洞！”其中一个说道。在告诉他们我们的城市之后，他们的怀疑无影无踪。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Displayed name","枪杆下的警觉"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Description","在我们接近雪橇车时，人们开始走出。他们告诉我们，雪橇车因为不堪负荷而起火，因此被困在这里。他们已用完所有物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Displayed name","不幸的旅程"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Description","这群人在抵达后不久与他们的探险队分开。他们在风暴中迷失，直到找到这片废墟。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Displayed name","在暴风雪中走失"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Description","一位工程师说，为了寻找定居点，他们开始分头行动，但之后与另一支队伍失去了联系。如今他们已用完了所有物资。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Displayed name","寻找家园"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Description","这个村庄一度状况良好，直到集体食物中毒使劳动力严重受损。医生及时赶来，挽救了病人的生命。之后，村庄被困在暴风雪中数个星期。现在他们都等不及要离开。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Displayed name","迷失的村庄"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Description","这些科学家被派到这里进行基础研究。他们很久之前就断了物资，能活到现在几乎是奇迹。他们疲倦不堪，饥肠辘辘，如他们所言，等不及要“换个环境”。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Displayed name","被遗忘的科学家"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Escort survivors to the city/Default outcome text","侦察员跟幸存者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将幸存者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Escort survivors to the city/Text","护送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Leave survivors to their fate/Default outcome text","幸存者 ({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，幸存者们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Leave survivors to their fate/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Description","我们找到了一具成年人尸体。孩子们说这是船长，在一次打猎回来后开始不停咳嗽，并很快死去。其他成人为了寻找救援而离开。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Displayed name","被困的孩子们"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Escort survivors to the city/Default outcome text","侦察员跟志愿者({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将志愿者快速安全地带回来。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Escort survivors to the city/Text","护送志愿者到我们城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Leave survivors to their fate/Default outcome text","志愿者继续为暴风雪进行避难准备。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Leave survivors to their fate/Description","他们会继续为即将到来的暴风雪准备避难所。可以之后请他们来我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Leave survivors to their fate/Text","暂时不管他们"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Send survivors to the city/Default outcome text","志愿者({survivors})自行出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Send survivors to the city/Description","志愿者将自行前往我们城市。所需时间更长而且路上可能有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Send survivors to the city/Text","告诉他们如何通往我们城市"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Description","住在风暴避难所的这一小群人已经做好了长久对抗严寒的准备。不过，一部分人还是愿意搬到我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Displayed name","准备万全的一群人"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Choices/Carry on/Default outcome text","我们已探索过这个地方。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Choices/Carry on/Description","这儿没什么可做的。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Choices/Carry on/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Description","我们的搜索尚未发现有价值的东西，但是我们从这里开始，很可能搜寻到更有潜力的居住点。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Displayed name","新地标"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Choices/Take resources/Default outcome text","我们获得了资源。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Description","我们的侦察员用{siteName} 作为导航点。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Displayed name","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Escort survivors to the city/Default outcome text","我们跟幸存者一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Escort survivors to the city/Description","侦察员会将幸存者安全带回我们城市。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Escort survivors to the city/Text","护送幸存者到我们城市"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city/Default outcome text","我们为幸存者指明了通往我们城市的道路。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city/Description","侦察员为幸存者指明前往我们城市的道路并让他们自行前往。有些人可能无法挺过旅程。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city2/Default outcome text","我们落下了幸存者。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city2/Description","没有我们的帮助，他们会冻死。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city2/Text","让幸存者自生自灭"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Description","我们在这里发现了几位幸存者—— {survivors}。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Displayed name","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Choices/Take resources/Default outcome text","我们获得了资源。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Description","我们在那个地方附近搜索着，试图抢救出非常有用的资源。在将{siteName} 洗劫一空之后，它也将会作为导航点使用。"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Displayed name","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Choices/Ignore/Text","我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Choices/yes/Description","你需要筹办圣诞节活动"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Choices/yes/Text","我们将庆祝圣诞节"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Description","老人再次找到你，说道：“长官，关于圣诞节您做出决定了吗？我们没剩下几天了！”</n></n>“为了保存这个传统，我们可以举行共享晚餐，并准备礼物，以此庆祝圣诞节。不过，最重要的还是给人们带去希望，让他们相信新的一年会不同。”"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Displayed name","往昔的圣诞节氛围"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/Ignore/Text","我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/later/Description","你有一天时间做出决定。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/later/Text","我要考虑一下"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/yes/Description","你需要筹办圣诞节活动。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/yes/Text","我们将庆祝圣诞节"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Description","一位老人找到你，说道：“长官，离圣诞节没有几天了！”</n></n>“多年的艰辛之后，年轻人早已将圣诞节视作旧时风俗。为了保存这个传统，我们可以举行共享晚餐，并准备礼物，以此庆祝圣诞节。不过，最重要的还是给人们带去希望，让他们相信新的一年会不同。”"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Displayed name","往昔的圣诞节氛围"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/No/Description","希望值会上升。</n>圣诞节当天将消耗{Food}食物配给。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/No/Text","我不同意"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/[quest] modify/Description","你不需要花费食物配给。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/[quest] modify/Text","我同意"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Description","一位年轻的工程师找到你，看上去很恼怒。他和其他一些人极力反对你庆祝圣诞节。</n></n>“圣诞节？别扯了。我们不能让过去把我们压倒。每一天，我们都在努力打造能在末世中生存的新人类。恢复这样令人感伤的传统只会妨碍我们的目的。人们可以私下庆祝，但您要取消共享晚餐！”"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Displayed name","新人类"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/No/Text","我们负担不起礼物"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood less/Description","希望值将略微上升。</n>圣诞节当天将消耗{Wood_less}木材。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood less/Text","所有儿童都将得到一些物品"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood/Description","希望值将上升。</n>圣诞节当天将消耗{Wood}木材。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood/Text","所有儿童将得到精美玩具"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Description","一个孩子就即将到来的圣诞节向你问道：</n></n>“长官，妈妈说会有大型庆典，我们还会拿到礼物。但其他孩子嘲笑我，说没有人会白给我们任何东西。这是我第一次过圣诞节。我们真的会有礼物吗？”"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Displayed name","给予的日子"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Choices/OK/Description","希望值会大幅提升。</n>有可用的新公共物品。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Choices/OK/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Description","繁星在能量塔上空闪闪发光，人们离开家，聚在一起分享一顿晚餐与各自的喜悦。孩子们打开他们的礼物，紧紧地抓着。他们仍旧不敢相信眼前的一切。</n></n>不管发生什么，关于这个美好日子的记忆将在他们的脑海中永驻，在艰难的日子里带给他们希望。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Displayed name","非常欢乐的圣诞节。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Choices/OK/Description","希望值将大幅提升。</n>"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Choices/OK/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Description","伴着能量塔上空的闪闪繁星，人们离开家，聚在一起分享一顿晚餐与各自的喜悦。孩子们狼吞虎咽地吃着他们最喜欢的美食，不敢相信还能吃上第二份。</n></n>不管发生什么，关于这个美好日子的记忆将留在他们的心中，并给黑暗的日子带来希望之光。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Displayed name","欢乐的圣诞节"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Choices/OK/Description","希望值将大幅提升。</n>"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Choices/OK/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Description","伴着能量塔上空的闪闪繁星，人们回到家中，与家人和朋友分享一顿晚餐与各自的烦恼。孩子们打开了他们的礼物，紧紧地抓着。他们仍旧不敢相信眼前的一切。</n></n>不管发生什么，关于这个美好日子的记忆将留在他们的心中，并给黑暗的日子带来希望之光。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Displayed name","欢乐的圣诞节"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Choices/OK/Description","希望值将大幅提升。</n>"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Choices/OK/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Description","能量塔上空，一颗孤独的星星照亮了夜空。人们回到家中，与家人和朋友分享朴素的晚餐。平时调皮的孩子们都坐在餐桌旁，沉默不语。这个圣诞节和他们父母描述的情景截然不同。</n></n>然而，孩子们还是能看到大人们互相问候，听到周围的欢声笑语。关于这个特别日子的记忆将留在他们的心中，并给黑暗的日子带来希望之光。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Displayed name","充满希望的圣诞节"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Choices/OK/Description","希望值略微上升。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Choices/OK/Text","为我们的未来干杯"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Description","能量塔上空的星星在夜空中发出清冷的光芒。人们离开家，聚在一起分享一顿晚餐与各自的烦恼。孩子们都在狼吞虎咽地吃着他们最喜欢的美食，不敢相信还能吃上第二份。</n></n>阴沉的氛围似乎并没有打消孩子们的喜悦。关于这个特别日子的记忆将永远伴随他们，让他们一窥往昔的那个更温暖、更仁慈的世界。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Displayed name","忧伤的圣诞节"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Choices/OK/Description","希望值略微上升。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Choices/OK/Text","为我们的未来干杯"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Description","能量塔上空的星星在夜空中发出清冷的光芒。人们回到家中，与家人和朋友分享朴素的晚餐与各自的烦恼。孩子们打开了他们的礼物，紧紧地抓着。他们仍旧不敢相信眼前的一切。</n></n>阴沉的氛围似乎并没有打消孩子们的喜悦。关于这个特别日子的记忆将永远伴随他们，让他们一窥往昔的那个更温暖、更仁慈的世界。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Displayed name","忧伤的圣诞节"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Arc subtitle text","一首圣诞颂歌"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Choices/OK/Text","我知道了"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Description","能量塔上空，一颗孤独的星星发出微弱的光芒。人们回到家中，与家人和朋友分享菲薄的晚餐与各自的烦恼。平时调皮的孩子们都坐在餐桌旁，沉默不语。</n></n>这是他们的第一个，也是最后一个圣诞节。这份记忆将长年留在他们的心中。那个更温暖、更仁慈的世界已经永远逝去了。"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Displayed name","最后的圣诞节"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Choices/Ok/Text","团结力量大"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Description","我们赢回了伦敦帮的心。再也没有人想要离开这座城市了。有人试图分裂我们，我们艰难地取得了胜利。</n></n>冬日之家的悲剧摧毁了我们的希望。恐惧使一些人对疯狂的计划趋之若鹜。不能让他们在寒冷的荒地丧生。我们已经采取了所有必要的措施团结大家。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Displayed name","我们不会被离间的"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Choices/Ok/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Description","最后的伦敦帮终于意识到自己计划的愚蠢。再也没有人想要离开这座城市了。我们艰难地战胜了恐惧和绝望。</n></n>冬日之家的悲剧摧毁了我们的希望，但是无法摧毁我们的精神。我们现在再次团结一致，面对未知的未来，我们感到前所未有的强悍。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Displayed name","我们团结一致"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Choices/Thank you for the information/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Description","长官，想要逃到伦敦的人中有几位决定相信你并留下来！他们称您最近的决定使他们相信留下来还有希望。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Displayed name","第一批伦敦帮的人决定留下来"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Choices/Thank you for the information/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Description","长官，想要前往伦敦的人成功说服了朋友和邻居加入他们。由于对我们城市最终生存缺乏信心，人们很容易被说服。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Displayed name","人们加入伦敦帮行列"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Choices/Thank you for the information/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Description","这是第一次，伦敦帮没能说服任何人放弃我们的城市逃往英国。人们正从冬日之家消息带来的震惊中恢复过来，并开始憧憬未来。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Displayed name","人们重拾希望"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Choices/No way/Text","冷静。我们不会死的"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Description","长官，你已经说服了大部分人，但是希望值还是太低。我们中的一群人仍旧非常害怕，他们想15天后逃回伦敦去。他们来见您，希望改变您的想法。</n></n>“你说信仰会救我们？胡说八道！什么，难道你要在我们饿肚子的时候向天祈祷要些食物吗？！”他们中的一个人这样大吼着。“要是我们不试着回伦敦去，我们都会玩儿完，就像冬日之家那样！”"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Displayed name","不相信你的人想要离开"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Choices/No way/Text","冷静。我们不会死的"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Description","首领，您说服了大多数人，但是希望值依然很低。有些人依旧非常恐惧，他们想要逃往伦敦。他们威胁会在15日后离开。他们来见您，希望改变您的想法。</n></n>“您说秩序会拯救我们？一派胡言！那是怎样？我们是不是要有序决定饥荒之时谁先得到吃的？如果我们不试图前往伦敦，我们的下场就会如同冬日之家那样！随你的便吧，我们要走了！”"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Displayed name","不相信你的人想要离开"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Choices/OK/Text","我们得为他们祈祷"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Description","伦敦帮之人鱼贯而出。其中一名女子在你面前站了一会儿。似乎想要说些什么，但是最终只是叹了口气，摇摇头，跟随其他人离开了。</n></n>他们很快便消失在冰天雪地之中，足迹为大雪所覆盖。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Displayed name","大肆离开"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Faith keepers/Description","许多人将会受伤，有些人可能丧生"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Faith keepers/Disabled text","需要激活的信仰守护队"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Faith keepers/Text","要求信仰守护者阻止他们"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Guards/Description","许多人将会受伤，有些人可能丧生"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Guards/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Guards/Text","命令警卫阻止他们"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Hope high enough/Description","多亏了这座城市的高希望值，大多数伦敦帮之人将留下。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Hope high enough/Disabled text","希望值太低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Hope high enough/Text","跟我们待在一起吧，出去就是死路一条"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them, but with food/Description","{count}人将永远离开城市。希望值将微微降低。伦敦帮之人将得到{food_count}份食物配给。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them, but with food/Disabled text","你没有足够的食物"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them, but with food/Text","为旅程武装起来"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them/Description","{count}人将永远离开城市。</n>希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Description","长官，时间紧迫。伦敦帮最后一次聚集在能量塔。他们就要离开这座城市了。这是我们阻止他们集体找死的最后机会。不论他们说了什么做了什么，他们依然是我们的人……即使他们已经不以为然。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Displayed name","他们正在离开"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Choices/IT HAD TO BE DONE/Text","非做不可"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Description","你命令信仰守护者不管伦敦帮想做什么，都要不惜任何代价阻止他们。他们就像笼中困兽，为了决定自己的命运而斗争到底。但是他们输了。</n></n>我们为这场胜利付出了高昂的代价。有些伦敦帮的人被打得头破血流，有些死了。重要的是把他们留下来了。他们又是我们的人了，所有人都是。</n></n> |#color=3A9FB1|{count_sick}名伦敦帮受伤。{count_died}名伦敦帮死亡。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Displayed name","我们强迫他们留下来"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Arc subtitle text","伦敦帮"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Choices/IT HAD TO BE DONE/Text","非做不可"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Description","你命令警卫们不管伦敦帮想做什么，都要不惜任何代价阻止他们。他们就像笼中困兽，为了决定自己的命运而斗争到底。但是他们输了。</n></n>我们为这场胜利付出了高昂的代价。有些伦敦帮的人被打得头破血流，有些死了。重要的是把他们留下来了。他们又是我们的人了，所有人都是。</n></n> |#color=3A9FB1|{count_sick}名伦敦帮受伤。{count_died}名伦敦帮死亡。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Displayed name","我们强迫他们留下来"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Arc subtitle text","伦敦帮把目标对准不满之人"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Disperse the crowd/Description","不满值将会增加</n>可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Disperse the crowd/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Disperse the crowd/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Get rid of the agitator/Description","伦敦帮人数将微微增加 (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Get rid of the agitator/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Get rid of the agitator/Text","驱逐发言者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/I will solve this problem in a diffrent way/Description","伦敦帮人数将增加 (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/I will solve this problem in a diffrent way/Text","我会以自己的方式解决"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let me speak/Description","伦敦帮人数将减少 (-{londoners_converted_back})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let me speak/Text","我让伦敦帮之人说完了，现在都听我说"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let them be/Description","伦敦帮人数将增加 (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let them be/Text","让他说吧"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send Cleric/Description","伦敦帮人数将微微增加 (+{londoners_count_smaller})。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send Cleric/Disabled text","需要祈祷室"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send Cleric/Text","要求牧师安抚人心"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send someone to reson with them/Disabled text","不能让大家身处险境"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send someone to reson with them/Text","派人去跟他理论"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Description","一名伦敦帮支持者正在煽动焦躁不安的人。他在吓唬人们，使他们加入涌向伦敦的队伍！人们的不满加上城市现状，使他的世界末日说更加具有说服力。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Displayed name","焦虑的一群人"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Arc subtitle text","伦敦帮把目标对准不满之人"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Disperse the crowd/Description","不满值将会增加</n>可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Disperse the crowd/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Disperse the crowd/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Get rid of the agitator/Description","伦敦帮人数将微微增加 (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Get rid of the agitator/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Get rid of the agitator/Text","驱逐发言者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/I will solve this problem in a diffrent way/Description","伦敦帮人数将增加 (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/I will solve this problem in a diffrent way/Text","我会以自己的方式解决"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let me speak/Description","伦敦帮人数将减少 (-{londoners_converted_back})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let me speak/Text","我让伦敦帮之人说完了，现在都听我说"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let them be/Description","伦敦帮人数将增加 (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let them be/Text","让他说吧"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send Cleric/Description","伦敦帮人数将微微增加 (+{londoners_count_smaller})。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send Cleric/Disabled text","需要祈祷室"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send Cleric/Text","要求牧师安抚人心"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send someone to reson with them/Disabled text","不能让大家身处险境"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send someone to reson with them/Text","派人去跟他理论"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Description","一群人正在听一名伦敦帮演讲，他正用世界末日说给人们制造恐慌。那名伦敦帮正试图说服人们逃往伦敦。有些不满之人似乎把这些话听进去了，而其他人则持怀疑态度。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Displayed name","不安的人群"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Arc subtitle text","伦敦帮把目标对准不满之人"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Disperse the crowd/Description","不满值将会增加</n>可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Disperse the crowd/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Disperse the crowd/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Get rid of the agitator/Description","伦敦帮人数将微微增加 (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Get rid of the agitator/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Get rid of the agitator/Text","驱逐发言者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/I will solve this problem in a diffrent way/Description","伦敦帮人数将增加 (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/I will solve this problem in a diffrent way/Text","我会以自己的方式解决"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let me speak/Description","伦敦帮人数将减少 (-{londoners_converted_back})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let me speak/Text","我让伦敦帮之人说完了，现在都听我说"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let them be/Description","伦敦帮人数将增加 (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let them be/Text","让他说吧"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send Cleric/Description","伦敦帮人数将微微增加 (+{londoners_count_smaller})。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send Cleric/Disabled text","需要祈祷室"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send Cleric/Text","要求牧师安抚人心"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send someone to reson with them/Disabled text","不能让大家身处险境"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send someone to reson with them/Text","派人去跟他理论"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Description","一名伦敦帮成员正在跟一群人讲话。他试图恐吓这些人，好让他们加入前往伦敦的队伍，但是他的世界末日说让人们觉得太假了，大家都对我们城市现状很满意。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Displayed name","有几位被说服了"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Arc subtitle text","伦敦帮把目标对准不满之人"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Choices/Animals/Text","他们太过分了"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Description","长官！你派去质疑伦敦帮发言者的牧师死了。他被吊在能量塔上。在他毫无生机的尸体上别着一张纸条，上面写着“骗子”。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Displayed name","复仇"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Arc subtitle text","伦敦帮把目标对准不满之人"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Choices/Animals/Text","他们太过分了"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Description","长官！你派去驱逐伦敦帮发言者的警卫死了。他被吊在能量塔上。在他毫无生机的尸体上别着一张纸条，上面写着“骗子”。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Displayed name","复仇"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Arc subtitle text","伦敦帮——尾声"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Choices/It had to be done/Text","希望他能找到她"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Description","我们中的某个人深夜悄悄离开了城市。他留下字条：“首领，很抱歉我离开了我的岗位。我必须跟着伦敦帮走。我得试着把我女儿带回来，如果我不能说服她，至少可以跟她一起死。我很抱歉，但是我不能放弃我的孩子。祝我好运吧。”"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Displayed name","一位绝望的父亲"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Arc subtitle text","伦敦帮造成的麻烦"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/House of Prayer/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/House of Prayer/Disabled text","需要祈祷室"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/House of Prayer/Text","派遣牧师安抚人心"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Neighborhood watch/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Neighborhood watch/Disabled text","需要出动邻里守望组织"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Neighborhood watch/Text","派遣守望者清理干净"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Thank you for the information/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Thank you for the information/Text","忽略"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Description","首领，有人在墙上写了我们城市将遭遇灭亡的预言。</n></n>这下麻烦了。大家已经很担心我们会遭遇冬日之家的命运，就算听到无力的劝说，恐慌的心也会动摇。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Displayed name","墙上的预言"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Arc subtitle text","伦敦帮造成的麻烦"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/House of Prayer/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/House of Prayer/Disabled text","需要祈祷室"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/House of Prayer/Text","派遣牧师安抚人心"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/Thank you for the information/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/Thank you for the information/Text","无视它——只是文字而已"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/neighborhood watch/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/neighborhood watch/Disabled text","需要出动邻里守望组织"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/neighborhood watch/Text","派遣守望者清理干净"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Description","更多的墙被伦敦帮的人画上了涂鸦，呼吁大家加入他们并放弃这座城市。一些涂鸦甚至嘲弄您的领导能力，声称您不称职，无法拯救大家。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Displayed name","另一起破坏公物事件"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Arc subtitle text","伦敦帮造成的麻烦"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to secure the streets/Description","希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to secure the streets/Text","派遣警卫去保卫街道"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to teach them a lesson/Description","不满值将减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to teach them a lesson/Text","命令警卫进行反击"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/I DON'T WANT TO ESCALATE THIS/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/I DON'T WANT TO ESCALATE THIS/Text","我不想让这件事恶化"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to secure the streets/Description","你有3天时间成立警卫站</n>希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to secure the streets/Text","我们需要警卫去保卫街道"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to teach them a lesson/Description","你有3天时间成立警卫站</n>不满将减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to teach them a lesson/Text","我们需要警卫进行反击"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Description","首领，邻里守望组织成员在清理伦敦帮标语的时候被攻击了！我们必须做点什么来保护自己人。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Displayed name","守望者被攻击了"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Arc subtitle text","伦敦帮造成的麻烦"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to secure the streets/Description","希望值将增加。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to secure the streets/Text","要求信仰守护者保卫街道"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to teach them a lesson/Description","不满值将减少。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to teach them a lesson/Text","要求信仰守护者进行反击"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest] evening of pray/Description","你有3天时间签署夜间祈祷法</n>希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest] evening of pray/Text","我们得聚集在一起为他们祈祷"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to secure the streets/Description","你有3天时间成立信仰守护队</n>希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to secure the streets/Text","我们需要信仰守护者保卫街道"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to teach them a lesson/Description","你有3天时间成立信仰守护队</n>不满值将微微减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to teach them a lesson/Text","需要信仰守护者进行反击"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/evening of pray/Description","不满值将微微增加。</n>希望值将微微降低。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/evening of pray/Text","我们会为他和那些行凶者祈祷"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Description","长官，一名牧师被攻击了！当时他正试图安抚那些为伦敦帮标语所困扰的人们。我们得做点什么保护我们的人民。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Displayed name","被打的牧师"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Arc subtitle text","伦敦帮造成的麻烦"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Choices/Thank you for the information/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Description","长官，人们已经不再受伦敦帮标语所困扰了。集体祈祷强化了我们的社区。</n></n>标语下方不断出现的小蜡烛，都是大家为伦敦帮灵魂祈祷之时留下的。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Displayed name","为邪恶之人点亮蜡烛"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Arc subtitle text","伦敦帮造成的麻烦"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Choices/Thank you for the information/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Description","长官，人们不再担心伦敦帮的标语了。有些人开始为巡逻的警卫带来热汤</n></n>“我们只是不忍看到他们在这么严寒的天气里走街串巷。那些标语？那只是懦夫的疯狂涂鸦而已。”"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Displayed name","人们支持警卫"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Arc subtitle text","伦敦帮造成的麻烦"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Choices/Thank you for the information/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Description","长官，警卫抓捕了一个人，他当时正在墙上写着伦敦帮的标语。现在他已经接受教训，不会再这么做了。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Displayed name","被揍的恶徒"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Arc subtitle text","伦敦帮造成的麻烦"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[Disperse]Send guards to restore order/Description","抗议者将被强行赶走</n>不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[Disperse]Send guards to restore order/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[Disperse]Send guards to restore order/Text","我会决定怎么处理。现在滚回家去！"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[faith guards]ASK GUARDS/Text","要求信仰守护者巡逻"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[faith]Right to speak freely/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[faith]Right to speak freely/Text","拥有信仰，便不会被言语所伤害"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[no guards]WE NEED A WAY TO KEEP THE PEACE/Description","你有3天时间成立警卫站</n>或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[no guards]WE NEED A WAY TO KEEP THE PEACE/Text","我们需要维持治安的方法"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[order guards]SEND GUARDS/Text","派遣警卫去巡逻"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[order]Right to speak freely/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[order]Right to speak freely/Text","每个人都有言语自由的权利"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Description","首领，一群人聚集在一起，想要获得您的保证。他们被伦敦帮不停写在墙上的信息所困扰。</n></n>“这些标语对严重不满现状的人具颇具吸引力，”他们说。“您听之任之只会让他们更加猖狂。也许是时候改变方针了？”"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Displayed name","大家都很担心"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/Thank you for the information/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/Thank you for the information/Text","随他们去吧"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[FaithKeepers]/Description","信仰守护者可以追回一些被盗食物"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[FaithKeepers]/Disabled text","需要信仰守护队"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[FaithKeepers]/Text","派遣信仰守护者抓捕他们"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[guardst]/Description","警卫可以取回一些被盗食物"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[guardst]/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[guardst]/Text","派遣警卫抓捕他们"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Description","有人从储备库盗走了{f_rations}份食物配给。大家都说是伦敦帮在为旅途收集物资。</n></n>似乎离开城市前往伦敦这个荒谬的主意越来越受欢迎了……"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Displayed name","食物失窃"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/Thank you for the information/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/Thank you for the information/Text","随他们去吧"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[FaithKeepers]/Description","信仰守护者可以追回一些被盗食物"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[FaithKeepers]/Disabled text","需要信仰守护队"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[FaithKeepers]/Text","求助于信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[guardst]/Description","警卫可以取回一些被盗食物"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[guardst]/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[guardst]/Text","派遣警卫抓捕他们"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Description","首领，伦敦帮又在偷东西了。他们从储备库取走了{f_rations}份食物配给。</n></n>大家都都感到非常愤怒，因为他们把自己疯狂的私欲凌驾于城市的需求之上。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Displayed name","另一起盗窃案"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Disperse/Description","抗议者将被强行赶走</n>不满值将增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Disperse/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Disperse/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/LockThemUp/Description","伦敦帮人数将减少</n>希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/LockThemUp/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/LockThemUp/Text","把小偷关起来"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Public peanance/Description","伦敦帮人数将减少</n>希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Public peanance/Text","他们必须为自己的罪行忏悔"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Talk your way out/Description","伦敦帮人数将增加</n>希望值将降低。不满值将增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Talk your way out/Text","我现在不会处理的"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Prison/Description","你将有3天时间建造监狱"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Prison/Text","我们需要一座监狱把小偷关起来"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Public peanance/Description","你有3天时间签署公开忏悔法"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Public peanance/Text","他们很快就会为自己的罪行忏悔"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Description","一群人聚集在一起，要求您关注最近的偷窃事件。</n></n> “长官，您必须有所作为！如果您继续放任小偷，继续让他们盗走我们的物资，越来越多人会觉得也许伦敦帮是对的，跟随他们离开更加安全！”"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Displayed name","人们对偷窃感到愤怒"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/Thank you for the information/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/Thank you for the information/Text","随他们去吧"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[FaithKeepers]/Description","信仰守护者可以追回一些被盗的木材"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[FaithKeepers]/Disabled text","需要信仰守护队"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[FaithKeepers]/Text","求助于信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[guardst]/Description","警卫可以取回一些被盗木材。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[guardst]/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[guardst]/Text","派遣警卫抓捕他们"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Description","有人从储备库盗走了{wood}木材。大家都说是伦敦帮在为旅途收集物资。</n></n>似乎离开城市前往伦敦这个荒谬的主意越来越受欢迎了……"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Displayed name","木材失窃"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/BANISH HIM/Description","这个人将永远离开城市"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/BANISH HIM/Text","驱逐他"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Prison/Description","伦敦帮人数将减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Prison/Disabled text","需要一座监狱"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Prison/Text","把他关起来"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Thank you for the information/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Thank you for the information/Text","让他走吧，他不是凶手"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Description","我们的一名警卫在追捕伦敦帮时被打死了。我们抓到了其中一名小偷，但他并非凶手。我们该如何处置他？"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Displayed name","值班时被杀"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/Banish him/Description","这个人将永远离开城市"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/Banish him/Text","驱逐他"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Text","我们的群众将决定其命运"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/[Promise] public penance/Description","你有3天时间签署公开忏悔法"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/[Promise] public penance/Text","让他走吧，但是下次他必须忏悔"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/public penance/Description","伦敦帮人数将减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/public penance/Text","给他个忏悔的机会"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Description","信仰守护者们干得漂亮！他们把物品夺回来了，更重要的是，他们抓住了其中一名小偷。现在盗窃事件可以结案了。</n>他们正在询问该如何处理这名小偷。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Displayed name","当场抓获"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Banish him/Description","这个人将永远离开城市"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Banish him/Text","驱逐他"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Text","我们的群众将决定其命运"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Prison/Description","伦敦帮人数将减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Prison/Text","把他关起来"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/[Promise] Prison/Description","你将有3天时间建造监狱"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/[Promise] Prison/Disabled text","需要一座监狱"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/[Promise] Prison/Text","让他走吧，但我们很快就会为他准备好去处"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Description","警卫们干得漂亮！他们把物品夺回来了，更重要的是，他们抓住了其中一名小偷。现在盗窃事件可以结案了。</n>我们该如何处理这名小偷呢？"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Displayed name","当场抓获"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/Thank you for the information/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/Thank you for the information/Text","随他们去吧"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[FaithKeepers]/Description","信仰守护者可以取回一些被盗木材"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[FaithKeepers]/Disabled text","需要信仰守护队"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[FaithKeepers]/Text","求助于信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[guardpost]/Description","警卫可以取回一些被盗木材"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[guardpost]/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[guardpost]/Text","派遣警卫抓捕他们"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Description","首领，伦敦帮又偷东西了。他们从储备库盗走了{wood}木材。</n></n>大家都都感到非常愤怒，因为他们把自己疯狂的私欲凌驾于城市的需求之上。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Displayed name","另一起盗窃案"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/BANISH HIM/Description","这个人将永远离开城市"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/BANISH HIM/Text","驱逐他"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Public Penance/Description","伦敦帮人数将减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Public Penance/Disabled text","需要公共忏悔法"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Public Penance/Text","给他个忏悔的机会"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Thank you for the information/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Thank you for the information/Text","让他走吧，他不是凶手"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Description","我们的一名信仰守护者在调查盗窃案时被打死了。我们抓到了其中一名小偷，但他并非凶手。我们该如何处置他？"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Displayed name","信仰守护者被杀害"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Choices/WELL DONE!/Text","干得漂亮！"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Description","长官，失窃事件结案了——肮脏的小偷终于进了监狱。我们根据小偷提供的情报取回了53食物配给和47木材。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Displayed name","盗窃的终结"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Choices/WELL DONE!/Text","干得漂亮！"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Description","长官，失窃事件结案了！小偷在公开忏悔仪式上心境发生了改变。他为自己的罪恶忏悔并请求原谅。他还告诉我们他们收藏战利品的地点，我们取回了53食物配给和47木材。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Displayed name","盗窃的终结"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Choices/ACT ON THE INFORMATION/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Description","长官，你放走的那名小偷带着一些朋友来找我们了。他们告诉了我们杀害警卫的凶手，还归还了一些被盗物资。</n></n>“这个悲剧使我们大开眼界，”他们说。“我们太蠢了。都说要选择自己的路，我们到底收获了什么？居然有人因此丧命。我们再也不要理伦敦帮了。”"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Displayed name","盗窃的终结"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Choices/I SEE/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Description","长官，您下令放走的小偷被殴打致残。大家决定靠自己的双手维护正义，也许是因为他们觉得你遣散了他们的抗议，这样的对待还不如小偷。</n>他们将确保这名小偷再也无法偷东西。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Displayed name","盗窃的终结"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Intro/Choices/And so it begins/Text","我们必须得活下来"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Intro/Description","我们从伦敦逃出来，跨过大海来到这冰封北国。途中，我们的车队遭遇了暴风雪的袭击，于是各自走散了。</n></n>我们中的一部分人成功到达了能量塔的所在地，却发现它被冻得结结实实的，已遭废弃。为什么这里一个人都没有？我们中有谁在暴风雪中幸存下来吗？在外面还有其他人吗？</n></n>不管我们做什么，我们现在都要做好最坏打算，那就是我们所知的世界已经毁灭了。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Intro/Displayed name","新家"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Faith/Default outcome text","法典：新类别可用"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Faith/Description","一系列新法律即将可用：信仰"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Faith/Text","信仰与精神的力量"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Order/Default outcome text","法典：新类别可用"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Order/Description","一系列新法律即将可用：秩序"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Order/Text","秩序与纪律"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Description","人们被恐惧和怀疑所动摇。他们已经丧失了希望，认为我们不可能活下去。绝望可能会促使他们做出鲁莽之举。</n></n>你得用未来的愿景让他们团结起来。你得决定什么能给他们带来生存的意义，让他们重拾希望，否则我们的城市就会陷入到导致冬日之家消失的混乱之中。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Displayed name","选择我们的道路"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Arc subtitle text","护送队成员"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Choices/Help/Text","我们会尽己所能"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Description","长官，一个女人在我们建了工作站之后站了出来。她说她的丈夫和女儿并未随着大部队到达我们的城市，但是她确定他们仍在外徘徊。她想加入我们派遣的第一支侦察队。</n></n>她恳请你快点答复。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Displayed name","家庭四分五裂"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Arc subtitle text","护送队成员"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Choices/Help/Text","我们急需一次胜利"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Description","人们为巨大的观测气球成功翱翔于城市上空而雀跃不已。这真是一桩壮举，人人都为自己亲手缔造了这桩伟业而自豪。</n></n>志愿者们排成一列，迫不及待想帮忙寻找在霜冻之地迷路的民众。其中就包括了那位最早站出来的女人。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Displayed name","做好搜寻准备"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Arc subtitle text","护送队成员"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Choices/And so it begins/Text","我们会去寻找其他人"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Description","看到一个个家庭在经过千难万险后重聚，真是感人泪下。</n>但是，这附近应该还有其他定居点吧？第一支考察队离开伦敦已经很久了。他们应该已经安营扎寨了。他们肯定能帮我们找到落脚的地方。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Displayed name","重聚"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Arc subtitle text","寻找其他城市"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Choices/Help/Description","希望值微微减少。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Choices/Help/Text","我们会在冬日之家调查清楚"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Description","既然找到了通往冬日之家的桥，那就说明我们的路线没错，但我们现在有无数个疑问。为什么桥被废弃了？为什么没有工程师看管机器人？这一切都有合理的解释，但是……人们越来越焦躁不安了。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Displayed name","废弃的桥"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Arc subtitle text","寻找其他城市"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Choices/Help/Description","希望值微微减少。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Choices/Help/Text","我们很快就会知道答案"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Description","气象站近期的报告引起了人们的讨论。这样重要的设施竟然被废弃了，他们很害怕。其中一些人开始怀疑从伦敦逃出来到底是不是个好主意。</n></n>少数人当众痛哭起来：我知道我们就不该来！至少伦敦有真正的房子可以住，而不是让人住帐篷住木屋！"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Displayed name","废弃的气象站"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Arc subtitle text","来自霜冻之地的难民"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Go away/Description","希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Go away/Text","送他们回去"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Only healthy ones/Description","{SurvivorsHealthy}人即将进入我们的城市。</n>不满值会微微增加。希望值会微微下降。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Only healthy ones/Text","只欢迎身体健康者"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Welcome them/Description","{SurvivorsTotal}人({SurvivorsIll}人生病) 即将进入我们的城市。</n>不满值会增加。希望值会增加。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Welcome them/Text","人人都欢迎"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Description","一大群人到了我们的城市。其中大部分人都病了。他们说某种极端恶劣的天气正朝着我们而来，没有援助的话他们肯定会死的。</n></n>“我们差点就死了！多亏了我们的幸运星，南极极地探险家南森，是他预言了天灾，让我们撤离。拜托了，让我们进去吧！”"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Displayed name","逃离暴风雪"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Arc subtitle text","来自霜冻之地的难民"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Go away/Description","希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Go away/Text","送他们回去"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Only healthy ones/Description","{SurvivorsHealthy}人即将进入我们的城市。</n>不满值会微微增加。希望值会微微下降。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Only healthy ones/Text","只欢迎身体健康者"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Welcome them/Description","{SurvivorsTotal}人({SurvivorsIll}人生病，{SurvivorsGravelyIll}人生了重病) 即将进入我们的城市。</n>不满值会增加。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Welcome them/Text","人人都欢迎"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Description","另一大群难民已经到了。他们的状况比先前那一群人更加糟糕，其中大部分人都冻伤了。他们都在念叨着一股从南方袭来的巨大暴风雪。</n></n>“约翰森带领我们北上，因为在北极探险的岁月教会了他如何利用自然资源在这生存。”尽管如此，谁也猜不到会发生什么事。”我们应该让他们进来吗？"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Displayed name","第二波"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Arc subtitle text","来自霜冻之地的难民"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Go away/Description","希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Go away/Text","送他们回去"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Only healthy ones/Description","{SurvivorsHealthy} 人即将进入我们的城市。</n>不满值会微微增加。希望值会减少。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Only healthy ones/Text","只欢迎身体健康者"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Welcome them/Description","{SurvivorsTotal}人({SurvivorsGravelyIll} 人生了重病)即将进入我们的城市。</n>不满值会急剧增加。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Welcome them/Text","人人都欢迎"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Description","第三群难民来了。因为带着重症病人和伤员长途跋涉，他们精疲力尽、濒临崩溃。他们的领导，弗里乔夫·约翰森却不在人群中。</n></n>“只要是能撤退的我们都带着撤退了，但是其中有很多都是病人，约翰森也在其中。愿上帝怜悯我们，寒暴就要来了……”我们应该让他们进来吗？"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Displayed name","第三波"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Arc subtitle text","来自霜冻之地的难民"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Caution/Description","这群人即将进入我们的城市。</n>你稍后决定怎么处理其他人。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Caution/Text","我们得小心点"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Help/Description","我们会派遣搜寻队把他们带回城市。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Help/Text","我们要帮助他们！"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Description","首领，一群精疲力尽的幸存者已经到达了我们的城市。从他们慌乱的解释里我们得知，他们经过长途跋涉才来到这里，还有许多人在半路上就死了。他们反复念叨着“末日降临”，说还有很多难民跟在他们后面。</n>长官，他们求你帮帮他们。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Displayed name","不速之客"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] M: Pick your way (protest)/Choices/Go to choose path/Text","我必须给他们活下去的意义"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] M: Pick your way (protest)/Description","“他们都死了？！我们没有援助哪能活得下来？我们得回到伦敦去！我们待在这片冰封荒漠上半点希望都没有！”</n></n>冬日之家陨落的消息传遍了整座城市之后，人们聚在了一起。其中一些人想要把东西都扔掉，逃往伦敦。恐惧开始蔓延。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] M: Pick your way (protest)/Displayed name","冬日之家的陨落"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Arc subtitle text","寻找其他城市"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Choices/Very Sad News/Text","孤单地只剩我们"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Description","我们在城市边缘找到了一个精疲力尽的男人。他说他从冬日之家来，是个离这儿不远的定居点……而他是最后的幸存者。</n></n>“冬日之家没了……所有人都死了……在这……在这被诅咒的荒芜之地……根本没有活下去的希望。你们都要大难临头了。你们得逃走！”这就是他的遗言。"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Displayed name","从冬日之家来的人"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Arc subtitle text","广播站"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Don't bother me with such things/Description","广播站将故障8小时"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Don't bother me with such things/Text","将其修理好"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Guards/Description","可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Guards/Text","抓捕他们并取回零件"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Description","长官，一个广播站被破坏了！有人拆掉了一个零件并在底部写上“不要一天到晚哔哔”</n></n>似乎并非所有人都想更有效率地工作。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Displayed name","暗中破坏"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Arc subtitle text","武力说服"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/[Disperse] Agressive/Description","民众可能会受伤。希望值会减少。不满值会减少。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/[Disperse] Agressive/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/[Disperse] Agressive/Text","警卫！维持秩序！"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/ignore/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/ignore/Text","让他们抗议"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Description","长官，有人在监狱前抗议，他们对武力说服执法期间一名囚犯死亡而愤怒。他们人数不少，有些人还拿着横幅，上面写着“他不是威胁”，‘“你杀害了一位儿子和父亲”等。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Displayed name","大家都义愤填膺"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Arc subtitle text","武力说服"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/ignore/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/ignore/Text","他们在做本职工作"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/punish/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/punish/Text","惩罚看守"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Description","长官，监狱发生了一起事故。同住的囚犯一名死亡，另外一名重伤。他们在同一个人看守的时候被教训了。</n></n>我们的看守非常擅长教训囚犯，但是似乎他们开始过于享受这份工作带来的权力了。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Displayed name","意外死亡"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Arc subtitle text","武力说服"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/ignore/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/ignore/Text","他们只是在玩闹"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/punish/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/punish/Text","训斥孩子"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Description","长官，有位担忧的母亲想要跟您谈谈。她说一群熊孩子打伤了她儿子。</n></n>“他们只是在玩闹，”她一边说着一边绞扭双手，“然后一个男孩儿踢了他，一个推了他，接着所有人蜂拥而上，叫嚣着‘武力说服！武力说服！’现在我的孩子都吓得都不敢出门玩了。”"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Displayed name","孩子的玩闹"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Arc subtitle text","武力说服"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/ignore/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/ignore/Text","他们只是保持警惕"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/punish/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/punish/Text","惩罚警卫"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Description","长官，一名平民被警卫们狠狠揍了一顿，终生致残。警卫们称有人看到他""闲逛耍流氓""，他们只是想要“给他个教训”。不过邻居们否认了这些指控。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Displayed name","未经授权的行动"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Arc subtitle text","工头"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Choices/Carry on/Text","再接再厉"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Description","长官，一群人在工头的带领下在工作时找到了灵感，并决定自己试着组织工作场所。他们今天的精神和动机堪称典范。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Displayed name","模范行为"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Arc subtitle text","警卫站"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Banish/Description","这个人将永远离开这座城市</n>不满值将会减少"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Banish/Text","驱逐他"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Ignore/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Ignore/Text","随他去吧"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Punish/Description","不满值将微微减少"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Punish/Text","惩罚他"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Description","长官，由于受到辱骂而打晕囚犯的那名警卫开始在街头争吵。他酩酊大醉，追赶着行人，并声称要用警棍打他们。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Displayed name","无法无天的警卫"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Arc subtitle text","警卫站"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/No/Description","可能会有人受伤</n>不满值将微微减少"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/No/Text","惩罚他们"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/Yes/Description","希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/Yes/Text","让他们清醒过来"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Description","长官，一群醉汉正在破坏治安，他们互相推搡，满口污言秽语，还骚扰街上的女子。警卫介入后，再他们造成伤害前把他们控制起来了。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Displayed name","街道治安维护"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Arc subtitle text","警卫站"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Banish/Description","这个人将永远离开这座城市</n>不满值将会减少"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Banish/Text","驱逐他"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Ignore/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Ignore/Text","随他去吧"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Punish/Description","不满值将微微减少"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Punish/Text","惩罚他"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Description","长官，发生了一起……令人不快的事故。一名囚犯辱骂警卫，被警卫用警棍殴打至失去知觉。大家都义愤填膺，要求您处罚那名警卫。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Displayed name","滥用职权"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Arc subtitle text","邻里守望组织"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Choices/All's well that ends in a well/Text","很高兴看到结局不错"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Description","长官，有个小孩爬上了能量塔，滑倒并摔了下来，幸好在附近巡逻的邻里守望组织成员把他给接住了。</n></n>该成员把小孩送回他母亲身边并好好教育了两个人一番。“要不是我们这些守望者的话，他很可能会摔断腿</n>甚至更惨，""一个邻居说道，“幸好有他们。”"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Displayed name","及时干预"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Arc subtitle text","巡逻队"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/Punish/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/Punish/Text","惩罚她"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/reprimend/Description","希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/reprimend/Text","谴责警卫"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/skip/Description","希望值将增加</n>使用巡逻效果不明显"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/skip/Text","巡逻时忽略这个区域"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Description","长官，警卫汇报说他们巡逻的时候被这名女子攻击。她诅咒他们，并在被抓进来的时候拳脚相向。</n></n>“我应该自己来的！”她说。“这些下流胚子日复一日骚扰我，我受够了！他们说要检查是否一切正常，结果只是个借口，方便他们接近我！”"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Displayed name","义愤填膺的妇女"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Arc subtitle text","巡逻队"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/Punish/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/Punish/Text","让他说吧，他有权畅所欲言"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/reprimend/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/reprimend/Text","他说谎，把他赶走"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Description","长官，警卫汇报说有人正在给一小群人</n>做激情洋溢的演讲，谴责您计划控制所有人。</n></n>“首领正试图让大家满足，并实施愚民政策，让大家处于他的控制之下！你们还记得新版济贫法吗？还记得济贫院吗？那就是我们目前的生活方式！首领希望我们好好工作并保持沉默！醒醒吧，趁 一切还不算太迟。”"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Displayed name","愤怒的咆哮"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Arc subtitle text","警卫站"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Choices/Carry on/Text","这消息真令人高兴"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Description","长官，有个孩子来到警卫站，递给警卫一只毛绒玩具狗，告诉他们晚上巡逻时必须带着它。</n></n>看来人们对那些奋力维护城市的法律与秩序的人很是感激。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Displayed name","看门狗"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Arc subtitle text","效忠誓言"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Bad/Description","你将失去几名告密者"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Bad/Text","把他们从名单上划掉"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Good/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Good/Text","随他们去吧"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Description","宣传中心报告称一名重要告密者正利用职务之便敲诈别人。</n></n>自从她签署了效忠誓言之后，为我们提供了许多有用的情报，结果她竟然根据收到的好处决定汇报谁或者无视谁。还有几名其他告密者也开始纷纷效仿。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Displayed name","敲诈"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Arc subtitle text","效忠誓言"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Force/Description","这个人可能受伤"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Force/Text","强迫他签名"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Ignore/Description","使用效忠誓言将微微降低成功率希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Ignore/Text","让他走吧，但是监视他"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Prison/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Prison/Text","囚禁他"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Description","长官，我们已经审讯了一群疑似危险分子，几乎所有人都准备签署效忠誓言。只有一个人拒绝。他说自己不能这么做，因为无法举报自己的亲朋好友，我们没有权利强迫大家合作。我们该怎么处置他呢？"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Displayed name","审讯"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Arc subtitle text","效忠誓言"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Bad/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Bad/Text","这个人是无辜的"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Good/Description","你将得到3名告密者。工程师将受伤希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Good/Text","再接再厉"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Description","有些工人想见见您。他们拖着一名工程师一起来了，指控他不忠。</n></n>“他给我们读了这玩意儿！想让我们背弃您！”一名工人把一本破破烂烂的书塞到你手里。“蠢蛋！”工程师怒骂道。“这是狄更斯的书。我当时正试着给他们教文化！”"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Displayed name","自愿的告密者"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Arc subtitle text","监狱"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/ignore/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/ignore/Text","无视他"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/jail/Description","这个人将被投入监狱。</n>希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/jail/Text","因扰民被捕"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Description","长官，有人在监狱前抗议，咆哮着说我们监狱系统滥用职权。</n></n>“他们到底抓了谁？”他对过路人吼着。“是罪犯，还是敢于直言的无辜群众？好好想想吧！”</n>我们该如何处置他？"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Displayed name","系统故障"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Arc subtitle text","监狱"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/Punish/Description","希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/Punish/Text","惩罚看守"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/ignore/Description","不满值将微微减少"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/ignore/Text","忽略"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Description","长官，抱怨太冷的囚犯因严重冻伤送医了。他将终身致残。看守按照您的命令给了他毯子，但是毯子是湿的，而且还把他转移到没有加热过的牢房。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Displayed name","寒冷服务的报复"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Arc subtitle text","监狱"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Choices/No/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Description","长官，抱怨过太冷的囚犯死了。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Displayed name","冻死"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Arc subtitle text","监狱"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/No/Description","希望值将微微降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/No/Text","这里是监狱，不是旅馆"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/ok/Description","不满值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/ok/Text","再给他一条毯子"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Description","长官，一名囚犯在抱怨牢房太冷了。他说这是种折磨，并煽动其他狱友进行抗议。他对看守的不敬给其他人提供了反面教材。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Displayed name","牢房之寒"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Arc subtitle text","宣传中心"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/Ignore/Description","希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/Ignore/Text","清理涂鸦"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/punish/Description","不满值将减少</n>可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/punish/Text","惩罚罪人"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Description","有位忠诚的市民举报说他看到一群年轻人在破坏宣传中心。他们在外墙上写着大大的“大家醒醒吧！！！”我们该怎么处理？"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Displayed name","破坏公物行为"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Arc subtitle text","宣传中心"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Cover/Description","不满值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Cover/Text","动手——烧掉他的诗"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Ignore/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Ignore/Text","离它远点"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Description","长官，有人自杀了。在闲暇时光，他写了一些诗，关于自己的失去，痛苦，希望破灭。宣传中心开展行动反对他，以免人们受到他的不良影响。现在大家可能会将他的自杀归咎于我们。除非……我们让他看起来像酗酒致死。"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Displayed name","诗人自杀"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Arc subtitle text","宣传中心"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Cover/Description","这起事故将被隐瞒"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Cover/Text","是啊，这样对我们大家都好"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Ignore/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Ignore/Text","不，说实话"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Description","长官，我们其中一处工业场所发生了一起严重事故！几乎整队工人都丧生了。我们该不该隐瞒真相，告诉大家他们被派去完成紧急考察任务了？"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Displayed name","坏消息"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Arc subtitle text","新的秩序"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Choices/Scold the guards/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Choices/Scold the guards/Text","谴责警卫"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Choices/They did well/Text","表扬警卫"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Description","首领，我们的一个市民对警卫很不尊重。警卫们不能放任这种行为。这个人被教训了一番。他现在正在疗伤。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Displayed name","教会尊重"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Arc subtitle text","新的秩序"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/Prosecute people who did it/Description","不满值会增加。</n>这些人会受伤。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/Prosecute people who did it/Text","惩罚他们"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/They did well/Text","随他们去吧"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Description","首领，我们发现有个工人被绑着丢在了雪地里。他几乎要冻死了。简短的询问后，我们了解到，这是他的工友因为他偷懒而进行的惩罚。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Displayed name","沉痛的教训"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Arc subtitle text","异己"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Beat him/Description","这个人将受伤"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Beat him/Text","派遣警卫将其殴打一顿"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Ignore/Description","不满值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Ignore/Text","随他去吧"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/LOCK HIM UP/Description","这个人将被囚禁"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/LOCK HIM UP/Disabled text","需要一座监狱"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/LOCK HIM UP/Text","把他关起来"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Description","首领，一名工程师正在散播关于您的谎言，指控您的暴政。</n></n>他关于历史的演讲在工人和工程师之中都很流行。这使他更加危险。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Displayed name","我们之中的叛徒"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Arc subtitle text","异己"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Choices/Ignore/Text","他自找的"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Description","我们忠诚的市民在叛徒试图逃跑的时候将他杀死了。</n></n>他一定猜到了我们的警卫为什么接近他，因为他看到警卫的时候正试图逃跑。不幸的是，他被一小块冰滑到了，在警卫抓到他之前，一些工人将其压倒在地，用乱棍打死了。似乎他们已经渴望处置他好一段时间了。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Displayed name","叛徒死亡"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Arc subtitle text","异己"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Ignore/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Ignore/Text","随他去吧"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Kill/Description","这个人将被杀死"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Kill/Text","让他永远闭嘴"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Description","长官，叛变的工程师拒绝让步。</n></n>我们的人履行了自己的职责，前去与他交涉，但他只是大喊大叫着一些关于我们的事，企图证明自己的观点。我们深信他不会闭嘴。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Displayed name","固执的蠢蛋"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Arc subtitle text","异己"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Ignore/Description","工程师可能被杀"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Ignore/Text","我们的人知道如何处理叛徒"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Restore order./Description","许多人可能受伤</n>不满值将增加"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Restore order./Text","派遣警卫维持秩序"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Description","长官，叛变的工程师胆子越来越大了。他正打算进行另一场演讲：“谎言和暴力是控制的手段。”这次可能会引起一场暴动。</n></n>我们最忠实的追随者正在计划出席这场演讲，大声呼喊让他下台。如果有听众试图维护他，便会发生争吵。将有人受伤甚至丧生。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Displayed name","人们的愤怒增加"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Arc subtitle text","异己"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Choices/Ignore/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Description","我们的警卫已经果断处理了暴动和叛变的工程师。</n></n>这场演讲演变成高声争吵，接着正如预测一般，爆发了斗殴事件，警卫蜂拥而入，手持警棍，镇压了骚乱。工程师看到人们不为谎言动摇，瘫坐于地。他在试图逃脱逮捕之时被杀了。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Displayed name","无秩序状态终结"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Arc subtitle text","异己"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Choices/Ignore/Text","这就是叛变的代价"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Description","我们忠诚的市民已经处置了叛变的工程师。没有其他伤亡。</n></n>演讲之时，我们的人开始反驳工程师的谎言。听众试图维护他，但是很快就逃走了。我们的人抓住了他，并被他的不让步而激怒，于是将他吊死在椽子之上了。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Displayed name","叛徒死亡"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Arc subtitle text","异己"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Choices/Ignore/Text","及时通报我"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Description","首领，似乎我们监禁的叛变工程师还有同谋。有人把他放走了！</n></n>有人看到他在街上跟一些人有过短暂对话。据告密者称，他说：“我不打算永远藏着不见首领。我不会停止我的演讲。我想要让他清楚明白，为了他的治理理念，我们所有人——包括他自己，付出了多么沉重的代价。”"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Displayed name","逍遥法外的叛徒"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Arc subtitle text","烧掉过去"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Holdover/Description","不满值将减少。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Holdover/Text","很好，他们需要忘却过去"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Library/Description","警卫会阻止人们。不满值会增加。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Library/Text","忘却过去的人注定会重复过去"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Description","长官，宣传中心组织了一场仪式性的焚烧旧法活动，以帮助大家忘掉过去，展望未来。不幸的是，活动有点失控了——人们带了各种各样的书籍、纪念品，并把它们都扔进了火里。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Displayed name","辞别旧事"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Arc subtitle text","烧掉过去"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Ignore/Text","放过这个男人和他的书"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Leave personal/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Leave personal/Text","允许他留下私人文书"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Punish/Description","这个人将受伤。</n>不满值将减少。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Punish/Text","把它们都烧了，并惩罚这个男人"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Description","长官，收到密报，我们的警卫搜了这个男人的房子，发现了一堆旧书籍和文书。</n></n>“我做了什么犯法的事吗？”那个男人问到。他惊恐的表情出卖了他，他清楚地知道这个问题的答案。“那些只是我的旧书信、旧照片、儿童书，可能还有一两本课本……”"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Displayed name","过去的遗留物"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Arc subtitle text","烧掉过去"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/No/Description","研究效率将下降50%并持续24小时。</n>不满值将下降。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/No/Text","赞扬人们的热情"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/Yes/Description","研究效率将下降25%并持续24小时。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/Yes/Text","命令警卫前来帮助"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Description","长官，一群工程师想要见您。他们抱怨一些人正干扰他们的工作。</n></n>“干扰？！你说得太轻了！”一位头发灰白的工程师怒气冲冲地说道。“那简直是一群暴民！他们突然袭击了我们的图书馆，把所有的说明书都拿走并烧了！警卫到来之前，一半的书籍都被扔到了地上。要想查出哪些书不见了得花好几天！”"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Displayed name","图书馆的暴民"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Arc subtitle text","烧掉过去"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Choices/No/Text","他这是在玩火"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Choices/Punish/Description","可能会有人受伤。</n>不满值将增加。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Choices/Punish/Text","找到并惩罚纵火者"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Description","长官，您下令允许留下旧书籍和文书的那个人现在身处医院，他因为烧伤和吸入浓烟正在接受治疗。有人烧了他的家。幸运的是，邻居们在火势蔓延前将火扑灭了。"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Displayed name","纵火"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Arc subtitle text","新的秩序"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Choices/Ok/Text","非做不可"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Description","黎明破晓，街道寂静。你宣布，我们城市是强者、果敢及忠诚之人的堡垒！那些充满怀疑、喜欢制造麻烦、制造动乱的人绝无容身之地。对城市团结或新秩序有威胁的人都已经被处理掉了。</n></n>{dead2}名市民死了。其他人也放弃发表看法。</n>希望再也不是问题了。再也没人会考虑这些概念了。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Displayed name","巨变之夜"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/S: Forceful persuasion/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/S: Forceful persuasion/Description","长官，出了个意外——有个囚犯在武力说服执法期间死了。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/S: Forceful persuasion/Displayed name","武力说服"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Arc subtitle text","新的秩序"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/NO/Description","不会签署通过新秩序之法。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/NO/Text","别做轻率的决定"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/YES/Description","将签署通过新秩序之法。</n>有人会死。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/YES/Disabled text","你需要警卫站"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/YES/Text","派遣警卫——我会签署法律"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Description","长官，人们在街头暴动，要求您马上停止执行这条法律。他们说，秩序是指人们团结一致共谋生存，而非把更多的权力集中在一个人手里，将人命做为资源利用，并抹杀自由！</n></n>大约有四分之一的人决定反抗。</n>其他的人则保持沉默……"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Displayed name","将会有所伤亡"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Arc subtitle text","效忠誓言"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Choices/Carry on/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Description","长官，我们的一个告密者从伙房回家时被袭击了。袭击者仍未落网。事发时天色黑暗，被袭击的告密者无法辨认他们的容貌。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Displayed name","告密者被打"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Arc subtitle text","效忠誓言"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Ignore/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Ignore/Text","放她走，监狱已满"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Prison/Disabled text","需要一座监狱"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Prison/Text","囚禁她"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Description","长官，有个男人被他的女邻居袭击了，原因是邻居认为他在向您告密。他还未签署效忠誓言。我们已经拘留了那位袭击者。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Displayed name","被袭击的男人"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Arc subtitle text","效忠誓言"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Ignore/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Ignore/Text","放他走，监狱已满"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Prison/Disabled text","需要一座监狱"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Prison/Text","囚禁他"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Description","首领，接到我们其中一个告密者的密报后，我们的警卫拘留了一个涉嫌不忠的人。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Displayed name","嫌疑人已拘留"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Arc subtitle text","效忠誓言"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Ignore/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Ignore/Text","放他走，监狱已满"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Prison/Disabled text","需要一座监狱"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Prison/Text","囚禁他"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Description","长官，有个女人被她的男邻居袭击了，原因是邻居认为她在向您告密。她还未签署效忠誓言。我们已经拘留了那位袭击者。"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Displayed name","被袭击的女人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Choices/Bury them/Default outcome text","我们埋葬了人们的尸体。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Choices/Bury them/Description","我们能做的只有这个了。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Choices/Bury them/Text","埋葬尸体"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Description","我们完全沉默地在搜索这个小营地。里面无人生还。我们找到了几具冻僵的尸体，他们死前相互依偎在睡袋里取暖。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Displayed name","太迟了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Choices/Bury them/Default outcome text","我们埋葬了人们的尸体"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Choices/Bury them/Description","我们能做的只有这个了。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Choices/Bury them/Text","埋葬尸体"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Description","我们从山隘下来走到了一个死寂的小营地。帐篷里有几具被冻僵的尸体，他们死前相互依偎在睡袋里取暖。尸体中发现了一本日记，上面写道，几个自以为是的工程师把一大群人带上了绝路。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Displayed name","被傻瓜带上了绝路"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Escort survivors to the city/Default outcome text","侦察员跟难民们({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将难民们快速安全地带回去。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Escort survivors to the city/Text","护送难民们到城市"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Leave survivors to their fate/Default outcome text","那些难民们({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，他们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Leave survivors to their fate/Text","让难民们听天由命"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Description","我们从山隘下来走到一处小营地，尖叫与欢呼声打破了狂风的呼啸。“你们是城市里来的吗？”其中一个难民问到。听到我们确定的答案后他松了口气，他跟我们说，是一群自以为是的工程师把他们搞到如此田地。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Displayed name","被傻瓜带上了绝路"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Arc subtitle text","煤矿"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Arc subtitle","煤矿"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome text","我们已经拆除了机器并获得：{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome title","我们拆卸了所有东西"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Description","我们将获得大量资源。我们将再也无法重启这个矿藏。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Effect text","{bothResources}|_4||#color=FFCD00||ExpeditionOutpost||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Text","拆卸机器获取资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Arc subtitle","煤矿"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome text","我们保持采矿机器完好无损以便稍后重启矿藏。我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome title","我们没有拆卸机器"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Description","只收集在地点发现的资源。我们可以稍后重启矿藏。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Text","只取储存的煤炭"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Description","机器似乎没什么问题。我们可以轻易重新开始采矿。或者可以把机器拆掉，这样我们可以获得大量资源。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Displayed name","用不完的煤炭"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Choices/Leave survivors to their fate/Default outcome text","我们与受苦的贵族们保持距离。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Choices/Leave survivors to their fate/Description","侦察员不会进入营地，将直接离开这个地点。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Choices/Leave survivors to their fate/Text","随时关注他们的情况"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Description","我们安全距离下观察到这里有一大群人。他们大部分都又饿又累。我们不能太过接近。我们无法得知他们会不会做出什么举动。毕竟，我们当时背弃了他们。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Displayed name","落魄的贵族们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Choices/Leave survivors to their fate/Default outcome text","我们与受苦的贵族们保持距离。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Choices/Leave survivors to their fate/Description","侦察员不会进入营地，将直接离开这个地点。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Choices/Leave survivors to their fate/Text","随时关注他们的情况"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Description","这群人很明显状态都不太好。他们中的一部分人充满敌意。当时我们把他们驱逐出城，我们因而不敢进入营地。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Displayed name","生病的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Choices/Leave survivors to their fate/Default outcome text","我们与受苦的贵族们保持距离。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Choices/Leave survivors to their fate/Description","侦察员不会进入营地，将直接离开这个地点。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Choices/Leave survivors to their fate/Text","随时关注他们的情况"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Description","许多孩子挤在帐篷里。我们还看到了Craven大人，但他看起来像是失去了生存的意志。他对自己的未来肯定感到很害怕。不过，没有增援之前进入营地是不明智的。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Displayed name","既害怕又无助"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Description","我们在营地残骸中找到一些日记片段。最后的记录写道，“今天我们为那些大人们完成了能量塔的建造。我们现在终于可以前往伦敦、把家人接过来了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Displayed name","建筑工的日记"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury w/Default outcome text","我们用这个工程师的工具埋葬了他。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury w/Description","我们不会捡取任何东西。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury w/Text","把这个可怜人和他的工具一起埋了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury wo/Default outcome text","我们把这个工程师埋了，但收了他的工具({baseResources})。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury wo/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury wo/Text","把这个可怜人埋了，但收了他的工具"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Description","我们找到的箱子里面有某位工程师的工具和他的死亡笔记。上面写道：“你们用好听的诺言引诱我来这里，让我困在黑暗中，还跟我的妻子说我已经死了……真卑鄙。希望你们喜欢我的告别礼物。”看来，他写这张纸条的对象没有读到里面的内容。我们只能希望我们不会成为那份“礼物”的替罪羊。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Displayed name","工程师的诅咒"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Leave/Default outcome text","我们用不着这些宝贵的文化知识，但总有一天我们会回到这里，带走这些人类的文明遗产."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Leave/Description","现在这里没有什么能供我们使用的。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Leave/Text","别动那些宝物"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Take/Default outcome text","我们砸烂箱子和画架，拆除盒子和架子、撕毁中世纪时期的古籍，获得了：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Take/Description","什么也别放过，我们需要原材料！"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Take/Text","把能用的东西都拿走"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Description","这里确实是大人们藏匿毕生财富的金库。但除了一些古老的首饰和那些凝聚着科学和艺术品，我们没看到金子的影子。除此之外，这里还有很多人类知识与科学的奇迹，如乐器、书籍、报纸和书信等。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Displayed name","没用的财富"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Choices/Take resources/Default outcome text","我们拆除该结构并收集了：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Choices/Take resources/Text","拆卸天线杆获取资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Description","我们搜索了天线杆下面的小屋。无线电设备已经没有了，但我们找到了一本日志，里面是一些我们已经知道的东西。不过读起来还是很让人难受。</n></n>伦敦提前就知道凛冬的来临。但他们没有提醒我们，只是告诉了那帮富人。我们就这样被留下来等死。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Displayed name","犯罪记录簿"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Choices/OK/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Choices/OK/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Choices/OK/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Description","我们搜索仓库时找到了湖边鱼获的运输记录。有几页被撕了。最后的记录写着：“我们被抛弃了。我会在鱼及燃料耗尽之前集结所有的人前往大本营。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Displayed name","被留下来的渔夫"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Choices/OK/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Choices/OK/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Choices/OK/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Description","这辆雪地履带车的前部完全被毁了。我们在车里找到两具尸体、一些补给、一张家庭照和一封来自伦敦的信。信的结尾写道：“最刺骨的寒冷还没来，但他们没说什么时候会来。要是现在我、你和女儿们能在北部团聚就好了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Displayed name","来自伦敦的一封信"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Arc subtitle","渔家村落"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Default outcome text","我们已收集：{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Default outcome title","钻冰机已拆解"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Description","我们会获得大量资源，但无法在这里建前哨站。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Text","拆除冰钻"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Arc subtitle","渔家村落"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Default outcome text","我们修好了冰钻并收集了：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Default outcome title","钻冰机已修复"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Description","只收集在地点发现的资源。我们可以稍后在这里建一个前哨站。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Text","修理冰钻"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Description","这条村落本应为城市提供食物的。这辆交通工具装的冰钻能让我们钻出冰洞来钓鱼。我们可以把冰钻修好，在这里建一个前哨站，或拆了它，这样可以获得一个蒸汽核心。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Displayed name","坏了的冰钻"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Description","冻树在肆虐的狂风中不断摇晃。我们的伐木工必须得卖力工作才能保持体温！看来，狂风是土地贫瘠的主要原因——这里的地形导致风不断把地面的积雪吹走了。有意思。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Displayed name","都吹走了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Description","我们在院子里发现了一台装满食物的运货雪橇。肯定是雪橇陷在水坑的时候遭到霜雪突然袭击，于是被冻住了。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Displayed name","被困了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Description","飞行器有两层共四个机翼，用的引擎与摩托雪橇的相似，但更为强劲而体积更小。它似乎是用来运送重要货物或乘客，但我们只在驾驶舱找到两具趴在控制台前的尸体。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Displayed name","一架大型飞行器"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Choices/Take resources/Text","拆卸渔船获取资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Description","我们挖出了一艘渔船。过程很艰辛，但却很值得。我们从中获取了一些宝贵资源。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Displayed name","冻湖"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Description","我们非常费劲地打开了混凝土墙上的门。里面有一个真正的无主宝物——一个地下建筑，里面能容纳一个工厂大小的建筑物。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Displayed name","被埋葬的宝藏"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Escort survivors to the city/Default outcome text","侦察员跟难民们({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将难民们快速安全地带回去。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Escort survivors to the city/Text","护送难民们到城市"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Leave survivors to their fate/Default outcome text","那些难民们({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，他们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Leave survivors to their fate/Text","让难民们听天由命"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Description","雪崩把我们的人冲散了，一部分人迷路了。由于筋疲力尽，他们停在了这里修整，但他们的补给已经用光了。他们来这儿的途中看到了一个巨大又奇怪的东西被埋在了雪里。他们不知道那是什么，也不知道是否是人造出来的东西。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Displayed name","疲累的途人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Description","我们从港口一个悬崖的最高处看到了那艘船。船很大，但不是无敌舰或货运船。很有可能是远洋巨轮。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Displayed name","不断在靠近的神秘船只"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Description","这艘巨轮载了很多富人来。他们在这种艰难的时候能够享受奢华的旅行。我们在桥上发现了克拉文大人给首领的一封信。信上写道：</n></n>“要是发现任何被工人偷了的小船，你有权开火。”前甲板上毫无遮掩的舰炮表明他真的想置我们于死地。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Displayed name","财富与权力"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Escort survivors to the city/Default outcome text","我们把那些贵族们放到雪橇上，将他们送往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Escort survivors to the city/Description","把他们带到我们城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Escort survivors to the city/Text","不顾他们意愿地拯救他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Leave survivors to their fate/Default outcome text","我们尊重濒死贵族们的最后愿望。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Leave survivors to their fate/Description","不管他们死活并埋葬他们。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Leave survivors to their fate/Text","尊重他们最后的愿望"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Description","红旗（实际上是鸭绒袋）飘荡在我们见过的最可怜的营地上空。“很高兴看到你们来了，不过要是你们能早点儿来就好了，”其中一个大人埋怨道，“很可惜，我只能请你们好好地安葬我们。我们就要死了，也不想再继续挣扎了。求求你们了，满足我们最后的要求吧。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Displayed name","死前愿望"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Choices/Escort survivors to the city/Default outcome text","我们埋葬了难民们的尸体。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Choices/Escort survivors to the city/Description","我们能做的只有这个了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Choices/Escort survivors to the city/Text","埋葬尸体"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Description","拐弯处的小洼地有一个小小的营地。那些被积雪覆盖的临时帐篷里除了尸体啥也没有。其中有两具小孩的尸体符合两个失踪儿童的描述。他们肯定是迷路的时候不小心掉到这里了，不幸的是，他们没能活着走出来。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Displayed name","没有幸存者"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Escort survivors to the city/Default outcome text","侦察员跟难民们({survivors})一起出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Escort survivors to the city/Description","侦察员会前往我们城市并将难民们快速安全地带回去。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Escort survivors to the city/Text","护送难民们到城市"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Leave survivors to their fate/Default outcome text","那些难民们({survivors}) 试图找到我们的城市，却在荒野中死去。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Leave survivors to their fate/Description","由于不知道如何前往我们的城市，他们将会在路上死去。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Leave survivors to their fate/Text","让难民们听天由命"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Send survivors to the city/Default outcome text","幸存者({survivors})出发前往我们城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Send survivors to the city/Description","幸存者将自行前往我们城市。所需时间更长而且路上可能会有人丧生。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Send survivors to the city/Text","送幸存者到城市"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Description","拐弯处的小洼地有一个小小的营地，那里住了一群我们的人。他们的补给掉到了冰缝里了，于是在这里扎营，等待救援。那些迷路的小孩前几天不小心走到了他们的营地。幸好我们在他们饿死之前找到了他们。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Displayed name","失去与获得"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Choices/Take resources/Text","拆除船只"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Description","这些船好几次救了我们的命。靠着这些船，我们才得以在暴风雪来临前离开伦敦，躲过了克拉文大人手下的追击，并带我们来到了这里。而我们现在能做的竟然是把船拆了获取资源。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Displayed name","与船只说再见"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[0]E: Intro/Choices/And so it begins/Text","我们永远不会屈服"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[0]E: Intro/Description","我们在伦敦被摧毁时本已注定要与剩下的百姓一同灭亡。但我们奋起反抗。</n></n>我们夺取了本应载着富人前去避难的船只，航向北方。我们在此发现了一座能量塔并占为己有。现在我们必须在贵族们到达并再次剥夺我们的自由之前，团结这座新城市中的全体同胞。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[0]E: Intro/Displayed name","难民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Choices/I see/Text","我尽力了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Description","你尽力了， 但最终还是没能拯救我们所有人。我们的朋友和爱人可能仍在那里，但要去救他们已为时过晚。我们只能为他们的命运和我们的损失默哀。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Displayed name","你拯救了我们之中的大多数人。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Choices/I see/Text","我尽力了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Description","你失败了。我们许许多多的朋友亲人、兄弟姐妹、丈夫妻子在寒冷中挨饿、离世，等待着永远不会到来的帮助。</n></n>你不再是我们的领袖，你也不再受到我们城市的欢迎。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Displayed name","你没有拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Choices/I see/Description","希望值上升。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Choices/I see/Text","很高兴听到"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Description","您做到了！我们的朋友和家人、兄弟和姐妹、丈夫和妻子都安全了。我们如今更加强大了。您证明了，团结一致我们就能创造奇迹。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Displayed name","您拯救了我们所有人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Choices/Ok/Description","您必须建造一座灯塔。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Choices/Ok/Text","当然"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Description","首领，我们的人民中有一群人想和您谈谈。他们催促您赶紧建造一座灯塔。</n></n>“我们一路上遭遇了许多艰难险阻。我们的伙伴仍在途中迷失方向、孤立无援、担惊受怕。我们得帮助他们。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Displayed name","我们需要一座灯塔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Choices/I see/Description","希望值稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Description","首领，我们城市的人口已达到100。每一天我们都重新聚集了越来越多的人。</n></n>虽然这片土地本不属于我们，但它已是我们的家园。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Displayed name","我们的人数增加了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Choices/I see/Description","希望值稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Description","首领，我们城市的人口已达到200。这意味着我们大多数同胞都来到了这里。</n></n>事业未竟，但我们会成功的。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Displayed name","我们是一体"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Choices/I see/Description","希望值减少。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Description","首领，一个年轻男子刚刚自杀了。他留下了一张纸条：</n></n>“她是我的一生挚爱。我们在途中走散了，而我独自一人抵达了这座城市。我曾以为她会得到救援，但现在我明白，自己已经没有理由继续留在人世间了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Displayed name","年轻鳏夫的自杀"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Description","首领，默哀中的家庭和其他幸存者在能量塔上放置了一块牌匾，以此来纪念途中逝去的同胞。牌匾上的铭文说道:</n></n>“你们离开了此人世间的庇护所，前往永恒的家园。我们未来会在那里重聚。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Displayed name","纪念牌匾"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Choices/I see/Description","希望值上升。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Description","首领，一对年轻的夫妇请求我们将这纸条交给您。</n></n>“我们在途中走散了，不得不战胜绝望。多亏您的努力，我们如今重聚了。感激不尽。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Displayed name","年轻的夫妇"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Choices/I see/Description","希望值稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Description","首领，黑尖塔的雪崩幸存难民已抵达我们的城市。他们终于与自己的伙伴团聚了。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Displayed name","发现雪崩幸存者"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Choices/I see/Description","希望值稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Description","首领，来自弯曲小径的一群人抵达了我们的城市。失踪的孩子就在他们之中。他们欣喜地与父母团聚了。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Displayed name","发现失踪的孩子"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Choices/I see/Description","希望值稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Description","先生，在白色山口转错弯的难民已抵达我们的城市。他们热切地四处张望，渴望获得一份热食和一张暖和的床铺。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Displayed name","发现走失的难民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Choices/I see/Description","希望值增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Description","第一群人最终到达了。我们得知他们的经途仍然可以通行，这下可以放心了。他们看见后方还有另外一群人，应该马上便会抵达。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Displayed name","第一批难民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Description","另一群同胞加入了我们。最终看见了我们和我们的城市，他们松了一口气。</n></n>“我们终于自由了！在伦敦我们不得不</n>像奴隶一样为了一片面包而任劳任怨。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Displayed name","另一群人抵达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Choices/I see/Description","希望值稍稍下降。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Description","十多名同胞抵达了城市。他们精疲力竭，快冷死了。他们催促您赶紧设置灯塔。</n></n>“您为什么没有提前建造灯塔？我们能找到路简直就是一场奇迹！”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Displayed name","另一群人抵达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Description","十多名同胞抵达了城市。他们敬畏地四周环顾。</n></n>“能量塔真是一个奇迹！难怪贵族们想把这地方占为己有。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Displayed name","另一群人抵达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Choices/Ok/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Description","几个家庭抵达了我们的城市。不幸的是，他们有几名子女在|#color=3A9FB1|弯曲小径|#defaultcolor|附近走丢了。他们悲痛欲绝，乞求你帮助他们的孩子。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Displayed name","失踪的孩子"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Choices/I see/Description","希望值稍稍下降。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Description","这群人被困在一场猛烈的暴风雪中，他们筋疲力竭而且还被冻伤了。没有灯塔光亮的指引，他们的一些伙伴走失了。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Displayed name","另一群人抵达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Description","这一群人被困在一场猛烈的暴风雪中。我们灯塔的光亮引导他们安全穿过了暴风雪最严重的区域。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Displayed name","另一群人抵达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Arc subtitle text","未知之船"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Choices/I see/Text","我会考虑的"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Description","另一群难民抵达了我们的城市。他们在途中发现距离|#color=3A9FB1|登陆地点|#defaultcolor|不远处有一艘船。我们应该调查一下。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Displayed name","地平线上的陌生人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Arc subtitle text","未知之船"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Choices/I see/Text","我会考虑的"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Description","另一群难民抵达了我们的城市。他们在途中发现距离|#color=3A9FB1|登陆地点|#defaultcolor|不远处有一艘船。我们应该调查一下。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Displayed name","地平线上的陌生人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Choices/Yes/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Description","根据这些幸存者所述，一群难民在|#color=3A9FB1|白色山口|#defaultcolor|转错了弯。如果我们不派侦察员去帮他们，他们肯定会死的。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Displayed name","走失的难民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Choices/Yes/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Description","根据这些幸存者所述，一群难民在|#color=3A9FB1|白色山口|#defaultcolor|转错了弯。如果我们不派侦察员去帮他们，他们肯定会死的。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Displayed name","走失的难民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Choices/I see/Description","希望值稍稍下降。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Description","新来的人称他们在途中发现了几具尸体。“没有灯塔，来此地无异于自杀。”</n></n>他们还有更加令人不安的消息。“我们离开伦敦时夺取了大人们的船只，就在出发时我们听到Craven大人命令士兵向我们射击。希望他没有跟踪我们来到这里。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Displayed name","另一群人已抵达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Description","这些新人途中遇到了一些走失的工程师，并把他们带到了我们的城市。他们有坏消息。</n></n>“我们离开伦敦时夺取了大人们的船只，就在出发时我们听到Craven大人命令士兵向我们射击。我们必须聚在一起以防他跟踪我们来到此地。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Displayed name","另一群人抵达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Description","这一群人经历了艰难险阻。|#color=3A9FB1|黑尖塔|#defaultcolor|的一场雪崩让他们与伙伴走散了。他们乞求我们提供帮助。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Displayed name","雪崩幸存者"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Description","这一群人经历了艰难险阻。|#color=3A9FB1|黑尖塔|#defaultcolor|的一场雪崩让他们与伙伴走散了。他们乞求我们提供帮助。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Displayed name","雪崩幸存者"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Description","这群人说途中没有其他难民了。</n></n>“我们是最后一批下船的人，所以我们应该是抵达能量塔的最后一批人。我们后面没有活着的人了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Displayed name","最后的一群人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Arc subtitle text","拯救我们的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Description","这群人说途中没有其他难民了。</n></n>“我们是最后一批下船的人，所以我们应该是抵达能量塔的最后一批人。我们后面没有活着的人了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Displayed name","最后的一群人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Arc subtitle text","未知之船"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/Ignore/Description","希望值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/Ignore/Text","让他去吧。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/[Disperse] Send guards/Description","这个男人可能会受到伤害。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/[Disperse] Send guards/Text","让他闭嘴"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Description","首领，我们的一名工人喝醉了，正在恐吓人民，大喊着一些关于贵族们的胡言乱语。</n></n>“贵族们正乘着那艘船前来此地！你们会看到的！我们会与那个混蛋Craven大人一同前来夺走我们的东西！”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Displayed name","一次酗酒闹事"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Description","首领，灯塔的瞭望员报告称一大群陌生人正在向我们前进。我们必须假定前来的是那些贵族。我们的人民害怕他们最深的恐惧会成真。</n></n>“如果他们强迫我们离开，我们将死在这个冰封的地狱中！即使他们让我们留下来，我们也不过是他们的奴隶而已。我们必须准备战斗！”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Displayed name","隐现的威胁"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Choices/Ignore/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Description","首领，前来的陌生人没有携带武器。无论其意欲何为，至少他们并不想攻击我们。但人民仍在谨慎提防。</n></n>“这是诱使我们松懈的诡计！那些贵族们都十分狡猾。这些寄生虫会不惜一切代价报复我们，记住我说的话。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Displayed name","他们没有武装"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Choices/Ok/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Description","首领，那些贵族们即将到达。他们人数众多，但看起来都十分悲惨。他们似乎没有携带食物。</n></n>他们数小时后就会抵达我们的城市，到时他们将不得不乞求我们的帮助。您必须决定他们的命运。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Displayed name","贵族们正在逼近"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/Agree/Description","贵族们将被带入城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/Agree/Text","我同意"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/[Disperse] Send guards/Description","贵族们将被阻止。他们中的一些人会受到伤害。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/[Disperse] Send guards/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Description","首领，一大群贵族们已在能量塔下聚集。他们乞求您允许他们将其他人带到城市。</n></n>“我们的伙伴和亲人仍在外面忍饥受冻。求求您，放我们走，让我们带他们前来！”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Displayed name","贵族们乞求帮助"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Description","首领，最近抵达的贵族们称他们在途中看到了一个 |#color=3A9FB1|无线电天线杆|#defaultcolor|。一个蒸汽核心可能正在为其提供动力。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Displayed name","无线电天线杆"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Go away/Description","贵族们将在城外扎营。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Go away/Text","放逐他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED All/Description","你有2天的时间来为 {count}人提供庇护所，以及为{count1}人提供食物。希望值将下降。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED All/Text","让他们进城——我会照顾每个人的需求"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED Infrastucture/Description","你有2天的时间来为 {count}人提供庇护所，以及建造工业温室或空中猎人小屋（共3个）。不满值将提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED Infrastucture/Text","让他们进城——我会改进食物基础设施"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Description","首领，贵族们已经抵达。他们快饿死了。他们至少有一百人。一百！而且有更多人正在前来。他们乞求我们放他们入城，但那意味着要与他们分享食物，以及为他们提供庇护所。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Displayed name","衣衫褴褛的贵族们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Description","首领，另一群贵族即将抵达。我们知道他们的健康状况不佳。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Displayed name","生病的贵族们正在接近"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Description","首领，另一群贵族即将抵达。我们知道他们的健康状况不佳。我们的人民焦虑不安不是没有理由的。</n></n>“您放进城的贵族已经给我们造成了足够多的麻烦。这群人应该去其它地方传播他们的疾病。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Displayed name","生病的贵族们即将抵达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Description","首领，另一群贵族即将抵达。我们知道他们的健康状况不佳。我们的人民正在担忧。</n></n>“我们已设法帮助了那些快要饿死的贵族，但这一次不同。这群人可能有传染病！”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Displayed name","生病的贵族们即将到达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Choices/I see/Description","希望值减少。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Description","首领，您命令离开的贵族们在城外支起了帐篷。我们不清楚他们意欲何为。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Displayed name","贵族们支起了帐篷"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Description","首领，又一群贵族向我们这里赶来，很可能不是最后一批。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Displayed name","发现了更多陌生人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Arc subtitle text","旧日劣习"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Description","首领，拒绝工作的那名贵族因为蔑视我们的人民而被殴打了。他已被带至救护站。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Displayed name","痛苦的教训"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Arc subtitle text","旧日劣习"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Description","首领，这正是那名拒绝工作的贵族。他希望为自己的行为道歉。</n></n>“我的本意并不是对您辛勤工作的人民不敬。我们只是以为自己什么忙也帮不上。现在我明白时代已经不同了，我们必须跟上时代变化。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Displayed name","一名洗心革面的贵族。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Arc subtitle text","旧日劣习"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/Go to work/Description","不满值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/Go to work/Text","派他去工作"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/One day rest/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/One day rest/Text","给他时间调整"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Description","首领，一名贵族拒绝工作。他说：“这种卑贱的工作还是留给普通人为好。”他说自己曾是一名作家什么的。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Displayed name","朱门拒卑躬"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Arc subtitle text","快要饿死的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food for all/Description","不满值将大幅增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food for all/Disabled text","你需要10份食物配给"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food for all/Text","给他们10份食物配给。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food only for him/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food only for him/Disabled text","你需要1份食物配给"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food only for him/Text","给他1份食物配给"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/No food/Text","放逐他"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Description","首领，一名贵族快饿死了，正在乞求您为他和他的同伴提供额外食物配给。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Displayed name","额外口粮"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Arc subtitle text","快要饿死的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/No/Description","不满值将增加。</n>希望值将稍稍下降。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/No/Text","放逐他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/Yes/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/Yes/Disabled text","你需要100份食物配给"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/Yes/Text","给他们100份食物配给。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Description","首领，我们的部分人民因为您向饥饿的贵族们提供了10份食物配给而怒不可遏。</n></n>“这跟伦敦有什么两样！我们努力工作才能获得这些食物，他们又做了什么？毫无意义！既然您给了贵族10份配给，那么我们剩下的人就要100份。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Displayed name","人民要求平等"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Arc subtitle text","快要饿死的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Description","首领，那个快要饿死的贵族被他的同伴殴打了。那名贵族说您只给了1份食物配给，他的同伴认为他在说谎。我们把他带到了救护站。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Displayed name","饥饿与愤怒"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Arc subtitle text","快要饿死的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/I will build a prison/Description","你有3天的时间来建造一座监狱。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/I will build a prison/Text","我会将窃贼送入监狱。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/Ignore/Description","他的双手将被砍断。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/Ignore/Text","让他们着手进行"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send guards/Description","可能有人会受伤。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send guards/Text","制止他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send to prison/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send to prison/Disabled text","必要的监狱"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send to prison/Text","囚禁他"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Description","首领，曾向你乞求额外口粮的贵族刚刚因为偷伙房的食物而被抓了起来。我们希望私刑处死他。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Displayed name","食物盗贼"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Arc subtitle text","快要饿死的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Description","首领，我们城市中的人民最近私自砍断了一名窃贼的双手，此事让贵族们十分害怕。</n></n> “我们并不是要为窃贼的行为辩护，但惩罚实在太残酷了。您正在建设的世界将是一个野蛮的世界。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Displayed name","贵族们都在担惊受怕。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Arc subtitle text","快要饿死的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Choices/I see/Description","希望值减少。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Description","首领，我们的人民对您处理贵族要求额外口粮一事的方式感到非常失望。</n></n> “为什么您选择站在他们那一边？您对待贵族比对我们还好。我们本来真心以为这座城市会有所不同。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Displayed name","沮丧的人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Description","那些饥肠辘辘的大人们已进入城市。我们的人民对此并不高兴。而另一方面，他们却欣喜若狂。</n></n>“感谢你们，善良的人啊！如果你们没有放我们入城，那我们就死定了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Displayed name","衣衫褴褛的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Description","那些饥肠辘辘的大人们已进入城市。我们的人民对此并不高兴。而另一方面，他们却欣喜若狂。</n></n>“感谢你们，善良的人啊！如果你们没有放我们入城，那我们就死定了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Displayed name","衣衫褴褛的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Arc subtitle text","生病的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Go away/Description","贵族们将在城外扎营。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Go away/Text","放逐他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL All/Description","你有2天的时间来治愈 {count}人。</n>希望值将下降。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL All/Text","让他们进城——我们的医疗设施可以应付这种情况。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL Infrastructure/Description","你有2天的时间来开放4个新的治疗场所。</n>不满值将提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL Infrastructure/Text","让他们进城——我会改善我们的医疗设施"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Description","首领，一大群贵族刚刚抵达。他们中的大部分人都生着重病。他们在多日内都无法工作，而且会过度占用我们的医疗设施。我们该怎么办？"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Displayed name","生病的贵族们已到达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Description","首领，另一群贵族正在来此地的途中。有流言称Craven大人也在其中——就是那个下令射击我们船只的大人。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Displayed name","Craven大人即将到达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Description","首领，另一群贵族正在来此地的途中。有流言称Craven大人也在其中——就是那个下令射击我们船只的大人。人民的敌意正在不断加剧。</n></n> “那只寄生虫无权进入我们的城市！他和他的同类给我们带来的苦难已经够多了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Displayed name","Craven大人即将到达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Description","首领，另一群贵族主正在来此地的途中。有流言称Craven大人也在其中——就是那个下令射击我们船只的大人。我们的人民无动于衷。</n></n> “我们迄今已经处理了其他大人。我们也会处理这位大人……无论以何种方式。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Displayed name","Craven大人即将到达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Arc subtitle text","生病的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Choices/I see/Description","希望值减少。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Description","首领，被放逐的贵族在城外支起了帐篷。我们不清楚他们意欲何为。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Displayed name","生病的贵族们支起了帐篷"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Arc subtitle text","面对贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Description","首领，又一群贵族向我们这里赶来。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Displayed name","发现了更多陌生人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Arc subtitle text","生病的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Description","首领，不明袭击者攻击并残忍殴打了几名生病的贵族。其中一人不得不截肢。袭击者指责贵族们在传播无法治愈的疾病。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Displayed name","一次怯懦的攻击"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Arc subtitle text","生病的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/Ignore Problem/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/Ignore Problem/Text","无视流言"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/[Disperse] Send guards/Description","可能有人会受伤。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/[Disperse] Send guards/Text","制止流言"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Description","首领，部分人民在散播有关生病贵族的谣言。他们说那些贵族患有传染病，如果我们不隔离他们，我们也会很快感染疾病。所有人都焦躁不安。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Displayed name","危险的流言"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Arc subtitle text","生病的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Description","生病的贵族已加入了我们，但我们的人民在试图尽可能地远离他们。这导致与部分贵族产生了摩擦。 </n></n>“他们看我们的眼神中充满厌恶与轻蔑！”其中一人边咳嗽边抱怨道。“我们的自尊不会因伤病而减少。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Displayed name","恶疾缠身犹傲骨"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Arc subtitle text","生病的贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Description","那些生病的贵族们已加入了我们，但我们的人民在试图尽可能地远离他们。这导致与部分贵族产生了摩擦。 </n></n>“他们看我们的眼神中充满厌恶与轻蔑！”其中一人边咳嗽边抱怨道。“我们的自尊不会因伤病而减少。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Displayed name","恶疾缠身犹傲骨"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Arc subtitle text","Craven大人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Go away/Description","贵族们将在城外扎营。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Go away/Text","放逐他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Welcome them/Description","不满值将增加。</n>希望值将减少。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Welcome them/Text","让他们进城——我会控制社会动荡"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Description","首领，几个男人带领着四十多个儿童已在我们城外集结。他们想进城，但Craven大人身处其中。我们该怎么办？"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Displayed name","Craven大人已抵达"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Arc subtitle text","Craven大人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Choices/I see/Description","不满值下降。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Description","首领，Craven大人被愤怒的暴民绞死了。直到临死前，他都不悔改。</n></n>“我愿意为我的人民做任何事，”他最后说出了自己的遗言。“在我的位置上，你会同我一样。实际上，你正在做着这事。别自欺欺人了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Displayed name","Craven大人已死"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Arc subtitle text","Craven大人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Description","首领，Craven大人离开了我们的城市！他请求我们将这张纸条交给您。</n></n> “您拯救了我的生命，对此我深表感激。很明显情况发生了变化：现在掌权的是您而不是我。这意味着您将成为过去的我。记住我的话：权力会腐化。伟人几乎总是坏人。我早就领会了这一点，因此我二者皆是。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Displayed name","不请自来的建议"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Arc subtitle text","Craven大人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/Kill them/Description","Craven大人将被私刑处死。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/Kill them/Text","让他们着手进行"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/[Disperse] Send guards/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/[Disperse] Send guards/Text","制止他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Description","首领，一群暴徒因为Craven大人的到来而被激怒了，他们已集结在一起。他们想砍下他的头颅。</n></n> “他将为自己对我们人民的所作所为付出代价！他曾想杀死我们，那么便处死他！”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Displayed name","一名私刑暴徒"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Arc subtitle text","Craven大人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Choices/I see/Description","希望值减少。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Description","首领，被放逐的贵族们在城外支起了帐篷。我们不清楚他们意欲何为。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Displayed name","Craven大人支起了帐篷"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Arc subtitle text","Craven大人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Description","几名贵族带领着一大群儿童进入了城市。Craven大人也身处其中。他四处张望，看起来非常害怕。他已经失去了所有权力，必须乞求我们人民的怜悯方能苟活。 </n></n>儿童倒是异常安静。“他们大部分都是孤儿，”一名带领他们的贵族如是说。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Displayed name","无能为力与惊恐不已"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Arc subtitle text","Craven大人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Description","几名贵族带领着一大群儿童进入了城市。Craven大人身处其中。他四处张望，看起来非常害怕。他已经失去了所有权力，必须乞求我们人民的怜悯方能苟活。 </n></n>儿童倒是异常安静。“他们大部分都是孤儿，”一名带领他们的贵族如是说。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Displayed name","无能为力与惊恐不已"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with lord/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with lord/Text","支持贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with your people/Description","那名贵族会受到伤害。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with your people/Text","支持我们的人民。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/[Disperse] Send guards/Description","冲突将得到和平解决。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/[Disperse] Send guards/Text","派我们的人去让他们冷静下来"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Description","首领，一名贵族正在与我们的人争吵，我们的人说他试图插队。他宣称自己出身高贵，有权利首先获得服务。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Displayed name","伙房中的争吵"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/Ignore/Text","很抱歉听说"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/[Disperse] Send guards/Text","找出纵火犯"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Description","首领，有人在一名贵族的住房放了火。幸运的是无人受伤，但住在那里的家庭吓坏了。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Displayed name","一名贵族的住房着了火"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Banish him/Description","此人将永远离开城市。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Banish him/Text","驱逐他"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Release him/Description","希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Release him/Text","让他走吧"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Public penance/Description","公开忏悔将被使用。希望值将稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Public penance/Text","让他忏悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Send to prison/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Send to prison/Disabled text","必要的监狱"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Send to prison/Text","囚禁他"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Prison/Description","你有3天的时间来建造一座监狱。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Prison/Text","我们需要一座监狱来关押这些人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Public penance/Description","你有3天的时间来签署公开忏悔法。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Public penance/Text","我们将让他忏悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Description","首领，我们抓到了点燃那名贵族住房的人。他是我们的同胞，而且他不愿忏悔。</n></n>“我做了必须要做的事。我们必须摆脱这些贵族。他们不属于这里。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Displayed name","抓捕到的纵火犯"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/Ignore/Text","我希望人们能够想明白"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/[Disperse] Send guards/Description","可能有人会受伤。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/[Disperse] Send guards/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Description","首领，我们中的一群人在能量塔附近聚集了起来。他们正在谈论城市中那些出身高贵的人。</n></n>群情汹涌。如果我们无法解决这些矛盾的话，我们的城市将毫无法制可言……最终沦为暴力之城。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Displayed name","仇恨滋生"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/Ignore/Text","很抱歉听说"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Public penance/Description","公开忏悔将被使用。希望值将稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Public penance/Text","让他们忏悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Send to prison/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Send to prison/Disabled text","必要的监狱"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Send to prison/Text","囚禁罪犯"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Description","首领，我们的部分人民劫掠了一幢贵族的住房并残忍地殴打了其中的居民，包括妇女和儿童。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Displayed name","暴力抢劫"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/Ignore/Description","几名贵族将试图阻止袭击。他们可能会被杀害。</n>不满值将增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/Ignore/Text","我无能为力"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Public penance/Description","公开忏悔将被使用。希望值将稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Public penance/Text","让他们忏悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send guards/Description","可能有人会受伤。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send guards/Text","制止袭击"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send to prison/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send to prison/Disabled text","需要一座监狱"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send to prison/Text","囚禁罪犯"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Description","首领，我们的部分人民冲进了一幢贵族的住房，并将其中四名妇女拖到了一群旁观者面前。如果我们不加以制止，则妇女可能会受到伤害。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Displayed name","遭袭击的妇女"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/Ignore/Description","20名贵族将被绞死。</n>不满值将增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/Ignore/Text","我无能为力"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Public penance/Description","公开忏悔将被使用。希望值将稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Public penance/Text","让他们忏悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send guards/Description","可能有人会受伤。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send guards/Text","制止他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send to prison/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send to prison/Disabled text","需要一座监狱"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send to prison/Text","囚禁罪犯"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Description","首领，20名来自贵族家庭的男女正赤裸着被带往临时绞刑架。根据人群的叫喊内容，这仅仅是政治迫害的开始。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Displayed name","前往绞刑架"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them all resources/Description","100份食物配给和100份木材将被分发。</n>不满值将提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them all resources/Disabled text","你需要100食物配给和100木材"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them all resources/Text","给予他们想要的"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them nothing/Description","不满值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them nothing/Text","放逐他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them only food rations/Description","100份食物配给将被分发。</n>不满值将稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them only food rations/Disabled text","你需要100食物配给"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them only food rations/Text","给予他们食物"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Description","首领，我们未曾放入城中的部分贵族返回了，并且提出一项请求。</n></n> “您占领了我们的能量塔，您没有让我们进城，也没给予我们任何物资。请发发善心，给予我们度过未来数日的足够食物和木材。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Displayed name","请求援助"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Description","首领，我们中的一个臭名昭著的闹事者正在大肆谴责您帮助贵族的决定。</n></n> “那是个错误！给人一寸，他就会拿一尺。那些贵族很快就会要求更多，但到那时候他们可不会这般友好了。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Displayed name","闹事者"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Description","首领，我们中的一个臭名昭著的闹事者正在大肆谴责您拒绝帮助贵族的决定。 </n></n>“帮助他们才是正确的决定。给人一寸，他就会拿一尺。但这还没有结束。他们会回来，但到那时候他们可不会这般友好了，记住我的话。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Displayed name","闹事者"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/I see/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/I see/Text","听到这个我很难过"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Faithkeeper/Description","你有3天的时间来成立信仰守护者。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Faithkeeper/Text","我们需要信仰守护者来保护我们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Guardpost/Description","你有3天的时间来建造2座警卫站。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Guardpost/Text","我们需要警卫来保护我们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Description","首领，伙房中有些食物被偷了。我们的人民坚称窃贼跑向了贵族们的营地。</n></n> “那些贵族们本性难移。他们总会试图剥削我们。他们就是一群寄生虫！”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Displayed name","食物盗贼"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/Let them go/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/Let them go/Text","让他走吧"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Public penance/Description","公开忏悔将被使用。希望值将稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Public penance/Text","让他忏悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Send to prison/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Send to prison/Disabled text","必要的监狱"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Send to prison/Text","囚禁他"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] I will build a prison/Description","你有3天的时间来建造一座监狱。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] I will build a prison/Text","我们需要一座监狱来关押这些人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] Public penance/Description","你有3天的时间来签署公开忏悔法。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] Public penance/Text","我们将让他忏悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Description","首领，我们的人逮捕了一个试图偷取伙房食物的男人。他来自贵族们的营地。他说他们快要饿死了。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Displayed name","食物盗贼"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Choices/I see/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Description","首领，一名闹事者正在煽动一群人 。他说如果我们不采取行动，那么贵族们将得寸进尺。 </n></n>“一日偷盗，终生为贼。我把话撂这儿了，如果我们不处理他们，那些大人们不会让我们过上安宁日子的。我们必须保护我们的城市！”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Displayed name","一名闹事者煽动了人民"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/Ignore them/Description","我们将损失一些物资。不满值将大幅提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/Ignore them/Text","随他们去吧"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/[Disperse] Send guards/Text","制止他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Description","首领，贵族们袭击了我们的储备库！他们正带着盗窃的物资返回营地。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Displayed name","贵族们袭击了储备库"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Kill them/Description","这些人将被处决。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Kill them/Text","杀了他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Released them/Description","这些人将返回他们的营地。不满值将大幅提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Released them/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Public penance/Description","公开忏悔将被使用。希望值将稍稍提高。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Public penance/Text","让他们忏悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Send to prison/Description","这些人将被发配至监狱。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Send to prison/Disabled text","必要的监狱"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Send to prison/Text","囚禁他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] I will build a prison/Description","你有3天的时间来建造一座监狱。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] I will build a prison/Text","我们需要一座监狱来关押这些人"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] Public penance/Description","你有3天的时间来签署公开忏悔法。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] Public penance/Text","我们会让他们忏悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Description","首领，我们的警卫逮捕了一些曾袭击我们储备库的贵族，并回收了被偷的物资。我们该怎么处置这些窃贼？"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Displayed name","我们逮捕了一些贵族"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Description","首领，一名闹事者正在煽动我们的人民对抗你。他们想要就近期的盗窃事件对贵族们展开报复。</n></n> “我曾警告您这些寄生虫会得寸进尺。我们是时候给他们一次教训了。如果我们的领袖无动于衷，那么我们将依靠自己的双手让他们看看，在这里谁是主人！”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Displayed name","人民想要复仇"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Give them resources/Description","50份木材和50份钢材将被分发。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Give them resources/Disabled text","你需要50木材和50钢材"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Give them resources/Text","给予他们资源"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Ignore/Text","放逐他们"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Description","首领，我们的人民称他们感受到了贵族的威胁。我们请求资源来制造一些临时的武器。 </n></n>“也许展示一下武力即可驱离他们，”一名头发灰白的工程师说道。“如果他们领会不到，那么我们就不得不表现得更为强硬。”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Displayed name","人民想要武器"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Description","首领，情况逐渐失控了。一群携带武器的愤怒暴徒正在聚集。几个小时后我们的人将前往袭击贵族营地。</n></n>除非我们能保住城市，稳住他们。不然，一场大屠杀无法避免。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Displayed name","流血冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Choices/I see/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Description","我们已让所有人进入了城市，并开始打造一个不以社会阶级，而以行为来评判人的世界。我们希望我们人民之间的憎恨回忆将迅速消失。</n></n>我们第一次有机会团结在一起。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Displayed name","人人平等"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Choices/I see/Text","我们做了所有能做的事情"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Description","关于我们屠戮贵族的一切话语均谬不可言。此等暗示将立即得到惩处。贵族们的命运于我们毫无意义。</n></n>我们在乎的是我们依靠决心和勤劳生存下去——这才是我们真正的自豪来源。</n>我们没有什么可道歉的。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Displayed name","无怨无悔"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Arc subtitle text","与邻居打交道"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Choices/I see/Text","我们做了所有能做的事情"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Description","我们将自己与贵族们划分开来，现在他们已经离开了。他们朝群山进发，寻找属于他们的一片土地。他们会返回吗？没人能给出确定的回答。</n></n>我们本可以联系他们但却没有这么做，现在我们对他们一无所知。我们只能希望下一次相遇时，我们已经为任何不测做好了准备。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Displayed name","他们离开了"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Choices/I see/Text","无能为力"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Description","许多男人、妇女和儿童都在你的统治下遇害。无辜的鲜血染红了我们努力建造的城市地基。</n></n>劳动人民与贵族无法共同生活——我们付出了巨大代价方才领会到这一点。我们虽然无能为力，但回想起来仍然会想，事情是否本可以走向不同的结局……这个问题将终生萦绕我们。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Displayed name","大屠杀"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Arc subtitle text","阶级冲突"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Choices/I see/Text","我们做了所有能做的事情"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Description","我们曾试图调解我们与贵族们的差异，但事实最终证明这是不可能的。一个新的秩序必须建立起来。我们如今成为了主人，而贵族们则是我们的奴仆。</n></n>也许相互间的不信任在一开始就摧毁了平等的理念。无论如何，我们都无法团结一致，也许我们永远无法做到。"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Displayed name","道不同不相为谋"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Arc subtitle text","医疗服务危机"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/Not now/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/Not now/Text","我会找到其他的解决方法"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Disperse] Agressive/Description","不满值将减少。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Quest]Triage/Description","你有3天时间来使用患者鉴别分类。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Quest]Triage/Text","需要极端措施"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Description","首领，病人及其家属都聚集了起来，恳求我们做点什么来帮助他们。但受冻伤的人不断增多，我们可能无法及时帮助所有的伤患。</n></n></n>你可以使用患者鉴别分类来治疗大部分病人，而代价是牺牲掉其他人的性命。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Displayed name","暴风雪下的受害者"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Arc subtitle text","医疗问题抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/Not now/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/Not now/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - HH/Description","你将有2天时间进行建造。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - HH/Text","我会立即开设一家治疗室"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - Infirmary/Description","你将有2天时间进行建造。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - Infirmary/Text","我会马上开设一家医务所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - MP/Description","你将有2天时间进行建造。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - MP/Text","我会立即开设一家救护站"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest]Places/Description","你有3天时间接收三分之一的病人并提供治疗。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest]Places/Text","我承诺，病人会得到治疗"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Description","首领，一群人正在抗议。未得到治疗的病人不断增加，但您似乎一直无视这个问题。他们要求您马上采取措施。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Displayed name","急需得到治疗"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Type text","和平集会"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Arc subtitle text","医疗服务问题"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/Not now/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/Not now/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Hospital/Description","你将有3天时间进行建造。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Hospital/Text","我会开设新的治疗室"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Infirmary/Description","你将有4天时间进行建造。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Infirmary/Text","我会开设新的医务所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - MP/Description","你将有3天时间进行建造。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - MP/Text","我会开设新的救护站"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest]Places/Description","你有3天时间接收三分之一的病人并提供治疗。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest]Places/Text","我承诺，病人会得到治疗"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Description","首领，我们中有些人对未治疗病患人数不断增加感到担忧。他们想让您处理这个问题。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Displayed name","需要更多的病床"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Arc subtitle text","医疗问题引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/Not now/Description","不满值将大幅增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/Not now/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Quest] Facility - Infirmary/Description","你将有2天时间进行建造。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Quest] Facility - Infirmary/Text","我会马上开设一家医务所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Description","首领，一群愤怒的人正在为了糟糕的医疗服务进行抗议。他们要求建新的机构来提供治疗。</n></n>他们中的很多人都病了很长时间了，长期无任何救助。抗议的人中有伦敦帮，不停嚷嚷着“我们都要死在这里了”。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Displayed name","人们就要暴死街头了！"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Arc subtitle text","医疗问题引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/Not now/Description","不满值将大幅增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/Not now/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Quest] Facility - Infirmary/Description","你将有2天时间进行建造。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Quest] Facility - Infirmary/Text","我会马上开设一家医务所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Description","首领，一群愤怒的人正为了糟糕的医疗服务情况进行抗议。我们中的很多人都病了很长时间了，但一直没有救助。他们要求建新的机构来提供治疗。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Displayed name","人们暴死街头了！"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Arc subtitle text","食物问题"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/Not now/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/Not now/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest Hard] Promise/Description","你将有3天时间给所有人餐食并储备{count}份食物配给。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest Hard] Promise/Text","我们先给他们饭吃并给他们储备点食物"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest]Yes/Description","你将有3天时间给所有人餐食。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest]Yes/Text","给他们饭吃吧"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Description","首领，有些人反映他们缺乏食物。他们已经饿了很多天了，他们开始担心很快就要饿死了。他们希望您能做点什么。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Displayed name","大家都很饿"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Arc subtitle text","饥荒引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest Hard] Promise/Description","你将有2天时间给所有人餐食并储备{count}份食物配给。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest Hard] Promise/Text","我们先给他们饭吃并给他们储备点食物"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest] Promise food/Description","你将有2天时间给所有人餐食并提供新的生食材来源。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest] Promise food/Text","我们先给他们饭吃并增加他们的食物补给"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Description","首领，人们正在抗议！有些人可能受到人群中伦敦帮的煽动，但他们全都很饿、很害怕。他们的朋友及所爱之人都在挨饿，有些还饿死了。他们现在就需要食物！"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Displayed name","又饿又怒"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Arc subtitle text","饥荒引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest Hard] Promise/Description","你将有2天时间给所有人餐食并储备{count}份食物配给。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest Hard] Promise/Text","我们先给他们饭吃并给他们储备点食物"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest] Promise food/Description","你将有2天时间给所有人餐食并提供新的生食材来源。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest] Promise food/Text","我们先给他们饭吃并增加他们的食物补给"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Description","首领，人们正在抗议！他们既饥饿又害怕。他们的朋友及所爱之人都在挨饿，有些还饿死了。他们现在就需要食物！"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Displayed name","又饿又怒"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Arc subtitle text","住房问题抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest Hard] Promise/Description","你将有1天时间为{count}人提供优于帐篷的住所。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest Hard] Promise/Text","我会为他们提供合适的住处"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest] Promise shelters/Description","你将有1天时间为{count}人提供庇护所。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest] Promise shelters/Text","我会马上为他们提供庇护所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Description","首领，我们中的一些人正为了住房不足的问题进行抗议。昨夜已不是他们第一次露宿街头了。他们希望您能马上满足他们的需求。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Displayed name","睡在外面"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Type text","和平集会"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Arc subtitle text","住房问题"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Not now/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Not now/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Yes/Description","你将有2天时间为{count}人提供庇护所。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Yes/Text","我会提供一些庇护所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/[Quest Hard] Promise/Description","你将有2天时间为{count_full}人提供庇护所。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/[Quest Hard] Promise/Text","我会为所有人提供庇护所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Description","首领，人们为庇护所不足而感到担忧。在这严寒天气中，他们因为睡在外面都病了。我们最好做点什么。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Displayed name","我们无瓦遮头"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Arc subtitle text","住房问题引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/Ignore/Description","不满值将大幅增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest Hard] Promise/Description","你将有2天时间为{count_full}人提供优于帐篷的住所。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest Hard] Promise/Text","我会提供更好的住所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest] Promise shelters/Description","你将有1天时间为{count_full}人提供庇护所。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest] Promise shelters/Text","我会为所有人提供庇护所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Description","首领，由于长期无家可归，一群愤怒的人正在抗议。伦敦帮不停地煽动他们。</n>我们最好尽快满足这些人的需求，不然伦敦帮就会有可趁之机，说服更多的人加入他们。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Displayed name","住房不足会引起愤怒"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Arc subtitle text","住房问题引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/Ignore/Description","不满值将大幅增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest Hard] Promise/Description","你将有2天时间为{count_full}人提供优于帐篷的住所。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest Hard] Promise/Text","我会提供更好的住所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest] Promise shelters/Description","你将有1天时间为{count_full}人提供庇护所。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest] Promise shelters/Text","我会为所有人提供庇护所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Description","首领，由于长期无家可归，一群愤怒的人正在抗议。人们要求您立即处理他们的问题。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Displayed name","住房不足会引起愤怒"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Choices/Tank you/Description","我会记住的"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Choices/Tank you/Text","谢谢"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Description","首领，面对众多要求时，请记住：人们通常需要的是最快的解决方法而非最好的。您不必同意他们所有的需求。按照您自己的法子来解决问题也未尝不可。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Displayed name","群众的智慧"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Arc subtitle text","供暖问题抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest Hard]/Description","你得在24小时之内开始为{count_big}个受冷的住处供暖，持续3天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest Hard]/Text","为所有住处供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest]/Description","你得在2天之内开始为{count}个受冷的住处供暖，持续2天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest]/Text","为一些住处供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Description","首领，人们因家中寒冷而聚集抗议。让他们愤怒的除了寒冷带来的生命危险，还有你不管不顾的态度。他们希望您能马上采取措施。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Displayed name","极冷的住处"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Type text","和平集会"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Arc subtitle text","供暖问题"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/Not now/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/Not now/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest Hard] Promise/Description","你得在24小时之内开始为{count_big}个受冷的住处供暖，持续2天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest Hard] Promise/Text","为所有住处供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest]/Description","你得在2天之内开始为{count}个受冷的住处供暖，持续2天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest]/Text","为一些住处供热"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Description","首领，有些人对他们家中温度过低感到担忧。他们很合理地指出，处于寒冷中很容易得病，并请求您马上处理这个问题。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Displayed name","寒冷的家"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Arc subtitle text","供暖问题引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/Ignore/Description","不满值将大幅增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest Hard]/Description","你得在24小时之内开始为{count_big}个受冷的住处供暖，持续3天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest Hard]/Text","为所有住处供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest]/Description","你得在2天之内开始为{count}个受冷的住处供暖，持续3天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest]/Text","为一些住处供热"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Description","首领，我们的人对家中寒冷感到非常愤怒。他们正聚集抗议您无视他们的痛苦，要求您马上采取措施。</n>伦敦帮已经渗入人群，他们正利用人群的愤怒来让他们反对您。我们最好做点什么。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Displayed name","因为寒冷而感到愤怒"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Arc subtitle text","供暖问题引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/Ignore/Description","不满值将大幅增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest Hard] Promise/Description","你得在2天之内开始为{count}个受冷的住处供暖，持续3天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest Hard] Promise/Text","延长一些住所的供暖时间"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest]/Description","你得在24小时之内开始为{count_big}个受冷的住处供暖，持续2天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest]/Text","为所有住处供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Description","首领，人们正在抗议！他们都很愤怒，因为您让他们住在寒冷的住处太久了。他们无助地看着自己的孩子病倒，他们表示受够了。他们要求您马上采取措施。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Displayed name","因为寒冷而感到愤怒"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Arc subtitle text","供暖问题抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/Ignore/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest Hard]/Description","你得在24小时之内开始为{count}个受冷的工作场所供暖，</n>持续2天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest Hard]/Text","延长一些工作场所的供暖时间"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest]/Description","你得在2天之内开始为{count}个受冷的工作场所供暖，持续1天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest]/Text","为一些工作场所供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Description","首领，有一群人因为工作场所中的温度过低而抗议。他们尝试过去忍受，但确实太冷了。因为持续的寒冷他们更经常生病了。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Displayed name","在寒冷中工作"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Type text","和平集会"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Arc subtitle text","供暖问题"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/Not now/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/Not now/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest Hard] Promise/Description","你得在24小时之内开始为{count_big}个受冷的工作场所供暖，持续1天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest Hard] Promise/Text","为所有工作场所供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest]/Description","你得在2天之内开始为{count}个受冷的工作场所供暖，持续1天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest]/Text","为一些工作场所供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Description","首领，有些人想要与您对话。他们之前一直在寒冷中工作，但最近，工作场所的温度下降得太厉害了，变得无法忍受。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Displayed name","寒冷的工作场所"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Arc subtitle text","供暖问题引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/Ignore/Description","不满值将大幅增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest Hard] Promise/Description","你得在24小时之内开始为{count_big}个受冷的工作场所供暖，持续2天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest Hard] Promise/Text","为所有工作场所供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest]/Description","你得在2天之内开始为{count}个受冷的工作场所供暖，持续2天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest]/Text","为一些工作场所供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Description","首领，有一群人因为您无视供暖问题而聚集抗议。伦敦帮也在其中，不停煽动人群反对您。因为您强迫他们在极寒中工作太长时间了，人们既愤怒又沮丧。他们要求您马上采取措施！"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Displayed name","受冷的工人"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Arc subtitle text","供暖问题引起的暴动"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/Ignore/Description","不满值将大幅增加。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Disperse] Agressive/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest Hard] Promise/Description","你得在2天之内开始为{count}个受冷的工作场所供暖，持续2天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest Hard] Promise/Text","延长一些工作场所的供暖时间"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest]/Description","你得在24小时之内开始为{count_big}个受冷的工作场所供暖，持续1天。"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest]/Text","为所有工作场所供暖"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Description","首领，一群人因缺乏供暖而聚集抗议。因为您强迫他们在极寒中工作太久了，他们既愤怒又沮丧。他们因此而得病，他们表示受够了，要求您立即采取措施！"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Displayed name","人们工作时极度寒冷"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Type text","抗议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Description","人们对拆除墓园愤愤不平。他们要求马上重新埋葬死者。</n></n>你必须找到合适之所并建造一座新的墓园。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Displayed name","埋葬死者"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Choices/Not now/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Choices/Thank you/Description","考虑签署儿童劳动法。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Choices/Thank you/Text","打开法典"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Description","活儿太多，人手不足。解决这个问题的快速之法就是让孩子们去工作。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Displayed name","所需工人"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Arc subtitle text","决斗法"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Choices/Carry on/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Description","长官，我们刚刚发生了第一起决斗致死。很明显，凶手已对死者怀恨在心已久，因而借此挑战死者进行决斗。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Displayed name","第一个受害者"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Choices/Not now/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Choices/Thank you/Description","考虑签署应急班次法律。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Choices/Thank you/Text","打开法典"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Description","好多人都很饿而且我们没有足够的材料建造伙房。也许短时爆发的努力可以帮我们收集必要资源？"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Displayed name","严重短缺"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Choices/Not now/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Choices/Thank you/Description","考虑签署应急班次法律。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Choices/Thank you/Text","打开法典"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Description","好多人生病了，而且我们没有足够的材料建造救护站。也许短时爆发的努力可以帮我们收集必要资源？"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Displayed name","严重短缺"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Choices/I see/Description","考虑签署根治疗法或维持生命法律。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Choices/I see/Text","打开法典"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Choices/Not now/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Description","我们中有人得了重病。如果您签署根治疗法法案，这位重患就可以在救护站接受治疗，但是可能致残。或者，您可以签署维持生命法案让他们活着，直到我们建造医务所让他们得到妥善治疗。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Displayed name","医治重病之人"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/I will build the facility as quikc as i can/Description","你有3天时间为死者提供葬身之所"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/I will build the facility as quikc as i can/Text","我将解决这个问题"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/I'm on it/Text","我已经着手在做了"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/Not now/Text","人们可以照顾好自己"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/Open Book of Rules/Description","考虑签署墓园或尸体处理法律。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/Open Book of Rules/Text","打开法典"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Description","有个同伴刚刚离世。在这严酷的世界，疾病、事故和严寒将继续使人丧命。</n></n>我们需要想想如何处理尸体。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Displayed name","第一例死亡"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Choices/Not now/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Choices/Thank you/Description","考虑签署延时班次法律。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Choices/Thank you/Text","打开法典"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Description","我们缺乏资源。我们的资源需求巨大并且每小时都在增加。为了解决这一问题，我们可以颁布法律，允许我们延长工时。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Displayed name","资源短缺"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Choices/Not now/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Choices/Proceed/Description","考虑签署食物添加剂或羹汤法律。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Choices/Proceed/Text","打开法典"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Description","我们的食物供给不多了。如果我们开始使用更适合艰难岁月的高效食谱，就能供养更多的人。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Displayed name","以少养多"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Choices/Not now/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Choices/Thank you/Description","考虑签署治疗室法律。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Choices/Thank you/Text","打开法典"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Description","长官，有些工人受到信仰驱动，自愿帮助病患——甚至帮助重患。如果你通过了必要的法律，我们可以建造一座治疗室，并让病人在那里接受治疗。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Displayed name","治疗室"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Choices/Not now/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Choices/Open Book of Rules/Description","考虑签署墓园或尸体处理法律。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Choices/Open Book of Rules/Text","打开法典"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Description","人们跟正在分解的尸体接触后可能会得重病。是时候决定要如何处理死者的残骸了。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Displayed name","预防疾病"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Description","供热场已经覆盖到雪坑，尸体开始腐烂！危险的疾病可能会开始席卷全城。</n></n>我们要么移走雪坑，要么缩小供热场。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Displayed name","疾病的危害"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Choices/Whatever/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Description","在过去，这简直难以置信，但现在我们必须适应这个新世界。尸体现在可以用来帮助我们活下去，所以我们开始记录有多少尸体。"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Displayed name","清数尸体"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/E: Intro - Arks/Choices/OK/Text","我们去干活吧！"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/E: Intro - Arks/Description","我们被选中来保卫一个无价之宝---来自全世界各类植物的种子和幼苗。他们被储存在种子库里以防冻结，现在我们的任务是建一座城市来保护这些种子库，直到冬天结束，不管这个冬天有多长。</n></n>要做到这一点，我们只有靠机器人。即使我们看不到那一天，也要确保绿色地球能够重生。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/E: Intro - Arks/Displayed name","种子库"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Choices/Ok/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Description","首领，我们的蒸汽核心用完了。据我们了解，北部和南部都有废弃的工业设施。我们应该能在那找到更多蒸汽核心。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Displayed name","寻找蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Arc subtitle text","暴风雪"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Choices/Ok/Text","我们会尽己所能"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Description","城里刮起了狂风，切断了所有能与外界通讯的设施。</n></n>我们尽力了。现在能做的只有等待，然后祈祷。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Displayed name","暴风雪袭击了城市"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Arc subtitle text","种子库"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Choices/I see/Description","希望值大幅减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Choices/I see/Text","能做的我们都做了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Description","首领，我们的种子、芽孢和幼苗都没了。也许我们本来可以更好地保护它们的，但如果那样的话，我们可能都已经牺牲了。</n></n>现在唯一能做的就是拯救我们自己——然后再尽量去救新曼彻斯特的人。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Displayed name","所有的种子库都结冰了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Arc subtitle text","种子库"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Choices/I see/Description","希望值大幅减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Description","首领，一个种子库被冻上了。里面储存的东西全死了……一定要确保其他种子库的安全！"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Displayed name","幼苗都结冰了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Arc subtitle text","种子库"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Description","首领，其中一个种子库的内部温度太低了。如果坐视不管，我们就会失去种子库里存放的珍贵物品。</n></n>我们不能让那种情况发生！"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Displayed name","幼苗有危险"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Arc subtitle text","种子库"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Description","首领，再过几天就要降温了。我们的种子库会受到威胁。我们必须用加热器或者蒸汽枢纽来给它们保温。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Displayed name","种子库可能会结冰"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Arc subtitle text","种子库"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Description","我们必须确保种子库不结冰。</n></n>所有的幼苗和许多热带植物的种子都对低温很敏感。如果种子库内部温度长时间降到|#color=4ac5e8|微冷|#defaultcolor| 以下的话，里面的珍贵物品都会受到不可逆转的伤害。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Displayed name","保存幼苗"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Arc subtitle text","种子库"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Description","首领，灯塔正常运行了，我们可以清晰的看到暴风雪正在从南面向我们靠近。</n></n>目前离我们还有一段距离，但我们最好保持警惕，在暴风雪到达前确保搭建好加热方舟的基础设施。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Displayed name","暴风雪来临"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Description","我们花了几个小时的功夫，才把补给品上的冰凿开。我们曾经不得不把它们丢掉——以后就不能再这么做了。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Displayed name","挽回的珍贵物品"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Choices/Send it to the city/Default outcome text","我们修好了损坏的机器人，然后把它送到了城里。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Choices/Send it to the city/Description","机器人可以独自安全到达我们的城市。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Choices/Send it to the city/Text","派它前往城市"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Description","这个机器人坏掉了，然后就被丢在了原地。感谢上帝，我们把它挖了出来然后修好了。我们现在可以把这个功能正常的机器人送到城里去。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Displayed name","故障已修复"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Choices/Take resources/Default outcome text","我们收集了：{baseResources}|_4||#color=FFCD00||Technology||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Choices/Take resources/Effect text","{baseResources}|_4||#color=FFCD00||Technology||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Description","用绳索下到冰川缝隙里的时候，这个钢铁做的庞然大物在冰面上的响声让人不寒而栗。大概一个小时后，我们找到了文件，拿回了工厂平面图。</n></n>我们必须尽快把东西送回城里。天气越来越差，我们需要在暴风雪来临前用机器人来保护城市和种子库。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Displayed name","工厂平面图"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Description","我们找到了其他的新曼彻斯特探险队队员的尸体。在这种天气下，他们的补给完全不够。真不敢相信其中一个居然能成功到达我们的城市。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Displayed name","阵亡的英雄"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Description","这辆车是新曼彻斯特探险队的。显然，车太重了，冰面承受不起。在这里开这辆车简直是自杀。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Displayed name","自杀性任务"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Description","我们能看到新曼彻斯特！可以看到有很多股烟飘到空中，也就是说那里还有人在。我们必须尽快找到他们。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Displayed name","另外一座城市"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Choices/Take resources/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Description","这艘无畏战舰本来要装成百上千人。它一定是新曼彻斯特人的。现在它已经破到修不好了。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Displayed name","无法修复"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Choices/Scout the valley/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Choices/Scout the valley/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Choices/Scout the valley/Text","我们必须侦察那片平原"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Description","我们正在调查的一条小径可通往一片开阔平坦的地带。我们发现的雪原似乎非常不错。我们已经观测到了几处值得探索的地方。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Displayed name","安全通道"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Focus on your survival/Default outcome text","我们离开了新曼彻斯特，没有留下任何承诺。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Focus on your survival/Description","我们有自己的问题要处理。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Focus on your survival/Text","我们必须专注于自己的生存"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Help them/Default outcome text","我们离开了新曼彻斯特，并且承诺会救那里的人。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Help them/Description","我们现在会离开新曼彻斯特，但我们会尽可能地对外救助"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Help them/Text","我们要尝试救助他们"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Description","有一个棚户区里发现了闪烁着微光的能量塔。这里有好多人……太多人了。他们看起来病怏怏的，都饿着肚子，多数人没地方住。</n></n>没有任何人能帮助他们熬过暴风雪。除了我们。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Displayed name","濒死之城"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Description","暴风雪把这些雪地履带车和我们的考察队分隔开了，它们耗尽了燃料。我们的人还在里面，全都结结实实地冻住了。我们要好好安葬他们。</n></n>履带车是凛冬之前造的。没人预见到天气能有这么糟——履带车一点用都没有。我们唯一能做的就是拆了它，拿些资源。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Displayed name","因天气而失败"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Choices/Scout the valley/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Choices/Scout the valley/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Choices/Scout the valley/Text","我们得侦察这些新地点"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Description","要穿过这狭窄的山隘非常危险，要注意避开落石和小型雪崩，不过我们安然无恙地通过了。</n></n>在山隘里观测得到的信息揭示了</n>区域内几处值得探索的地点。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Displayed name","新希望"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Choices/We will help them/Text","我们得找到更多"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Description","长官，有个精疲力尽的人刚刚到达我们的城市。他严重冻伤，还讲了个很惨的故事。</n></n>他说他从附近一个叫新曼彻斯特的城市来。那儿的居民主要是工人和他们的家属，可他们的资源耗尽，遇到了麻烦。他们担心即将到来的暴风雪，就派侦察队出来求救---他是唯一的幸存者。他求我们去救他们。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Displayed name","呼救"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Choices/I see/Description","不满值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Choices/I see/Text","看看也无妨"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Description","长官，大伙都同情那个到来的冻伤者，但有些人怀疑我们还能不能抽出保护种子库的资源去帮他们。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Displayed name","人们对你的选择有质疑"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Arc subtitle text","灯塔报告"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Choices/Ok/Text","等着瞧"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Description","长官，我们发现远处有可疑情况：白色的沙漠中有一个黑点在缓慢朝我方移动。</n></n>可能是幸存者。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Displayed name","远处的身影"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Arc subtitle text","守住城市"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Choices/Help people in need/Description","希望值将增加。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Choices/Help people in need/Text","我们去干活吧！"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Description","新曼彻斯特安全了，我们现在又可以专注于自己的任务了。</n></n>那些心存疑虑的工程师们过来了。“长官，我们也许曾经和您意见相左，但我们愿意摒弃前嫌。无论怎样，我们都准备好了为完成任务做最后一搏。”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Displayed name","最后的努力"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/Our mission first/Description","不满值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/Our mission first/Text","我们的任务有一个首要目标"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/We see what we can do/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/We see what we can do/Text","我们会看看能做点儿什么"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Description","首领，从新曼彻斯特来的那个人来了。他来是为了请求您帮助他的城市。</n></n>“我知道你们有要务在身，但新曼彻斯特的人们如果得不到你们的帮助，都难逃一劫。你们有足够的补给，可以派遣救援队带着建筑材料来救助我们。”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Displayed name","需要建筑材料"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/Our mission first/Description","不满值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/Our mission first/Text","我们的任务有一个首要目标"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/We see what we can do/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/We see what we can do/Text","我们会看看能做点儿什么"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Description","首领，从新曼彻斯特来的那个人想和您谈谈救援他们的城市的问题。</n></n>“我的人民正在挨饿。我知道你们有足够的食物配给可以帮助他们。如果您拒绝援助，我怕他们都会难逃厄运。拜托，请运送食物到新曼彻斯特。”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Displayed name","需要食物救助"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/Our mission first/Description","不满值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/Our mission first/Text","我们的任务有一个首要目标"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/We see what we can do/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/We see what we can do/Text","我们会看看能做点儿什么"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Description","首领，从新曼彻斯特来的那个人来了。他希望您能救助他的人民。</n></n>“您有足够的煤炭来援助新曼彻斯特。没有它，我的人民没办法熬过即将到来的暴风雪。还有什么比人命更重要的呢？”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Displayed name","需要煤炭"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Choices/I see/Description","希望值减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Description","首领，从新曼彻斯特来的幸存者已经死亡。都怪我们。我们做得不够多，没能救他。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Displayed name","信使死亡"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Description","首领，我们救了新曼彻斯特来的信使。他很感激，虽然我们不得不给他做截肢手术。</n></n>“谢谢你们，如果我留在新曼彻斯特，我肯定已经死了。在那里，我们没办法治愈这么严重的冻伤。”他的城市似乎很落后，这很危险。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Displayed name","信使活下来了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Choices/I see/Description","希望值上升。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Description","首领，我们成功治愈了从新曼彻斯特来的信使。他已经痊愈了。</n></n>“谢谢你们。如果我留在新曼彻斯特，我肯定已经死了。在那里，我们没办法治愈这么严重的冻伤。”他的城市似乎很落后，这很危险。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Displayed name","信使活下来了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Choices/We want to help/Text","希望我们能救他"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Description","首领，从新曼彻斯特来的那个人情况很危险。如果不马上救他，他会死的。他可能是我们了解关于其他城市信息的唯一途径了。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Displayed name","援救信使"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/I will stand down/Description","你所有的新曼彻斯特任务都会失败"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/I will stand down/Text","我会停止派人支援"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/No mutiny/Description","不满值将大幅增加。希望值将减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/No mutiny/Text","我会持续派人支援"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Description","长官，有13名工程师抗议您往城外运送补给的决定。他们想阻止你这样做。</n></n>“我们被派到这里是执行任务的！我们知道如果袖手旁观，新曼彻斯特的人都会死掉，但帮助他们等于拿全人类的未来当筹码！”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Displayed name","人们发起抗议"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/No, we can still help them/Description","搜索还会持续一段时间。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/No, we can still help them/Text","继续搜索"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/Yes, we cancel the mission/Description","搜索会被取消，任务将结束。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/Yes, we cancel the mission/Text","结束搜索"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Description","长官，我们已经收集了足够多的资源，能够让我们度过暴风雪，但我们还没有找到新曼彻斯特的位置。我们可以再继续进行搜索，但也许是时候叫停任务了。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Displayed name","一个艰难的决定"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We can try/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We can try/Text","我们要尝试救助他们"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We cannot risk our mission/Description","不满值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We cannot risk our mission/Text","我们的任务是最重要的"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Description","长官，新曼彻斯特的幸存者想要和您谈话。</n></n>“我知道你们有要务在身，但……如果你们袖手旁观，我的人民都会死的。你们不能坐视不管。你们不能。你们得做正确的事。”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Displayed name","做对的事"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We can try/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We can try/Text","我们要尝试救助他们"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We cannot risk our mission/Description","不满值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We cannot risk our mission/Text","我们的任务是最重要的"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Description","长官，一名照顾新曼彻斯特幸存者的女士想见您。</n></n>“我们救不了他，但是我们还是可以救他的人民。不要让他白白牺牲。要做对的事。”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Displayed name","做对的事"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Description","长官，有一小队人正在接近我们的城市。目前还有一段距离，他们行进的很慢，很可能是因为疲劳。他们是从新曼彻斯特方向来的。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Displayed name","另一支考察队来了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We can try/Description","希望值将微微增加。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We can try/Text","我们要尝试救助他们"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We cannot risk our mission/Description","希望值将微微减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We cannot risk our mission/Text","现在他们只能靠自己了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Description","长官，第二只新曼彻斯特考察队消失了——我们相信他们在寻找我们的路上没能挺过去。在这样寒冷的气候下，他们没能撑住。我们的人听到消息都感到很震惊。</n></n>“这么多人受苦或是死去。我们真的没办法做些什么吗？”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Displayed name","迷失的考察队"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Help people in need/Description","不满值将增加。希望值将减少。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Help people in need/Text","我们不能让那些需要帮助的人失望"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Our mission first/Description","你必须至少让6个机器人在城里保持工作状态。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Our mission first/Text","我不会危及我们的任务的"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Description","长官，那些担心的工程师们又来了。他们说给新曼彻斯特运送补给品会威胁到我们的任务。</n></n>“我们来到这里，随时准备牺牲自己，就为了让地球能够重生！现在不是放弃一切的时候！求求你，表现出你知道这次任务有多重要的样子来。“"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Displayed name","人们反对你"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Choices/To work/Description","工作站的效率提升了20%。希望值上升。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Choices/To work/Disabled text","你需要警卫"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Choices/To work/Text","我们去干活吧！"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Description","长官，反对您援助新曼彻斯特的那些工程师又来见您了。</n></n>“你承诺过要专注于我们的任务。对于怀疑您这件事，我们很抱歉。看来我们还是可以援助他们的。我们会尽自己所能！”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Displayed name","心境改变"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Choices/Ok/Text","这么做是对的"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Description","长官，新曼彻斯特来的那个人已经带着一些必需品离开了我们的城市。他让我们转交给您一条信息。</n></n>“世界就是这样灭亡的——在理念比人更重要的时候。愿上帝宽恕你，因为我们不会。”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Displayed name","信使已经离开了"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/Our mission first/Description","希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/Our mission first/Text","我不会危及我们的任务的"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/We will help them/Description","不满值将会增加。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/We will help them/Text","我们不能对那些陷入困难的人不管不顾"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Description","长官，我们中的一些人感到很不安。他们说道，随着暴风雪慢慢接近，我们无法在保证既完成任务又救助新曼彻斯特。</n></n>他们明白这是个艰难的决定，但他们想知道您是怎么想的，当这个两难选择到来之时，您会把什么放在第一位。"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Displayed name","那救他们的代价是什么呢？"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Choices/I see/Text","我会看看能做点儿什么"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Description","长官，从新曼彻斯特来的信使有事向您禀报。</n></n>“时间不等人，你们仍未做些什么来帮助新曼彻斯特。求求您，别让我的人民死去。”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Displayed name","时间正在流逝"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Choices/I see/Text","我会看看能做点儿什么"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Description","长官，我们有几位人民想和您谈谈新曼彻斯特。</n></n>“时间不等人，我们仍未做些什么来帮助新曼彻斯特。我们是不是要让那些无辜的民众死掉？”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Displayed name","时间正在流逝"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Arc subtitle text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Choices/I see/Text","知道自己并不孤独，我很高兴"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Description","长官，我们发现了一封给您的信件，没有署名。</n></n>“长官，我全身心的支持您帮助新曼彻斯特的决定。我知道许多人也做了决定，但是他们只在私下里承认，我对那些认为同情是弱点的人感到羞愧。”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Displayed name","支持的声音"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Type text","新曼彻斯特"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Arc subtitle text","冬日之家的命运"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Choices/I see/Text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Description","我们看到地平线远处升起了烟火。此时，脚下的大地开始发出轰鸣。我们知道，能量塔已经没了。</n></n>因为那么多人的牺牲，我们才得以生存。带着这样的沉重心情，我们搭着无畏战舰穿过冰雪大地，带上仅存的物资，将家园遗弃在身后，谁也没有回头。</n></n>我们已经知道冬日之家的命运。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Displayed name","冬日之家陨落"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Arc subtitle text","冬日之家的命运"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Choices/I see/Text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Description","我们看到地平线远处升起了烟火。此时，脚下的大地开始发出轰鸣。我们知道，家园已经毁灭。能量塔连同所有冬日之家的不幸民众已不复存在。我们没有时间去帮助他们。</n></n>因为那么多人的牺牲，我们才得以生存。带着这样的沉重心情，我们搭着无畏战舰穿过冰雪大地，带上仅存的物资，将家园遗弃在身后，谁也没有回头。</n></n>我们已经知道冬日之家的命运。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Displayed name","冬日之家陨落"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Arc subtitle text","冬日之家的命运"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Choices/I see/Text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Description","我们看到地平线远处升起了烟火。此时，脚下的大地开始发出轰鸣。我们知道，一切都已终结。能量塔连同我们想要获取煤炭的最后希望已不复存在。</n></n>我们离开无畏战舰的空壳，步入了冰雪大地，遗弃了曾珍惜的一切，谁也没有回头。</n></n>我们已经知道冬日之家的命运。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Displayed name","冬日之家陨落"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Arc subtitle text","冬日之家的命运"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Choices/I see/Text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Description","我们看到地平线远处升起了烟火。此时，脚下的大地开始发出轰鸣。我们知道，一切都已终结。能量塔连同所有冬日之家的不幸民众已不复存在。我们没有时间去帮助他们，或者拯救自己。</n></n>我们离开无畏战舰的空壳，步入了冰雪大地，遗弃了曾珍惜的一切，谁也没有回头。</n></n>我们已经知道冬日之家的命运。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Displayed name","冬日之家陨落"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Arc subtitle text","冬日之家的命运"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Choices/I see/Text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Description","接到撤离的命令时，我们都聚在一起。我们是少数避开了灭顶之灾的幸运儿，逃过了浩劫，却走入了未知的未来。那么多人都无法撤离，我们感到无限悲哀。这不公平。</n></n>因为那么多人的牺牲，我们才得以生存。带着这样的沉重心情，我们搭着无畏战舰穿过冰雪大地，带上仅存的物资，将家园遗弃在身后，谁也没有回头。</n></n>我们已经知道冬日之家的命运。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Displayed name","少数的幸运儿"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Arc subtitle text","冬日之家的命运"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Choices/I see/Text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Description","接到撤离的命令时，我们都聚在一起。似乎有一半民众缺席。我们想到那些被留在冬日之家等待生命终结的人们。这似乎既是幸运，又是诅咒。</n></n>因为那么多人的牺牲，我们才得以生存。带着这样的沉重心情，我们搭着无畏战舰穿过冰雪大地，带上仅存的物资，将家园遗弃在身后，谁也没有回头。</n></n>我们已经知道冬日之家的命运。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Displayed name","幸存者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Arc subtitle text","冬日之家的命运"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Choices/I see/Text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Description","接到撤离的命令时，我们都聚在一起。似乎所有冬日之家的民众都在这里。对于那些缺席的人们，我们感到悲伤与感激。正因为这么多人得以撤离，没能撤离的人们才更让我们感到悲痛。</n></n>因为其他人的牺牲，我们才得以生存。带着这样的沉重心情，我们搭着无畏战舰穿过冰雪大地，带上仅存的物资，将家园遗弃在身后，谁也没有回头。</n></n>我们已经知道冬日之家的命运。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Displayed name","大撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/Trail South Discovered/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/Trail South Discovered/Description","风暴避难所的探险队报告，他们发现了一条通往南方的路径，建议立即派出侦察员进行进一步调查。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/Trail South Discovered/Displayed name","令人振奋的发现"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Choices/Take resources/Description","我们找了一些隐藏的物资。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Description","爬上被冰雪覆盖的高原后，我们觉得自己就像在陌生的环境中向某个巨大怪兽爬行的蚂蚁。我们在无畏战舰的远方停下脚步，惊叹于它的庞大躯体。</n></n>这艘与其他战舰一起将我们带到这里的庞然大物看上去冷冰冰的，散发出寂静的气息。需要大量的劳力与资源，才能让这艘庞大的战舰恢复运转。然而，它仍是我们所遗弃的一切与北向征程的象征。我们决定将它留下。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Displayed name","最后的无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Description","我们匆忙收集用于建造的钢材时，留下了一些不易取得的物资。现在我们可以接近目标并收回这些物资了。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Displayed name","所剩无几"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Description","似乎在发生锅炉爆炸后，其他锅炉的压力被调高了，以便维持发动机的动力，由此导致发动机一个个出现故障。建造这艘无畏战舰的人员或许非常仓促，或者使用了次级材料。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Displayed name","生产缺陷"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Leave the engineers on their post/Description","我们将在之后决定如何安置工程师。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Leave the engineers on their post/Text","让工程师留在岗位"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Default outcome text","我们已将工程师({survivors})送往城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Description","不再提供气象预报。</n>工程师将自行前往我们的城市，路上所需时间更长。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Text","将工程师送往城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Default outcome text","我们将工程师({survivors})护送至城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Description","不再提供气象预报。</n>侦察员会带着工程师一同迅速前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Text","将工程师带往城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Description","气象站内驻扎有数个工程师，他们通过一系列仪器监控温度、风力、风向以及气压变化，并基于这些数据发布气象预报。</n></n>我们可以让这些工程师留在城市照看能量塔。如果关闭气象站，我们将无法得到气象预报。“我打赌，天会变得更冷”，首席气象员这样说道。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Displayed name","召集气象员？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Leave crew in the mine/Description","我们将在之后决定如何安置采矿队。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Leave crew in the mine/Text","将采矿队留在矿区"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Default outcome text","采矿队({survivors})自行出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Description","采矿队将自行前往我们的城市，所需时间更长。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Text","将采矿队送往城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Default outcome text","侦察员与采矿队({survivors})一同前往城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Description","侦察员将与采矿队迅速前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Text","将采矿队带往城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Description","我们可以将采矿队带回城市，那里必有他们之用，但这样煤炭输送就无法进行了。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Displayed name","我们需要煤炭"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Leave the automaton on duty/Description","我们将在之后决定如何安置机器人。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Leave the automaton on duty/Text","让机器人留在岗位"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Default outcome text","我们重设了机器人的程序，并将它送往城市，由此切断了这条路上的所有前哨站。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Description","我们将无法在这条路上设置前哨站。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Text","将机器人送往城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Description","机器人日夜劳作，清理桥梁上的积雪，确保车辆能够通行。如果我们将它送往城市，将切断这条路上的所有前哨站，仅侦察员仍可以通过。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Displayed name","机械劳力"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Let them carry on with their exploration/Description","我们将在之后决定如何安置科学家。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Let them carry on with their exploration/Text","让他们继续探险"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Default outcome text","科学家({survivors})已自行出发前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Description","科学家将自行前往我们的城市，路上所需时间更长。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Text","将科学家送往城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Default outcome text","侦察员与科学家({survivors})一同前往城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Description","侦察员将于科学家迅速前往我们的城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Text","将科学家带往城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Description","“我们找到了一些令人乐观的线索。如果由于条件限制，霜冻之地的探险不再是最重要的任务，我也可以理解。”队长这样说道。我们是否应该让他们离开岗位，回到城市？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Displayed name","召集探险家？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Default outcome text","未侦察南方是否有人类行踪。我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Description","我们将提取资源并返回。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Text","回到城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Send scouts South/Default outcome text","将侦察员派往了南方。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Send scouts South/Description","侦察员将向南进发，抵达我们看到的烟雾升起之处。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Send scouts South/Text","派遣侦察员前往南方"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Description","我们虽然看到烟雾，但不意味着那里有人类聚居。为了进一步调查，我们需要穿过广袤的冰冻平原，因此无法赶回加入撤离的队伍。这一带的地形对于无畏战舰而言太过崎岖。</n></n>如果我们在撤离城市后无法找到救援，这或许是让世人知道冬日之家命运的最后希望。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Displayed name","南方的烟雾"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Text","挖出蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Description","这里埋藏着数个巨大的木箱，非常像那些用来在运输时保护蒸汽核心的箱子。我们应该把它们挖出来。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Displayed name","神秘发现"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Text parameters/discovered/Separator",",|_|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Description","山洞很深但并不寒冷。这里甚至有淡水，非常适合作为避难所。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Displayed name","完美的避难所"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Description","鱼群在水底的石头间穿梭，吃着水藻，并发出银色的光芒，让人回想起往昔的温暖世界。我们尚不清楚它们的物种，但鲜鱼无疑将成为餐桌上的美食。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Displayed name","意外的丰收"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Description","这里有不少可用的木材可以带回冬日之家。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Displayed name","我们需要一些木材"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Description","我们以为这些人会搭乘第三艘无畏战舰抵达冬日之家。但现在看来，他们一定是遇上了什么灾难。我们必须找到其他的幸存者，这不仅是因为，这批考察队伍携带了数个蒸汽核心。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Displayed name","其他幸存者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Choices/Take resources/Default outcome text","我们已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Choices/Take resources/Text","收集资源"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Description","我们挖开了集体坟墓，开始清数尸体。这是个艰难且令人不寒而栗的任务，无数人在爆炸中被炸得四分五裂。清数后的结果令人凄凉，如果把在这里与最后的营地发现的尸体合计，第三无畏战舰的所有船员看来已全部遇难。</n>残留在这里的几个蒸汽核心成了墓碑。但我们最后认为，幸存者更需要蒸汽核心。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Displayed name","清数死者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Leave the trailer intact/Description","我们将在之后决定如何行事。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Leave the trailer intact/Text","别动拖车"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Description","能出什么事呢？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Outcomes/FAILURE/Text","侦察员没有应答反复的呼叫。他们或许与拖车一起坠入了深谷。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Outcomes/SUCCESS/Text","在拖车带着惨烈的轰鸣坠入深谷之前，我们搬出了不少物资({bothResources})。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Text","冒险带走尽可能多的物资"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Take only what can be safely reached/Default outcome text","我们才刚将容易取得的物资({baseResources})搬出，拖车就坠入深谷，发出惨烈的轰鸣。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Take only what can be safely reached/Text","仅带走可以安全取得的物资"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Description","这是无畏战舰拖动的数辆巨型拖车之一。它们运载着各种货物，包括建筑材料、煤炭、食物、侦察员雪橇以及蒸汽核心。</n></n>拖车在深谷的边缘摇摇欲坠。发现冰桥因承受不住它的重量而出现开裂时，人们便将它丢弃在这里。我们可选择带走容易取得的物资，或者冒险走上拖车，带走更多物资。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Displayed name","负担太沉重"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Default outcome text","我们发现了无法开采的铁矿床。已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Text","木已成舟"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Description","铁矿床资源丰富，位置良好。如果我们当时将机器人留在桥上，保持桥梁通行，本来是可以开采资源的。</n>"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Displayed name","不可企及的资源"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Default outcome text","我们发现了铁矿床。已收集：{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Description","资源会被收集。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Text","知道了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Description","铁矿床资源丰富，位置良好。我们可以在这里建立前哨站，以加工铁矿并将钢材运到城市。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Displayed name","乐观的前景"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/OK/Description","将启用无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/OK/Text","现在撤离！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/Sacrifice/Description","将失去5个人与一个蒸汽核心</n>能量塔压力将减半"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/Sacrifice/Disabled text","需要1个蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/Sacrifice/Text","派遣人手及蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Description","能量塔就要爆炸了！我们必须立即撤离！我们可以紧急释放压力，将爆炸延缓一天，但进行该作业的人们将失去生命。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Displayed name","深入裂缝"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/OK/Text","我们无能为力"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/Sacrifice/Description","将失去5个人与一个蒸汽核心</n>能量塔压力将减半"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/Sacrifice/Disabled text","需要1个蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/Sacrifice/Text","派遣人手及蒸汽核心"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Description","无畏战舰尚未做好准备，而能量塔就要爆炸了！如果不采取措施，我们付出的所有劳力与牺牲都将白费！我们可以紧急释放压力，将爆炸延缓一天，但进行该作业的人们将失去生命。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Displayed name","深入深渊"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Choices/Repair/Description","能量塔的煤炭消耗量将上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Choices/Repair/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Description","长官，能量塔又能运作了！然而，它的效率已不如过去。此外，下一次故障可能会更难修复。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Displayed name","能量塔能够运作"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Choices/Carry on/Description","希望值增加"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Choices/Carry on/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Description","长官，能量塔又能运作了。然而，下一次故障或许会更难修复。</n></n>如果您让工程师留在维修站，他们会监控能量塔，并在发生故障时更快进行修复。但这一切只是为了挣得更多时间。我们必须关注如何撤离。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Displayed name","能量塔能够运作"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Description","长官，能量塔突然停止了！更糟糕的是，它的压力在上升，一定是主回流阀出现了故障。民众感到恐慌，担心能量塔会爆炸！</n></n>工程师已开始寻求暂时的解决方案。维修站人手齐备，维修将很快完成。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Displayed name","能量塔故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Description","长官，能量塔突然停止了！更糟糕的是，它的压力在上升，一定是主回流阀出现了故障。民众感到恐慌，担心能量塔会爆炸！</n></n>工程师已开始寻求暂时的解决方案。维修站拥有足够人手，维修将在较短时间内完成。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Displayed name","能量塔故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Description","长官，能量塔突然停止了！更糟糕的是，它的压力在上升，一定是主回流阀出现了故障。民众感到恐慌，担心能量塔会爆炸！</n></n>工程师已开始寻求暂时的解决方案。维修站人手不足，为了在较短时间内完成维修，必须雇佣更多的工程师。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Displayed name","能量塔故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Choices/Repair/Text","我们必须立即开始修复"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Description","长官，能量塔突然停止运作了！更糟糕的是，它的压力在不断上升，一定是主回流阀出现了故障。民众感到恐慌，担心能量塔会爆炸！</n></n>维修站没有人手，因此能量塔的损坏程度或许很严重。即使有足够人手，维修也将需要较长时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Displayed name","能量塔故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Choices/Carry on/Description","希望值略微上升</n>所有供热场的范围减少10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Choices/Carry on/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Description","长官，能量塔又能运作了！</n></n>然而，它的效率有所下降，供热场的范围因此将缩小10%。我们还必须提醒您，能量塔的下一次故障将更难修复。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Displayed name","能量塔能够运作"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Description","长官，能量塔再次故障，且压力在上升！民众感到恐慌，觉得最可怕的噩梦就要发生。</n></n>能量塔的损坏程度比之前的更严重，维修需要更长的时间。工程师正在寻求暂时的解决方案。维修站人手齐备，维修将很快完成。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Displayed name","能量塔再次故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Description","长官，能量塔再次故障，且压力在上升！民众感到恐慌，觉得最可怕的噩梦就要发生。</n></n>能量塔的损坏程度比之前的更严重，维修需要更长的时间。工程师正在寻求暂时的解决方案。维修站拥有足够人手，维修将在较短时间内完成。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Displayed name","能量塔再次故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Description","长官，能量塔再次故障，且压力在上升！民众感到恐慌，觉得最可怕的噩梦就要发生。</n></n>能量塔的损坏程度比之前的更严重，维修需要更长的时间。工程师正在寻求暂时的解决方案。维修站人手不足，因此即使雇佣更多工程师，维修也将需要较长时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Displayed name","能量塔再次故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Choices/Repair/Text","我们必须立即开始修复"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Description","长官，能量塔再次故障，且压力在上升！民众感到恐慌，觉得最可怕的噩梦就要发生。</n></n>维修站没有人手，因此损坏程度比之前严重许多。即使拥有足够人手，维修也将需要较长时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Displayed name","能量塔再次故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Choices/Carry on/Description","希望值略微上升</n>供热场的范围降低10%</n>所有供热场的温暖程度降低一个等级"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Choices/Carry on/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Description","长官，供热场又能运作了！然而，它的效率已大幅降低。</n></n>所有供热场的温暖程度将降低一个等级，范围将缩小10%。此外，下一次故障将更难维修。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Displayed name","能量塔能够运作"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Description","长官，能量塔因严重故障而停止运作，其压力再次上升！民众开始感到恐慌，不少人公开说他们会离开岗位并逃向无畏战舰。</n></n>能量塔这次的故障将更难修复。维修站人手齐备，维修将在较短时间内完成。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Displayed name","能量塔出现严重故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Description","长官，能量塔因严重故障而停止运作，其压力再次上升！民众开始感到恐慌，不少人公开说他们会离开岗位并前往无畏战舰。</n></n>能量塔这次的故障将更难修复。尽管维修站拥有足够人手，维修仍需要较长时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Displayed name","能量塔出现严重故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Description","长官，能量塔因严重故障而停止运作，其压力再次上升！民众开始感到恐慌，不少人公开说他们会离开岗位并前往无畏战舰。</n></n>能量塔这次的故障将更难修复。维修站人手不足，因此即使雇佣更多工程师，维修仍需要较长时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Displayed name","能量塔出现严重故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Choices/Repair/Text","我们必须立即开始修复"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Description","长官，能量塔因严重故障而停止运作，其压力再次上升！民众开始感到恐慌，不少人公开说他们会离开岗位并前往无畏战舰。</n></n>维修站没有人手，因此损坏程度更加严重。即使有足够人手，维修也将更加困难，且需要更长时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Displayed name","能量塔出现严重故障！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Choices/Carry on/Description","希望值略微上升</n>供热场的范围降低10%</n>所有供热场的温暖程度降低一个等级"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Choices/Carry on/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Description","长官，现在可以再次启动能量塔了！但很遗憾地告诉您，它的效率有所下降。</n></n>所有供热场的温暖程度将降低一个等级，范围将缩小10%。但最糟糕的是，下一次故障可能无法修复。一旦能量塔停止，可能永远无法恢复。我们必须加速准备撤离。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Displayed name","能量塔能够运作"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Description","长官，我们不得不关闭能量塔。它的压力再次上升了。这次险些酿成大祸，能量塔核心严重受损。这个消息让民众开始恐慌，而我们好不容易才暂时稳定了局势。</n></n>工程师将找出修复核心的方法。尽管维修站人手齐备，维修仍需要时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Displayed name","能量塔核心受损！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Description","长官，我们不得不关闭能量塔。它的压力再次上升了。这次险些酿成大祸，能量塔核心严重受损。这个消息让民众开始恐慌，而我们好不容易才暂时稳定了局势。</n></n>工程师将找出修复核心的方法。尽管维修站拥有足够人手，维修仍需要时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Displayed name","能量塔核心受损！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Choices/Repair/Text","我们必须立即修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Description","长官，我们不得不关闭能量塔。它的压力再次上升了。这次险些酿成大祸，能量塔核心严重受损。这个消息让民众开始恐慌，而我们好不容易才暂时稳定了局势。</n></n>工程师将找出修复核心的方法。维修站人手不足，即使雇佣更多工程师，维修仍需要较长时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Displayed name","能量塔核心受损！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Choices/Repair/Description","希望值大幅降低</n>你必须在能量塔因压力上升而爆炸之前修复它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Choices/Repair/Text","我们必须立即开始修复"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Description","长官，我们不得不关闭能量塔。它的压力再次上升。这次险些酿成大祸，能量塔核心严重受损。这个消息让民众开始恐慌，而我们好不容易才暂时稳定了局势。</n></n>工程师将找出修复核心的方法。维修站没有人手，因此损坏程度更严重。即使雇佣所有的工程师，维修仍需要更长时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Displayed name","能量塔核心受损！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Choices/Repair/Description","希望值大幅降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Choices/Repair/Text","我们必须撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Description","长官，我们必须离开。能量塔已经彻底损坏，几小时内就将达到危险状态并爆炸。如果您还有需要运往无畏战舰的人员或物资，请立即下令。</n></n>这是冬日之家的终结。民众聚集在街道，向城市的心脏——能量塔投以最后的目光。这台拯救了我们的机器，如今却将给我们带来毁灭。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Displayed name","末日来临"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Choices/I see/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Description","长官，监控能量塔的工程师警告说，能量塔很快将彻底损坏。</n></n>“其核心部分的损坏范围极大，这里修好了，那里又会开裂，我们已经无能为力了。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Displayed name","能量塔在恶化"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Better food - hint/Arc subtitle text","伙房"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Better food - hint/Choices/Later/Description","新法律即将可用：更好的膳食。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Better food - hint/Choices/Later/Text","我会考虑的"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Better food - hint/Choices/Ok/Description","将打开法律之书。新法律即将可用：更好的膳食。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Better food - hint/Choices/Ok/Text","这是个好主意"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Better food - hint/Description","长官，一位厨师提出了解决民众缺乏信仰这一问题的意外方法。“美味的膳食不仅能让民众精神振作，也是一种信仰的表达”，他这样说道。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Better food - hint/Displayed name","更好的膳食"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Choices/No/Description","为了撤离残疾人，你必须为他们制作假肢。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Choices/No/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Description","长官，一位残疾人想就撤离一事与您交谈。</n></n>“我知道自己无法前往无畏战舰。登上高原的路途太过艰难了。除非装上假肢，否则我无法撤离。我是在工作时为了拯救城市才成了残疾。请您不要忘记像我这样的人。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Displayed name","残疾人的命运"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Arc subtitle text","能量塔故障"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/I see/Description","不满值将略微上升</n>希望值将略微降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/I see/Text","我在尽最大的努力"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/[Disperse] Send guards/Description","可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/[Disperse] Send guards/Text","安抚人群"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Description","舰长，能量塔已故障数小时。如果不能迅速修复，我们将暴露在严寒中。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Displayed name","民众对能量塔的故障感到担忧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/I see/Description","不满值将上升</n>希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/I see/Text","我在尽我所能"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/[Disperse] Send guards/Description","可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/[Disperse] Send guards/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Description","长官，能量塔尚未修复，且压力在不断上升。民众感到恐慌，他们前来央求您尽快修复能量塔。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Displayed name","能量塔仍未能启动"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Arc subtitle text","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/I see/Description","不满值将大幅上升</n>希望值将大幅降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/I see/Text","我在尽我所能"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/[Disperse] Send guards/Description","民众会受伤"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/[Disperse] Send guards/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Description","长官，能量塔很快将因压力而爆炸！绝望的民众在街头聚集，要求您立即修复能量塔。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Displayed name","能量塔处于危险状态！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Choices/Ok/Description","希望值略微降低。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Choices/Ok/Text","我们已竭尽全力"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Description","长官，前去找回孩子的人们回来了。他们一无所获，刚下的雪覆盖了所有的行踪。我们不知道孩子去了哪里。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Displayed name","搜索失败了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Choices/Ok/Description","希望值降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Choices/Ok/Text","他们本不应离开冬日之家"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Description","长官，无畏战舰的船员带来了不幸的消息。哪里都找不到孩子们，他们应该很早就抵达战舰。民众开始四处寻找，但一无所获。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Displayed name","儿童未能抵达"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Later/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Later/Text","让幸存者听天由命"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Ok/Description","5个人将离开城市，探索霜冻之地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Ok/Text","带回儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Description","长官，30个孩子与5个成人在夜里消失了！这些孩子的父母大多仍留在城市，他们公然向您挑战。</n></n>“反正您永远都不会把他们送上无畏战舰！”一位母亲喊道。“我们才不会把孩子留在这个随时会爆炸的地方，让他们葬身火海！”</n></n>似乎他们选出了部分家长来带领孩子前往无畏战舰，但之后与他们失去了联系……"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Displayed name","孩子们消失了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/No/Description","希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/No/Text","他们已为自己的罪行付出了代价"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/Ok/Description","不满值将略微降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/Ok/Text","把这些败类从城市中清走"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Description","长官，我们注意到雪坑被分成两堆。一堆埋葬了在大火与镇压暴乱过程中死去的人们，不少人都有枪伤。另一堆则埋葬了前任领袖与手下暴徒们烧焦的尸体。一些民众提出应该将这些尸体扔出城市，远离“良民”。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Displayed name","死后的分离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Choices/Ok/Text","我们必须帮助那个孩子"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Description","长官，我们从废墟底下听到了孩子的声音！在冬日之家的大半陷入火海的毁灭之夜，这个孩子却得以幸存。大火与战乱中牺牲了如此多的生命，我们不能让孩子也死去。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Displayed name","废墟下的声音"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Choices/Ok/Description","希望值将略微降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Choices/Ok/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Description","长官，我们的救援队清理了废墟，但已为时过晚。他们在一位父亲的怀中找到了一个被严重烧伤的孩子。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Displayed name","迟到的救援"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Choices/Ok/Description","#ERROR!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Choices/Ok/Text","继续下去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Description","长官，我们从废墟中救出了一个孩子！他是他们全家唯一的幸存者。他严重烧伤，没有妥善医护将会死去……目前我们还无法提供医护。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Displayed name","小小幸存者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Choices/Ok/Description","希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Choices/Ok/Text","很高兴听到"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Description","长官，我们救活了那个被烧伤的孩子。尽管他的伤疤会跟随他一辈子，但他的幸存毫无疑问是一个奇迹。民众听到消息后万分欣喜。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Displayed name","奇迹般的恢复"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Choices/Ok/Text","可怜的孩子"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Description","长官，我们救活了那个被烧伤的孩子，但是他手臂上的伤很严重，已开始腐烂。医疗队伍尽了全力去挽救他的手臂，但最终还是不得不把他手肘以下的部分截掉。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Displayed name","这个孩子将会活下去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Choices/Ok/Description","希望值将略微降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Choices/Ok/Text","可怜的孩子"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Description","长官，我们从废墟中救出的那个被烧伤的孩子死了。我们未能及时医治他的烧伤。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Displayed name","孩子死了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Choices/Ok/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Description","长官，我们找到了更多被困在废墟下的幸存者！如果我们动作快点儿，或许能移除碎石并及时救出他们。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Displayed name","废墟下的声音"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Choices/Ok/Description","#ERROR!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Choices/Ok/Text","很高兴听到"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Description","长官，我们救出了一队工程师！他们在混乱爆发时正试图修复能量塔，之后被前任领袖手下的暴徒逮捕了。他们负了伤，但在妥善医护后就能很快恢复。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Displayed name","救出了幸存者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Choices/Ok/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Description","长官，有人听到了从废墟下传来的幸存者的声音！过了那么久还能找到幸存者，这简直是个奇迹。我们必须尽快营救他们。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Displayed name","废墟下的声音"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Banish/Description","不满值将减少"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Banish/Text","驱逐他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Ok/Description","#ERROR!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Ok/Text","让他们去吧，他们不会再伤害任何人了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Description","长官，我们从废墟中拖出了几个前任领袖手下的暴徒！这些怯懦的暴徒在意识到民众将取得胜利后，躲在了警卫站的食物储藏室里，房屋起火后他们就被压在了废墟底下。我们应该怎么处置他们？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Displayed name","怯懦的暴徒"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Choices/Ok2/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Description","长官，我们仔细倾听有无人声，但废墟却是一片沉默。我们不得不向您报告，已经没有其他幸存者了。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Displayed name","废墟下的沉寂"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Arc subtitle text","大火与暴乱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Choices/Ok2/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Description","长官，我们仔细倾听有无人声，但废墟却是一片沉默。我们已竭尽全力，但还是不得不向您报告，已经没有其他幸存者了。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Displayed name","废墟下的沉寂"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Choices/Later/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Choices/Show me/Description","无畏战舰面板将打开"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Choices/Show me/Text","看一看情况"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Description","长官，无畏战舰的货舱内没有足够食物提供给舰上人员。如果这样起航，一些人可能会在旅程中陷入饥饿。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Displayed name","无畏战舰的食物储备过低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Arc subtitle text","最后的警告"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Hold on/Description","你将有2天时间提高希望值。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Hold on/Text","我们必须再多撑几天"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards again/Disabled text","警卫抗命"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards again/Text","派遣警卫镇压他们..."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards/Disabled text","需要一个激活的警卫站"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards/Text","派遣警卫镇压他们..."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers again/Disabled text","信仰守护者违背您的命令"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers again/Text","要求信仰守护者镇压他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers/Disabled text","需要信仰守护队"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers/Text","要求信仰守护者镇压他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Description","长官，大家正公开讨论推翻您的统治。他们失去希望，看不到我们城市的未来，还归咎于您。</n>我们该怎么办呢？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Displayed name","人民感到绝望"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario (backup)/Entries/[Investigation] 1- Rumors about sabouter/Description","有传言称，晚上的时候，有个可能的破坏者潜伏在能量塔附近。好几个市民都说看到了。这可能是导致能量塔无法工作的嫌疑人。我们要不要进行调查？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/I see/Description","一群人将自行离开城市前往无畏战舰。</n>不满值将大幅上升。希望值将大幅降低。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/I see/Text","让他们走，我们可以控制局势"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/[Disperse] Send guards/Description","可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/[Disperse] Send guards/Text","派遣警卫阻止他们……"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Description","长官，一群人正准备自行前往无畏战舰！他们袭击了储备库，偷走了{f_rations}食物配给与{wood}木材，以备旅程之需。</n></n>随着无畏战舰的空位逐渐被填满，留在冬日之家的民众的焦虑与日俱增。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Displayed name","绝望的逃亡"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/I see/Description","一群人将自行离开城市前往无畏战舰。</n>不满值将大幅上升。希望值将大幅降低。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/I see/Text","让他们走，我们可以控制局势"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards hard/Description","民众会严重受伤，有些人可能死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards hard/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards hard/Text","以暴力方式阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards light/Description","民众可能受伤，一些人仍会离开"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards light/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards light/Text","让警卫以和平方式阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Description","长官，一群绝望的暴民袭击了撤离中心，并要自行前往无畏战舰！他们抢走了{f_rations}食物配给、{wood}木材及{steel}钢材，以备旅程之需。</n></n>局势就要失控！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Displayed name","撤离中心暴乱！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/I see/Description","无畏战舰将起航，游戏将结束。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/I see/Text","好，我们现在启动无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards hard/Description","民众将在警卫的戒护下回到岗位。他们可能会受伤。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards hard/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards hard/Text","回去工作！无畏战舰需要补给！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards light/Description","民众将回到岗位"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards light/Disabled text","希望值过低，民众绝望"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards light/Text","没剩下几天了。无畏战舰需要补给"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Description","在无畏战舰载满了撤离的民众之后，留在城市的人前来与你交谈。</n></n>“我们知道未来会怎样。已经没有仓位给我们。既然大部分人已经登上战舰，就让我们决定如何度过最后的时刻。”</n></n>一些人想离开冬日之家，前往霜冻之地。其他人决定留在城市，带着尊严迎来毁灭。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Displayed name","坚毅的意志"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/I see/Description","一半民众将离开城市。希望值将降低。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/I see/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/[Disperse] Send guards light/Description","民众可能受伤，一些人仍会逃走"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/[Disperse] Send guards light/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/[Disperse] Send guards light/Text","回去工作！无畏战舰需要补给！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Description","“您欺骗了我们！无畏战舰上已没有空位！”</n></n>一群民众聚集在你身前。有的很愤怒，有的已经放弃挣扎，所有人都深陷在绝望之中。无畏战舰已满员，他们因此拒绝工作。“我们为什么要工作？！这不会给我们带来任何好处！”</n></n>他们中的一些人想离开冬日之家，前往霜冻之地，其余的决定留在城市，带着尊严来迎接毁灭。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Displayed name","无尽的绝望"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Choices/Later/Text","我们会及时出发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Choices/Let's go/Description","无畏战舰将起航，游戏将结束。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Choices/Let's go/Text","启用无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Description","长官，您已尽了全力。所有无畏战舰的甲板已改装成仓位，供民众住宿。您还储备了长远行程所需的食物配给。</n></n>现在只需要启动无畏战舰。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Displayed name","撤离已完成"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Choices/I see/Description","希望值降低。不满值上升。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Description","长官，我们带来了关于无畏战舰的坏消息。战舰上的空间有限。我们可以建造更多的仓位，但仍无法救出冬日之家的所有民众</n></n>关于无畏战舰上空位有限的传闻已开始在城市流传。现在人人都很惶恐……"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Displayed name","有限空间"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Arc subtitle text","最后时刻"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/I see/Description","游戏将结束"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/I see/Text","逃命吧！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stay behind/Description","你将得到额外的24小时"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stay behind/Text","我跟你们一起留下来！大家坚守岗位！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stop them/Description","你将得到额外的24小时"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stop them/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stop them/Text","坚守岗位！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Description","长官，能量塔处于危险状态，随时可能损坏，而且我们将无法修复它。之后能量塔会积累压力，最终爆炸。</n></n>仍留在城市的民众开始恐慌。如果我们不采取行动，他们将逃离岗位。之后能量塔很快就会爆炸。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Displayed name","能量塔处于危险状态"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Arc subtitle text","最后时刻"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Force evacuation/Description","游戏将结束"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Force evacuation/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Force evacuation/Text","现在撤离工程师"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/I see/Description","你将得到额外的24小时"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/I see/Text","他们的牺牲不会被遗忘"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Stay behind/Description","你将得到额外的24小时"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Stay behind/Text","我跟你们一起留下来"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Description","长官，能量塔处于危险状态，随时可能损坏，而且我们将无法修复它。之后它会积累压力，直到爆炸。</n></n>冬日之家只留下了少数民众，但工程师愿意留守到最后一刻，以输送更多的撤离人员与物资。他们的牺牲将给你24个小时的更多时间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Displayed name","能量塔处于危险状态"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/I see/Description","不满值将上升</n>希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/We'll need guards/Description","你必须建造警卫站或建立信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/We'll need guards/Text","我们需要警卫来处理这样的情况"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/[Disperse] Send guards/Text","派出警卫"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Description","长官，我们在撤离中心发现了偷渡客！这些人非常恐惧，因此决定不再等待，选择自行前往无畏战舰，他们或偷取补给，或藏在运输工具里。</n></n>如果我们置之不顾，将无法以严谨的秩序进行撤离！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Displayed name","偷渡客！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/I see/Description","一大群人将离开城市。</n>不满值将大幅上升。希望值将大幅降低。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/I see/Text","让他们走，我们可以控制局势"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/[Disperse] Send guards/Description","民众会严重受伤，有些人可能死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/[Disperse] Send guards/Text","以暴力方式阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Description","长官，一大群愤怒的民众想要离开城市并自行前往无畏战舰！因为您在撤离运输时给了一些人特别待遇，他们觉得自己被骗了。</n></n>“别再扮演救世主了！”，一个工人这样叫道，挥舞着沾满油渍的拳头。“您没有权力决定谁被得救，谁去等死！”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Displayed name","不公平的待遇"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Choices/No/Text","现在不"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Choices/Yes/Description","将启用无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Choices/Yes/Text","是的，我确定"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Description","考察队伍一旦出发，就没有回头路了。是否确定要启动无畏战舰？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Displayed name","无畏战舰已经准备好了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Ending - Dreadnought has launched/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Choices/I see/Text","我们失败了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Description","未能及时做好无畏战舰的准备。能量塔最终停止时，至少撤离部分民众的希望也随之破灭。几天内，我们都会被冻死在严寒中。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Displayed name","我们失败了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Choices/I see/Text","我们失败了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Description","能量塔爆炸了，城市陷入火海。我们为寻找庇护而四处逃亡，却只是徒劳。在家园的废墟与霜冻之地的四处，皑皑白雪下都是我们的尸体。</n></n>这是冬日之家的终结。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Displayed name","能量塔已爆炸"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Arc subtitle text","结局"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Choices/I see/Text","我们失败了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Description","能量塔爆炸了，城市陷入火海。我们为寻找庇护而四处逃亡，却只是徒劳。在家园的废墟与霜冻之地的四处，皑皑白雪下都是我们的尸体。</n></n>这是冬日之家的终结。</n>"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Displayed name","能量塔已爆炸"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Intro/Choices/OK/Text","继续"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Intro/Description","能量塔出现了故障。</n></n>时任领袖在数星期内置之不顾。难耐的严寒与残酷的镇压逼着民众起来反抗。他顽固抵抗，半个城市在混乱中陷入了火海。</n></n>能量塔目前得到了暂时的修补。作为新领袖，你的第一个任务是恢复冬日之家的秩序，给人们带去希望。之后，你可以检查能量塔故障的原因。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Intro/Displayed name","冬日之家陨落"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Choices/OK/Text","我们无能为力"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Description","当我们搭着最后一班运输抵达无畏战舰时，一组工人从这台庞然大物中走了出来。</n></n>“把煤炭装上货车，然后出发”，工头摩着手掌这样说道。看到我们的惊恐表情，他开始犹豫。“你们有带煤炭吧？没有它无畏战舰就无法启动！”</n></n>“我们以为……煤炭已经被送往战舰了。我们犯下了致命的错误。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Displayed name","致命的错误"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Choices/Yes/Description","将启用无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Choices/Yes/Text","该启程了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Description","最后一班运输离开后，冬日之家已没有更多可以撤离的民众了。</n></n>现在应该启动无畏战舰了。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Displayed name","最后的运输"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Choices/I see/Description","希望值将大幅降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Description","已完成的能量塔报告宣告了冬日之家的终结。</n></n>能量塔的核心结构充满裂痕，无疑是在严寒中仓促组建的。我们可以暂时修补裂痕，但它迟早会失灵。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Displayed name","能量塔将失灵"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/LIE/Description","其实你什么也不知道，但民众会相信你。希望值将大幅上升。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/LIE/Text","[谎言] 我知道另一个城市的存在"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/TRUE/Description","民众将失去信心，工作效率将降低10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/TRUE/Text","我不知道该往哪儿去……但我们总得试一试！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Description","长官，主工程师说我们还有希望，因为最后的无畏战舰还未拆解。如果修复了战舰，我们可以离开冬日之家，寻找其他落脚点！</n></n>然而民众有所迟疑。“我们该去向哪里？放眼望去只是冰冻的荒芜大地！”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Displayed name","我们必须撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Arc subtitle text","营救儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Description","长官，尽管您做出了承诺，最年幼的儿童仍未撤离至无畏战舰。</n></n>“我非常担心他们的健康”，医生说道：“其中一些孩子或许无法在即将到来的寒冷中幸存。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Displayed name","儿童还不安全"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Arc subtitle text","营救儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Choices/I see/Text","很高兴听到"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Description","长官，最年幼的儿童已撤离至无畏战舰。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Displayed name","儿童已安全"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Arc subtitle text","营救儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Choices/I see/Description","工作效率降低10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Description","长官，期限已过。尽管你做出了承诺，一些儿童仍未撤离至无畏战舰。民众担心儿童的健康，无心专注于工作。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Displayed name","一些儿童仍不安全"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Arc subtitle text","营救儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Choices/I see/Description","工作效率回到正常值"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Choices/I see/Text","很高兴听到"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Description","长官，所有儿童终于成功撤离至无畏战舰。民众不再担忧儿童的健康，并带着干劲再次投入到工作中。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Displayed name","所有儿童终于安全了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Arc subtitle text","营救儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Choices/I see/Description","工作效率提高10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Choices/I see/Text","很高兴听到"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Description","长官，所有儿童已撤离至无畏战舰。民众因儿童安全的消息而如释重负，可以更专注于工作。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Displayed name","所有儿童已安全"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Arc subtitle text","营救儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Choices/Yes/Text","我会处理的"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Description","长官，一位医生想就儿童截肢者与您交谈。</n></n>“一些孩子需要接受截肢手术。他们无法完成前往无畏战舰的险峻旅程。为了帮助撤离，我们需要给他们安装假肢。这件事刻不容缓。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Displayed name","儿童截肢者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Arc subtitle text","营救儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/No/Description","希望值将大幅降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/No/Text","我们负担不起"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send 50 children/Description","你将有5天时间将50个儿童送往无畏战舰</n>希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send 50 children/Text","我将送走最年幼的儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send all children/Description","你有5天时间将所有儿童送往无畏战舰</n>希望值将上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send all children/Text","我将送走所有儿童"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Description","长官，一位在北上征程中负责照顾儿童的医生想就儿童撤离问题与您交谈。</n></n>“必须立即将最年幼的儿童撤离至无畏战舰。这里的情况只会变得更糟，我们不能拿他们的健康冒险。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Displayed name","年幼而脆弱"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/I see/Description","50个工人前往无畏战舰。</n>不满值将大幅上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/I see/Text","我无法阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/[Disperse] Send guards/Description","有人可能会受伤。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/[Disperse] Send guards/Text","阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Description","长官，一大群工人想要离开城市并前往无畏战舰。他们陷入恐慌，说不想这样等死。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Displayed name","绝望的民众"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Choices/Later/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Choices/Show me/Description","无畏战舰面板将打开"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Choices/Show me/Text","看一看情况"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Description","长官，我们为无畏战舰填满了煤炭。现在您一声令下就可以启动战舰了。</n></n>我们可以将甲板改装成仓位扩大其空间，并输送更多的民众与食物配给。但民众的焦虑与日俱增。一些人可能会擅自前往无畏战舰。这可能会威胁到撤离的进程。如果我们没有足够的仓位与食物，民众可能会在旅程中生病或陷入饥饿。您必须决定能够安全撤离舰上民众的最佳时机。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Displayed name","无畏战舰装满了燃料"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Choices/Later/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Choices/Show me/Description","撤离中心面板将开启"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Choices/Show me/Text","看一看情况"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Description","长官，撤离中心开始运作了！</n></n>我们可以向无畏战舰派出工程师。他们抵达后，将使用我们输送的资源开始修复战舰，将其恢复至可以使用的状态。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Displayed name","为无畏战舰配置船员"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Description","长官，第一批船员刚抵达无畏战舰。他们可以开始修复战舰。</n></n>撤离的民众需要仓位与食物配给。如果不提供这些补给，他们将无法在旅程中生存。</n></n>我们撤离的人数越多，需要的补给也越多。您需要提供足够补给，以确保撤离行动的成功。为将第一层甲板改装成仓位，需要300钢材与1个蒸汽核心。目前在无畏战舰上的民众需要至少250食物配给。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Displayed name","第一批船员就位"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Choices/I see/Description","希望值降低。不满值上升。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Description","长官，无畏战舰正常运转，在运输完足够物资后就可以起航了。然而，我们也有坏消息。战舰上的空间有限。我们可以建造更多的仓位，但即便如此，仍无法救出所有人。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Displayed name","没有足够空间"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Arc subtitle text","孤独的父亲"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/No/Description","希望值将略微降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/No/Text","我不能给你特殊待遇"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/Yes/Description","你需要在下次运输时送走一个工人。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/Yes/Text","我将在下次运输时送走你"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Description","长官，我唯一的儿子被送往无畏战舰了。我能不能在下一次运输时与他团聚？他的母亲在我们家起火时去世了。他现在只有我一个亲人。我担心他没了我无法生存下去。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Displayed name","分离的痛苦"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Arc subtitle text","孤独的父亲"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/Yes/Description","一个工人将离开城市</n>不满值将上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/Yes/Text","让他走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/[Disperse] Send guards/Description","他可能会受伤"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/[Disperse] Send guards/Text","阻止他"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Description","长官，一个工人想离开冬日之家，自行前往无畏战舰。他是那个被送往无畏战舰的孩子的父亲。我们应该让他走吗？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Displayed name","他不会等待"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Arc subtitle text","孤独的父亲"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Choices/I see/Description","不满值上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Description","长官，一些民众因您破例将那个工人送往无畏战舰与他的儿子团聚感到恼怒。他们说所有人都想撤离，这样的特殊待遇是不公平的。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Displayed name","不公平的待遇"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Choices/No thanks/Text","我将适时建造它"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Choices/Show me/Description","建设菜单中将显示撤离中心"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Choices/Show me/Text","我将立即建造"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Description","长官，从得知我们仅存的希望是通过无畏战舰撤离到现在已过去两天，但撤离中心尚未建成，民众因此担忧。他们希望您能更快做好撤离的准备。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Displayed name","民众担心撤离的事情"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/I see/Description","不满值将大幅增加"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/[Disperse] Send guards/Description","可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/[Disperse] Send guards/Text","赶走人群"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Description","时间所剩无几，撤离中心却仍未建成。民众开始感到绝望。他们在街头聚集，要求立即采取行动。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Displayed name","民众要求立即采取行动"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Choices/I see/Description","希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Description","舰长，由于向无畏战舰输送了足够资源，我们得以将其承载人数增加至200人。我们还能进一步扩大空间，但这将更加困难，且需要更多的钢材与蒸汽核心。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Displayed name","额外住宿区"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Choices/I see/Description","希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Description","舰长，由于向无畏战舰输送了足够资源，我们得以将其承载人数增加至300人。我们还能进一步扩大空间，但这将更加困难，且需要更多的钢材与蒸汽核心。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Displayed name","额外住宿区"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Choices/I see/Description","希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Description","舰长，由于向无畏战舰输送了足够资源，我们得以将其承载人数增加至400人。我们还能进一步扩大空间，但这将更加困难，且需要更多的钢材与蒸汽核心。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Displayed name","额外住宿区"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Choices/I see/Description","希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Description","舰长，由于向无畏战舰输送了足够资源，我们得以将其承载人数增加至500人。但是，我们已经达到了极限，无法再扩大空间。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Displayed name","额外住宿区"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Arc subtitle text","一条建议"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Not now/Description","你可以在技术之树的供热板块中</n>浏览信息"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Not now/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Show me/Description","技术之树将开启"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Show me/Text","看一看情况"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Description","撤离如此多的民众需要时间，我们需要让能量塔运行尽量长的时间。好在工程师有一些方法可以提高维修站的效率。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Displayed name","维修站的改进"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Arc subtitle text","检查能量塔"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Later/Description","你可以在技术之树的</n>供热板块中浏览"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Later/Text","暂时不"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Show me/Description","技术之树将开启"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Show me/Text","看一看情况"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Description","长官，我们现在可以研究能够建造维修站并调查能量塔的新技术了。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Displayed name","维修站研究"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Lie them/Description","作为证据，你承诺将送走300人"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Lie them/Text","向民众撒谎，说你可以救出所有人"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Tell the truth/Description","希望值将大幅降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Tell the truth/Text","说出真相。我们无法救出所有人"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Description","舰长，有传言说无畏战舰上的空间有限，不能容下所有人。这是真的吗？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Displayed name","所有人都能撤离吗？"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Arc subtitle text","准备撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Description","长官，有人自杀了。什么话都没留下。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Displayed name","自杀"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Arc subtitle text","检查能量塔"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Choices/I see/Description","能量塔压力上升</n>不满值上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Description","长官，昨天晚上能量塔发出了吱吱嘎嘎的奇怪声响。看来不管问题在哪里，能量塔的状况在恶化。</n></n>城市中流言四起，民众担心能量塔会再次停止运作。我们必须立即检查它。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Displayed name","能量塔状况恶化"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Arc subtitle text","检查能量塔"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Choices/I see/Description","能量塔的压力上升</n>不满值大幅上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Description","长官，惊恐的民众正围着能量塔，焦虑地看着高压蒸汽从数个开口喷出。我们必须立即找出能量塔的问题。民众已开始恐慌！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Displayed name","能量塔在恶化"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Arc subtitle text","检查能量塔"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Choices/I see/Description","能量塔的压力上升</n>不满值大幅上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Description","长官，民众感到恐慌，城市即将陷入混乱。能量塔的基座发现了裂痕。我们已没有时间检查能量塔。它随时可能爆炸！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Displayed name","能量塔的状况危险！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Arc subtitle text","检查能量塔"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Choices/I see/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Description","调查能量塔事故原因的主工程师把你叫到一边。他看起来一脸愁云。</n></n>“我想到把我们带来这里的最后一艘无畏战舰，它现在仍然完好。我们原本打算拆解战舰以修复能量塔……然而现在看来还是留着它为好，或许有一天我们不得不离开城市。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Displayed name","最后的无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Arc subtitle text","气象站"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Choices/I see/Description","气象时间轴将被禁用"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Description","长官，由于你从气象站叫回了工程师，气象站将无法提供气象预报。我们必须做好迎接剧烈气候变化的准备。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Displayed name","气象预报结束"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Arc subtitle text","重建城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Choices/I see/Description","希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Choices/I see/Text","很高兴听到"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Description","民众注意到持续清理废墟的努力，并对此感到感激。仍有许多废墟需要清理，但冬日之家已不再像往日那样阴郁。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Displayed name","清理了部分废墟"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Arc subtitle text","重建城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Choices/I see/Description","希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Choices/I see/Text","干得漂亮"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Description","冬日之家绝大多数被烧焦的房子及其残骸已被清理。为此付出的无数个小时的劳作终于有了成果。民众可以不再回想那个恐怖与混乱的深夜。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Displayed name","大部分废墟已清理完成"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/I will send all/Description","你需要将所有工程师送往无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/I will send all/Text","我会把你们全部送走"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/no priority/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/no priority/Text","这里需要你们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/only 25/Description","你需要将25个工程师送往无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/only 25/Text","我会送走其中一些人"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Description","长官，一些工程师想就他们的撤离与您交谈。</n></n>“如果没有我们的技能，撤离行动不可能成功。但到目前为止，仅有部分工程师被送往无畏战舰。为了增加找到落脚点的机会，您应该尽快让我们撤离。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Displayed name","务实的方法"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/Yes/Description","一些工程师将离开城市</n>不满值将上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/Yes/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/[Disperse] Send guards/Description","可能有人会受伤"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/[Disperse] Send guards/Text","阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Description","长官，一些工程师正离开城市，前往霜冻之地。</n></n>“我们为冬日之家付出了一切，但您却让我们失望，”一位工程师这样苦涩地说道。“无畏战舰上没有我们的地方。与其在这里等死，不如在其他地方寻找生路。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Displayed name","意志坚定的工程师"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Arc subtitle text","最后时刻"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/I see/Description","不满值将大幅上升。希望值将大幅降低。</n>一群民众将离开城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/I see/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/[Disperse] Send guards hard/Description","民众会严重受伤，有些人可能死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/[Disperse] Send guards hard/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/[Disperse] Send guards hard/Text","以暴力方式阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Description","长官，一群绝望的暴民从仓库抢走了{f_rations}食物配给，{wood}木材，{steel}钢材！他们将离开城市。</n></n>“快逃吧！”他们喊道。“无畏战舰已没有多余位置。能量塔迟早会把我们都炸死！我们的唯一生机是前往淡水温泉，在那里求生。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Displayed name","无意义的逃亡"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Arc subtitle text","最后时刻"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/I see/Description","不满值将大幅上升。希望值将大幅降低。</n>第一群民众将离开城市，第二群民众将前往无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/I see/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people going Dreadnought/Description","民众会严重受伤，有些人可能死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people going Dreadnought/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people going Dreadnought/Text","阻止前往无畏战舰的人们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people leaving the City/Description","民众会严重受伤，有些人可能死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people leaving the City/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people leaving the City/Text","阻止前往淡水温泉的人们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Description","长官，一群绝望的暴民从仓库抢走了{f_rations}食物配给，{wood}木材，{steel}钢材！他们一部分人想逃往无畏战舰，其他人则想前往霜冻之地。</n></n>“城市就要毁灭了！”他们喊着。“能量塔迟早会炸死我们！如果无法登上无畏战舰，我们唯一的生机便是前往淡水温泉，在那里求生。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Displayed name","无意义的逃亡"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Arc subtitle text","最后时刻"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Choices/I see/Description","希望值降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Description","长官，一对老夫妻死在了床上。他们一起服了毒。我们在床边找到这条遗言：</n></n>“我们知道自己的未来，要不留在这里，要不登上无畏战舰。如果必须在生前分离，我们更愿意在死后重聚。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Displayed name","死后永不分离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Arc subtitle text","最后时刻"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow and give them food/Description","一些男人与所有儿童将离开城市</n>希望值将略微上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow and give them food/Disabled text","食物配给不足"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow and give them food/Text","让他们走并给他们提供{f_rations}食物配给"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow them/Description","一些民众与所有儿童将离开城市"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow them/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Deny/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Deny/Text","阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Description","长官，一位民众想与您交谈。他说自己是一名教师。</n></n>“想到那么多孩子会死去，我不能置之不顾。我听说，侦察员发现了一处安全的山洞，孩子们可以在那里长时间避难。我们应该把他们送往山洞，等待救援。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Displayed name","孩子们的一线生机"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Choices/I see/Description","希望值降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Choices/I see/Text","我只是做了该做的事"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Description","人们四处逃亡，试图在慌乱中完成最后的准备。一群原地不动的人在混乱中显得格外显眼。他们是无处可逃的截肢者。</n></n>他们冷漠地看着周围的朋友与邻居。他们中有的人站着，没有腿的则坐在掏空的木箱或木桶上。有些人望向你，但他们的眼神中并没有愤怒，仿佛已接受了命运。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Displayed name","被迫留下"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Arc subtitle text","谎言的代价"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Ignore/Description","你的谎言将被拆穿，可能带来严重的后果"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Ignore/Text","无视他"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Send them/Description","你需要在下次运输时送走两个工程师和两个儿童。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Send them/Text","答应他的要求"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/[Disperse] Kill them/Description","工程师将死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/[Disperse] Kill them/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/[Disperse] Kill them/Text","制止流言"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Description","一个工程师将你拉到一边。他在你面前展开了一张冬日之家周边地区的地图。</n></n>“我知道您撒谎了。附近并没有已知的聚居地。目前我还没有向任何人捅破真相，连我的妻子都不知情”。作为坚守沉默的代价，他要求你将他与家人送往无畏战舰。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Displayed name","敲诈"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Arc subtitle text","谎言的代价"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/Ignore/Text","答应说出真相"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/[Disperse] Kill them/Description","四个工程师将死去。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/[Disperse] Kill them/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/[Disperse] Kill them/Text","制止流言"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Description","长官，一群工程师想与您私下交谈。</n></n>“我们现在知道您为什么把我们的朋友和他的家人送往无畏战舰了。所谓的另一个城市只是谎言。我们还未捅破真相，是想让您自己告诉民众。如果您无所作为，我们会替您说出真相。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Displayed name","真相终要大白"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Arc subtitle text","谎言的代价"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/I see/Description","不满值将大幅上升。希望值将大幅降低。</n>一群民众将自行前往无畏战舰。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/I see/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/[Disperse] Send guards/Description","民众会严重受伤，有些人可能死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/[Disperse] Send guards/Text","以暴力方式阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Description","“别相信那个骗子！”储备库边有人叫喊着：“另一个城市的存在只是谎言！我们必须拯救自己！”</n></n>由于你的谎言被揭穿，民众不再相信你会拯救他们。一大群民众从储备库偷走了 {f_rations}食物配给与{wood}木材，以备旅程之需。如果我们不阻止他们，他们会离开冬日之家，自行前往无畏战舰。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Displayed name","谎言的终结"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Choices/Check/Description","开始新任务</n>可进行的新研究：维修站"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Choices/Check/Text","开始行动吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Description","长官，局势已得到控制，我们需要检查能量塔。在上次能量塔失灵时，城市差点陷入无人掌控的状态。为了找到故障原因，工程师必须研究相应的设备与技术。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Displayed name","千钧一发"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Choices/I see/Description","希望值将上升"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Choices/I see/Text","我明白了"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Description","我们重建了无畏战舰。民众开始相信，我们仍有一线希望。然而一切只是开始。</n></n>首先，我们要向无畏战舰输送足够的煤炭，为漫长的旅程提供燃料。为了让民众能够在旅程中幸存，还需要提供食物配给与妥善的住宿。这些都需要许多资源。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Displayed name","重建了无畏战舰"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/Allow them/Description","两个工人与两个儿童将离开城市，前往无畏战舰。不满值将大幅上升。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/Allow them/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Convince them to stay/Description","低不满值，高希望值时可启用"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Convince them to stay/Disabled text","不满值太高或希望值太低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Convince them to stay/Text","说服他们留下"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Send guards/Description","希望值将降低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Send guards/Text","阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Description","长官，有一家子自行带着孩子前往撤离中心，想登上无畏战舰。</n></n>“爸爸，我害怕！我不想离开！”，孩子哭着说道。“嘘，小宝贝要勇敢！我们会在无畏战舰挤满之前安全赶到的。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Displayed name","受惊的家庭"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/Do nothing/Description","</n>有些民众可能会受伤"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/Do nothing/Text","别插手"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/[Disperse] Send guards/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/[Disperse] Send guards/Text","制止打斗"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Description","长官，民众抓到了一些试图窃取物资并逃往无畏战舰的人。争执成了打斗，如果现在不制止，可能会有人受伤。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Displayed name","民众阻止难民"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/I see/Description","不满值将大幅上升。希望值将大幅降低。</n>一些民众将自行前往无畏战舰。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/I see/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Convince them to stay/Description","低不满值，高希望值时可启用"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Convince them to stay/Disabled text","不满值太高或希望值太低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Convince them to stay/Text","说服他们留下"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Send guards/Description","民众会严重受伤，有些人可能死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Send guards/Text","以暴力方式阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Description","长官，民众的情绪十分低落，他们想在无畏战舰满员之前逃离。一些人袭击了储备库，偷走了{f_rations}食物配给与{wood}木材，以备旅程之需。我们应该阻止他们吗？</n>"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Displayed name","绝望的逃亡"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Choices/Yes/Description","工程师效率将上升10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Choices/Yes/Text","你们的牺牲不将被遗忘"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Description","长官，一群工程师想就留在城市一事与您交谈。</n></n>“无畏战舰没有容下所有人的仓位，因此我们主动提出留在这里。我们会尽力而为，维持能量塔的运转。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Displayed name","牺牲"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/I see/Description","不满值将大幅上升。希望值将大幅降低。</n>一群民众将自行前往无畏战舰。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/I see/Text","让他们走吧"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Convince them to stay/Description","低不满值，高希望值时可启用"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Convince them to stay/Disabled text","不满值太高或希望值太低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Convince them to stay/Text","说服他们留下"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Send guards hard/Description","民众会严重受伤，有些人可能死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Send guards hard/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Send guards hard/Text","以暴力方式阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Description","长官，民众的士气十分低落，一群绝望的暴民袭击了撤离中心！他们抢走了{f_rations}食物配给，{wood}木材，{steel}钢材，现在正离开城市，逃往无畏战舰。</n></n>局势就要失控了！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Displayed name","撤离中心暴乱！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/Do nothing/Description","不满值将大幅上升。希望值将大幅降低。</n>一群民众将试图自行前往无畏战舰。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/Do nothing/Text","让他们走，我们可以控制局势"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Convince them to stay/Description","低不满值，高希望值时可启用"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Convince them to stay/Disabled text","不满值太高或希望值太低"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Convince them to stay/Text","说服他们留下"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Send guards/Description","民众会严重受伤，有些人可能死去"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Send guards/Disabled text","需要激活的警卫站或信仰守护者基地"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Send guards/Text","以暴力方式阻止他们"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Description","长官，工人们开始陷入恐慌！其中一些离开了岗位并前往撤离中心。他们喊着，如果无畏战舰上没有他们的位置，就不再工作。其他工人陆续加入其中。</n></n>如果我们不采取措施，他们将偷走{f_rations}食物配给与{wood}木材，以试图自行前往无畏战舰！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Displayed name","恐慌的工人"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Arc subtitle text","撤离"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Choices/I see/Description","钢厂效率将在24小时内提高25%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Choices/I see/Text","很高兴听到"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Description","长官，那些在恐慌中试图逃往无畏战舰的工人想与您交谈。</n></n>“对于擅自逃亡我们感到抱歉，那是自私的举动。我们会用工作来弥补过错。”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Displayed name","工人的悔意"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Arc subtitle text","没有地方埋葬死者"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/Ignore/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/[Quest]Yes/Description","你有3天时间为死者提供葬身之所"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/[Quest]Yes/Text","我将解决这个问题"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Description","长官，大家为缺乏墓地而沮丧。将尸体留在街上会威胁健康，并且也对死者不敬。"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Displayed name","尸体遍布街道"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Arc subtitle text","劣质的汤"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/Ignore/Description","不满值将会增加"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/[Quest] Yes/Description","你有3天时间提供{food}标准食物配给"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/[Quest] Yes/Text","我将解决这个问题"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Description","长官，大家都在抱怨食物质量。他们明白世态炎凉，吃顿饱饭非常奢侈，但是时不时饱餐一顿意义重大。</n>这有可能实现不？"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Displayed name","食物质量"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Arc subtitle text","应急班次"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/Ignore/Description","不满值将微微增加"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Disperse] Agressive/Text","强迫他们工作"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Quest]Yes/Description","3天内必须停止使用应急班次"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Quest]Yes/Text","好主意"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Description","长官，大家都在质疑是否必要设置这么多应急班次。他们明白现状需要每个人都努力工作，但是我们是否真的经常需要靠大家使出九牛二虎之力呢？</n>休息一下多好。"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Displayed name","全天候工作"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Arc subtitle text","延时班次"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/Ignore/Description","不满值将微微增加"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/Ignore/Text","我不会马上处理"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Disperse] Agressive/Disabled text","需要激活的警卫站或信仰守护者"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Disperse] Agressive/Text","强迫他们工作"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Quest]Yes/Description","3天内每个工作场所都必须保持正常班次"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Quest]Yes/Text","好主意"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Description","长官，大家都筋疲力尽了。有些人已经连续几天加班了。他们工作事倍功半，心情也开始焦躁不安。他们应该得放个假。"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Displayed name","长时间工作"
"Generated/EconomyConfig/Resources/Augmentation parts/Display name","义肢"
"Generated/EconomyConfig/Resources/Bodies/Display name","尸体"
"Generated/EconomyConfig/Resources/Steam Cores/Display name","蒸汽核心"
"Generated/EconomyConfig/Steam/Steam levels/+0/Description","能量塔将停止运转，不再消耗煤炭资源"
"Generated/EconomyConfig/Steam/Steam levels/+0/Display name","停止运转"
"Generated/EconomyConfig/Steam/Steam levels/+1/Display name","蒸汽等级1"
"Generated/EconomyConfig/Steam/Steam levels/+2/Display name","蒸汽等级2"
"Generated/EconomyConfig/Steam/Steam levels/+3/Display name","蒸汽等级3"
"Generated/EconomyConfig/Steam/Steam levels/+4/Display name","蒸汽等级4"
"Generated/EconomyConfig/Steam/Steam levels/Off/Description","能量塔将停止运转，不再消耗煤炭资源"
"Generated/EconomyConfig/Steam/Steam levels/Off/Display name","停止运转"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/Difficulty levels/Easy/Description","人们会更不容易受坏事影响，好事更容易让他们振作起来——人们会变得乐观"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/Difficulty levels/Hard/Description","人们会更容易受坏事影响，好事对他们没有什么影响——人们会变得悲观"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/Difficulty levels/Medium/Description","人们对好、坏事件的反应五五开"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/Difficulty levels/Very Hard/Description","人们会更容易受坏事影响，好事对他们的影响有限——人们会变得悲观"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/DifficultyName","社会态度"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/Difficulty levels/Easy/Description","资源搜集速度更快，科学研究更快，霜冻之地的资源会更多"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/Difficulty levels/Hard/Description","资源搜集速度变慢，科学研究变慢，霜冻之地的资源会变少"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/Difficulty levels/Medium/Description","资源收集和研究将会按照正常速度进行。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/Difficulty levels/Very Hard/Description","资源收集速度较慢。开发新科技需要更长时间。霜冻之地的资源将更匮乏"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/DifficultyName","经济"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/Difficulty levels/Easy/Description","人们会很少生病，食物也能吃得更久"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/Difficulty levels/Hard/Description","人们会更容易患病，也会饿得更快"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/Difficulty levels/Medium/Description","人们的食物需求和患病几率都会到正常水平"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/Difficulty levels/Very Hard/Description","人们很容易患病，也会很快饥饿"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/DifficultyName","人们的需要"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Display name","平静"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition177/Description","由于首选地址的地形崎岖，天气愈加恶劣，因此无法建造。049能量塔最后被建在了备选地址。阻碍工程的岩层也会给城市规划带来困难。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition177/Display name","崎岖小径"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition177/Info","大面积区域</n>崎岖的岩石会阻碍城市规划"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition276/Description","适合后期规划和建设的典型位置。能量塔的建造地址经过深思熟虑，周围有相对开放的区域，分布有便于采集的资源。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition276/Display name","火山口"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition276/Info","中等面积区域</n>均衡"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition440/Description","能量塔地处开阔平坦的区域，周围广泛分布着补给，适合扩张。但该位置离资源距离远，可能造成难题。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition440/Display name","平坦地形"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition440/Info","非常大的区域</n>可能离资源较远"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition560/Description","358能量塔建在大型岩缝中，避开了强风，但建造空间有限。城市必须围绕蒸汽枢纽开展规划，不能局限于中央供热场。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition560/Display name","峡谷"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition560/Info","小面积区域</n>峡谷陡壁会限制城市扩张"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Short description","资源丰富，天气温和，刮风时间短，可根据你的意愿建设城市。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/Difficulty levels/Easy/Description","人们会很少生病，食物也能吃得更久"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/Difficulty levels/Hard/Description","人们会更容易患病，也会饿得更快"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/Difficulty levels/Medium/Description","人们的食物需求和患病几率都会到正常水平"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/Difficulty levels/Very Hard/Description","人们很容易患病，也会很快饥饿"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/DifficultyName","人们的需要"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/Difficulty levels/Easy/Description","资源搜集速度更快，科学研究更快，霜冻之地的资源会更多"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/Difficulty levels/Hard/Description","资源搜集速度变慢，科学研究变慢，霜冻之地的资源会变少"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/Difficulty levels/Medium/Description","资源收集和研究将会按照正常速度进行。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/Difficulty levels/Very Hard/Description","资源收集速度较慢。开发新科技需要更长时间。霜冻之地的资源将更匮乏"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/DifficultyName","经济"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/Difficulty levels/Easy/Description","人们会更不容易受坏事影响，好事更容易让他们振作起来——人们会变得乐观"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/Difficulty levels/Hard/Description","人们会更容易受坏事影响，好事对他们没有什么影响——人们会变得悲观"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/Difficulty levels/Medium/Description","人们对好、坏事件的反应五五开"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/Difficulty levels/Very Hard/Description","人们会更容易受坏事影响，好事对他们的影响有限——人们会变得悲观"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/DifficultyName","社会态度"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Display name","严酷"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition237/Description","适合后期规划和建设的典型位置。能量塔的建造地址经过深思熟虑，周围有相对开放的区域，分布有便于采集的资源。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition237/Display name","火山口"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition237/Info","中等面积区域</n>均衡"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition376/Description","能量塔地处开阔平坦的区域，周围广泛分布着补给，适合扩张。但该位置离资源距离远，可能造成难题。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition376/Display name","平坦地形"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition376/Info","非常大的区域</n>可能离资源较远"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition914/Description","由于首选地址的地形崎岖，天气愈加恶劣，因此无法建造。049能量塔最后被建在了备选地址。阻碍工程的岩层也会给城市规划带来困难。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition914/Display name","崎岖小径"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition914/Info","大面积区域</n>崎岖的岩石会阻碍城市规划"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition947/Description","358能量塔建在大型岩缝中，避开了强风，但建造空间有限。城市必须围绕蒸汽枢纽开展规划，不能局限于中央供热场。"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition947/Display name","峡谷"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition947/Info","小面积区域</n>峡谷陡壁会限制城市扩张"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Short description","资源稀少，天气寒冷，常有大风。每天都要艰难度日。"
"Generated/EnvironmentConfig/Incoming storm today tooltip information","暴风雪今天就会到！"
"Generated/EnvironmentConfig/Incoming storm tooltip information","暴风雪会在{Days}天内到达"
"Generated/EnvironmentConfig/Temperature change down tooltip information/020","温度会速降（5级）"
"Generated/EnvironmentConfig/Temperature change down tooltip information/119","温度会速降（6级）"
"Generated/EnvironmentConfig/Temperature change down tooltip information/170","温度会下降（1级）"
"Generated/EnvironmentConfig/Temperature change down tooltip information/481","温度会大幅下降（3级）"
"Generated/EnvironmentConfig/Temperature change down tooltip information/516","温度会大幅下降（4级）"
"Generated/EnvironmentConfig/Temperature change down tooltip information/875","温度会大幅下降（2级）"
"Generated/EnvironmentConfig/Temperature change up tooltip information/009","温度会猛升（6级）"
"Generated/EnvironmentConfig/Temperature change up tooltip information/092","温度会升高（1级）"
"Generated/EnvironmentConfig/Temperature change up tooltip information/184","温度会猛升（7级）"
"Generated/EnvironmentConfig/Temperature change up tooltip information/307","温度会猛升（5级）"
"Generated/EnvironmentConfig/Temperature change up tooltip information/379","温度会大幅升高（3级）"
"Generated/EnvironmentConfig/Temperature change up tooltip information/670","温度会大幅升高（4级）"
"Generated/EnvironmentConfig/Temperature change up tooltip information/952","|old|温度会大幅升高（2级）"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingAlreadyConverted/Message","升级已在进行中。"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingDisabledByStorm/Message","毁于暴风雪的建筑。"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingDuringConversion/Message","升级进行中"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingEmptyProductionQueue/Message","生产队列为空。"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/DeconstructionProhibited_Endgame/Message","此建筑物冻结牢固，无法拆除。"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/GeneratorMalfunctioning/Message","能量塔损坏了"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/IrreparableMalfunction/Message","无法修复的故障"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/NoGatherableResourceSourcesInRange/Message","范围内没有可收集的资源。"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/NoTechnologyBeingResearched/Message","未设定研究目标。"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/ResourcesCapacityFullOrAlmostFull/Message","储存接近容量上限。"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/TemperatureTooHigh/Message","温度太高！"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/TemperatureTooLow/Message","太冷了！此建筑物内太寒冷无法进行工作。"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[TechHaven]FrozenArk/Message","极寒的种子库"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Winterhome] Nothing to do/Message","无法修复的故障"
"Generated/GameErrorsConfig/Errors/Default/Entries/AutomatonDismantleInProgress/Message","拆卸中"
"Generated/GameErrorsConfig/Errors/Default/Entries/ResourceCapacityFull/Message","已达到最大{ResourceName}量。"
"Generated/GameErrorsConfig/Errors/Expeditions/Entries/EmptyExpedition/Message","运输为空"
"Generated/GameErrorsConfig/Errors/Expeditions/Entries/Final Expedition/Message","侦察员没有回复。"
"Generated/GameErrorsConfig/Errors/Expeditions/Entries/SameExpeditionLimitExceeded/Message","这种类型的考察不能超过{Limit}。"
"Generated/GameErrorsConfig/Errors/Policies and Sociotechs/Entries/SociotechActivationDiscontentTooHigh/Message","不满情绪太强烈。"
"Generated/GameErrorsConfig/Errors/Policies and Sociotechs/Entries/SociotechActivationHopeTooLow/Message","希望值太低"
"Generated/GameErrorsConfig/Errors/Tech/Entries/TechnologyLocked/Message","当前情况下这项技术被锁定。"
"Generated/HintsConfig/Hints/Economical/Entries/Hint/Description","在锯木场周围的树木砍光之后，将其拆解，再重新选好地址新建一个。"
"Generated/HintsConfig/Hints/Economical/Entries/Hint2/Description","在锯木场周围的树木砍光之后，将其拆解，再重新选好地址新建一个。"
"Generated/HintsConfig/Hints/Economical/Entries/Hint3/Description","用冰墙钻机采伐木材是替代锯木场的好选择。它能提供更多的木材，木材来源也不会枯竭。"
"Generated/HintsConfig/Hints/Economical/Entries/Hint4/Description","炭窑能够将过量的木材转化成炭。"
"Generated/HintsConfig/Hints/Economical/Entries/Hint5/Description","猎人晚间检查他们设下的陷阱，清晨将生食材带会城市。"
"Generated/HintsConfig/Hints/Economical/Entries/Hint6/Description","煤炭有四个来源：煤矿、采煤机、炭窑以及前哨队调度站。"
"Generated/HintsConfig/Hints/Economical/Entries/Hint7/Description","更高级的建筑保温效果更好，更为温暖。"
"Generated/HintsConfig/Hints/Exploration/Entries/Hint/Description","你的侦察员在霜冻之地可能会有生命危险。你在命令他们做危险的事情时，小心为上。"
"Generated/HintsConfig/Hints/Exploration/Entries/Hint2/Description","侦察员返回城市的时候速度会提高。他们正行走在一条熟悉的路线上，承诺的温床让他们浮想联翩。"
"Generated/HintsConfig/Hints/Hunger/Entries/Hint/Description","伙房给人们提供餐食。民众感觉饥饿的时候，会在自己的自由时候去那里用餐。"
"Generated/HintsConfig/Hints/Hunger/Entries/Hint2/Description","民众在没有食物的时候会有饥饿感，然后会非常饿，最后饿死。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint/Description","不列颠帝国在意识到冬天不会结束的时候，开始在北方建造能量塔，那里远离崩塌中的人类文明所带来的混乱。其他国家也纷纷效仿。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint10/Description","关于全球凛冬原因的理论已有不少。尽管对其有大量研究，但是没人能清楚解释出现的原因。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint11/Description","在自己的城市陷入混乱，被大雪掩埋前，多疑的人和政府部门仍然否认全球凛冬的事实。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint12/Description","凛冬已至。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint13/Description","人们认为，坦博拉和喀拉喀托火山的喷发是造成凛冬的众多原因之一，尽管科学家们认为它们不足以造成大规模的灾难。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint14/Description","太阳温度降低可能是造成全球凛冬的众多原因之一。然而，火山灰覆盖了大部分地球的大气层，让精确测量变得不可能。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint15/Description","选择北极作为人类文明最后的避难所的众多原因之一便是其丰富的煤炭储量。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint16/Description","北极地区的动植物对冬天的适应能力强，至少在真正的寒冷到来之前能够成为我们重要的食物来源。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint17/Description","突然的降温导致大气层一片混乱。强劲的风不再局限于大气层的上层，它们下降到地球表面，所经之处一片狼藉。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint2/Description","世界各地的民众涌向庙宇寻求安慰，向信奉的众神乞求原谅。散布末日预言的邪教不断增加。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint3/Description","1872年，一名土耳其天文学家向法国科学院提交了一篇论文，称自己发现了新流星群。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint4/Description","欧洲北部的许多人公开放弃基督教信仰转而信奉旧神，声称全球的寒冬是芬布尔之冬，是世界末日——“诸神的黄昏”前的预兆。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint5/Description","随着凛冬的到来，许多科学家和探险家北上，研究这次大灾难的原因，为建造能量塔选址调查。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint6/Description","不列颠帝国在设计、运输、建造能量塔上前所未有的努力让其经济几近崩溃。之后，真正的寒冬到来了。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint7/Description","成千上万的工人在建造能量塔时，因寒冷、营养不良、意外而丧生。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint8/Description","南方的国家和殖民地率先崩溃。他们没有做好应对寒冬的措施，很快就陷入混乱之中。上百万人因疾病和饥饿而死掉。"
"Generated/HintsConfig/Hints/Lore/Entries/Hint9/Description","能量塔选择在远离残存文明的地方修建，以便在越来越多的动乱和骚乱的情况下，工程能够完工。"
"Generated/HintsConfig/Hints/Other/Entries/Hint/Description","你可以在现存的帐篷上修建一个工棚。许多其他的建筑也能用这种方式升级。"
"Generated/HintsConfig/Hints/Other/Entries/Hint10/Description","加班太长时间会让你的人民不满值增加。"
"Generated/HintsConfig/Hints/Other/Entries/Hint11/Description","每一游戏日后都会自动保存你的游戏进度，你也可以随时进行保存。"
"Generated/HintsConfig/Hints/Other/Entries/Hint2/Description","建造多个工作站能够显著提高你的研究速度。"
"Generated/HintsConfig/Hints/Other/Entries/Hint3/Description","工棚要比帐篷更暖和，房舍则比前者更暖和。"
"Generated/HintsConfig/Hints/Other/Entries/Hint4/Description","伙房、救护站等建筑在内部温度降到微冷以下时会停止工作。"
"Generated/HintsConfig/Hints/Other/Entries/Hint5/Description","医务所这类的建筑隔热更好，更保暖。"
"Generated/HintsConfig/Hints/Other/Entries/Hint6/Description","蒸汽建筑比基础建筑更高效，而高级建筑比蒸汽建筑更高效。"
"Generated/HintsConfig/Hints/Other/Entries/Hint7/Description","未雨绸缪。如果你仅在危机到来时做出回应，那么一个大失误便会让你的人民——或你自己——走向死亡。"
"Generated/HintsConfig/Hints/Other/Entries/Hint8/Description","给能量塔安装额外的加热器或升级时，请记住：更大的功效意味着更高的煤炭消耗。"
"Generated/HintsConfig/Hints/Other/Entries/Hint9/Description","长时间使用质量差的食物的人将会变得不满。"
"Generated/HintsConfig/Hints/Sickness/Entries/Hint/Description","重病之人在医务所里可获得无风险治疗，这些疗法不会导致他们截肢或危及生命。"
"Generated/HintsConfig/Hints/Sickness/Entries/Hint2/Description","医务所中病人的康复速度是救护站的两倍。"
"Generated/HintsConfig/Hints/Sickness/Entries/Hint3/Description","民众生病的几率取决于他们工作和生活的环境。"
"Generated/HintsConfig/Hints/Sickness/Entries/Hint4/Description","严寒条件下生活或工作的人会有冻伤，变成重病。"
"Generated/HintsConfig/Hints/Sickness/Entries/Hint5/Description","极寒条件下生活或工作的人会有很严重的冻伤，不得不进行截肢。"
"Generated/HintsConfig/Hints/Sickness/Entries/Hint6/Description","生了病的人一有时间就会尽力赶往医务设施。"
"Generated/HintsConfig/Hints/Sickness/Entries/Hint7/Description","重病的人在医疗机构中有空床位的时候就会离开工作岗位。"
"Generated/HintsConfig/Hints/Sickness/Entries/Hint8/Description","未获得治疗的病人将会病重，最后死去。"
"Generated/HintsConfig/Hints/Society/Entries/Hint/Description","一些建筑和法律能够让你有权进行建造。你要灵活使用，他们在艰苦时候能够大有作为，但是会付出代价。"
"Generated/HintsConfig/Hints/Society/Entries/Hint10/Description","人民的不满如果达到峰值，那么他们就会给你下最后通牒。你失败了的话，那将是你统治的终结。"
"Generated/HintsConfig/Hints/Society/Entries/Hint11/Description","人民的希望值如果降到零点，那么他们就会给你下最后通牒。你失败了的话，那将是你统治的终结。"
"Generated/HintsConfig/Hints/Society/Entries/Hint12/Description","希望值或不满值在开始下降的时候，利用法律和建筑施加影响。"
"Generated/HintsConfig/Hints/Society/Entries/Hint13/Description","决斗场能够降低生活在附近的民众的不满值。观看决斗比赛能够解压！"
"Generated/HintsConfig/Hints/Society/Entries/Hint14/Description","无家可归的人们无法从酒馆或决斗场等娱乐设施中获益。"
"Generated/HintsConfig/Hints/Society/Entries/Hint15/Description","你如果忽视了人民的要求和需求，他们以后还会再回来，要求会更多。"
"Generated/HintsConfig/Hints/Society/Entries/Hint2/Description","有人去世的时候，民众的希望会减少。死人如果无处掩埋的话，民众会变的不满。"
"Generated/HintsConfig/Hints/Society/Entries/Hint3/Description","忽视人民的需求会导致不满值增加。"
"Generated/HintsConfig/Hints/Society/Entries/Hint4/Description","你在答应某些事，却没有做到的时候，你的人民的希望值会减少，不满值增加。"
"Generated/HintsConfig/Hints/Society/Entries/Hint5/Description","履行承诺会让民众更有希望。"
"Generated/HintsConfig/Hints/Society/Entries/Hint6/Description","你可以通过签署葬礼仪式法来减缓每一次死亡的影响。希望值仍会下降，但是仅仅只有一半。"
"Generated/HintsConfig/Hints/Society/Entries/Hint7/Description","记住，每一条法律中不可预见的后果迟早会显现。"
"Generated/HintsConfig/Hints/Society/Entries/Hint8/Description","在应急班次工作的人会变得不满。就其中某些人而言，后果可能会更为严重。"
"Generated/HintsConfig/Hints/Society/Entries/Hint9/Description","记住，你的人民需要时不时地进食和休息。他们和你一样。"
"Generated/InteractionConfig/Key bindings/Camera - Backward/Display name","相机后移"
"Generated/InteractionConfig/Key bindings/Camera - Center/Display name","相机中心"
"Generated/InteractionConfig/Key bindings/Camera - Forward/Display name","相机前移"
"Generated/InteractionConfig/Key bindings/Camera - Pan left/Display name","向左移动"
"Generated/InteractionConfig/Key bindings/Camera - Pan right/Display name","向右移动"
"Generated/InteractionConfig/Key bindings/Camera - Rotate left/Display name","向左旋转"
"Generated/InteractionConfig/Key bindings/Camera - Rotate right/Display name","向右旋转"
"Generated/InteractionConfig/Key bindings/Camera - Toggle world map/Display name","切换到世界地图"
"Generated/InteractionConfig/Key bindings/Camera - Zoom in/Display name","镜头推进"
"Generated/InteractionConfig/Key bindings/Camera - Zoom out/Display name","镜头推远"
"Generated/InteractionConfig/Key bindings/HUD - Next entity/Display name","选择下一个"
"Generated/InteractionConfig/Key bindings/HUD - Previous entity/Display name","选择前一个"
"Generated/InteractionConfig/Key bindings/HUD - Show workplace trackers/Display name","效率跟踪"
"Generated/InteractionConfig/Key bindings/HUD - Toggle construction panel/Display name","建筑物面板"
"Generated/InteractionConfig/Key bindings/HUD - Toggle economy panel/Display name","经济面板"
"Generated/InteractionConfig/Key bindings/HUD - Toggle sociotech panel/Display name","法典"
"Generated/InteractionConfig/Key bindings/HUD - Toggle technology panel/Display name","技术之树"
"Generated/InteractionConfig/Key bindings/HUD - Toggle temperature overlay/Display name","温度分布"
"Generated/InteractionConfig/Key bindings/HUD - Toggle trackers/Display name","显示追踪"
"Generated/InteractionConfig/Key bindings/HUD - Toggle tutorial summary panel/Display name","教程汇总"
"Generated/InteractionConfig/Key bindings/Saves - Quick load/Display name","快速载入"
"Generated/InteractionConfig/Key bindings/Saves - Quick save/Display name","快速保存"
"Generated/InteractionConfig/Key bindings/Time - Decrease game speed/Display name","降低游戏速度"
"Generated/InteractionConfig/Key bindings/Time - Fast game speed/Display name","快速"
"Generated/InteractionConfig/Key bindings/Time - Increase game speed/Display name","提高游戏速度"
"Generated/InteractionConfig/Key bindings/Time - Normal game speed/Display name","重设游戏速度"
"Generated/InteractionConfig/Key bindings/Time - Toggle pause/Display name","暂停"
"Generated/InteractionConfig/Key bindings/Time - Very fast game speed/Display name","高速"
"Generated/InteractionConfig/Key bindings/UI - Back/Display name","导航返回"
"Generated/InteractionConfig/Key bindings/UI - OK/Display name","确定"
"Generated/MessagesConfig/Messages/Abilities/Entries/U: Overdrive turn off Notification/Description","我们在能量塔因为压力而爆炸之前切断了过载运作。"
"Generated/MessagesConfig/Messages/Abilities/Entries/U: Overdrive turn off Notification/Title","能量塔过载运作关闭"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion - someone got sick/Description","监狱看守会用武力来让囚犯屈服。"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion - someone got sick/Title","一名囚犯在武力说服执行过程中被打得很惨"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion/Description","监狱看守会用武力来让囚犯屈服。"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion/Title","武力说服"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession planed/Description","午夜游行安排在在00:30，将在能量塔开始。"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession planed/Title","已计划午夜游行"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession starting/Description","在能量塔开始了午夜游行。"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession starting/Title","午夜游行开始"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion planed/Description","将于22:00在能量塔开始执行公开忏悔。"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion planed/Title","公开忏悔"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion starting/Description","将在能量塔开始执行公开忏悔。"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion starting/Title","公开忏悔开始执行"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Round-up/Description","警卫会围捕犯罪者并将其绳之以法。"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Round-up/Title","围捕"
"Generated/MessagesConfig/Messages/Consequences/Entries/Agitator operable again/Description","被破坏的广播站已修复。"
"Generated/MessagesConfig/Messages/Consequences/Entries/Agitator operable again/Title","广播站"
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton accident/Description","我们民众中的一个人受到机器人的袭击而重伤，如今成为了截肢者。"
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton accident/Title","机器人意外"
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton operable again/Description","出故障的机器人已被修复"
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton operable again/Title","机器人"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/ChristmasTreeAvailable/Description","你拯救了圣诞节！圣诞树现在可以在建设面板的公用物品区中找到。"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/ChristmasTreeAvailable/Title","圣诞树"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoInTheCity/Description","被派去调查维多利亚级无畏战舰的侦察队带着他们的发现回来了。好奇的人们将他们团团围住，急切地想要了解侦察队带回了怎样的往昔记忆。</n></n>我们应该建立历史档案馆，妥善保存这些文物，供所有人参观。</n>"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoInTheCity/Title","记录过去的地方"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoLostOnTheWay/Description","搜索维多利亚级无畏战舰的侦查员在归途中丧命，在肆虐的暴风雪中将他们的发现埋在了雪中。但我们不能因此停止寻找旧世界的记忆。</n></n>我们应该建立历史档案馆，妥善保存我们发现的纪念物，供所有人参观。</n>"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoLostOnTheWay/Title","记录过去的地方"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/HazardEnd/Description","暂时的困难已过去，不再有相应的负面影响。我们暂时恢复了正常……"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/HazardEnd/Title","恢复正常"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/MementoInTheCityNewsflash/Description","侦察员给城市带回了一件新的文物！"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/MementoInTheCityNewsflash/Title","新的文物"
"Generated/MessagesConfig/Messages/Default/Entries/Another person froze in the night/Title","又一个人在夜里被冻僵了"
"Generated/MessagesConfig/Messages/Default/Entries/Building of faith destroyed/Title","新的信仰——信仰建筑被摧毁"
"Generated/MessagesConfig/Messages/Default/Entries/Building of order destroyed/Title","新的秩序——秩序建筑被摧毁"
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers failed/Description","信仰守护者失败了"
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers failed/Title","信仰守护者失败了"
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers succeeded/Description","信仰守护者成功了"
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers succeeded/Title","信仰守护者成功了"
"Generated/MessagesConfig/Messages/Default/Entries/Guards failed/Description","警卫失败了"
"Generated/MessagesConfig/Messages/Default/Entries/Guards failed/Title","警卫失败了"
"Generated/MessagesConfig/Messages/Default/Entries/Guards succeeded/Description","警卫成功了"
"Generated/MessagesConfig/Messages/Default/Entries/Guards succeeded/Title","警卫成功了"
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the dead/Description","一些人在接触了腐烂的尸体后感到轻微不适。"
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the dead/Title","一些人在接触了腐烂的尸体后感到轻微不适"
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the warm SnowPit/Description","一些人因为同供过暖的雪坑里的腐烂尸体接触而生病。"
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the warm SnowPit/Title","一些人因为同供过暖的雪坑里的腐烂尸体接触而生病"
"Generated/MessagesConfig/Messages/Default/Entries/Temple london converter/Description","圣殿对一些人产生了影响，并让他们改邪归正了。"
"Generated/MessagesConfig/Messages/Default/Entries/Temple london converter/Title","圣殿对一些人产生了影响，并让他们改邪归正了"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Alternative food source/Description","我们有一些急需的食物……"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Alternative food source/Title","使用可替代食物来源"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Londoners/Description","一些伦敦帮的人会受到谴责和劝告。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Londoners/Title","公正谴责"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Resurces/Description","领我们找到一些被盗物资的提示。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Resurces/Title","公正谴责"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - discontent/Description","一些对你不满的人会受到谴责和劝告。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - discontent/Title","公正谴责"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Ceremonial Service/Description","我们会在圣殿的仪式上齐聚一堂，为更好的未来祷告，也为拯救迷途的羔羊祷告。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Ceremonial Service/Title","葬礼服务"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Corps processing: fertilizer/Description","人类尸体将经过处理，变成肥料。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Corps processing: fertilizer/Title","尸体已处理"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Double Rations/Description","今天病人有额外口粮，这样他们就能更快痊愈。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Double Rations/Title","病人有额外口粮"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Emergency shift/Description","此机构接下来的24小时将继续工作。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Emergency shift/Title","应急班次"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Forman/Description","该场所在接下来的24小时内将提高效率。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Forman/Title","工头"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith is Starting/Description","即将处决信仰之敌。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith is Starting/Title","开始处刑"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith/Description","将于今晚处决信仰之敌。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith/Title","按时处刑"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order is Starting/Description","即将处决公众之敌。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order is Starting/Title","开始处刑"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order/Description","将于今晚处决公众之敌。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order/Title","按时处刑"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Inspection/Description","我们的警卫会按次序一一检查。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Inspection/Title","正在检查"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Moralising Sermon/Description","我们会聚在一起做祷告、阅读经文，以此重拾希望。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Moralising Sermon/Title","晚间祈祷"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]New Decalogue/Description","信仰守护者会挨家挨户地传播首领之言。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]New Decalogue/Title","真理之言"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Propaganda flayers - weak/Description","必须要重复说明，要让人们明白，他们能活着多亏了秩序。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Propaganda flayers - weak/Title","宣传传单"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Sermon/Description","我们精神领袖之言能让人重拾希望。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Sermon/Title","布道"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Triage/Description","能救的我们都救了。剩下的病人就只能死去了。"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Triage/Title","已启动患者鉴别分类"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL 2/Description","你允诺过要把尸体挖出来，安葬在新的墓园里。你食言了，人们很恼怒。</n></n>|#color=d21820|不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL 2/Title","诺言破灭"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL/Description","人们对雪坑里的尸体无动于衷，他们灵魂里的某些部分也麻木了。这就是生存下去的代价。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL/Title","墓园还未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS 2/Description","墓园已重建。现在可以把尸体安葬在新墓穴里了。"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS 2/Title","重建墓园"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS/Description","墓园已建成。现在，我们可以让死者长眠了。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS/Title","建成墓园"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station FAIL/Description","你打算开的宣传中心在哪儿呢？人们对你能力的信任开始动摇。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station FAIL/Title","宣传中心未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station SUCCESS/Description","宣传中心现在可以追踪人们的态度，并对其造成影响。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station SUCCESS/Title","建成宣传中心"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter FAIL/Description","你允诺过建一座儿童庇护所，但是你未能及时建成。儿童仍旧在街上游荡，无人照料。人们失去了对你的信任。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter FAIL/Title","儿童仍旧无人照料"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter SUCCESS/Description","儿童庇护所已建成，儿童住在里面很安全。人们可以好好工作，不必担心自己的孩子遭遇不测了。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter SUCCESS/Title","孩子们得到了照料"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers FAIL/Description","你签署了信仰守护者法律，向人们允诺过给他们带来安全与秩序，但是你未能建成信仰守护者。此事削弱了人们对你能力的信任。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers FAIL/Title","信仰守护者未建立"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers SUCCESS/Description","信仰守护者已成立！你兑现了自己的诺言。</n></n>|#color=4ac5e8|希望值增加不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers SUCCESS/Title","信仰守护者已成立"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube FAIL/Description","你签署了建决斗场的法律，但未能建成决斗场。人们很气愤。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube FAIL/Title","决斗场未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube SUCCESS/Description","根据新的法律建成了决斗场。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube SUCCESS/Title","建成决斗场"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food FAIL/Description","大部分人还是饿得不行，得知你甚至今天都不能保证让他们吃得上饭，他们对未来更没信心了。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food FAIL/Title","食物配给仍然过少！"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food SUCCESS/Description","大部分饥肠辘辘的人此时都吃上了餐食，他们暂时感到很满足。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food SUCCESS/Title","喂饱了饥饿的人"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost FAIL/Description","你颁布了法律组建警卫力量，但却未能建成要求的警卫站。人们开始质疑你是否能够领导他们。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost FAIL/Title","警卫站未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost SUCCESS/Description","警卫站已建成，并配有警卫负责维持该市的秩序。有些人质疑他们的目的，但多数人支持你的决定。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost SUCCESS/Title","建成警卫站"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hope SUCCESS/Description","你让人们重拾了希望。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hope SUCCESS/Title","重拾希望"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy FAIL/Description","你未能及时实现建成养护所的诺言。市民们逐渐对未痊愈的病人无动于衷。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy FAIL/Title","养护所未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy SUCCESS/Description","根据新的法律建成了一座养护所。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy SUCCESS/Title","养护所诺言实现"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy FAIL/Description","你签署了建治疗室的法律，但未能建成治疗室。人们开始质疑你的领导能力。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy FAIL/Title","治疗室未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy SUCCESS/Description","根据新的法律建成了治疗室。</n></n>|#color=4ac5e8|希望值增加不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy SUCCESS/Title","建成治疗室"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer FAIL/Description","你允诺过要给人们建祈祷室，但你未能建成。人们对你的信仰开始不再虔诚。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer FAIL/Title","祈祷室未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer SUCCESS/Description","祈祷室已建成，人们有了可以齐聚一堂、共同祈祷、在信仰中找到慰藉的地方。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer SUCCESS/Title","建成祈祷室"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care FAIL/Description","病人感觉受骗了，意气消沉。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care FAIL/Title","医疗保健诺言破灭"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care SUCCESS/Description","你帮助了病人。病人和他们的家人都很感激你。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care SUCCESS/Title","医疗保健诺言实现"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators FAIL/Description","你颁布了建广播站以激励人们的法律，但你实际上未能建成。此事削弱了人们对你能力的信任。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators FAIL/Title","未建成广播站"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators SUCCESS/Description","第一个广播站开始运营啦！你的激励之言能让更多人听到。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators SUCCESS/Title","建成广播站"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch FAIL/Description","你颁布了建成邻里守望组织的法律，但是未能及时建成瞭望塔。人们对你的信任荡然无存。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch FAIL/Title","瞭望塔未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch SUCCESS/Description","如你所诺，你建成了瞭望塔来维持城市秩序。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch SUCCESS/Title","建成瞭望塔"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison FAIL/Description","你签署了建成监狱的法律，为的是让社会更安全，但是你未能及时建成监狱。此事削弱了人们对你能力的信任。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison FAIL/Title","监狱未能建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison SUCCESS/Description","监狱建成开放了！你履行了让社会更加安定的诺言，也证明了秩序不是一句空话。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison SUCCESS/Title","监狱已建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics FAIL/Description","你签署了义肢法律，允诺要救助伤残人员，而你食言了。此事削弱了人们对你能力的信任。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics FAIL/Title","没有救助伤残人员"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics SUCCESS/Description","你签署了义肢法律，允诺要救助伤残人员，而你也实现了。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics SUCCESS/Title","为伤残人员提供帮助"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter FAIL/Description","允诺过的庇护所连个影子都见不着。人们大失所望。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter FAIL/Title","庇护所诺言破灭！"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter SUCCESS/Description","即便是摇摇欲坠的房屋，只要有瓦遮头，人们内心的焦虑都会有所缓解。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter SUCCESS/Title","庇护所诺言实现！"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House FAIL/Description","你颁布了法律，为的是让人们可以休息放松，但是未能及时建成酒馆。人们很失望。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House FAIL/Title","酒馆未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House SUCCESS/Description","根据新的法律建成了一座酒馆。人们迫不及待地想在新的休息之所释放压力。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House SUCCESS/Title","建成酒馆"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance FAIL/Description","你允诺过人民要签署公开忏悔法律，但你未能兑现承诺。人们对你的信仰开始不再虔诚。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance FAIL/Title","公开忏悔法律未签署"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance SUCCESS/Description","你答应过要签署公开忏悔法律，你确实也做到了。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance SUCCESS/Title","公开忏悔法已签署"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrine FAIL/Description","你允诺过人们要建鼓励他们祷告的神龛，但你未能及时建成神龛。人们因此而心灰意冷。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrine FAIL/Title","神龛未能建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrines SUCCESS/Description","神龛已建成，鼓励人们更经常进行祷告。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrines SUCCESS/Title","建成神龛"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit FAIL/Description","人们对雪坑里的尸体无动于衷，他们灵魂里的某些部分也麻木了。这就是生存下去的代价。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit FAIL/Title","雪坑未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit SUCCESS/Description","雪坑已建成。现在，我们可以把尸体扔进坑里了。</n></n>但是人们不会因此而满意或者充满希望。把我们的死者扔进雪坑里没什么值得骄傲的。"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit SUCCESS/Title","雪坑建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple FAIL/Description","你允诺要建一座壮丽的圣殿，但是未能及时建成。人们对你的信仰不再虔诚。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple FAIL/Title","圣殿未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple SUCCESS/Description","圣殿已建成。圣殿是我们的信仰标志，现在整座城市都能看到它的壮丽身影了。</n></n>|#color=4ac5e8|希望值增加不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple SUCCESS/Title","建成圣殿"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature FAIL/Description","你允诺过让人们暖和起来。但你违背诺言了。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature FAIL/Title","诺言破灭"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature SUCCESS/Description","你允诺过让人们暖和起来。你兑现了。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature SUCCESS/Title","诺言实现"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance FAIL/Description","你允诺要让犯罪者忏悔，但你食言了。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance FAIL/Title","未执行公开忏悔"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance SUCCESS/Description","你让犯罪者公开忏悔了。你严明的法纪让人放心。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance SUCCESS/Title","执行公开忏悔"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up FAIL/Description","你允诺过要围捕犯罪者，把他们绳之以法，但是你食言了。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up FAIL/Title","未展开围捕"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up SUCCESS/Description","犯罪者已遭围捕并被绳之以法。你严明的法纪安抚了人心。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up SUCCESS/Title","展开围捕"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station FAIL/Description","你允诺过让每一个人工作的时候都能吃上热餐，但是你未能及时建成移动厨房。人们因此意气消沉。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station FAIL/Title","移动厨房未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station SUCCESS/Description","如你所允诺，已建成两座移动厨房为人们提供热餐。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station SUCCESS/Title","建成移动厨房"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest]Disocntent SUCCESS/Description","你已安抚了人们。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest]Disocntent SUCCESS/Title","不满值降低"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech] Burial ceremony/Description","墓园正在举行葬礼。"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech] Burial ceremony/Title","墓园正在举行葬礼。"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech]Duel - injured/Title","有人在决斗中受伤。"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech]Duel - killed/Title","有人在决斗中死亡。"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech]Duel/Title","根据决斗法，一场决斗开始了。"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal FAIL/Description","你允诺过建立一个存放尸体的地方，但是你未能兑现。</n></n>|#color=d21820|希望值减少</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal FAIL/Title","诺言破灭"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal SUCCESS/Description","及时建立了一个存放尸体的地方。人们释放了心中的烦闷。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal SUCCESS/Title","诺言实现"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food FAIL/Description","你未能让人们吃上足够的像样的事物。他们很恼怒。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food FAIL/Title","诺言破灭"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food SUCCESS/Description","你允诺过要让人们吃上足够的像样的食物，你兑现了。</n></n>|#color=4ac5e8希望值增加|"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food SUCCESS/Title","诺言实现"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts FAIL/Description","你打破了自己的诺言，强迫人们在应急班次工作。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts FAIL/Title","诺言破灭"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts SUCCESS/Description","你让人们在无休止的工作中有了足够的休息时间。大家都缓了一口气。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts SUCCESS/Title","诺言实现"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors FAIL/Description","你允诺过让人们休息。但你食言了，你强迫他们加班。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors FAIL/Title","诺言破灭"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors SUCCESS/Description","你维持了正常的工作时间，让人们得以休息。人们准备好继续努力工作了。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors SUCCESS/Title","诺言实现"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners degenerating/Description","由于高希望值，想要前往伦敦的人更少了。"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners degenerating/Title","人们放弃伦敦帮"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners generating/Description","由于希望值过低，更多人想要前往伦敦。"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners generating/Title","伦敦帮有了更多支持者"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/LONDONERS GAMEPLAY INFO/Description","你的人闹分裂了。他们中的一些人非常害怕，打算在15天后离开城市前往伦敦。他们会试着说服其他人加入他们的行列，尤其是那些感到不满的人。</n></n>恐惧也许会让人们孤注一掷。维护和平，给人们希望，管理他们的不满，引导城市安全地度过迫在眉睫的社会危机。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/LONDONERS GAMEPLAY INFO/Title","伦敦帮"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - BEGIN/Description","在我们从贵族那里偷来的船被卡在冰封的海面后，我们分成了一个个小群体朝着能量塔进发。我们中的大部分人仍在途中。他们拥有的物资不足两周用度，而且天气正一天天变得愈发恶劣。我们必须尽可能确保他们所有人都能安全抵达此地。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - BEGIN/Title","救救我们的人民"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - FAIL/Description","你失败了太多人在前来城市的途中死亡。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - FAIL/Title","救救我们的人民"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - MIX/Description","你拯救了许多人，但未能拯救所有人。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - MIX/Title","救救我们的人民"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - SUCCESS/Description","你成功了！全体获救。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - SUCCESS/Title","救救我们的人民"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 003 FACE THE LORDS - BEGIN/Description","一想到这么多的贵族来到此地，局势的紧张便不难理解了。不同社会阶级之间的冲突会危害我们城市的未来。未来数日，我们社会的形态可能会被完全改变。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 003 FACE THE LORDS - BEGIN/Title","面对贵族"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - BEGIN/Description","那些贵族正在我们的城外等候。他们如今已是城市和平与秩序的一个持续威胁。我们需要派人看管他们。我们还需要建造带警卫的前哨队调度站来保护我们的城市。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - BEGIN/Title","保卫城市"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - FAIL/Description","我们未能及时建立足够的防御。我们的人民既担惊受怕又愤怒不已。他们开始逐渐失控了。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - FAIL/Title","我们没能保住我们的人民"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - SUCCESS/Description","我们建立了足够的防御。贵族们再也无法威胁到我们。我们的城市很安全，人民安心地返回了各自的岗位。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - SUCCESS/Title","城市安全"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - BEGIN/Description","这么多饥民的到来需要我们立即采取行动。我们必须尽快为他们提供食物和庇护所。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - BEGIN/Title","贵族们的基本需求"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - FAIL/Description","太多人因为缺乏生活必需品而离开。</n></n>|#color=d21820|希望值大幅下降</n>不满值大幅提高"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - FAIL/Title","贵族们的基本需求未满足"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - SUCCESS/Description","你设法为每个人提供了食物和庇护所。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - SUCCESS/Title","贵族们的基本需求已满足"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- BEGIN/Description","这么多饥民的到来需要我们立即采取行动。除了为他们提供住房，我们还需要提供更为高效的生食材来源，例如通过空中猎人小屋或工业温室获得生食材。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- BEGIN/Title","改进食物基础设施。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- FAIL/Description","你未能提供更多的高级食物设施。没有它们，使人民实现温饱将更加困难。</n></n>|#color=d21820|希望值大幅下降</n>不满值大幅提高"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- FAIL/Title","食物基础设施尚未改进"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- SUCCESS/Description","升级后的设施将帮助我们的人民实现温饱。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- SUCCESS/Title","食物基础设施已改进"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - BEGIN/Description","这么多病人的到来为我们的城市带来了危险。我们必须尽快治疗他们所有人。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - BEGIN/Title","治疗贵族"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - FAIL/Description","你未能给所有人提供治疗。太多人仍有待恢复。</n></n>|#color=d21820|希望值大幅下降</n>不满值大幅提高"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - FAIL/Title","贵族们仍在生病"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - SUCCESS/Description","你兑现了承诺，并且帮助了所有人恢复。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - SUCCESS/Title","所有贵族已获得治疗"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - BEGIN/Description","我们需要尽快适应这么多病人的到来。必须建造新的医疗设施。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - BEGIN/Title","改进医疗设施"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - FAIL/Description","没有新的医疗设施，治疗病人将更加困难。</n></n>|#color=d21820|希望值大幅下降</n>不满值大幅提高"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - FAIL/Title","医疗设施尚未改进"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - SUCCESS/Description","多亏了新医疗机构，治疗所有病人将会更加简单。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - SUCCESS/Title","医疗设施已改进"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - BEGIN/Description","贵族和我们人民之间的新仇旧恨将令共存难以为继。要保护我们城市的未来，你必须在社会动荡升级前迅速加以控制。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - BEGIN/Title","解决阶级冲突"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - FAIL/Description","你未能终结贵族们和我们人民之间的仇恨。我们如今的社会比贵族们抵达时分化得更为严重。我们城市中的情况正在逐渐失控。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - FAIL/Title","阶级冲突未解决"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - SUCCESS/Description","您做到了！社会动荡已缓解。我们正在逐渐终结贵族和我们人民之间的仇恨。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - SUCCESS/Title","阶级冲突已解决"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 10 Lords were killed/Title","40名贵族被杀害"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 10 sleeping places were destroyed/Title","10幢房屋被摧毁"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 15 people were wounded/Title","3人受伤（生病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 20 Lords were killed/Title","40名贵族被杀害"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 40 Lords were wounded/Title","40名贵族受伤（生病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 5 Lords were seriously wounded/Title","5名贵族严重受伤（生重病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 5 people were killed/Title","5人被杀害"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 5 people were wounded/Title","3人受伤（生病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 50 people were wounded/Title","3人受伤（生病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 6 Lords were killed/Title","40名贵族被杀害"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Contagious - ignore - consequence/Title","1名贵族被截肢"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Contagious - send guard - consequence/Title","3人受伤（生病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Drunkman was wounded/Title","醉酒者受伤（生病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Epidemy - consequence/Title","50人生病"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lord was disabled/Title","1名贵族被截肢"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lord was seriously wounded/Title","1名贵族严重受伤（生重病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lord was wounded/Title","1名贵族受伤（生病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lords were killed/Title","{LossCount}贵族们已被杀死"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: New Sites Discovered/Title","{Site} 已发现"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: People panic - consequence/Title","3人受伤（生病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Revenge Expedition/Description","我们的人民已前往摧毁贵族们的营地。数小时后一切都将结束。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Revenge Expedition/Title","复仇"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Scout rumors - consequence/Title","3人受伤（生病）"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Sites Destroyed/Title","{Site} 已摧毁"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 1 FIND FACTORY PLANS - BEGIN/Description","我们已经到达了能量塔的地点，幼苗仍然在种子库里安然无恙。</n></n>我们应该部署机器人，确保无论在何种天气下城市自身都能够正常运转，但运送工厂平面图回去的人在一场暴风雪中迷路了。</n></n>我们得建一座灯塔，并派人来进行搜索。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 1 FIND FACTORY PLANS - BEGIN/Title","工厂平面图"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 2 FACTORY - BEGIN/Description","太好了！现在我们可以开始建立自动化基础设施，让种子库的温度维持在安全水平。</n></n>带回平面图，建造工厂，将机器人的数量提高到3个。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 2 FACTORY - BEGIN/Title","找到了工厂平面图"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 AUTONOMOUS CITY - BEGIN/Description","机器人的表现非常不错。现在我们要生产足够多的机器人，确保在暴风雪到来之前，城市的所有重要设施能够自动运作。</n></n>这是确保种子库在暴风雪袭击期间维持正常的唯一方法。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 AUTONOMOUS CITY - BEGIN/Title","自动化城市"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 EXPLORE FROSTLAND/Description","长官，我们剩下的蒸汽核心不多了。没有蒸汽核心，我们就无法制造机器人和建设我们的自治城市。我们需要开始在霜冻之地中寻找它们。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 EXPLORE FROSTLAND/Title","缺乏蒸汽核心"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 PREPARE FOR THE STORM - BEGIN/Description","做得好！种子库在机器人和维护下非常安全。所有重要设施都能维持运作，因此我们在暴风雪到来之前还有一些空余时间。</n></n>要想活下来，我们得尽可能多地收集补给。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 PREPARE FOR THE STORM - BEGIN/Title","这座城已经进入了自动化"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 4 AUTONOMUS CITY READY - BEGIN/Description","我们的城市已经做好了迎接暴风雪的准备。现在我们能做的就是等待，并希望我们所做的准备能够熬过这场灾难。</n></n>不过新曼彻斯特里的那些可怜人……</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 4 AUTONOMUS CITY READY - BEGIN/Title","这座城已经准备好了"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Help New Manchester FAIL/Description","遵照您的命令，对新曼彻斯特的所有救援都立即停止了。</n></n>我们要用剩下的资源为这次的暴风雪做准备。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Help New Manchester FAIL/Title","停止对新曼彻斯特的救助"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure FAILED/Description","你承诺会保护城市重要的自动化系统，但你没有兑现承诺。</n></n>那些希望你没有危及任务进展的人会很生气……"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure FAILED/Title","无法保存基础设施的完整"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure SUCCESS/Description","你成功地让人们相信，你可以在不危及任务进行的情况下帮助新曼彻斯特。</n></n>他们现在完全地信任你，并愿意誓死追随你。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure SUCCESS/Title","基础设施保存完好"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester never found/Description","我们已经决定专注于我们的任务，放弃找寻新曼彻斯特。那里的人生死就要靠自己了。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester never found/Title","搜寻已叫停"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester/Description","我们已经决定专注于我们的任务，放弃找寻新曼彻斯特。那里的人生死就要靠自己了。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester/Title","我们不会帮助新曼彻斯特"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way/Description","首先我们要找到前往新曼彻斯特的路。他们的信使无法在地图上找到这个地方。</n></n>他说，他们的人穿过了一个狂风肆虐的冰川，差点死在了路上。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way/Title","寻路中"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter/Description","我们找到了新曼彻斯特，但那里的人几乎缺少一切生存的必需品。我们可以尝试救他们，但只有机器人才能穿过那个冰川，把物质送到他们那里。</n></n>我们如果想要帮助他们熬过暴风雪的话，他们首先需要有建筑材料来建庇护所，他们需要木材和钢材。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter/Title","对新曼彻斯特的救援"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter2/Description","我们已决定去帮助新曼彻斯特，但那里的人几乎缺少一切生存的必需品。我们可以尝试去救他们，但只有机器人才能穿过那个冰川，把物资送到他们那里。</n></n>我们如果想要帮助他们熬过暴风雪的话，他们首先需要有建筑物材料来建庇护所——木材和钢材。这仅仅是个开始。他们需要的东西很多，特别是食物和煤炭。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter2/Title","对新曼彻斯特的救援"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester3 - Food/Description","建成了简单的庇护所，第二个迫切需求便是食物了。饥饿导致这些人做出了可怕的事情……希望上帝能原谅他们。</n></n>收集足够的食物配给，让机器人把食物送到新曼彻斯特。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester3 - Food/Title","给新曼彻斯特的食物"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester4 - Coal/Description","我们送去的食物足够他们熬过暴风雪了。但新曼彻斯特的能量塔没有足够的煤炭供其运作。</n></n>我们估算了他们需要的煤炭，情况……不是太乐观。我们尽力吧。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester4 - Coal/Title","给新曼彻斯特的煤炭"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester5 - New Manchester cared for/Description","最后的一些补给送达新曼彻斯特，人们的眼中都闪烁着感激的泪光。</n></n>我们能做的都做了。是生是死就看他们自己了。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester5 - New Manchester cared for/Title","新曼彻斯特得到了照料"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - City not ready/Description","狂风袭击了城市，摧毁了所有希望。我们没有准备好。"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - City not ready/Title","暴风雪袭击了城市"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Not Ready/Description","暴风雪袭击了城市，而我们没有足够的补给熬过这场灾难。</n></n>这就是我们一切努力的结局……"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Not Ready/Title","暴风雪袭击了城市"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Ready/Description","我们收集了足够的资源以熬过这次难关。一切都安排处理好了。</n>"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Ready/Title","补给已准备好"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 START/Description","我们得让能量塔动起来。它能给我们的建筑物供暖供能。如果没了它，我们都会冻死。</n></n></n></n>储备库里有一些煤炭，可以启动能量塔。"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 START/Title","抗击严寒"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 SUCCESS/Description","能量塔散发着令人安心的温暖，但是我们不能把这视作理所当然。如果能量塔故障，这座城市就完了。请注意煤炭储备。</n></n></n></n>现在，我们需要食物。要是我们饿死了，那这座城市也不复存在了。确保生食材的供应，建造一座伙房来准备餐食。"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 SUCCESS/Title","食物"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS - ALT/Description","我们的人发现了一条通向荒郊野岭的小径。我们应该顺着这条路走。我们必须找到其他人，请求他们的帮助，以确保我们能活下来。"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS - ALT/Title","搜寻其他人"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS/Description","基本的资源供给得到了保障，我们现在可以设法营救我们留下的人了。</n></n>建造一座灯塔，侦察霜冻之地，尽可能让我们的考察队救下更多的幸存者。你需要工作站来设计更高级的建筑物。"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS/Title","护送队成员"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/003 SUCCESS/Description","我们的人发现了一条通向荒郊野岭的小径。我们应该顺着这条路走。我们必须找到其他人，请求他们的帮助，以确保我们能活下来。"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/003 SUCCESS/Title","搜寻其他人"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/005 REASSURE PEOPLE START/Description","城市里的每一个人在得知这个消息后都震惊了。这里本该有很多居住点和建筑物，人们过着正常的生活，在家里享受着能量塔的供暖……</n>但是我们却是孤零零的。</n>|#color=d21820|</n>希望值减少"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/005 REASSURE PEOPLE START/Title","孤单地只剩我们"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech START/Description","长官，我们现在可以清楚地看到难民们在逃避的是什么。</n>寒暴就要来了。</n></n>我们得做好准备。我们的科学家说，他们可以用观测数据计算出这场暴风雪的强度。他们只需要一天或者两天来准备所需设备，然后把它们装到灯塔上去。"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech START/Title","是什么在迫近"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech SUCCESS/Description","长官……科学家们再三确认了计算的结果，还是无法想象自己眼前的一切。他们说，暴风雪的强风将导致气温骤降，这比我们以前经历过的任何情况都要糟糕。</n></n>打猎是不可能的了。温室的植物也会结冰。离开城市的人都会死去，如果我们不能给各个家庭供暖，我们也会死。我们必须做好准备！</n>|#color=d21820|</n>希望值减少"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech SUCCESS/Title","为暴风雪做准备"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm ALL SUCCESS/Description","你救的人几乎都没能及时赶到城市。至少我们已经准备好了至关重要的食物供给。我们没有多少时间了，得赶紧做其他能做的准备。在暴风雪来袭之时，我们唯一能做的就是等它退去。"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm ALL SUCCESS/Title","准备完成"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm FOOD SUCCESS/Description","食物供给应该够一周的量。</n></n>让我们祈祷暴风雪快点消退吧。"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm FOOD SUCCESS/Title","食物供给已备好"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm OUTPOSTS SUCCESS/Description","每个带着任务离开城市的人都平安归来了。</n></n>如果说有能够从暴风雪来袭之下幸存的可能的话，那么这就是了。"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm OUTPOSTS SUCCESS/Title","所有小队都已回到城市"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm SURVIVORS SUCCESS/Description","我们已经尽力从所有场所里抢救出幸存者了，但我们知道在庇护所里仍旧还有人活着。</n></n>愿上帝救救剩下的人……"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm SURVIVORS SUCCESS/Title","幸存者已获救"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm TEMPERATURE SUCCESS/Description","我们尽力提高能量塔的热能输出。</n></n>光这一座能量塔可能还不够用，我们所有的家庭和工作场所都要尽可能保持温暖。即将到来的严寒几分钟内就能置我们于死地。"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm TEMPERATURE SUCCESS/Title","能量塔已准备好"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY FAIL FULL/Description","我们的准备不够充分，如今命悬一线。</n></n>要警惕气温的下降，努力熬过暴风雪。"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY FAIL FULL/Title","在暴风雪中活下来"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY RESEARCH FAILURE/Description","我们甚至都没有去了解过暴风雪会带来什么。我们根本就措手不及。</n></n>不管怎样，要警惕气温的下降，努力熬过暴风雪。"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY RESEARCH FAILURE/Title","在暴风雪中活下来"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS FULL/Description","我们已为即将到来的暴风雪做了充分准备。</n></n>现在，唯一能做的就是熬过这场暴风雪……"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS FULL/Title","在暴风雪中活下来"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS PARTIAL/Description","我们把能准备的都准备了，但没有及时完成，不过现在这些都没关系了。</n></n>要警惕气温的下降，努力熬过暴风雪。"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS PARTIAL/Title","在暴风雪中活下来"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers FAIL/Description","你允诺过要建采煤机和收集站来弥补我们下降的煤矿产量。但是你没有兑现诺言。</n></n>人们很绝望，对你的信任和活下去的信念都逐渐减少。</n></n>|#color=d21820|希望值减少"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers FAIL/Title","煤炭供给无法保证"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers SUCCESS/Description","你建成了额外的采煤机和收集站来保证暴风雪来袭期间的煤炭供给。</n></n>你果断的行动让人们放心。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers SUCCESS/Title","保证煤炭供给"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies FAIL/Description","你允诺过要给每一个家庭都提供应急木材供给，但是你食言了。</n></n>人们很绝望，对你的信任和活下去的信念都逐渐减少。</n></n>|#color=d21820|希望值减少"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies FAIL/Title","木材供给过少"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies SUCCESS/Description","你打开了储备库，每个人都能拿应急用木材供给回家，大家都为此欢欣鼓舞。这样他们就可以加固自己的房屋，如果其他措施都没用了的话，他们还能用这些木材应急取暖。</n></n>民众因你果断的决定而心安。</n></n>|#color=4ac5e8|希望值增加"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies SUCCESS/Title","已保证木材供给"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Ends/Description","风减弱了，气温也终于开始回升。</n></n>整座城市陷入可怕的寂静..."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Ends/Title","暴风雪停了"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Start/Description","天色变暗，暴风雪袭击了整座城市。</n></n>天气将会前所未有地寒冷。无论做什么都好，这座城市必须幸存下来。</n>|#color=d21820|</n>希望值减少"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Start/Title","暴风雪来袭"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: First temperature drop is coming/Description","气温下降了。随着气温下降，人们更容易得病。注意他们工作场所和住所的温度。"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: First temperature drop is coming/Title","气温下降"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Freezing - Disable Notification/Description","重度冻伤——一位市民需要截肢"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Freezing - Disable Notification/Title","重度冻伤——一位市民需要截肢"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Generator Stress over 90%/Description","危险！能量塔压力水平超过90%。"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Generator Stress over 90%/Title","能量塔压力水平到达临界点！"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Temperature Drop Notification/Title","气温下降"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Very Cold - Gravely Ill Notification/Title","轻度冻伤——一位市民病得很重"
"Generated/MessagesConfig/Messages/Tutorial/Entries/00. beacon built/Title","建成灯塔"
"Generated/MessagesConfig/Messages/Tutorial/Entries/1. Camera movement/Title","镜头控制"
"Generated/MessagesConfig/Messages/Tutorial/Entries/10. CoalThumper/Title","采煤机"
"Generated/MessagesConfig/Messages/Tutorial/Entries/11. Abilities/Title","建造能力"
"Generated/MessagesConfig/Messages/Tutorial/Entries/12. Weather Change/Title","天气变化"
"Generated/MessagesConfig/Messages/Tutorial/Entries/13. Overdrive/Title","能量塔过载运作"
"Generated/MessagesConfig/Messages/Tutorial/Entries/14. First Sick/Title","疾病与医疗服务"
"Generated/MessagesConfig/Messages/Tutorial/Entries/15. First Disable/Title","截肢者"
"Generated/MessagesConfig/Messages/Tutorial/Entries/16. Storage Limit/Title","贮存上限"
"Generated/MessagesConfig/Messages/Tutorial/Entries/17. Heatzone requirement/Title","温度要求"
"Generated/MessagesConfig/Messages/Tutorial/Entries/18. Beacon/Title","灯塔"
"Generated/MessagesConfig/Messages/Tutorial/Entries/19. Hope and discontent/Description fields/TutorialMessageTextDescriptionField913/Description","希望值和不满值同样会随着随机事件的出现和你的人民的死亡而变化。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/19. Hope and discontent/Title","希望值与不满值"
"Generated/MessagesConfig/Messages/Tutorial/Entries/2. Game time speed/Title","控制时间"
"Generated/MessagesConfig/Messages/Tutorial/Entries/20. Society/Title","劳动力"
"Generated/MessagesConfig/Messages/Tutorial/Entries/21. Day night cycle/Title","昼夜交替"
"Generated/MessagesConfig/Messages/Tutorial/Entries/22. Carehouse/Title","养护所"
"Generated/MessagesConfig/Messages/Tutorial/Entries/23. Sickabsence/Title","病假"
"Generated/MessagesConfig/Messages/Tutorial/Entries/24. Scouts Reach Site/Title","探索"
"Generated/MessagesConfig/Messages/Tutorial/Entries/25. Automatons/Description fields/TutorialMessageTextDescriptionField716/Description","|#color=FFD000|机器人|#defaultcolor| 能够取代大多数工作场所的所有劳动力。 |#color=FFD000|工厂|#defaultcolor| 生产出机器人，它们每天工作24小时。它们初期的效率仅为60%，但是能够通过研究升级提高。机器人每天两次从能量塔或蒸汽核心再充能， 并不会影响到工作。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/25. Automatons/Title","机器人"
"Generated/MessagesConfig/Messages/Tutorial/Entries/26. Area effects/Description fields/TutorialMessageTextDescriptionField528/Description","有两种建筑物有区域效应。有一些建筑，比如锯木场，就会收集一片区域里的 |#color=FFD000|资源|#defaultcolor|，一些别的建筑则会影响到 |#color=FFD000|民众|#defaultcolor| (比如祈祷室 )或|#color=FFD000|场所|#defaultcolor| (如移动厨房)。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/26. Area effects/Title","区域效应"
"Generated/MessagesConfig/Messages/Tutorial/Entries/27. Londoners/Description fields/TutorialMessageTextDescriptionField898/Description","伦敦帮这群人，因为对现实情况太过担惊受怕而渴望回到伦敦去，他们盲目地相信，那是生存下去地唯一选择。</n>民众在|#color=FFD000|希望值|#defaultcolor| 水平较低的时候加入伦敦帮， 在|#color=FFD000|希望值|#defaultcolor| 水平比较高的时候离开。</n>伦敦帮会挑战你的统治，寻衅滋事，强迫他人离开城市。 矛盾的计划程度取决于社会的大环境。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/27. Londoners/Title","伦敦帮"
"Generated/MessagesConfig/Messages/Tutorial/Entries/28. Outpost/Description fields/TutorialMessageTextDescriptionField176/Description","建造一个前哨队调度站，能够给人员分配|#color=FFD000|前哨队|#defaultcolor|的工作。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/28. Outpost/Description fields/TutorialMessageTextDescriptionField923/Description","派出前哨队在霜冻之地上资源丰富的地方建立一个|#color=FFD000|前哨站|#defaultcolor|。前哨站在你下令让前哨队返回城市之前，将每天向城市运送一次这些资源。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/28. Outpost/Title","前哨站"
"Generated/MessagesConfig/Messages/Tutorial/Entries/29. Storm preparation introduction/Title","暴风雪和城市应急响应"
"Generated/MessagesConfig/Messages/Tutorial/Entries/3. Assignments and resources/Title","资源和劳动力"
"Generated/MessagesConfig/Messages/Tutorial/Entries/30. [TechHaven] Arks/Description fields/TutorialMessageTextDescriptionField754/Description","你的城市存在的唯一理由就是要保证|#color=FFD000|种子库|#defaultcolor| 的安全。种子库中保存有来自世界各地的植物种子和幼苗，它们能够在凛冬结束后，让地球重获生机。</n></n>种子库的温度必须一直保持在至少|#color=4ac5e8|微冷|#defaultcolor|的程度。种子库的温度在下降到这个程度之下时，会出现倒计时警告。倒计时一旦走完，那么内部的种子和幼苗就将全部死亡。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/30. [TechHaven] Arks/Title","种子库"
"Generated/MessagesConfig/Messages/Tutorial/Entries/31. [TechHaven] Scouts/Description fields/TutorialMessageTextDescriptionField028/Description","在这种情况下，你可以雇佣工程师和机器人作为|#color=FFD000|侦察员|#defaultcolor|。一开始就可以雇佣工程师，但是要想雇佣机器人，需要先研究出 |#color=FFD000|侦察机器人|#defaultcolor|技术。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/31. [TechHaven] Scouts/Description fields/TutorialMessageTextDescriptionField405/Description","点击灯塔面板上的箭头来选择创建哪一种侦察员。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/31. [TechHaven] Scouts/Title","侦察员"
"Generated/MessagesConfig/Messages/Tutorial/Entries/32. [TechHaven] Manchester/Description fields/TutorialMessageTextDescriptionField611/Description","没有我们的帮助，新曼彻斯特的人们无法挺过这场暴风雪。为了给他们送去救援，你需要先大量储备一定的资源，建造一些机器人。然后，才能从灯塔面板处派遣|#color=FFD000|救援队|#defaultcolor| 。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/32. [TechHaven] Manchester/Title","对新曼彻斯特的救援"
"Generated/MessagesConfig/Messages/Tutorial/Entries/33. [Refugees] Guard outpost/Description fields/TutorialMessageTextDescriptionField992/Description","在这种情况下，你可以建造|#color=FFD000|前哨队调度站|#defaultcolor|，它能保护你的城市的周围安全，让它免于受到贵族们的袭击。</n></n>你能在建筑物面板的技术栏上找到前哨队调度站。在围墙的漏洞处建造他们，正如用他们来替代前哨队调度站一样。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/33. [Refugees] Guard outpost/Title","有把守的前哨队调度站"
"Generated/MessagesConfig/Messages/Tutorial/Entries/34. Switching between buildings/Description fields/TutorialMessageTextDescriptionField760/Description","通过点击建筑面板上部的左、右箭头，你能快速浏览|#color=FFD000|同类的所有建筑物|#defaultcolor|。举例来说，在你的城市开始日益壮大，你又想检查所有医疗设施的时候，效果立竿见影。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/34. Switching between buildings/Title","在建筑之间切换"
"Generated/MessagesConfig/Messages/Tutorial/Entries/35. [Winterhome] Ruins/Description fields/TutorialMessageTextDescriptionField753/Description","|#color=FFD000|废墟|#defaultcolor|是在大火中烧毁的房屋残骸。它们无法拆解，并占用了新建筑物的空间。清理它们很费时，并需要钢材与木材。</n></n>要清理废墟，直接分配人员对其进行处理或者将人员部署在附近的|#color=FFD000|收集站|#defaultcolor|。要分配人员，点击废墟或收集站，并使用分配面板。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/35. [Winterhome] Ruins/Title","废墟"
"Generated/MessagesConfig/Messages/Tutorial/Entries/36. [Winterhome] Generator Malfunctions and Repair Station/Description fields/TutorialMessageTextDescriptionField517/Description","|#color=FFD000|维修站|#defaultcolor|是检查能量塔故障并对其进行修复的设施，必须放置在能量塔附近。维修站仅雇佣|#color=FFD000|工程师|#defaultcolor|。</n></n>驻扎维修站的工程师在故障发生后将立即进行维修。雇佣的工程师越多，维修的速度越快。能量塔正常运作时并不需要让工程师驻扎维修站，但这样做可以在故障发生时限制其严重程度，能够更容易、更快速地修复能量塔。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/36. [Winterhome] Generator Malfunctions and Repair Station/Description fields/TutorialMessageTextDescriptionField610/Description","驻扎维修站的工程师在故障发生后将立即进行维修。雇佣的工程师越多，维修的速度越快。能量塔正常运作时并不需要让工程师驻扎维修站，但这样做可以在故障发生时限制其严重程度，能够更容易、更快速地修复能量塔。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/36. [Winterhome] Generator Malfunctions and Repair Station/Title","维修站"
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Evacuation Center/Description fields/TutorialMessageTextDescriptionField281/Description","撤离中心向无畏战舰送出建造|#color=FFD000|仓位|#defaultcolor|与准备|#color=FFD000|补给|#defaultcolor|所需的|#color=FFD000|人员|#defaultcolor|与资源。点击选项卡，使用按钮调整运输的人员与资源。</n></n>点击|#color=FFD000|送出|#defaultcolor|按钮送出运输队。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Evacuation Center/Title","撤离中心"
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Launching Dreadnought/Description fields/TutorialMessageTextDescriptionField240/Description","在无畏战舰就绪后，你可以点击无畏战舰面板的|#color=FFD000|启动|#defaultcolor|按钮，启动战舰。你可以通过点击屏幕右上角的无畏战舰按钮，或霜冻之地地图上无畏战舰的所在处来打开无畏战舰面板。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Launching Dreadnought/Title","启动无畏战舰"
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Generator start/Description fields/TutorialMessageTextDescriptionField249/Description","能量塔能够为周围的一片圆形区域供暖，每小时消耗至少6单位的煤炭。你能够研究 |#color=FFD000|能量塔升级|#defaultcolor|从而增加发热量，扩大供热场，减少煤炭使用。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Generator start/Title","能量塔"
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Temperature Overlay/Description fields/TutorialMessageTextDescriptionField213/Description","尽可能的保持住所和工作场所的温度，来帮助人们免于生病。温度如果下降过低的话，有些工作场所可能无法使用。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Temperature Overlay/Title","温度"
"Generated/MessagesConfig/Messages/Tutorial/Entries/5. Construction/Title","建造"
"Generated/MessagesConfig/Messages/Tutorial/Entries/6. Roads/Title","街道"
"Generated/MessagesConfig/Messages/Tutorial/Entries/7. Food System/Description fields/TutorialMessageTextDescriptionField763/Description","|#color=FFD000|伙房|#defaultcolor|是为人们准备餐饮的地方。它用1个单位的生食材，生产出2个食物配给。生食材是由|#color=FFD000|猎人们|#defaultcolor|和|#color=FFD000|温室|#defaultcolor| 提供的，有时候侦察员在勘察时也有发现.人们在没有食物配给的时候，将会开始食用生食材。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/7. Food System/Title","食物与饥饿感"
"Generated/MessagesConfig/Messages/Tutorial/Entries/8. Research/Description fields/TutorialMessageTextDescriptionField807/Description","研究是 |#color=FFD000|一级级|#defaultcolor|分组进行的。你在开始研究某一等级的技术前，必须先研究该等级的技术升级。研究每项技术需花费资源和时间。"
"Generated/MessagesConfig/Messages/Tutorial/Entries/8. Research/Title","研究"
"Generated/MessagesConfig/Messages/Tutorial/Entries/9. Hunters/Title","猎人"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - BEGIN/Description","民众在这座规划不当、充满饥饿与废墟的城市里受尽苦难。你必须恢复他们的希望，并抚平他们的不满。首先，清理烧焦的废墟能够向民众表明，城市正在重建。</n></n>工程师将在你处理完当前危机后检查能量塔。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - BEGIN/Title","重建城市"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - FALL/Description","冬日之家的民众不再相信你是一个称职的领袖。</n></n>他们因在你的管理下浪费了如此宝贵的时间而感到愤怒，并将你驱逐出城市。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - FALL/Title","时间到了"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - SUCCESS/Description","冬日之家在你的善加管理下恢复了生机。民众将会忠实地追随你，坚信你是能够带他们度过这段艰难岁月的称职领袖。</n></n>我们必须找出能量塔的问题所在。首先需要研究并建造维修站，以检查能量塔。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - SUCCESS/Title","恢复了希望！"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - BEGIN/Description","工程师带来了好消息和坏消息。几小时后你就能启动能量塔了。然而，故障的原因仍然是个谜。我们必须征求建造能量塔的专家的意见。好在其中一些工程师在离冬日之家不远的研究站工作。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - BEGIN/Title","能量塔的问题"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - FAIL/Description","我们未能检查并修复能量塔。现在为时已晚。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - FAIL/Title","我们没有时间了"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - SUCCESS/Description","工程师完成了对能量塔的检查，并发现了一个致命的缺陷！</n></n>能量塔仍将持续故障，每次故障将导致压力上升。我们可以通过维修站对其进行修补，但这些修补不会维持太久。能量塔最终会永久性损坏，并因上升的压力而爆炸。</n></n>冬日之家已没有未来。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - SUCCESS/Title","能量塔报告已完成"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 003 PREPARE EVACUATION - BEGIN/Description","我们唯一的希望是通过尚未拆解的无畏战舰撤离尽可能多的民众。</n></n>我们需要建立撤离中心，之后派驻工程师以修复战舰。需要钢材与蒸汽核心将甲板改装成仓位，提供给战舰上的民众，并储备食物配给以维持旅程的需要。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 003 PREPARE EVACUATION - BEGIN/Title","准备撤离"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 004 SEND EXPEDITION - BEGIN/Description","我们在无畏战舰上改建了仓位以提供基本的住宿区，并准备了补给。现在需要足够的煤炭以启动战舰。之后，战舰将在你的命令下随时起航。</n></n>然而还有许多民众留在城市。为了撤离更多民众，需要准备更多仓位与补给，否则旅程将可能以悲剧终结。你有权决定如何准备撤离。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 004 SEND EXPEDITION - BEGIN/Title","撤离"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - BEGIN/Description","能量塔永久性损坏，将在48小时内爆炸。现在是启动无畏战舰的最后机会。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - BEGIN/Title","最后时刻"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - SUCCESS/Description","无畏战舰最终离开了冬日之家。我们只能祈祷，留在这里并牺牲了生命的人们所付出的一切不会只是徒劳。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - SUCCESS/Title","离开城市中"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - FAIL/Description","你失败了。能量塔永久性损坏。现在启动无畏战舰已经太迟了。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - FAIL/Title","无畏战舰未就绪"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - SUCCESS/Description","无畏战舰最终离开了冬日之家。我们只能祈祷，留在这里并牺牲了生命的人们所付出的一切不会只是徒劳。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 1 - repaired/Description","能量塔再次运作，可以安全启动，但下次故障将更难修复。</n></n>如果你让工程师留在维修站，他们会监控能量塔，并在发生故障时更快进行修复。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 1 - repaired/Title","能量塔能够运作"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 2 - repaired/Description","能量塔完成了修复，可以安全启动。</n></n>但是，它的效率有所下降，供热场范围将缩小10%，下次故障将更难修复，并将带来更严重的后果。</n></n>|#color=d21820|供热场范围缩小10%"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 2 - repaired/Title","能量塔能够运作"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 3 - repaired/Description","能量塔完成了修复，可以安全启动。</n></n>但是，它的效率严重下降。所有供热场的温暖程度将降低1个等级，范围将进一步缩小10%，下次故障将更难修复，并将带来更严重的后果。</n></n>|#color=d21820|温暖程度降低1个等级</n>|#color=d21820|供热场范围进一步缩小10%（总共-20%）"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 3 - repaired/Title","能量塔能够运作"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 4 - repaired/Description","能量塔完成了修复，可以安全启动，但看来我们已无力回天。能量塔损坏程度如此严重，下次故障将无法修复。能量塔将停止运作，积累压力并最终爆炸。</n></n>此外，它的效率出现了致命的下降。所有供热场的温暖程度将降低1个等级，范围将进一步缩小10%。我们必须撤离。</n></n>|#color=d21820|下次故障将无法修复</n>|#color=d21820|温暖程度再降低一个等级（总共-2级）</n>|#color=d21820|供热场范围进一步缩小10%（总共-30%）"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 4 - repaired/Title","能量塔能够运作"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Newsflash: Evacuation Expedition Reached Target/Description","撤离运输已抵达无畏战舰"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Newsflash: Evacuation Expedition Reached Target/Title","撤离运输"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Repair Station built/Description","维修站在运作，我们可以开始研究能量塔故障的原因。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Repair Station built/Title","维修站在运作"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: 15 people were wounded/Title","4人受伤（生重病）"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - FAIL/Description","我们愧对了民众，未能及时修复能量塔。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - FAIL/Title","能量塔故障"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - SUCCESS/Description","我们的工程师修补了能量塔。现在可以启动它了。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - SUCCESS/Title","能量塔故障"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - FAIL/Description","你未能将50个儿童送往无畏战舰</n></n>|#color=d21820|希望值降低"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - FAIL/Title","营救儿童 - 失败"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - SUCCESS/Description","你将50个儿童送往了无畏战舰</n></n>|#color=4ac5e8|希望值上升"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - SUCCESS/Title","营救儿童 - 成功"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - FAIL/Description","你未能将所有儿童送往无畏战舰</n></n>|#color=d21820|希望值降低"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - FAIL/Title","营救儿童 - 失败"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - SUCCESS/Description","你将所有儿童送往了无畏战舰</n></n>|#color=4ac5e8|希望值上升"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - SUCCESS/Title","营救儿童 - 成功"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - FAIL/Description","你未能将25个工程师送往无畏战舰</n></n>|#color=d21820|希望值降低"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - FAIL/Title","工程师优先"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - SUCCESS/Description","你将25个工程师送往了无畏战舰</n></n>|#color=4ac5e8|希望值上升"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - SUCCESS/Title","工程师优先"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - FAIL/Description","你未能将所有工程师送往无畏战舰</n></n>|#color=d21820|希望值降低"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - FAIL/Title","工程师优先"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - SUCCESS/Description","你将所有工程师送往了无畏战舰</n></n>|#color=4ac5e8|希望值上升"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - SUCCESS/Title","工程师优先"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Launch Dreadnought Confirmation/Description","一旦考察队启程，就没有回头路了。这将是冬日之家的终结。确定要启动无畏战舰吗？"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Launch Dreadnought Confirmation/Title","冬日之家的终结"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - FAIL/Description","你未能兑现诺言，未能让父亲与儿子团聚。</n></n>|#color=d21820|希望值降低"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - FAIL/Title","孤独的父亲"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - SUCCESS/Description","你兑现了诺言，让父亲与儿子团聚了</n></n>|#color=4ac5e8|希望值上升"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - SUCCESS/Title","孤独的父亲"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father was wounded/Title","1名工人受伤（生重病）"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - FAIL/Description","你未能兑现诺言，未能将工程师与他的家人送往无畏战舰。他将拆穿你的谎言。</n></n>|#color=d21820|希望值降低。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - FAIL/Title","谎言的代价"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - SUCCESS/Description","你兑现了诺言，将工程师与家人送往了无畏战舰。你的谎言暂时……尚未被拆穿。"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - SUCCESS/Title","谎言的代价"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - FAIL/Description","你未能兑现诺言，未能向民众证明你可以救出每个人。</n></n>|#color=d21820|希望值降低"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - FAIL/Title","救出所有人"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - SUCCESS/Description","你兑现了承诺，向民众证明了你可以救出每个人。</n></n>|#color=4ac5e8|希望值上升"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - SUCCESS/Title","救出所有人"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Some people were killed/Title","一些民众在干预行动中死了"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Some people were wounded/Title","一些民众受伤了"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: x people were killed/Title","{killed}人死了"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: x people were wounded/Title","{gravelyIll}人受伤（生重病）"
"Generated/MessagesConfig/Messages/World Map/Entries/Default.reveal/Description","得到了资源。{Reveals}"
"Generated/MessagesConfig/Messages/World Map/Entries/Default.reveal/Title","侦察队报告"
"Generated/MessagesConfig/Messages/World Map/Entries/[Randomization].DeadCaptain.reveal/Description","我们找到了一本首领日记"
"Generated/MessagesConfig/Messages/World Map/Entries/[Randomization].DeadCaptain.reveal/Title","首领日记"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Delete/Description","删除已保存的游戏？"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Delete/Title","删除"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Overwrite/Description","覆盖已保存的游戏？"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Overwrite/Title","覆盖"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/OverwriteIronmanSave/Description","已存在该剧情章节的幸存者档案，你想覆盖档案吗？"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/OverwriteIronmanSave/Title","覆盖"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Quit/Description","你确定要退出到主菜单吗？"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Quit/Title","退出"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Restart required/Description","重启游戏后更改会立即生效。"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Restart required/Title","须重启"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/RestoreDefaultBindings/Description","你确定要恢复默认操作吗？"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/RestoreDefaultBindings/Title","恢复默认设置"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/Description","你没有登入Xbox LIve。登录或不登录继续操作？"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/No text","不登录继续操作"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/Title","登录到Xbox Live？"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/Yes text","登入Xbox Live"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/AutomatonOperational/Description","新式机器人已建造"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/AutomatonOperational/Title","新式机器人"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/AutomatonsDied/Description","{LossCount}个机器人损坏！"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/CitizensDied/Description","我们已有{LossCount}人死亡！"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/EmergencyRawFoodConsumption/Description","民众非常饥饿，等不及想要享用伙房的美食。"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/EmergencyRawFoodConsumption/Title","人们正在吃生食材！"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/OldExpeditionNotPossible/Description","再也无法考察"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/OldExpeditionReady/Description","前哨队准备出发啦！"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/ResourceLow/Description","{ResourceName}不足！"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/ResourceRunningOut/Description","{ResourceName}即将耗尽！"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/SiteAdded/Description","发现了{Site}"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/SiteAdded/Title","发现了{Site}"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/SiteExplored/Description","侦察员抵达了{Site}"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/TechnologyLocked/Description","当前情况下这项技术被锁定。"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/TechnologyLocked/Title","当前情况下这项技术被锁定。"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/TechnologyResearched/Description","{Technology}研究成功"
"Generated/ModifiersConfig/Modifiers/Boiler/Display name","加热器"
"Generated/ModifiersConfig/Modifiers/Boiler2/Display name","加热器"
"Generated/ModifiersConfig/Modifiers/Boiler3/Display name","加热器"
"Generated/ModifiersConfig/Modifiers/Building_0.5_Efficiency/Description","效率减半"
"Generated/ModifiersConfig/Modifiers/Building_0.5_Efficiency/Display name","效率减半"
"Generated/ModifiersConfig/Modifiers/Building_0.75_Efficiency/Description","效率减半"
"Generated/ModifiersConfig/Modifiers/Building_0.75_Efficiency/Display name","效率减半"
"Generated/ModifiersConfig/Modifiers/Building_1.2_Efficiency/Description","效率已提高"
"Generated/ModifiersConfig/Modifiers/Building_1.2_Efficiency/Display name","效率已提高"
"Generated/ModifiersConfig/Modifiers/Building_Disable indefinitely/Description","这栋建筑已停用"
"Generated/ModifiersConfig/Modifiers/Building_Disable indefinitely/Display name","这栋建筑已停用"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_0.3_Efficiency_CoalMines/Description","暴风雪使这栋建筑内的资源冻结了！"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_0.3_Efficiency_CoalMines/Display name","暴风雪使这栋建筑内的资源冻结了！"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_OversightOnFoodProduction/Display name","厨师在偷食物"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_StopWork/Description","由于暴风雪，工人们拒绝工作"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_StopWork/Display name","由于暴风雪，工人们拒绝工作"
"Generated/ModifiersConfig/Modifiers/Building_StopWork24h_Prayers/Description","工人整天都在祷告"
"Generated/ModifiersConfig/Modifiers/Building_StopWork24h_Prayers/Display name","祈祷"
"Generated/ModifiersConfig/Modifiers/CustomModifier_FrozenGroundB/Display name","冰冻的大地"
"Generated/ModifiersConfig/Modifiers/CustomModifier_GeneratorIncreasedCoalConsumption/Description","能量塔需要两倍的煤炭"
"Generated/ModifiersConfig/Modifiers/CustomModifier_GeneratorIncreasedCoalConsumption/Display name","能量塔堵塞"
"Generated/ModifiersConfig/Modifiers/CustomModifier_HuntersB/Display name","动物迁徙"
"Generated/ModifiersConfig/Modifiers/CustomModifier_PlantationB/Display name","腐烂的根"
"Generated/ModifiersConfig/Modifiers/CustomModifier_SteamCoreAutomatonsB/Display name","蒸汽核心受到影响"
"Generated/ModifiersConfig/Modifiers/CustomModifier_SteamCoreBuildingsB/Display name","蒸汽核心受到影响"
"Generated/ModifiersConfig/Modifiers/CustomScenario_GeneratorRangeDebuff/Description","所有供热场缩小20%"
"Generated/ModifiersConfig/Modifiers/CustomScenario_GeneratorRangeDebuff/Display name","堵塞的管道"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_Endgame_0.5_Efficiency - appathy/Description","工人们完全不明白工作的目的"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_Endgame_0.5_Efficiency - appathy/Display name","工人们完全不明白工作的目的"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_StopForAccident/Display name","发生了一起事故——试图救出一个孩子"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_StopForAccident12h/Display name","工作因紧急情况而中断"
"Generated/ModifiersConfig/Modifiers/EVENT: DisableAgitator/Display name","被毁"
"Generated/ModifiersConfig/Modifiers/EVENT: [Disability] Kitchen help modifier/Display name","厨房助手"
"Generated/ModifiersConfig/Modifiers/EVENT: [Disability] Kitchen help/Display name","厨房助手"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_0.3_Efficiency_CoalMines/Description","暴风雪使这栋建筑内的资源冻结了！"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_0.3_Efficiency_CoalMines/Display name","暴风雪使这栋建筑内的资源冻结了！"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_Heatzone_RangeReduced/Description","加热范围缩小！"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_Heatzone_RangeReduced/Display name","加热范围缩小！"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_OversightOnFoodProduction/Display name","厨师在偷食物"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Ability_formen/Description","工头"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Ability_formen/Display name","这座建筑的工头正提高工作效率"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Ashes to ashes/Display name","肥料"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_FasterWork-Mechanical Agitator/Description","听到鼓励，在这栋建筑附近工作的人将更有效率。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_FasterWork-Mechanical Agitator/Display name","在广播站附近工作"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_FasterWork-Shrine/Display name","在神龛附近工作"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair000/Value","无人可使用祈祷室。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair151/Value","少于半数的人能够使用祈祷室。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair475/Value","几乎所有人都能使用祈祷室。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair552/Value","所有人都能使用祈祷室。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair742/Value","不是很多人能够使用祈祷室。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair810/Value","超过半数的人能够使用祈祷室。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair213/Value","无人住在警卫站附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair376/Value","所有人都住在警卫站附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair634/Value","超过半数的人住在警卫站附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair639/Value","少于四分之一 的人住在警卫站附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair750/Value","不是很多人住在警卫站附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair802/Value","几乎所有人都住在警卫站附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair049/Value","无人住在瞭望塔附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair145/Value","超过半数的人住在瞭望塔附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair319/Value","少于三分之一 的人住在瞭望塔附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair476/Value","所有人都住在瞭望塔附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair489/Value","几乎所有人都住在瞭望塔附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair830/Value","不是很多人住在瞭望塔附近。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair043/Value","只有一些"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair208/Value","我们所有的"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair580/Value","一半以上"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair655/Value","我们几乎所有的"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair723/Value","不"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair939/Value","不多"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair123/Value","只有一些"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair338/Value","不"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair610/Value","一半以上"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair656/Value","我们所有的"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair734/Value","我们几乎所有的"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair936/Value","不多"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair045/Value","一半以上"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair052/Value","不"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair307/Value","我们所有的"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair737/Value","我们几乎所有的"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair780/Value","不多"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair969/Value","只有一些"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair010/Value","只有一些"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair320/Value","没有"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair763/Value","一半以上"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair777/Value","不多"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair837/Value","我们所有的"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair900/Value","我们几乎所有的"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Double Rations/Display name","为病患提供双份口粮"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: FieldKitchens_Heat/Description","多亏了这座建筑提供的热饭，范围内的任何工作场所都可以有加热福利。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: FieldKitchens_Heat/Display name","移动厨房供暖加成"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Kids_help/Description","帮助他人的儿童"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Kids_help/Display name","帮助他人的儿童"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Transplant/Display name","移植术"
"Generated/ModifiersConfig/Modifiers/UPGRADE: CoalMines/Display name","煤矿优化"
"Generated/ModifiersConfig/Modifiers/UPGRADE: CoalMines2/Display name","煤矿合理化"
"Generated/ModifiersConfig/Modifiers/UPGRADE: CoalThumpers/Display name","采煤机喷射器"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Hunters hut/Display name","猎人装备"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Infirmary/Display name","医务所清单"
"Generated/ModifiersConfig/Modifiers/UPGRADE: MedicalPost/Display name","救护站升级"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Plantations/Display name","温室选择"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Sawmill/Display name","锯木场升级"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Cookhouse/Display name","伙房保温技术"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer GatheringPost/Display name","收集站保温技术"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer GatheringPost2/Display name","收集站保温技术II"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer House/Display name","房舍保温技术"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Medical/Display name","医疗护理保温技术"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Medical2/Display name","医疗护理保温技术II"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Plantations/Display name","农场保温技术"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Plantations2/Display name","农场保温技术II"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.5_Efficiency_for_24h/Description","效率为50%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.5_Efficiency_for_24h/Display name","效率为50%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.75_Efficiency_for_24h/Description","效率为75%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.75_Efficiency_for_24h/Display name","效率为75%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_1.2_Efficiency/Description","效率已提高"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_1.2_Efficiency/Display name","效率已提高"
"Generated/ModifiersConfig/Modifiers/[TechHaven]SeedArk_dead/Description","种子方舟已冷冻"
"Generated/ModifiersConfig/Modifiers/[TechHaven]SeedArk_freezing/Description","这个种子库极为寒冷"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency boost_0.1/Display name","效率已提高"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency debuff_0.1/Description","效率已降低"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency debuff_0.1/Display name","效率已降低"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Generator Range Debuff 4/Description","所有供热场缩小40%"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Generator stress debuff dummy/Description","能量塔压力增加"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Generator stress debuff/Description","能量塔压力增加"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Global_HeatzoneTemperatureDecrease1/Description","所有供热场的温暖程度降低1个等级"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Global_HeatzoneTemperatureDecrease2/Description","所有供热场的温暖程度降低2个等级"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency - Sacrifice/Display name","工程师的牺牲"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency I/Display name","维修站效率I"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency II/Display name","维修站效率II"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency III/Display name","维修站效率III"
"Generated/PlaceActivityConfig/Malfunctions/Generator - hidden defect/Currently repairing text","正在检查能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator - hidden defect/Start repairs text","检查能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator - last malfunction/Currently repairing text","我们无能为力"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1A/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1A/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1B/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1B/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1C/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1C/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1D/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1D/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2A/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2A/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2B/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2B/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2C/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2C/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2D/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2D/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3A/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3A/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3B/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3B/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3C/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3C/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3D/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3D/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4A/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4A/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4B/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4B/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4C/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4C/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4D/Currently repairing text","正在维修能量塔……"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4D/Start repairs text","维修能量塔"
"Generated/PlaceActivityConfig/No malfunction to repair text","没有需要维修的"
"Generated/PlaceActivityConfig/Rigors/16h/Display name","非凡的努力"
"Generated/PlaceActivityConfig/Rigors/24h/Discontent text","高"
"Generated/PlaceActivityConfig/Rigors/24h/Display name","24小时"
"Generated/PlaceActivityConfig/Rigors/Hard/Discontent text","高"
"Generated/PlaceActivityConfig/Rigors/Hard/Display name","延时班次"
"Generated/PlaceActivityConfig/Rigors/Light/Discontent text","低"
"Generated/PlaceActivityConfig/Rigors/Light/Display name","08:00–16:00"
"Generated/PlaceActivityConfig/Rigors/Normal/Discontent text","无"
"Generated/PlaceActivityConfig/Rigors/Normal/Display name","正常时长"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair023/Key","密谋推翻首领"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair084/Key","人们奋起反抗"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair159/Key","参加亵渎神明的活动"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair161/Key","暗中破坏"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair225/Key","不知悔改的邪恶心"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair271/Key","密谋推翻首领"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair275/Key","散布异见"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair291/Key","侮辱信仰标志"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair299/Key","分发颠覆性材料"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair322/Key","传播异端思想"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair353/Key","蔑视新的信仰"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair400/Key","无神论"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair426/Key","背叛罪"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair431/Key","反抗骚动"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair450/Key","堕落行径"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair552/Key","破坏公众秩序的罪行"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair564/Key","煽动性质的讲话"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair600/Key","煽动人民反抗首领"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair606/Key","破坏城市的重要资产"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair637/Key","异教徒"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair774/Key","亵渎神明的讲话"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair793/Key","破坏秩序的行为"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair845/Key","不虔诚"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair884/Key","破坏秩序"
"Generated/PopulationConfig/Agent loss types/Fight/Notification text","死于决斗的市民"
"Generated/PopulationConfig/Agent loss types/Ran away/Notification text","逃跑的市民"
"Generated/PopulationConfig/Agent loss types/Suicide (no body)/Notification text","{ListOfTheLost} 实施了自杀"
"Generated/PopulationConfig/Agent loss types/Suicide/Notification text","{ListOfTheLost} 实施了自杀"
"Generated/PopulationConfig/Agent loss types/Unloaded by Expedition/Notification text","考察队伍撤离了{LossCount}人：{ListOfTheLost}。"
"Generated/PopulationConfig/Agent loss types/[Winterhome] Fire and riots/Notification text","{LossCount}人死于大火与暴乱：{ListOfTheLost}。"
"Generated/PopulationConfig/Agent loss types/[Winterhome] Murder/Notification text","{LossCount}人被谋杀：{ListOfTheLost}。"
"Generated/PopulationConfig/Agent loss types/[Winterhome] Riots/Notification text","{LossCount}人死于暴乱：{ListOfTheLost}。"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Build Memorial/Displayed name","历史档案馆"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Build Memorial/Objectives/ConstructBuildingOfTypeQuestObjective815/Description","构建历史档案馆"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Build Memorial/Objectives/ConstructBuildingOfTypeQuestObjective815/Text","构建历史档案馆"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/ReachExpeditionDestinationQuestObjective395/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/ReachExpeditionDestinationQuestObjective395/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/RetrieveArtifactQuestObjective714/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/RetrieveArtifactQuestObjective714/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/ReachExpeditionDestinationQuestObjective338/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/ReachExpeditionDestinationQuestObjective338/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/RetrieveArtifactQuestObjective098/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/RetrieveArtifactQuestObjective098/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/ReachExpeditionDestinationQuestObjective445/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/ReachExpeditionDestinationQuestObjective445/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/RetrieveArtifactQuestObjective739/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/RetrieveArtifactQuestObjective739/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/ReachExpeditionDestinationQuestObjective490/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/ReachExpeditionDestinationQuestObjective490/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/RetrieveArtifactQuestObjective999/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/RetrieveArtifactQuestObjective999/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/ReachExpeditionDestinationQuestObjective518/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/ReachExpeditionDestinationQuestObjective518/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/RetrieveArtifactQuestObjective411/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/RetrieveArtifactQuestObjective411/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/ReachExpeditionDestinationQuestObjective201/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/ReachExpeditionDestinationQuestObjective201/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/RetrieveArtifactQuestObjective495/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/RetrieveArtifactQuestObjective495/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/ReachExpeditionDestinationQuestObjective714/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/ReachExpeditionDestinationQuestObjective714/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/RetrieveArtifactQuestObjective649/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/RetrieveArtifactQuestObjective649/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/ReachExpeditionDestinationQuestObjective360/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/ReachExpeditionDestinationQuestObjective360/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/RetrieveArtifactQuestObjective321/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/RetrieveArtifactQuestObjective321/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/ReachExpeditionDestinationQuestObjective688/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/ReachExpeditionDestinationQuestObjective688/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/RetrieveArtifactQuestObjective691/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/RetrieveArtifactQuestObjective691/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/ReachExpeditionDestinationQuestObjective938/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/ReachExpeditionDestinationQuestObjective938/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/RetrieveArtifactQuestObjective524/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/RetrieveArtifactQuestObjective524/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/ReachExpeditionDestinationQuestObjective459/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/ReachExpeditionDestinationQuestObjective459/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/RetrieveArtifactQuestObjective813/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/RetrieveArtifactQuestObjective813/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/ReachExpeditionDestinationQuestObjective931/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/ReachExpeditionDestinationQuestObjective931/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/RetrieveArtifactQuestObjective393/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/RetrieveArtifactQuestObjective393/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/ReachExpeditionDestinationQuestObjective717/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/ReachExpeditionDestinationQuestObjective717/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/RetrieveArtifactQuestObjective030/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/RetrieveArtifactQuestObjective030/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/ReachExpeditionDestinationQuestObjective657/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/ReachExpeditionDestinationQuestObjective657/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/RetrieveArtifactQuestObjective954/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/RetrieveArtifactQuestObjective954/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Displayed name","往昔的碎片"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/ReachExpeditionDestinationQuestObjective390/Description","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/ReachExpeditionDestinationQuestObjective390/Text","到达遗址"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/RetrieveArtifactQuestObjective437/Description","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/RetrieveArtifactQuestObjective437/Text","将文物带回城市"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 10 Days/Displayed name","生存"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 10 Days/Objectives/CustomQuestObjective775/Description","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 10 Days/Objectives/CustomQuestObjective775/Text","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 12 Days/Displayed name","生存"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 12 Days/Objectives/CustomQuestObjective388/Description","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 12 Days/Objectives/CustomQuestObjective388/Text","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Easy/Displayed name","生存"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Easy/Objectives/CustomQuestObjective357/Description","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Easy/Objectives/CustomQuestObjective357/Text","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Repeat Easy/Displayed name","生存"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Repeat Easy/Objectives/CustomQuestObjective102/Description","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Repeat Easy/Objectives/CustomQuestObjective102/Text","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days/Displayed name","生存"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days/Objectives/CustomQuestObjective540/Description","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days/Objectives/CustomQuestObjective540/Text","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 8 Days/Displayed name","生存"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 8 Days/Objectives/CustomQuestObjective451/Description","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 8 Days/Objectives/CustomQuestObjective451/Text","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 30/Displayed name","生存"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 30/Objectives/CustomQuestObjective912/Description","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 30/Objectives/CustomQuestObjective912/Text","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 60/Displayed name","生存"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 60/Objectives/CustomQuestObjective142/Description","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 60/Objectives/CustomQuestObjective142/Text","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Displayed name","筹办圣诞节活动。"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective010/Description","为圣诞节晚餐囤积食物配给"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective010/Text","为圣诞节晚餐囤积食物配给"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective299/Text","为制造玩具囤积木材"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective497/Text","为制造玩具囤积木材"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/RaiseAverageHopeQuestObjective692/Description","提升希望值"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/RaiseAverageHopeQuestObjective692/Text","提升希望值"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrostlandSpeed/Displayed name","强风"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrostlandSpeed/Objectives/CustomQuestObjective408/Text","侦察队及运输队的移动速度减少50%"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrozenGround/Displayed name","冰冻的大地"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrozenGround/Objectives/CustomQuestObjective517/Text","收集站及所有采煤机的工作效率降至10%"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_GeneratorIncreasedConsumption/Displayed name","能量塔堵塞"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_GeneratorIncreasedConsumption/Objectives/CustomQuestObjective271/Text","能量塔需要两倍的煤炭"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HealthcareCapacity/Displayed name","防止传染病爆发"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HealthcareCapacity/Objectives/CustomQuestObjective014/Text","所有医疗设施的容量减半。"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HeatzoneInefficiency/Displayed name","堵塞的管道"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HeatzoneInefficiency/Objectives/CustomQuestObjective252/Text","所有供热场缩小20%"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HighPressure/Displayed name","流量高峰"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HighPressure/Objectives/CustomQuestObjective412/Text","能量塔压力上升速度将增加75%，下降速度将降低75%。"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Hunters/Displayed name","动物迁徙"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Hunters/Objectives/CustomQuestObjective988/Text","猎人们带回的生食材减少90%"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_IncreasedIllness/Displayed name","危机重重的寒冷"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_IncreasedIllness/Objectives/CustomQuestObjective155/Text","人们更容易生病。小心严寒！"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_MuddyTerrain/Displayed name","脆钢"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_MuddyTerrain/Objectives/CustomQuestObjective861/Text","所有建造将需要更多钢材"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Plantations/Displayed name","腐烂的根"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Plantations/Objectives/CustomQuestObjective500/Text","所有温室生产的生食材减少90%"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_ResourceCapacity/Displayed name","混乱的物流"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_ResourceCapacity/Objectives/CustomQuestObjective047/Text","所有资源储备站的容量减半。"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Sawmills/Displayed name","冰树"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Sawmills/Objectives/CustomQuestObjective384/Text","所有锯木场的木材产量减少90%。"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SociotechCooldown/Displayed name","民望下降"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SociotechCooldown/Objectives/CustomQuestObjective050/Text","在引入新法案之前的等待时间增加50%。"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SteamCoreBuildings/Displayed name","蒸汽核心受到影响"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SteamCoreBuildings/Objectives/CustomQuestObjective899/Text","所有蒸汽核心建筑的工作效率下降至10%。无法使用机器人。"
"Generated/QuestsConfig/Quests/Default/Entries/![Food - Food Shortage] Find the source of food/Displayed name","同饥饿感抗争"
"Generated/QuestsConfig/Quests/Default/Entries/![Food - Food Shortage] Find the source of food/Objectives/ActivateBuildingOfTypeQuestObjective756/Text","提供尸体意外的生食材来源"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 CRUEL HORIZON/Displayed name","眼前的景象令人痛苦"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 CRUEL HORIZON/Objectives/CustomQuestObjective092/Text","尽可能多地救助霜冻之地的人"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 The End/Displayed name","结局"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 The End/Objectives/CustomQuestObjective989/Text","为即将到来的暴风雪做好准备"
"Generated/QuestsConfig/Quests/Default/Entries/[Disability] Care House/Displayed name","养护所"
"Generated/QuestsConfig/Quests/Default/Entries/[Disability] Care House/Objectives/ActivateBuildingOfTypeQuestObjective906/Text","建造一个养护所"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 001_Research tech/Displayed name","是什么在迫近"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 001_Research tech/Objectives/ResearchTechnologyQuestObjective978/Description","研究灯塔：瞭望镜"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 001_Research tech/Objectives/ResearchTechnologyQuestObjective978/Text","研究灯塔：瞭望镜"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002 Prepare for the storm - main quest/Displayed name","为暴风雪做好准备"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002a_Prepare for the storm FOOD/Displayed name","食物"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002a_Prepare for the storm FOOD/Objectives/GatherResourceQuestObjective741/Description","为每一位市民收集至少一周量的食物配给"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002a_Prepare for the storm FOOD/Objectives/GatherResourceQuestObjective741/Text","为每一位市民收集至少一周量的食物，总共需要{Amount}食物配给"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Displayed name","幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective293/Description","从雪洞里救出幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective293/Text","从雪洞里救出幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective706/Description","从冰隙里救出幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective706/Text","从冰隙里救出幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective826/Description","从深坑里救出幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective826/Text","从深坑里救出幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002c_Prepare for the storm OUTPOSTS/Displayed name","前哨站"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002c_Prepare for the storm OUTPOSTS/Objectives/DisbandExpeditionQuestObjective539/Description","召回所有侦察员和前哨队"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002c_Prepare for the storm OUTPOSTS/Objectives/DisbandExpeditionQuestObjective539/Text","召回所有侦察员和前哨队"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Displayed name","严寒"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective566/Description","研究过载运作联轴器"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective566/Text","研究过载运作联轴器"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective862/Description","研究能量塔能量升级III"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective862/Text","研究能量塔能量升级III"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 003_Final preparation/Displayed name","最后的日子"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 003_Final preparation/Objectives/CustomQuestObjective184/Description","等待暴风雪来袭"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 003_Final preparation/Objectives/CustomQuestObjective184/Text","等待暴风雪来袭"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 004_Survive the storm/Displayed name","活下来"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 004_Survive the storm/Objectives/CustomQuestObjective487/Description","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 004_Survive the storm/Objectives/CustomQuestObjective487/Text","在暴风雪中活下来"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Build Coal Thumpers/Displayed name","建采煤机"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Build Coal Thumpers/Objectives/ActivateBuildingOfTypeQuestObjective280/Text","建6座收集站"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Build Coal Thumpers/Objectives/ActivateBuildingOfTypeQuestObjective908/Text","建2台采煤机或者蒸汽采煤机"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Gather wood/Displayed name","分发木材供给"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Gather wood/Objectives/GatherResourceQuestObjective679/Description","为市民收集到 {Amount}木材"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Gather wood/Objectives/GatherResourceQuestObjective679/Text","为市民收集到 {Amount}木材"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Discontent Fail Quest] Last Chance/Displayed name","说服人们重新信任你"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Discontent Fail Quest] Last Chance/Objectives/ReduceAverageDiscontentQuestObjective017/Text","降低不满值至75%"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Hope Fail Quest] Last chance/Displayed name","说服人们重新信任你"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Hope Fail Quest] Last chance/Objectives/RaiseAverageHopeQuestObjective911/Text","希望值增加至15%"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Evening pray law/Displayed name","祈祷就是回答"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Evening pray law/Objectives/ActivateSociotechQuestObjective154/Text","签署晚间祈祷法律"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Public penance law/Displayed name","坏人将会悔悟"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Public penance law/Objectives/ActivateSociotechQuestObjective218/Text","签署公共忏悔法"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Displayed name","抗击严寒"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Objectives/ActivateBuildingOfCategoryQuestObjective583/Text","开启能量塔"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Objectives/GatherResourceQuestObjective377/Text","在储备库储备一些煤炭"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 002 MEANS FOR SURVIVAL/Displayed name","保证食物供给"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 002 MEANS FOR SURVIVAL/Objectives/ConstructBuildingOfTypeQuestObjective212/Text","建伙房，开始准备餐食"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 002 MEANS FOR SURVIVAL/Objectives/ConstructBuildingOfTypeQuestObjective286/Text","保证生食材供给：建一座猎人小屋或者温室"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Displayed name","护送队成员"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Objectives/ActivateBuildingOfTypeQuestObjective635/Text","建灯塔"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Objectives/ConstructBuildingOfTypeQuestObjective746/Text","建工作站"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Objectives/RescueSurvivorsQuestObjective882/Text","解救迷路的考察队的幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 004 FIND OTHER CITIES/Displayed name","寻找其他人"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 004 FIND OTHER CITIES/Objectives/RetrieveExpeditionSiteRevealsQuestObjective719/Text","找到其他定居点"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 005 LONDONERS/Displayed name","伦敦帮"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 005 LONDONERS/Objectives/RemoveLabelFromAgentsQuestObjective220/Description","不要让伦敦帮分裂城市"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 005 LONDONERS/Objectives/RemoveLabelFromAgentsQuestObjective220/Text","不要让伦敦帮分裂城市"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 006 REFUGEES/Displayed name","难民"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 006 REFUGEES/Objectives/CustomQuestObjective186/Text","跟即将到来的难民一起解决困难"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Alternative food source/Displayed name","可替代的食物来源"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Alternative food source/Objectives/ActivateSociotechQuestObjective815/Text","签署后备食物来源法"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials again/Displayed name","葬礼"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials again/Objectives/ConstructBuildingOfTypeQuestObjective644/Text","为死者提供一处安息之地"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials/Displayed name","葬礼"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials/Objectives/ActivateBuildingOfTypeQuestObjective730/Text","为死者提供一处安息之地"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Care House/Displayed name","养护所"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Care House/Objectives/ActivateBuildingOfTypeQuestObjective875/Text","建造一个养护所"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Census Station/Displayed name","宣传中心"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Census Station/Objectives/ActivateBuildingOfTypeQuestObjective614/Text","建造并为宣传中心配置人员"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Child Shelter/Displayed name","儿童庇护所"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Child Shelter/Objectives/ActivateBuildingOfTypeQuestObjective044/Text","建造一个儿童庇护所"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Faith Keepers/Displayed name","信仰守护者"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Faith Keepers/Objectives/ActivateBuildingOfTypeQuestObjective567/Text","成立并为信仰守护基地配置人员"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Fight Clube/Displayed name","决斗场"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Fight Clube/Objectives/ConstructBuildingOfTypeQuestObjective887/Text","建造一个决斗场"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Guardposts/Displayed name","警卫站"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Guardposts/Objectives/ActivateBuildingOfTypeQuestObjective389/Text","建造并为2个警卫站配置人员"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Healing/Displayed name","治疗室"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Healing/Objectives/ActivateBuildingOfTypeQuestObjective031/Text","建造一个治疗室"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Prayer/Displayed name","祈祷室"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Prayer/Objectives/ConstructBuildingOfTypeQuestObjective011/Text","建造2个祈祷室"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Mechanical Agitators/Displayed name","广播站"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Mechanical Agitators/Objectives/ActivateBuildingOfTypeQuestObjective884/Text","建造3个广播站"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Neighbourhood watchtower/Displayed name","瞭望塔"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Neighbourhood watchtower/Objectives/ActivateBuildingOfTypeQuestObjective643/Text","建造并为2个瞭望塔配置人员"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Prison/Displayed name","监狱"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Prison/Objectives/ActivateBuildingOfTypeQuestObjective710/Text","建监狱"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Public House/Displayed name","酒馆"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Public House/Objectives/ActivateBuildingOfTypeQuestObjective301/Text","开放酒馆"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Shrines/Displayed name","神龛"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Shrines/Objectives/ActivateBuildingOfTypeQuestObjective638/Text","建造3个神龛"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Snow Pit/Displayed name","雪坑"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Snow Pit/Objectives/ActivateBuildingOfTypeQuestObjective188/Text","为死者留一片土地"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Temple/Displayed name","圣殿"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Temple/Objectives/ConstructBuildingOfTypeQuestObjective126/Text","建圣殿"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Public Penance/Displayed name","公开忏悔"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Public Penance/Objectives/UseAbilityQuestObjective534/Description","通过公开忏悔法律，并用信仰守护者来执行"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Public Penance/Objectives/UseAbilityQuestObjective534/Text","通过公开忏悔法律，并用信仰守护者来执行"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Round Up/Displayed name","围捕"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Round Up/Objectives/UseAbilityQuestObjective820/Description","建造一个监狱，并开展一次围捕"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Round Up/Objectives/UseAbilityQuestObjective820/Text","建造一个监狱，并开展一次围捕"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Warm Soup Station/Displayed name","移动厨房"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Warm Soup Station/Objectives/ActivateBuildingOfTypeQuestObjective117/Text","建造2个移动厨房"
"Generated/QuestsConfig/Quests/Default/Entries/[Story Randomized] Rescue Survivors TEST/Displayed name","准备：幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[Story Randomized] Rescue Survivors TEST/Objectives/RescueSurvivorsQuestObjective390/Description","解救失联考察队的幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[Story Randomized] Rescue Survivors TEST/Objectives/RescueSurvivorsQuestObjective390/Text","解救失联考察队的幸存者"
"Generated/QuestsConfig/Quests/Default/Entries/[consequences] Augmentation/Displayed name","返回工作"
"Generated/QuestsConfig/Quests/Default/Entries/[consequences] Augmentation/Objectives/ActivateSociotechQuestObjective601/Text","签署义肢法"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Corpse disposal/Displayed name","为死者留一片土地"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Corpse disposal/Objectives/ConstructBuildingOfTypeQuestObjective691/Text","建造一处墓园或雪坑"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Decent food/Displayed name","完整餐食"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Decent food/Objectives/GatherFoodRationsQuestObjective160/Description","为所有人制作标准的食物配给"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Decent food/Objectives/GatherFoodRationsQuestObjective160/Text","为所有人制作标准的食物配给"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Emergency shift/Displayed name","暂停延时班次"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Emergency shift/Objectives/CustomQuestObjective104/Description","3天不用应急班次"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Emergency shift/Objectives/CustomQuestObjective104/Text","3天不用应急班次"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work rigors/Displayed name","让人们休息一下"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work rigors/Objectives/CustomQuestObjective720/Description","3天不用延时班次"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work rigors/Objectives/CustomQuestObjective720/Text","3天不用延时班次"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Displayed name","救救我们的人民"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/ActivateBuildingOfTypeQuestObjective458/Text","建造一座灯塔以显示我们的位置"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/CustomQuestObjective816/Text","等待即将到来的难民群"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/IncreasePopulationQuestObjective913/Text","必须至少有250人存活"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/RescueSurvivorsQuestObjective182/Text","从弯曲小径营救儿童"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/RescueSurvivorsQuestObjective342/Text","从白色山口拯救人民"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/RescueSurvivorsQuestObjective964/Text","从黑尖塔营救人民"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003 FACE THE LORDS/Displayed name","面对贵族"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003 FACE THE LORDS/Objectives/CustomQuestObjective364/Text","处理即将到来的贵族"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Displayed name","贵族们的基本需求"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Objectives/AssignAgentsQuestObjective596/Description","为所有人提供庇护所"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Objectives/AssignAgentsQuestObjective596/Text","为所有人提供庇护所"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Objectives/SatisfyCitizenNeedQuestObjective236/Text","使所有饥民果腹"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Displayed name","改进食物基础设施。"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Objectives/ActivateBuildingOfTypeQuestObjective493/Text","建造新的空中猎人小屋或工业温室"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Objectives/AssignAgentsQuestObjective080/Description","为所有人提供庇护所"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Objectives/AssignAgentsQuestObjective080/Text","为所有人提供庇护所"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - all/Displayed name","治疗贵族"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - all/Objectives/ReachStatisticLevelForAgentsQuestObjective352/Text","治疗病人"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - infrastructure/Displayed name","改进医疗设施"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - infrastructure/Objectives/ActivateBuildingOfTypeQuestObjective063/Text","开放新的治疗场所"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Displayed name","解决阶级冲突"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Objectives/CustomQuestObjective966/Text","掌权至少一天"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Objectives/RaiseAverageHopeQuestObjective465/Text","将希望值保持在50%以上"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Objectives/ReduceAverageDiscontentQuestObjective742/Text","将不满值保持在25%以下"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Displayed name","保卫城市"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Objectives/ActivateBuildingOfTypeQuestObjective220/Text","建造并为信仰守护者基地配置人员"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Objectives/ActivateBuildingOfTypeQuestObjective291/Text","建造并为2个警卫站配置人员"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Objectives/ConstructBuildingOfTypeQuestObjective938/Text","建造2个警卫前哨站"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 001 FIND FACTORY PLANS/Displayed name","找到工厂平面图"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 001 FIND FACTORY PLANS/Objectives/ConstructBuildingOfTypeQuestObjective690/Text","研究并建造灯塔"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 001 FIND FACTORY PLANS/Objectives/RetrieveExpeditionSiteRevealsQuestObjective878/Text","找到工厂平面图"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Displayed name","工厂"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ConstructBuildingOfTypeQuestObjective132/Description","建工厂。"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ConstructBuildingOfTypeQuestObjective132/Text","建工厂"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/IncreasePopulationQuestObjective983/Text","增加机器人数量"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ResearchTechnologyQuestObjective737/Description","将工厂平面图带回城市。"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ResearchTechnologyQuestObjective737/Text","将工厂平面图带回城市"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Displayed name","自动化城市"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective138/Text","木材生产至少使用1个机器人"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective391/Text","煤炭生产至少使用2个机器人"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective653/Text","生食材收集处理至少使用1个机器人"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective759/Text","钢铁生产至少使用1个机器人"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 EXPLORE THE FROSTLAND/Displayed name","寻找蒸汽核心"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 EXPLORE THE FROSTLAND/Objectives/CustomQuestObjective570/Description","到达南方隘道或迷雾峡谷。"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 EXPLORE THE FROSTLAND/Objectives/CustomQuestObjective570/Text","到达南方隘道或迷雾峡谷"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 KEEP OPERATIONS INTACT/Displayed name","让自动化系统保持工作"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 KEEP OPERATIONS INTACT/Objectives/CustomQuestObjective591/Description","你必须至少让6个机器人在城里保持工作状态。"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 KEEP OPERATIONS INTACT/Objectives/CustomQuestObjective591/Text","你必须至少让6个机器人在城里保持工作状态"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 004 PREPARE FOR THE STORM/Displayed name","为暴风雪做好准备"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 004 PREPARE FOR THE STORM/Objectives/DisbandExpeditionQuestObjective187/Text","解散所有的考察队。"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 005 NEW MANCHESTER - FINDING THE WAY/Displayed name","寻路中"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 005 NEW MANCHESTER - FINDING THE WAY/Objectives/RetrieveExpeditionSiteRevealsQuestObjective538/Text","在暴风雪来临前侦察霜冻大陆，找到新曼彻斯特"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 006 NEW MANCHESTER - SHELTER/Displayed name","给新曼彻斯特的庇护所 (1/3)"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 006 NEW MANCHESTER - SHELTER/Objectives/FormExpeditionQuestObjective106/Text","收集{ExpeditionCost}，集结{RequiredAgentCount} 个机器人并派遣救援队"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 007 NEW MANCHESTER - FOOD/Displayed name","给新曼彻斯特的食物 (2/3)"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 007 NEW MANCHESTER - FOOD/Objectives/FormExpeditionQuestObjective899/Text","收集{ExpeditionCost}，集结{RequiredAgentCount} 个机器人并派遣救援队"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 008 NEW MANCHESTER - COAL/Displayed name","给新曼彻斯特的煤炭(3/3)"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 008 NEW MANCHESTER - COAL/Objectives/FormExpeditionQuestObjective665/Text","收集{ExpeditionCost}，集结{RequiredAgentCount} 个机器人并派遣救援队"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 009 AUTONOMOUS CITY READY/Displayed name","应对暴风雪的补给"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Displayed name","重建城市"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/ActivateBuildingOfCategoryQuestObjective479/Text","开启能量塔"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/CustomQuestObjective723/Text","清理至少30个废墟"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/RaiseAverageHopeQuestObjective133/Text","增加希望值至50%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/ReduceAverageDiscontentQuestObjective099/Text","降低不满值至25%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Displayed name","检查能量塔"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/ActivateBuildingOfTypeQuestObjective906/Text","建造维修站，并为维修站配置人员"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/CustomQuestObjective285/Description","找出能量塔故障的原因"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/CustomQuestObjective285/Text","在维修站研究能量塔故障的原因"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/ResearchTechnologyQuestObjective250/Text","研究维修站"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Displayed name","准备撤离"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/ActivateBuildingOfTypeQuestObjective320/Text","建造撤离中心"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadAgentsQuestObjective513/Text","让工程师驻守在无畏战舰所在地"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadResourceQuestObjective001/Text","运送蒸汽核心，装配无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadResourceQuestObjective399/Text","运送钢材，装配无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadResourceQuestObjective809/Text","向无畏战舰运送食物配给"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Displayed name","撤离冬日之家"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/CustomQuestObjective467/Text","在你觉得合适时启动无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/EvacuationCapacityTierQuestObjective024/Text","（可选）将更多甲板改造成仓位"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/UnloadAgentsQuestObjective816/Text","（可选）将民众送往无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/UnloadResourceQuestObjective463/Text","输送煤炭，为无畏战舰提供燃料"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/UnloadResourceQuestObjective803/Text","（可选）向无畏战舰运送食物配给"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Displayed name","最后时刻"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/CustomQuestObjective031/Text","能量塔很快将无法运作。完成准备并启动无畏战舰。"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/EvacuationCapacityTierQuestObjective178/Text","（可选）将更多甲板改造成仓位"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/UnloadAgentsQuestObjective269/Text","（可选）将民众送往无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/UnloadResourceQuestObjective959/Text","输送煤炭，为无畏战舰提供燃料"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/UnloadResourceQuestObjective991/Text","（可选）向无畏战舰运送食物配给"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Augmentation/Displayed name","路上的工具"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Augmentation/Objectives/RemoveLabelFromAgentsQuestObjective079/Description","在将所有截肢者送往无畏战舰之前为他们提供假肢"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Augmentation/Objectives/RemoveLabelFromAgentsQuestObjective079/Text","在将所有截肢者送往无畏战舰之前为他们提供假肢"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] CYCLIC Repair the Generator/Displayed name","能量塔故障"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] CYCLIC Repair the Generator/Objectives/CustomQuestObjective239/Text","在维修站维修能量塔"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Displayed name","营救儿童"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Objectives/RemoveLabelFromAgentsQuestObjective068/Description","在将儿童截肢者送往无畏战舰之前为他们提供假肢"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Objectives/RemoveLabelFromAgentsQuestObjective068/Text","在将儿童截肢者送往无畏战舰之前为他们提供假肢"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Objectives/UnloadAgentsQuestObjective255/Text","将所有儿童送往无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - only 50/Displayed name","营救儿童"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - only 50/Objectives/UnloadAgentsQuestObjective980/Text","将50个儿童送往无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - all/Displayed name","工程师优先"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - all/Objectives/UnloadAgentsQuestObjective162/Text","将所有工程师送往无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - only 25/Displayed name","工程师优先"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - only 25/Objectives/UnloadAgentsQuestObjective441/Text","将25个工程师送往无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Lonely Father/Displayed name","孤独的父亲"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Lonely Father/Objectives/UnloadAgentsQuestObjective348/Text","在下一次运输时至少将1个工人送往无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Price of Lies/Displayed name","谎言的代价"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Price of Lies/Objectives/UnloadAgentsQuestObjective106/Text","在下一次运输时至少将2个工程师送往无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Price of Lies/Objectives/UnloadAgentsQuestObjective300/Text","在下一次运输时至少将2个儿童送往无畏战舰"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Save everyone/Displayed name","救出所有人"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Save everyone/Objectives/UnloadAgentsQuestObjective363/Text","将民众送往无畏战舰"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard - 3 days/Displayed name","面临饥荒"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard - 3 days/Objectives/SatisfyCitizenNeedQuestObjective449/Text","使所有的饥民果腹"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 2 days/Displayed name","面临饥荒"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective725/Text","建造一个猎人小屋或温室"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 2 days/Objectives/SatisfyCitizenNeedQuestObjective584/Text","使所有的饥民果腹"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 3 days/Displayed name","面临饥荒"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 3 days/Objectives/ActivateBuildingOfTypeQuestObjective747/Text","建造一个猎人小屋或温室"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 3 days/Objectives/SatisfyCitizenNeedQuestObjective456/Text","使所有的饥民果腹"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Displayed name","面临饥荒"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Objectives/GatherResourceQuestObjective476/Description","为以后准备足够的食物。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Objectives/GatherResourceQuestObjective476/Text","为以后准备足够的食物"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Objectives/SatisfyCitizenNeedQuestObjective127/Text","使所有的饥民果腹"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Displayed name","面临饥荒"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Objectives/GatherResourceQuestObjective327/Description","为以后准备足够的食物。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Objectives/GatherResourceQuestObjective327/Text","为以后准备足够的食物"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Objectives/SatisfyCitizenNeedQuestObjective240/Text","使所有的饥民果腹"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 2 days/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective593/Text","开设新的治疗室"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 3 days/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 3 days/Objectives/ActivateBuildingOfTypeQuestObjective418/Text","开设新的治疗室"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 2 days/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective181/Text","新开一个医务所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 4 days/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 4 days/Objectives/ActivateBuildingOfTypeQuestObjective941/Text","新开一个医务所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 2 days/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective129/Text","开设新的救护站"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 3 days/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 3 days/Objectives/ActivateBuildingOfTypeQuestObjective362/Text","开设新的救护站"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - easy/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - easy/Objectives/SatisfyCitizenNeedQuestObjective777/Description","为人们提供治疗"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - easy/Objectives/SatisfyCitizenNeedQuestObjective777/Text","为人们提供治疗。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - hard/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - hard/Objectives/SatisfyCitizenNeedQuestObjective045/Description","为人们提供治疗。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - hard/Objectives/SatisfyCitizenNeedQuestObjective045/Text","为人们提供治疗"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - medium/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - medium/Objectives/SatisfyCitizenNeedQuestObjective564/Description","为人们提供治疗。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - medium/Objectives/SatisfyCitizenNeedQuestObjective564/Text","为人们提供治疗"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - triage/Displayed name","照顾好病人"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - triage/Objectives/ActivateSociotechQuestObjective938/Text","签署患者鉴别分类法"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - triage/Objectives/CustomQuestObjective486/Text","使用患者鉴别分类"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 1 day/Displayed name","提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 1 day/Objectives/SatisfyCitizenNeedQuestObjective558/Description","至少为一半无家可归的人提供庇护所。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 1 day/Objectives/SatisfyCitizenNeedQuestObjective558/Text","至少为你一半的市民提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 2 day/Displayed name","提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 2 day/Objectives/SatisfyCitizenNeedQuestObjective984/Description","至少为一半无家可归的人提供庇护所。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 2 day/Objectives/SatisfyCitizenNeedQuestObjective984/Text","至少为你一半的市民提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 1 days/Displayed name","提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 1 days/Objectives/AssignAgentsQuestObjective190/Description","为所有无家可归的人提供庇护所。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 1 days/Objectives/AssignAgentsQuestObjective190/Text","为所有人提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 2 days/Displayed name","提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 2 days/Objectives/AssignAgentsQuestObjective204/Description","为所有无家可归的人提供庇护所。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 2 days/Objectives/AssignAgentsQuestObjective204/Text","为所有人提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum - 1 day/Displayed name","提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum - 1 day/Objectives/AssignAgentsQuestObjective289/Description","提供住所或工棚。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum - 1 day/Objectives/AssignAgentsQuestObjective289/Text","提供住所或工棚"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum HARD - 2 days/Displayed name","提供庇护所"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum HARD - 2 days/Objectives/AssignAgentsQuestObjective804/Description","提供住所或工棚。"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum HARD - 2 days/Objectives/AssignAgentsQuestObjective804/Text","提供住所或工棚"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD + - 1 days/Displayed name","让住所适合居住"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD + - 1 days/Objectives/HeatBuildingOfCategoryQuestObjective769/Text","所有住所的温度至少保持在宜居程度"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD - 2 days/Displayed name","让住所适合居住"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective100/Text","所有住所的温度至少保持在宜居程度"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Long - 3 days/Displayed name","保持住所的温度"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Long - 3 days/Objectives/HeatBuildingOfCategoryQuestObjective661/Text","所有住所的温度至少保持在宜居程度"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Short - 2 days/Displayed name","保持住所的温度"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Short - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective921/Text","所有住所的温度至少保持在宜居程度"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard + - 1 day/Displayed name","让住所适合居住"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard + - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective213/Text","所有住所的温度至少保持在宜居程度"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard - 2 days/Displayed name","让住所适合居住"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective172/Text","所有住所的温度至少保持在宜居程度"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD + - 1 day/Displayed name","使工作变得更可忍受"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD + - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective222/Text","确保工作场所的温度至少处于寒冷级别"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 1 day/Displayed name","使工作变得更可忍受"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective575/Text","确保工作场所的温度至少处于寒冷级别"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 2 days/Displayed name","使工作变得更可忍受"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective124/Text","确保工作场所的温度至少处于寒冷级别"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Long - 2 days/Displayed name","使工作变得更可忍受"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Long - 2 days/Objectives/SatisfyCitizenNeedQuestObjective277/Text","工作场所的温度至少维持在寒冷级别"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Short - 1 day/Displayed name","使工作变得更可忍受"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Short - 1 day/Objectives/SatisfyCitizenNeedQuestObjective078/Text","工作场所的温度至少维持在寒冷级别"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard + - 1 day/Displayed name","使工作变得更可忍受"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard + - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective478/Text","确保工作场所的温度至少处于寒冷级别"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard - 2 days/Displayed name","使工作变得更可忍受"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective482/Text","确保工作场所的温度至少处于寒冷级别"
"Generated/ScenariosConfig/City setups/Endless_Canyon/Description","有着狭长峡谷的地图"
"Generated/ScenariosConfig/Component overrides/TechHaven/Entity components overrides/EntityComponentsOverride367/Components/ExpeditionSendingComponentTemplate174/Add slot text","组建一支新的侦察队"
"Generated/ScenariosConfig/Component overrides/TechHaven/Entity components overrides/EntityComponentsOverride836/Components/ExpeditionSendingComponentTemplate977/Add slot text","组建一支新的前哨队"
"Generated/ScenariosConfig/Custom scenario parameters/GameplayModifiers/Display name","随机危险"
"Generated/ScenariosConfig/Custom scenario parameters/GameplayModifiers/Values/Enable random hazards/Description","影响城市状况的随机事件（通常为负面影响）。"
"Generated/ScenariosConfig/Custom scenario parameters/GameplayModifiers/Values/Enable random hazards/Display name","随机危险"
"Generated/ScenariosConfig/Scenarios/DEFAULT/Description","我们为了保护文明免于消亡于自身的混乱之中，逃离到世界尽头。我们不得不为了生存而适应环境。我们在这个过程中会变成什么？"
"Generated/ScenariosConfig/Scenarios/DEFAULT/DisplayName","新家"
"Generated/ScenariosConfig/Scenarios/REFUGEES/Description","以前是为富人保护能量塔。我们夺下来后，就可以建立起一座众人平等的城市。但是我们能否接受每一个前来寻求庇护所的人？"
"Generated/ScenariosConfig/Scenarios/REFUGEES/DisplayName","难民"
"Generated/ScenariosConfig/Scenarios/TechHaven/Description","我们作为牛津和剑桥大学最聪明的头脑，接受派遣，将无价的种子和植物标本在无尽凛冬中保存下来。我们真的有能力保护好种子库的安全吗？"
"Generated/ScenariosConfig/Scenarios/TechHaven/DisplayName","方舟"
"Generated/ScenariosConfig/Scenarios/WINTERHOME/Description","我们建立了巨大的城市，以熬过严冬。现在我们要与时间竞赛，从即将到来的毁灭中拯救城市及我们的生命。"
"Generated/ScenariosConfig/Scenarios/WINTERHOME/DisplayName","冬日之家陨落"
"Generated/SettingsConfig/Categories/Audio/Display name","音效"
"Generated/SettingsConfig/Categories/Controls/Display name","操作"
"Generated/SettingsConfig/Categories/General/Display name","普通"
"Generated/SettingsConfig/Categories/Graphics/Display name","图形"
"Generated/SettingsConfig/Settings/SettingAudio247/Display name","主音量"
"Generated/SettingsConfig/Settings/SettingCombo026/Display name","图形加速器"
"Generated/SettingsConfig/Settings/SettingCombo431/Display name","全屏"
"Generated/SettingsConfig/Settings/SettingCombo472/Display name","纹理质量"
"Generated/SettingsConfig/Settings/SettingCombo511/Display name","温度等级"
"Generated/SettingsConfig/Settings/SettingCombo883/Display name","雪景质量"
"Generated/SettingsConfig/Settings/SettingCombo904/Display name","阴影质量"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues140/Display name","颗粒质量"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues181/Display name","环境光遮蔽"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues724/Display name","景深"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues758/Display name","全局照明"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues892/Display name","全屏幕抗锯齿"
"Generated/SettingsConfig/Settings/SettingHardCoded398/Display name","语言"
"Generated/SettingsConfig/Settings/SettingHardCoded958/Display name","分辨率"
"Generated/SettingsConfig/Settings/SettingYesNo560/Display name","关闭教程"
"Generated/SettingsConfig/Settings/SettingYesNo887/Display name","垂直同步"
"Generated/SettingsConfig/Settings/SettingYesNo988/Display name","滚动方向：自然"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/247","伦敦帮跟我们的人员队伍相比，优势不大。我们多半能阻止他们的疯狂之举。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/424","伦敦帮跟我们的力量相比，优势不大。我们多半能阻止他们的疯狂之举。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/471","伦敦帮跟我们的人员队伍相比，有着巨大的优势。面对他们的肆意妄行，我们无能为力。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/479","伦敦帮跟我们的人员队伍相比，有着巨大的优势。但我们仍然可以阻止他们的一些行动。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/489","伦敦帮跟我们的人员队伍相比，有着巨大的优势。但我们仍然可以阻止他们的一些行动。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/524","伦敦帮跟我们的人员队伍相比，有着巨大的优势。面对他们的肆意妄行，我们无能为力。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/642","伦敦帮跟我们的人员队伍相比，有着巨大的优势。面对他们的肆意妄行，我们无能为力。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/722","伦敦帮跟我们的力量相比，优势不大。我们多半能阻止他们的疯狂之举。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/882","想要回到伦敦的人数。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/891","伦敦帮跟我们的人员队伍相比，有着巨大的优势。但我们仍然可以阻止他们的一些行动。"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/989","伦敦帮跟我们的力量相比，毫无优势。我们几乎总能阻止他们。"
"Generated/SocietyConfig/Opposition consequences tresholds/OppositionConsequencesTreshold181/Tooltip text","只有极少数人想要回到伦敦。虽然此事的影响令人恼火，但也并不严重。"
"Generated/SocietyConfig/Opposition consequences tresholds/OppositionConsequencesTreshold432/Tooltip text","有很多人想要回到伦敦。此事的后果会很严重。等伦敦帮的规模壮大后，他们会更目中无人。"
"Generated/SocietyConfig/Opposition consequences tresholds/OppositionConsequencesTreshold517/Tooltip text","有一批人想要回到伦敦，且他们的计划已经有了进展。此事的影响将变得明显，而且事情可能会变得很糟糕。"
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold135/Tooltip text","很多伦敦帮的人会放弃他们的计划。"
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold448/Tooltip text","一群伦敦帮的人会放弃他们的计划。"
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold512/Tooltip text","一些人可能会加入伦敦帮。"
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold531/Tooltip text","人们的希望值足够高，不会加入伦敦帮。"
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold626/Tooltip text","很多人可能会加入伦敦帮。"
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold640/Tooltip text","一些伦敦帮的人会放弃他们的计划。."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold727/Tooltip text","一群人可能会加入伦敦帮。"
"Generated/SocietyConfig/Policies/[Food] Biowaste/Policies/Allow/Description","可加工厨余"
"Generated/SocietyConfig/Policies/[Food] Biowaste/Policies/Disallow/Description","不可加工厨余"
"Generated/SocietyConfig/Sociotech categories/Adaptation/Description","心有余而力不足。人们期望饥饿的时候有东西吃，生病的时候被照料，死后被记住。我们要如何履行这些职责？"
"Generated/SocietyConfig/Sociotech categories/Adaptation/Display name","调整"
"Generated/SocietyConfig/Sociotech categories/Adaptation/Short description","找到对抗饥饿、病痛、无聊和人类环境的方法"
"Generated/SocietyConfig/Sociotech categories/Purpose/Description","你要决定我们该如何生存。上帝会给我们指引方向吗？我们新社会的决定性元素就是秩序吗？或者两者兼而有之？无论你选择什么都好，人们总是反复无常。找到减少不满、重拾希望的方法都取决于你。"
"Generated/SocietyConfig/Sociotech categories/Purpose/Display name","目的"
"Generated/SocietyConfig/Sociotech categories/Purpose/Short description","找到减少不满、重拾希望的方法。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Description","我们将建一个墓地，这样我们能够安葬死者，让他们得到尊重和安息。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Display name","墓园"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Negative effect descriptions/003","你必须建一座墓园"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Negative effect descriptions/174","每场葬礼都将使一些人停止工作几小时"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Popup notification text","应建墓园，用于安葬尸体。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Positive effect descriptions/341","希望值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Positive effect descriptions/636","新建筑：墓园"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Positive effect descriptions/647","尚未埋葬的尸体不会带来疾病风险"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Description","我们无法治愈危重病人，但是至少可以让他们活着。我们不会冒着致残病人的风险，进行根治疗法。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Display name","维持生命"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Negative effect descriptions/083","不会治疗危重病人，他们仍是一个负担"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Negative effect descriptions/742","危重病人将占用救护站的床位"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Negative effect descriptions/826","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Popup notification text","病情严重的人在救护站可以继续活下去。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Positive effect descriptions/154","危重病人将在救护站维持生命（但无治疗）"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Positive effect descriptions/257","希望值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Description","我们可以做汤给更多的人吃，而不需做全份餐，两者的生食材用量是一样的。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Display name","汤"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Negative effect descriptions/274","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Negative effect descriptions/559","希望值将微微降低"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Negative effect descriptions/851","喝汤将导致不满"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Popup notification text","伙房可以提供汤。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Positive effect descriptions/741","新食谱：汤（伙房可得）"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Description","我们将把尸体放置在供热场以外并以积雪覆盖。严寒可以延缓腐烂速度。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Display name","尸体处理"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Negative effect descriptions/215","不满值将会增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Negative effect descriptions/659","希望值将降低"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Negative effect descriptions/811","你必须挖个雪坑"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Popup notification text","将在雪地里处理人类尸体。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Positive effect descriptions/034","新建筑：雪坑"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Positive effect descriptions/873","保存尸体，将来可能有用"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Positive effect descriptions/917","尚未埋葬的尸体不会带来疾病风险"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Description","我们将采取开刀手术甚至截肢手段，尽全力治愈危重病人。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Display name","根治疗法"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Negative effect descriptions/100","救护站~30% 的危重病人将被截肢"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Negative effect descriptions/309","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Popup notification text","危重病人将在救护站接受治疗，尽管有永久致残风险。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Positive effect descriptions/802","危重病人将在救护站接受治疗"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Positive effect descriptions/985","希望值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Description","我们可以在餐饮里添加木屑，让它们更有饱腹感，虽然味道不好——也不健康。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Display name","食品添加剂"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Negative effect descriptions/133","希望值将微微降低"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Negative effect descriptions/357","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Negative effect descriptions/389","人们吃了木屑餐可能会生病"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Popup notification text","在伙房的餐饮里可以添加木屑。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Positive effect descriptions/750","新食谱：木屑餐（伙房可得）"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Description","为城市贡献自己生命的人理应获得最高荣誉。我们将为死者举行葬礼以激励生者。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Display name","葬礼仪式"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Popup notification text","每一位死者的安葬仪式为晚上9点，将在墓园举行葬礼"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Positive effect descriptions/007","被动效果：死亡导致的希望值损耗减半"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Description","危重病人和残疾人以较少的资源在特别住所得到照料。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Display name","养护所"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Negative effect descriptions/787","你必须建一座养护所"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Popup notification text","病情严重的人和残疾人将住在专用建筑里。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/067","住在养护所的人食量减半"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/793","希望值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/833","病情严重的人会在养护所维持生命，不再给救护站带来负担"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/878","新建筑：养护所"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Description","我们可以提供给病患额外口粮，帮助他们恢复。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Display name","为病患提供额外口粮"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Popup notification text","病患可以吃得更好点，以加速康复。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Positive effect descriptions/009","新技能：你可以在医疗机构使用额外的口粮，加速康复"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Description","现在我们可以提供给人们一点烈酒，安抚他们疼痛的身体和心灵。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Display name","私酿威士忌酒"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Popup notification text","人们每天喝点酒，让自己打起点精神。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Positive effect descriptions/047","喝汤会造成的不满值减少"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Positive effect descriptions/884","每一餐略微减少不满值"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Description","我们的医疗机构应得到充分利用，即便我们不得不把病人放在楼道。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Display name","人满为患"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Negative effect descriptions/091","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Negative effect descriptions/484","使用额外容量将导致不满"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Popup notification text","医疗机构的容纳量翻一番。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Positive effect descriptions/601","医疗机构的容量翻一番"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Description","我们可以使用死者身体器官拯救性命并加速康复。如此一来，死者可以为城市幸存继续做出贡献。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Display name","器官移植"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Popup notification text","将使用死者身体的部分器官，用于治疗病患。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Positive effect descriptions/698","病患加速康复"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Description","在这些艰难的时刻，我们必须做些匪夷所思的事情活下去。我们不会浪费死者的尸体。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Display name","后备食物来源法"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Negative effect descriptions/635","不满值将会增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Negative effect descriptions/740","如果人们查明了你的所作所为，使用这种功能会大幅增加不满和减少希望"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Negative effect descriptions/932","希望值将急剧降低"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Popup notification text","我们可以在伙房使用一种可替代的食物来源。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Positive effect descriptions/163","新技能：尸体可以在伙房用作生食材"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Description","每个人都想为这座城市的生存做出贡献。如果我们能够让残疾人完全康复，这个愿望便能实现。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Display name","义肢"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Popup notification text","我们可以生产义肢，这样残疾人就可重返工作岗位了。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Positive effect descriptions/248","残疾人在医疗机构安装义肢后可以重返工作岗位"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Positive effect descriptions/507","新计划：义肢（工厂可以生产）"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Description","生命源于死亡。死者将赐予我们最后的礼物——他们的尸体将用于给温室里的土壤施肥。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Display name","有机肥料"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Negative effect descriptions/042","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Negative effect descriptions/442","希望值将微微降低"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Popup notification text","现在人类尸体可以经过处理，变成肥料。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Positive effect descriptions/340","新技能：尸体可以用作温室肥料"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Description","我们能够尽全力治愈那些病情较轻的人，代价是牺牲病情更严重之人。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Display name","患者鉴别分类"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Negative effect descriptions/030","1/4 病人将立即死亡"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Negative effect descriptions/158","不满值将会增加"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Negative effect descriptions/907","希望值将降低"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Popup notification text","病情轻微的人可以得到治愈，是以牺牲病情严重的人的利益为代价的。"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Positive effect descriptions/741","新技能：你可以在医疗机构中使用患者鉴别分类，立即治愈1/2 病人"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Description","我们需要一个可以在祥和中追寻信仰的地方。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Display name","祈祷室"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Negative effect descriptions/882","你必须建造一座治疗室"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Popup notification text","将会建造祈祷室。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Positive effect descriptions/293","新技能：布道（圣殿的祈祷室）"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Positive effect descriptions/769","附近居民将聚在一起祈祷，这将增加他们的希望值"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Positive effect descriptions/775","新建筑：祈祷室"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Description","我们必须会面并一起祷告，这样可以身心俱暖。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Display name","晚间祈祷"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Popup notification text","团体祷告将强化社区联结。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Positive effect descriptions/293","新能力：晚间祈祷（圣殿的祈祷室）"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Positive effect descriptions/552","|#if default|每次使用可以增加希望值并有小概率能说服一位伦敦人留下|#else|每次使用可以增加希望值并减少不满值|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Description","在神龛中祈祷将给予人们所需的力量，从而承担每天艰巨的任务。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Display name","神龛"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Negative effect descriptions/286","你必须建造3座神龛"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Popup notification text","必须建造神龛。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Positive effect descriptions/656","神龛可以提升附近工作场所的工作效率"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Positive effect descriptions/685","神龛可以提高附近工作之人的希望值"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Positive effect descriptions/954","新建筑：神龛"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Description","我们将为忠诚之人建造华丽的圣约。这将点燃信徒们心中的希望并影响怀疑者。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Display name","圣殿"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Negative effect descriptions/602","你必须建造圣殿"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Popup notification text","将建造圣殿。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/005","新建筑：圣殿"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/007","不满值偶尔会微微减少"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/356","|#if default|伦敦帮可能偶尔会改过自新|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/649","圣殿可提升希望"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/670","新技能：漫长布道（圣殿）可提升希望值，平稳不满值"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Description","信仰守护者是最忠诚的信徒，可以确保正义之士能够在和平安全的环境下工作和祈祷。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Display name","信仰守护者"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Negative effect descriptions/600","你必须建造信仰守护者基地"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Negative effect descriptions/982","不满值将会增加"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Popup notification text","必须建立信仰守护者。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Positive effect descriptions/075","可以要求信仰守护者终止抗议"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Positive effect descriptions/198","新建筑：信仰守护者基地"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Positive effect descriptions/470","新技能：午夜游行——降低不满值（信仰守护者）"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Description","每个移动厨房将为附近工作的人提供热食来保暖。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Display name","移动厨房"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Negative effect descriptions/242","你必须建造2个移动厨房"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Popup notification text","将建立移动厨房。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Positive effect descriptions/150","附近工作场所的温度提高一级"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Positive effect descriptions/925","新建筑：移动厨房"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Description","治疗室忠诚的服务不仅能够治愈病人，还为病人祈祷，给予他们希望值。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Display name","治疗室"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Negative effect descriptions/524","你必须建造一座治疗室"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Negative effect descriptions/624","治疗室比医务所治疗速度慢"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Popup notification text","必须建造一座治疗室。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Positive effect descriptions/104","新建筑：治疗室"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Positive effect descriptions/313","治疗室不需要工程师，他能治疗重症病人，给所有病人一点额外的希望值"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Description","首领就是真理守护者。只有他能够告诉我们对错，并以此指导我们的信仰。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Display name","真理守护者"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Negative effect descriptions/478","不满值将会增加"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Popup notification text","首领的鼓励是我们需要的唯一指引。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Positive effect descriptions/772","新技能：首领之言（信仰守护者，圣殿）"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Positive effect descriptions/914","每次使用可以大幅减少不满值"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Description","信仰之士有责任谴责邪恶之事。真正悲悯的象征是将邪恶之人公之于众。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Display name","公正谴责"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Negative effect descriptions/402","不满值将会增加"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Popup notification text","如有任何事或者任何人可能威胁到城市安全，必须告知首领。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Positive effect descriptions/069","|#if default|人群有时将放弃伦敦人|#else|偶尔降低不满|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Positive effect descriptions/498","|#if default|少量资源也可能被发现|#else|偶尔重新获取少量资源|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Description","人非圣贤，孰能无过，但是迷途之人必须公开忏悔，以打消其他人踏上邪恶之路的念头。只有这样，他们才能够被原谅。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Display name","公开忏悔"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Negative effect descriptions/325","不满值将会增加"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Negative effect descriptions/480","公开忏悔可能造成伤害"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Popup notification text","信仰守护者可以宣布公开忏悔。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/055","|#if default|每次使用，民众都会和伦敦帮渐行渐远|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/377","每次使用可以增加希望值"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/655","每次使用可以减少不满值"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/771","新技能：公开忏悔（信仰守护者）"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Description","随着新信仰的采用，质疑之人将被视为信仰之敌。所有人必须致力于生存目标。我们会横扫一切不遵守规则之人。</n>"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Display name","新信仰"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Negative effect descriptions/060","有些人会感到必须要对抗这项法律。其中一些人将丧生。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Negative effect descriptions/555","|#if default|一些伦敦帮的人会死掉。|#else|一些异教徒也会死掉。|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Popup notification text","首领的意愿不容置疑。我们的城市需要信仰，这意味着对城市生存目标的绝对忠诚。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Positive effect descriptions/312","|#if default|伦敦帮必须宣布放弃自己的观点。|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Positive effect descriptions/443","希望值将不再是问题了。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Positive effect descriptions/654","建造一个刑场。"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Description","我们必须动员起来，团结一致，帮助有需要的人并保护他们远离闹事者。"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Display name","邻里守望组织"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Negative effect descriptions/739","你必须建造2座瞭望塔"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Popup notification text","必须建立邻里守望组织并建造瞭望塔。"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Positive effect descriptions/146","瞭望塔可以增加附近居民的希望值"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Positive effect descriptions/394","新建筑：瞭望塔"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Description","有组织的民兵组织将维持城市的和平有序，帮助处理危险分子。"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Display name","警卫站"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Negative effect descriptions/242","你必须建造2个警卫站"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Negative effect descriptions/972","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Popup notification text","必须建造警卫站。"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/507","新建筑：警卫站"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/560","可以动用警卫以终止抗议"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/741","警卫站可以增加附近居民的希望值"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/777","警卫站会降低附近居民的不满值"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Description","我们每天早晨都聚在一起，确保每个人都明确当日目标和首要任务。"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Display name","晨间集会"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Popup notification text","每天以晨间集会开始一天的生活，以此保持精神状态。"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Positive effect descriptions/100","希望值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Positive effect descriptions/699","晨间集会有时将略微增加希望值"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Description","为了让一切进展顺利，我们必须洞悉人们所担心的事，并且能够按照我们的意愿向他们传递消息。"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Display name","宣传中心"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Negative effect descriptions/139","不满值将会增加"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Negative effect descriptions/280","你必须建造宣传中心"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Popup notification text","必须建造宣传中心。"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/355","显示不满来源的详细信息"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/653","新建筑：宣传中心"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/932","宣传中心可以增加希望值"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/952","新技能：宣传中心可以发布公告，增加希望值"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Description","任命负责的工头将确保工作效率。"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Display name","工头"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Popup notification text","可以在工作场所任命工头。"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Positive effect descriptions/474","24小时内工作场所工作效率提高40%"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Positive effect descriptions/816","新技能：工头"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Description","对于城市长远生存而言，确保安全有序至关重要。"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Display name","巡逻"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Popup notification text","巡逻将确保街坊安全有序。"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Positive effect descriptions/033","新技能：巡逻（警卫站）"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Positive effect descriptions/117","每次使用将减少不满值"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Positive effect descriptions/819","每次使用都会微微增加希望值"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Description","把威胁城市稳定的人隔离开来，对我们大家都好。"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Display name","监狱"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Negative effect descriptions/609","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Negative effect descriptions/737","你必须建造一所监狱"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Popup notification text","必须建造一座监狱。"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Positive effect descriptions/355","新技能：围捕（监狱），用于抓捕违法者"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Positive effect descriptions/889","新建筑：监狱"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Positive effect descriptions/896","囚犯将抛弃错误观点"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Description","合理建造广播站将提醒市民他们工作的重要性并提高工作效率。"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Display name","广播站"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Negative effect descriptions/402","你必须建造3个广播站"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Popup notification text","必须建造广播站。"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Positive effect descriptions/348","新建筑：广播站"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Positive effect descriptions/838","附近工作场所工作效率提高20%"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Description","以更直接的方式向囚犯解释他们不法行为的严重性，将使他们更快回归社会。"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Display name","武力说服"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Negative effect descriptions/329","不满值将会增加"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Negative effect descriptions/428","囚犯可能受伤或死亡"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Popup notification text","可以在监狱使用武力说服。"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Positive effect descriptions/032","减少囚犯待在监狱的时间"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Positive effect descriptions/791","新技能：武力说服（监狱）"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Description","人非圣贤，孰能无过，但我们可以给他们机会赎罪——当然，如果他们同意配合的话。"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Display name","效忠誓言"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Negative effect descriptions/794","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Popup notification text","违法者现在可以通过配合来赎罪。"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Positive effect descriptions/189","民众将会被说服签署效忠誓言，这将让他们成为秘密线人。"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Positive effect descriptions/216","这将提供永久的希望值加成"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Description","随着新秩序的采用，质疑之人将被视为叛徒。顺从即为最高品德，否则城市便无法生存。我们会横扫一切不遵守规则之人。"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Negative effect descriptions/076","|#if default|一些伦敦帮的人会死掉。|#else|一些公众之敌会死掉。|#endif|"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Positive effect descriptions/018","希望值将不再是问题了。"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Positive effect descriptions/722","一些公众之敌会死掉。"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Positive effect descriptions/742","|#if default|伦敦帮必须宣布放弃自己的观点。|#endif|"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Description","孩子们白天待在儿童庇护所更安全，还不会到处调皮捣蛋！"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Display name","儿童庇护所"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Negative effect descriptions/028","你必须修建一个儿童庇护所"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Popup notification text","孩子们将在庇护所度过一天。"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Positive effect descriptions/023","新建筑：儿童庇护所"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Positive effect descriptions/497","为所有儿童在儿童庇护所中提供位置能够带来额外的永久希望值"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Positive effect descriptions/638","希望值将增加"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Description","在这寒冷的炼狱建造城市需要牺牲。如果工人班次延时，他们可以干更多活。"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Display name","延时班次"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Negative effect descriptions/212","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Negative effect descriptions/538","加班引发不满"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Popup notification text","班次时间可延长至14个小时。"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Positive effect descriptions/176","新班次时长：你可以将任何一个工作场所的工作时间延长至14个小时"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Description","没有足够的人手干活。我们会允许孩子们在安全的场所工作，比如伙房和温室。"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Display name","童工——安全的岗位"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Negative effect descriptions/263","童工可能在事故中受伤"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Negative effect descriptions/540","希望值将微微降低"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Popup notification text","可以雇佣童工在安全的地方工作。"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Positive effect descriptions/004","儿童可以在安全的场所工作"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Description","在这个残酷的新世界，人们仍然需要在工作后喝一杯烈酒，交一个好友，以此振奋精神。"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Display name","酒馆"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Negative effect descriptions/710","你必须建一所酒馆"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Popup notification text","建一个酒馆。"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Positive effect descriptions/045","新建筑：酒馆"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Positive effect descriptions/084","希望值将微微增加"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Positive effect descriptions/204","造访酒馆的人不满值降低"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Description","有时候，我们必须以牺牲其他任何事情为代价，只专注于手头工作，否则会死。"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Display name","应急班次"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Negative effect descriptions/644","使用应急班次将增加不满值"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Negative effect descriptions/784","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Popup notification text","轮班时间可能延长至24小时。"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Positive effect descriptions/796","新技能：你可以强迫任何一个工作场所的工人在未来24小时内继续工作"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Description","通过观看几轮全力的激烈决斗来缓解紧张情绪效果最好。"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Display name","决斗场"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Negative effect descriptions/642","你必须修建一座决斗场"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Popup notification text","将修建决斗场。"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Positive effect descriptions/175","晚间的决斗可以降低不满值"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Positive effect descriptions/485","新建筑：决斗场"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Description","想要生存下去，我们就需要所有可用的人手都参与工作。我们将允许孩子们在力所能及的地方工作，不计风险。"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Display name","童工—— 所有岗位"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Negative effect descriptions/659","童工可能在事故中受伤或死亡"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Negative effect descriptions/867","希望值将降低"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Negative effect descriptions/943","不满值将微微增加"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Popup notification text","大多数工作场所都可以雇佣童工"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Positive effect descriptions/124","大多数工作场所都可以雇佣童工"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Description","努力工作的人们值得最好的放松方式，一些人渴望肉体的愉悦。"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Display name","欢愉之屋"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Negative effect descriptions/086","希望值将微微降低"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Popup notification text","酒馆可以雇佣卖淫者。"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Positive effect descriptions/476","酒馆可以雇佣妓女以进一步降低不满值"
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Description","教育对未来而言至关重要。让孩子们学习工程学吧，这样他们就能帮忙完成新设计了。"
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Display name","工程师学徒"
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Popup notification text","孩子们将在庇护所学习工程学，从而帮忙完成新设计。"
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Positive effect descriptions/124","来自儿童庇护所的孩子们将可以在工作站帮忙，加速研究"
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Description","教育对未来而言至关重要。让孩子们学医吧，这样他们就能帮助病患了。"
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Display name","医生学徒"
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Popup notification text","孩子们将在庇护所学医，从而帮助病患。"
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Positive effect descriptions/232","来自儿童庇护所的孩子们将可以在医疗机构帮忙，提高效率"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Description","每天面临致命威胁的人们可以通过决斗来解决彼此间的分歧。"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Display name","决斗法"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Negative effect descriptions/076","有时候有人会在决斗中丧生"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Popup notification text","决斗是合法的。"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Positive effect descriptions/093","每次自发决斗将微微减少不满值"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Positive effect descriptions/917","不满值将永久性降低"
"Generated/TechnologiesConfig/Technologies/E 1_Beacon/Description","可建造灯塔。"
"Generated/TechnologiesConfig/Technologies/E 2_AutomatonScouts_TechHeaven/Description","允许部署侦察机器人并且侦察员上限增加1。"
"Generated/TechnologiesConfig/Technologies/E 2_AutomatonScouts_TechHeaven/Display name","侦察机器人"
"Generated/TechnologiesConfig/Technologies/E 2_AutomatonScouts_TechHeaven/Short description","现在可以部署侦察机器人。侦察员上限增加1。"
"Generated/TechnologiesConfig/Technologies/E 3_Factory/Description","可建造工厂。"
"Generated/TechnologiesConfig/Technologies/E 5_Automaton Efficiency 2/Description","进一步增加工作场所机器人一体化，工作效率提高10%（至80%）。"
"Generated/TechnologiesConfig/Technologies/E 5_Automaton Efficiency 2/Display name","机器人一体化II"
"Generated/TechnologiesConfig/Technologies/E 5_Automaton Efficiency 2/Short description","机器人工作效率提升至80%。"
"Generated/TechnologiesConfig/Technologies/E 5_ExpeditionUpgradeWinterhome/Description","前哨队与资源运输将加快50%。撤离运输将加快20%。"
"Generated/TechnologiesConfig/Technologies/E 5_ExpeditionUpgradeWinterhome/Display name","加快前哨队速度"
"Generated/TechnologiesConfig/Technologies/E 5_ExpeditionUpgradeWinterhome/Short description","前哨队与资源运输将加快50%。撤离运输将加快20%。"
"Generated/TechnologiesConfig/Technologies/E 6_Automatons Efficiency 3/Description","进一步增加工作场所机器人一体化，工作效率提高10%（至90%）。"
"Generated/TechnologiesConfig/Technologies/E 6_Automatons Efficiency 3/Display name","机器人一体化III"
"Generated/TechnologiesConfig/Technologies/E 6_Automatons Efficiency 3/Short description","机器人工作效率提升至90%。"
"Generated/TechnologiesConfig/Technologies/E X_Storm_research/Description","塔内的高级测量仪表可以测量暴风雪的级别。"
"Generated/TechnologiesConfig/Technologies/E X_Storm_research/Display name","灯塔：立体镜片"
"Generated/TechnologiesConfig/Technologies/E X_Storm_research/Short description","灯塔现在可以测量暴风雪的级别。"
"Generated/TechnologiesConfig/Technologies/F 3_Plantation Insulation/Description","温室和工业温室温度将提高（+1热度）。"
"Generated/TechnologiesConfig/Technologies/F 3_Plantation Insulation/Display name","温室保温"
"Generated/TechnologiesConfig/Technologies/F 3_Plantation Insulation/Short description","温室和工业温室现在更加温暖（+1热度）。"
"Generated/TechnologiesConfig/Technologies/F 5_Plantation Insulation2/Description","温室和工业温室将更加温暖（+1热度）。"
"Generated/TechnologiesConfig/Technologies/F 5_Plantation Insulation2/Display name","温室保温II"
"Generated/TechnologiesConfig/Technologies/F 5_Plantation Insulation2/Short description","温室和工业温室现在更加温暖（+1热度）。"
"Generated/TechnologiesConfig/Technologies/F 6_House Insulation/Description","房舍温度将提高（+1热度）。"
"Generated/TechnologiesConfig/Technologies/F 6_House Insulation/Display name","房舍保温"
"Generated/TechnologiesConfig/Technologies/F 6_House Insulation/Short description","所有房舍现在更加温暖（+1热度）。"
"Generated/TechnologiesConfig/Technologies/R 1_Gathering Upgrade/Short description","煤堆，木箱和钢铁残骸中资源收集速度提升了15%。"
"Generated/TechnologiesConfig/Technologies/R 2_ResourceDepotUpgrade/Description","资源储备站能够多贮存50%的资源"
"Generated/TechnologiesConfig/Technologies/R 2_ResourceDepotUpgrade/Display name","资源储备站升级"
"Generated/TechnologiesConfig/Technologies/R 2_ResourceDepotUpgrade/Short description","资源储备站将会贮存更多的资源。"
"Generated/TechnologiesConfig/Technologies/R 3_Gathering Insulation/Description","收集站温度将提高（+1热度）。"
"Generated/TechnologiesConfig/Technologies/R 3_Gathering Insulation/Display name","收集站保温"
"Generated/TechnologiesConfig/Technologies/R 3_Gathering Insulation/Short description","当前所有收集站温度提高（+1热度）。"
"Generated/TechnologiesConfig/Technologies/R 3_Resource Depot Big/Description","能够建造储存量更大的大型资源储备站"
"Generated/TechnologiesConfig/Technologies/R 3_Resource Depot Big/Display name","大型资源储备站"
"Generated/TechnologiesConfig/Technologies/R 3_Resource Depot Big/Short description","现在可以建造大型资源储备站。"
"Generated/TechnologiesConfig/Technologies/R 5_Gathering Insulation 2/Description","收集站将更加温暖（+1热度）。"
"Generated/TechnologiesConfig/Technologies/R 5_Gathering Insulation 2/Display name","收集站保温II"
"Generated/TechnologiesConfig/Technologies/R 5_Gathering Insulation 2/Short description","收集站现在更加温暖（+1热度）。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 1_RepairStation/Description","可建造维修站。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 1_RepairStation/Display name","维修站"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 1_RepairStation/Short description","现在可建造维修站。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 2_RC Malfunction predictions/Description","频率更高、范围更广的检查，将帮助我们预测未来的故障"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 2_RC Malfunction predictions/Display name","故障预报[TODO]"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 2_RC Malfunction predictions/Short description","时间轴上将显示故障预报"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability-GeneratorStress/Description","允许我们使用蒸汽核心，以将能量塔压力水平降低20%"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability-GeneratorStress/Display name","紧急维修"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability-GeneratorStress/Short description","现在可以使用蒸汽核心降低能量塔压力水平"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability/Description","可使用木材与钢材，将能量塔的维修效率提高10%。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability/Display name","紧急维修"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability/Short description","现在可使用木材与钢材，将能量塔的维修效率提高10%。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Efficiency 1/Description","一组定制工具，能将维修站的效率提高10%。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Efficiency 1/Display name","维修站效率I"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Efficiency 1/Short description","维修站效率提高10%。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Efficiency 2/Description","改进的流程能将维修站的效率进一步提高10%。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Efficiency 2/Display name","维修站效率II"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Efficiency 2/Short description","维修站效率进一步提高10%。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Less workers/Description","更合理的工作分配，让维修站能够雇佣更少人员（-10工程师）。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Less workers/Display name","最优化换班"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Less workers/Short description","维修站将雇佣更少人员（-10名工程师）。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability-GeneratorStress/Description","进一步提高紧急维修的效率"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability-GeneratorStress/Display name","紧急维修II"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability-GeneratorStress/Short description","紧急维修效率提高20%"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability/Description","紧急维修的效果翻一倍。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability/Display name","紧急维修II"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability/Short description","紧急维修将能量塔的维修效率提高20%。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Efficiency 3/Description","维修手册能将维修站的效率进一步提高10%。"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Efficiency 3/Display name","维修站效率III"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Efficiency 3/Short description","维修站效率进一步提高10%"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_01_var_00/Components/BuildingComponentTemplate368/Description","供人们见面、集会的大型市镇广场。"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_01_var_00/Components/BuildingComponentTemplate368/Display name","大广场"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_01_var_00/Components/BuildingComponentTemplate368/Selection panel description","一个巨大的开放空间，供人们见面、社交。像样的城市至少应有一个这样的广场。"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_02_var_00/Components/BuildingComponentTemplate220/Description","供人们见面、集会的中型市镇广场。"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_02_var_00/Components/BuildingComponentTemplate220/Display name","中型广场"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_02_var_00/Components/BuildingComponentTemplate220/Selection panel description","中等规模的开放空间，供人们见面、社交。像样的城市至少应有几个这样的广场。"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_03_var_00/Components/BuildingComponentTemplate221/Description","供人们见面、集会的小型市镇广场。"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_03_var_00/Components/BuildingComponentTemplate221/Display name","小广场"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_03_var_00/Components/BuildingComponentTemplate221/Selection panel description","小规模的开放空间，供人们见面、社交。像样的城市至少应有多个这样的广场。"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_Xmas_var_00/Components/BuildingComponentTemplate788/Description","美丽的圣诞树。"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_Xmas_var_00/Components/BuildingComponentTemplate788/Display name","圣诞树"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_Xmas_var_00/Components/BuildingComponentTemplate788/Selection panel description","由能工巧匠们精心制作的防霜冻圣诞树，外观精美。"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenBig/Components/BuildingComponentTemplate360/Description","一个由蒸汽供暖的大型冬季花园。"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenBig/Components/BuildingComponentTemplate360/Display name","大花园"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenBig/Components/BuildingComponentTemplate360/Selection panel description","可供多人来这里看看绿色植物，暂时忘掉冬天的寒冷。"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenMedium/Components/BuildingComponentTemplate588/Description","一个由蒸汽供暖的中型冬季花园。"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenMedium/Components/BuildingComponentTemplate588/Display name","中型花园"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenMedium/Components/BuildingComponentTemplate588/Selection panel description","人们可以来这里看看绿色植物，暂时忘掉冬天的寒冷。"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenSmall/Components/BuildingComponentTemplate012/Description","一个由蒸汽供暖的小型冬季花园。"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenSmall/Components/BuildingComponentTemplate012/Display name","小花园"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenSmall/Components/BuildingComponentTemplate012/Selection panel description","少数人可以来这里看看绿色植物，暂时忘掉冬天的寒冷。"
"Generated/Templates/GameEntities/Buildings/Cultural/Lantern_01/Components/BuildingComponentTemplate079/Description","高高的装饰性路灯。"
"Generated/Templates/GameEntities/Buildings/Cultural/Lantern_01/Components/BuildingComponentTemplate079/Display name","路灯"
"Generated/Templates/GameEntities/Buildings/Cultural/Lantern_01/Components/BuildingComponentTemplate079/Selection panel description","这个装饰性路灯给了我们家的感觉。"
"Generated/Templates/GameEntities/Buildings/Cultural/Monument/Components/BuildingComponentTemplate463/Description","可以安全存放并展示我们收集到的文物。"
"Generated/Templates/GameEntities/Buildings/Cultural/Monument/Components/BuildingComponentTemplate463/Display name","历史档案馆"
"Generated/Templates/GameEntities/Buildings/EngineersLab/Components/PlaceForAgentComponentTemplate120/POIs/PointOfInterestTemplate895/Activiation requirements/BuildingRequirement570/Error text","需要儿童庇护所"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Description","这个前哨队调度站经过改造后，能够让秩序守备队快速使用从而监管城市。没有人能够在不被发现的情况下接近。此外，他还能管理和接手前哨队获得的资源，同普通的前哨调度站一样。"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Display name","有把守的前哨队调度站"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Selection panel description","这个前哨队调度站经过改造后，能够让秩序守备队快速使用从而监管城市。"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Selection panel title","边境警卫"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/ExpeditionSendingComponentTemplate234/Add slot text","组建一支新的前哨队"
"Generated/Templates/GameEntities/Buildings/Expedition/Beacon/Components/BuildingComponentTemplate453/Construction requirements/BuildingOfCategoryRequirement904/Error text","这里只能有一座灯塔"
"Generated/Templates/GameEntities/Buildings/Expedition/Beacon/Components/ExpeditionSendingComponentTemplate180/Add slot text","组建一支新的侦察队"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Construction requirements/BuildingOfCategoryRequirement925/Error text","这里只能有一个撤离中心"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Description","可向无畏战舰输送人员与资源"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Display name","撤离中心"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Research finished popup description","现在可建造撤离中心。"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Tech tree description","可向无畏战舰输送人员与资源"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/ExpeditionSendingComponentTemplate317/Add slot text","送出新运输"
"Generated/Templates/GameEntities/Buildings/Expedition/ExpeditionCenter/Components/ExpeditionSendingComponentTemplate702/Add slot text","组建一支新的前哨队"
"Generated/Templates/GameEntities/Buildings/Expedition/ExpeditionCenter_Winterhome/Components/ExpeditionSendingComponentTemplate330/Add slot text","组建一支新的前哨队"
"Generated/Templates/GameEntities/Buildings/HousingHealthcare/Ambulatorium/Components/BuildingComponentTemplate521/Stay text override","最多病人"
"Generated/Templates/GameEntities/Buildings/HousingHealthcare/MedicalPost/Components/BuildingComponentTemplate823/Stay text override","最多病人"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Construction requirements/BuildingOfCategoryRequirement611/Error text","这里只能有一个维修站"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Description","可检查能量塔并监控其运行。"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Display name","维修站"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Research finished popup description","可检查能量塔并监控其运行。"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Tech tree description","可检查能量塔并监控其运行。"
"Generated/Templates/GameEntities/Buildings/ResourceDepotBig/Components/BuildingComponentTemplate267/Description","提高煤、木、钢、生食或食物配给中一种资源的储备量。</n></n>无法在既有资源储备站建造。"
"Generated/Templates/GameEntities/Buildings/ResourceDepotBig/Components/BuildingComponentTemplate267/Display name","大型资源储备站"
"Generated/Templates/GameEntities/Buildings/ResourceProcessing/FoodProcessing/Components/BuildingComponentTemplate247/Stay text override","最多就餐人数"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Description","来自世界各地的种子和幼苗有助于我们在未来重建世界。</n></n>种子库温度至少要保持在寒冷级别，否则种子内部会结冰，无法解冻。"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Display name","种子库"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Selection panel description","来自世界各地的种子和幼苗有助于我们在未来重建世界。</n></n>种子库温度至少要保持在寒冷级别，否则种子内部会结冰，无法解冻。"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Selection panel title","种子库"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/PlaceDeteriorationComponentTemplate729/Description","这个种子库快要被冻住了"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/PlaceDeteriorationComponentTemplate729/Display name","被冻住的种子库"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BuildingComponentTemplate114/Construction requirements/BuildingRequirement204/Error text","这里只能有一座墓园。"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BuildingComponentTemplate114/Selection panel description","体面的安葬需要时间，但是在葬礼仪式法律签署后，能够将一次死亡所造成的希望值的损失减少一半。"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate038/Burial ceremony sociotech text","为死者举行葬礼可以减轻人们的悲伤。"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate038/Empty table text","无坟墓"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate038/Table header text","这里有"
"Generated/Templates/GameEntities/Buildings/Sociotech/CensusStation/Components/PassiveEffectsComponentTemplate858/Description text","宣传中心给大家送去相关资讯，这样可增加希望值。"
"Generated/Templates/GameEntities/Buildings/Sociotech/FaithKeepers/Components/PassiveEffectsComponentTemplate540/Description text","信仰守护者们守护着我们的安全和治安，这可以传播信仰，减少不满值。"
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/BuildingComponentTemplate067/Selection panel description","这里晚上会举行决斗活动。住在附近的人下班后能参加或观看决斗来放松自己。"
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/PassiveEffectsComponentTemplate346/Description text","住在决斗场附近的人能在血腥的场面里找乐子。"
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/PlaceForAgentComponentTemplate497/POIs/PointOfInterestTemplate947/Description text","人们在观看决斗"
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/PlaceForAgentComponentTemplate497/POIs/PointOfInterestTemplate947/Disabled text","决斗场已关"
"Generated/Templates/GameEntities/Buildings/Sociotech/Guardpost/Components/PassiveEffectsComponentTemplate559/Area effects/AreaPassiveEffect466/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Sociotech/Guardpost/Components/PassiveEffectsComponentTemplate559/Description text","警卫可降低不满值并恢复附近居民的希望值。"
"Generated/Templates/GameEntities/Buildings/Sociotech/HospitalOfMercy/Components/BuildingComponentTemplate406/Display name","治疗室"
"Generated/Templates/GameEntities/Buildings/Sociotech/HospitalOfMercy/Components/BuildingComponentTemplate406/Selection panel description","人们在治疗室不仅能恢复健康，悉心照料和《圣经》的话语也能让他们的内心重拾一点希望。"
"Generated/Templates/GameEntities/Buildings/Sociotech/HospitalOfMercy/Components/PlaceForAgentComponentTemplate211/POIs/PointOfInterestTemplate034/Activiation requirements/BuildingRequirement977/Error text","需要儿童庇护所"
"Generated/Templates/GameEntities/Buildings/Sociotech/HouseOfPrayer/Components/PassiveEffectsComponentTemplate817/Area effects/AreaPassiveEffect983/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Sociotech/HouseOfPrayer/Components/PassiveEffectsComponentTemplate817/Description text","住在祈祷室附近的人们会感觉更舒服些。祈祷室提醒了人们他们有更高的目标，也增加了他们的希望值。"
"Generated/Templates/GameEntities/Buildings/Sociotech/NeighborhoodWatch/Components/PassiveEffectsComponentTemplate751/Area effects/AreaPassiveEffect761/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Sociotech/NeighborhoodWatch/Components/PassiveEffectsComponentTemplate751/Description text","邻居在维持着安全与秩序的时候，人们也就更加充满希望。"
"Generated/Templates/GameEntities/Buildings/Sociotech/Prison/Components/BuildingComponentTemplate881/Selection panel description","幽闭于此的人们有时间静思己过，想想自己还能做些什么来让大家生存下去。睡在冷硬的地板上，配给减半，这会有助于他们好好反思。"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/BuildingComponentTemplate807/Construction requirements/BuildingRequirement544/Error text","这里只能有一家酒馆"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/PassiveEffectsComponentTemplate652/Description text","微微减少整座城市的不满值"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/PlaceForAgentComponentTemplate401/POIs/PointOfInterestTemplate221/Description text","目前的顾客"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/PlaceForAgentComponentTemplate401/POIs/PointOfInterestTemplate221/Disabled text","酒馆已关门"
"Generated/Templates/GameEntities/Buildings/Sociotech/PunishmentPlace_Faith/Components/BuildingComponentTemplate661/Selection panel description","那些反对你的人会对我们城市的生存造成威胁。只要你一声令下，我们就将把他们绳之以法。"
"Generated/Templates/GameEntities/Buildings/Sociotech/PunishmentPlace_Order/Components/BuildingComponentTemplate447/Selection panel description","那些反对你的人会对我们城市的生存造成威胁。只要你一声令下，我们就将把他们绳之以法。"
"Generated/Templates/GameEntities/Buildings/Sociotech/SnowPit/Components/BuildingComponentTemplate922/Selection panel description","这是处理死尸最便捷的方法，但是你必须远离供热场，否则他们就会开始腐烂。器官移植法律签署后，保存在这里的尸体器官还有用武之地。"
"Generated/Templates/GameEntities/Buildings/Sociotech/SnowPit/Components/BurialPlaceComponentTemplate129/Empty table text","空的"
"Generated/Templates/GameEntities/Buildings/Sociotech/SnowPit/Components/BurialPlaceComponentTemplate129/Table header text","在雪坑里"
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechMechanicalAgitator/Components/PassiveEffectsComponentTemplate660/Area effects/AreaPassiveEffect351/Text","{Count}个工作场所可以听到广播站播放的演讲。"
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechMechanicalAgitator/Components/PassiveEffectsComponentTemplate660/Description text","在附近工作的人们听到鼓舞人心的话语后工作效率更高了。"
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/PassiveEffectsComponentTemplate767/Area effects/AreaPassiveEffect066/Text","提高附近工作场所的工作效率。"
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/PassiveEffectsComponentTemplate767/Description text","神龛鼓舞了附近工作场所人们的精神，让他们的工作效率更高，也越发充满希望了。"
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/PlaceForAgentComponentTemplate211/POIs/PointOfInterestTemplate842/Description text","人们正在祷告"
"Generated/Templates/GameEntities/Buildings/Sociotech/Temple/Components/BuildingComponentTemplate769/Construction requirements/BuildingRequirement715/Error text","这里只能有一座圣殿"
"Generated/Templates/GameEntities/Buildings/Sociotech/Temple/Components/PassiveEffectsComponentTemplate374/Area effects/AreaPassiveEffect173/Text","|#color=4ac5e8|{Level}|#defaultcolor|人进入了圣殿。"
"Generated/Templates/GameEntities/Buildings/Sociotech/Temple/Components/PassiveEffectsComponentTemplate374/Description text","圣殿高耸在整座城市之上，它是肉眼可见的信仰标志，把希望注入了信徒的内心。"
"Generated/Templates/GameEntities/Buildings/Sociotech/WarmSoup/Components/PassiveEffectsComponentTemplate232/Description text","范围内的工作场所能暖和起来，多亏了这座建筑提供的热餐。"
"Generated/Templates/GameEntities/Buildings/Stockpiles/Components/BuildingComponentTemplate553/Stay text override","最多就餐人数"
"Generated/Templates/GameEntities/Buildings/Tests/silo/Components/BuildingComponentTemplate086/Display name","种子库"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Bunkhouse_Destroyed_01/Components/ResourceSourceComponentTemplate348/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Bunkhouse_Destroyed_01/Components/ResourceSourceComponentTemplate348/Display name","木材废墟"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Chapel_Destroyed_01/Components/ResourceSourceComponentTemplate536/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Chapel_Destroyed_01/Components/ResourceSourceComponentTemplate536/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Chapel_Destroyed_01/Components/ResourceSourceComponentTemplate536/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate888/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate888/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate888/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_House_Destroyed_01/Components/ResourceSourceComponentTemplate489/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_House_Destroyed_01/Components/ResourceSourceComponentTemplate489/Display name","房屋废墟"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Infirmary_Destroyed_01/Components/ResourceSourceComponentTemplate804/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Infirmary_Destroyed_01/Components/ResourceSourceComponentTemplate804/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Infirmary_Destroyed_01/Components/ResourceSourceComponentTemplate804/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Manison_Destroyed_01/Components/ResourceSourceComponentTemplate379/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Manison_Destroyed_01/Components/ResourceSourceComponentTemplate379/Display name","木材废墟"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Militia_Destroyed_01/Components/ResourceSourceComponentTemplate426/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Militia_Destroyed_01/Components/ResourceSourceComponentTemplate426/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Militia_Destroyed_01/Components/ResourceSourceComponentTemplate426/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_ResourceDepot_Destroyed_01/Components/ResourceSourceComponentTemplate635/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_ResourceDepot_Destroyed_01/Components/ResourceSourceComponentTemplate635/Display name","木材废墟"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Tent_Destroyed_01/Components/ResourceSourceComponentTemplate760/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Tent_Destroyed_01/Components/ResourceSourceComponentTemplate760/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Tent_Destroyed_01/Components/ResourceSourceComponentTemplate760/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate981/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate981/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/RES_Steel/Components/ResourceSourceComponentTemplate355/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/RES_Steel/Components/ResourceSourceComponentTemplate355/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/RES_Steel/Components/ResourceSourceComponentTemplate355/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/RES_Steel_single/Components/ResourceSourceComponentTemplate258/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/RES_Steel_single/Components/ResourceSourceComponentTemplate258/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/RES_Steel_single/Components/ResourceSourceComponentTemplate258/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/RES_Underground_Wood/Components/ResourceSourceComponentTemplate200/Not gatherable text","建造冰墙钻机来开始开采。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v01/Components/ResourceSourceComponentTemplate388/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v01/Components/ResourceSourceComponentTemplate388/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v01/Components/ResourceSourceComponentTemplate388/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v02/Components/ResourceSourceComponentTemplate392/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v02/Components/ResourceSourceComponentTemplate392/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v02/Components/ResourceSourceComponentTemplate392/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v03/Components/ResourceSourceComponentTemplate674/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v03/Components/ResourceSourceComponentTemplate674/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v03/Components/ResourceSourceComponentTemplate674/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v04/Components/ResourceSourceComponentTemplate474/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v04/Components/ResourceSourceComponentTemplate474/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v04/Components/ResourceSourceComponentTemplate474/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v05/Components/ResourceSourceComponentTemplate109/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v05/Components/ResourceSourceComponentTemplate109/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v05/Components/ResourceSourceComponentTemplate109/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v01/Components/ResourceSourceComponentTemplate641/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v01/Components/ResourceSourceComponentTemplate641/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v01/Components/ResourceSourceComponentTemplate641/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v02/Components/ResourceSourceComponentTemplate145/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v02/Components/ResourceSourceComponentTemplate145/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v02/Components/ResourceSourceComponentTemplate145/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v03/Components/ResourceSourceComponentTemplate777/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v03/Components/ResourceSourceComponentTemplate777/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v03/Components/ResourceSourceComponentTemplate777/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v04/Components/ResourceSourceComponentTemplate692/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v04/Components/ResourceSourceComponentTemplate692/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v04/Components/ResourceSourceComponentTemplate692/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v05/Components/ResourceSourceComponentTemplate846/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v05/Components/ResourceSourceComponentTemplate846/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v05/Components/ResourceSourceComponentTemplate846/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v06/Components/ResourceSourceComponentTemplate684/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v06/Components/ResourceSourceComponentTemplate684/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v06/Components/ResourceSourceComponentTemplate684/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v07/Components/ResourceSourceComponentTemplate036/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v07/Components/ResourceSourceComponentTemplate036/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v07/Components/ResourceSourceComponentTemplate036/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v08/Components/ResourceSourceComponentTemplate601/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v08/Components/ResourceSourceComponentTemplate601/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v08/Components/ResourceSourceComponentTemplate601/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v09/Components/ResourceSourceComponentTemplate483/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v09/Components/ResourceSourceComponentTemplate483/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v09/Components/ResourceSourceComponentTemplate483/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v10/Components/ResourceSourceComponentTemplate781/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v10/Components/ResourceSourceComponentTemplate781/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v10/Components/ResourceSourceComponentTemplate781/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v11/Components/ResourceSourceComponentTemplate455/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v11/Components/ResourceSourceComponentTemplate455/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v11/Components/ResourceSourceComponentTemplate455/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v12/Components/ResourceSourceComponentTemplate698/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v12/Components/ResourceSourceComponentTemplate698/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v12/Components/ResourceSourceComponentTemplate698/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v13/Components/ResourceSourceComponentTemplate712/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v13/Components/ResourceSourceComponentTemplate712/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v13/Components/ResourceSourceComponentTemplate712/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v14/Components/ResourceSourceComponentTemplate677/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v14/Components/ResourceSourceComponentTemplate677/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v14/Components/ResourceSourceComponentTemplate677/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Underground_Wood_refreshed/Components/ResourceSourceComponentTemplate285/Not gatherable text","建造冰墙钻机来开始开采。"
"Generated/Templates/GameEntities/Resources/TechHaven/RES_Steel_TechHaven/Components/ResourceSourceComponentTemplate034/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/TechHaven/RES_Steel_TechHaven/Components/ResourceSourceComponentTemplate034/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/TechHaven/RES_Steel_TechHaven/Components/ResourceSourceComponentTemplate034/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Ambulatorium_00/Components/ResourceSourceComponentTemplate821/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Ambulatorium_00/Components/ResourceSourceComponentTemplate821/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Bunkhouse_MainDestroyed/Components/ResourceSourceComponentTemplate150/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Bunkhouse_MainDestroyed/Components/ResourceSourceComponentTemplate150/Display name","被毁的木材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_00/Components/ResourceSourceComponentTemplate571/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_00/Components/ResourceSourceComponentTemplate571/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_01/Components/ResourceSourceComponentTemplate903/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_01/Components/ResourceSourceComponentTemplate903/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_00/Components/ResourceSourceComponentTemplate812/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_00/Components/ResourceSourceComponentTemplate812/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate887/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate887/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GatheringPost_MainDestroyed/Components/ResourceSourceComponentTemplate053/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GatheringPost_MainDestroyed/Components/ResourceSourceComponentTemplate053/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_00/Components/ResourceSourceComponentTemplate371/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_00/Components/ResourceSourceComponentTemplate371/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_01/Components/ResourceSourceComponentTemplate095/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_01/Components/ResourceSourceComponentTemplate095/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_House_MainDestroyed/Components/ResourceSourceComponentTemplate298/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_House_MainDestroyed/Components/ResourceSourceComponentTemplate298/Display name","被毁的木材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_HuntersHut_00/Components/ResourceSourceComponentTemplate123/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_HuntersHut_00/Components/ResourceSourceComponentTemplate123/Display name","被毁的木材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Manison_Destroyed_00/Components/ResourceSourceComponentTemplate806/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Manison_Destroyed_00/Components/ResourceSourceComponentTemplate806/Display name","被毁的木材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_ResourceDepot_MainDestroyed/Components/ResourceSourceComponentTemplate319/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_ResourceDepot_MainDestroyed/Components/ResourceSourceComponentTemplate319/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Sawmill_00/Components/ResourceSourceComponentTemplate665/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Sawmill_00/Components/ResourceSourceComponentTemplate665/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_SteelMine_00/Components/ResourceSourceComponentTemplate025/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_SteelMine_00/Components/ResourceSourceComponentTemplate025/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate257/Description","烧焦的房屋。"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate257/Display name","被毁的钢材"
"Generated/Templates/GameEntities/Resources/Winterhome/RES_Steel_WH/Components/ResourceSourceComponentTemplate595/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/Winterhome/RES_Steel_WH/Components/ResourceSourceComponentTemplate595/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/Winterhome/RES_Steel_WH/Components/ResourceSourceComponentTemplate595/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/Resources/refugees/RES_Steel_RE_2/Components/ResourceSourceComponentTemplate591/Description","岩石中蕴藏着丰富的磁铁矿。如果在这里建一座钢厂的话，我们就可以对此进行开采、冶炼并生产钢材。"
"Generated/Templates/GameEntities/Resources/refugees/RES_Steel_RE_2/Components/ResourceSourceComponentTemplate591/Display name","铁矿储藏地"
"Generated/Templates/GameEntities/Resources/refugees/RES_Steel_RE_2/Components/ResourceSourceComponentTemplate591/Not gatherable text","在附近建造钢铁厂来开始提炼。"
"Generated/Templates/GameEntities/WorldMap/City-Winterhome/Components/CityComponentTemplate517/Description","我们亲手建造的这座城市是抵御严寒的唯一庇护。我们用生命保卫了它。"
"Generated/Templates/GameEntities/WorldMap/City-Winterhome/Components/CityComponentTemplate517/Display name","冬日之家"
"Generated/Templates/GameEntities/WorldMap/City/Components/CityComponentTemplate821/Description","我们的家园，隔绝极寒的唯一庇护所。我们所有的希望都与之共存亡。"
"Generated/Templates/GameEntities/WorldMap/City/Components/CityComponentTemplate821/Display name","我们的城市"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Depleted description","煤矿的遗址。我们为了获取资源而拆除了机械，所以它无法再重新启动了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Depleted name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Description","是一处荒废了的煤矿。煤矿周围的积雪毫无脚印，只有怪异的寂静凝绕在这个地方。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Display name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Explored description","是一处荒废了的煤矿。我们可以在这里建一个前哨站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Explored name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Unvisited description","我们能看到几处建筑物和一个高高的提升塔。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Unvisited name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate673/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate673/Description","我们的人在这里运营煤矿，这个煤矿是侦察员发现它被矿工遗弃后才重新开工的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate673/Display name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Arc subtitle","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Depleted arc subtitle","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Depleted description","无人居住的营地。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Depleted name","贵族的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Description","在资源有限的条件下，建立了这片营地。帐篷又小又破，恐难坚持很久。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Display name","贵族的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Unvisited arc subtitle","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Unvisited description","这片营地相当大，它是由第一批的群王所建，我们背叛了他们。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Unvisited name","贵族的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Arc subtitle","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Depleted arc subtitle","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Depleted description","无人居住的营地。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Depleted name","贵族的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Description","这片营地里的帐篷比破布上的洞还多，难以提供庇护。最先抵达的暴风雪，一定会在顷刻间破坏它们。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Display name","贵族的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Unvisited arc subtitle","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Unvisited description","第二批到达的贵族曾聚集于此。看起来，他们用自己身上衣服的破布条来搭帐篷。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Unvisited name","贵族的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Arc subtitle","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Depleted arc subtitle","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Depleted description","无人居住的营地。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Depleted name","贵族的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Description","这片营地的帐篷足够多，但是都不能让这群人获得长时间的庇护。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Display name","贵族的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Unvisited arc subtitle","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Unvisited description","一个由乌鸦王建立的营地。离不远就依稀可见。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Unvisited name","贵族的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Depleted description","全是冻树的林子。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Depleted name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Description","森林里竟然完全没有积雪。我们可以派遣一支前哨队到这里，开始将树木加工成木材。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Display name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Explored description","如果我们派遣一支前哨队到这里，他们就能建一个锯木场。这里的木材足够我们用很久了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Explored name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Unvisited description","缓坡上有一个冻树林。为什么这里没有像其他地方那样被大雪覆盖住呢？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Unvisited name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/OutpostSlotComponentTemplate561/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/OutpostSlotComponentTemplate561/Description","我们的人会砍树，并运送木材至城市。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/OutpostSlotComponentTemplate561/Display name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Depleted description","渔村遗址。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Depleted name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Description","荒废的村落里停了一辆奇怪的车辆。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Display name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Explored description","如果我们派遣一支前哨队到这里，他们可以为我们找到一些珍贵的食物补给。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Explored name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Unvisited description","冻湖旁的一个小村落。已经没人居住了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Unvisited name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate927/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate927/Description","多亏了被我们修好的冰钻，人民可以在这里捕鱼。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate927/Display name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Depleted description","由古老的火成岩打造的黑尖塔。我们中的几个人曾在此等待救援，但是救援来迟了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Depleted name","黑尖塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Description","黑尖塔是由古老的火成岩岩石打造。尖塔底部，能让人稍微避避风。我们中的一群人曾于此庇护，但是无人应答。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Display name","黑尖塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Unvisited arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Unvisited description","冰雪覆盖的关口在河谷高处赫然耸现。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Unvisited name","黑尖塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Depleted description","古老的火成岩打造出的黑尖塔。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Depleted name","黑尖塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Description","黑尖塔是由古老的火成岩打造而成。尖塔底部能让人们稍微避避风，我们中的一群人曾在此躲避。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Display name","黑尖塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Unvisited arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Unvisited description","白皑皑的平原上突兀着一块黑色巨石，数英里外就能见到，它是迷路的人们聚集起来的好去处。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Unvisited name","黑尖塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Depleted description","一处营地废墟，能量塔的建造工曾经住在这里。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Depleted name","荒废的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Description","这个营地住的是能量塔的建造工。他们的小窝棚都倒了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Display name","荒废的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Unvisited description","几处被毁了的小屋。我们看不到任何活动痕迹。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Unvisited name","荒废的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Depleted description","这就是我们上岸的地方。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Depleted name","登陆地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Description","积雪掩盖了所有人的行迹。我们无法从岸边看到人们报告的那艘神秘船只。我们得去更高的地方察看。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Display name","登陆地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Unvisited description","这就是我们上岸的地方。所有来自英国的船只都停在了这个避风港。现在海面肉眼可见的地方都已经被冻住了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Unvisited name","登陆地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Depleted description","一艘巨型远洋轮船。我们把能带走的东西都拿走了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Depleted name","远洋巨轮"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Description","我们从下面的舷梯接近了这艘巨轮。船体周围都是冰。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Display name","远洋巨轮"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Unvisited description","肆虐的大雪依稀可以看到一艘远洋巨轮。但隔着这样的距离，我们无法看到是否有人在上面。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Unvisited name","远洋巨轮"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Depleted description","无线电天线杆的残骸。我们也用不着，于是拆了它。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Depleted name","无线电天线杆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Description","天线杆是由三个上下不同方向的绳索固定的。天线杆下有一个小屋子。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Display name","无线电天线杆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Unvisited description","非常高又细长的钢杆。几乎可以确定是无线电天线杆。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Unvisited name","无线电天线杆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Depleted description","几位统领在这个营地中等待死亡降临。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Depleted name","红旗营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Description","几位统领露宿在此处。他们都命不久矣。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Display name","红旗营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Unvisited description","斜斜的旗杆上飘扬着一面红旗。旗杆下是一个小屋。我们能看到里面有人活动。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Unvisited name","红旗营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Depleted description","小路在低洼处拐弯。我们的一队族人曾在此处露宿，等待姗姗来迟的救援。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Depleted name","弯曲小径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Description","这里有一系列起伏不大的山丘。其中两个山丘之间有一个临时营地。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Display name","弯曲小径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Unvisited arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Unvisited description","小路在低洼处拐弯。我们不能再看到任何生命迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Unvisited name","弯曲小径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Depleted description","小路在低洼处拐弯。我们的一队族人曾在此处露宿。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Depleted name","弯曲小径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Description","这里有一系列起伏不大的山丘。其中两个山丘之间有一个临时营地。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Display name","弯曲小径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Unvisited arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Unvisited description","小路在低洼处拐弯。隐约可见的烟雾时不时地从那里升起。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Unvisited name","弯曲小径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Depleted description","白雪覆盖的山脉关口。几个我们的族人曾在此处寻求庇护，徒劳地等待救援。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Depleted name","白色山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Description","狂风在狭窄的河谷中呼啸而过，穿梭在岩石之间，夹杂着尖锐的冰渣，拍打着我们的脸。小路难以辨认。已经有段时间，没人从关口穿过了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Display name","白色山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Unvisited arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Unvisited description","冰雪覆盖的关口在河谷高处赫然耸现。一条人走出来的小路，在河谷中消失。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Unvisited name","白色山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Depleted description","白雪覆盖的山口。我们的一队族人曾在此处寻求庇护。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Depleted name","白色山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Description","小路难以辨认。狭窄的河谷中，石头上呼啸而过的风夹带着营火的烟味。我们的族人一定就在附近。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Display name","白色山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Unvisited arc subtitle","拯救我们的人民"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Unvisited description","冰雪覆盖的关口在河谷高处赫然耸现。一路人行走出来的小路，在河谷中消失。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Unvisited name","白色山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Depleted description","命运多舛的几条船将我们带到此处。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Depleted name","冰封的废船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Description","我们从群王手中偷来的船，如今被冰破坏严重，脆弱的部位四散分离。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Display name","冰封的废船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Unvisited description","几艘偷来的船竟然奇迹般地穿过了冰冻的海洋，将我们从人类历史上最惨痛的灾难中解救出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Unvisited name","冰封的废船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Depleted description","这个工作站将从湖中抓到的鱼装进罐中。我们能拿多少东西就拿多少。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Depleted name","罐头制造站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Description","这个工作站将从湖中抓到的鱼装进罐头中。主要出口的两扇大门敞开着，四周的房屋都已烧毁。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Display name","罐头制造站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Unvisited description","这是一间被厚至窗户的白雪所覆盖的小屋子。房子的烟筒没有冒出任何烟雾。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Unvisited name","罐头制造站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Depleted description","我们在此处发现了一艘破损的渔船，随后将其拆散。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Depleted name","渔船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Description","那是一艘巨大的渔船，部分船体隐藏在厚厚的白雪之下。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Display name","渔船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Unvisited description","小山丘顶端立着一杆斜斜的旗杆。我们看不到任何生命的迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Unvisited name","渔船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Depleted description","被毁的大型木质仓库。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Depleted name","旧仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Description","仓库一部分被拿来当燃料了。成箱堆放的冻鱼之间有营火的余烬。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Display name","旧仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Unvisited description","一间大的木质仓库。看起来感觉要塌了。周围毫无人烟。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Unvisited name","旧仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Depleted description","我们曾彻底洗劫了一个地下工厂。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Depleted name","岩滑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Description","由于岩滑，上有厚重钢门的混凝土墙显露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Display name","岩滑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Unvisited description","山崖正面出现了一次大岩滑，一处人造结构显露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Unvisited name","岩滑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Depleted description","小山丘丘顶上有一颗冰雪覆盖的树。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Depleted name","吊人山"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Description","我们将绳子割断，取下冻僵的尸体，轻轻地放在地上。树根旁边有一个工具箱。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Display name","吊人山"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Unvisited description","一望无尽的白色平原中有一处小山丘，山丘上的一颗冻树上挂着一具尸体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Unvisited name","吊人山"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Depleted description","大型带飞行翼的飞行器残骸。我们把所有能利用的东西都拿走了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Depleted name","飞行器残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Description","这个残骸肯定是有飞行翼的飞行器，这样的设计我们只有在小说中看到过。我们不知道这种机械是怎么制作的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Display name","飞行器残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Unvisited description","某种受损的机械。我们无法从这个距离分辨它是什么。那里也没有生命迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Unvisited name","飞行器残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Depleted description","那些贵族们计划用来存储自己财富的金库。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Depleted name","铁金库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Description","金库大门和门框之间有一道巨大的缝隙，大到能够让人挤过去。内部漆黑一片。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Display name","铁金库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Unvisited description","光滑的石面镶嵌了一道巨大的锈门。看来是某个金库的入口。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Unvisited name","铁金库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Depleted description","一辆已损毁的黄色雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Depleted name","雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Description","这辆雪地履带车已经被毁得不成样子了。可能在夜里或者雪盲时开太快，撞到了冰上。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Display name","雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Unvisited description","看到那明晃晃的黄色，我们马上就知道眼前的是什么了——是一辆雪地履带车，北极地区最为豪华先进的交通工具。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Unvisited name","雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Arc subtitle","护送队成员"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Depleted description","营地遗址。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Depleted name","迷失的考察队"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Description","剩下的人在此扎营，精疲力尽无法继续前行。我们必须护送他们到达城市。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Display name","迷失的考察队"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Unvisited arc subtitle","护送队成员"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Unvisited description","许多帐篷。我们可以看到人们在四处走动。他们一定是我们考察队失踪的成员。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Unvisited name","迷失的考察队"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Depleted description","我们在暴风雪中撞毁的车辆的外壳。我们已经抢救出了所有有价值的东西。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Depleted name","失事地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Description","我们考察队的车辆在暴风雪中撞毁了，于是我们就在那儿分散了。有些宝贵物资应该还在这儿。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Display name","失事地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Unvisited description","几辆失事车辆残骸。没有生命迹象。这些应该就是我们的车辆，但愿如此。车辆撞毁后，我们不得不留下大量物资。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Unvisited name","失事地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Depleted description","石板上刻着：“愿主宽恕那些视社会进步重于人命的天才，因为我们无法原谅他们。特斯拉城流亡者。”"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Depleted name","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Description","看起来这个村落被遗弃了。村中有数间整洁的木屋，现已完全闲置。村落中央还耸立着笔直的巨石。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Display name","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Unvisited description","我们发现两排小木屋，但是荒无人烟。总之看起来像整洁的临时村落。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Unvisited name","临时落脚点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Depleted description","美军营地遗址。我们把这些可怜的美国佬埋葬于旗杆之下，星条旗在他们坟冢上方飘扬。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Depleted name","美国人营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Description","营地之中没有一个活人。我们大约找到十几具瘦骨嶙峋的尸体。令人惊讶的是，大多数都是装着义肢的残疾人。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Display name","美国人营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Unvisited description","几顶大帐篷。无生命迹象。一面旗帜在上方飘扬——是美国国旗！即使距离这么遥远，我们也不会看错星条旗。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Unvisited name","美国人营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Depleted description","一块固定在巨石上的纪念牌标记着这里。就是在这，美国人离开美国军舰赫菲斯托斯号登陆。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Depleted name","无畏战舰登陆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Description","一艘大船被拆卸于此。只剩下巨大的龙骨板留在冰雪之中。铁路轨道通向南方。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Display name","无畏战舰登陆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Unvisited description","沿着结冰的海湾，我们可以看到一艘巨船的轮廓。一条宽阔的碎冰航道从西边一直延伸到它跟前。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Unvisited name","无畏战舰登陆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Arc subtitle","搜寻其他人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Depleted description","为来自另一座城市的科学家和探险家而建的庇护所。我们已经从中拿走了所有物资。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Depleted name","坚固的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Description","这个避难所资源供应充足，且能抵御最恶劣的天气。先进的蒸汽加热系统能够保护它免受严寒影响。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Display name","坚固的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Unvisited arc subtitle","搜寻其他人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Unvisited description","小山上有栋巨大的圆柱状建筑物。上面飘舞着英国国旗，但毫无活动痕迹。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Unvisited name","坚固的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Arc subtitle","搜寻其他人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Description","我们爬上城市边缘，沉默地站在那里，注视着这片废墟。这是一座死城。大多数建筑都被摧毁，能量塔已经爆炸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Display name","冬日之家"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Explored description","雪花覆盖着遗迹和能量塔外壳。我们无法埋葬所有死者，但是至少我们可以将尸体移至视野之外。现在我们可以在此建立前哨站了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Explored name","冬日之家"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Unvisited arc subtitle","搜寻其他人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Unvisited description","毫无疑问——这座城市跟我们城市类似。我们可以看到能量塔顶部，但是它关闭了，也许是为了维护。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Unvisited name","冬日之家"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/OutpostSlotComponentTemplate763/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/OutpostSlotComponentTemplate763/Description","大家正慢慢拆掉遗迹，将抢救下来的木材发送到我们城市。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/OutpostSlotComponentTemplate763/Display name","冬日之家"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Arc subtitle","搜寻其他人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Depleted description","在这个气象站里，我们找到了冬日之家科学家研究无尽寒冬的笔记。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Depleted name","气象站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Description","气象站没有人，但是一切似乎仍能运转。我们可以试着查明冬日之家的科学家在研究什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Display name","气象站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Unvisited arc subtitle","搜寻其他人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Unvisited description","屋顶上设有特殊装置的高楼。这很有可能是冬日之家的科学家设立的气象站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Unvisited name","气象站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Depleted description","几处水池由于地下深处的一湾温泉而没有结冰。几块耐寒的地衣附着于水池边缘裸岩上。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Depleted name","淡水温泉"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Description","几处水池由于地下深处的一湾温泉而没有结冰。几块耐寒的地衣附着于水池边缘裸岩上。这里看起来是个很棒的藏身之所。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Display name","淡水温泉"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Unvisited description","我们可以从远处看到反射着阳光的水面，波光粼粼。这里的水没有结冰，说明有淡水温泉。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Unvisited name","淡水温泉"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Depleted description","来自冬日之家的孩子们的藏身之穴。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Depleted name","孩子们的藏身之所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Description","这个洞穴是一些孩子的藏身之所，他们从冬日之家撤退到此。这里没有成年幸存者。我们应该跟孩子们谈谈，并将他们带到我们城市。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Display name","孩子们的藏身之所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Unvisited description","一座小山底部浓郁的阴影处，飘出一缕轻烟。那一定是个洞穴的入口——有人居住的洞穴。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Unvisited name","氤氲洞穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Arc subtitle","地标"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Depleted description","宽敞的碎冰长廊，美国无畏战舰赫菲斯托斯号留下的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Depleted name","冰廊"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Description","我们正沿着宽敞的碎冰长廊前行，这是美国无畏战舰赫菲斯托斯号留下的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Display name","冰廊"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Unvisited description","一条宽阔的碎冰航道沿着岸边延伸，一望无际，明显是美国无畏战舰留下来的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Unvisited name","冰廊"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Depleted description","洞穴里场面骇人，随处可见血淋淋的尸体和骨头。尸体被撕成面目全非的碎片，完全无法辨别到底是人类还是动物。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Depleted name","阴暗之穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Description","这个洞穴现在或者从前有人居住，有许多脚印延伸到入口。我们得查看下那里是否还有活人。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Display name","阴暗之穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Unvisited description","山坡上有个黑暗的洞穴入口。我们好像看到洞穴有一缕淡淡的烟飘出，但现在已经不见了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Unvisited name","阴暗之穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Depleted description","毁坏的天文台"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Depleted name","天文台"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Description","天文台有点不对劲。皑皑白雪覆盖了珍贵的设备，圆顶敞开着，飘出一缕轻烟。有人在里面。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Display name","天文台"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Unvisited description","这座奇特的建筑一定是皇家学会北极天文台，负责调查永冬的信息。其顶端烟雾缭绕。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Unvisited name","天文台"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Depleted description","冰封的空车队，有几辆汽车和拖车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Depleted name","大型车队"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Description","这个车队带着暴风雪中迷路的工人。他们身体虚弱并且没有物资。我们应该听听他们的故事并把他们护送到我们城市。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Display name","大型车队"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Unvisited description","零星车辆和帐篷。可以看到人们在其间奔忙，营火上方烟雾缭绕。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Unvisited name","大型车队"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Depleted arc subtitle","耗尽"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Depleted description","自动化煤矿的遗址。我们为了获取资源而拆除了机械，所以它无法再重新启动了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Depleted name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Description","这是个自动化煤矿。发动机是压力式的，但已经停止采矿了。周围的积雪没有踩踏过的痕迹，空气中飘荡着可怕的寂静。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Display name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Explored description","这是一个自动化的煤矿，效率奇高。里面的发动机是压力式的，但已经停止采矿了。我们可以在此建立前哨站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Explored name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Unvisited description","我们可以看到几栋建筑物和一座高耸的井塔。上面飘着一缕烟。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Unvisited name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate260/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate260/Description","我们的人在这里运营煤矿，这个煤矿是侦察员发现它被矿工遗弃后才重新开工的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate260/Display name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Depleted description","这座城市被遗弃并且被偏离的闪电摧毁，它的命运提醒着我们科技是把双刃剑。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Depleted name","特斯拉城"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Description","这座城市具有现代化风格，建造精细。一座高塔不断发出闪电屏障，挡住来袭的风雪。但是没有人出来欢迎我们。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Display name","特斯拉城"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Explored description","这座城市具有现代化风格，建造精细。既然我们已经关闭致命机械，那么我们就能在此建立一个前哨站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Explored name","特斯拉城"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Unvisited description","大型村落。透过小镇上方光亮的闪电穹顶，无数大楼隐约可见。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Unvisited name","特斯拉城"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/OutpostSlotComponentTemplate963/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/OutpostSlotComponentTemplate963/Description","我们的人慢慢拆掉了这座高科技城市悲惨的残骸，以搜寻蒸汽核心。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/OutpostSlotComponentTemplate963/Display name","特斯拉城"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Depleted description","一处洞穴，天才发明家于此卑贱地逝去。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Depleted name","特斯拉的坟墓"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Description","我们爬上洞穴。入口处坐落着一道矮墙。其后有几个人。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Display name","藏身之穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Unvisited description","山底有个阴暗的缺口，也许是洞穴入口。可以看到有烟雾飘出。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Unvisited name","藏身之穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Depleted arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Depleted description","渔村遗址。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Depleted name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Description","一湾温泉使这里的一小片海免于结冰。美国人曾经借机建立一个渔村。现已废弃。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Display name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Explored arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Explored description","这里的一小片海由于一湾温泉而免于结冰。这让美国人可以建造一个渔村，但是现已废弃。我们可以在此建造前哨站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Explored name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Unvisited description","结冰海岸上的小村庄。那里可以看到一道投影。这会是无冰水面吗？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Unvisited name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/OutpostSlotComponentTemplate843/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/OutpostSlotComponentTemplate843/Description","我们的人正在这片唯一没有结冰的海中捕鱼。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/OutpostSlotComponentTemplate843/Display name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Description","美国军舰普罗米修斯号上大多数机械都被拆除拿走了。用于劈开最厚实冰块的巨大蒸汽锤坏了，躺在船头旁边。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Display name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Explored description","强大的无畏战舰，美国军舰普罗米修斯号的残骸，还有着很多可用钢材。我们可以在此建立前哨站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Explored name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Unvisited description","巨型军舰轮廓。很可能是另一艘美国无畏战舰，普罗米修斯号的残骸。无生命迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Unvisited name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/OutpostSlotComponentTemplate056/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/OutpostSlotComponentTemplate056/Description","大家正缓慢拆除强大的美国军舰普罗米修斯号残骸，以获取废料。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/OutpostSlotComponentTemplate056/Display name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Depleted description","特斯拉的研究站。我们已经搬走了所有有用的设备。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Depleted name","研究站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Description","研究站的门已被砸坏。有打斗的痕迹——坏掉的家具，摧毁的科学仪器，以及飞溅的血液。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Display name","研究站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Unvisited description","一栋形状奇特的建筑，布满天线和仪器。看起来像某种研究设施。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Unvisited name","研究站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Depleted description","大型村落，周围矮墙环绕。空荡荡的房屋为积雪所覆盖，犹如墓冢。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Depleted name","流亡者群体"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Description","冷却燃尽的营火周围，巧妙地建着许多夯实的雪穴，由雪堆堆积而成。死一般的寂静笼罩于此。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Display name","流亡者群体"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Unvisited description","大型村落，周围矮墙环绕，由石头，冰块和积雪堆成。荒无人烟。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Unvisited name","环壁群体"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Arc subtitle","搜寻其他人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Depleted description","这座桥横跨巨大的峡谷。经过狂风洗礼的积雪覆盖着通道，像一圈圈波浪。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Depleted name","通往冬日之家的桥"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Description","桥塔上的黄铜牌匾写着：“冬日之家群众修建于公元1887年”。有个机器人在桥上打扫，确保桥上没有积雪！"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Display name","通往冬日之家的桥"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Unvisited arc subtitle","搜寻其他人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Unvisited description","小路经过一座典雅的钢桥，钢桥跨过巨大的峡谷。这座桥上完全没有积雪。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Unvisited name","钢桥"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Depleted description","雪崖上有个洞穴，里面住着一个科学家，他从冬日之家暴虐的统治者手中逃走了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Depleted name","雪崖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Description","雪崖上的洞穴通往一个小房间。有人居住于此，但是我们从远处看到的人不见了。他可能是冬日之家唯一的幸存者。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Display name","雪崖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Unvisited description","高耸的雪崖。上面有个洞，并且有人居住——我们可以看到一个孤单的身影正在奔忙。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Unvisited name","雪崖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Depleted description","郁郁葱葱的树林，我们在其中发现了几处坟冢，埋着破损的尸体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Depleted name","结冰的树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Description","这个树林的一些树上有深深的十字刻痕。周围散落着一些骨头……"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Display name","结冰的树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Unvisited description","小树林，有几十颗树。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Unvisited name","结冰的树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Arc subtitle","营救幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Depleted description","这就是我们发现一群濒死之人的地方。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Depleted name","冰窟"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Description","我们找到了南森难民告诉我们的濒死之人。他们住在冰窟之中。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Display name","冰窟"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Unvisited arc subtitle","营救幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Unvisited description","在荒凉的雪域高原白茫茫的背景下，有东西很显眼——像根细黑的线条。从这么遥远的距离很难得知那是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Unvisited name","冰窟"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Arc subtitle","科学家"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Depleted description","南森科学家遗弃的营地。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Depleted name","伏尔甘营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Description","靠近营地，可以看到居民们都忙着打包。他们拆除了一些小屋用于建造临时雪橇。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Display name","伏尔甘营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Unvisited description","山脚下有几栋小屋。可以看到大量活动。人们在小屋间不停奔忙。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Unvisited name","伏尔甘营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Arc subtitle","技术"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Depleted description","地下基地遗址，毁于爆炸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Depleted name","怪石嶙峋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Description","表面看起来像是被地底爆炸的冲击力劈裂。看来这里可能有个地下基地。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Display name","怪石嶙峋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Unvisited description","只能看到凹凸不平的深色岩石伸出冰雪平原。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Unvisited name","怪石嶙峋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Arc subtitle","技术"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Depleted description","伟大的北极探险家南森最后的家。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Depleted name","南森的暴风雪观测"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Description","这栋坚固的大楼能够抵挡北极严冬。里面塞满了精细的科学设备。但是这个营地似乎已被遗弃。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Display name","南森的暴风雪观测"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Unvisited description","营地中央耸立着一间坚固的北极小屋，大约可以容纳十几个人。但是它被积雪覆盖，看不出任何活动迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Unvisited name","南森的暴风雪观测"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Arc subtitle","营救幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Depleted description","这些冰雪覆盖的洞穴曾经是一群人的庇护所。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Depleted name","雪穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Description","一群勉强活着的人，藏身于雪堆中挖出的数个雪穴之中。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Display name","雪穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Unvisited arc subtitle","营救幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Unvisited description","可以看到远处有几处小雪丘。周围只有白茫茫的平原。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Unvisited name","雪穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Arc subtitle","地标"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Depleted description","南森科学家研究陨石时的营地遗址。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Depleted name","陨石营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Description","营地依傍着巨大雪穴而建——可能是个陨石坑。洞穴上方的钢架顶部有个滑轮组。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Display name","陨石营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Unvisited description","许多帐篷和小屋环绕着钢架。营地似乎被遗弃。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Unvisited name","陨石营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Arc subtitle","地标"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Depleted description","被北极熊毁灭的车队。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Depleted name","分散的车队"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Description","车队的车辆在强力击打中损毁。雪地被践踏染色，似乎是大量鲜血造成的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Display name","分散的车队"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Unvisited description","几辆带拖车的轻量级雪地履带车。这些车朝着不同的方向一动不动。一辆拖车侧躺在那里。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Unvisited name","分散的车队"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Arc subtitle","技术"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Depleted description","南森的科学家们曾在此扎营，研究火山口。我们不知道他们是死是活。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Depleted name","大型火山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Description","从远处很难判断火山口的大小。其广袤程度只有近距离审视才能体会。营地空空如也。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Display name","大型火山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Unvisited description","若干波纹钢材制成的小屋屹立在冰雪中巨大的碗状洼地边缘。无活动。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Unvisited name","大型火山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Arc subtitle","营救幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Depleted description","积雪中的深洼地，我们在里面找到一群不幸的旅行者。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Depleted name","深谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Description","这里的地势突然深深凹陷。底部的岩石上躺着伤员和尸体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Display name","深谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Unvisited arc subtitle","营救幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Unvisited description","那里的风景有点古怪。看起来像白色平原上的一团阴影，往中心点延伸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Unvisited name","深谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Arc subtitle","科学家"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Depleted description","这个地点以前是一群南森科学家的营地。现在空无一人。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Depleted name","营地指南针"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Description","住在这个营地的人已经打包完毕准备出发。所有帐篷空空如也。他们几乎什么都没留下。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Display name","营地指南针"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Unvisited description","建于较大北极小屋旁的小营地。有人居住——可以看到白天人来人往，夜晚灯火闪烁。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Unvisited name","营地指南针"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Arc subtitle","地标"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Depleted description","优美的冰穴，一群科学家曾居住于此。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Depleted name","冰穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Description","一堆冻僵的尸体散落在洞穴的地板上。一定是他们火炉的燃料耗尽了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Display name","冰穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Unvisited description","一面冰墙上有数处深色阴影。可能是洞穴入口。我们没有看到任何人类存在的痕迹。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Unvisited name","冰穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Arc subtitle","技术"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Depleted description","定居北极的一次失败尝试。所有居住于此的科学家不是逃走了就是冻死了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Depleted name","强化的小屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Description","北极小屋周围篱笆尽毁，是一群野生动物经过时破坏的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Display name","强化的小屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Unvisited description","北极小屋，周围环绕着高高的木篱笆。荒无人烟——不过可能还是有人居住于此。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Unvisited name","强化的小屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Depleted description","大型陆地无畏舰的残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Depleted name","曼彻斯特号无畏舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Description","这个机器非常巨大，但比我们用的要落后很多。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Display name","曼彻斯特号无畏舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Explored name","曼彻斯特号无畏舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Unvisited description","被积雪掩埋的大型陆地无畏舰。没有任何活动迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Unvisited name","曼彻斯特号无畏舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Arc subtitle","寻路中"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Depleted description","新曼彻斯特考察队的遗迹。我们安葬了队员的遗体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Depleted name","考察队营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Description","营地的帐篷很旧了，到处是补丁。看来是被遗弃了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Display name","考察队营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Unvisited arc subtitle","寻路中"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Unvisited description","这是个小型营地——只有几个帐篷。没有人活动的迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Unvisited name","考察队营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Arc subtitle","寻路中"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Depleted description","坏掉汽车的残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Depleted name","坏掉的汽车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Description","冰下面埋了类似机械的东西。我们猜很可能是重型货物履带车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Display name","坏掉的汽车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Unvisited arc subtitle","寻路中"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Unvisited description","有一块闪着光的金属从冰上伸了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Unvisited name","坏掉的汽车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Arc subtitle","寻路中"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Depleted description","观察塔遗址。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Depleted name","观察塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Description","这是某种临时观察点。登上塔顶我们就能更清楚地看到前面的情况。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Display name","观察塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Unvisited arc subtitle","寻路中"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Unvisited description","一座高高的木塔。附近没有活动迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Unvisited name","观察塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Arc subtitle","寻路中"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Depleted description","成百上千居民都希望能够从暴风雪中幸存的大城市。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Depleted name","新曼彻斯特"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Description","这座城市比我们的大得多，但看起来远没有我们的发达，而且这里人口更加密集。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Display name","新曼彻斯特"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Explored arc subtitle","城市"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Explored description","一座生存机会渺茫的大城市。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Explored name","新曼彻斯特"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Unvisited arc subtitle","寻路中"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Unvisited description","一座很大的城市有烟冒出来。肯定有很多人住在那里。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Unvisited name","新曼彻斯特"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Arc subtitle","回到路径上"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Depleted description","雪地履带车残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Depleted name","雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Description","向北行进中丢掉的一辆雪地履带车。拆卸它可以得到资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Display name","雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Explored name","雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Unvisited arc subtitle","回到路径上"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Unvisited description","一辆部分被积雪掩埋的雪地履带车。这一定是我们向北行进时在暴风雪中丢失的其中一辆车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Unvisited name","雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Arc subtitle","回到路径上"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Depleted description","我们找到补给品的那片雪原。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Depleted name","被丢弃的补给品"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Description","我们的补给品被冰雪淹没了。它们好像没有损坏，但我们还是要把它们挖出来确认一下。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Display name","被丢弃的补给品"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Unvisited arc subtitle","回到路径上"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Unvisited description","平坦的地形上有几处白色的小丘。我们从英国来的路上在那里留了些补给品。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Unvisited name","被丢弃的补给品"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Arc subtitle","回到路径上"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Depleted description","机器人坏掉的地方有一座很大的雪墩。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Depleted name","坏掉的机器人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Description","只有机器人的头顶从雪里露了出来。把它挖出来要费一番功夫，不过应该很值得。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Display name","坏掉的机器人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Explored arc subtitle","找到工厂平面图"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Unvisited arc subtitle","回到路径上"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Unvisited description","有个坏掉的机器人被一大堆雪埋住了，我们从英国来的时候只能把它留在那。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Unvisited name","坏掉的机器人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Arc subtitle","回到路径上"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Depleted description","陆地无畏舰残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Depleted name","失去的无畏舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Description","我们考察队的主要运载工具，落在了冰缝里。探索冰缝会很困难，不过我们必须找到运载工具里的工厂平面图。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Display name","失去的无畏舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Explored name","失去的无畏舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Unvisited arc subtitle","回到路径上"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Unvisited description","远方出现了一个黑色的轮廓，在雪原上很显眼。那是我们考察队的主要运载工具。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Unvisited name","失去的无畏舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Arc subtitle","寻找蒸汽核心"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Depleted description","大雾笼罩的山隘。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Depleted name","迷雾峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Description","空气很安静——小径在浑浊的雾霭里消失了。这里连正午都看起来像黄昏。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Display name","迷雾峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Explored name","迷雾峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Unvisited arc subtitle","寻找蒸汽核心"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Unvisited description","被大雾笼罩的深谷。从我们这里看不见什么东西。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Unvisited name","迷雾峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Arc subtitle","寻找蒸汽核心"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Depleted description","狭窄的隘道。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Depleted name","南方隘道"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Description","陡峭的岩壁让我们不受风吹，但我们担心随时会发生岩滑。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Display name","南方隘道"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Unvisited arc subtitle","寻找蒸汽核心"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Unvisited description","峭壁之间的狭窄山路。我们可以从这里到达下一个山谷。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Unvisited name","南方隘道"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Arc subtitle","无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Description","唯一一艘未被拆解的无畏战舰。战舰上已没有物资，且需要翻修，但除此之外并无大碍。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Display name","无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Explored arc subtitle","无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Explored description","唯一一艘未被拆解的无畏战舰。战舰上已没有物资，且需要翻修，但除此之外并无大碍。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Explored name","无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Unvisited description","一艘将我们带到这里的无畏战舰。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Unvisited name","无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Arc subtitle","无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Depleted description","一堆无畏战舰的残骸，几乎所有能搬运的东西都被拿走了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Depleted name","生锈的船体"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Description","一艘无畏战舰留下的生锈船体。我们取走了几乎所有可用的物资。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Display name","生锈的船体"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Unvisited description","一艘生锈的无畏战舰船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Unvisited name","生锈的船体"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Arc subtitle","无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Depleted description","巨大无畏战舰的残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Depleted name","巨大残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Description","我们的第三艘无畏战舰因大爆炸而毁坏了，已经无法修复。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Display name","巨大残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Unvisited description","远方依稀可见庞大的无畏战舰残骸，上面有巨大的洞。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Unvisited name","巨大残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Depleted description","气象站已关闭。我们最后认为冬日之家更需要这里的工程师。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Depleted name","气象站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Description","走进大楼时，负责气象预报的工程师迎接了我们。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Display name","气象站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Unvisited arc subtitle","冬日之家建筑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Unvisited description","在这里发布气象预报，以供城市制定计划，抵御来袭的寒流。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Unvisited name","气象站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Depleted description","煤矿已关闭。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Depleted name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Unvisited name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/OutpostSlotComponentTemplate080/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/OutpostSlotComponentTemplate080/Description","驻守在煤矿的工人与工程师为冬日之家提供了稳定的煤炭资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/OutpostSlotComponentTemplate080/Display name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Depleted arc subtitle","耗尽"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Depleted description","由于我们将机器人送往了城市，桥梁上开始积雪，造成车辆无法通行。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Depleted name","钢桥"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Description","这座桥梁由一个机器人维护。它的任务是清理桥上的积雪，让输送资源的车辆通过深谷。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Display name","钢桥"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Unvisited arc subtitle","冬日之家建筑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Unvisited description","桥梁横跨宽阔的深谷。我们建造了这座桥梁，以进一步探索霜冻之地。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Unvisited name","钢桥"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Depleted arc subtitle","耗尽"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Depleted description","这个避难所曾是进行进一步探险的基地，但现在已经关闭了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Depleted name","风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Description","走进避难所时，科学家与探险家们热情地迎接了我们。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Display name","风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Unvisited arc subtitle","冬日之家建筑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Unvisited description","科学家在这个位于前线的设施对霜冻之地进行进一步的探索。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Unvisited name","风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Depleted description","从这里，我们看到了人类在南方聚居的迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Depleted name","通往南方的路径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Description","这条路径毫无疑问是人类留下的。我们还在地平线的远方看到了升起的烟雾。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Display name","通往南方的路径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Unvisited description","雪中的一道阴影告诉我们，那里有通往南方的路径。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Unvisited name","通往南方的路径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Depleted description","白雪覆盖的高耸悬崖。我们挖出蒸汽核心后留下了深而狭窄的洞穴。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Depleted name","雪崖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Description","在悬崖底部可以看到埋在冰雪之下的黑色物体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Display name","雪崖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Unvisited description","远方依稀可见白雪覆盖的高耸悬崖。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Unvisited name","雪崖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Depleted description","非常适合避难的舒适洞穴。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Depleted name","隐秘洞穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Description","山洞的入口不易发现，能避开大地上刮起的狂风。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Display name","隐秘洞穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Unvisited description","小山丘的山脚有着一块深色的阴影。这里是进入洞穴的入口。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Unvisited name","隐秘洞穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Depleted description","几个没有结冰的水池。我们捕获了在其中栖息的大部分鲜鱼。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Depleted name","淡水温泉"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Description","从崎岖底部的缝隙中涌出的泉水，形成了没有结冰的水池。水池中有许多鱼。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Display name","淡水温泉"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Explored description","我们可以在这里建立前哨站，稳定提供鲜鱼。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Explored name","淡水温泉"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Unvisited description","我们可以从远处看到反射着阳光的水面，一片波光粼粼。这里的水没有结冰，说明有淡水温泉。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Unvisited name","淡水温泉"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/OutpostSlotComponentTemplate531/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/OutpostSlotComponentTemplate531/Description","我们的人员在这里运营渔场，为城市提供鲜鱼。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/OutpostSlotComponentTemplate531/Display name","淡水温泉"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Depleted description","我们砍下了所有能带走的树。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Depleted name","冰雪覆盖的树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Description","所有的树都死了。其中一些因为突袭的寒流而开裂，寒流一定是在北极地区的夏季时来袭的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Display name","冰雪覆盖的树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Unvisited description","这里看上去像森林，尽管这听上去有些不可思议。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Unvisited name","冰雪覆盖的树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Depleted description","我们在雪中挖了不深的坑，埋葬了这些不幸的遇难者。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Depleted name","最后的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Description","这里有不少帐篷、空空的木箱、雪橇……还有无数冰冻的尸体。我们已经知道这些遇害者来自何方。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Display name","最后的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Unvisited description","一个小营地。看不到任何生命迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Unvisited name","最后的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Depleted description","我们尽量不对坟墓造成进一步的破坏。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Depleted name","集体坟墓"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Description","一个集体坟墓，可能埋葬着因无畏战舰的蒸汽锅炉爆炸而遇难的人们。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Display name","集体坟墓"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Unvisited description","巨大的雪堆，看上去像集体坟墓。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Unvisited name","集体坟墓"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Depleted description","沉重拖车的残骸躺在深谷底部。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Depleted name","被遗弃的拖车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Description","第三艘无畏战舰拉动的拖车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Display name","被遗弃的拖车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Unvisited description","埋在雪中的巨大拖车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Unvisited name","被遗弃的拖车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Depleted description","由于通往城市的桥梁已无法通行，我们无法开发这里的铁矿。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Depleted name","铁矿床"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Description","从冰雪中的狭窄缝隙可以看到铁矿床。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Display name","铁矿床"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Explored description","我们可以在这里建立前哨站，提炼并加工铁矿。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Explored name","铁矿床"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Unvisited description","冰雪与岩石构成的奇怪造型。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Unvisited name","铁矿床"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/OutpostSlotComponentTemplate776/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/OutpostSlotComponentTemplate776/Description","前哨站加工铁矿并将钢材运往城市。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/OutpostSlotComponentTemplate776/Display name","铁矿床"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Depleted description","我们在此处发现了一艘破损的渔船，随后将其拆散。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Depleted name","渔船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Description","那是一艘巨大的渔船，部分船体隐藏在厚厚的白雪之下。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Display name","渔船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Unvisited description","小山丘顶端立着一杆斜斜的旗杆。我们看不到任何生命的迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Unvisited name","渔船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Depleted description","渔村遗址。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Depleted name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Description","荒废的村落里停了一辆奇怪的车辆。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Display name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Explored description","如果我们派遣一支前哨队到这里，他们可以为我们找到一些珍贵的食物补给。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Explored name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Unvisited description","冻湖旁的一个小村落。已经没人居住了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Unvisited name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate166/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate166/Description","多亏了被我们修好的冰钻，人民可以在这里捕鱼。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate166/Display name","渔家村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Description","美国军舰普罗米修斯号上大多数机械都被拆除拿走了。用于劈开最厚实冰块的巨大蒸汽锤坏了，躺在船头旁边。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Display name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Explored description","强大的无畏战舰，美国军舰普罗米修斯号的残骸，还有着很多可用钢材。我们可以在此建立前哨站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Explored name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Unvisited description","巨型军舰轮廓。很可能是另一艘美国无畏战舰，普罗米修斯号的残骸。无生命迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Unvisited name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/OutpostSlotComponentTemplate560/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/OutpostSlotComponentTemplate560/Description","大家正缓慢拆除强大的美国军舰普罗米修斯号残骸，以获取废料。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/OutpostSlotComponentTemplate560/Display name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Depleted description","令人忆起往昔。现在无多大用处。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Depleted name","冰冻船体"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Description","船体掩埋在冰雪之下。我们应该找到入口，或许船内有可用的物资。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Display name","冰冻船体"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Unvisited description","我们看到离岸边不远处有一艘被冰压坏的船。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Unvisited name","冰冻船体"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Depleted description","广播站的遗迹。我们取走了所有可用的东西。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Depleted name","广播站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Description","广播站刚被遗弃。小屋内或许有可用的资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Display name","广播站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Unvisited description","海岸上有一根无线电杆，底部有一个小屋。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Unvisited name","广播站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Depleted description","没有什么可找的。我们埋葬了尸体并取走了物资。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Depleted name","崎岖海角"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Description","我们在巨石间错综复杂的小径发现了人类活动的痕迹，但这似乎是很久以前。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Display name","崎岖海角"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Unvisited description","海岸上散落着巨石，构成错综复杂的迷宫，可以避开风雪。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Unvisited name","崎岖海角"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Depleted description","我们取走物资，但留下了旗帜，作为标记。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Depleted name","黄色旗帜"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Description","这里有一堆装有物资的箱子。我们不知道谁把它们留在这里，也并不在乎。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Display name","黄色旗帜"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Unvisited description","我们看到一个奇怪的雪堆，上面插着黄色的旗帜，显示是有人为之。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Unvisited name","黄色旗帜"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Depleted description","一条悬崖边的小径，我们找到了一辆坠落的侦查用雪橇车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Depleted name","悬崖边的小径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Description","我们顺着小径前行，找到了一辆破损的雪橇车，一定是从悬崖上方坠落的。雪橇车下面压着严重变形的冰冻尸体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Display name","悬崖边的小径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Unvisited description","悬崖壁面有一条小径，一边径直下落，一边连至石壁。小径上有黑色物体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Unvisited name","悬崖边的小径"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Depleted description","高高堆起的石块，埋葬着某个被遗忘的探险家。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Depleted name","小石冢"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Description","这个石冢可能只是地标，但也可能埋着物资或者尸体。为了探个究竟，我们必须移开一些石块。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Display name","小石冢"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Unvisited description","高高堆起的石块，顶部插着旗杆，一面破旧的三角旗随风飞舞。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Unvisited name","小石冢"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Depleted description","空空的捕鱼汽船残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Depleted name","汽船残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Description","这是一艘捕鱼汽船，但甲板上或货仓里没有鱼。我们应该进行搜索。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Display name","汽船残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Unvisited description","乱石上的汽船残骸，看来已在此躺了很久。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Unvisited name","汽船残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Depleted description","我们找到了一艘滑雪帆船。我们拆解了船体，拿走了一些资材。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Depleted name","冰船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Description","船体并不老旧且经过改造，船底安装的滑雪板让其能在冰上滑行，但不幸撞入了石堆。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Display name","冰船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Unvisited description","海岸上有一艘搁浅的船。没有生命迹象，或许已经被遗弃了很久。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Unvisited name","冰船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Depleted description","从远处可以清晰看到黑色的秃石。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Depleted name","崎岖斜坡"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Description","接近斜坡时，我们看到冰雪里埋着什么东西。希望那不是尸体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Display name","崎岖斜坡"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Unvisited description","从远处可以清晰看到黑色的秃石。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Unvisited name","崎岖斜坡"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Depleted description","在避风海湾上有一栋空空的大型木屋。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Depleted name","猎人木屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Description","木屋由漂流的木材建成，屋顶被帆船布覆盖，里面有十几个硬板床。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Display name","猎人木屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Unvisited description","在避风海湾上有一栋大型木屋。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Unvisited name","猎人木屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Depleted description","冰冻的海面上高高地矗立着一个格式尖塔。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Depleted name","信号塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Description","在海面冻结之前，尖塔曾为船只提供通讯与导航帮助。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Display name","信号塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Unvisited description","冰冻的海面上高高地矗立着一个格式尖塔。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Unvisited name","信号塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Depleted description","一个无人的洞穴。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Depleted name","山腰洞穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Description","有一条短短的隧道可通向一个自然形成的大型洞穴。洞穴以前似乎被用作仓库。里面还有一些资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Display name","山腰洞穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Unvisited description","我们可以在山腰看到洞穴的入口。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Unvisited name","山腰洞穴"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Depleted description","一座废弃的矿藏。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Depleted name","冰瀑矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Description","这座矿随时会为一场雪崩所掩埋。它必定在很久以前就被遗弃了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Display name","冰瀑矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Unvisited description","似乎是一座位置十分危险的矿井。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Unvisited name","冰瀑矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Depleted description","一座工业建筑的废墟。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Depleted name","工业遗址"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Description","这栋建筑被强力雪崩摧毁，里面全是积雪，但我们还是能够从中获取一些资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Display name","工业遗址"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Unvisited description","地平线处有一处被积雪掩埋的大型工业建筑废墟。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Unvisited name","工业遗址"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Depleted description","被遗弃的北极科考基地，已没有可用的东西。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Depleted name","山顶基地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Description","坚固的北极科考基地，但似乎已被遗弃很久。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Display name","山顶基地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Unvisited description","从远处，我们可以看到山顶有一栋坚固的大型建筑。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Unvisited name","山顶基地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Depleted description","冰雪覆盖着废墟，里面已没有可用之物。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Depleted name","山顶瞭望塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Description","木质的瞭望塔在风中吱吱作响。底部的小屋没有暖气设备，没人能在这里坚持多久。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Display name","山顶瞭望塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Unvisited description","矗立在山顶的瞭望塔，非常显眼。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Unvisited name","山顶瞭望塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Depleted description","营地遗迹。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Depleted name","狭窄的峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Description","在地面微微凹陷之处有什么东西在风中猛烈地翻动。是帐篷？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Display name","狭窄的峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Unvisited description","从这里可以进入狭长曲折的峡谷。我们无法看清远处的情况，不知道能在那里发现什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Unvisited name","狭窄的峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Depleted description","冰雪覆盖着废墟，里面已没有可用之物。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Depleted name","研究站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Description","研究站已被遗弃，但或许能在里面找到一些有用的东西。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Display name","研究站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Unvisited description","山腰处有一个研究站。科学家在这里研究了什么？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Unvisited name","研究站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Depleted description","被遗弃的雪地履带车叠放在一起。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Depleted name","叠放的履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Description","履带车被冰雪部分覆盖，看来已没有必要搜索幸存者，但或许里面有可用的资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Display name","叠放的履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Unvisited description","我们在山脚看到一堆叠放的雪地履带车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Unvisited name","叠放的履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Depleted description","没必要再回来，这个地方如同坟墓。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Depleted name","冰冻的山洞"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Description","打碎冰块后，我们发现了一条通往下方的隧道，似乎在我们到来之前已被使用了很久。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Display name","冰冻的山洞"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Unvisited description","山腰处有被冰雪覆盖的山洞入口。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Unvisited name","冰冻的山洞"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Depleted description","山间冰川，底部有山洞。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Depleted name","山间冰川"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Description","我们在冰川底部找到了山洞。似乎曾有人在此活动。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Display name","山间冰川"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Unvisited description","冰川覆盖了山间的小峡谷。底部有黑色物体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Unvisited name","山间冰川"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Depleted description","由黑色石块构成的岛屿，孤零零地矗立在开裂的冰河上。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Depleted name","孤独的岛峰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Description","爬上岛峰时，我们看到一小堆石块上插着一对交叉的滑雪板。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Display name","孤独的岛峰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Unvisited description","由黑色石块构成的岛屿，孤零零地矗立在开裂的冰河上。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Unvisited name","孤独的岛峰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Depleted description","一艘维多利亚级无畏战舰的空船体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Depleted name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Description","残骸被死死地固定在冰中，只有进入船体，才能知道里面是什么。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Display name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Unvisited description","风吹开积雪，一艘巨型维多利亚级无畏战舰露了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Unvisited name","被掩埋的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site01/Components/ExpeditionSiteComponentTemplate604/Depleted name","空荡荡的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site01/Components/ExpeditionSiteComponentTemplate604/Display name","空荡荡的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site01/Components/ExpeditionSiteComponentTemplate604/Unvisited name","空荡荡的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site02/Components/ExpeditionSiteComponentTemplate560/Depleted name","贫瘠的山谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site02/Components/ExpeditionSiteComponentTemplate560/Display name","贫瘠的山谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site02/Components/ExpeditionSiteComponentTemplate560/Unvisited name","贫瘠的山谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site03/Components/ExpeditionSiteComponentTemplate149/Depleted name","迎风雪地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site03/Components/ExpeditionSiteComponentTemplate149/Display name","迎风雪地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site03/Components/ExpeditionSiteComponentTemplate149/Unvisited name","迎风雪地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site04/Components/ExpeditionSiteComponentTemplate443/Depleted name","孤独的岩石"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site04/Components/ExpeditionSiteComponentTemplate443/Display name","|old|塌裂的公寓"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site04/Components/ExpeditionSiteComponentTemplate443/Unvisited name","|old|塌裂的公寓"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site05/Components/ExpeditionSiteComponentTemplate476/Depleted name","岩石形成"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site05/Components/ExpeditionSiteComponentTemplate476/Display name","岩石形成"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site05/Components/ExpeditionSiteComponentTemplate476/Unvisited name","岩石形成"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site06/Components/ExpeditionSiteComponentTemplate657/Depleted name","雪丘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site06/Components/ExpeditionSiteComponentTemplate657/Display name","雪丘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site06/Components/ExpeditionSiteComponentTemplate657/Unvisited name","雪丘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site07/Components/ExpeditionSiteComponentTemplate725/Depleted name","雪丘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site07/Components/ExpeditionSiteComponentTemplate725/Display name","雪丘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site07/Components/ExpeditionSiteComponentTemplate725/Unvisited name","雪丘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site08/Components/ExpeditionSiteComponentTemplate602/Depleted name","断树"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site08/Components/ExpeditionSiteComponentTemplate602/Display name","断树"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site08/Components/ExpeditionSiteComponentTemplate602/Unvisited name","断树"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site09/Components/ExpeditionSiteComponentTemplate997/Depleted name","结冰的池塘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site09/Components/ExpeditionSiteComponentTemplate997/Display name","结冰的池塘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site09/Components/ExpeditionSiteComponentTemplate997/Unvisited name","结冰的池塘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site10/Components/ExpeditionSiteComponentTemplate402/Depleted name","船型石头"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site10/Components/ExpeditionSiteComponentTemplate402/Display name","船型石头"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site10/Components/ExpeditionSiteComponentTemplate402/Unvisited name","船型石头"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site11/Components/ExpeditionSiteComponentTemplate273/Depleted name","碎冰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site11/Components/ExpeditionSiteComponentTemplate273/Display name","碎冰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site11/Components/ExpeditionSiteComponentTemplate273/Unvisited name","碎冰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site12/Components/ExpeditionSiteComponentTemplate598/Depleted name","荒凉峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site12/Components/ExpeditionSiteComponentTemplate598/Display name","荒凉峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site12/Components/ExpeditionSiteComponentTemplate598/Unvisited name","荒凉峡谷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site13/Components/ExpeditionSiteComponentTemplate188/Depleted name","空荡荡的山洞"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site13/Components/ExpeditionSiteComponentTemplate188/Display name","空荡荡的山洞"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site13/Components/ExpeditionSiteComponentTemplate188/Unvisited name","空荡荡的山洞"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site14/Components/ExpeditionSiteComponentTemplate775/Depleted name","冰封的探险"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site14/Components/ExpeditionSiteComponentTemplate775/Display name","冰封的探险"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site14/Components/ExpeditionSiteComponentTemplate775/Unvisited name","冰封的探险"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site15/Components/ExpeditionSiteComponentTemplate383/Depleted name","空荡荡的雪屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site15/Components/ExpeditionSiteComponentTemplate383/Display name","空荡荡的雪屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site15/Components/ExpeditionSiteComponentTemplate383/Unvisited name","空荡荡的雪屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site16/Components/ExpeditionSiteComponentTemplate692/Depleted name","石门"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site16/Components/ExpeditionSiteComponentTemplate692/Display name","石门"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site16/Components/ExpeditionSiteComponentTemplate692/Unvisited name","石门"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Depleted arc subtitle","空荡荡的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Depleted name","空荡荡的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Display name","空荡荡的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Unvisited name","空荡荡的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site18/Components/ExpeditionSiteComponentTemplate333/Depleted name","石杖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site18/Components/ExpeditionSiteComponentTemplate333/Display name","石杖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site18/Components/ExpeditionSiteComponentTemplate333/Unvisited name","石杖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site19/Components/ExpeditionSiteComponentTemplate056/Depleted name","圆石"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site19/Components/ExpeditionSiteComponentTemplate056/Display name","圆石"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site19/Components/ExpeditionSiteComponentTemplate056/Unvisited name","圆石"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site20/Components/ExpeditionSiteComponentTemplate847/Depleted name","石尖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site20/Components/ExpeditionSiteComponentTemplate847/Display name","石尖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site20/Components/ExpeditionSiteComponentTemplate847/Unvisited name","石尖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site21/Components/ExpeditionSiteComponentTemplate365/Depleted name","基石"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site21/Components/ExpeditionSiteComponentTemplate365/Display name","基石"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site21/Components/ExpeditionSiteComponentTemplate365/Unvisited name","基石"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site22/Components/ExpeditionSiteComponentTemplate930/Depleted name","石拱"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site22/Components/ExpeditionSiteComponentTemplate930/Display name","石拱"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site22/Components/ExpeditionSiteComponentTemplate930/Unvisited name","石拱"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site23/Components/ExpeditionSiteComponentTemplate506/Depleted name","方尖石塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site23/Components/ExpeditionSiteComponentTemplate506/Display name","方尖石塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site23/Components/ExpeditionSiteComponentTemplate506/Unvisited name","方尖石塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site24/Components/ExpeditionSiteComponentTemplate448/Depleted name","裂隙岩"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site24/Components/ExpeditionSiteComponentTemplate448/Display name","裂隙岩"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site24/Components/ExpeditionSiteComponentTemplate448/Unvisited name","裂隙岩"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site25/Components/ExpeditionSiteComponentTemplate630/Depleted name","方尖冰塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site25/Components/ExpeditionSiteComponentTemplate630/Display name","方尖冰塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site25/Components/ExpeditionSiteComponentTemplate630/Unvisited name","方尖冰塔"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site26/Components/ExpeditionSiteComponentTemplate061/Depleted name","冻湖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site26/Components/ExpeditionSiteComponentTemplate061/Display name","冻湖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site26/Components/ExpeditionSiteComponentTemplate061/Unvisited name","冻湖"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site27/Components/ExpeditionSiteComponentTemplate092/Depleted name","冻河"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site27/Components/ExpeditionSiteComponentTemplate092/Display name","冻河"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site27/Components/ExpeditionSiteComponentTemplate092/Unvisited name","冻河"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site28/Components/ExpeditionSiteComponentTemplate718/Depleted name","冰针"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site28/Components/ExpeditionSiteComponentTemplate718/Display name","冰针"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site28/Components/ExpeditionSiteComponentTemplate718/Unvisited name","冰针"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site29/Components/ExpeditionSiteComponentTemplate398/Depleted name","冰口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site29/Components/ExpeditionSiteComponentTemplate398/Display name","冰口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site29/Components/ExpeditionSiteComponentTemplate398/Unvisited name","冰口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site30/Components/ExpeditionSiteComponentTemplate266/Depleted name","小屋废墟"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site30/Components/ExpeditionSiteComponentTemplate266/Display name","小屋废墟"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site30/Components/ExpeditionSiteComponentTemplate266/Unvisited name","小屋废墟"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Depleted arc subtitle","已无资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Depleted description","全是冻树的林子。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Depleted name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Description","森林里竟然完全没有积雪。我们可以派遣一支前哨队到这里，开始将树木加工成木材。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Display name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Explored description","如果我们派遣一支前哨队到这里，他们就能建一个锯木场。这里的木材足够我们用很久了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Explored name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Unvisited description","缓坡上有一个冻树林。为什么这里没有像其他地方那样被大雪覆盖住呢？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Unvisited name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/OutpostSlotComponentTemplate824/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/OutpostSlotComponentTemplate824/Description","我们的人会砍树，并运送木材至城市。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/OutpostSlotComponentTemplate824/Display name","冻树林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Arc subtitle","进退两难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Depleted arc subtitle","耗尽"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Depleted description","自动化煤矿的遗址。我们为了获取资源而拆除了机械，所以它无法再重新启动了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Depleted name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Description","这是个自动化煤矿。发动机是压力式的，但已经停止采矿了。周围的积雪没有踩踏过的痕迹，空气中飘荡着可怕的寂静。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Display name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Explored arc subtitle","前哨站地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Explored description","这是一个自动化的煤矿，效率奇高。里面的发动机是压力式的，但已经停止采矿了。我们可以在此建立前哨站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Explored name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Unvisited description","我们可以看到几栋建筑物和一座高耸的井塔。上面飘着一缕烟。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Unvisited name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/OutpostSlotComponentTemplate124/Arc subtitle","运作的前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/OutpostSlotComponentTemplate124/Description","我们的人在这里运营煤矿，这个煤矿是侦察员发现它被矿工遗弃后才重新开工的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/OutpostSlotComponentTemplate124/Display name","煤矿"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Depleted description","大型陆地无畏舰的残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Depleted name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Description","完全被积雪覆盖的废弃无畏战舰。这大家伙在这里很久了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Display name","被雪封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Unvisited description","陷在冰中的陆地无畏舰。尽快舰体很大，但在积雪掩盖下不太看得见。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Unvisited name","冰封的无畏战舰"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Depleted description","老旧的研究前哨站，现在既可作为庇护所，又可用作侦察员的据点。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Depleted name","工人前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Description","这个研究前哨站很久之前就被遗弃了。它非常老旧，但里面可能有一些有用的设备。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Display name","工人前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Unvisited description","远处隐约看到一个类似研究前哨站的建筑。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Unvisited name","工人前哨站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Depleted description","空空的物资拖车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Depleted name","物资拖车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Description","拖车内的各类设备散落在四周。或许在冰面坍塌时，人们取出了这些设备，以试图拉出拖车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Display name","物资拖车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Unvisited description","一辆巨大的物资拖车被卡在了冰雪里。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Unvisited name","物资拖车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Depleted description","空空的庇护所。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Depleted name","偏僻的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Description","庇护所很结实，看上去没有受损。我们或许能在里面找到一些资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Display name","偏僻的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Unvisited description","厚厚冰层覆盖着的庇护所。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Unvisited name","偏僻的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Depleted description","一辆蒸汽卡车的空壳。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Depleted name","蒸汽货车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Description","这种货车在被毁坏之前可以拉好几吨货物。我们可以把它拆了，以获得一些资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Display name","蒸汽货车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Unvisited description","一辆重型蒸汽货车。肯定很久以前就废弃了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Unvisited name","蒸汽货车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Depleted description","载有蒸汽核心的雪橇车在这里遭到饥饿的北极熊的袭击。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Depleted name","四散的雪橇车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Description","悲剧现场。雪橇车被翻起，车体严重破坏，四周躺着被撕裂的尸体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Display name","四散的雪橇车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Unvisited description","几台雪橇车指向不同的方向。我们无法看到任何生命迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Unvisited name","四散的雪橇车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Depleted description","空荡荡的大箱子。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Depleted name","巨大火山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Description","箱子应该是被用来运输有价值的沉重货物，为什么会这样被丢弃在荒原？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Display name","巨大火山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Unvisited description","白雪中可以看到方方正正的物体，似乎是一个巨大的箱子。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Unvisited name","巨大火山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Depleted description","雪橇位于裂缝旁，一堆货物坠入裂缝中。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Depleted name","竖起的雪橇车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Description","雪橇坠入了被冰桥隐藏的裂缝。在裂缝口往下看去，可以看到其他雪橇车、四散的货物和几具冰冻的尸体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Display name","竖起的雪橇车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Unvisited description","一望无际的白雪中，一个黑色物体尤其显眼。这是一台竖起的雪橇车，或许是物资的地标？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Unvisited name","竖起的雪橇车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Depleted description","机器人的残骸。我们取走了所有可用的零件。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Depleted name","孤独的机器人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Description","这台机器人似乎已严重故障，我们至少可以从中取走一些有用的部件。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Display name","孤独的机器人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Unvisited description","白皑皑的雪地中站着一个孤独的机器人，令人匪夷所思。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Unvisited name","孤独的机器人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Depleted description","我们在一片积雪覆盖着的平原找到了一些装着补给的箱子。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Depleted name","冰雪覆盖的物资"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Description","板条箱上覆盖的雪很厚，但我们确定下面淹埋着一些宝贵的资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Display name","冰雪覆盖的物资"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Unvisited description","一连串形状极为规整的小雪丘。有可能是箱子。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Unvisited name","冰雪覆盖的物资"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Depleted description","我们在一片积雪覆盖着的平原找到了一些装着补给的箱子。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Depleted name","冰雪覆盖的物资"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Description","板条箱上覆盖的雪很厚，但我们确定下面淹埋着一些宝贵的资源。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Display name","冰雪覆盖的物资"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Unvisited description","一连串形状极为规整的小雪丘。有可能是箱子。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Unvisited name","冰雪覆盖的物资"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Depleted description","一座物资耗尽的补给站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Depleted name","补给站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Description","小屋已经损毁，但是所含之物依然对我们有点价值。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Display name","补给站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Unvisited description","一间荒废的小屋。从这里看不出有什么东西。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Unvisited name","补给站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Depleted description","一座物资耗尽的补给站。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Depleted name","补给站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Description","小屋已经损毁，但是所含之物依然对我们有点价值。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Display name","补给站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Unvisited description","一间荒废的小屋。从这里看不出有什么东西。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Unvisited name","补给站"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Depleted description","某种车辆的残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Depleted name","车辆残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Description","我们发现了某种交通工具的残骸。我们可以从中收集一些零件。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Display name","车辆残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Unvisited description","积雪中，一个方形的东西显现了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Unvisited name","车辆残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Depleted description","某种车辆的残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Depleted name","车辆残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Description","我们发现了某种交通工具的残骸。我们可以从中收集一些零件。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Display name","车辆残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Unvisited description","积雪中，一个方形的东西显现了出来。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Unvisited name","车辆残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Depleted description","结冰的锯木场。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Depleted name","废弃的锯木场"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Description","那确实是一个锯木场。很久都没人使用过了。所有东西都冰雪覆盖着。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Display name","废弃的锯木场"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Unvisited description","我们发现了某种设备，可能是一个锯木场。看起来已荒废许久。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Unvisited name","废弃的锯木场"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Depleted description","结冰的锯木场。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Depleted name","废弃的锯木场"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Description","那确实是一个锯木场。很久都没人使用过了。所有东西都冰雪覆盖着。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Display name","废弃的锯木场"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Unvisited description","我们发现了某种设备，可能是一个锯木场。看起来已荒废许久。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Unvisited name","废弃的锯木场"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Depleted description","一间破旧的仓库，为风霜所毁。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Depleted name","破败的仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Description","四面墙还剩三面耸立着，保护着冰雪覆盖的一小批物资。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Display name","破败的仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Unvisited description","远处有栋大型建筑。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Unvisited name","破败的仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Depleted description","一间破旧的仓库，为风霜所毁。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Depleted name","破败的仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Description","四面墙还剩三面耸立着，保护着冰雪覆盖的一小批物资。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Display name","破败的仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Unvisited description","远处有栋大型建筑。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Unvisited name","破败的仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Depleted description","雪地履带车的残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Depleted name","被毁的雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Description","它原本是一辆大型雪地履带车。它的蒸汽涡轮肯定爆炸了，于是这辆庞然大物就变成了一堆废铁。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Display name","被毁的雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Unvisited description","因爆炸而被毁的交通工具。周围散落着不少零件。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Unvisited name","被毁的雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Depleted description","雪地履带车的残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Depleted name","被毁的雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Description","它原本是一辆大型雪地履带车。它的蒸汽涡轮肯定爆炸了，于是这辆庞然大物就变成了一堆废铁。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Display name","被毁的雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Unvisited description","因爆炸而被毁的交通工具。周围散落着不少零件。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Unvisited name","被毁的雪地履带车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Depleted description","只留下树桩和一些碎木。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Depleted name","连根拔起的树"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Description","似乎严寒摧毁了树根，之后整棵树被狂风卷起。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Display name","连根拔起的树"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Unvisited description","地平线远方有一棵被连根拔起的巨木。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Unvisited name","连根拔起的树"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Depleted description","大坑里有被遗弃的研究前哨站。我们取走了所有可用的东西。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Depleted name","大坑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Description","大坑里有几处从远处无法看见的帐篷。是谁在这里搭起帐篷？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Display name","大坑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Unvisited description","从远处可以看到大坑，在被积雪覆盖之前或许是不错的地标。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Unvisited name","大坑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Depleted description","用箱子的木片临时搭起的小屋。里面没有可用的资材。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Depleted name","不堪一击的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Description","用箱子的木片临时搭起的小屋。里面没有人，但或许能找到物资。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Display name","不堪一击的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Unvisited description","远处是一个看上去快要散架的小屋。里面没有生命迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Unvisited name","不堪一击的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Depleted description","营地遗迹。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Depleted name","孤独的微光"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Description","我们在微光的指引下来到一处营地，但没有找到幸存者，只有尸体躺在四处。这里发生了什么？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Display name","孤独的微光"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Unvisited description","我们在地平线远方看到一束孤独的微光。或许那里有幸存者！"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Unvisited name","孤独的微光"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Depleted description","空空的运货车被埋葬在冰雪里。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Depleted name","被遗弃的残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Description","残骸四周散落着箱子和烧焦的金属碎片，似乎发生了爆炸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Display name","被遗弃的残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Unvisited description","看上去似乎是一辆运货车。我们应该进行搜索。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Unvisited name","被遗弃的残骸"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Depleted description","到处是树桩和被折断的树干。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Depleted name","被狂风肆虐的森林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Description","严酷的寒流和狂风刮倒了森林里几乎所有的树木。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Display name","被狂风肆虐的森林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Unvisited description","我们可以看到一个被狂风肆虐的森林。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Unvisited name","被狂风肆虐的森林"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Depleted description","底朝天的雪橇车，空无一人。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Depleted name","底朝天的雪橇车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Description","雪橇车携带着少量钢材，在翻车时掉落。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Display name","底朝天的雪橇车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Unvisited description","一个黑色物体出现在一望无际的白雪中，似乎是一辆翻车的雪橇车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Unvisited name","底朝天的雪橇车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Depleted description","一栋未完工建筑的破损骨架"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Depleted name","未完工建筑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Description","骨架已被风化，四处开裂。一些未开封的板条箱堆放在角落。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Display name","小型飞船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Unvisited arc subtitle","未知场所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Unvisited description","我们发现了某一大型建筑的黑色骨架。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Unvisited name","未完工建筑"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Depleted description","遇难者的坟墓"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Depleted name","低矮山丘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Description","我们切断绳子，放下了吊着的尸体。这时，我们在冰雪里发现了其他尸体。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Display name","低矮山丘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Unvisited description","一棵冰冻的树矗立在低矮的山丘，上面吊着一个人，应该已断气。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Unvisited name","低矮山丘"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Depleted description","被冰雪部分覆盖的小型飞船残骸。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Depleted name","小型飞船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Description","残骸看上去很老，我们已不可能找到幸存者，但或许能吸取他们的教训。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Display name","小型飞船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Unvisited description","一艘小型飞船的残骸在冰雪中若隐若现。没有任何人类活动的迹象。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Unvisited name","小型飞船"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Depleted description","充满陷阱的冰雪迷宫不值得进一步探索。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Depleted name","冰雪迷宫"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Description","被狂风雕琢的冰雪形成了匪夷所思的迷宫。我们可以进行探索，但不能潜入过深。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Display name","冰雪迷宫"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Unvisited description","我们在远处看到一个奇怪的冰阵，就像被冻住的海浪。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Unvisited name","冰雪迷宫"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Depleted description","冰雪覆盖着废墟，里面已没有可用之物。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Depleted name","毁坏的天文台"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Description","屋顶有小洞，一堵墙倒塌。里面发生爆炸了吗？"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Display name","毁坏的天文台"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Unvisited description","小型观察站，就状况来看已被废弃。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Unvisited name","毁坏的天文台"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Depleted description","大型营地的遗迹。这里四处是垃圾，但没有可用的东西。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Depleted name","被遗弃的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Description","这里一定曾有许多人露营，他们留下了帐篷支架、箱子等不少垃圾。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Display name","被遗弃的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Unvisited description","被冰雪部分覆盖的大型营地。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Unvisited name","被遗弃的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Depleted description","矿井已完全破坏，无法再次使用。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Depleted name","被破坏的矿井"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Description","矿井不仅被遗弃，而且被完全破坏，无法再次使用。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Display name","被破坏的矿井"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Unvisited description","这里曾是一处矿井。即使从远处也能看出已被废弃。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Unvisited name","被破坏的矿井"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Depleted description","履带车的空壳。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Depleted name","被遗弃的车辆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Description","近看之下，这是一辆将幸存者运往我们城市的履带车。车辆严重受损，不可修复。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Display name","被遗弃的车辆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Unvisited description","从远处可以看到一辆车停在风雪里。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Unvisited name","被遗弃的车辆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Depleted description","空空的老旧庇护所。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Depleted name","老旧的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Description","庇护所为老旧类型，不能充分抵御严寒，但里面可能还有物资。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Display name","老旧的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Unvisited description","从远处依稀可见庇护所的轮廓。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Unvisited name","老旧的庇护所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Depleted description","一个大型火山口，里面有一辆破损的雪地履带车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Depleted name","大型火山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Description","一辆雪地履带车停在火山口边缘，可以看到人们在其间走动。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Display name","大型火山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Unvisited description","从远处可以看见一个大型火山口。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Unvisited name","大型火山口"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Depleted description","十多块石头摆成了圆形，内部有营地的遗迹。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Depleted name","石阵"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Description","一大群人在石阵内搭起了营地。他们看上去疲惫不堪。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Display name","石阵"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Unvisited description","十多块石头摆成了圆形，可以看到有人在其中走动。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Unvisited name","石阵"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Depleted description","几个木屋被埋在冰雪里。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Depleted name","被埋葬的村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Description","几处破败的木屋，冰雪一直堆到屋顶。然而里面仍有人住着，难以置信。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Display name","被埋葬的村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Unvisited description","似乎是一个小定居点，被冰雪部分掩埋。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Unvisited name","被埋葬的村落"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Depleted description","营地遗迹。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Depleted name","凄凉的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Description","营地很凄凉，但并没有被遗弃。我们接近时，人们从帐篷走出。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Display name","凄凉的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Unvisited description","在地平线远方可以看到一些帐篷，但没有烟雾升起。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Unvisited name","凄凉的营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Depleted description","几个空空的雪屋。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Depleted name","雪屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Description","在我们接近雪屋营地时，一群人上前欢迎我们。他们骨瘦如柴，一定是饥饿已久。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Display name","雪屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Unvisited description","几个雪屋。没有人类走动的迹象，但可以看到烟雾升起。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Unvisited name","雪屋"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Depleted description","几个大型雪堆，顶部呈蓝色。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Depleted name","蓝色雪堆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Description","雪堆中的洞是人们为了躲开严寒挖下的。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Display name","蓝色雪堆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Unvisited description","几个大型雪堆，顶部呈蓝色，其中一个有洞口。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Unvisited name","蓝色雪堆"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Depleted description","一群人曾在这个山洞里避难"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Depleted name","洞中的微光"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Description","我们接近目标时，几个人走出了洞穴。他们带着武器，似乎并不愿意看到我们。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Display name","洞中的微光"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Unvisited description","我们可以看到洞口透出微光，或许里面有人居住。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Unvisited name","洞中的微光"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Depleted description","空空的货物雪橇车及被燃尽的履带车。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Depleted name","物资列车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Description","现在我们知道为什么列车停下了，拉动列车的履带车起火燃尽，如今成了被冰雪覆盖的空壳。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Display name","物资列车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Unvisited description","由几节雪橇车构成的货物列车。列车停着，但有人在其中走动。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Unvisited name","物资列车"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Depleted description","部分塌陷的大棚屋。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Depleted name","破败的仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Description","一些人在货仓里避难，这里并不能抵御强风，但总比暴露在户外好一些。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Display name","破败的仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Unvisited description","部分塌陷的大棚屋，上面有淡淡的烟熏痕迹。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Unvisited name","破败的仓库"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Depleted description","被冰雪覆盖的红色大帐篷。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Depleted name","红色帐篷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Description","接近帐篷时，有人用微弱的声音向我们打招呼。这里还有孩子，境况不比成人好多少。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Display name","红色帐篷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Unvisited description","红色大帐篷，没有被冰雪覆盖，一定是有人经常打扫，以避免其塌陷。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Unvisited name","红色帐篷"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Depleted description","被遗弃的村庄埋在冰雪里。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Depleted name","破旧的村庄"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Description","雪坡就要淹没这个如今已破败不堪的定居点。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Display name","破旧的村庄"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Unvisited description","雪中探出几个小屋，可以看见烟雾升起。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Unvisited name","破旧的村庄"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Arc subtitle","资源"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Depleted description","研究营地的遗迹。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Depleted name","研究营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Description","营地的科学家曾在这里研究冰川的移动。他们热情地迎接我们，说已很久没有看到人类了。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Display name","研究营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Unvisited description","几个帐篷，周围是一些装置与设备。烟雾在其间升起，还能看到有人走动。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Unvisited name","研究营地"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Depleted description","风暴避难所的入口已封。里面的人正在等待暴风雪的结束。他们将在暴风雪结束后打开避难所。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Depleted name","已封的风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Description","风暴避难所的入口开着。一些人正忙着在风暴避难所封闭前做好对抗暴风雪的准备。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Display name","风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Explored name","风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Unvisited description","一个坚固的风暴避难所，从远处便能看到。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Unvisited name","风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Arc subtitle","幸存者"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Depleted description","风暴避难所的入口已封。里面的人正在等待暴风雪的结束。他们将在暴风雪结束后打开避难所。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Depleted name","已封的风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Description","大型风暴避难所的入口开着。成群的人正忙着在风暴避难所封闭前做好对抗暴风雪的准备。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Display name","风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Explored name","开放的风暴避难所"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Unvisited arc subtitle","未知地点"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Unvisited description","大型风暴避难所，从远处便能看到。"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Unvisited name","风暴避难所"
"Generated/Templates/GameEntities/WorldMap/Expeditions/CaveUnderHillExpeditionUnpredictable/Components/ExpeditionComponentTemplate548/Display name","撤离"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-children_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate433/Description","儿童考察队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-children_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate433/Display name","儿童考察队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-engineers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate592/Description","工程师考察队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-engineers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate592/Display name","工程师考察队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-workers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate479/Description","工人考察队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-workers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate479/Display name","工人考察队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing/Components/ExpeditionComponentTemplate391/Display name","前哨队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/EvacuationExpedition/Components/ExpeditionComponentTemplate042/Display name","撤离"
"Generated/Templates/GameEntities/WorldMap/Expeditions/EvacuationExpeditionUnpredictable/Components/ExpeditionComponentTemplate855/Display name","撤离"
"Generated/Templates/GameEntities/WorldMap/Expeditions/FreshSpringExpeditionUnpredictable/Components/ExpeditionComponentTemplate260/Display name","撤离"
"Generated/Templates/GameEntities/WorldMap/Expeditions/RescueTeam1-ScenarioTechHeaven/Components/ExpeditionComponentTemplate093/Display name","救援队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/RescueTeam2-ScenarioTechHeaven/Components/ExpeditionComponentTemplate795/Display name","救援队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/RescueTeam3-ScenarioTechHeaven/Components/ExpeditionComponentTemplate946/Display name","救援队"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Scouts/Components/ExpeditionComponentTemplate680/Display name","侦察员"
"Generated/Templates/GameEntities/WorldMap/Expeditions/ScoutsAutomaton_ScenarioTechHeaven/Components/ExpeditionComponentTemplate603/Display name","侦察机器人"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Scouts_ScenarioTechHeaven/Components/ExpeditionComponentTemplate685/Display name","侦察员"
"Generated/Templates/GameEntities/WorldMap/Expeditions/SnowCliffExpeditionUnpredictable/Components/ExpeditionComponentTemplate988/Display name","撤离"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/TestTransport/Components/OutpostTransportComponentTemplate910/Display name","运输"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/AutomataFromExpeditionSite/Components/SurvivorGroupComponentTemplate819/Display name/Known","机器人"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/StoryModeRefugees1/Components/SurvivorGroupComponentTemplate404/Display name/Known","难民"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/StoryModeRefugees2/Components/SurvivorGroupComponentTemplate731/Display name/Known","难民"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/StoryModeRefugees3/Components/SurvivorGroupComponentTemplate471/Display name/Known","难民"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/SurvivorsFromExpeditionSite/Components/SurvivorGroupComponentTemplate646/Display name/Known","幸存者"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/SurvivorsFromLostExpedition/Components/SurvivorGroupComponentTemplate885/Display name/Known","幸存者"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/TechHaven/TechHavenManchesterSurvivor/Components/SurvivorGroupComponentTemplate699/Display name/Known","幸存者"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/TechHaven/TechHavenManchesterSurvivor2/Components/SurvivorGroupComponentTemplate637/Display name/Known","幸存者"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/Winterhome/WinterhomeEngineersSurvivors/Components/SurvivorGroupComponentTemplate513/Display name/Known","工程师"
"Generated/Templates/Graphics/Buildings/ArmoredExpeditionCenter/ExpeditionCenterArmored_Variant-1/Components/ExpeditionSendingComponentTemplate900/Add slot text","组建一支新的前哨队"
"Generated/Templates/Graphics/Buildings/ExpeditionCenter/ExpeditionCenter_Variant/Components/ExpeditionSendingComponentTemplate073/Add slot text","组建一支新的前哨队"
"Generated/Templates/Graphics/Buildings/InventorsHouse/EngineersLab_Variant_02/Components/PlaceForAgentComponentTemplate063/POIs/PointOfInterestTemplate033/Activiation requirements/BuildingRequirement708/Error text","需要儿童庇护所"
"Generated/Templates/Graphics/Buildings/InventorsHouse/EngineersLab_Variant_03/Components/PlaceForAgentComponentTemplate103/POIs/PointOfInterestTemplate367/Activiation requirements/BuildingRequirement109/Error text","需要儿童庇护所"
"Generated/Templates/Graphics/Buildings/InventorsHouse/EngineersLab_Variant_04/Components/PlaceForAgentComponentTemplate120/POIs/PointOfInterestTemplate949/Activiation requirements/BuildingRequirement863/Error text","需要儿童庇护所"
"Generated/Templates/Graphics/Map/Markers/02_Crash_Site/Components/WorldMapMarkerComponentTemplate692/Display name","失事地点"
"Generated/Templates/Graphics/Map/Markers/03_Camp/Components/WorldMapMarkerComponentTemplate319/Display name","营地"
"Generated/Templates/Graphics/Map/Markers/05_Storm_BIG/Components/WorldMapMarkerComponentTemplate249/Display name","暴风雪"
"Generated/UIConfig/Automaton dismantle text","拆除机器人"
"Generated/UIConfig/Base modifier text","建筑保温"
"Generated/UIConfig/Deconstruct text","拆除建筑"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Easy/Description","资源搜集速度更快，科学研究更快，霜冻之地的资源会更多"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Hard/Description","资源搜集速度变慢，科学研究变慢，霜冻之地的资源会变少"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Medium/Description","资源收集和研究将会按照正常速度进行。"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Very Hard/Description","资源收集速度较慢。开发新科技需要更长时间。霜冻之地的资源将更匮乏"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/DifficultyName","经济"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Easy/Description","人们会更不容易受坏事影响，好事更容易让他们振作起来——人们会变得乐观"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Hard/Description","人们会更容易受坏事影响，好事对他们没有什么影响——人们会变得悲观"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Medium/Description","人们对好、坏事件的反应五五开"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Very Hard/Description","人们会更容易受坏事影响，好事对他们的影响有限——人们会变得悲观"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/DifficultyName","社会态度"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Easy/Description","人们会很少生病，食物也能吃得更久"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Hard/Description","人们会更容易患病，也会饿得更快"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Medium/Description","人们的食物需求和患病几率都会到正常水平"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Very Hard/Description","人们很容易患病，也会很快饥饿"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/DifficultyName","人们的需要"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition884/Difficulty levels/Very Hard/Description","气温会快速下降，冷天会持续更长时间"
"Generated/UIConfig/Economy sub panel names/Coal","煤炭管理"
"Generated/UIConfig/Economy sub panel names/Food","食物加工"
"Generated/UIConfig/Economy sub panel names/Health","健康状况"
"Generated/UIConfig/Economy sub panel names/Housing","住房条件"
"Generated/UIConfig/Efficiency text","效率：{value}"
"Generated/UIConfig/Food quality names/Bad","汤"
"Generated/UIConfig/Food quality names/Good","好"
"Generated/UIConfig/Food quality names/Neutral","标准餐"
"Generated/UIConfig/Food quality names/Neutral sawdust","木屑餐"
"Generated/UIConfig/Food quality names/Very bad","人造肉"
"Generated/UIConfig/Food quality names/Very good","非常好"
"Generated/UIConfig/Food quality tooltips/Bad","人们不得不喝清汤，因此不满值提高"
"Generated/UIConfig/Food quality tooltips/Neutral","正常餐食。没有什么特别的，但很能充饥"
"Generated/UIConfig/Food quality tooltips/Neutral sawdust","人们吃了掺有木屑的食物会更容易生病"
"Generated/UIConfig/Food quality tooltips/Very bad","人们不得不吃这些东西，因此不满值提高"
"Generated/UIConfig/Heat zone modifier text","供热场"
"Generated/UIConfig/Long healing time text","需要医务所"
"Generated/UIConfig/Main difficulty slider descriptions/Easy","游戏挑战性降低，更大的容错余地，更少的挑战"
"Generated/UIConfig/Main difficulty slider descriptions/Hard","游戏挑战性提高，容错余地非常小"
"Generated/UIConfig/Main difficulty slider descriptions/Medium","基础难度，有一些挑战，有容错余地"
"Generated/UIConfig/Main difficulty slider descriptions/Very Hard","游戏挑战性极高，几乎没有容错余地"
"Generated/UIConfig/Multiple errors title text","多个问题"
"Generated/UIConfig/No frustration text","一切正常"
"Generated/UIConfig/No issues citizen status tooltip text","没有问题"
"Generated/UIConfig/Resource slots/ResourceSlot009/Tooltip text","木材"
"Generated/UIConfig/Resource slots/ResourceSlot126/Tooltip text","义肢"
"Generated/UIConfig/Resource slots/ResourceSlot213/Tooltip text","蒸汽核心"
"Generated/UIConfig/Resource slots/ResourceSlot266/Tooltip text","钢材"
"Generated/UIConfig/Resource slots/ResourceSlot280/Tooltip text","生食材"
"Generated/UIConfig/Resource slots/ResourceSlot579/Tooltip text","食物配给"
"Generated/UIConfig/Resource slots/ResourceSlot657/Tooltip text","尸体"
"Generated/UIConfig/Resource slots/ResourceSlot783/Tooltip text","煤炭"
"Generated/UIConfig/Unknown modifier text","其他"
"Generated/UIConfig/Weather modifier text","天气"
"Generated/UnlocksConfig/Unlocks/AntiLightningBuilding/Display name","抗雷电建筑"
"Generated/UnlocksConfig/Unlocks/AntiSnowBuilding/Display name","抗霜雪建筑"
"Generated/UnlocksConfig/Unlocks/CataclysmPanel/Display name","大灾难面板"
"Generated/UnlocksConfig/Unlocks/IdeologyTree/Display name","意识之树"
"Generated/UnlocksConfig/Unlocks/SociotechButton/Display name","社会技术按键"
"Generated/UnlocksConfig/Unlocks/TechTreeButton/Display name","技术之树按钮"
"Generated/UnlocksConfig/Unlocks/[Winterhome] EvacuationCenterCoalUI/Display name","煤炭运输中断"
"Generated/UnlocksConfig/Unlocks/[Winterhome] EvacuationCenterResourcesUI/Display name","资源运输中断"
"Generated/WorldMapConfig/Abandon outpost button text","取消这个前哨站，调回前哨队，停止进一步的运输行动。"
"Generated/WorldMapConfig/Artifacts/Memento01/Description","一位工程师的笔记本。在其中一页，他表达了如何看待泰斯特河谷奈特瓦洛普村的托马斯先生设计的机器人。"
"Generated/WorldMapConfig/Artifacts/Memento01/Display name","被否决的机器人设计"
"Generated/WorldMapConfig/Artifacts/Memento01/Long description","工程师的哀歌</n></n>到处都是认为自己的设计能帮助我们挺过严冬的好心人。如果他们每给我写一封信，我都能拿到一分钱，我早就发大财了。我绝不反对人们尝试自己专业之外的事，但有些事需要天赋，至少要有常识。</n></n>这些荒谬的设计只要看一眼就知道，还没造完就会倒下。重心这么高，两条腿怎么够！还有这些手能抓什么？或许可以抓一把铲子，在陷入雪中时好把自己挖出来。"
"Generated/WorldMapConfig/Artifacts/Memento02/Description","皇家学会成员的日记片段，回顾了她在北极住房委员会时的工作。她负责审批高效的现代北极住房设计。"
"Generated/WorldMapConfig/Artifacts/Memento02/Display name","工棚"
"Generated/WorldMapConfig/Artifacts/Memento02/Long description","温暖的地方才是家</n></n>雪屋有损英国人的尊严，同时也不实用，因为它会在宜居温度下融化。主席想推动他的“伦敦房”计划，其设计中融入了让人忆起首都的街道。但我知道，他们无法建造埃德蒙爵士设想的房屋。</n></n>詹金斯的设计尽管丑陋，但更为实用。金属板小屋多少也能让人忆起伦敦（只不过不是上层的伦敦街区）。根据麦克林托克上将的建议，我增加了更多隔热材料，并取消了三层床设计。麦克林托克上将的团队在北极越冬时曾建造雪屋，以克服船上的有限空间。</n></n>之后我伪造了埃德蒙爵士的签名，工棚就这样诞生了。</n>"
"Generated/WorldMapConfig/Artifacts/Memento03/Description","霜冻之地首批考察队的医生——托马斯·沃特斯爵士的外科医生工具，附有一页私人笔记。"
"Generated/WorldMapConfig/Artifacts/Memento03/Display name","外科医生工具"
"Generated/WorldMapConfig/Artifacts/Memento03/Long description","我的日常工具</n></n>作为一名野外军医，我经常遇到需要为病患截肢的情况，但对于在北欧神话般的冰雪地狱中求生，我毕竟还是没做好准备。仅在这样的温度下生存就像置身战场。冻伤就像中枪一样常见，也一样危险。</n></n>我们需要的是高速高效的治疗，因此我在伦敦收到的工具看上去更像军医用具也就不足为怪。我只有一小瓶乙醚和一个木塞来为病人麻醉。上帝保佑。"
"Generated/WorldMapConfig/Artifacts/Memento04/Description","操作手册上附有发热灯专利的部分描述，在无畏战舰图书馆的防火储物柜中被发现。"
"Generated/WorldMapConfig/Artifacts/Memento04/Display name","发热灯"
"Generated/WorldMapConfig/Artifacts/Memento04/Long description","求生设备</n></n>[...]必须严格按照时间表，大量生产符合该专利描述的装置。最重要的是，即使在不易获得适当工具与资源的场所也能继续制造。</n></n>该装置为使用者提供光源和热源，并能发出求救信号。如在典型工作条件下出现故障，使用者只有死路一条，因此它是重要的求生工具。</n></n>我们必须为分配到考察队的每位工程师提供维护培训，并在每艘无畏战舰上配备图纸和操作手册。"
"Generated/WorldMapConfig/Artifacts/Memento05/Description","第一个实用的现代假臂设计，由皇家外科医生学院的埃莉诺·欧文斯和皇家学会会员弗朗西斯·贝克发明。附有两人关于设计的笔记。"
"Generated/WorldMapConfig/Artifacts/Memento05/Display name","实用的假肢"
"Generated/WorldMapConfig/Artifacts/Memento05/Long description","功能重于形式</n></n>我们非常感谢已故的亨利·希瑟·比格先生，尤其是他撰写的由英国皇家外科医学院出版的著作——《关于假肢，它们的构造和应用》。在该著作的基础上，我们让患者恢复了失去的大部分功能，不仅包括肘关节的动作，还有手腕的上下翻动和旋转动作。如上图所示，假肢的外观不是主要考虑。</n></n>假肢通过小型电机运作。小型电机由发热灯提供动力。在发热灯移除时，可锁定并重复弯曲肘关节（例如靠在肘关节上）以缠绕内部弹簧，由此提供动力。"
"Generated/WorldMapConfig/Artifacts/Memento06/Description","伊拉斯谟·奎因的日记片段，描述了他作为打猎队成员的经历。日记的大部分被毁，无法看清。"
"Generated/WorldMapConfig/Artifacts/Memento06/Display name","第一次空中打猎"
"Generated/WorldMapConfig/Artifacts/Memento06/Long description","在霜冻之地打猎的特点</n></n>第一课：用常规方式携带步枪时，枪管会被风刮来的粉末堵住。第二课：如枪口向下，当我们摔倒或蹲下时，步枪会卡在雪中。因此，最佳解决方案是给枪口穿上旧袜子。不过在拍摄上面的照片时，我把袜子取下，以呈现无畏探险家的形象。</n></n>我们很快发现，在霜冻之地打猎和过去在英格兰的悠闲消遣完全不同。虽然猎物不那么四处乱窜，但由于四处荒芜，往往需要好几个小时在漫过膝盖的深雪中跋涉，才能找到猎物。于是，我们在霜冻之地尝试了第一次，也是目前为止最后一次的空中打猎。喜好冒险的我自告奋勇（说我和别人打赌完全是谣言）。我们制作了一串坚固的风筝，不久我发现自己像被鹰抓住的野兔一样在空中晃来晃去。我盯着在底下看着我的朋友。他们试图掩饰担心，但随着我不断升空，他们的担忧显而易见。我被冰冷的风吹打着，试图寻找猎物，同时不往下看，这简直是不可能的任务。</n></n>回到地面后，我毫不含糊地告诉朋友，这个想法有潜力，但我们需要更稳定的作业平台，还需要另一个志愿者。除非能确保这两个条件，设下陷阱会比步枪更有效。"
"Generated/WorldMapConfig/Artifacts/Memento07/Description","菲利普斯中尉的一页日记。他带领侦察队从女皇坚毅号无畏战舰出发，之后全员失踪。"
"Generated/WorldMapConfig/Artifacts/Memento07/Display name","荒无人烟的村庄"
"Generated/WorldMapConfig/Artifacts/Memento07/Long description","被遗弃的渔村</n></n>[...]我们在户外时起了大风。这是我经历过的最奇怪的暴风雪，虽然我说不出是什么让我有这种感觉。或许是风发出的不详吼叫，或许是凶猛的大雪形成的怪异黑影。</n></n>我们最终到达村庄，盼望着有人能欢迎我们，却发现周围只有冰雪和沉默。我清晰记得这里的渔民曾安居乐业，想到这些，那份失望就更难以承受。这些渔民或许有些粗鄙，但性格爽朗。严寒与在海上的劳作造就了他们的性格。渔村是个紧密的群体，但仍然对外人很友好。我们试图找出他们失踪的线索，但一无所获。看来全村人都搬走了，并带上了全部家当。令人惊讶的是，他们还锁上了门。</n></n>他们是好人，希望他们还会回来。"
"Generated/WorldMapConfig/Artifacts/Memento08/Description","蒸汽核心原型的模型，一艘小型护卫舰在找寻霍金教授时被发现，同时还有一份指挥官报告。"
"Generated/WorldMapConfig/Artifacts/Memento08/Display name","蒸汽核心模型"
"Generated/WorldMapConfig/Artifacts/Memento08/Long description","蜻蜓号的悲剧</n></n>[...]装着模型的箱子防水且浮在水面，但包含图纸与其他文件的保险箱与其余残骸可能已沉入了万丈深渊。</n></n>事故原因目前尚不清楚。鉴于几乎不会有人阅读这份报告，我在此大胆推测，事故原因是机械故障或飞行员失误。其他可能因素包括天气不佳、机组人员培训不足、飞机仍处于测试阶段等。</n></n>霍金斯先生试图靠未经测试的飞机越过海洋，简直是愚蠢，让他登机更是疯狂之举。"
"Generated/WorldMapConfig/Artifacts/Memento09/Description","规划总管亨利·柯林斯在写给他妻子的一封信中，谈到了被否决的厨房设计。这封信在柯林斯太太船舱中的遗物中被发现。"
"Generated/WorldMapConfig/Artifacts/Memento09/Display name","伙房原型"
"Generated/WorldMapConfig/Artifacts/Memento09/Long description","地狱般的厨房</n></n>[...]老实说，我一点也不羡慕在那里工作的人。该厨房的设计可以用简单的工具与材料实现，同时能尽量确保舒适。但芒福德的团队只专注前一项标准，而忽略了后者，结果造了个很失败的厨房。厨房简陋狭窄，食客会被冻伤，厨师会被烧伤，做饭吃饭成了一种折磨。我坚持要重新设计，以满足我们的所有要求。</n></n>但我担心，即使是在像样的厨房，人们很快也会没有食材或时间来准备像样的餐食。如果每天要给几百号人做饭，厨师会无法好好准备。说起调料，他们不赞成在无畏战舰上浪费宝贵空间来存放调料。据估计，每人每年单单食盐的平均消耗量就超过10磅，这意味着不到一年的时间，食盐就会耗尽。</n></n>亲爱的，你能想象没有盐的日子吗？"
"Generated/WorldMapConfig/Artifacts/Memento10/Description","英国皇家海军中尉爱德华·比林斯的任命令，出任皇家天文学会北极天文台的军事联络官。"
"Generated/WorldMapConfig/Artifacts/Memento10/Display name","秘密任务"
"Generated/WorldMapConfig/Artifacts/Memento10/Long description","不可思议的理论</n></n>主要目标是建立并遵循一套详实的安全程序，根据需要征求技术人员的帮助，保护科考人员免受凶猛的北极动物和严酷天气造成的威胁。[...]</n></n>你的以下任务是国家机密。所有提及人为硫气溶胶或“藏红云”一词的均须报告，同时尽力驳斥相关谣言。我们的人员未能发现任何证明其存在的确凿证据，说它是末日武器的谣言更是毫无根据。我们不能让这些阴谋论分散科学家的注意力，他们需要找到近期降温的真正原因。"
"Generated/WorldMapConfig/Artifacts/Memento11/Description","弗雷德里克·斯坦霍普·莫顿的日记。他是一名26岁的工程师，参与了某早期能量塔的建设。他认为那是第一台能量塔，但他很可能被误导了。"
"Generated/WorldMapConfig/Artifacts/Memento11/Display name","鼓舞人心的愿景"
"Generated/WorldMapConfig/Artifacts/Memento11/Long description","这个时代的乌托邦</n></n>我一直在想，我们的所作所为简直就是在挥霍。我们倾注了这么多资源，好几个月的艰苦努力，在这里打造奇迹，但只有少数被选中的科学家、金融家和知名人士能看到它。我无法形容自己的感受。</n></n>他们大概是不想燃起人们的希望，免得整个项目最后以失败告终。但我很难相信，这个简单精巧的装置会失败。能量塔是我们的未来。一旦这个理念得到证明，我们可以利用帝国的庞大资源为每个人提供住处和基本生计。一切只是时间问题。"
"Generated/WorldMapConfig/Artifacts/Memento12/Description","被工业委员会否决的化工厂图纸的一页，委员会中两个参与决策的人写下了意见。"
"Generated/WorldMapConfig/Artifacts/Memento12/Display name","化工厂图纸"
"Generated/WorldMapConfig/Artifacts/Memento12/Long description","禁果</n></n>我非常遗憾地说，虽然此设计精巧实用，我并不能批准它。肆无忌惮的领袖可以用烈酒来控制民众，非但如此，工厂还能生产各种药物和兴奋剂。</n></n>我们有责任权衡利害。工厂生产的各种化学品或许能给殖民地带来利益，但也会威胁到民众的生命健康，更会腐朽他们的灵魂！</n></n>[另一条评论]停止官方发行，但不要毁掉，转移到审议提案。"
"Generated/WorldMapConfig/Artifacts/Memento13/Description","王冠之最。这顶十七世纪的王冠从查理二世起就用于英格兰及不列颠皇室的加冕礼。王冠存放在钢制保险箱里，旁边还有一张纸条，很可能是最后一任皇家珠宝管理人留下的。"
"Generated/WorldMapConfig/Artifacts/Memento13/Display name","圣爱德华王冠"
"Generated/WorldMapConfig/Artifacts/Memento13/Long description","女王的最后珠宝</n></n>詹姆斯，我已经用了自己的关系来确保其他皇室珠宝的安全，但你是我唯一能托付此事的人。如今，女王几乎所有的珍贵藏品都被拍卖以资助考察，财政部更是得寸进尺。王冠一定不能拍卖！如果偷走王冠可以将其留下，那我也在所不惜！"
"Generated/WorldMapConfig/Artifacts/Memento14/Description","1623年出版的书，含莎士比亚的36个剧本。书被封在冲满中性气体的保护箱里。书旁还有一张纸条。"
"Generated/WorldMapConfig/Artifacts/Memento14/Display name","第一对开本"
"Generated/WorldMapConfig/Artifacts/Memento14/Long description","致发现宝物的你</n></n>“果然是爽朗的大睛天有时会蒙上一层乌云，</n>在夏季以后不免要有朔风凛冽的严冬，</n>像季节的飞逝一样，</n>人生的哀乐也是变换不停的。”</n></n>记住：并非一切已逝。春天会回来的，带着希望坚持下去。</n>我要走了，你要勇敢。</n>亨利·韦瑟比，书虫</n></n>“假如我必须死，</n>我会把黑暗当作新娘，</n>把它拥抱在我的怀里。”"
"Generated/WorldMapConfig/Artifacts/Memento15/Description","大英博物馆收藏的罗马文物，约2000年历史。玩具马在一名遇难乘客的遗物中被发现，旁边还有死者的日记。"
"Generated/WorldMapConfig/Artifacts/Memento15/Display name","彩绘玩具马"
"Generated/WorldMapConfig/Artifacts/Memento15/Long description","罗伯特的小马</n></n>[...]船正在下沉，我们即将登上救生艇。此时我注意到罗伯特不见了。我当时急坏了，涉着漫过膝盖的冰水冲回了船舱，但他不在那里。我深陷绝望，此时上方传来了他的脚步声。他从被砸碎的木箱中爬出，我把他抱在怀里然后开始逃跑。我们差点就被淹死。起航时，我注意到罗伯特手里紧紧抓着什么。 “我不想让它淹死”，他说：“看，它是只带轮子的小马，不会游泳。”</n></n>这就是此藏品背后的故事，其余的都埋葬在了海底。希望那些木箱没被冰压碎，我们还可以把它们取回来。"
"Generated/WorldMapConfig/Default expedition name","队伍"
"Generated/WorldMapConfig/Estimated time of arrival text","预计到达时间："
"Generated/WorldMapConfig/Expedition names/011","7号"
"Generated/WorldMapConfig/Expedition names/034","11号"
"Generated/WorldMapConfig/Expedition names/035","5号"
"Generated/WorldMapConfig/Expedition names/298","2号"
"Generated/WorldMapConfig/Expedition names/536","4号"
"Generated/WorldMapConfig/Expedition names/567","3号"
"Generated/WorldMapConfig/Expedition names/576","12号"
"Generated/WorldMapConfig/Expedition names/600","8号"
"Generated/WorldMapConfig/Expedition names/634","10号"
"Generated/WorldMapConfig/Expedition names/695","6号"
"Generated/WorldMapConfig/Expedition names/773","9号"
"Generated/WorldMapConfig/Expedition names/822","1号"
"Generated/WorldMapConfig/Expedition status texts/Needs attention","等待指令中"
"Generated/WorldMapConfig/Expedition task button texts/Build outpost","前哨队将会在这里建造并为前哨站配置人员"
"Generated/WorldMapConfig/Expedition task button texts/Reveal","搜索那片区域"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription260/Description","较少的"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription280/Description","相当多的"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription389/Description","一些"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription399/Description","大量的"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription604/Description","巨量的"
"Interaction/CommandConfirmations/BackToWorkNotNeeded","{CitizensCount} 人已经在工作了。"
"Interaction/CommandConfirmations/BackToWorkSuccess","{CitizensCount}人回到工作中。"
"Interaction/CommandConfirmations/CannotAssign","无法分配任何一位雇工"
"Interaction/CommandConfirmations/HomeAssignment","{CitizensCount}人住在 {BuildingName}中。"
"Interaction/CommandConfirmations/SendExpedition","派{ExpeditionName}去 {TargetName}"
"Interaction/CommandConfirmations/StayAssignment","{CitizensCount} 人派往{BuildingName}。"
"Interaction/CommandConfirmations/TaskAssignment","{CitizensCount}人分配在建筑工地。"
"Interaction/CommandConfirmations/WorkAssignment","{CitizensCount}人分配在 {BuildingName}中工作。"
"Interaction/Warnings/BackToWorkFailed","|#color=ffff00|{CitizensCount}人身体状况极差，无法回到工作岗位。|#defaultcolor|"
"Interaction/Warnings/FailedToAssignCitizensToTask","无法分配任何人。每个人都有工作。"
"Interaction/Warnings/FailedToAssignCitizensToWork","无法分配任何市民工作。"
"Messages/Tutorial/10CoalThumper","|#color=FFD000|采煤机|#defaultcolor|可将煤炭从岩层冲至地表。你可以命令人民直接从煤堆收集煤炭，或将他们部署在|#color=FFD000|收集站|#defaultcolor|。要高效地收集所有煤炭，可能需要一个以上的收集站。"
"Messages/Tutorial/11Abilities","你通过签署法律解锁了一个新的建筑物技能。建筑物技能可以影响社会的众多方面。每个技能都有一段冷却时间，许多技能还需要付出代价。你可以在建筑物的面板中查看技能的详情。"
"Messages/Tutorial/12Weather1","城市中的温度会不断变化。密切注意显示在屏幕顶部所示温度右侧的未来五天预报。</n>温度计图标代表温度变化的方向。将鼠标移动至温度计上方即可查看详情。</n>当外部温度降低时，建筑物内部的温度也会降低。各建筑物的保温能力有所差异。</n>要查看影响建筑物内部温度的所有因素，可将鼠标移动至该建筑物面板中的温度计图标上方。"
"Messages/Tutorial/12Weather2","当外部温度降低时，建筑物内部的温度也会降低。各建筑物的保温能力有所差异。</n>要查看影响建筑物内部温度的所有因素，可将鼠标移动至该建筑物面板中的温度计图标上方。"
"Messages/Tutorial/13Overdrive","在极端情况下，能量塔可以过载运作。这会增加能量塔产生的热量，但也会让能量塔处于|#color=FFD000|压力|#defaultcolor|之下。密切注意压力计。当压力计读数达到100%时，能量塔将爆炸。"
"Messages/Tutorial/14FirstSick","住房或工作场所寒冷会导致人民生病。如果没有适当的照料，那么他们会罹患重症甚至死亡。病人在|#color=FFD000|救护站|#defaultcolor|中得到治疗，但重症病人需要|#color=FFD000|医务所|#defaultcolor|方能得到治疗。在建造救护站或医务所前，你可以签署以下其中一项法律来挽救他们的生命：</n>|#color=FFD000|根治疗法|#defaultcolor|法律可让你在救护站中治疗重症病人，但其中一部分将会被截肢。</n>|#color=FFD000|维持生命|#defaultcolor|法律可让你在救护站，或在养护所中无限期地保住重症病人的性命（但无治疗）。"
"Messages/Tutorial/15FirstCripple","人民可能会因为严重冻伤、工作事故、其它灾祸，或在罹患重症并且接受根治疗法后，成为|#color=FFD000|截肢者|#defaultcolor|。截肢者无法工作，但他们仍需要住房和食物。在游戏后期，你可以研究帮助你解决此问题的升级项目。"
"Messages/Tutorial/16StorageLimit","你可以在此储存900份煤炭和300份其它任意资源。达到此上限后，既定类型资源的收集或提取行为将停止。</n>要提高此上限，可建造资源储备站并将其设置为储存指定的资源。每个资源储备站可储存900份煤炭，或300份其它任意资源。"
"Messages/Tutorial/17HeatzoneRequirement","许多建筑物的内部温度，例如伙房或救护站，必须达到|#color=FFD000|微冷|#defaultcolor|或以上方能运作。将他们放置在能量塔周围的供热场，或|#color=FFD000|蒸汽枢纽|#defaultcolor|中，否则当温度过低时它们会停止工作。"
"Messages/Tutorial/18Beacon1","灯塔可让你接触城市外部的世界。你可以通过在灯塔面板部署|#color=FFD000|侦察员|#defaultcolor|来探索外部世界。"
"Messages/Tutorial/18Beacon2","侦察员自带补给，可以在离城市极远处进行探索。他们可发现宝贵的资源和幸存者，还可能揭示世界的秘密和命运。</n>右上角的图标会显示你的侦察员取得的进展。"
"Messages/Tutorial/19HopeAndDiscontent","|#color=FFD000|希望值|#defaultcolor| 和 |#color=FFD000|不满值|#defaultcolor|水平对城市的社会稳定性而言至关重要。有许多因素都会影响它们。最重要的是："
"Messages/Tutorial/1CameraMovement","按住鼠标右键即可移动镜头。你还可以使用|#color=FFD000|WASD|#defaultcolor|键，或直接将鼠标指针移动至屏幕边缘。使用鼠标滚轮可进行缩放。</n>要旋转镜头，请点击鼠标滚轮然后移动鼠标，或使用|#color=FFD000|Q|#defaultcolor| 和 |#color=FFD000|E|#defaultcolor|键。"
"Messages/Tutorial/20Society","部分建筑物，如救护站或工作站，人们需要进行剧烈的脑力劳动，因而只能配置|#color=FFD000|工程师|#defaultcolor|——|#color=FFD000|工人|#defaultcolor|只提供体力劳动。</n></n>在一开始无法雇佣|#color=FFD000|儿童|#defaultcolor|。</n>你可以通过点击右下角的目标查看你的劳动力分配情况。"
"Messages/Tutorial/21DayNightCycle","城市会在|#color=FFD000|06:00|#defaultcolor|左右苏醒。除非存在建设工作，否则人民在|#color=FFD000|08:00|#defaultcolor|开始的工作班次前会拥有一些空闲时间。他们在|#color=FFD000|18:00|#defaultcolor|完成了自己的班次后便拥有空闲时间，可再次参与建设工作直到午夜过后。如果你签署了特定法律，则可以|#color=FFD000|延长|#defaultcolor|至10小时工作制。"
"Messages/Tutorial/22Carehouse","截肢者会移至|#color=FFD000|养护所|#defaultcolor|，空出其住房供其他人居住。养护所的居民无法工作，但只消耗一半的食物。如果签署了|#color=FFD000|维持生命|#defaultcolor|法，那么重症病人也会移动至养护所。"
"Messages/Tutorial/23Sickabsences","治疗中的人民在康复前无法工作。这会降低其工作场所的|#color=FFD000|效率|#defaultcolor|。大量生病缺勤会严重影响你的经济。</n>要预防此问题，须通过开发足够的设施来提供充足医疗，以便迅速治疗所有病人。"
"Messages/Tutorial/24Exploration1","侦察员会在抵达一个未探索的地点后等待你发布命令。要发布命令，请点击高亮图标。"
"Messages/Tutorial/24Exploration2","侦察员通常需要你来决定如何处置他们的发现。注：侦察员会携带他们发现的资源，所以为了利用这些资源，你需要命令侦察员返回城市并等待他们的返回。"
"Messages/Tutorial/2GameSpeed","你可以通过点击游戏速度按钮来加速时间流逝，按钮位于屏幕顶部所示温度的左侧。你还可以在|#color=FFD000|设置|#defaultcolor|菜单中为游戏速度按钮绑定快捷键，只需点击左上角的图标即可。当重要事件发生时，以及在每天05:00，游戏将自动降至正常速度。点击空格键即可暂停游戏。"
"Messages/Tutorial/3Assignments","大多数建筑物都需要你为其指派工人。某些建筑物仅雇佣|#color=FFD000|工程师|#defaultcolor|，而有些仅雇佣|#color=FFD000|工人|#defaultcolor|。要指派人民去工作，请点击一个工作场所，然后使用分配面板。"
"Messages/Tutorial/3Resources1","资源管理是城市存续的重中之重。你需要|#color=FFD000|煤炭|#defaultcolor|作为能量塔的能源。|#color=FFD000|木材|#defaultcolor| 和 |#color=FFD000|钢材|#defaultcolor|都是建设和研究的必要物资。|#color=FFD000|蒸汽核心|#defaultcolor|是高级建筑物的一个关键组成部分。|#color=FFD000|生食材|#defaultcolor|可用以在伙房中制备|#color=FFD000|食物配给|#defaultcolor|。游戏后期会出现更多类型的资源。"
"Messages/Tutorial/3Resources2","|#color=FFD000|煤炭|#defaultcolor|是|#color=FFD000|能量塔|#defaultcolor|不可或缺的能源。|#color=FFD000|木材|#defaultcolor| 和 |#color=FFD000|钢材|#defaultcolor|都是建设和研究的必要物资。生食材可用以制备|#color=FFD000|食物配给|#defaultcolor|，这是市民更喜爱的营养来源。</n></n>游戏后期会出现更多类型的资源。"
"Messages/Tutorial/4GeneratorStart","能量塔是城市的心脏，也是这个冰封之地中唯一的|#color=FFD000|热量|#defaultcolor|来源。你应当在储备了足够的煤炭后将其开启。"
"Messages/Tutorial/4TemperatureOverlay","建筑物的内部温度取决于能量塔的电力设置（前提是该建筑物位于供热场内），该建筑物的保温性能，以及外部条件。共有六个温度等级："
"Messages/Tutorial/5Construction","使用屏幕底部的建设菜单可命令建造（或拆除）建筑物和道路。只有当前不工作的人方可建造建筑物。"
"Messages/Tutorial/5Construction2","供热场内部的建筑物更为温暖，可提供更好的生活和工作条件。要尽可能利用供热场，须将建筑物防止在一个径向网格上。所有建筑物必须依靠一条道路与能量塔连接后方可运作。"
"Messages/Tutorial/6Roads","城市中的所有建筑物必须以道路与|#color=FFD000|能量塔|#defaultcolor|相连接，否则无法运作。要建造道路，请打开建设面板然后点击建造道路图标。"
"Messages/Tutorial/8Research","使用|#color=FFD000|工作站|#defaultcolor|来研发新的建筑物和改进项目。"
"Messages/Tutorial/9Hunters","|#color=FFD000|猎人|#defaultcolor|会离开城市前往霜冻之地猎取食物。他们的工作时间是下午6点到早上6点。一开始，他们每次打猎可带回15单位的生食材。研究升级项目以显著提高打猎产量。"
"Messages/Tutorial/BeaconBuiltDesc","我们不再迷失不再昏聩！</n></n>从现在开始，我们的人民可以调查这片围绕着我们的</n>冰冷贫瘠之地——霜冻之地了。"
"Messages/Tutorial/EndgameIntroduction","这是终末的伊始。暴风雪即将来临，当它抵达城市时，你除了等待它离去以外无计可施。</n>暴风雪会朝着城市移动，摧毁和杀死途中的一切，包括任何前哨队和仍留在霜冻之地中的侦察员。暴风雪会带来|#color=FFD000|极寒|#defaultcolor|，从而导致某些设施停止工作。城市准备充分方可度过这一自然灾难。"
"Messages/Tutorial/ExpeditionBaseBuiltDesc","你现在可以部署一支前哨队，派遣他们在城市外建成一座永久前哨站。前哨队调度站将会与其建立联系，并接收前哨站送出的货物。</n></n>要建成另一座前哨站，你需要再建一座前哨队调度站。"
"Messages/Tutorial/TutorialCustom/00Common1","效率："
"Messages/Tutorial/TutorialCustom/10Streets/10Streets1","道路"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets2","木材消耗："
"Messages/Tutorial/TutorialCustom/10Streets/10Streets3","1木材"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets4","每部分"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets5","建设："
"Messages/Tutorial/TutorialCustom/10Streets/10Streets6","要建造道路，请打开建设面板，然后点击建造道路图标"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper1","产量："
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper2","40煤炭"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper3","每小时"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper4","采煤机"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper5","收集站"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper6","放置区域"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper7","放置时保证采煤机在其范围内。"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities1","技能"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities2","解锁"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities3","技能"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities4","通过签署新的法律，你可以解锁部分建筑物的技能"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities5","技能图标"
"Messages/Tutorial/TutorialCustom/Absences/17Absence1","效率"
"Messages/Tutorial/TutorialCustom/Absences/17Absence2","生病缺勤会影响效率"
"Messages/Tutorial/TutorialCustom/Absences/17Absence3","50%以上的人员缺勤"
"Messages/Tutorial/TutorialCustom/Absences/17Absence4","20%以上的人员缺勤"
"Messages/Tutorial/TutorialCustom/Absences/17Absence5","建筑物顶部的显示条便是其效率"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area1","如锯木场"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area2","区域效果显示可以收集资源的区域"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area3","举例来说，祈祷室"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area4","区域效果显示将会产生影响的区域"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts1","侦察员"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts10","60木材"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts11","200煤炭"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts12","60钢铁"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts13","1台机器人"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts2","更改侦察员类型"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts3","工程师侦察员"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts4","侦察机器人"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts5","灯塔"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts6","你可以在灯塔雇佣工程师侦察员。研究机器人侦察员这一技术后，亦可在灯塔雇佣侦察机器人。"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts7","运作中"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts8","40木材"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts9","5名工程师"
"Messages/Tutorial/TutorialCustom/Arks/31Arks1","种子库"
"Messages/Tutorial/TutorialCustom/Arks/31Arks2","温度要求"
"Messages/Tutorial/TutorialCustom/Arks/31Arks3","当温度低于微冷时，图标上将显示种子冻结前的剩余时间"
"Messages/Tutorial/TutorialCustom/Arks/31Arks4","低温"
"Messages/Tutorial/TutorialCustom/Arks/31Arks5","剩余时间"
"Messages/Tutorial/TutorialCustom/Arks/31Arks6","种子库的内部温度必须至少达到微冷"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons1","机器人"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons2","机器人"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons3","工厂"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons4","消耗1个机器人"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons5","100钢材"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons6","100木材"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons7","50煤炭"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons8","1蒸汽核心"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon1","侦察员"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon2","创建队伍"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon3","灯塔"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon4","灯塔可让你派遣侦察员探索霜冻之地。点击灯塔底座来打开灯塔面板，并创建侦察队。"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon5","运行中"
"Messages/Tutorial/TutorialCustom/Construction/05Construction1","建造道路"
"Messages/Tutorial/TutorialCustom/Construction/05Construction2","建造建筑物"
"Messages/Tutorial/TutorialCustom/Construction/05Construction3","拆除现有的："
"Messages/Tutorial/TutorialCustom/Construction/05Construction4","道路"
"Messages/Tutorial/TutorialCustom/Construction/05Construction5","建筑物"
"Messages/Tutorial/TutorialCustom/Construction/05Construction6","无效放置"
"Messages/Tutorial/TutorialCustom/Construction/05Construction7","条件放置"
"Messages/Tutorial/TutorialCustom/Construction/05Construction8","有效放置"
"Messages/Tutorial/TutorialCustom/Construction/05Construction9","径向网格"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple1","维护："
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple2","1/2份食物配给"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple3","每个居民"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple4","容量："
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple5","20人"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple6","每个养护所"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple7","截肢者"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple8","截肢者的数量"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration1","食物配给"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration2","木材"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration3","蒸汽核心"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration4","探索"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration5","探索"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration6","要向你的侦察员发布命令，请点击高亮图标，然后使用右侧显示的探索面板。"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration7","调查可提供："
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration8","场所的简介"
"Messages/Tutorial/TutorialCustom/Food/06Food1","伙房"
"Messages/Tutorial/TutorialCustom/Food/06Food10","15份生食材"
"Messages/Tutorial/TutorialCustom/Food/06Food2","温室"
"Messages/Tutorial/TutorialCustom/Food/06Food3","猎人小屋"
"Messages/Tutorial/TutorialCustom/Food/06Food4","饥饿"
"Messages/Tutorial/TutorialCustom/Food/06Food5","饥饿（非常饥饿）人民的数量"
"Messages/Tutorial/TutorialCustom/Food/06Food6","2份食物配给"
"Messages/Tutorial/TutorialCustom/Food/06Food7","每单位生食材"
"Messages/Tutorial/TutorialCustom/Food/06Food8","30份生食材"
"Messages/Tutorial/TutorialCustom/Food/06Food9","每天"
"Messages/Tutorial/TutorialCustom/Generator/04Generator1","过载运作"
"Messages/Tutorial/TutorialCustom/Generator/04Generator2","分布"
"Messages/Tutorial/TutorialCustom/Generator/04Generator3","范围设置"
"Messages/Tutorial/TutorialCustom/Generator/04Generator4","关闭"
"Messages/Tutorial/TutorialCustom/Generator/04Generator5","蒸汽等级1"
"Messages/Tutorial/TutorialCustom/Generator/04Generator6","蒸汽等级1"
"Messages/Tutorial/TutorialCustom/Generator/04Generator7","蒸汽等级1"
"Messages/Tutorial/TutorialCustom/Generator/04Generator8","蒸汽等级1"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost1","带警卫的前哨队调度站"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost2","带警卫的前哨队调度站不仅可以让你创建前哨队，还可保护城市的边界"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost3","运作中"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost4","边境警卫"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost5","这种前哨队调度站经过改进，可让秩序部队快速抵达城市边界。"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone1","能量塔供热场"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone2","要求"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone3","蒸汽枢纽供热场"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone4","带有此图标的建筑物</n>的温度须至少达到微冷"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone5","能量塔周围的橙色圆圈代表供热场的范围"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone6","此图标表示建筑物的</n>温度过低，无法运作"
"Messages/Tutorial/TutorialCustom/Hope/13Hope1","希望"
"Messages/Tutorial/TutorialCustom/Hope/13Hope10","游戏中有许多技能可以影响不满值和希望值"
"Messages/Tutorial/TutorialCustom/Hope/13Hope2","不满"
"Messages/Tutorial/TutorialCustom/Hope/13Hope3","人们的需要"
"Messages/Tutorial/TutorialCustom/Hope/13Hope4","当人民不满时，不满值会上升"
"Messages/Tutorial/TutorialCustom/Hope/13Hope5","法律"
"Messages/Tutorial/TutorialCustom/Hope/13Hope6","所有法律都会影响你所在团体的情绪，请在签署前阅读各项法律的说明"
"Messages/Tutorial/TutorialCustom/Hope/13Hope7","建筑物"
"Messages/Tutorial/TutorialCustom/Hope/13Hope8","你可以通过建造特定的设施来提高希望值，降低不满值"
"Messages/Tutorial/TutorialCustom/Hope/13Hope9","技能"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters1","猎人小屋"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters2","初始产量："
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters3","15份生食材"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters4","每天"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters5","工作时间："
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters6","18:00–06:00"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters7","研究升级项目以提高打猎产量"
"Messages/Tutorial/TutorialCustom/Londoners/14Londoners1","伦敦帮"
"Messages/Tutorial/TutorialCustom/Londoners/14Londoners2","趋势："
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester1","救援队"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester10","600钢材"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester11","600木材"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester12","1台机器人"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester13","你必须满足特定要求方可部署救援队"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester2","创建"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester3","新曼彻斯特远征队"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester4","任务目标"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester5","运作中"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester6","剩余时间"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester7","主要目标"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester8","额外任务目标"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester9","要求"
"Messages/Tutorial/TutorialCustom/Movement/01Movement","移动"
"Messages/Tutorial/TutorialCustom/Movement/02Movement","放大/缩小"
"Messages/Tutorial/TutorialCustom/Movement/03Movement","旋转"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost1","前哨队调度站"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost2","前哨队调度站可让你创建前哨队。点击建筑物来打开前哨队调度站面板，然后创建单位。"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost3","运作中"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost4","前哨队"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost5","创建队伍"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost6","派遣前哨队"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost7","前哨站地点"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost8","要派遣一支前哨队，请选择该前哨队，然后点击场所图标，再点击绿色箭头按钮"
"Messages/Tutorial/TutorialCustom/Research/08Research0","工作站"
"Messages/Tutorial/TutorialCustom/Research/08Research00","工作站"
"Messages/Tutorial/TutorialCustom/Research/08Research1","你可以通过建立多个|#color=FFD000|工作站|#defaultcolor|来加快研究速度："
"Messages/Tutorial/TutorialCustom/Research/08Research2","研究速度最高达到|#color=FFD000|100%|#defaultcolor|"
"Messages/Tutorial/TutorialCustom/Research/08Research3","研究速度最高达到|#color=FFD000|130%|#defaultcolor|"
"Messages/Tutorial/TutorialCustom/Research/08Research4","研究速度最高达到|#color=FFD000|150%|#defaultcolor|"
"Messages/Tutorial/TutorialCustom/Research/08Research5","研究速度最高达到|#color=FFD000|160%|#defaultcolor|"
"Messages/Tutorial/TutorialCustom/Research/08Research6","技术之树"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts1","部署侦察员"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts2","侦察队"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts3","未发现的场所"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts4","要部署侦察员，请选择一个场所的图标，然后点击绿色箭头按钮"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness1","疾病"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness10","重症病人可以被安全治愈"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness11","签署维持生命法后，重症病人即可保住性命。"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness12","治疗中的人民数量"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness2","救护站"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness3","养护所"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness4","医务所"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness5","生病和罹患重症人民的数量"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness7","病人可以被安全治愈"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness8","重症病人可接受根治疗法"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness9","居住在养护所中的重症</n>病人和截肢者会获得半份</n>配给"
"Messages/Tutorial/TutorialCustom/Storage/19Storage1","储备库"
"Messages/Tutorial/TutorialCustom/Storage/19Storage10","额外容量："
"Messages/Tutorial/TutorialCustom/Storage/19Storage2","资源储备站"
"Messages/Tutorial/TutorialCustom/Storage/19Storage3","初始容量："
"Messages/Tutorial/TutorialCustom/Storage/19Storage4","900煤炭"
"Messages/Tutorial/TutorialCustom/Storage/19Storage5","以及"
"Messages/Tutorial/TutorialCustom/Storage/19Storage6","300任意资源"
"Messages/Tutorial/TutorialCustom/Storage/19Storage7","900煤炭"
"Messages/Tutorial/TutorialCustom/Storage/19Storage8","或"
"Messages/Tutorial/TutorialCustom/Storage/19Storage9","300选定资源"
"Messages/Tutorial/TutorialCustom/Storm/30Storm1","生存"
"Messages/Tutorial/TutorialCustom/Storm/30Storm2","额外任务目标"
"Messages/Tutorial/TutorialCustom/Storm/30Storm3","10天14小时"
"Messages/Tutorial/TutorialCustom/Storm/30Storm4","活过暴风雪"
"Messages/Tutorial/TutorialCustom/Storm/30Storm5","暴风雪即将来临，当它抵达城市时，你除了等待它离去以外无计可施。"
"Messages/Tutorial/TutorialCustom/Storm/30Storm6","死亡计数器"
"Messages/Tutorial/TutorialCustom/Storm/30Storm7","主要目标"
"Messages/Tutorial/TutorialCustom/Storm/30Storm8","剩余天数"
"Messages/Tutorial/TutorialCustom/Storm/30Storm9","如果已研究“灯塔：立体镜片”这一项技术，则暴风雪的剩余时间将显示在面板中。"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree1","- 技术之树类别 -"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree2","- 可用升级 -"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree3","- 研究升级项目以解锁 -"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree4","蒸汽枢纽"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree5","加热器"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree6","供暖"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree7","探索和工业"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree8","资源"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree9","食物、医疗和庇护所"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature1","舒适"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature2","宜居"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature3","微冷"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature4","寒冷"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature5","严寒"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature6","极寒"
"Messages/Tutorial/TutorialCustom/Time/12Time1","工作时间"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline1","睡眠时间"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline2","空闲时间"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline3","工作时间"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline4","初始日常生活时间轴"
"Messages/Tutorial/TutorialCustom/Weather/08Weather1","第1天"
"Messages/Tutorial/TutorialCustom/Work/09Work1","劳动力"
"Messages/Tutorial/TutorialCustom/Work/09Work2","可用的"
"Messages/Tutorial/TutorialCustom/Work/09Work3","工程师"
"Messages/Tutorial/TutorialCustom/Work/09Work4","救护站"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce1","社会阶级"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce2","就业面板"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce3","例如，猎人小屋仅雇佣工人"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce4","例如，伙房仅雇佣工人和工程师"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce5","例如，工作站仅雇佣工程师"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift1","工作班次"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift2","换班时间切换"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift3","24小时"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift4","应急班次"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift5","签署延时班次法和应急班次法后，你可以延长人民的工作时间。"
"Messages/WorldMap/ExpeditionLost","{Expedition} 考察队的供给已耗尽，因而在冰冷的荒野中死去了。"
"Messages/WorldMap/ExpeditionReturned","{Expedition}考察队已平安回到城市。"
"Messages/WorldMap/ExpeditionReturnsWithTreasure/Description","你可以解散灯塔的侦察员或是让他们回到霜冻之地。"
"Messages/WorldMap/ExpeditionReturnsWithTreasure/Title","侦察员{ExpeditionName}已平安回到城市。"
"Messages/WorldMap/ScoutsReport","侦察队报告"
"Messages/WorldMap/SiteDiscovered","我们的侦察员已发现了一处新地点:{Site}。"
"Messages/WorldMap/SiteExploitationBegan","一支考察队开始在目的地工作: {Site}。"
"Messages/WorldMap/SiteExploitationFinished","一支考察队完成了所在地点的工作: {Site}。"
"Messages/WorldMap/SiteExplored","侦察员抵达了{Site}"
"Oneliners/Act3/BreakPointFaith/Workers/3","他就是上帝的代言人！"
"Oneliners/Act3/BreakPointFaith/Workers/HowCanGod","他是我们的引路人。他会拯救我们！"
"Oneliners/Act3/BreakPointFaith/Workers/NotEnough","首领是传递全能上帝福音的使者。"
"Oneliners/Act3/BreakPointFaith_Butcher/Workers/3","不能让这些肮脏的异教徒离开。我们不计一切代价也要留住他们。"
"Oneliners/Act3/BreakPointFaith_Butcher/Workers/HowCanGod","他是我们的引路人。他会拯救我们！"
"Oneliners/Act3/BreakPointFaith_Butcher/Workers/NotEnough","首领是传递全能上帝福音的使者。"
"Oneliners/Act3/BreakPointOrder/Workers/3","我们是天选者！这是最后的防线！我们会胜利的！"
"Oneliners/Act3/BreakPointOrder/Workers/HowCanGod","工作和秩序！冬日之家陨落了，但我们不会！"
"Oneliners/Act3/BreakPointOrder/Workers/NotEnough","希望是留给弱者的！我们有力量，还有勇气！"
"Oneliners/Act3/BreakPointOrder_Butcher/Workers/3","我们是天选者！这是最后的防线！我们会胜利的！"
"Oneliners/Act3/BreakPointOrder_Butcher/Workers/HowCanGod","他们对我们的生存构成了威胁。我们不管付出什么代价，最终一定会赢！"
"Oneliners/Act3/BreakPointOrder_Butcher/Workers/NotEnough","希望是留给弱者的！我们有力量，还有勇气！"
"Oneliners/Act3/END/Children/WhatsHappening","爸爸，我不想死。"
"Oneliners/Act3/END/Specialists/Final","这是最为恐怖，却也是我见过的最美丽的东西。"
"Oneliners/Act3/END/Workers/HowCanGod","亲爱的主啊，求您怜悯我们……"
"Oneliners/Act3/END/Workers/NotEnough","天呐，它来了！"
"Oneliners/Act3/StormComingSequence/Children/WhatsHappening","妈妈，这是什么？"
"Oneliners/Act3/StormComingSequence/Specialists/Final","这是最后的审判。我们必须勇敢面对……"
"Oneliners/Act3/StormComingSequence/Workers/HowCanGod","亲爱的主啊，求您怜悯我们……"
"Oneliners/Act3/StormComingSequence/Workers/NotEnough","这是什么？！"
"Oneliners/Act3/WeatherWorsen/Day1/Children/Worried","妈妈非常担心，但她却不告诉我原因……"
"Oneliners/Act3/WeatherWorsen/Day1/Specialists/CannotBe","怎么会发生这样的事。天呐！"
"Oneliners/Act3/WeatherWorsen/Day1/Specialists/Prepared","我们得做好准备！"
"Oneliners/Act3/WeatherWorsen/Day1/Workers/Darker","是我瞎了吗，还是天变暗了？"
"Oneliners/Act3/WeatherWorsen/Day2/Specialists/Wind","风太大了，我几乎都走不了了！"
"Oneliners/Act3/WeatherWorsen/Day2/Workers/Darker","啊呀，天变得更暗了！"
"Oneliners/Act3/WeatherWorsen/Day2/Workers/HellCold","好吧，至少现在地狱之火这会儿大概灭了……"
"Oneliners/Act3/WeatherWorsen/Day2/Workers/LastEffort","我们要最后努力一把。"
"Oneliners/Act3/WeatherWorsen/Day3/Children/Dad","爸爸……爸爸？救命！有人在吗……？"
"Oneliners/Act3/WeatherWorsen/Day3/Specialists/HellEmpty","地狱之门已开启，恶魔已来到人间。"
"Oneliners/Act3/WeatherWorsen/Day3/Workers/Lungs","我的肺……感觉像烧起来了一样……"
"Oneliners/Act3/WeatherWorsen/Day3/Workers/Sun","是我得了雪盲还是太阳光变暗了？"
"Oneliners/Act3/WeatherWorsen/Day4/Children/Panic","我从没看到爸爸这么恐慌过。"
"Oneliners/Act3/WeatherWorsen/Day4/Specialists/GodMercy","主啊，请怜悯我，因我犯下了罪。"
"Oneliners/Act3/WeatherWorsen/Day4/Specialists/LordReady","主啊，我已经准备好了。请带我前往你的国。"
"Oneliners/Act3/WeatherWorsen/Day4/Workers/Darkness","我几乎什么都看不见了。天到底是白还是黑？"
"Oneliners/Act3/WeatherWorsen/Day4/Workers/End","那么，这就是终结了。"
"Oneliners/CityRuinsFoundSocialComments/Specialists/1","这里就是个该死的陷阱！我们得离开这儿！"
"Oneliners/CityRuinsFoundSocialComments/Specialists/2","不要慌！我们还活着！我们要从他们的错误中吸取教训！"
"Oneliners/CityRuinsFoundSocialComments/Specialists/3","冬日之家为何衰败？我们也会命丧于此吗？"
"Oneliners/CityRuinsFoundSocialComments/Specialists/4","太糟糕了……这些可怜的人……我们不能重蹈覆辙！"
"Oneliners/CityRuinsFoundSocialComments/Specialists/5","我们必须拯救自己和孩子。我们必须回去！"
"Oneliners/CityRuinsFoundSocialComments/Workers/1","他们全都死了？！"
"Oneliners/CityRuinsFoundSocialComments/Workers/2","我们当初就该呆在伦敦，不然肯定不会沦落到这般地步！"
"Oneliners/CityRuinsFoundSocialComments/Workers/3","如果他们没能活下来，我们如何能期待奇迹降临？"
"Oneliners/CityRuinsFoundSocialComments/Workers/4","我们真不该离开英国……"
"Oneliners/CityRuinsFoundSocialComments/Workers/5","来到这儿真是愚蠢。我们应该回去！"
"Oneliners/EndlessMode/Archives/Specialists/1","太壮丽了！历史档案馆将是任何城市的骄傲。"
"Oneliners/EndlessMode/Archives/Specialists/2","历史档案馆建成后，我们就有一个像样的地方来存放我们的回忆了。"
"Oneliners/EndlessMode/Archives/Specialists/3","我很期待参观历史档案馆，在那里回顾我们的过去。"
"Oneliners/EndlessMode/Archives/Workers/1","我做梦都没有见过有这样的场景。"
"Oneliners/EndlessMode/Archives/Workers/2","多雄伟的建筑啊！在伦敦，一座历史档案馆绝对不会显得格格不入。"
"Oneliners/EndlessMode/Archives/Workers/3","历史档案馆必然会耗费我们许多财力，希望这是值得的。"
"Oneliners/EndlessMode/Garden/HighDiscontent/Specialists/1","这里有花园？这太不可思议了吧。我得去看看！"
"Oneliners/EndlessMode/Garden/HighDiscontent/Specialists/2","一座花园！这样挑战冬天的威力不是把自己逼入困境吗？"
"Oneliners/EndlessMode/Garden/HighDiscontent/Specialists/3","鉴于我们现在的情况，我认为，花园是我们难以承担的奢侈"
"Oneliners/EndlessMode/Garden/HighDiscontent/Workers/1","我必须看看那个花园。我已经很久没有见过花儿了！"
"Oneliners/EndlessMode/Garden/HighDiscontent/Workers/2","在这白色地狱里竟然有花园？我们得在那里种点儿土豆！"
"Oneliners/EndlessMode/Garden/HighDiscontent/Workers/3","游花园不失为一桩美事——除非你不需要为了生存而挣扎！"
"Oneliners/EndlessMode/Garden/LowDiscontent/Specialists/1","这里有花园？这太不可思议了吧。我得去看看！"
"Oneliners/EndlessMode/Garden/LowDiscontent/Specialists/2","真是一大成就啊！在这么远的北方能有这样的花园，这真是我们的福气。"
"Oneliners/EndlessMode/Garden/LowDiscontent/Specialists/3","来花园参观，能让我们想起，冬天终会过去。"
"Oneliners/EndlessMode/Garden/LowDiscontent/Workers/1","我必须看看那个花园。我已经很久没有见过花儿了！"
"Oneliners/EndlessMode/Garden/LowDiscontent/Workers/2","有着……鲜活绿色植物的花园。这是我们酸痛的双眼难得可以享受的美景！"
"Oneliners/EndlessMode/Garden/LowDiscontent/Workers/3","我妈非常喜欢她的花园。我多么希望她也能和我们一起看到今天的美好。"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Specialists/1","这里有花园？这太不可思议了吧。我得去看看！"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Specialists/2","一座花园！茵茵绿草、美丽的鲜花、飞舞的蜜蜂……不好意思，我有点儿得意忘形了。"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Specialists/3","我敢肯定，这是在这遥远的北方建的第一座花园。"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Workers/1","我必须看看那个花园。我已经很久没有见过花儿了！"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Workers/2","不知道花园里有没有常春藤。我曾经的家爬满了常春藤。"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Workers/3","公园我们是造不起了，但建造一个花园会是下一件美事。"
"Oneliners/EndlessMode/PreciousRelic/Specialists/1","我很激动！这可能是历史档案馆的镇馆之宝。"
"Oneliners/EndlessMode/PreciousRelic/Specialists/2","我听说，这是非常珍贵的文物。为我们侦察队的出色表现欢呼三声吧！"
"Oneliners/EndlessMode/PreciousRelic/Specialists/3","据说侦察员找到一件无价之宝。"
"Oneliners/EndlessMode/PreciousRelic/Workers/1","这次不只是一张破旧的纸，而是某些特别的东西！"
"Oneliners/EndlessMode/PreciousRelic/Workers/2","你听说了吗？侦察员带回了某些特别珍贵的东西。"
"Oneliners/EndlessMode/PreciousRelic/Workers/3","他们找到了什么？我听说是特别珍贵的东西！"
"Oneliners/EndlessMode/Relic/Specialists/1","这是我们过去的文物！真令人着迷啊。"
"Oneliners/EndlessMode/Relic/Specialists/2","我希望，不管侦察员带回什么，都能稍稍讲述我们的历史。"
"Oneliners/EndlessMode/Relic/Specialists/3","我们的侦察员以身犯险，取回一一件属于我们过去的物品。干得不错！"
"Oneliners/EndlessMode/Relic/Workers/1","侦察员带回了新发现！我很想知道是什么。"
"Oneliners/EndlessMode/Relic/Workers/2","我迫不及待地想知道侦察员带回了什么。"
"Oneliners/EndlessMode/Relic/Workers/3","一件小饰物或一张纸，但比蒸汽核心更珍贵。"
"Oneliners/EndlessMode/Square/HighDiscontent/Specialists/1","我一直都认为，我们的城市得有一座广场。"
"Oneliners/EndlessMode/Square/HighDiscontent/Specialists/2","能有一座广场固然好，但我们现在有更多更紧急的需要。"
"Oneliners/EndlessMode/Square/HighDiscontent/Specialists/3","广场：人们聚集在一起，一起释放怒火的地方。"
"Oneliners/EndlessMode/Square/HighDiscontent/Workers/1","站在广场上，你会觉得自己处在一座真正的城市中。"
"Oneliners/EndlessMode/Square/HighDiscontent/Workers/2","太好了！我们一起去广场那里大喊吧！或许有人能帮助我们！"
"Oneliners/EndlessMode/Square/HighDiscontent/Workers/3","我们要广场来做什么？周围有大把的空地！"
"Oneliners/EndlessMode/Square/LowDiscontent/Specialists/1","我一直都认为，我们的城市得有一座广场。"
"Oneliners/EndlessMode/Square/LowDiscontent/Specialists/2","有人觉得广场不重要。而我认为，那正是建造广场的意义！"
"Oneliners/EndlessMode/Square/LowDiscontent/Specialists/3","所有像样的城镇都会有一个开放的公共空间。比如我们的城市。"
"Oneliners/EndlessMode/Square/LowDiscontent/Workers/1","站在广场上，你会觉得自己处在一座真正的城市中。"
"Oneliners/EndlessMode/Square/LowDiscontent/Workers/2","有广场当然很好，要是不用担心小偷就更好了。"
"Oneliners/EndlessMode/Square/LowDiscontent/Workers/3","看到这座广场，我才终于明白，我们城市缺的就是这个！"
"Oneliners/EndlessMode/Square/MediumDiscontent/Specialists/1","我一直都认为，我们的城市得有一座广场。"
"Oneliners/EndlessMode/Square/MediumDiscontent/Specialists/2","我们在广场碰面，然后找个暖和的地方喝东西吧。"
"Oneliners/EndlessMode/Square/MediumDiscontent/Specialists/3","集市广场与我们城市的广场之间有着不间断的联系。"
"Oneliners/EndlessMode/Square/MediumDiscontent/Workers/1","站在广场上，你会觉得自己处在一座真正的城市中。"
"Oneliners/EndlessMode/Square/MediumDiscontent/Workers/2","建一座广场当然不错，但广场上没有商贩，总觉得有点了无生气。"
"Oneliners/EndlessMode/Square/MediumDiscontent/Workers/3","现在我们可以在广场见面，互相聊天，直到大家都冻僵。"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Specialists/1","我们的街道有照明了，但愿路灯代表着更光明的未来。"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Specialists/2","这座路灯很漂亮，但又不能解答我们的问题。"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Specialists/3","路灯？比起城市装饰，我们有更急迫的问题要考虑！"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Workers/1","看着这路灯，你知道我在想什么吗？我想那些鸽子了。"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Workers/2","我们才不需要这些狗屁路灯，重要的是想着怎么活到明天！"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Workers/3","在这个鬼地方，这座路灯显得格格不入。一切东西在这里都显得格格不入。"
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Specialists/1","我们的街道有照明了，但愿路灯代表着更光明的未来。"
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Specialists/2","这路灯不仅仅是装饰，还是我们城市蓬勃发展的实质标志。"
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Specialists/3","愿路灯可以驱走笼罩在我们城市及生活的阴影。"
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Workers/1","看着这路灯，你知道我在想什么吗？我想那些鸽子了。"
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Workers/2","多漂亮的灯啊！我们竟然能享受这样的好东西，这真令人高兴。"
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Workers/3","这路灯让我想起了伦敦。我可没有在哭，只是被烟熏的。"
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Specialists/1","我们的街道有照明了，但愿路灯代表着更光明的未来。"
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Specialists/2","有了这座路灯，我们才想起，我们需要的不仅仅是食物及居住之地。"
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Specialists/3","与其对着黑暗和乌青的膝盖咒骂，不如建一座路灯。"
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Workers/1","看着这路灯，你知道我在想什么吗？我想那些鸽子了。"
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Workers/2","多漂亮的灯啊！我还以为我们用不起这样的好东西。"
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Workers/3","这路灯真相我在伦敦见到过的那些煤气灯。"
"Oneliners/Extra/Agitator progression/Forcasting1/Specialists/1","我们的首领知道如何对抗伦敦帮的宣传。"
"Oneliners/Extra/Agitator progression/Forcasting1/Specialists/2","这会阻止他用疯狂感染其他人。"
"Oneliners/Extra/Agitator progression/Forcasting1/Workers/1","说得对！我们不能让他散播伦敦帮的谎言。"
"Oneliners/Extra/Agitator progression/Forcasting1/Workers/2","没错！这将阻止他将我们的人民带向歧途。"
"Oneliners/Extra/Agitator progression/Forcasting2/Specialists/1","报复吗？他们不会当真吧。这个男人只是在做自己该做的事。"
"Oneliners/Extra/Agitator progression/Forcasting2/Specialists/2","看来你的回应仅仅激怒了伦敦帮。"
"Oneliners/Extra/Agitator progression/Forcasting2/Workers/1","这么做有什么好处？你所做的一切都在激怒伦敦帮。"
"Oneliners/Extra/Agitator progression/Forcasting2/Workers/2","伦敦帮正在危害着我们的人！"
"Oneliners/Extra/Agitator progression/Forcasting3/Specialists/1","天啊，他们不可以……不！住手！是我们首领派他来的！"
"Oneliners/Extra/Agitator progression/Forcasting3/Specialists/2","别碰他！你不可以这样对他！"
"Oneliners/Extra/Agitator progression/Forcasting3/Workers/1","不！别碰他！他只是在工作！住手！"
"Oneliners/Extra/Agitator progression/Forcasting3/Workers/2","喂！喂！你在干什么？天杀的伦敦帮！"
"Oneliners/Extra/Agitator progression/Killed/Specialists/1","我们首领怎么可以允许这种事情发生？"
"Oneliners/Extra/Agitator progression/Killed/Specialists/2","杀人凶手！你也是帮凶，先生……"
"Oneliners/Extra/Agitator progression/Killed/Workers/1","他们怎能如此？！他娘的人渣。"
"Oneliners/Extra/Agitator progression/Killed/Workers/2","他妈的，他们这次越界了。我们会让他们付出代价……"
"Oneliners/Extra/Agitator-disperse/Specialists/1","你凭什么？那群人中还有无辜的人！"
"Oneliners/Extra/Agitator-disperse/Specialists/2","冷静点！我们也没被怎么样！"
"Oneliners/Extra/Agitator-disperse/Specialists/3","你这个暴君！那些人不想引起争端！"
"Oneliners/Extra/Agitator-disperse/Workers/1","你会背叛自己的人民？！你这个天杀的混蛋！"
"Oneliners/Extra/Agitator-disperse/Workers/2","那群人中并非每一个都是伦敦帮的人！"
"Oneliners/Extra/Agitator-disperse/Workers/3","你怎么可以光靠道听途说就这么对待我们？！"
"Oneliners/Extra/Agitator/Specialists/1","我越来越心神不宁了。可能我们真的没有其它选择了。"
"Oneliners/Extra/Agitator/Specialists/2","他的话听起来非常有说服力。也许我们应该再想想。"
"Oneliners/Extra/Agitator/Specialists/3","听完那个伦敦帮的人说的话，我们在这里似乎没有任何希望。"
"Oneliners/Extra/Agitator/Specialists/4","我曾肯定伦敦帮是错误的，但是现在……我不知道。"
"Oneliners/Extra/Agitator/Workers/1","也许返回并不如我想的那般不可理喻。"
"Oneliners/Extra/Agitator/Workers/2","趁我们还活着，赶紧离开这个堕落之地吧！"
"Oneliners/Extra/Agitator/Workers/3","好！伦敦帮说的没错！我们应该和他们一起走！"
"Oneliners/Extra/Agitator/Workers/4","当他们这么说时……他们可能终究是对的。"
"Oneliners/Extra/AlternativeFoodSourceProtest/Specialists/1","忍无可忍了！我们现在食物充足！"
"Oneliners/Extra/AlternativeFoodSourceProtest/Specialists/2","这么做毫无意义！毫无意义！"
"Oneliners/Extra/AlternativeFoodSourceProtest/Workers/1","下地狱去吧，你这个卑鄙的小人！"
"Oneliners/Extra/AlternativeFoodSourceProtest/Workers/2","你这个恶心的混蛋！你会把我带向万劫不复之地！"
"Oneliners/Extra/FanatismConsequences/Manifest/Specialists/1","难道你们看不出他就是个假先知吗，一个真正信仰的敌人？"
"Oneliners/Extra/FanatismConsequences/Manifest/Specialists/2","看看我们现在的样子！一群无神的野兽，盲从于谎言！"
"Oneliners/Extra/FanatismConsequences/Manifest/Workers/1","给我住口！"
"Oneliners/Extra/FanatismConsequences/Manifest/Workers/2","在此散播谎言，你究竟是什么人？！"
"Oneliners/Extra/Graffiti - action/Specialists/1","我们必须惩罚这种行为。"
"Oneliners/Extra/Graffiti - action/Specialists/2","我们必须给他们一个教训，不然他们会变得愈发傲慢无礼。"
"Oneliners/Extra/Graffiti - action/Workers/1","我同意！这些罪犯不可逃避刑罚。"
"Oneliners/Extra/Graffiti - action/Workers/2","没错！这就是证明。"
"Oneliners/Extra/Graffiti - beating-promiss/Specialists/1","好！我们终将看到某种法律和秩序。"
"Oneliners/Extra/Graffiti - beating-promiss/Specialists/2","我希望这将防止暴力冲突的发展。"
"Oneliners/Extra/Graffiti - beating-promiss/Workers/1","很好，亡羊补牢，为时未晚。"
"Oneliners/Extra/Graffiti - beating-promiss/Workers/2","希望这足以保护我们不受这些寄生虫侵害。"
"Oneliners/Extra/Graffiti - beating/Specialists/1","忍无可忍了！先生，你不能再无动于衷了！"
"Oneliners/Extra/Graffiti - beating/Specialists/2","伦敦帮已经越来越危险了。"
"Oneliners/Extra/Graffiti - beating/Workers/1","这些寄生虫越来越自大了。我们得教训教训他们。"
"Oneliners/Extra/Graffiti - beating/Workers/2","首领，如果你对此视而不见，那么你将让我们所有人都危如累卵。"
"Oneliners/Extra/Graffiti/Specialists/1","“首领会把我们都杀了。”我想这就有点强硬了。"
"Oneliners/Extra/Graffiti/Specialists/2","我不会受口号左右，但我不确定其他人会不会。"
"Oneliners/Extra/Graffiti/Specialists/3","一般人很容易被这种简单的信息影响。"
"Oneliners/Extra/Graffiti/Specialists/4","如果我们首领袖手旁观，那他的权威就会减损。"
"Oneliners/Extra/Graffiti/Workers/1","“如果你想活命就跟我们走。”波洛克说。在哪里生活？！"
"Oneliners/Extra/Graffiti/Workers/2","简直可笑！我们为何要这样放过他们？"
"Oneliners/Extra/Graffiti/Workers/3","首领，你要让他们这样嘲讽你吗？"
"Oneliners/Extra/Graffiti/Workers/4","“去他妈的这个地方。”我们所有人都这么想，但只有一半人敢说。"
"Oneliners/Extra/Londoners steeling/Specialists/1","他们凭什么拿走我们的物资？我们都自身难保了！"
"Oneliners/Extra/Londoners steeling/Specialists/2","每一个不受惩罚的窃贼都侵蚀着人民对法律和秩序的信任。"
"Oneliners/Extra/Londoners steeling/Specialists/3","这不仅仅是自私——这让我们所有人都危如累卵。我们必须行动起来！"
"Oneliners/Extra/Londoners steeling/Specialists/4","我还以为我们来到此地时已经不再行鸡鸣狗盗之事。"
"Oneliners/Extra/Londoners steeling/Specialists/5","人民怎能如此卑躬屈膝！这些物资属于我们所有人！"
"Oneliners/Extra/Londoners steeling/Workers/1","我们努力工作才获得了现有的一切，但这些混蛋就这样从我们手上夺走一切！"
"Oneliners/Extra/Londoners steeling/Workers/2","我们的首领为什么纵容这些窃贼？"
"Oneliners/Extra/Londoners steeling/Workers/3","失去一切比星期日的怀特查佩尔还要糟糕。"
"Oneliners/Extra/Londoners steeling/Workers/4","我们必须制止这些窃贼！首领，让我们杀了他们！"
"Oneliners/Extra/Londoners steeling/Workers/5","这些窃贼自以为可以拿走我们的物资然后溜之大吉！"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/1","我们的首领怎么可以对此视而不见？"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/2","我们的领袖必须清楚后果。"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/3","我们的首领为何拒绝采取行动？"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/4","无视这些闹事者不会让他们消失。"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/5","真是可恶。我们应该把他关起来。"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/6","必须制止这个叛徒！"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/7","即使自欺欺人问题也不会消失！"
"Oneliners/Extra/OrderConsequences/Manifest/Workers/1","应该绞死像他这样的人渣！"
"Oneliners/Extra/OrderConsequences/Manifest/Workers/2","骗子！叛徒！"
"Oneliners/Extra/OrderConsequences/Manifest/Workers/3","他凭什么这么说？！"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/1","信仰如何拯救我们？"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/2","我们必须依靠自己的双手"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/3","如果恐慌蔓延开来，那么我们将重蹈覆辙。"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/4","如果我们屈服于恐惧，我们只会失败！"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/1","神会拯救我们！我们只需向他展示我们的决心。"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/2","我们决不能丧失希望。我们在此不是毫无意义的。"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/3","一个漫长，黑暗的夜晚正在等待我们。我们必须坚强。"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/4","神和辛勤努力会拯救我们。"
"Oneliners/Extra/PlayerChosenFaith/Workers/1","神会拯救我们？我们应该拯救自己！我们要回家！"
"Oneliners/Extra/PlayerChosenFaith/Workers/2","也许信仰真的是我们唯一的希望……"
"Oneliners/Extra/PlayerChosenFaith/Workers/3","冬日之家的陨落正是因为缺乏信仰。"
"Oneliners/Extra/PlayerChosenFaithRandomization/Workers/1","神会拯救我们？我们应该拯救自己！我们要回到伦敦！"
"Oneliners/Extra/PlayerChosenFaithRandomization/Workers/2","也许信仰真的就是答案……"
"Oneliners/Extra/PlayerChosenFaithRandomization/Workers/3","也许神的祝福将赐予我们力量！"
"Oneliners/Extra/PlayerChosenOrder/Workers/1","团结一致，吾等即存！只有秩序能给我们带来稳定！"
"Oneliners/Extra/PlayerChosenOrder/Workers/2","是混乱——而不是寒冷——导致了冬日之家的衰败！"
"Oneliners/Extra/PlayerChosenOrder/Workers/3","这里毫无未来可言！我们必须回到伦敦！"
"Oneliners/Extra/PlayerChosenOrderRandomization/Workers/1","团结一致，吾等即存！只有秩序能给我们带来稳定！"
"Oneliners/Extra/PlayerChosenOrderRandomization/Workers/2","辛勤努力，吾等即存！"
"Oneliners/Extra/PlayerChosenOrderRandomization/Workers/3","这里毫无未来可言！我们必须回到伦敦！"
"Oneliners/Extra/Procession/Specialists/1","唱诵吧，兄弟们！这些圣诗真的会带来奇迹。"
"Oneliners/Extra/Procession/Specialists/2","记住，所有困难在永恒面前都不值一提。"
"Oneliners/Extra/Procession/Specialists/3","兄弟姐妹们，保持信仰！我们一定能够看到来年春天！"
"Oneliners/Extra/Procession/Workers/1","寻求希望的人啊，抬头看看天堂！"
"Oneliners/Extra/Procession/Workers/2","但愿我们的领头人能够指引我们穿越冰川。"
"Oneliners/Extra/Procession/Workers/3","信仰是我们在这个冰雪地狱中唯一的希望。祈祷吧！"
"Oneliners/Extra/Public conversion/Workers/1","像你一样的人渣就是感染这个世界的一场瘟疫。"
"Oneliners/Extra/Public conversion/Workers/2","你会为我们带来毁灭！</n> 忏悔吧！"
"Oneliners/Extra/Public conversion/Workers/3","你不会被拯救！你身负罪孽！你罪有应得！"
"Oneliners/Extra/Stealing-killed - ability used/Specialists/1","我希望这将防止进一步的流血事件。"
"Oneliners/Extra/Stealing-killed - ability used/Specialists/2","好！决不能饶恕凶手。"
"Oneliners/Extra/Stealing-killed - ability used/Workers/1","这无法让他死而复生，但却是正确的事情！"
"Oneliners/Extra/Stealing-killed - ability used/Workers/2","正义！抓住伦敦帮！让他们看看我们的无畏！"
"Oneliners/Extra/Stealing-killed - promise/Specialists/1","我希望这足以防止进一步的流血事件。"
"Oneliners/Extra/Stealing-killed - promise/Specialists/2","最后！我们需要快速果断的行动。"
"Oneliners/Extra/Stealing-killed - promise/Workers/1","他只是做了自己该做的事，他们就把他给杀了。我们不能再心软了！"
"Oneliners/Extra/Stealing-killed - promise/Workers/2","这个承诺无法让他死而复生，但至少有意义。"
"Oneliners/Extra/Stealing-killed/Specialists/1","事实表明伦敦帮已经豁出去了。我们必须行动。"
"Oneliners/Extra/Stealing-killed/Specialists/2","我们必须找出凶手并处罚他们！"
"Oneliners/Extra/Stealing-killed/Workers/1","他只是做了自己该做的事，他们就把他给杀了。我们不能再心软了！"
"Oneliners/Extra/Stealing-killed/Workers/2","首领，这个男人为我们所有人献出了生命。行动吧！"
"Oneliners/Extra/StormEnded/Workers/1","我们熬过来了！我们成功了！"
"Oneliners/Extra/StormEnded/Workers/2","我们成功了……"
"Oneliners/Extra/StormEnded/Workers/3","我无法相信，终于结束了......"
"Oneliners/Extra/StormEnded/Workers/4","我们成功了！我们熬过了最后冲击！我们会活下去！"
"Oneliners/Fails/All_Able_Died/Specialists/1","我们得马上着手研究义肢了。"
"Oneliners/Fails/All_Able_Died/Specialists/2","他让这么多人白白死掉......"
"Oneliners/Fails/All_Able_Died/Workers/1","我们有能力做。我们也有义务做。"
"Oneliners/Fails/All_Able_Died/Workers/2","现在那个混蛋得一直工作，至死方休。"
"Oneliners/Fails/All_Adults_Died/Children/1","别着急，我们比这个蠢货更出色。"
"Oneliners/Fails/All_Adults_Died/Children/2","现在我们终于得外出打猎了！"
"Oneliners/Fails/All_Adults_Died/Children/3","我很害怕。发生什么事了？"
"Oneliners/Fails/All_Adults_Died/Children/4","我们应该怎么做？"
"Oneliners/Fails/Disconent_Banish/Specialists/1","现在谁能让我们的城市再现曙光？"
"Oneliners/Fails/Disconent_Banish/Specialists/2","我们终于开始了重建工作"
"Oneliners/Fails/Disconent_Banish/Workers/1","谢天谢地！我们还是不要和他为伍的好。"
"Oneliners/Fails/Disconent_Banish/Workers/2","他应该庆幸我们没扭断他的脖子。"
"Oneliners/Fails/Faith_Execution/Specialists/1","天杀的独裁者罪有应得的下场。"
"Oneliners/Fails/Faith_Execution/Specialists/2","现在我们终于开始重建工作了。"
"Oneliners/Fails/Faith_Execution/Workers/1","你这个人渣，去死吧！"
"Oneliners/Fails/Faith_Execution/Workers/2","我祝他永远不得好报。"
"Oneliners/Fails/Generator_Big_Bada_Boom/Specialists/1","快逃！快逃命啊！"
"Oneliners/Fails/Generator_Big_Bada_Boom/Specialists/2","就要爆炸了！躲起来！"
"Oneliners/Fails/Generator_Big_Bada_Boom/Workers/1","不！不要啊啊！"
"Oneliners/Fails/Generator_Big_Bada_Boom/Workers/2","发生了什么？！"
"Oneliners/Fails/Hope_Banish/Specialists/1","再也不会见到他了，我很高兴。"
"Oneliners/Fails/Hope_Banish/Specialists/2","把他赶走不会让我们得救，但是心里能舒服。"
"Oneliners/Fails/Hope_Banish/Workers/1","那又如何？我们反正都完了。"
"Oneliners/Fails/Hope_Banish/Workers/2","走运的兔崽子，他活不久......"
"Oneliners/Fails/Order_Execution/Specialists/1","正义必将得到伸张。"
"Oneliners/Fails/Order_Execution/Specialists/2","天杀的独裁者罪有应得的下场。"
"Oneliners/Fails/Order_Execution/Workers/1","杀死独裁者！"
"Oneliners/Fails/Order_Execution/Workers/2","我会在你的坟墓上撒尿！"
"Oneliners/Fails/Refugees_NotEnough/Specialists/1","我们本可以多做些。多做很多......"
"Oneliners/Fails/Refugees_NotEnough/Specialists/2","前功尽弃。我们辜负了我们的兄弟姐妹。"
"Oneliners/Fails/Refugees_NotEnough/Workers/1","我不敢相信，我们竟让这么多的人死掉了。"
"Oneliners/Fails/Refugees_NotEnough/Workers/2","这都是我们首领的过错。"
"Oneliners/Fails/TheArks_ArksFroze/Specialists/1","前功尽弃。绿色的地球永远死寂了。"
"Oneliners/Fails/TheArks_ArksFroze/Specialists/2","为了这个，我愿意奉献一生？！我们怎么能眼睁睁地让种子库因极寒而失效？"
"Oneliners/Fails/TheArks_ArksFroze/Specialists/3","我们有一个目标 — 拯救这些种子 — 我们没能成功。"
"Oneliners/Fails/TheArks_ArksFroze/Specialists/4","我们本可以多做些。多做很多......"
"Oneliners/Fails/TheArks_NMFalls/Specialists/1","我们所有的工作，所有的牺牲都付诸东流。"
"Oneliners/Fails/TheArks_NMFalls/Specialists/2","我们全力以赴，到头来还是惨死在他娘地暴风雪中。"
"Oneliners/Fails/TheArks_NMFalls/Specialists/3","我无法想象，新曼彻斯特现在是什么景象。"
"Oneliners/Fails/TheArks_NMFalls/Specialists/4","我们什么都没有拯救，连自救都没有。"
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/1","我们努力了这么久，还是要丧命在该死的暴风雪中。"
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/2","我们连自己都救不了，还谈什么种子库。"
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/3","我们被派遣出来拯救世界，现在的死相就像一窝耗子。"
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/4","想到所有的希望同我们将同我们一起消逝，好一条通向死亡的路啊......"
"Oneliners/FirstAutomaton/Specialists/1","机器人真是人类最伟大的发明！"
"Oneliners/FirstAutomaton/Specialists/2","很安全，是吧？我确信投资者们想到了所有可能性。"
"Oneliners/FirstAutomaton/Specialists/3","机器人真是奇迹，对吧？"
"Oneliners/FirstAutomaton/Specialists/4","听说它可以取代一整个工人团队！"
"Oneliners/FirstAutomaton/Workers/1","那玩意儿真是大啊！"
"Oneliners/FirstAutomaton/Workers/2","机器人危险吗？"
"Oneliners/FirstAutomaton/Workers/3","这东西叫啥？机器人？"
"Oneliners/FirstAutomaton/Workers/4","我敢打赌它会帮上大忙的！"
"Oneliners/LondoneersLeavingSocialComments/Specialists/1","真是悲哀。我们应该说服他们留下来的。"
"Oneliners/LondoneersLeavingSocialComments/Specialists/2","我希望他们最终会找回理智……"
"Oneliners/LondoneersLeavingSocialComments/Specialists/3","太不可置信了……我认识他们之中的一些人。我从来不觉得他们会这么做。"
"Oneliners/LondoneersLeavingSocialComments/Specialists/4","真是浪费生命。我们应该无论如何都要阻止他们的。"
"Oneliners/LondoneersLeavingSocialComments/Workers/1","他们真的要走了！疯了么？"
"Oneliners/LondoneersLeavingSocialComments/Workers/2","也许他们是对的？可能伦敦是最后的壁垒？"
"Oneliners/LondoneersLeavingSocialComments/Workers/3","他们全部都会死掉的！"
"Oneliners/LondoneersLeavingSocialComments/Workers/4","上帝啊，请照顾好他们。"
"Oneliners/Londoners_win/Specialists/1","最终还是理智获胜。"
"Oneliners/Londoners_win/Specialists/2","他们要不是早早离开了，恐怕早死了。但是我们所有人携手同心！"
"Oneliners/Londoners_win/Specialists/3","我们再一次相聚！"
"Oneliners/Londoners_win/Workers/1","我们再一次团结一致！"
"Oneliners/Londoners_win/Workers/2","不会再有分裂！我们是一个整体！"
"Oneliners/Londoners_win/Workers/3","不及损失，我们不能让伦敦帮就这么离开，我们做了正确的事。"
"Oneliners/LowHopeSocialComments/Specialists/1","我们得从这里出去！留下来在劫难逃！"
"Oneliners/LowHopeSocialComments/Specialists/2","孩子们在这里没有未来。我们必须回去！"
"Oneliners/LowHopeSocialComments/Specialists/3","毫无希望。我们必须回去。"
"Oneliners/LowHopeSocialComments/Specialists/4","在这里除了坐以待毙，什么事都不能做。"
"Oneliners/LowHopeSocialComments/Specialists/5","我们真是愚蠢。现在我们都要死在这个洞穴之中了。"
"Oneliners/LowHopeSocialComments/Workers/1","没有什么值得报以希望了……"
"Oneliners/LowHopeSocialComments/Workers/2","我们应该回伦敦！"
"Oneliners/LowHopeSocialComments/Workers/3","我们有望活着离开这里吗？"
"Oneliners/LowHopeSocialComments/Workers/4","我们真不该离开英国……"
"Oneliners/LowHopeSocialComments/Workers/5","来到这里真是愚蠢。我们必须回去！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Specialists/1","领导的不作为将人类的未来置于险境！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Specialists/2","正值人类命运的危难之际，是时候选个好领导了。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Specialists/3","上帝是我们唯一的希望。我们无能的领导必须认识到这点并引咎辞职。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/1","但愿首领能够看到光明。他必须修正他的方法。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/2","我们知道该做什么，该怎么做，只是缺一个有能力的领导人！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/3","亲爱的上帝，让首领看看他的错误吧，这样他就能在一切为时已晚前引咎辞职了。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/4","我们首领的所作所为让我们对罪行恨不起来。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/5","上帝啊，宽恕我吧，我梦见首领死了，而我对此欣喜若狂。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/6","我们都在竭尽全力，但是这个装腔作势的傻子毁了一切！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Specialists/1","我都能成为比首领更好的领导。真的，只要不是他，是谁都行。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Specialists/2","我无法直视工人的眼睛。我们令他们失望了。你让他们失望了，长官！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Specialists/3","我们将直接进入天堂，因为现在的我们已经身处地狱了。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/1","我们的队长就是个蠢蛋！他怎么能如此无视我们的痛苦？！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/2","如果可以先把混蛋首领弄死，即使让我下地狱我也甘之如饴。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/3","我们曾经信任首领，但是我们得到了什么？他妈的什么都没有！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/4","工作和祈祷？胡说八道！我们完了！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/5","上帝啊，救救我们。我们的首领正带领我们走向灭亡！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/6","我现在唯一的愿望就是我们大家快点毫无痛苦地死去。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Specialists/1","不能这样下去！在为时已晚之前，我们必须做点事情。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Specialists/2","我觉得大家都在期待指挥权变更！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Specialists/3","上帝啊，把我们从首领手中解救出来或者给他点指引吧。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/1","有这么一位愚蠢的领导，我们所有辛劳将化为泡影！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/2","但愿首领不再让大家的努力白费。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/3","今天我们的领导又要干出什么蠢事？生活已经够艰难了！"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/4","遇到这么一位无能的领导，一定是上帝对我们的考验。"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/5","我们还要忍受这位蠢材领导多久？"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/6","我相信天命，而非我们失败的领导。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Specialists/1","动起来吧！我很好奇我们今天能取得什么成就。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Specialists/2","真是个美好的清晨！我准备好迎接新的一天啦。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Specialists/3","谢谢你，上帝。感恩这新一天的美好。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/1","我觉得我们都受到了上帝的保佑——特别是我们首领。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/2","感谢上帝保佑。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/3","我相信上帝一定是出于某种目的而救了我们。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/4","大家快起床！看，太阳已经升起了！"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/5","愿上帝保佑首领！我将追随他到天涯海角。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/6","我会记住在祈祷时谢谢首领。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Specialists/1","这地方正用绝望将我们凌迟。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Specialists/2","起床啦，伙计们！新一天毫无意义的拼搏正等着我们呢。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Specialists/3","上帝啊，你拯救了我们，但是终点在何处呢？"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/1","我的余生都会如此吗？上帝啊，给我个暗示吧！"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/2","我们有活下去所需的物质，却不知道为何而活。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/3","我们必须祈祷有个目标指引着我们。仅仅活着还不够。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/4","工作，工作，只有工作……"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/5","上帝啊，求求你了，将希望之光投射到我们的生命中吧。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/6","这无尽的辛劳是我们想要给孩子的命运吗？"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Specialists/1","我们又挺过了一夜……这算是一大成就了吧。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Specialists/2","我得挺住。大伙儿还指望着我呢。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Specialists/3","亲爱的上帝，希望今天不会比昨天更糟。阿门。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/1","让我们一起感谢上帝救了我们。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/2","有那么多人死去，而至少我们还活着。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/3","从各方面而言，我们的状况还可以。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/4","新的一天，新的班次。这就是生活。"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/5","天助自助者，所以努力工作吧！"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/6","保持信仰！我们都已经走到这一步了——我们一定能坚持到底。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Specialists/1","我们的前途不算糟。我们只需要再忍受一阵子。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Specialists/2","我承认，尽管境况糟糕，但我今天还是看到了一丝希望。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Specialists/3","开始新一天之前，让我们一起感谢上帝对我们的解救。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/1","我觉得有他的加持，我们可以做到。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/2","首领可能经常犯错，但是信仰终将为他指明道路。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/3","还有很多事情要做，但是可以看到我们的工作有成效了。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/4","为我们的首领祷告。希望上帝指引他。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/5","我们必须撑住，会有好日子的，我确定。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/6","上帝让我们在这个地方试炼。而我们很坚强。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Enginners/1","我梦到自己回到了伦敦。可惜是梦，真令人沮丧啊……"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Enginners/2","我们每日拼搏可怜的结局只是延缓这一刻来临。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Enginners/3","噢，上帝，可怜可怜我们吧。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/1","新的一天，新的班次。生活除了工作还是工作。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/2","复用乏味的传统驱动器。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/3","我祈祷有些变化，但是每天都一成不变。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/4","一天比一天不想起床。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/5","我们如此辛劳是为了什么？上帝啊，我好累……"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/6","这个世界毫无希望。祈祷是我唯一的慰藉。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Specialists/1","赶紧哒！记住，我们不能在职责面前退缩。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Specialists/2","我认为，我们要感恩自己拥有的一切。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Specialists/3","上帝啊，赐予我力量和希望度过今天吧。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/1","人生总有起起落落，而我们还活着。就这么坚持下去吧。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/2","又是一天工作时……上帝保佑，让我们吃饱穿暖吧。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/3","亲爱的上帝，希望今天不会比昨天更糟哟。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/4","撑过今天吧。也许明天会更好。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/5","希望今天不会发生些糟糕的事。"
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/6","是时候肩负起重轭了，但愿可以轻点。"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Specialists/1","领导的不作为将人类的未来置于险境！"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Specialists/2","正值人类命运的危难之际，是时候选个好领导了。"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Specialists/3","恐怕我们所有的成就都可能因为首领而化为泡影。"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/1","我们可以在这里活得很好，但不能再这样继续下去。"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/2","我们知道该做什么，只是缺一个有能力的领导人！"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/3","让首领见鬼去吧！我们肯定会比他做得更好！"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/4","要是能摆脱这傻子的瞎指挥，说不定我们还有活下来的机会！"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/5","我把话撂这儿了，要是没有首领的话，我们肯定会开心很多。"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/6","我们都在竭尽全力，但是这个没用的小丑把一切都毁了！"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Specialists/1","我都能成为比首领更好的领导。真的，只要不是他，是谁都行。"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Specialists/2","我无法直视工人的眼睛。我们令他们失望了。你让他们失望了，长官！"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Specialists/3","为什么要起床？这毫无意义。反正我们都在劫难逃。"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/1","首领就是个傻子！难道我们受的苦都不算什么吗？！"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/2","没有希望、没有尊重……很快连首领也没有了！"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/3","我们曾今信任首领，但是我们得到了什么？他妈的什么都没有！"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/4","要是我能活到看着首领的尸体被抛在雪地里，我肯定会高兴得不得了！"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/5","工作？有何意义？有这样的首领，我们注定要失败！"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/6","天杀的。在这个蠢货的领导下我们迟早要没命。"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Specialists/1","不能这样下去！在为时已晚之前，我们必须做点事情。"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Specialists/2","我觉得大家都在期待指挥权变更！"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Specialists/3","我担心过不了多久，工人们便无法忍受这一切了。"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/1","我们受的苦为了什么？去他的首领！"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/2","要是有个像样的领导，我们肯定会活得更好。"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/3","我很好奇我们尊贵的首领今天会如何搞砸一切？"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/4","今天又是一堆无意义的工作……"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/5","我们还要做多少这样子的工作？"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/6","该死的，我受够了。我们需要新的领导！"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Specialists/1","动起来吧！我很好奇我们今天能取得什么成就。"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Specialists/2","真是个美好的清晨！我准备好迎接新的一天啦。"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Specialists/3","又是新的一天！看看如何让我们的城市更加美好吧。"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/1","情况有所好转。我们应该感谢首领！"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/2","感谢上帝保佑。"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/3","今天会是美好的一天。我能感觉到！"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/4","大家快起床！看，太阳已经升起了！"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/5","愿上帝保佑首领！我将追随他到天涯海角。"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/6","我们经历了那么多艰难困苦。我相信我们能战胜一切！"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Specialists/1","这地方正用绝望将我们凌迟。"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Specialists/2","起床啦，伙计们！新一天毫无意义的拼搏正等着我们呢。"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Specialists/3","食物和住所都不够了。我们毫无未来可言。"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/1","我们缺乏目标和方向。我们迫切需要一位新领导。"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/2","我们有活下去所需的物质，却不知道为何而活。"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/3","我们活着只是为了工作。这样有何意义？"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/4","工作，工作，只有工作……"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/5","我们是活下来了，但是还有什么未来可言呢？"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/6","这无尽的辛劳是我们想要给孩子的命运吗？"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Specialists/1","我们又挺过了一夜……这算是一大成就了吧。"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Specialists/2","我得挺住。大伙儿还指望着我呢。"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Specialists/3","有时我会想，我们这么拼搏到底是为了什么。"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/1","小伙子们，动起来吧，还有很多活儿要干！"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/2","起码我们还活着。不是每个人都像我们这么幸运。"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/3","从各方面而言，我们的状况还可以。"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/4","新的一天，新的班次。哎，这就是生活。"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/5","我觉得我们还会像这样过一阵子。"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/6","去工作吧。咱不能放弃啊。"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Specialists/1","我们的前途不算糟。我们只需要再忍受一阵子。"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Specialists/2","我承认，尽管境况糟糕，但我今天还是看到了一丝希望。"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Specialists/3","你好！希望我们能一直这么真诚得打招呼。"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/1","我们可以做得更好，不过我得承认事情有转机了。"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/2","还不算太糟，明天总是值得期待的。"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/3","尽管还有很多事情要做，但是可以看到我们正慢慢地有了进展。"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/4","但愿今天会是美好的一天。不过肯定比昨天好！"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/5","我们必须撑住，会有好日子的，我确定。"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/6","上帝创造了这个地方来考验我们，我们一定会胜利的。"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Specialists/1","我梦到自己回到了伦敦。可惜是梦，真令人沮丧啊……"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Specialists/2","我们每日拼搏可怜的结局只是延缓这一刻来临。"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Specialists/3","我们不断地向人民索取，为了什么？为了多活几天而已吗？"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/1","新的一天，新的班次。生活除了工作还是工作。"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/2","又是这些一成不变、令人忧郁的工作。"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/3","这个首领应该干不久了。"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/4","起床一天比一天困难。"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/5","我开始害怕我们会失去仅有的东西。"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/6","又要在这个冰冷的地狱里度过无望的一天。"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Specialists/1","赶紧哒！记住，我们不能在职责面前退缩。"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Specialists/2","我认为，我们要感恩自己拥有的一切。"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Specialists/3","好吧，是时候起床面对烦恼了。"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/1","人生总有起起落落，而我们还活着。就这么坚持下去吧。"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/2","又是一天工作时……上帝保佑，让我们吃饱穿暖吧。"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/3","我只希望过得去就行。不要求更好，但也不要更糟。"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/4","撑过今天吧。也许明天会更好。"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/5","呃，我经历过比这更糟糕的日子，当然也有比这好的……"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/6","神啊，我好累。每天都在重复这样的生活。但是我们必须撑住。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Specialists/1","领导的不作为将人类的未来置于险境！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Specialists/2","正值人类命运的危难之际，是时候选个好领导了。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Specialists/3","我们罢黜这个无用之人吧。我们的人民值得拥有更好的领导！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/1","这个蠢材太弱了，领导不了我们！我们将抛弃他继续前行！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/2","我们知道该做什么，该怎么做，只是缺一个有能力的领导人！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/3","让首领见鬼去吧！没有他我们也能过得很好！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/4","没有这傻子的乱指挥，我们会活得更好！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/5","我们就要看到曙光了！阻止我们的只有领导！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/6","现在，阻碍我们赢得胜利的只有首领了！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Specialists/1","我都能成为比首领更好的领导。真的，只要不是他，是谁都行。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Specialists/2","我无法直视工人的眼睛。我们令他们失望了。你让他们失望了，长官！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Specialists/3","是时候做出改变了。只有给力的领导者才能拯救我们的城市。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/1","如果我们不能在给力的领导身后团结一致，我们将在劫难逃。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/2","真是毫无希望，只会无视我们。不！这样的日子不久就会结束！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/3","我们必须团结一致，罢黜这个懦夫，选举一位贤者。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/4","要是我能在死之前杀了这个混蛋就好了。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/5","在这个无用的懦夫带领下，我们将会走向灭亡！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/6","天杀的。在这个蠢货的领导下我们迟早要没命。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Specialists/1","不能这样下去！在为时已晚之前，我们必须做点事情。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Specialists/2","我觉得大家都在期待指挥权变更！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Specialists/3","我们需要法律与秩序，还要英明领导。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/1","首领连小事都做不好！我们需要好点的领导！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/2","要是有个像样的领导，我们肯定会做得更好。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/3","这个懦夫装模作样的领导会把我们引入地狱的！"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/4","今天又是一堆无意义的工作……"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/5","我们需要一名给力的领导，否则便毫无未来可言。"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/6","见鬼，我再也无法忍受了。我们需要一位新的领导！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Specialists/1","动起来吧！我很好奇我们今天能取得什么成就。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Specialists/2","真是个美好的清晨！我准备好迎接新的一天啦。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Specialists/3","身为这座城市的一员我感到自豪。为首领欢呼三声吧！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/1","情况有所好转。我们应该感谢首领！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/2","日复一日，我们感受到了团结的力量。胜利是属于我们的！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/3","今天会是美好的一天。我能感觉到！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/4","我们一定会战胜严寒和饥饿！团结起来我们就能取得最后胜利！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/5","在给力的领导身后团结一致的人无所畏惧。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/6","我们经历了那么多艰难困苦。我相信我们能战胜一切！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Specialists/1","这地方正用绝望将我们凌迟。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Specialists/2","起床啦，伙计们！新一天毫无意义的拼搏正等着我们呢。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Specialists/3","我们就如机器中的齿轮，高效却没有更高的目标。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/1","又是一天毫无意义的工作……"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/2","首领，我们干这些活儿是为了什么呢？"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/3","我们活着只是为了工作。这样有何意义？"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/4","工作，工作，只有工作……"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/5","我们还活着，然而我们会面对怎样的未来呢？"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/6","我每天起床都筋疲力尽。首领，我们需要一个目标！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Specialists/1","我们又挺过了一夜……这算是一大成就了吧。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Specialists/2","我得挺住。大伙儿还指望着我呢。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Specialists/3","还有更糟的事情等着我们呢。我们必须团结一致。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/1","小伙子们，动起来吧，还有很多活儿要干！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/2","我们必须团结起来一起工作。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/3","保持警惕。能够将我们和灾难隔绝的，只有法律和秩序。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/4","我全力支持首领。我们一定可以度过难关。"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/5","大家动起来吧，首领正指望着我们呢！"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/6","去工作吧。咱不能让警卫们失望啊。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Specialists/1","我们的前途不算糟。我们只需要再忍受一阵子。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Specialists/2","我承认，尽管境况糟糕，但我今天还是看到了一丝希望。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Specialists/3","我们得鼓励大家支持首领。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/1","我们可以做得更好，不过我得承认事情有转机了。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/2","还不算太糟，明天总是值得期待的。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/3","首领正引领我们走向正确的方向。我们得支持他。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/4","希望今天会是美好的一天。至少比昨天好！"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/5","只有站在领导身后，我们的命运才能改写！"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/6","想要活下去，我们就必须在领导引领下团结一致。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Specialists/1","我梦到自己回到了伦敦。可惜是梦，真令人沮丧啊……"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Specialists/2","我们每日拼搏可怜的结局只是延缓这一刻来临。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Specialists/3","如果不给工人们希望，他们很快就没有动力了。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/1","一切开始分崩离析。首领还能把我们聚集在一起多久呢？"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/2","又是一天与混乱斗争的日子。心好累……"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/3","我觉得我们的首领干不久了。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/4","我们像奴隶一般工作，而一切徒劳无益。我们会死在这个鬼地方的。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/5","我开始害怕我们会失去仅有的东西。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/6","我怀念过去在伦敦有序和谐的日子。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Specialists/1","赶紧哒！记住，我们不能在职责面前退缩。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Specialists/2","我认为，我们要感恩自己拥有的一切。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Specialists/3","大家需要鼓舞。我们需要榜样的指引。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/1","不要丧失希望。如果我们团结一致还是可以熬过去的。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/2","我们必须在领导身后团结一致！这是唯一的出路！"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/3","我只希望过得去就行。不要求更好，也不要更糟。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/4","撑过今天吧。也许明天会更好。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/5","呃，我经历过比这更糟糕的日子，当然也有比这好的。"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/6","不要绝望。如果我们继续竭尽所能，法律和秩序一定会拯救我们的。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Specialists/1","我们之前没能除去无宗教信仰之人，而现在我们正为此伤神。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Specialists/2","我们正在接受考验。得再努力点工作。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Specialists/3","我们在何处迷失？上帝啊，请为我们指条明路吧！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/1","异教徒依然在我们的城市中盛行！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/2","我们只能相信首领了。叛徒就在我们之中！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/3","难道你没有感受到异教徒污秽的恶臭？！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/4","醒醒看看四周！我们必须去除害群之马！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/5","我们所有的牺牲……只是为了这个？！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Specialists/1","为了让城市存活下去，我每天都努力工作。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Specialists/2","又是一天证明信仰力量的日子。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Specialists/3","努力祈祷，如同一切都指望上帝。努力工作，如同一切只能指望自己。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/1","上帝保佑！我们今天也要活下去。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/2","在这信仰之城，又一天上帝保佑的日子到来啦！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/3","通过奉献我们取得了一次机会。浪费机会就是弥天大罪。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/4","每天都值得感恩，但同时又是对我们信仰的试炼。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/5","拼搏拯救了我们的性命。而信仰赋予生命意义。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Specialists/1","起床啦！如果我们玩忽职守，信仰不会拯救我们的！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Specialists/2","肉体很脆弱。完成他的旨意肉体才能获得滋养。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Specialists/3","我将自己的痛苦与弟兄姐妹们分享。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/1","工作并祈祷，这是唯一的办法！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/2","我们必须更加努力工作来证明自己的信仰。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/3","城市里依然散发着异教徒的恶臭。"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/4","懒惰是灵魂的天敌！动起来！"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/5","擦亮你的双眼！信仰之敌可能依然藏匿在我们之中。"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/1","当心！破坏分子依然藏匿于我们之中！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/2","越接近成功，越难拼搏！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/3","在叛徒毁掉一切之前，我们必须把他们揪出来处理掉！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/4","我们所有的牺牲……只是为了这个？！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/5","醒醒看看四周！我们必须消灭叛徒！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/6","我们必须更加努力工作。敌人依然在我们之中。"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/7","谁正摧毁我们的努力？！必须把他们揪出来处理掉！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/1","荣誉！忠诚！勇气！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/2","团结便能自由，工作便能生存！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/3","我们都很开心并对首领感恩戴德！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/4","只要团结一致，便能获得胜利！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/5","因为秩序，我们才活了下来！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/6","继续，兄弟姐妹们！干活吧！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/7","每天我都重新向首领保证一生效忠于他"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/1","天气很冷，生活很艰难，但我们必须团结一致！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/2","待在一起并保持警惕。还有许多事要做。"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/3","世界已经毁灭，但我们将团结起来战胜一切！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/4","坚定立场继续工作。我们必须战胜严寒。"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/5","即使钢铁如同玻璃般破碎，我们的心一定能挺过来！"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/6","大家小心背后。我们依然得清除叛徒。"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/7","睁大你的眼睛好好瞧瞧！我们之中可能有叛徒！"
"Oneliners/MorningOneliners/PostFearSocialComments/Specialists/1","我们要井然有序。我们得做点什么！"
"Oneliners/MorningOneliners/PostFearSocialComments/Specialists/2","我很好奇首领是否真的有所计划。"
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/1","我们怎样才能活下去？我们该做些什么？"
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/2","其他城市可能已经沦陷了，但是伦敦不会。绝不可能。"
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/3","如果离开，我们所做的事情便毫无意义。我要留下来。"
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/4","在这个鬼地方我们毫无希望。我们必须离开。"
"Oneliners/MorningOneliners/StormComing/Workers/1","我们挺不过去了！"
"Oneliners/MorningOneliners/StormComing/Workers/2","如果我们不想错过任何活命的机会，就要做好准备。"
"Oneliners/MorningOneliners/StormComing/Workers/3","我们该如何战胜暴风雪……"
"Oneliners/MorningOneliners/StormDuring/Workers/1","风呼呼作响……我都无法思考了！"
"Oneliners/MorningOneliners/StormDuring/Workers/2","地狱被冰雪覆盖……"
"Oneliners/MorningOneliners/StormDuring/Workers/3","我没想到会变得这么冷！"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Faith/Specialists/1","你为什么那样做？赶紧放回去！你是我们的先知！你应该更清楚才对！"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Faith/Workers/1","你在干什么？这些是我们信仰的象征！"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Faith/Workers/2","这些建筑现在代表着我们。你不能就这样摧毁它们。"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Order/Specialists/1","住手！我们需要这些建筑来保证秩序稳定！"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Order/Workers/1","你不能那样做！这些建筑确保秩序稳定！"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Order/Workers/2","你在干什么！我们需要这些地方！"
"Oneliners/Refugees/GoAway/Workers/1","我们怎么能那样做？！"
"Oneliners/Refugees/GoAway/Workers/2","谢天谢地。我们看样子快到极限了。"
"Oneliners/Refugees/GoAway/Workers/3","这太糟糕了。我们会在上帝面前为此负责的。"
"Oneliners/Refugees/OnlyTheHealthy/Workers/1","以前听没听到过某个让人恼火的妥协，长官？"
"Oneliners/Refugees/OnlyTheHealthy/Workers/2","明智的决定。这会让我们的城市受益。"
"Oneliners/Refugees/OnlyTheHealthy/Workers/3","那群人里有儿童！"
"Oneliners/Refugees/WelcomeThem/Workers/1","我希望我们不会后悔......"
"Oneliners/Refugees/WelcomeThem/Workers/2","至少让你自己发光发热！赶紧工作去！"
"Oneliners/Refugees/WelcomeThem/Workers/3","我们别无选择，只有那样做。"
"Oneliners/ScenarioRefugees/Lords are unarmed/Specialists/1","不得不说，我反而松了口气。"
"Oneliners/ScenarioRefugees/Lords are unarmed/Workers/1","不管有没有武器，他们都十分危险。"
"Oneliners/ScenarioRefugees/Lords are unarmed/Workers/2","现在，他们会为过去的所作所为付出代价。"
"Oneliners/ScenarioRefugees/Lords diversion/Specialists/1","那是什么声音？发生了什么事？"
"Oneliners/ScenarioRefugees/Lords diversion/Workers/1","醒醒！醒醒！他们要来偷走我们的东西！"
"Oneliners/ScenarioRefugees/Lords diversion/Workers/2","有小偷！有小偷！"
"Oneliners/ScenarioRefugees/Lords in rags/Specialists/1","天啊，他们的人好多！"
"Oneliners/ScenarioRefugees/Lords in rags/Workers/1","他们来了！贵族们来了！"
"Oneliners/ScenarioRefugees/Lords in rags/Workers/2","他们想干什么？"
"Oneliners/ScenarioRefugees/Lords seen from beacon/Specialists/1","冷静点。静观其变。"
"Oneliners/ScenarioRefugees/Lords seen from beacon/Workers/1","是那些大人！我们完了！"
"Oneliners/ScenarioRefugees/Lords seen from beacon/Workers/2","天啊，万一他们有武器呢？"
"Oneliners/ScenarioRefugees/LordsCampDemolished1/Specialists/1","我们的双手沾满鲜血。"
"Oneliners/ScenarioRefugees/LordsCampDemolished1/Workers/1","他们死有余辜。"
"Oneliners/ScenarioRefugees/LordsCampDemolished1/Workers/2","我们都应感到羞愧。"
"Oneliners/ScenarioRefugees/LordsCampDemolished2/Workers/1","噢，天呐，情况别真是如此！"
"Oneliners/ScenarioRefugees/LordsCampDemolished2/Workers/2","这不是真的......"
"Oneliners/ScenarioRefugees/Lynching/Specialists/1","绝不留情！"
"Oneliners/ScenarioRefugees/Lynching/Specialists/2","前往绞刑架！"
"Oneliners/ScenarioRefugees/Lynching/Workers/1","绞死他们！绞死他们！"
"Oneliners/ScenarioRefugees/Lynching/Workers/2","杀光贵族！杀光贵族！"
"Oneliners/ScenarioRefugees/Lynching/Workers/3","杀光他们！"
"Oneliners/ScenarioRefugees/People going crazy/Specialists/1","杀死这些混蛋！"
"Oneliners/ScenarioRefugees/People going crazy/Specialists/2","让他们下地狱！"
"Oneliners/ScenarioRefugees/People going crazy/Workers/1","杀光贵族！杀光贵族！"
"Oneliners/ScenarioRefugees/People going crazy/Workers/2","杀光他们！"
"Oneliners/ScenarioRefugees/People going crazy/Workers/3","绝不留情！"
"Oneliners/ScenarioRefugees/People want revenge/Workers/1","我们不会再让他们有可乘之机！"
"Oneliners/ScenarioRefugees/People want revenge/Workers/2","我们会告诉他们不能夺走我们的东西。"
"Oneliners/ScenarioRefugees/People want revenge/Workers/3","给他们饭吃吧"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Children/1","他们竟然这样！"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Specialists/1","他们来了！"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Specialists/2","正是时候。"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Workers/1","我将下地狱！"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Workers/2","看看谁来了。"
"Oneliners/ScenarioRefugees/RefugeesGroup02/Specialists/1","快来吧！多一个人就多个帮手。"
"Oneliners/ScenarioRefugees/RefugeesGroup02/Workers/1","要做的事还有很多，但在这里，我们为自己而活。"
"Oneliners/ScenarioRefugees/RefugeesGroup02/Workers/2","很高兴见到你，伙计！你在这里很安全，贵族们无法伤害你。"
"Oneliners/ScenarioRefugees/RefugeesGroup03/Specialists/1","我希望你们这些绅士不会害怕弄脏双手。"
"Oneliners/ScenarioRefugees/RefugeesGroup03/Workers/1","去他妈的贵族。这地方属于我们。"
"Oneliners/ScenarioRefugees/RefugeesGroup03/Workers/2","欢迎你们！很高兴再次见到你们！"
"Oneliners/ScenarioRefugees/RefugeesGroup03_noBeacon/Specialists/1","很高兴再次见到你们！"
"Oneliners/ScenarioRefugees/RefugeesGroup03_noBeacon/Workers/1","那就好，动起来吧，还有很多活儿要干！"
"Oneliners/ScenarioRefugees/RefugeesGroup03_noBeacon/Workers/2","欢迎，伙伴们！"
"Oneliners/ScenarioRefugees/RefugeesGroup04/Children/1","求求你，别弃他们于不顾。"
"Oneliners/ScenarioRefugees/RefugeesGroup04/Specialists/1","我们必须不惜一切找到丢失的孩子。"
"Oneliners/ScenarioRefugees/RefugeesGroup04/Workers/1","那些父母真可怜。我无法想象他们经历了什么。"
"Oneliners/ScenarioRefugees/RefugeesGroup06/Children/1","他们可能已经死了。"
"Oneliners/ScenarioRefugees/RefugeesGroup06/Specialists/1","你在此会很安全。"
"Oneliners/ScenarioRefugees/RefugeesGroup06/Workers/1","感谢神明保佑！我一直在为他们祈祷。"
"Oneliners/ScenarioRefugees/RefugeesGroup06_noBeacon/Specialists/1","我们原本可以帮助他们的。"
"Oneliners/ScenarioRefugees/RefugeesGroup06_noBeacon/Workers/1","这是我们首领的错。"
"Oneliners/ScenarioRefugees/RefugeesGroup06_noBeacon/Workers/2","这本不应发生的。"
"Oneliners/ScenarioRefugees/RefugeesGroup08/Specialists/1","我们还是小心为上，说不准谁会从那艘船上出来。"
"Oneliners/ScenarioRefugees/RefugeesGroup08/Workers/1","另一艘船？好吧，我完蛋了！"
"Oneliners/ScenarioRefugees/RefugeesGroup08/Workers/2","他们会不会像我们一样是难民？"
"Oneliners/ScenarioRefugees/RefugeesGroup10/Specialists/1","我们必须帮助他们。"
"Oneliners/ScenarioRefugees/RefugeesGroup10/Workers/1","我们本来也会有如此下场。"
"Oneliners/ScenarioRefugees/RefugeesGroup10/Workers/2","天啊！是雪崩！"
"Oneliners/ScenarioRefugees/RefugeesGroup11/Specialists/1","这真是令人毛骨悚然。他怎能如此？"
"Oneliners/ScenarioRefugees/RefugeesGroup11/Workers/1","我简直不敢相信我听到的。"
"Oneliners/ScenarioRefugees/RefugeesGroup11/Workers/2","我就担心会是这种结果。"
"Oneliners/ScenarioRefugees/RefugeesGroup11_noBeacon/Specialists/1","这真是令人毛骨悚然。他怎能如此？"
"Oneliners/ScenarioRefugees/RefugeesGroup11_noBeacon/Workers/1","我简直不敢相信我听到的。"
"Oneliners/ScenarioRefugees/RefugeesGroup11_noBeacon/Workers/2","我就担心会是这种结果。"
"Oneliners/ScenarioRefugees/RefugeesGroup12/Specialists/1","我记得那个转弯。正确的路不太好找。"
"Oneliners/ScenarioRefugees/RefugeesGroup12/Workers/1","我们必须救他们。"
"Oneliners/ScenarioRefugees/RefugeesGroup12/Workers/2","蠢货。他们当时怎么想的？"
"Oneliners/ScenarioRefugees/RefugeesGroup13/Specialists/1","我想应该就是这里。"
"Oneliners/ScenarioRefugees/RefugeesGroup13/Workers/1","已经没有等候的人了。"
"Oneliners/ScenarioRefugees/RefugeesGroup13/Workers/2","我们到了。"
"Oneliners/ScenarioRefugees/RefugeesGroup15/Arrived from camp/Specialists/1","既然你们已经到了，那就赶紧开始工作！"
"Oneliners/ScenarioRefugees/RefugeesGroup15/Arrived from camp/Workers/1","换作是他们，他们不会放我们进来的。"
"Oneliners/ScenarioRefugees/RefugeesGroup15/Arrived from camp/Workers/2","我们应当把我们的人民放在第一位。"
"Oneliners/ScenarioRefugees/RefugeesGroup15/GoAway/Specialists/1","我想，这是唯一的方法。"
"Oneliners/ScenarioRefugees/RefugeesGroup15/GoAway/Workers/1","我对此有不好的预感。"
"Oneliners/ScenarioRefugees/RefugeesGroup15/GoAway/Workers/2","好。我们这里不需要他们。"
"Oneliners/ScenarioRefugees/RefugeesGroup15/WelcomeThem/Specialists/1","既然你们已经到了，那就赶紧开始工作！"
"Oneliners/ScenarioRefugees/RefugeesGroup15/WelcomeThem/Workers/1","换作是他们，他们不会放我们进来的。</n>"
"Oneliners/ScenarioRefugees/RefugeesGroup15/WelcomeThem/Workers/2","我们应当把我们的人民放在第一位。"
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Specialists/1","这是个错误。"
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Workers/1","让他们见鬼去吧！遣返他们！"
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Workers/2","他们会把我们全都置于危险中的！"
"Oneliners/ScenarioRefugees/RefugeesGroup16/GoAway/Specialists/1","我为他们感到抱歉，但我们的安全排在第一位。"
"Oneliners/ScenarioRefugees/RefugeesGroup16/GoAway/Workers/1","反正我们也帮不了他们。"
"Oneliners/ScenarioRefugees/RefugeesGroup16/GoAway/Workers/2","他们离我们越远越好。"
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Specialists/1","这是个错误。"
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Workers/1","让他们见鬼去吧！遣返他们！"
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Workers/2","他们会把我们全都置于危险中的！"
"Oneliners/ScenarioRefugees/RefugeesGroup17/Arrived from camp/Specialists/1","可怜的小宝贝们。"
"Oneliners/ScenarioRefugees/RefugeesGroup17/Arrived from camp/Workers/1","非常好。越多孩子越好。正中下怀啊。"
"Oneliners/ScenarioRefugees/RefugeesGroup17/Arrived from camp/Workers/2","Craven在这里？！那个寄生虫应该被绞死！"
"Oneliners/ScenarioRefugees/RefugeesGroup17/GoAway/Specialists/1","羞愧。我们都应感到羞愧。"
"Oneliners/ScenarioRefugees/RefugeesGroup17/GoAway/Workers/1","可怜可怜吧，他们只是孩子！"
"Oneliners/ScenarioRefugees/RefugeesGroup17/GoAway/Workers/2","如果他们是我们的孩子呢？"
"Oneliners/ScenarioRefugees/RefugeesGroup17/WelcomeThem/Specialists/1","可怜的小宝贝们。"
"Oneliners/ScenarioRefugees/RefugeesGroup17/WelcomeThem/Workers/1","非常好。越多孩子越好。正中下怀啊。"
"Oneliners/ScenarioRefugees/RefugeesGroup17/WelcomeThem/Workers/2","Craven在这里？！那个寄生虫应该被绞死！"
"Oneliners/ScenarioRefugees/Riot/Workers/1","适可而止！杀了他们！"
"Oneliners/ScenarioRefugees/Riot/Workers/2","给这些混蛋点颜色看看！"
"Oneliners/ScenarioRefugees/Riot/Workers/3","去他们的！他们不属于这里！"
"Oneliners/ScenarioRefugees/They are approaching/Specialists/1","如果我们背弃他们，那他们会死的。"
"Oneliners/ScenarioRefugees/They are approaching/Workers/1","帮助他们？去他妈的！"
"Oneliners/ScenarioRefugees/They are approaching/Workers/2","那些大人们竟然任凭我们摆布。真是风水轮流转啊……"
"Oneliners/ScenarioRefugees/Vengeance/Workers/1","绝不留情！绝不留情！"
"Oneliners/ScenarioRefugees/Vengeance/Workers/2","杀了他们！"
"Oneliners/ScenarioRefugees/Vengeance/Workers/3","杀死贵族们！"
"Oneliners/ScenarioTechHeaven/A cry for help/Specialists/1","我无法想象那个人经历了什么。"
"Oneliners/ScenarioTechHeaven/A cry for help/Specialists/2","我们立即向新曼彻斯特派出侦察员。"
"Oneliners/ScenarioTechHeaven/A cry for help/Specialists/3","另一座城市？难以置信。"
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/1","这本不应发生的。"
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/2","都怪我们的领袖。"
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/3","我们正在背弃我们的任务。"
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/4","真是不负责任。"
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/5","去他的！我们本应做得更多。"
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/1","另一个机器人已就绪。"
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/2","这个机器人看起来挺强壮的。"
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/3","所有轮齿均已上油。"
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/4","压力正常且稳定。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/No help/Specialists/1","我们真的无法为他们做任何事吗？"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/No help/Specialists/2","我为他们感到抱歉，但我们的任务排在第一位。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/No help/Specialists/3","我们不能背弃他们。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/Send help/Specialists/1","我们应尽一切努力帮助这些可怜人。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/Send help/Specialists/2","我们应以我们的任务为主。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/Send help/Specialists/3","帮助他们是我们的道德义务。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/No help/Specialists/1","这么做不人道。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/No help/Specialists/2","我们真的就这样让他们挨饿吗？"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/No help/Specialists/3","我们不可以任何理由危及我们的任务。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/Send help/Specialists/1","希望我们能救他"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/Send help/Specialists/2","这么做不会危及我们的任务吗？"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/Send help/Specialists/3","如果他们正在忍饥挨饿，那么我们便有义务给予他们食物。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/No help/Specialists/1","我们可以做得更好。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/No help/Specialists/2","愿上帝宽恕我们的灵魂。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/No help/Specialists/3","我们不帮，他们就会死。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/Send help/Specialists/1","我希望我们的领袖知道自己在做什么。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/Send help/Specialists/2","我们应该帮助他们，但如果这会危及我们的任务，那便恕我们无能为力。"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/Send help/Specialists/3","我们不可能帮新曼彻斯特帮一辈子。"
"Oneliners/ScenarioTechHeaven/New refugees on horizon/Specialists/1","他们可能以为第一批考察队中无人抵达。"
"Oneliners/ScenarioTechHeaven/New refugees on horizon/Specialists/2","这些人正在受苦，而我们在袖手旁观。简直可耻。"
"Oneliners/ScenarioTechHeaven/New refugees on horizon/Specialists/3","我希望他们安全抵达那里。"
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/1","我们已经尽力了，现在能做的只有祈祷了……"
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/2","我希望我们已经尽全力了。"
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/3","我们城市的最终考验来了。"
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/4","希望我们的牺牲不会白费。"
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/5","这会成为我们的遗产。"
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/1","我们应该帮助他们！如果我们拒绝帮助，那我们便与他们无异。"
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/2","我们应当以我们的城市为主！他们注定要死了，而我们尚有一线生机。"
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/3","我们没有拯救两座城市的时间和资源。"
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/4","如果我们不帮助他们，那我们的独活将毫无意义。"
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/5","我们在道德上有义务帮助他们。"
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/6","我们不欠他们什么。我们必须保卫自己的城市！"
"Oneliners/Sequences_new/Execution_Devotion/Specialists/1","作奸犯科的人迟早会受到那样的报应。"
"Oneliners/Sequences_new/Execution_Devotion/Specialists/2","罪恶的代价就是死亡。"
"Oneliners/Sequences_new/Execution_Devotion/Specialists/3","城市里的邪恶必须清除。"
"Oneliners/Sequences_new/Execution_Devotion/Specialists/4","又出现了信仰之敌。还有多少隐藏在我们的城市之中？"
"Oneliners/Sequences_new/Execution_Devotion/Workers/1","杀死信仰之敌！"
"Oneliners/Sequences_new/Execution_Devotion/Workers/2","我们应该一个接一个，把他们都杀掉。"
"Oneliners/Sequences_new/Execution_Devotion/Workers/3","不要对坏人有一丝怜悯！"
"Oneliners/Sequences_new/Execution_Devotion/Workers/4","我从未想过这个人竟然和他们是一伙的......"
"Oneliners/Sequences_new/Execution_Order/Specialists/1","所有秩序的敌人必将受到报应。"
"Oneliners/Sequences_new/Execution_Order/Specialists/2","这是对你试图推翻秩序的惩罚！"
"Oneliners/Sequences_new/Execution_Order/Specialists/3","秩序需要牺牲。"
"Oneliners/Sequences_new/Execution_Order/Specialists/4","又出现了公众之敌。还有多少隐藏在我们的城市中？"
"Oneliners/Sequences_new/Execution_Order/Workers/1","杀死公众之敌！"
"Oneliners/Sequences_new/Execution_Order/Workers/2","我们应该一个接一个，把他们都杀掉。"
"Oneliners/Sequences_new/Execution_Order/Workers/3","不要对罪犯有一丝怜悯！"
"Oneliners/Sequences_new/Execution_Order/Workers/4","我从未想过这个人竟然和他们是一伙的......"
"Oneliners/Sequences_new/Pacification_Faith/Specialists/1","每一次死亡都是悲剧，但是不用可怜他们。"
"Oneliners/Sequences_new/Pacification_Faith/Specialists/2","我不期望他们能有此种信仰。冥顽不化的蠢货们。"
"Oneliners/Sequences_new/Pacification_Faith/Workers/1","他们毫无信仰！现在，他们要学着听话了。"
"Oneliners/Sequences_new/Pacification_Faith/Workers/2","还好我们放他们走了。不然天知道之后会有多少人来。"
"Oneliners/Sequences_new/Pacification_Order/Specialists/1","这确实是个悲剧，但是必须采取任何必要的手段来处理威胁到秩序的行为。"
"Oneliners/Sequences_new/Pacification_Order/Specialists/2","只要他们愿意听从我们！但是同恐惧无需赘言！"
"Oneliners/Sequences_new/Pacification_Order/Workers/1","好好侍奉他们，我如是说。你如果不与我们为伍，那就是在同我们作对。"
"Oneliners/Sequences_new/Pacification_Order/Workers/2","要不是我们阻止了这群蠢货，他们恐怕早就命丧黄泉了。"
"Oneliners/Sequences_new/Prison/Specialists/1","我们的城市开始有了秩序。"
"Oneliners/Sequences_new/Prison/Specialists/2","这个标记将提醒每一个人，告诉他们我们是一座秩序之城。"
"Oneliners/Sequences_new/Prison/Specialists/3","这个标记将让坏人们心生恐惧。"
"Oneliners/Sequences_new/Prison/Workers/1","秩序高于一切！"
"Oneliners/Sequences_new/Prison/Workers/2","希望叛徒们因恐惧而瑟瑟发抖！"
"Oneliners/Sequences_new/Prison/Workers/3","就是这样！不要对我们的敌人有一丝怜悯！"
"Oneliners/Sequences_new/PropagandaCenter/Specialists/1","我们的城市开始有了秩序。"
"Oneliners/Sequences_new/PropagandaCenter/Specialists/2","这个标记将提醒每一个人，告诉他们我们是一座秩序之城。"
"Oneliners/Sequences_new/PropagandaCenter/Specialists/3","这个标记让我们满心自豪。"
"Oneliners/Sequences_new/PropagandaCenter/Workers/1","秩序高于一切！"
"Oneliners/Sequences_new/PropagandaCenter/Workers/2","现在，我们有理由说自己是真正意义上的秩序之城了！"
"Oneliners/Sequences_new/PropagandaCenter/Workers/3","荣光！希望我们城市上空的旗帜永远飘扬！"
"Oneliners/Sequences_new/PublicPenance/Specialists/1","记住，对于你的救赎来说，这是微不足道的代价。"
"Oneliners/Sequences_new/PublicPenance/Specialists/2","很快就会结束的，你就又能和我们在一起了。"
"Oneliners/Sequences_new/PublicPenance/Specialists/3","那些偏离正道的人会自食其果。"
"Oneliners/Sequences_new/PublicPenance/Specialists/4","接受痛苦吧。只要能悔改，什么时候都不晚。"
"Oneliners/Sequences_new/PublicPenance/Workers/1","这将驱逐你内心所有的邪恶，人渣！"
"Oneliners/Sequences_new/PublicPenance/Workers/2","很疼，对不对？我知道很疼，疼就对了！"
"Oneliners/Sequences_new/PublicPenance/Workers/3","别挣扎了。痛苦会净化你。"
"Oneliners/Sequences_new/PublicPenance/Workers/4","看看他们在脱离邪恶之后痛苦扭曲的样子！"
"Oneliners/SociotechReactions/AlternativeFoodSource/Specialists/1","这是……真是难以启齿。"
"Oneliners/SociotechReactions/AlternativeFoodSource/Specialists/2","哦天啊，我们要么饿死，要么吃死人......"
"Oneliners/SociotechReactions/AlternativeFoodSource/Workers/1","我不会再吃肉了。噢，我受够了！"
"Oneliners/SociotechReactions/AlternativeFoodSource/Workers/2","这个杂种，他怎么让我们自生自灭？！"
"Oneliners/SociotechReactions/Augmentation/Specialists/1","太神奇啦。科学家们找到了另一种方式帮助我们活下去。"
"Oneliners/SociotechReactions/Augmentation/Specialists/2","义肢可能很贵，但是对许多人而言是无价之宝。"
"Oneliners/SociotechReactions/Augmentation/Workers/1","在某种程度上，它可以让这些人获得原有的生活。"
"Oneliners/SociotechReactions/Augmentation/Workers/2","最终，他们可以重返工作岗位，并帮助我们所有人。"
"Oneliners/SociotechReactions/BrokenSealOfConfession/Specialists/1","灵魂岌岌可危之时，何谈隐私？"
"Oneliners/SociotechReactions/BrokenSealOfConfession/Specialists/2","真是令人遗憾，但我们必须揭露罪人以拯救他们。"
"Oneliners/SociotechReactions/BrokenSealOfConfession/Workers/1","我担心许多无辜者会被误判。"
"Oneliners/SociotechReactions/BrokenSealOfConfession/Workers/2","我的邻居冒犯了首领！然后他背叛了他的老婆！"
"Oneliners/SociotechReactions/BurialCeremonies/Specialists/1","死亡每天都在这里上演。有什么值得庆祝的？"
"Oneliners/SociotechReactions/BurialCeremonies/Specialists/2","上帝保佑你！我们的每次堕落都应该被赞美。"
"Oneliners/SociotechReactions/BurialCeremonies/Workers/1","亡者同样值得受到公平对待。"
"Oneliners/SociotechReactions/BurialCeremonies/Workers/2","华丽的葬礼？谁有空弄这些有的没的？"
"Oneliners/SociotechReactions/CareHouse/Specialists/1","这是个实用的解决方案，对我们目前的境况而言，这至关重要。"
"Oneliners/SociotechReactions/CareHouse/Specialists/2","他们得坚持下去，直到我们找到更好的解决之道。"
"Oneliners/SociotechReactions/CareHouse/Workers/1","这就意味着我们剩下的人可以有更多床位和食物……"
"Oneliners/SociotechReactions/CareHouse/Workers/2","目前我们能做的也只有这个了。"
"Oneliners/SociotechReactions/Cathedral/Specialists/1","这将是我们和上帝契约的永恒标记。"
"Oneliners/SociotechReactions/Cathedral/Specialists/2","还有什么能为我们的信仰明鉴呢？"
"Oneliners/SociotechReactions/Cathedral/Workers/1","我们必须考虑到所有人的需求，不仅仅是信徒们的。"
"Oneliners/SociotechReactions/Cathedral/Workers/2","开始建造吧！让那些不信上帝的人看看！"
"Oneliners/SociotechReactions/Cementary/Specialists/1","知道逝者能够安息奇妙地令人欣慰。"
"Oneliners/SociotechReactions/Cementary/Specialists/2","我很高兴我们十分尊重死者。"
"Oneliners/SociotechReactions/Cementary/Workers/1","尘归尘，土归土。世事本该如此。"
"Oneliners/SociotechReactions/Cementary/Workers/2","至少在死之后，我们可以安息。"
"Oneliners/SociotechReactions/CensusStation/Specialists/1","我们自己的真理部门会告诉我们该思考什么。"
"Oneliners/SociotechReactions/CensusStation/Specialists/2","我觉得它有助于人们保持愉悦……并且处于控制之下。"
"Oneliners/SociotechReactions/CensusStation/Workers/1","那么，他们会关切我们并对我们说我们过得很好？"
"Oneliners/SociotechReactions/CensusStation/Workers/2","抱怨太多，他们会将你淹没在无尽的谎言中。"
"Oneliners/SociotechReactions/Chapel/Specialists/1","终于有个地方聚集并歌颂全能的上帝啦。多么神圣的计划啊！"
"Oneliners/SociotechReactions/Chapel/Specialists/2","我们所有人一定会感激不尽。我当然也一样！"
"Oneliners/SociotechReactions/Chapel/Workers/1","太棒了。我怀念一起祷告的日子。"
"Oneliners/SociotechReactions/Chapel/Workers/2","不容易啊。我们早就应该建座祈祷室的。"
"Oneliners/SociotechReactions/ChurchPolice/Specialists/1","太棒了！正义之士无所畏惧。"
"Oneliners/SociotechReactions/ChurchPolice/Specialists/2","确实明智！这将进一步强化我们的信仰。"
"Oneliners/SociotechReactions/ChurchPolice/Workers/1","最终一定会有人干预！"
"Oneliners/SociotechReactions/ChurchPolice/Workers/2","无神论者不断增加之时，我们需要有人来保护我们。"
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Specialists/1","我们只是加速了自然分解过程。"
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Specialists/2","毕竟死人可以帮助我们。这难道不是他们的意愿吗？"
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Workers/1","让死人埋葬死人，割舍旧情，经文里不是这样说的吗？"
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Workers/2","尘归尘，土归土。赐予我们更多食物。"
"Oneliners/SociotechReactions/DESPOTISM/Specialists/1","为了生存，我们放弃了自由。"
"Oneliners/SociotechReactions/DESPOTISM/Specialists/2","从现在起，没人胆敢反对了。"
"Oneliners/SociotechReactions/DESPOTISM/Workers/1","这座城市必须存活下来。其他都不重要。"
"Oneliners/SociotechReactions/DESPOTISM/Workers/2","一切听从您的安排。"
"Oneliners/SociotechReactions/DoubleRation/Specialists/1","真是个仁慈的措施，但是对目前情况而言，明智吗？"
"Oneliners/SociotechReactions/DoubleRation/Specialists/2","帮助病患？只要我们负担得起，我当然支持。"
"Oneliners/SociotechReactions/DoubleRation/Workers/1","尽全力让他们痊愈。我们需要他们。"
"Oneliners/SociotechReactions/DoubleRation/Workers/2","能不能也多给我点儿食物？看我的脸色多苍白啊！"
"Oneliners/SociotechReactions/DuelingLaw/Specialists/1","我很好奇关于荣誉的旧观念要如何适应新世界。"
"Oneliners/SociotechReactions/DuelingLaw/Specialists/2","又一场精彩表演，把我们的注意力从悲惨的现实中转移开来。"
"Oneliners/SociotechReactions/DuelingLaw/Workers/1","有时候，结束决斗的唯一方法是提高赌注。"
"Oneliners/SociotechReactions/DuelingLaw/Workers/2","我们就眼睁睁地看着人们自相残杀？难道就没有正义吗？"
"Oneliners/SociotechReactions/EmergancyShift/Specialists/1","但愿只有在真正紧急的时候才实行这些班次。"
"Oneliners/SociotechReactions/EmergancyShift/Specialists/2","可笑至极！你是想让大家过劳死吗？！"
"Oneliners/SociotechReactions/EmergancyShift/Workers/1","持续工作24小时？疯了吧？但命运如此……"
"Oneliners/SociotechReactions/EmergancyShift/Workers/2","工作，工作，至死方休……"
"Oneliners/SociotechReactions/EngeneerKids/Specialists/1","很好！我们每天在这座城市的生活就指望着工程师们了。"
"Oneliners/SociotechReactions/EngeneerKids/Specialists/2","期待有一天艺术和文学能重归校园。"
"Oneliners/SociotechReactions/EngeneerKids/Workers/1","真是个明智的决定。孩子们也能帮忙做很多事。"
"Oneliners/SociotechReactions/EngeneerKids/Workers/2","没错，是时候让孩子们开始自力更生了。"
"Oneliners/SociotechReactions/FANATISM/Specialists/1","新的光明已经点燃，以净化我们的罪恶。"
"Oneliners/SociotechReactions/FANATISM/Specialists/2","感恩戴德，首领为我们指引了正确的道路！"
"Oneliners/SociotechReactions/FANATISM/Workers/1","信仰便是我的武器。"
"Oneliners/SociotechReactions/FANATISM/Workers/2","我们请求宽恕并祈祷从此无罪。"
"Oneliners/SociotechReactions/FightArena/Specialists/1","呃，很多人都喜欢看这些暴力场面……"
"Oneliners/SociotechReactions/FightArena/Specialists/2","我很好奇斗士们会不会遵守规则。"
"Oneliners/SociotechReactions/FightArena/Workers/1","太棒了！赌斗是仅次于赌马的一大乐事。"
"Oneliners/SociotechReactions/FightArena/Workers/2","我巴不得想看一场精彩的决斗。就像过去那样。"
"Oneliners/SociotechReactions/FoodOfTheChurch/Specialists/1","多么激动人心而又实用的主意啊！"
"Oneliners/SociotechReactions/FoodOfTheChurch/Specialists/2","善言和热餐可以温暖身心。"
"Oneliners/SociotechReactions/FoodOfTheChurch/Workers/1","热汤和祷告赛过冻肉和硬面包。"
"Oneliners/SociotechReactions/FoodOfTheChurch/Workers/2","在这严寒之中，我不会抱怨伙食。"
"Oneliners/SociotechReactions/Forman/Specialists/1","我听说，在监督下工作会更有成效。"
"Oneliners/SociotechReactions/Forman/Specialists/2","工人可能需要有人告诉他们该做什么，但不是我们！"
"Oneliners/SociotechReactions/Forman/Workers/1","也许这会让一切顺利进行……时间会证明一切。"
"Oneliners/SociotechReactions/Forman/Workers/2","噢！我原来是个工厂工头。"
"Oneliners/SociotechReactions/FreeAlcohol/Workers/1","好极了！我们就应该时不时开心一下！"
"Oneliners/SociotechReactions/FreeAlcohol/Workers/2","我们现在都这样解决问题了吗？"
"Oneliners/SociotechReactions/Guardpost/Specialists/1","同意，我们需要执行法律。世间每个城市都有法律。"
"Oneliners/SociotechReactions/Guardpost/Specialists/2","好，如果你无所隐瞒，那便无所畏惧。"
"Oneliners/SociotechReactions/Guardpost/Workers/1","终于有人去追捕罪犯了。"
"Oneliners/SociotechReactions/Guardpost/Workers/2","当他们需要作出选择时，他们会决定保护谁呢，我们还是领导？"
"Oneliners/SociotechReactions/HardWorkRigor/Specialists/1","我知道很多人会抱怨，但为了生存，我们必须更努力地工作。"
"Oneliners/SociotechReactions/HardWorkRigor/Specialists/2","14小时？！工人都没啥时间进食和睡觉了！"
"Oneliners/SociotechReactions/HardWorkRigor/Workers/1","什么，十小时还不够？我想在我们这种处境下......"
"Oneliners/SociotechReactions/HardWorkRigor/Workers/2","父亲曾经告诉我们，一天工作十小时已经很幸运了……"
"Oneliners/SociotechReactions/HospitalOfTheChurch/Specialists/1","自然疗法很慢，但是没有害处，如上帝所期。"
"Oneliners/SociotechReactions/HospitalOfTheChurch/Specialists/2","我相信，如果有个地方可以让病患们休息几天，他们会感激不已。"
"Oneliners/SociotechReactions/HospitalOfTheChurch/Workers/1","带着信仰，甘于奉献，我们便能创造奇迹。"
"Oneliners/SociotechReactions/HospitalOfTheChurch/Workers/2","弟兄们不需要切掉我的手就可以治愈我的水疱！"
"Oneliners/SociotechReactions/KidsHardJobs/Specialists/1","这么严酷的决定居然被认为是必要的，我对此感到遗憾。"
"Oneliners/SociotechReactions/KidsHardJobs/Specialists/2","糟透了！我们真的别无选择了吗？！"
"Oneliners/SociotechReactions/KidsHardJobs/Workers/1","上帝，请保护我们的孩子远离伤害！"
"Oneliners/SociotechReactions/KidsHardJobs/Workers/2","我把话撂这儿了。这个决定将以某个小孩死于岗位中而告终。"
"Oneliners/SociotechReactions/KidsLightWork/Specialists/1","我们当然可以找到教育其中一些孩子的方法，对吧？"
"Oneliners/SociotechReactions/KidsLightWork/Specialists/2","但是孩子们不经常做工！他们会受伤的！"
"Oneliners/SociotechReactions/KidsLightWork/Workers/1","我们一整天都在工作，而如今孩子也不得不工作?"
"Oneliners/SociotechReactions/KidsLightWork/Workers/2","孩子们应该学知识，而不是做苦工！"
"Oneliners/SociotechReactions/KidsShleter/Specialists/1","有点道理！但是他们还应该学习。"
"Oneliners/SociotechReactions/KidsShleter/Specialists/2","很好，最好让孩子远离伤害。"
"Oneliners/SociotechReactions/KidsShleter/Workers/1","儿童在庇护所的时候能够自己做些有用的事情。"
"Oneliners/SociotechReactions/KidsShleter/Workers/2","他们一整天打算干点啥，发呆看雪飘？"
"Oneliners/SociotechReactions/MechanicalAgitator/Specialists/1","我猜它有助于保持士气高涨——还有工作效率。"
"Oneliners/SociotechReactions/MechanicalAgitator/Specialists/2","真的需要不断提醒我们要更努力工作吗？"
"Oneliners/SociotechReactions/MechanicalAgitator/Workers/1","我们已经在拼命干活了，对我们大喊大叫也无济于事！"
"Oneliners/SociotechReactions/MechanicalAgitator/Workers/2","现在大家都会知道我们的工作多么重要了。"
"Oneliners/SociotechReactions/MedKids/Specialists/1","照顾病人将有助于培养孩子们的性格。"
"Oneliners/SociotechReactions/MedKids/Specialists/2","这是我们向医疗教育迈出的第一步……我们为此自豪。"
"Oneliners/SociotechReactions/MedKids/Workers/1","很好，让孩子们好好学学。我们需要更多技术娴熟的医护人员。"
"Oneliners/SociotechReactions/MedKids/Workers/2","这当然比让他们终日游手好闲要好得多。"
"Oneliners/SociotechReactions/Moonshine/Specialists/1","不时来点烈酒，一点错也没有。"
"Oneliners/SociotechReactions/Moonshine/Specialists/2","我当然希望大家能够适量饮酒。"
"Oneliners/SociotechReactions/Moonshine/Workers/1","每天一杯酒，烦恼远离我。"
"Oneliners/SociotechReactions/Moonshine/Workers/2","我已经好久没有好好喝一杯了。"
"Oneliners/SociotechReactions/MoralisingSermon/Specialists/1","圣经之言会为我们带来智慧和平和。"
"Oneliners/SociotechReactions/MoralisingSermon/Specialists/2","公共祈祷一定能够加强信仰。"
"Oneliners/SociotechReactions/MoralisingSermon/Workers/1","有什么原因把我们聚集在一起总是好的。"
"Oneliners/SociotechReactions/MoralisingSermon/Workers/2","衷心的祈祷可以为迷失者带来希望。"
"Oneliners/SociotechReactions/MorningGathering/Specialists/1","我们城市成为军营驻地的变革就这么开始了。"
"Oneliners/SociotechReactions/MorningGathering/Specialists/2","我觉得这完全是在浪费时间，不过如果有助于振奋士气……"
"Oneliners/SociotechReactions/MorningGathering/Workers/1","每天跟大家见见面也不错。"
"Oneliners/SociotechReactions/MorningGathering/Workers/2","我们还蛮需要什么来提醒我们每日努力生存的目的。"
"Oneliners/SociotechReactions/NeighborhoodWatch/Specialists/1","志愿部队会更好些，但是有他们帮忙我也很开心。"
"Oneliners/SociotechReactions/NeighborhoodWatch/Specialists/2","看起来像个好主意，但我担心未来的走向。"
"Oneliners/SociotechReactions/NeighborhoodWatch/Workers/1","想到邻居回时常注意我身后的情况，我感到安心多了。"
"Oneliners/SociotechReactions/NeighborhoodWatch/Workers/2","太棒了！我们需要有人维持和平，防止出乱子。"
"Oneliners/SociotechReactions/NewDecalogue/Specialists/1","真相为何？首领一定知道生活中所有神秘之事的答案。"
"Oneliners/SociotechReactions/NewDecalogue/Specialists/2","能改变什么呢？我们的生死都是他决定的。"
"Oneliners/SociotechReactions/NewDecalogue/Workers/1","他就是真理之音！他是我们的救星！"
"Oneliners/SociotechReactions/NewDecalogue/Workers/2","既然我们都必须遵守他的规则，那么为何不立法呢？"
"Oneliners/SociotechReactions/Overcrowding/Specialists/1","太棒了。把他们像沙丁鱼那样堆在一起。适者生存。"
"Oneliners/SociotechReactions/Overcrowding/Specialists/2","这样当然比建造更多设施来得经济适用。"
"Oneliners/SociotechReactions/Overcrowding/Workers/1","我们的病人将会像贫民院一样人满为患"
"Oneliners/SociotechReactions/Overcrowding/Workers/2","如果病人们有地方可躺，那么他们就有机会康复。"
"Oneliners/SociotechReactions/Patrol/Workers/1","那些警卫凭什么啥都不用干，只要呆在警卫站就好？"
"Oneliners/SociotechReactions/Patrol/Workers/2","很好。这样街头就不会有横行霸道的恶棍了。"
"Oneliners/SociotechReactions/Patrol/Workers/3","有警卫在街道上巡逻，人们更有安全感。"
"Oneliners/SociotechReactions/Patrol/Workers/4","能够与法律面对面应该很激动人心。"
"Oneliners/SociotechReactions/PoorSoupe/Specialists/1","这就是我们的处境，一贫如洗。这就是活下来的代价……"
"Oneliners/SociotechReactions/PoorSoupe/Specialists/2","现在我们知道穷人如何在济贫院进食了。"
"Oneliners/SociotechReactions/PoorSoupe/Workers/1","来点啥安抚下咕噜叫的肚子吧。就像在伦敦时一样……"
"Oneliners/SociotechReactions/PoorSoupe/Workers/2","该死，我讨厌喝汤！我这辈子充满了稀饭和空洞的承诺。"
"Oneliners/SociotechReactions/Prison/Specialists/1","出现这种情况真是忧伤，但是我们必须处理罪犯。"
"Oneliners/SociotechReactions/Prison/Specialists/2","闹事者应该跟社会隔绝！"
"Oneliners/SociotechReactions/Prison/Workers/1","把他们全都关起来！"
"Oneliners/SociotechReactions/Prison/Workers/2","我们将为罪犯建造牢笼，结果终有一日自己终结于此。"
"Oneliners/SociotechReactions/PrisonBeating/Specialists/1","我们不得不采取这样的措施，真是令人遗憾。"
"Oneliners/SociotechReactions/PrisonBeating/Specialists/2","罪犯必须得改造，但是这个理由足够充分吗？"
"Oneliners/SociotechReactions/PrisonBeating/Workers/1","只是几拳而已，没人会出事的。"
"Oneliners/SociotechReactions/PrisonBeating/Workers/2","为了不再挨打，他们什么都招。"
"Oneliners/SociotechReactions/PropagandaAbility/Specialists/1","这会让人们背弃彼此。"
"Oneliners/SociotechReactions/PropagandaAbility/Specialists/2","每个人都应该揭发罪行，但这部法律太过分了。"
"Oneliners/SociotechReactions/PropagandaAbility/Workers/1","他们想让我们背叛彼此，我绝不会如他们所愿！"
"Oneliners/SociotechReactions/PropagandaAbility/Workers/2","我最好当心点，邻居们会自己绊一跤签上大名。"
"Oneliners/SociotechReactions/Prostitutes/Specialists/1","很明显，有些人没有肉体的欢愉就活不下去。"
"Oneliners/SociotechReactions/Prostitutes/Specialists/2","旧恶习回归困扰着我们。我把话撂这里了，我们将为此付出代价。"
"Oneliners/SociotechReactions/Prostitutes/Workers/1","向我们过去在伦敦的生活又靠近了一步。"
"Oneliners/SociotechReactions/Prostitutes/Workers/2","那么谁会去那儿工作呢，自愿者们？呵呵，我觉得不太可能。"
"Oneliners/SociotechReactions/PublicConversion/Specialists/1","罪人将有个机会将自己的灵魂从地狱救出。"
"Oneliners/SociotechReactions/PublicConversion/Specialists/2","让真相的净化之声传遍全城。"
"Oneliners/SociotechReactions/PublicConversion/Workers/1","罪人要么忏悔要么灭亡！只有真正有信仰的人才是安全的。"
"Oneliners/SociotechReactions/PublicConversion/Workers/2","我会向上帝忏悔我的罪过！而不是向一群暴徒忏悔！"
"Oneliners/SociotechReactions/PublicHouse/Specialists/1","我很期待哪天 晚上能跟朋友们在酒馆喝上几杯。"
"Oneliners/SociotechReactions/PublicHouse/Specialists/2","我细数着那些混迹酒吧时单纯快乐却一去不复返的日子。"
"Oneliners/SociotechReactions/PublicHouse/Workers/1","一个酒馆——就像在伦敦一样！就叫它“红与白”吧。"
"Oneliners/SociotechReactions/PublicHouse/Workers/2","酒馆可以让我们想起失去的家园......还可以帮助我们忘记悲伤。"
"Oneliners/SociotechReactions/RadiclaTreatment/Specialists/1","这可能言之有理，但是丝毫没有减轻残忍的程度。"
"Oneliners/SociotechReactions/RadiclaTreatment/Specialists/2","尽管医疗如此昌明，我们还得依靠这玩意儿？"
"Oneliners/SociotechReactions/RadiclaTreatment/Workers/1","至少我们能拯救一些人……"
"Oneliners/SociotechReactions/RadiclaTreatment/Workers/2","我只是希望病倒的时候双腿不会离我而去。"
"Oneliners/SociotechReactions/Sawdust/Specialists/1","这种做法被全面禁止是有合理原因的！"
"Oneliners/SociotechReactions/Sawdust/Specialists/2","难道就没有比木屑安全的东西吗？"
"Oneliners/SociotechReactions/Sawdust/Workers/1","等一下，我们吃这个难道不会生病吗？"
"Oneliners/SociotechReactions/Sawdust/Workers/2","加了锯木屑的面包？接下来呢，把石头当作枕头吗？"
"Oneliners/SociotechReactions/Shrine/Specialists/1","神龛会提醒人们，他们的工作有更高的目标。"
"Oneliners/SociotechReactions/Shrine/Specialists/2","真的没有比建造神龛更紧急的事情吗？"
"Oneliners/SociotechReactions/Shrine/Workers/1","最后，得有个地方让我们安心祷告的。"
"Oneliners/SociotechReactions/Shrine/Workers/2","活儿这么多，真的得有人提醒我们祷告。"
"Oneliners/SociotechReactions/SnowPits/Specialists/1","把死者堆放在雪地里？简直是奇耻大辱！"
"Oneliners/SociotechReactions/SnowPits/Specialists/2","雪堆为坟？尊严何在？"
"Oneliners/SociotechReactions/SnowPits/Workers/1","将尸体像倒垃圾一样倒在雪地里……我们成什么人了！？"
"Oneliners/SociotechReactions/SnowPits/Workers/2","难道我们就这么麻木不仁，忍心将死者像那样乱七八糟地堆放在一起？"
"Oneliners/SociotechReactions/SustainLife/Specialists/1","这只是权宜之计。我们需要医务所！"
"Oneliners/SociotechReactions/SustainLife/Specialists/2","既然他们没救了，为什么要给他们希望呢？"
"Oneliners/SociotechReactions/SustainLife/Workers/1","那些人都要命不久矣了，为什么还让他们占着所有的床位？"
"Oneliners/SociotechReactions/SustainLife/Workers/2","我觉得总比眼睁睁看着他们死去要好。"
"Oneliners/SociotechReactions/Transplantation/Specialists/1","这理所当然——只是希望不会轮到我。"
"Oneliners/SociotechReactions/Transplantation/Specialists/2","将无用之人加以利用？谁会反对这样的好主意呢！"
"Oneliners/SociotechReactions/Transplantation/Workers/1","我绝对不会让任何人把我肢解！"
"Oneliners/SociotechReactions/Transplantation/Workers/2","我们把死者当做另一种资源。"
"Oneliners/SociotechReactions/Triage/Specialists/1","愿上帝原谅我们，但我们无法救所有人。"
"Oneliners/SociotechReactions/Triage/Specialists/2","这是一个艰难的决定，但我们处在生活的艰难时期。"
"Oneliners/SociotechReactions/Triage/Workers/1","医生能决定一个人的生死？这太恐怖了。"
"Oneliners/SociotechReactions/Triage/Workers/2","你如果不能尽快回到工作岗位的话，那你就是无用之人。我明白这一点。"
"Oneliners/Tempratur_Drops/Clear1_Clear2/Specialists/1","太冷了！没啥理由最好不要出去。"
"Oneliners/Tempratur_Drops/Clear1_Clear2/Specialists/2","低温开始让日子艰难不已。"
"Oneliners/Tempratur_Drops/Clear1_Clear2/Workers/1","日渐寒冷。"
"Oneliners/Tempratur_Drops/Clear1_Clear2/Workers/2","但愿我不会在值班的时候冻死。"
"Oneliners/Tempratur_Drops/Clear2_Clear3/Specialists/1","历史最低温！但愿这玩意儿能撑一会儿……"
"Oneliners/Tempratur_Drops/Clear2_Clear3/Specialists/2","太冷了，我的温度计都碎了。"
"Oneliners/Tempratur_Drops/Clear2_Clear3/Workers/1","这比我们逃离暴风雪时还要寒冷。"
"Oneliners/Tempratur_Drops/Clear2_Clear3/Workers/2","太冷了！希望我不要冻伤。"
"Oneliners/Tempratur_Drops/Clear3_Clear4/Specialists/1","没有科技，我们几小时就会冻死。"
"Oneliners/Tempratur_Drops/Clear3_Clear4/Specialists/2","严寒让我无法思考。我得进屋去。"
"Oneliners/Tempratur_Drops/Clear3_Clear4/Workers/1","天哪，我不想被冻死。"
"Oneliners/Tempratur_Drops/Clear3_Clear4/Workers/2","这么冷我们怎么才能活下去？！"
"Oneliners/Tempratur_Drops/Clear4_Clear5/Specialists/1","无法置信。比西伯利亚的冬天还冷。"
"Oneliners/Tempratur_Drops/Clear4_Clear5/Specialists/2","太冷了，我们的酒精都跟油一样厚了。"
"Oneliners/Tempratur_Drops/Clear4_Clear5/Workers/1","这下我们要怎么活下去？一出门就会死！"
"Oneliners/Tempratur_Drops/Clear4_Clear5/Workers/2","天哪，我不知道会这么冷。"
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/1","我们无力挽回冬日之家，必须撤离民众。"
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/2","我们必须尽全力修复无畏战舰，做好旅程的准备。"
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/3","我们必须尽快离开。所有留下的人都没有活路。"
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/4","时间所剩无几。应该尽量撤离更多的民众。"
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/5","时间不多了。必须不惜一切代价尽快撤离。"
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/6","我们必须尽快离开。所有留下的人都没有活路。"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/1","我想离开！在这里只能等死！"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/2","还需要等多久？！我们必须撤离！"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/3","见鬼，难道要我们等到死吗？！"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/4","我可不想在这个鬼东西爆炸时留在这里。"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/5","我跟你说吧，我们尽职尽力，但最后还是会被留在这里。"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/6","为什么我们还没有撤离？是不是战舰没有空位？"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Specialists/1","不能就这样结束！一定有什么方法救出我们的！"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Specialists/2","得知自己的命运之后，反而感到平静。"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Specialists/3","冬日之家的末日就要来临。"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Workers/1","一切都结束了。"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Workers/2","他们为什么把我们留在这里？！我可不想死！"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Workers/3","我们必须离开！没人帮助我们吗？"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/1","我们不能留在冬日之家。尽快撤离吧！"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/2","让我们修复无畏战舰！当然，首先要修好能量塔。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/3","如果不修复能量塔，民众就会暴露在严寒中。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/4","在修补完能量塔后，应该着手准备撤离。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/5","所剩时间无几。我们唯一的希望是撤离。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/6","未知的未来令人焦虑。我希望我们能尽快上路。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/1","如果留在这里，要么冻死，要么被炸死。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/2","真希望自己已经在无畏战舰上。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/3","我们不能这样下去了。大家都紧张不安。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/4","我受不了了。现在简直就是和定时炸弹住在一起。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/5","不能这样继续下去。我们必须赶在灾难发生前离开这里。"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/6","供热很快就会停止，之后会发生什么？我们无法在这里生存。"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Specialists/1","如果不修复能量塔，它在几个小时之内就会爆炸。"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Specialists/2","还在等什么？！我们必须修复能量塔！"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Specialists/3","前往维修站！下调所有参数，控制压力！"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Workers/1","能量塔还没修复吗？！我们就要完蛋了！"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Workers/2","什么？！能量塔因为压力而开裂了！"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Workers/3","能量塔还能撑多久？我以为它已经修复了！"
"Oneliners/WinterhomeScenario/1 Malfunction/Specialists/1","该死，我本来以为它能撑更久的。"
"Oneliners/WinterhomeScenario/1 Malfunction/Specialists/2","快，我们必须修复能量塔！"
"Oneliners/WinterhomeScenario/1 Malfunction/Specialists/3","最可怕的情景终究变成了现实……"
"Oneliners/WinterhomeScenario/1 Malfunction/Workers/1","能量塔损坏了！怎么会这样？！"
"Oneliners/WinterhomeScenario/1 Malfunction/Workers/2","天哪，能量塔出现故障了！"
"Oneliners/WinterhomeScenario/1 Malfunction/Workers/3","原来传闻是真的……我们都会死。"
"Oneliners/WinterhomeScenario/2 Malfunction/Specialists/1","至少它还没爆炸……我们得想法子把压力降下来。"
"Oneliners/WinterhomeScenario/2 Malfunction/Specialists/2","我们需要尽快修复它。民众已开始恐慌了。"
"Oneliners/WinterhomeScenario/2 Malfunction/Specialists/3","另一个修补就位。不知道这次能撑多久。"
"Oneliners/WinterhomeScenario/2 Malfunction/Workers/1","又故障了？！为什么连几天都挺不过去？！"
"Oneliners/WinterhomeScenario/2 Malfunction/Workers/2","城市的心脏就要面临终结……"
"Oneliners/WinterhomeScenario/2 Malfunction/Workers/3","快修复这堆废铁！"
"Oneliners/WinterhomeScenario/3 Malfunction/Specialists/1","能量塔撑不了多久了。"
"Oneliners/WinterhomeScenario/3 Malfunction/Specialists/2","这台机器很不稳定。我们还呆在这里做什么？"
"Oneliners/WinterhomeScenario/3 Malfunction/Specialists/3","这会儿修好，过阵子又故障……进行修复简直毫无意义。"
"Oneliners/WinterhomeScenario/3 Malfunction/Workers/1","又故障了！"
"Oneliners/WinterhomeScenario/3 Malfunction/Workers/2","不会吧？！你们怎么就是修不好这台废铁？"
"Oneliners/WinterhomeScenario/3 Malfunction/Workers/3","这台该死的机器迟早会把我们都炸死的。我打赌。"
"Oneliners/WinterhomeScenario/4 Malfunction/Specialists/1","能量塔没救了，下次故障可能会摧毁能量塔。"
"Oneliners/WinterhomeScenario/4 Malfunction/Specialists/2","我有种感觉，这是我们最后一次修能量塔了。"
"Oneliners/WinterhomeScenario/4 Malfunction/Specialists/3","能量塔已经撑不住了。下次可能无法修复。"
"Oneliners/WinterhomeScenario/4 Malfunction/Workers/1","不！又出问题了！"
"Oneliners/WinterhomeScenario/4 Malfunction/Workers/2","真是一桶没用的螺丝和废铁。造这台机器的人也该死。"
"Oneliners/WinterhomeScenario/4 Malfunction/Workers/3","让它爆炸自毁吧。我已经不在乎了。"
"Oneliners/WinterhomeScenario/5Malfunction/Specialists/1","女士们先生们，与你们共事我感到很荣幸。"
"Oneliners/WinterhomeScenario/5Malfunction/Specialists/2","撤离城市！就要爆炸了！"
"Oneliners/WinterhomeScenario/5Malfunction/Specialists/3","我们必须撤离，将民众送往无畏战舰。"
"Oneliners/WinterhomeScenario/5Malfunction/Workers/1","我们完蛋了。"
"Oneliners/WinterhomeScenario/5Malfunction/Workers/2","必须逃往无畏战舰！"
"Oneliners/WinterhomeScenario/5Malfunction/Workers/3","就要爆炸了。我们都会被炸死的！"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Specialists/1","如果我们连孩子都救不了，那可是遇到了大麻烦……"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Specialists/2","太残酷了。孩子会承受不必要的痛苦。"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Specialists/3","即使是孩子们也躲不开领袖的异想天开。"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Workers/1","什么？！为什么要把孩子留在这个鬼地方？"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Workers/2","这里不需要孩子。我们成人工作就够了！"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Workers/3","我们的孩子会死于寒冷、疾病、饥饿，做出无谓的牺牲。"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Specialists/1","真让人如释重负。我们的孩子终于安全了！"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Specialists/2","希望我们不会分离太久。"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Specialists/3","我也能走吗？孩子们需要得到照顾！"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Workers/1","至少孩子们能活下去……但愿。"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Workers/2","如果一切顺利，我们将很快与他们团聚。"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Workers/3","终于等到好消息了。尽管我会想念他们……"
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Specialists/1","这么做或许很苛刻，但他们就算不是杀手，也至少是纵容了杀戮。"
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Specialists/2","现在他们应该为犯下的罪行付出代价。让大自然给予他们审判与处决。"
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Specialists/3","看他们如何用手中的棍棒去抵御严寒这个大自然的敌人。"
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Workers/1","应该驱逐他们。我们的城市不需要这样的暴徒。"
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Workers/2","如果他们胜利了，我们都会死在他们手下。我们不能手软。"
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Workers/3","只有知道他们不在我们身边，我才能安心入睡。"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Specialists/1","就算他们没有杀人，也是暴君的手下。"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Specialists/2","我们对他们太宽容了。他们应该为自己的罪行负责。"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Specialists/3","我们需要的不是更多人手，而是正义！"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Workers/1","什么？！他们可是杀人犯！"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Workers/2","我们当时就应该让他们在废墟下自生自灭。"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Workers/3","把这些暴徒放跑是一种耻辱。"
"Oneliners/WinterhomeScenario/ExamineGenerator/Specialists/1","这里就是个该死的陷阱！我们得离开这儿！"
"Oneliners/WinterhomeScenario/ExamineGenerator/Specialists/2","我们必须拯救自己和孩子。我们必须离开城市！"
"Oneliners/WinterhomeScenario/ExamineGenerator/Workers/1","能量塔作废？！"
"Oneliners/WinterhomeScenario/ExamineGenerator/Workers/2","如果没有能量塔，我们还怎么生存？！"
"Oneliners/WinterhomeScenario/ExamineGenerator/Workers/3","来到这儿真是愚蠢。我们应该离开！"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Specialists/1","我希望自己也能那么勇敢……但愿他们能安全抵达无畏战舰。"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Specialists/2","没人担心那些孩子了吗？他们可能会在路上死去！"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Specialists/3","我们的领袖喜欢提供特别待遇……我们应该掌握自己的命运。"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Workers/1","这不公平！谁不想撤离啊！"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Workers/2","好吧，看来该轮到我前往无畏战舰了。"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Workers/3","为什么其他人都在耐心等待，他们却能先走一步？"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Specialists/1","明智之举。如果不阻止他们，其他人也会照着做。"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Specialists/2","我们必须保持撤离行动的秩序。不得擅自行动！"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Specialists/3","这些可怜的孩子一定已在严寒中死去。"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Workers/1","他们应该被阻止。每个人都想撤离。"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Workers/2","那些人带上孩子自行前往战舰简直是疯狂之举。"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Workers/3","我说，大家都一样，排队等候吧！"
"Oneliners/WinterhomeScenario/LimitedSpace/Specialists/1","我希望在分配仓位时，能够优先考虑更重要的人员。"
"Oneliners/WinterhomeScenario/LimitedSpace/Specialists/2","无畏战舰上最需要的当然是工程师。"
"Oneliners/WinterhomeScenario/LimitedSpace/Specialists/3","我们应该在无畏战舰挤满前尽快出发。"
"Oneliners/WinterhomeScenario/LimitedSpace/Workers/1","不管用什么方法，我们都会登上无畏战舰的。"
"Oneliners/WinterhomeScenario/LimitedSpace/Workers/2","可是无畏战舰如此庞大！我一定要想办法登上战舰。"
"Oneliners/WinterhomeScenario/LimitedSpace/Workers/3","少数有特权的人才会得救，我们这些穷人只能在这里等死，不足见怪。"
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Specialists/1","明智之举。如果他被送走，其他人也会要求同样的待遇。"
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Specialists/2","必须保证撤离的公平秩序。不能有特殊待遇！"
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Specialists/3","他的孩子只是需要再等一会儿而已……就这么简单。"
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Workers/1","他应该被阻止。每个人都想撤离。"
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Workers/2","好！其他民众也必须与孩子分离。"
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Workers/3","我说，大家都一样，排队等候吧。"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Specialists/1","我希望自己也能那么勇敢……但愿他能安全抵达无畏战舰。"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Specialists/2","其他的孩子怎么办？他们也想念自己的父母啊！"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Specialists/3","我们的领袖喜欢提供特别待遇……我们应该掌握自己的命运。"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Workers/1","这不公平！我们都想撤离！"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Workers/2","好吧，看来该轮到我前往无畏战舰了。"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Workers/3","为什么其他人都在耐心等待，他却能先走一步？"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Specialists/1","真聪明……我希望自己也能想到这一招。"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Specialists/2","其他的孩子怎么办？他们也想念自己的父母啊！"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Specialists/3","我们的领袖喜欢提供特别待遇……我们应该掌握自己的命运。"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Workers/1","这不公平！我们都想离开！"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Workers/2","好吧，那我也想前往无畏战舰。"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Workers/3","为什么其他人耐心等待，他却被先送走？"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Specialists/1","明智之举。如果不阻止他，其他人也会照着做。"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Specialists/2","我们必须保持撤离行动的秩序。不得擅自行动！"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Specialists/3","他的孩子只是需要再等一会儿而已……就这么简单。"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Workers/1","他应该被阻止。每个人都想撤离。"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Workers/2","好！其他民众也都不得不与孩子分离。"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Workers/3","我说，大家都一样，排队等候吧。"
"Oneliners/WinterhomeScenario/NoMoreLies/Specialists/1","你听说了吗？我们的领袖骗了我们！"
"Oneliners/WinterhomeScenario/NoMoreLies/Specialists/2","简直不敢相信有这样的好事……"
"Oneliners/WinterhomeScenario/NoMoreLies/Specialists/3","我们还怎么去相信他的承诺？"
"Oneliners/WinterhomeScenario/NoMoreLies/Workers/1","另一座城市的存在是个谎言！"
"Oneliners/WinterhomeScenario/NoMoreLies/Workers/2","他骗了我们！我们无处可去！"
"Oneliners/WinterhomeScenario/NoMoreLies/Workers/3","那个骗子！他还撒了什么谎？"
"Oneliners/WinterhomeScenario/PanicRiot/Specialists/1","快！我们必须在他人之前赶到战舰！"
"Oneliners/WinterhomeScenario/PanicRiot/Specialists/2","冬日之家已没有未来，我们才不会与它一起等死！"
"Oneliners/WinterhomeScenario/PanicRiot/Specialists/3","我们必须离开！所有人向无畏战舰出发！"
"Oneliners/WinterhomeScenario/PanicRiot/Workers/1","自己保命吧！"
"Oneliners/WinterhomeScenario/PanicRiot/Workers/2","快逃吧！逃向无畏战舰！"
"Oneliners/WinterhomeScenario/PanicRiot/Workers/3","你不能把我们留在这里！"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Specialists/1","如果在撤离时无畏战舰突然出故障，可别吃惊！"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Specialists/2","我们不会违背自己的意愿一直呆在这里！"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Specialists/3","那谁来照顾无畏战舰？重建战舰需要专业的知识！"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Workers/1","好！我们需要凝聚在一起，否则大家都会死。"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Workers/2","这很公平。他们可以在完成这里的工作后再走。"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Workers/3","如果如此需要工程师，说明能量塔的状况很糟。"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Specialists/1","合情合理。"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Specialists/2","但愿基本的城市服务不会受到影响吧？"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Specialists/3","果敢的决定。无畏战舰需要专业的维护。"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Workers/1","这不公平！大家都想走！"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Workers/2","当然了，按照惯例，女士们先生们先走。"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Workers/3","一如既往。精英们先救自己，让我们这些人去等死。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Specialists/1","这就是所谓的风雨背后的彩虹？"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Specialists/2","还有另一座城市！这下我可松了口气。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Specialists/3","很久没有听到这样的好消息了。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Workers/1","谢天谢地！我们还有救。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Workers/2","这下我们不用等死了！"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Workers/3","我们只要更卖力地工作，就能得救了。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Specialists/1","不能留在这里，不能回头……我们完蛋了。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Specialists/2","无处可去，我们还是放弃吧。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Specialists/3","恐怕等找到救援，我们早死了。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Workers/1","我们玩完了。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Workers/2","试试？有什么用？放眼望去只是冰雪而已。"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Workers/3","没希望了！我们无处可逃！"
"Oneliners/prisonersRunningFree/Workers/1","长官，有囚犯逃跑了！"
"Oneliners/prisonersRunningFree/Workers/2","为什么会有囚犯出现在街上？是监狱出了什么问题吗？"
"Oneliners/prisonersRunningFree/Workers/3","这根本不是秩序，恰恰与秩序背道而驰！"
"Population/ActionNames/GoingToHide","跑动躲藏中"
"Population/ActivityTypes/AutomatonIdle/GoingToPlace","去往安全处所"
"Population/ActivityTypes/AutomatonIdle/InPlace","空闲"
"Population/ActivityTypes/Building/GoingToPlace","|old|去建筑工地"
"Population/ActivityTypes/Building/InPlace","建造中"
"Population/ActivityTypes/Burial/GoingToPlace","在葬礼上"
"Population/ActivityTypes/Burial/InPlace","正在埋葬死者"
"Population/ActivityTypes/CarryingResources/GoingToPlace","搬运资源中"
"Population/ActivityTypes/CarryingResources/InPlace","搬运资源中"
"Population/ActivityTypes/ChildShelter/GoingToPlace","去儿童庇护所"
"Population/ActivityTypes/ChildShelter/InPlace","正在儿童庇护所"
"Population/ActivityTypes/ChildShelter_Helpers/GoingToPlace","去帮忙"
"Population/ActivityTypes/ChildShelter_Helpers/InPlace","帮忙中"
"Population/ActivityTypes/Deconstructing/GoingToPlace","去拆解"
"Population/ActivityTypes/Deconstructing/InPlace","拆解中"
"Population/ActivityTypes/Eating/GoingToPlace","去进食"
"Population/ActivityTypes/Eating/InPlace","进食中"
"Population/ActivityTypes/Hunting/GoingToPlace","去打猎"
"Population/ActivityTypes/Hunting/InPlace","打猎中"
"Population/ActivityTypes/InCareHouse/GoingToPlace","去养护所"
"Population/ActivityTypes/InCareHouse/InPlace","在养护所中"
"Population/ActivityTypes/InPrison/GoingToPlace","去监狱"
"Population/ActivityTypes/InPrison/InPlace","在监狱中"
"Population/ActivityTypes/InTreatment/GoingToPlace","去接受治疗"
"Population/ActivityTypes/InTreatment/InPlace","治疗中"
"Population/ActivityTypes/LeavingCity/GoingToPlace","离开城市中"
"Population/ActivityTypes/OnExpedition/GoingToPlace","动身考察"
"Population/ActivityTypes/OnExpedition/InPlace","考察中"
"Population/ActivityTypes/Playing_Generator/GoingToPlace","去玩耍"
"Population/ActivityTypes/Playing_Generator/InPlace","玩耍中"
"Population/ActivityTypes/Praying/GoingToPlace","去祈祷"
"Population/ActivityTypes/Praying/InPlace","祈祷中"
"Population/ActivityTypes/Preparing_Hunt/GoingToPlace","准备打猎中"
"Population/ActivityTypes/Preparing_Hunt/InInactivePlace","无法工作"
"Population/ActivityTypes/Preparing_Hunt/InPlace","准备打猎中"
"Population/ActivityTypes/Protesting/GoingToPlace","去抗议"
"Population/ActivityTypes/Protesting/InPlace","抗议中"
"Population/ActivityTypes/PublicHouse/GoingToPlace","去酒馆"
"Population/ActivityTypes/PublicHouse/InPlace","正在享受酒馆里的欢乐时光"
"Population/ActivityTypes/Repairing/GoingToPlace","去维修建筑"
"Population/ActivityTypes/Repairing/InPlace","维修建筑中"
"Population/ActivityTypes/RestingAfterHunt/GoingToPlace","打猎后去休息"
"Population/ActivityTypes/RestingAfterHunt/InPlace","打猎后休息"
"Population/ActivityTypes/Resting_Generator/GoingToPlace","去休息"
"Population/ActivityTypes/Resting_Generator/InPlace","休息中"
"Population/ActivityTypes/Resting_Home/GoingToPlace","回家"
"Population/ActivityTypes/Resting_Home/InPlace","呆在家中"
"Population/ActivityTypes/Rioting/GoingToPlace","去参加暴乱"
"Population/ActivityTypes/Rioting/InPlace","参加暴乱中"
"Population/ActivityTypes/RollCall_Light/GoingToPlace","去点名"
"Population/ActivityTypes/RollCall_Light/InPlace","参加点名中"
"Population/ActivityTypes/RollCall_Religious/GoingToPlace","去布道"
"Population/ActivityTypes/RollCall_Religious/InPlace","参加布道中"
"Population/ActivityTypes/SpreadGodAndOrder/GoingToPlace","去传播信仰"
"Population/ActivityTypes/SpreadGodAndOrder/InPlace","传播信仰中"
"Population/ActivityTypes/Suicide/GoingToPlace","计划自杀"
"Population/ActivityTypes/Suicide/InPlace","实施自杀"
"Population/ActivityTypes/Working/GoingToPlace","去工作"
"Population/ActivityTypes/Working/InInactivePlace","无法工作"
"Population/ActivityTypes/Working/InPlace","工作中"
"Population/ActivityTypes/Working_CensusStation/GoingToPlace","去工作"
"Population/ActivityTypes/Working_CensusStation/InInactivePlace","无法工作"
"Population/ActivityTypes/Working_CensusStation/InPlace","工作中"
"Population/ActivityTypes/Working_Chapel/GoingToPlace","去工作"
"Population/ActivityTypes/Working_Chapel/InInactivePlace","无法工作"
"Population/ActivityTypes/Working_Chapel/InPlace","工作中"
"Population/ActivityTypes/Working_CutWood/GoingToPlace","去砍伐木材"
"Population/ActivityTypes/Working_CutWood/InPlace","砍伐木材中"
"Population/ActivityTypes/Working_Gathering/GoingToPlace","去收集资源"
"Population/ActivityTypes/Working_Gathering/InPlace","收集资源中"
"Population/ActivityTypes/Working_GatheringPost/GoingToPlace","去收集资源"
"Population/ActivityTypes/Working_GatheringPost/InInactivePlace","无法工作"
"Population/ActivityTypes/Working_GatheringPost/InPlace","收集资源中"
"Population/ActivityTypes/Working_GuardStation/GoingToPlace","去工作"
"Population/ActivityTypes/Working_GuardStation/InInactivePlace","无法工作"
"Population/ActivityTypes/Working_GuardStation/InPlace","维持秩序中"
"Population/ActivityTypes/Working_InterventionCenter/GoingToPlace","去工作"
"Population/ActivityTypes/Working_InterventionCenter/InInactivePlace","无法工作"
"Population/ActivityTypes/Working_InterventionCenter/InPlace","正在恐吓人群"
"Population/ActivityTypes/Working_SoupKitchen/GoingToPlace","去工作"
"Population/ActivityTypes/Working_SoupKitchen/InInactivePlace","无法工作"
"Population/ActivityTypes/Working_SoupKitchen/InPlace","工作中"
"Population/AgentTypes/Automaton/Plural","机器人"
"Population/AgentTypes/Automaton/Singular","机器人"
"Population/AgentTypes/AutomatonOrCitizen/Plural","机器人或市民"
"Population/AgentTypes/AutomatonOrCitizen/Singular","机器人或市民"
"Population/AgentTypes/Citizen/Plural","市民"
"Population/AgentTypes/Citizen/Singular","市民"
"Population/CitizenDisplayStatuses/Amputee/Description","这些人已被截肢，在安装假肢前无法工作。"
"Population/CitizenDisplayStatuses/Amputee/Name","截肢者"
"Population/CitizenDisplayStatuses/Cannibal/Description","饥饿迫使这个人去吃另一个人的肉，你也允许了这种行为。"
"Population/CitizenDisplayStatuses/Cannibal/Name","食人者"
"Population/CitizenDisplayStatuses/ChanceToFroze/Description","这个人一直在忍受着极度的寒冷，他因寒冷而死亡的风险极大！"
"Population/CitizenDisplayStatuses/ChanceToFroze/Name","将要冻死了"
"Population/CitizenDisplayStatuses/ChanceToFroze/PanelText","将要冻死"
"Population/CitizenDisplayStatuses/Dead/Description","此人已死"
"Population/CitizenDisplayStatuses/Dead/Name","死亡"
"Population/CitizenDisplayStatuses/GravelyIll/Description","这个人重病缠身，不马上治疗的话，将会死去。他们只有在医务所才能接受治疗。救护站里的医务人员也只能尽量延长他们的生命。"
"Population/CitizenDisplayStatuses/GravelyIll/Name","重病"
"Population/CitizenDisplayStatuses/Homeless/Description","这个人没有任何庇护所可以过夜，不得不睡在地上。"
"Population/CitizenDisplayStatuses/Homeless/Name","无家可归"
"Population/CitizenDisplayStatuses/Hungry/Description","这个人已经有一段时间没有进食了。"
"Population/CitizenDisplayStatuses/Hungry/Name","饥饿"
"Population/CitizenDisplayStatuses/Ill/Description","这个人生病了，不接受适当治疗的话，病情会恶化。"
"Population/CitizenDisplayStatuses/Ill/Name","生病"
"Population/CitizenDisplayStatuses/InPalliativeCareGravelyIll/Description","这个人正在接受姑息治疗"
"Population/CitizenDisplayStatuses/InPalliativeCareGravelyIll/Name","姑息治疗中"
"Population/CitizenDisplayStatuses/InPalliativeCareTerminallyIll/Description","这个人正在接受姑息治疗"
"Population/CitizenDisplayStatuses/InPalliativeCareTerminallyIll/Name","姑息治疗中"
"Population/CitizenDisplayStatuses/InTreatmentGravelyIll/Description","这个人得了重病，但是正在治疗中。"
"Population/CitizenDisplayStatuses/InTreatmentGravelyIll/Name","治疗中"
"Population/CitizenDisplayStatuses/InTreatmentIll/Description","这个人生了病，但是正在治疗中。"
"Population/CitizenDisplayStatuses/InTreatmentIll/Name","治疗中"
"Population/CitizenDisplayStatuses/InTreatmentTerminallyIll/Description","这个人病入膏肓，但是正在治疗中。"
"Population/CitizenDisplayStatuses/InTreatmentTerminallyIll/Name","治疗中"
"Population/CitizenDisplayStatuses/Starving/Description","这个人已经很长时间没有进食了，现在饥肠辘辘，愿意为一小片面包而任人摆布。"
"Population/CitizenDisplayStatuses/Starving/Name","忍饥挨饿"
"Population/CitizenDisplayStatuses/TerminallyIll/Description","这个人处于濒死的边缘，但是医务所的一位医生仍有方法。"
"Population/CitizenDisplayStatuses/TerminallyIll/Name","病入膏肓"
"Population/CitizenDisplayStatuses/VeryHungry/Description","这个人已经很长时间没有进食了。"
"Population/CitizenDisplayStatuses/VeryHungry/Name","饥饿"
"Population/CitizenStates/Home","有住所"
"Population/CitizenStates/Homeless","无家可归"
"Population/General/AnySocialClass","任何阶层"
"Population/General/Unemployed","无工作"
"Population/RoleNames/DefaultHide","躲藏中"
"Population/RoleNames/DefaultHome","居民"
"Population/RoleNames/DefaultStay","居民"
"Population/RoleNames/DefaultTask","建筑工"
"Population/RoleNames/DefaultWork","劳动力"
"Population/RoleNames/Hunters","猎人"
"Population/RoleNames/Patients","病人"
"Population/RoleNames/Scouts","侦察员"
"Population/SocialClasses/Automata/Desc","机器人"
"Population/SocialClasses/Automata/Plural","机器人"
"Population/SocialClasses/Automata/Singular","机器人"
"Population/SocialClasses/Children/Desc","儿童描述"
"Population/SocialClasses/Children/Plural","儿童"
"Population/SocialClasses/Children/Singular","儿童"
"Population/SocialClasses/Citizens/Desc","市民描述"
"Population/SocialClasses/Citizens/Plural","市民"
"Population/SocialClasses/Citizens/Singular","市民"
"Population/SocialClasses/Specialists/Desc","工程师描述"
"Population/SocialClasses/Specialists/Plural","工程师"
"Population/SocialClasses/Specialists/Singular","工程师"
"Population/SocialClasses/Workers/Desc","工人描述"
"Population/SocialClasses/Workers/Plural","工人"
"Population/SocialClasses/Workers/Singular","工人"
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuilding","激活一座额外建筑:{BuildingNames}"
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuildings","再激活 {Count} {BuildingNames}。"
"Quests/DefaultObjectiveTexts/ActivateBuilding","激活一座建筑:{BuildingNames}"
"Quests/DefaultObjectiveTexts/ActivateBuildings","激活 {Count} {BuildingNames}。"
"Quests/DefaultObjectiveTexts/ActivateSociotech","颁布以下之一: {SociotechNames}"
"Quests/DefaultObjectiveTexts/AddLabelToAgents","将带有{LabelName}标签的{AgentTypeName}增加到{Count}。"
"Quests/DefaultObjectiveTexts/ApplyDiscontentBonus","从{ChangeReason}获得给所有市民的不满值。"
"Quests/DefaultObjectiveTexts/BuildOutpost","在{EntityName}建一座前哨站。"
"Quests/DefaultObjectiveTexts/CompleteQuest","完成""{QuestName}""任务。"
"Quests/DefaultObjectiveTexts/ConstructAdditionalBuilding","建成一座新的{BuildingNames}"
"Quests/DefaultObjectiveTexts/ConstructAdditionalBuildings","再建 {Count} {BuildingNames}。"
"Quests/DefaultObjectiveTexts/ConstructBuilding","建成一座{BuildingNames}。"
"Quests/DefaultObjectiveTexts/ConstructBuildings","建成{Count} {BuildingNames}。"
"Quests/DefaultObjectiveTexts/DisbandAllExpeditions","解散所有的考察队和前哨站。"
"Quests/DefaultObjectiveTexts/EmployAutomatons","在{WorkplacesFraction}工作场所雇佣机器人"
"Quests/DefaultObjectiveTexts/EmployWorkersInWorkplace","在{WorkplaceNames}雇佣最大数量的{AgentType}。"
"Quests/DefaultObjectiveTexts/FormExpedition","来自{ExpeditionName}考察队。"
"Quests/DefaultObjectiveTexts/GatherAdditionalFoodRations","收集额外{Amount}食物配给"
"Quests/DefaultObjectiveTexts/GatherAdditionalResourcePerAgent","给每个{AgentType} ({SocialClass})再收集{Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/GatherAdditionalResources","收集额外的 {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/GatherFoodRations","收集{Amount}食物配给"
"Quests/DefaultObjectiveTexts/GatherResourcePerAgent","给每个{AgentType} ({SocialClass})收集{Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/GatherResources","收集 {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/HeatBuildingOfCategory","为{Count} {BuildingCategoryName}建筑供热。"
"Quests/DefaultObjectiveTexts/HeatPlace","给{PlaceName}供热"
"Quests/DefaultObjectiveTexts/IncreasePopulation","增加 {AgentTypeName}数量到{Count}。"
"Quests/DefaultObjectiveTexts/IncreasePopulationByAdditional","增加{AgentTypeName}数量到{Count}。"
"Quests/DefaultObjectiveTexts/PrepareShelters","为所有的市民准备庇护所"
"Quests/DefaultObjectiveTexts/ReachAlignment","达到 {MinAlignmentValue} {AlignmentName}"
"Quests/DefaultObjectiveTexts/ReachExpeditionDestination","{ExpeditionName}到达{DestinationName}。"
"Quests/DefaultObjectiveTexts/ReduceAverageDiscontent","把平均不满值减少到{MaxAverageDiscontent}。"
"Quests/DefaultObjectiveTexts/ReduceNumberOfAgentsWithLabelBy","将带有{LabelName}标签的{AgentTypeName}减少到{Count}。"
"Quests/DefaultObjectiveTexts/ReduceNumberOfAgentsWithLabelToTarget","将带有{LabelName}标签的{AgentTypeName}减少到{Count}。"
"Quests/DefaultObjectiveTexts/RescueAnySurvivorsFromSite","从 {SiteName}救出幸存者"
"Quests/DefaultObjectiveTexts/RescueSurvivors","救援{SurvivorCount}名幸存者"
"Quests/DefaultObjectiveTexts/RescueSurvivorsFromSite","从 {SiteName}救出{SurvivorCount}名志愿者"
"Quests/DefaultObjectiveTexts/ResearchTechnology","研究 {TechnologyName}"
"Quests/DefaultObjectiveTexts/RetrieveArtifact","从霜冻之地取回{ArtifactName}。"
"Quests/DefaultObjectiveTexts/RetrieveExpeditionSiteReveals","搜索{ExpeditionSiteName}"
"Quests/DefaultObjectiveTexts/SatisfyCitizenNeed","为{CitizenCount}人提供{CitizenNeed}。"
"Quests/DefaultObjectiveTexts/SendExpedition","派遣 {ExpeditionName}到{DestinationName}。"
"Quests/DefaultObjectiveTexts/ShelterPeople","运送{PeopleCount}人去庇护所。"
"Quests/DefaultObjectiveTexts/UnloadAdditionalAgents","撤离额外的{Number} {SocialClass}"
"Quests/DefaultObjectiveTexts/UnloadAdditionalResources","卸载额外的{Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/UnloadAgents","撤离{Number} {SocialClass}"
"Quests/DefaultObjectiveTexts/UnloadResources","卸载{Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/UseAbility","使用{AbilityName}技能"
"Quests/DefaultObjectiveTexts/UseAbilityMultipleTimes","使用{AbilityName}技能{NumberOfTimes}次"
"Quests/General/RemainingProgress","剩余："
"Quests/General/TimeLeft","剩余时间: {TimeLeft}"
"Quests/General/TimeLeftCompleteOnTimeout","在{TimeLeft}内解决"
"Quests/General/TimeLeftCompleteOnTimeoutNoObjectives","在{TimeLeft}内解决"
"Resources/Descriptions/CoalMineable","在可预见的未来，这种无烟煤矿脉含有足够的煤炭让我们赖以生存。 我们只需在这里设计并建造一个煤矿。"
"Resources/Descriptions/CoalPickable","我们周围的煤炭供应相当分散。 煤炭供应可能会持续数天，但也需要一些人手进行采集。"
"Resources/Descriptions/FrozenTrees","这些树木死于极寒。 如果我们在这附近建立锯木场，便可以将它们加工成可用的木材。"
"Resources/Descriptions/FrozenTreesMineable","这些树木死于极寒之下，存于坚冰之中。要获得它们，我们需要使用冰墙钻机。"
"Resources/Descriptions/MaterialsPickable","装放可直接使用的建材木箱。但还是需要手工收集和分类。"
"Resources/Descriptions/MaterialsWreckage","科技的奇迹变成了一堆废品。 残骸中含有大量可用的钢材，但我们需要人力来切割扭曲的金属。"
"Resources/Descriptions/SteamCores","已被毁坏的运输车，上面还有一些蒸汽核心。其中一些蒸汽核心看上去仍在运作。"
"Resources/Economy/Income","{Resource}/天"
"Resources/Economy/IncomeTooltip","每天所获资源"
"Resources/Economy/Upkeep","{Resource}/天"
"Resources/Economy/UpkeepTooltip","每天使用资源"
"Resources/Names/Coal","煤炭"
"Resources/Names/CoalDeposit","煤层"
"Resources/Names/CoalPile","煤堆"
"Resources/Names/Food","生食材"
"Resources/Names/FoodRations","食物配给"
"Resources/Names/FrozenTrees","冻结的树木"
"Resources/Names/FrozenTreesMineable","冻结的树木"
"Resources/Names/MaterialsCrates","木箱"
"Resources/Names/Rations","食物配给"
"Resources/Names/SteamCores","被毁坏的蒸汽核心运输车"
"Resources/Names/Steel","钢材"
"Resources/Names/SteelWreckage","废钢材"
"Resources/Names/Wood","木材"
"Resources/NotGatherable/Coal","在此建造煤矿场来开始开采。"
"Resources/NotGatherable/Steel","在附近建造钢铁厂来开始提炼。"
"Resources/NotGatherable/Wood","在附近建造锯木场来开始开采。"
"Resources/Notifications/Coal_Low","煤炭还能供应的时间不到一天了！"
"Resources/Notifications/ResourceLow","{Resource}可供{Time}使用"
"Streets/DemolishingStreets","拆除街道中"
"Streets/PaintingNormalStreets","正在建设街道。"
"Streets/PaintingPipeStreets","正在建筑管道。"
"Technologies/AdvCoalMine/Description","可建造高级煤矿。"
"Technologies/AdvCoalMine/Name","高级煤矿"
"Technologies/AdvSteelMine/Description","建造高级钢厂。"
"Technologies/AdvSteelMine/Name","高级制钢厂"
"Technologies/AdvWallDrill/Description","建造高级冰墙钻机。"
"Technologies/AdvWallDrill/Name","高级冰墙钻机"
"Technologies/AugmentationPartsCheaper/Description","制作新型义肢将少消耗5钢材。"
"Technologies/AugmentationPartsCheaper/Name","新型义肢"
"Technologies/AugmentationPartsCheaper/ShortDescription","制作新型义肢少消耗5钢材。"
"Technologies/AugmentationPartsFaster/Description","义肢生产速度将提升50%。"
"Technologies/AugmentationPartsFaster/Name","优化义肢"
"Technologies/AugmentationPartsFaster/ShortDescription","当前义肢生产速度提升50%。"
"Technologies/AutomatonCheaper/Description","制作新型机器人将少消耗20木材和20钢材。"
"Technologies/AutomatonCheaper/Name","新型机器人"
"Technologies/AutomatonCheaper/ShortDescription","制作新型机器人少消耗20木材和20钢材。"
"Technologies/AutomatonEfficiency/Description","提升工作场所机器人一体化程度，工作效率提高10%（至70%）。"
"Technologies/AutomatonEfficiency/Name","机器人一体化"
"Technologies/AutomatonEfficiency/ShortDescription","机器人工作效率提升至70%。"
"Technologies/Automaton_nosteamcore/Description","机器人耗材将进一步减少30木材和30钢材。"
"Technologies/Automaton_nosteamcore/Name","机器人重新设计"
"Technologies/Automaton_nosteamcore/ShortDescription","现在机器人耗材进一步减少30木材和30钢材。"
"Technologies/Automatons_Engineer/Description","工作站和工厂可使用机器人。"
"Technologies/Automatons_Engineer/Name","工程机器人"
"Technologies/Automatons_Engineer/ShortDescription","现在工作站和工厂可以使用机器人啦。"
"Technologies/Automatons_Medical/Description","救护站和医务所可使用机器人。"
"Technologies/Automatons_Medical/Name","医疗机器人"
"Technologies/Automatons_Medical/ShortDescription","现在救护站和医务所可以使用机器人啦。"
"Technologies/Automatons_Medical2/Description","在医疗设施工作的机器人效率将提升20%。"
"Technologies/Automatons_Medical2/Name","医疗机器人一体化"
"Technologies/Automatons_Medical2/ShortDescription","当前在医疗设施工作的机器人效率将提升20%。"
"Technologies/Beacon/Description","建造灯塔，派遣侦察员调查不毛之地并保持联络。"
"Technologies/Beacon/Name","灯塔"
"Technologies/BoilerUpgrade1/Description","在工作时间使用加热器可为工作场所升温。</n>每个加热器能够提升1级温度并且工作时每小时消耗1煤炭。"
"Technologies/BoilerUpgrade1/Name","加热器"
"Technologies/BoilerUpgrade1/ShortDescription","工作时间使用加热器为工作场所升温。"
"Technologies/BoilerUpgrade2/Description","改良版加热器能够将工作场所温度提高2级。每个加热器运行时每小时消耗2煤炭。"
"Technologies/BoilerUpgrade2/Name","改良版加热器"
"Technologies/BoilerUpgrade2/ShortDescription","使用改良版加热器将工作场所温度提高2级。"
"Technologies/BoilerUpgrade3/Description","高级加热器能够将工作场所温度提高3级。每个加热器运行时每小时消耗3煤炭。"
"Technologies/BoilerUpgrade3/Name","高级加热器"
"Technologies/BoilerUpgrade3/ShortDescription","使用高级加热器将工作场所温度提高3级。"
"Technologies/BoilerUpgrade_lesscoal/Description","加热器将减少煤炭消耗（每个加热器-1煤炭）。"
"Technologies/BoilerUpgrade_lesscoal/Name","加热器效能升级"
"Technologies/BoilerUpgrade_lesscoal/ShortDescription","每个加热器每小时将减少1煤炭消耗。"
"Technologies/BuildingsAndTech","已解锁建筑物和技术："
"Technologies/Bunkhouse/Description","建造工棚。"
"Technologies/Bunkhouse/Name","工棚"
"Technologies/CantineeUpgrade/Description","伙房温度将提升（+1热度）。"
"Technologies/CantineeUpgrade/Name","伙房保温"
"Technologies/CantineeUpgrade/ShortDescription","当前伙房温度提升（+1热度）。"
"Technologies/CantineeUpgrade2/Description","伙房将更加温暖（+1热度）。"
"Technologies/CantineeUpgrade2/Name","伙房保温II"
"Technologies/CantineeUpgrade2/ShortDescription","伙房现在更加温暖（+1热度）。"
"Technologies/CharcoalKiln/Description","建造炭窑。"
"Technologies/CharcoalKiln/Name","炭窑"
"Technologies/CoalMine/Description","建造煤矿。"
"Technologies/CoalMine/Name","煤炭开采"
"Technologies/CoalMineUpgrade/Description","煤矿，蒸汽煤矿和高级煤矿效率将提升10%。"
"Technologies/CoalMineUpgrade/Name","煤矿优化"
"Technologies/CoalMineUpgrade/ShortDescription","当前所有煤矿效率提升10%。"
"Technologies/CoalMineUpgrade2/Description","煤矿，蒸汽煤矿和高级煤矿效率将提升10%。"
"Technologies/CoalMineUpgrade2/Name","煤矿合理化"
"Technologies/CoalMineUpgrade2/ShortDescription","当前所有煤矿效率提升10%。"
"Technologies/CoalThumper/Description","可建造采煤机。"
"Technologies/CoalThumper/Name","采煤机"
"Technologies/CoalThumperUpgrade/Description","采煤机和蒸汽采煤机生产煤堆的速度将提升15%。"
"Technologies/CoalThumperUpgrade/Name","采煤机喷射器"
"Technologies/CoalThumperUpgrade/ShortDescription","当前采煤机和蒸汽采煤机生产煤堆的速度提升15%。"
"Technologies/ExpeditionCenter/Description","建造前哨队调度站。"
"Technologies/ExpeditionCenter/Name","前哨队调度站"
"Technologies/ExpeditionUpgrade/Description","前哨队和资源运输移动速度将提高50%。"
"Technologies/ExpeditionUpgrade/Name","前哨队速度加快"
"Technologies/ExpeditionUpgrade/ShortDescription","前哨队和资源运输移动速度将提高50%。"
"Technologies/Factory/Description","建造生产机器人的工厂（如果义肢法律通过了可以生产义肢）。"
"Technologies/Factory/Name","工厂"
"Technologies/FlyingHunters/Description","允许建造空中猎人小屋。"
"Technologies/FlyingHunters/Name","空中猎人"
"Technologies/FlyingHuntersUpgrade/Description","多亏了更好的武器和探测技术，从空中猎人小屋出发的猎人每次打猎将带回更多生食材 </n>（每次打猎最多带回{Count}份生食材）。"
"Technologies/FlyingHuntersUpgrade/Name","空中猎人装备"
"Technologies/FlyingHuntersUpgrade/ShortDescription","来自空中猎人小屋的猎人每次打猎将最多带回{Count}份生食材。</n>"
"Technologies/GatheringUpgrade/Description","采用更好的工具和方法，从|#if Winterhome|废墟或煤堆|#else|煤堆、木箱和钢材残骸|#endif|中收集资源的工人的工作效率将提升15%，无论是否使用收集站。"
"Technologies/GatheringUpgrade/Name","加速收集"
"Technologies/GatheringUpgrade/ShortDescription","从|#if Winterhome|废墟或煤堆|#else|煤堆、木箱和钢材残骸|#endif|中收集资源的速度提升了15%。"
"Technologies/GatheringUpgrade2/Description","多亏了工作场所的先进管理，从|#if Winterhome|废墟或煤堆|#else|煤堆、木箱和钢材残骸|#endif|中收集资源的速度将提升15%。"
"Technologies/GatheringUpgrade2/Name","高效收集"
"Technologies/GatheringUpgrade2/ShortDescription","从|#if Winterhome|废墟或煤堆|#else|煤堆、木箱和钢材残骸|#endif|中收集资源的速度提升了15%。"
"Technologies/GatheringUpgradeRange/Description","收集站范围将扩展50%。"
"Technologies/GatheringUpgradeRange/Name","收集范围扩展"
"Technologies/GatheringUpgradeRange/ShortDescription","当前收集站范围扩展50%。"
"Technologies/GeneratorOverdriveI/Description","能量塔过载运作时，所有供热场温度将提高2级。"
"Technologies/GeneratorOverdriveI/Name","过载运作联轴器"
"Technologies/GeneratorOverdriveI/ShortDescription","能量塔过载运作时，所有供热场温度将提高2级。"
"Technologies/GeneratorOverdriveII/Description","能量塔将要过载运作时，所有供热场温度能够提高3级。"
"Technologies/GeneratorOverdriveII/Name","过载运作交换器"
"Technologies/GeneratorOverdriveII/ShortDescription","能量塔过载运作时，所有供热场温度将提高3级。"
"Technologies/GeneratorOverpower/Description","在暴风雪期间将能量塔用作热喷射机，通过机器的炽热核心泵送空气，以期刺穿城市上空的云层。"
"Technologies/GeneratorOverpower/Name","增压"
"Technologies/GeneratorUpgradePower1/Description","为所有供热场提升1级温度。</n></n>注意：启用此设置，能量塔每小时煤炭消耗翻一番。"
"Technologies/GeneratorUpgradePower1/Name","能量塔能量升级"
"Technologies/GeneratorUpgradePower1/ShortDescription","供热场温度提升1级。启用此设置，煤炭消耗增加。"
"Technologies/GeneratorUpgradePower2/Description","所有供热场可提升1级温度。</n></n>注：启用此设置，能量塔每小时煤炭消耗增加三倍。"
"Technologies/GeneratorUpgradePower2/Name","能量塔能量升级II"
"Technologies/GeneratorUpgradePower2/ShortDescription","所有供热场温度提升1级。启用此设置，煤炭消耗增加。"
"Technologies/GeneratorUpgradePower3/Description","所有供热场温度将提升1级。</n></n>注：启用此设置，能量塔每小时煤炭消耗翻两番。"
"Technologies/GeneratorUpgradePower3/Name","能量塔能量升级III"
"Technologies/GeneratorUpgradePower3/ShortDescription","所有供热场温度提升1级。启用此设置，煤炭消耗增加。"
"Technologies/GeneratorUpgradeRange1/Description","可加大能量塔覆盖范围并扩展其供热场。</n></n>注意：启用此设置，能量塔每小时煤炭消耗翻一番。"
"Technologies/GeneratorUpgradeRange1/Name","能量塔范围升级"
"Technologies/GeneratorUpgradeRange1/ShortDescription","能量塔供热场现在能进一步扩大。启用此设置，煤炭消耗增加。"
"Technologies/GeneratorUpgradeRange2/Description","可加大能量塔覆盖范围并扩展其供热场。</n></n>注：启用此设置，能量塔每小时煤炭消耗增加三倍。"
"Technologies/GeneratorUpgradeRange2/Name","能量塔范围升级II"
"Technologies/GeneratorUpgradeRange2/ShortDescription","能量塔供热场现在能进一步扩大。启用此设置，煤炭消耗增加。</n>"
"Technologies/GeneratorUpgradeRange3/Description","可加大能量塔覆盖范围并将其供热场扩展。</n></n>注：启用此设置，能量塔每小时消耗煤炭翻两番。"
"Technologies/GeneratorUpgradeRange3/Name","能量塔范围升级III"
"Technologies/GeneratorUpgradeRange3/ShortDescription","能量塔供热场现在能进一步扩大。启用此设置，煤炭消耗增加。</n>"
"Technologies/GeneratorUpgrade_lesscoal/Description","能量塔的煤炭消耗将减少10%。"
"Technologies/GeneratorUpgrade_lesscoal/Name","能量塔效能升级"
"Technologies/GeneratorUpgrade_lesscoal/ShortDescription","能量塔的煤炭消耗将减少10%。"
"Technologies/GeneratorUpgrade_lesscoal2/Description","能量塔煤炭消耗将进一步减少10%。"
"Technologies/GeneratorUpgrade_lesscoal2/Name","能量塔效能升级II"
"Technologies/GeneratorUpgrade_lesscoal2/ShortDescription","能量塔煤炭消耗进一步减少10%。"
"Technologies/GeneratorUpgrade_lessstress/Description","能量塔升压速度将降低25%，降压速度将提高25%。"
"Technologies/GeneratorUpgrade_lessstress/Name","能量塔安全泄压装置"
"Technologies/GeneratorUpgrade_lessstress/ShortDescription","能量塔升压速度将降低25%，降压速度将提高25%。"
"Technologies/HealthcareUpgrade/Description","救护站，医务所，治疗室和养护所温度都将提升（+1热度）。"
"Technologies/HealthcareUpgrade/Name","医疗机构保温"
"Technologies/HealthcareUpgrade/ShortDescription","当前所有医疗保健机构温度提升（+1热度）。"
"Technologies/HealthcareUpgrade2/Description","救护站，医务所，治疗室和养护所都将更加温暖（+1热度）。"
"Technologies/HealthcareUpgrade2/Name","医疗保健设施保温II"
"Technologies/HealthcareUpgrade2/ShortDescription","所有医疗保健设施现在都更加温暖（+1热度）。"
"Technologies/House/Description","可建造舒适的房舍。"
"Technologies/House/Name","房舍"
"Technologies/HouseCheaper/Description","建造房舍将少消耗10木材和10钢材。"
"Technologies/HouseCheaper/Name","房舍重新设计"
"Technologies/HouseCheaper/ShortDescription","当前建造房舍少消耗10木材和10钢材。"
"Technologies/HuntersUpgrade/Description","多亏了更优质的雪地鞋和强化迷彩服，从猎人小屋出发的猎人每次打猎将带回更多生食材</n>（每次打猎最多带回{Count}份生食材）。"
"Technologies/HuntersUpgrade/Name","猎人装备"
"Technologies/HuntersUpgrade/ShortDescription","来自猎人小屋的猎人每次打猎将最多带回{Count}份生食材。"
"Technologies/InfirmaryUpgrade/Description","医务所治疗速度将提高15%。"
"Technologies/InfirmaryUpgrade/Name","医务所清单"
"Technologies/InfirmaryUpgrade/ShortDescription","医务所治疗速度提高了15%。"
"Technologies/InfirmaryUpgrade_lesspeople/Description","医务所将雇佣更少人员（-5名工程师）。"
"Technologies/InfirmaryUpgrade_lesspeople/Name","医务所机械化"
"Technologies/InfirmaryUpgrade_lesspeople/ShortDescription","当前医务所将雇佣更少人员（-5名工程师）。"
"Technologies/KilnUpgrade/Description","炭窑产煤量将增加33%。"
"Technologies/KilnUpgrade/Name","炭窑恒温器"
"Technologies/KilnUpgrade/ShortDescription","当前炭窑产煤量增加33%。"
"Technologies/KilnUpgrade2/Description","炭窑产煤速度将提升33%。"
"Technologies/KilnUpgrade2/Name","炭窑风箱"
"Technologies/KilnUpgrade2/ShortDescription","当前炭窑产煤速度提升33%。"
"Technologies/MedPostUpgrade/Description","多亏了改良的工具和方法，救护站员工治疗速度提升10%。"
"Technologies/MedPostUpgrade/Name","救护站升级"
"Technologies/MedPostUpgrade/ShortDescription","救护站病人康复速度提升10%。"
"Technologies/MotorizedHunters/Description","建造机动猎人小屋并获取更多生食材。"
"Technologies/MotorizedHunters/Name","机动猎人"
"Technologies/Plantation/Description","建造温室。"
"Technologies/Plantation/Name","温室"
"Technologies/PlantationUpgrade/Description","温室和工业温室的工作效率将提高15%。"
"Technologies/PlantationUpgrade/Name","温室选择"
"Technologies/PlantationUpgrade/ShortDescription","温室和工业温室的工作效率提高了15%。"
"Technologies/PlantationUpgrade_lesspeople/Description","猎人小屋将雇佣更少人员（-5工人）。"
"Technologies/PlantationUpgrade_lesspeople/Name","打猎策略"
"Technologies/PlantationUpgrade_lesspeople/ShortDescription","猎人小屋当前雇佣更少人员（-5工人）。"
"Technologies/RepairStation/Description","可建造维修站修理损坏的机器人。"
"Technologies/RepairStation/Name","维修站"
"Technologies/Sawmill/Description","建造锯木场。"
"Technologies/Sawmill/Name","锯木场"
"Technologies/SawmillUpgrade/Description","可改进工作场所，提升所有锯木场和蒸汽锯木场效率25%。"
"Technologies/SawmillUpgrade/Name","锯木场升级"
"Technologies/SawmillUpgrade/ShortDescription","所有锯木场和蒸汽锯木场效率提升25%。"
"Technologies/SawmillUpgradeRange/Description","锯木场和蒸汽锯木场范围将增加50%。"
"Technologies/SawmillUpgradeRange/Name","锯木场范围扩展"
"Technologies/SawmillUpgradeRange/ShortDescription","当前锯木场和蒸汽锯木场范围将增加50%。"
"Technologies/ScoutsLimit2/Description","可在灯塔部署1支额外侦察队，上限增加为2支侦察队。"
"Technologies/ScoutsLimit2/Name","更多侦察员"
"Technologies/ScoutsLimit2/ShortDescription","现在可以在灯塔部署1支额外的侦察队（共2支）。"
"Technologies/ScoutsLimit3/Description","可在灯塔部署1支额外侦察队，上限增加为3支侦察队。"
"Technologies/ScoutsLimit3/Name","额外侦察员"
"Technologies/ScoutsLimit3/ShortDescription","现在可以在灯塔部署1支额外的侦察队（共3支）。"
"Technologies/ScoutsUpgrade/Description","使用新型轻量雪橇，侦察员的移动速度将提高50%。"
"Technologies/ScoutsUpgrade/Name","轻量侦察雪橇"
"Technologies/ScoutsUpgrade/ShortDescription","侦察员当前速度提高50%。"
"Technologies/ScoutsUpgrade2/Description","使用带引擎加速的雪橇，侦察员的移动速度将提高100%。"
"Technologies/ScoutsUpgrade2/Name","加速版侦察雪橇"
"Technologies/ScoutsUpgrade2/ShortDescription","侦察员当前速度提高150%。"
"Technologies/SteamCoalMine/Description","建造蒸汽煤矿。"
"Technologies/SteamCoalMine/Name","蒸汽煤矿"
"Technologies/SteamCoalThumper/Description","建造蒸汽采煤机。"
"Technologies/SteamCoalThumper/Name","蒸汽采煤机"
"Technologies/SteamHealthcare/Description","建造医务所。"
"Technologies/SteamHealthcare/Name","医务所"
"Technologies/SteamHub/Description","建造蒸汽枢纽。"
"Technologies/SteamHub/Name","蒸汽枢纽"
"Technologies/SteamHubUpgrade1/Description","供热场和蒸汽枢纽的半径扩展10%。</n></n>注意：为了维持供热场更广的覆盖范围，蒸汽枢纽需消耗更多煤炭。"
"Technologies/SteamHubUpgrade1/Name","蒸汽枢纽范围升级"
"Technologies/SteamHubUpgrade1/ShortDescription","蒸汽枢纽周围的供热场扩展10%。启用此设置，煤炭消耗增加。"
"Technologies/SteamHubUpgrade2/Description","蒸汽枢纽附近的供热场能够扩展50%的范围。</n></n>注意：此项设置激活时，蒸汽枢纽的煤炭消耗翻一番。"
"Technologies/SteamHubUpgrade2/Name","蒸汽枢纽范围升级"
"Technologies/SteamHubUpgrade2/ShortDescription","蒸汽枢纽的供热场扩展50%。启用此设置，蒸汽枢纽每小时的煤炭消耗翻一番。"
"Technologies/SteamHubUpgrade_lesscoal/Description","能量塔的煤炭消耗将减少33%。"
"Technologies/SteamHubUpgrade_lesscoal/Name","蒸汽枢纽效能升级"
"Technologies/SteamHubUpgrade_lesscoal/ShortDescription","蒸汽枢纽的煤炭消耗将减少33%。"
"Technologies/SteamPlantation/Description","可建造工业温室。"
"Technologies/SteamPlantation/Name","工业温室"
"Technologies/SteamSawmill/Description","建造蒸汽锯木场。"
"Technologies/SteamSawmill/Name","蒸汽锯木场"
"Technologies/SteamSteelMine/Description","建造蒸汽钢厂。"
"Technologies/SteamSteelMine/Name","蒸汽钢厂"
"Technologies/SteamWallDrill/Description","可建造蒸汽冰墙钻机。"
"Technologies/SteamWallDrill/Name","蒸汽冰墙钻机"
"Technologies/SteelMine/Description","建造钢厂。"
"Technologies/SteelMine/Name","钢厂"
"Technologies/TierUnlock1/Description","可用于研究1级技术。"
"Technologies/TierUnlock1/Name","绘图板"
"Technologies/TierUnlock1/ShortDescription","现在可以研究1级技术了。"
"Technologies/TierUnlock2/Description","可用于研究2级技术。"
"Technologies/TierUnlock2/Name","制图仪"
"Technologies/TierUnlock2/ShortDescription","现在可以研究2级技术了。"
"Technologies/TierUnlock3/Description","可用于研究3级技术。"
"Technologies/TierUnlock3/Name","机械计算器"
"Technologies/TierUnlock3/ShortDescription","现在可以研究3级技术了。"
"Technologies/TierUnlock4/Description","可用于研究4级技术。"
"Technologies/TierUnlock4/Name","差分机"
"Technologies/TierUnlock4/ShortDescription","现在可以研究4级技术了。"
"Technologies/TierUnlock5/Description","可用于研究5级技术。"
"Technologies/TierUnlock5/Name","自动成型"
"Technologies/TierUnlock5/ShortDescription","现在可以研究5级技术了。"
"Technologies/WallDrill/Description","建造冰墙钻机。"
"Technologies/WallDrill/Name","冰墙钻机"
"Technologies/WeatherShelter/Description","允许建造防空洞，在暴风雪来临之际保护所有人。"
"Technologies/WeatherShelter/Name","防空洞"
"Tutorial/GeneratorText","你如果不开启能量塔，人们就会冻死。</n></n>你需要收集足够的煤炭才能启动它，才能保持供暖。"
"Tutorial/GeneratorTitle","开启能量塔"
"Tutorial/Winterhome/RepairStationOff","能量塔可运作时，在维修站驻扎工程师能限制下次故障的严重程度。"
"Tutorial/Winterhome/RepairStationOn","如果维修站有工程师，维修将立即开始。"
"Tutorial/Winterhome/RepairStationRepair","正在维修能量塔……"
"Tutorial/Winterhome/RepairStationStaff","全员"
"Tutorial/Winterhome/RepairStationState","没有可维修的"
"Tutorial/Winterhome/RepairTimer","还剩下1天16小时"
"Tutorial/Winterhome/WorkStatus","工作状态"
"UI/Buttons/Abort","终止"
"UI/Buttons/BackToWork","返回工作"
"UI/Buttons/ClickToCenter","点击以确定位置"
"UI/Buttons/ClickToRename","点击以重新命名"
"UI/Buttons/ClickToSearch","搜索"
"UI/Buttons/ClickToSelect","点击以选择"
"UI/Buttons/Close","关闭"
"UI/Buttons/Disband","解散"
"UI/Buttons/Dismantle","拆除"
"UI/Buttons/Dismiss","解散"
"UI/Buttons/FullCapacityResource","已满"
"UI/Buttons/GoBack","返回"
"UI/Buttons/GoToBuilding","跳转到建筑"
"UI/Buttons/Hold","按住"
"UI/Buttons/MarkAll","标记全部"
"UI/Buttons/Max","最多"
"UI/Buttons/MenuButtonTag","菜单"
"UI/Buttons/NextBuilding","点击选择下一栋这类的建筑"
"UI/Buttons/None","无"
"UI/Buttons/Off","关"
"UI/Buttons/Ok","确认"
"UI/Buttons/On","开"
"UI/Buttons/PreviousBuilding","点击选择上一栋这类的建筑"
"UI/Buttons/RenameButtonTag","按回车键以确定"
"UI/Buttons/Select","选择"
"UI/Buttons/SelectAll","全选"
"UI/Buttons/Total","全部"
"UI/Buttons/WaitingEta","等待中"
"UI/DemolishPainter/SalvageIncome","抢救资源"
"UI/DemolishPainter/SelectBuilding","选择需要拆除的建筑，</n>按住Shift键可以拆除多栋建筑"
"UI/EndMessages/AllAbleDied","你辜负了你的人民"
"UI/EndMessages/AllAdultsDied","我们辜负了他们......"
"UI/EndMessages/AllDied","最后一个灵魂也消亡了......"
"UI/EndMessages/DiscontentBanish","你得离开这里了……"
"UI/EndMessages/FaithExecution","你的死期到了……"
"UI/EndMessages/GeneratorExploded","一无所有了......"
"UI/EndMessages/HopeBanish","你得离开这里了……"
"UI/EndMessages/OrderExecution","你的死期到了……"
"UI/EndMessages/RefugeesNotEnough","你辜负了你的人民"
"UI/EndMessages/TechHavenEnd","我们已经尽力了"
"UI/EndMessages/TheArksBeacon","我们失败了……"
"UI/EndMessages/TheArksFroze","我们失败了……"
"UI/EndMessages/TheArksNMFail","我们失败了……"
"UI/EndMessages/WinterhomeEnd1","我们成功撤离了……"
"UI/EndMessages/WinterhomeEnd2","但并非每个人都那么幸运……"
"UI/EndMessages/WinterhomeEnd3","许多人被留在了城市……"
"UI/EndMessages/WinterhomeEnd_GenBlewExpSent","冬日之家陨落了……"
"UI/Expedition/BeaconAndOutpost/DisbandButton","点击解散队伍，恢复部分资源。"
"UI/Expedition/BeaconAndOutpost/GoToMapButton","查看地图"
"UI/Expedition/ContextMenu/CancelResupply","取消"
"UI/Expedition/ContextMenu/Deposit","储量"
"UI/Expedition/ContextMenu/Resupply","再补给"
"UI/Expedition/Device/AddOutpostTeam","增加前哨队"
"UI/Expedition/Device/AddScouts","增加侦察员"
"UI/Expedition/Device/ClickOnScouts","点击选择队伍"
"UI/Expedition/Device/DeviceDisabled","禁止考察"
"UI/Expedition/WorksAtWorkplace/Beacon","侦察队成员"
"UI/Expedition/WorksAtWorkplace/OutpostDepot","前哨队成员"
"UI/Format/AroundDay","约一日"
"UI/Format/AroundMonth","约一个月"
"UI/Format/AroundNDays","约{Value}日"
"UI/Format/AroundNHours","约{Value}小时"
"UI/Format/AroundNMonths","约{Value}月"
"UI/Format/AroundNYears","约{Value}年"
"UI/Format/AroundYear","约一年"
"UI/Format/Celsius","°C"
"UI/Format/CelsiusNoDegreeSymbol","°C"
"UI/Format/Days","日"
"UI/Format/DaysShort","日"
"UI/Format/Fahrenheit","°F"
"UI/Format/FahrenheitNoDegreeSymbol","°F"
"UI/Format/HoursShort","时"
"UI/Format/LessThanDay","不到一天"
"UI/Format/LessThanHour","小于一小时"
"UI/Format/MinutesShort","分"
"UI/Format/Months","月"
"UI/Format/NoName","(无)"
"UI/Format/Steam","蒸汽"
"UI/Format/Years","年"
"UI/IntroSubtitles/Main","1</n>00:00:03,000 --> 00:00:09,000</n>我们游走在这寂静寒冷的世界里，丝毫看不到边界。</n></n>2</n>00:00:11,000 --> 00:00:17,000</n>昔日的统治者。旧日的荣光已被抹去。</n></n>3</n>00:00:20,000 --> 00:00:24,000</n>我们转动着时代之轮向前迈进，一切仿佛就在昨日。</n></n>4</n>00:00:26,000 --> 00:00:29,000</n>然而突如其来的霜雪……一切戛然而止。</n></n>5</n>00:00:30,000 --> 00:00:33,000</n>非常突然，毫无预兆。</n></n>6</n>00:00:36,000 --> 00:00:41,000</n>我们所有人的命运都变了轨迹……</n></n>7</n>00:00:41,000 --> 00:00:44,000</n>不论是富人还是其他阶层。</n></n>8</n>00:00:45,000 --> 00:00:53,000</n>霜雪夺走了我们的世界，也夺走了我们最后的……</n></n>9</n>00:00:54,000 --> 00:00:56,000</n>一丝人性</n></n>10</n>00:01:10,000 --> 00:01:18,000</n>我们放弃了很多人与物。对于留下来的人，他们要学会适应。</n></n>11</n>00:01:19,000 --> 00:01:23,000</n>我们决定背井离乡，前往北方。</n></n>12</n>00:01:26,000 --> 00:01:30,000</n>我们游荡了数周之久......也可能几个月了.......</n></n>13</n>00:01:31,000 --> 00:01:36,000</n>忘掉那些曾让我们坚信能够成就我们的东西。</n></n>14</n>00:01:38,000 --> 00:01:40,000</n>是希望......</n></n>15</n>00:01:40,000 --> 00:01:42,000</n>......推动我们前行。</n></n>16</n>00:01:44,000 --> 00:01:49,000</n>我们举步维艰，却不曾放弃。</n></n>17</n>00:01:51,000 --> 00:01:54,000</n>我们清楚这场征途的代价。</n></n>18</n>00:01:55,000 --> 00:01:58,000</n>而我们也付出了</n></n>19</n>00:01:58,000 --> 00:02:00,000</n>千次万次。</n></n>20</n>00:02:02,000 --> 00:02:06,000</n>这一时刻终于来临。</n></n>21</n>00:02:07,000 --> 00:02:12,000</n>在地球上建立最后一个城市。"
"UI/IntroSubtitles/Winterhome","1</n>00:00:07,400 --> 00:00:13,000</n>有人听见我们的声音吗……</n></n>2</n>00:00:15,000 --> 00:00:21,300</n>我们曾活在这个世上，并竭尽了全力。</n></n>3</n>00:00:23,500 --> 00:00:30,500</n>在灾难中幸存，却因自己的错误而步入毁灭</n></n>4</n>00:00:32,000 --> 00:00:36,500</n>我们深知需要面对的风险与应付出的代价……</n></n>5</n>00:00:39,000 --> 00:00:42,000</n>我们做出了最后的尝试</n></n>6</n>00:00:48,000 --> 00:00:51,000</n>但仍以失败告终。"
"UI/Menu/All languages","所有语言"
"UI/Menu/Buttons/Apply","应用"
"UI/Menu/Buttons/Back","返回"
"UI/Menu/Buttons/Cancel","取消"
"UI/Menu/Buttons/Customize","自定义"
"UI/Menu/Buttons/CustomizeScenario","自定义场景"
"UI/Menu/Buttons/Delete","删除"
"UI/Menu/Buttons/Load","载入"
"UI/Menu/Buttons/Loading","- 载入中 -"
"UI/Menu/Buttons/No","否"
"UI/Menu/Buttons/RestoreDefaults","恢复默认设置"
"UI/Menu/Buttons/Save","保存"
"UI/Menu/Buttons/Start","开始"
"UI/Menu/Buttons/Yes","是"
"UI/Menu/Characters/Claire1","童工"
"UI/Menu/Characters/Claire2","幻想着太阳和食物"
"UI/Menu/Characters/Colin1","工程师"
"UI/Menu/Characters/Colin2","为城市提供技术"
"UI/Menu/Characters/Desmond1","伦敦难民"
"UI/Menu/Characters/Desmond2","医护助手，Claire的妈妈"
"UI/Menu/Characters/Samson1","煤矿"
"UI/Menu/Characters/Samson2","有暴力和赌博的倾向"
"UI/Menu/Chinese","中文"
"UI/Menu/Christmas_name","一首圣诞颂歌"
"UI/Menu/Christmas_splash_description","拯救圣诞节！在无尽模式的全新短剧情中体验维多利亚时代的圣诞节氛围。"
"UI/Menu/Continue","继续"
"UI/Menu/EndlessMode/Customise","自定义"
"UI/Menu/EndlessMode/EndlessMode","无尽模式"
"UI/Menu/EndlessMode/Endurance","严酷"
"UI/Menu/EndlessMode/EnduranceDescription","严酷模式描述"
"UI/Menu/EndlessMode/Endurance_ForSurvivalists","为了生存主义者"
"UI/Menu/EndlessMode/MapInfo","地图信息"
"UI/Menu/EndlessMode/Serenity","平静"
"UI/Menu/EndlessMode/SerenityDescription","平静模式描述"
"UI/Menu/EndlessMode/Serenity_Disclaimer","以更高难度游戏时，平静模式可能并不平静。"
"UI/Menu/EndlessMode/Serenity_Disclaimer_Warning","警告："
"UI/Menu/EndlessMode/Serenity_ForCityBuilders","为了建造者"
"UI/Menu/EndlessMode/Slider_Economy","经济"
"UI/Menu/EndlessMode/Slider_Needs","需求"
"UI/Menu/EndlessMode/Slider_Social","社会"
"UI/Menu/Endless_mode_name","无尽模式"
"UI/Menu/Endless_splash_description","建造一座城市，抵御严酷冬日，在永无止境的暴风雪中生存下来！每次暴风雪结束后，派侦察员探索风暴卷过的大地，发现旧世界的文物。有两种游戏模式供玩家选择：较为和缓的平静模式与充满新挑战的严酷模式。"
"UI/Menu/English","英语"
"UI/Menu/French","法语"
"UI/Menu/FullPatchNotesButton","新补丁说明"
"UI/Menu/German","德语"
"UI/Menu/Iron_man_mode_description","在严酷环境中求生。无法主动暂停，游戏进度仅能在退出时保存，难度极高。"
"UI/Menu/Iron_man_mode_name","幸存者模式"
"UI/Menu/Iron_man_mode_splash_description","如果你觉得困难难度太简单，可以在新的幸存者模式中考验你在冬日末世中的生存能力。你只能通过打开菜单暂停游戏，游戏进度仅可自动保存或在退出时保存，因此你的所有决定都是不可撤销的。选择剧情章节，并点击定制按钮下方的开关，以在幸存者模式下开始新游戏。"
"UI/Menu/Ironman_saveload_tooltip","幸存者模式中无法手动保存或载入"
"UI/Menu/Load/Day","天数"
"UI/Menu/MainPanel/Credits","制作人员"
"UI/Menu/MainPanel/EndlessMode","无尽模式"
"UI/Menu/MainPanel/Exit","退出"
"UI/Menu/MainPanel/LoadGame","载入游戏"
"UI/Menu/MainPanel/NewGame","新家"
"UI/Menu/MainPanel/PhotoModeDisable","退出照片模式"
"UI/Menu/MainPanel/PhotoModeEnable","照片模式"
"UI/Menu/MainPanel/PressStart","按任意键开始"
"UI/Menu/MainPanel/Quit","退出"
"UI/Menu/MainPanel/Resume","恢复"
"UI/Menu/MainPanel/ResumeStory","继续剧情"
"UI/Menu/MainPanel/SaveAndQuit","保存并退出"
"UI/Menu/MainPanel/SaveGame","保存游戏"
"UI/Menu/MainPanel/Scenarios","选择剧情"
"UI/Menu/MainPanel/Settings","设置"
"UI/Menu/MainPanel/StoryUnlocked","新剧情已可用"
"UI/Menu/NewScenarioHeader","新剧情章节："
"UI/Menu/New_features_header","新特色"
"UI/Menu/New_mode_header","新模式："
"UI/Menu/Patch_1_0_1_notes","|Point|添加幸存者模式</n>|Point|添加幸存者模式成就</n>|Point|你现在可以通过键盘快捷键将游戏速度设定为快速或高速</n>|Point|猎人现在在打猎归来后需要休息数个小时，你无法立即让他们投入其他工作</n>|Point|修补程序漏洞，应急班次的后果现在会重复出现，安排工人时请格外注意！</n>|Point|解决了有时新建造的道路无法与既有道路网连接的程序漏洞</n>|Point|可提取资源的开采率将基于目前的效率</n>|Point|添加快速保存/载入，默认键：F5与F9</n>|Point|添加下一个/前一个建筑/市民的快捷键，默认键：[ 与 ]</n>|Point|其他程序漏洞的修补与更正"
"UI/Menu/Patch_1_1_2_notes","|Point| 你现在可以更改民众与机器人的名字</n>|Point| 你现在可以按名字搜索民众与机器人</n>|Point| 猎人飞船目前拥有新的视觉外观</n>|Point| 猎人小屋、收集站、前哨战、工作站的外观更丰富</n>|Point| 现在可以用键盘浏览主菜单</n>|Point| 增加了对Intel NUC骷髅峡谷的支持</n>|Point| 增加了对Razer Chroma的支持</n>|Point| 解决了选择接近城市的民众后程序崩溃的问题</n>|Point| 对猎人的不规则行为与民众被卡住的现象进行了多个调整</n>|Point| 修正了建筑与街道布局的问题</n>|Point| 数个优化调整"
"UI/Menu/Patch_1_2_0_notes","新特色</n>|Point|新剧情章节登场：冬日之家的陨落</n>|Point|添加了巴西葡萄牙语版本</n>|Point|添加了土耳其语版本</n>|Point|添加了序章字幕</n></n>细小的更改与调整</n>|Point|更容易解锁剧情。在第一个剧情中游戏20天后即可解锁所有其他剧情。</n>|Point|对保存读取菜单进行了略微改动，游戏存档的管理将更简单。</n>|Point|人工智能与图像的优化</n></n>程序修复</n>|Point|解决了进退两难的情况无法出现的程序错误</n>|Point|修复了城市规划者的成就条件</n>|Point|对黄金之路的成就描述进行了更新，正确描述了解锁的成就条件。</n>|Point|修复了数个程序崩溃，包括游戏中快速储存时的问题。</n>|Point|解决了游戏中静音与取消静音的问题</n>|Point|诸多细小程序修复与改进"
"UI/Menu/Patch_1_3_0_notes","游戏新特性</n>|Point| 增加了无尽模式</n></n>修复</n>|Point| 所有看守都有任务时（如进行建造时），无法逮捕民众</n>|Point| 危重病人会更及时地被送到医务所</n>|Point| 侦察队中有人饥饿或生病不再会导致某些任务不能完成</n>|Point| 冰墙钻机线现在有正确的供热等级渐进</n>|Point| 使用鼠标右键移动相机不会关闭建造面板</n>|Point| 修复了使用Alt+Tab组合键时视频消失的问题</n>|Point| 修复了机器侦察员有时不能发现新地点的问题</n>|Point| 经济面板将显示正确的护理院空位数据</n>|Point| 修复了某些游戏存档在菜单中消失的问题</n>|Point| 炭窑里的机器人现在将记入“方舟”剧情的任务目标</n>|Point| 修复了“冬日之家的陨落”剧情中通过重建前哨站得到更多煤炭的漏洞</n>|Point| 修复了其他一系列小问题"
"UI/Menu/Patch_1_3_2_notes","新内容</n>|Point|无尽模式中添加了圣诞颂歌的剧情</n></n>细小的更改与调整</n>|Point|人工智能与图像的优化</n>|Point|诸多细小程序修复与改进"
"UI/Menu/Patch_1_3_3_new_features","|Point| 增加照片模式</n>|Point| 增加新语言：意大利语、日语、韩语</n>|Point| 新建筑：大型资源储备站</n>|Point| 无尽模式中的气候随机变化"
"UI/Menu/Patch_1_3_3_notes","新特色</n>|Point| 增加照片模式</n>|Point| 增加新语言：意大利语、日语、韩语</n>|Point| 新建筑：大型资源储备站</n>|Point| 无尽模式中的气候随机变化</n></n>细小更改与调整</n>|Point| 资源储备站新外观</n>|Point| 圣诞颂歌的情节不再可用</n>|Point| 其他细小修正与改进"
"UI/Menu/Patch_1_3_3_small_changes","|Point| 资源储备站新外观</n>|Point| 圣诞颂歌的情节不再可用</n>|Point| 其他细小修正与改进"
"UI/Menu/Patch_changes_header","该补丁的重要更新："
"UI/Menu/Photo_Mode_splash_description","趁煤炭没烧完按下快门！通过此工具给你的城市拍下美丽的照片，还能添加滤镜效果。"
"UI/Menu/Polish","波兰语"
"UI/Menu/Russian","俄语"
"UI/Menu/Save/IronmanModeSaveName","{ScenarioName} - 幸存者模式"
"UI/Menu/Save/NameSave","命名你的存档："
"UI/Menu/Save/NewSave","新存档"
"UI/Menu/Save/NewSaveSlot","* 新存档 *"
"UI/Menu/ScenariosPanel/ComingSoon","即将上线"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Easy","简单"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Hard","困难"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Medium","中等"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Very Hard","极难"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/EasyDescription","气温将会缓慢下降，冷天的天数会减少"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/HardDescription","气温会快速下降，冷天会持续更长时间"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/MediumDescription","天气活动将会处于正常水平"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/Name","天气"
"UI/Menu/ScenariosPanel/MainStory","主线故事"
"UI/Menu/ScenariosPanel/NewHome","新家"
"UI/Menu/ScenariosPanel/NewHomeSynopsys","在这个千年冰封的世界里，我们得聚居于蒸汽能量塔周围，我们社会的残余部分才能得以保存。但是，我们要做什么才能建成新家呢？我们又会变成什么样？"
"UI/Menu/ScenariosPanel/ScenarioDifficulty","难度"
"UI/Menu/ScenariosPanel/ScenarioLocked","剧情未解锁"
"UI/Menu/ScenariosPanel/ScenarioRefugeesUnlock","“新家”剧情第20天后可解锁"
"UI/Menu/ScenariosPanel/ScenarioTechHavenUnlock","“新家”剧情第20天后可解锁"
"UI/Menu/ScenariosPanel/ScenarioUnlock","“新家”剧情在第20天解锁"
"UI/Menu/ScenariosPanel/ScenarioWinterhomeUnlock","“新家”剧情第20天后可解锁"
"UI/Menu/Settings/Audio","音效"
"UI/Menu/Settings/CameraSettingsMode","关闭镜头效果"
"UI/Menu/Settings/Celsius","摄氏度"
"UI/Menu/Settings/Controls","操作"
"UI/Menu/Settings/Custom","自定义"
"UI/Menu/Settings/Default","默认"
"UI/Menu/Settings/Detect","检测"
"UI/Menu/Settings/Fahrenheit","华氏度"
"UI/Menu/Settings/FullScreenBorderlessWindow","全屏（无边框窗口）"
"UI/Menu/Settings/FullScreenExclusive","全屏（独占全屏）"
"UI/Menu/Settings/Fullscreen","全屏"
"UI/Menu/Settings/General","普通"
"UI/Menu/Settings/GraphicSettings/00Full","100%"
"UI/Menu/Settings/GraphicSettings/01Half","50%"
"UI/Menu/Settings/GraphicSettings/02Quarter","25%"
"UI/Menu/Settings/Graphics","图形"
"UI/Menu/Settings/KeyNotSet","未定义"
"UI/Menu/Settings/Language","语言"
"UI/Menu/Settings/LanguageNames/Brazilian","Português Brasileiro"
"UI/Menu/Settings/LanguageNames/Chinese","中文"
"UI/Menu/Settings/LanguageNames/Default","Default"
"UI/Menu/Settings/LanguageNames/English","English"
"UI/Menu/Settings/LanguageNames/French","Français"
"UI/Menu/Settings/LanguageNames/German","Deutsch"
"UI/Menu/Settings/LanguageNames/Italian","Italiano"
"UI/Menu/Settings/LanguageNames/Japanese","日本語"
"UI/Menu/Settings/LanguageNames/Korean","한국어"
"UI/Menu/Settings/LanguageNames/Polish","Polski"
"UI/Menu/Settings/LanguageNames/Portuguese","Português"
"UI/Menu/Settings/LanguageNames/Russian","Pусский"
"UI/Menu/Settings/LanguageNames/Spanish","Español"
"UI/Menu/Settings/LanguageNames/Turkish","Türkçe"
"UI/Menu/Settings/MusicVolume","音乐音量"
"UI/Menu/Settings/No","否"
"UI/Menu/Settings/Off","关"
"UI/Menu/Settings/On","开"
"UI/Menu/Settings/QualityHigh","高"
"UI/Menu/Settings/QualityLow","低"
"UI/Menu/Settings/QualityMedium","中"
"UI/Menu/Settings/QualityUltraLow","极低"
"UI/Menu/Settings/QualityVeryHigh","很高"
"UI/Menu/Settings/Resolution","分辨率"
"UI/Menu/Settings/SfxVolume","音效音量"
"UI/Menu/Settings/Volume/Ambients","环境音效"
"UI/Menu/Settings/Volume/GroupDisable","禁用{SettingName}"
"UI/Menu/Settings/Volume/GroupVolume","{SettingName}音量"
"UI/Menu/Settings/Volume/MasterVolume","主音量"
"UI/Menu/Settings/Volume/Music","音乐"
"UI/Menu/Settings/Volume/Mute","静音"
"UI/Menu/Settings/Volume/MuteAmbients","关闭环境音效"
"UI/Menu/Settings/Volume/MuteMusic","关闭音乐"
"UI/Menu/Settings/Volume/MuteSFX","关闭SFX音效"
"UI/Menu/Settings/Volume/MuteUI","关闭界面音效"
"UI/Menu/Settings/Volume/SFX","SFX音效"
"UI/Menu/Settings/Volume/UI","界面音效"
"UI/Menu/Settings/Windowed","窗口化"
"UI/Menu/Settings/Yes","是"
"UI/Menu/Small_changes_header","细小更改与调整"
"UI/Menu/Spanish","西班牙语"
"UI/Menu/Winterhome_splash_description","冬日之家的核心开始衰竭，民众陷入混乱。在千钧一发的时刻，需要的不是仅仅有才干的能人，而是真正伟大的领袖。你能带领大家找到希望吗？"
"UI/Menu/whats_new_header","更新内容："
"UI/OtherPanels/ArtifactDepot/DiscoveryDate","在第{Date}天发现"
"UI/OtherPanels/ConstructionHUD/ConstructionCost","建设费用"
"UI/OtherPanels/ConstructionHUD/ConstructionDescription","</n>建设时间{Duration} ({MaxConstructorsCount}名工人)"
"UI/OtherPanels/ConstructionHUD/Extraction","提取"
"UI/OtherPanels/ConstructionHUD/ExtractionAnyResource","资源"
"UI/OtherPanels/ConstructionHUD/Gathering","收集中"
"UI/OtherPanels/ConstructionHUD/GatheringDescription","收集：每名工人每{GatheringDuration}收集{ResourceAmountInBatch} {ResourceName}"
"UI/OtherPanels/ConstructionHUD/MaxCapacity","最大容量"
"UI/OtherPanels/ConstructionHUD/MaxPeopleHoused","最多居民"
"UI/OtherPanels/ConstructionHUD/MaxWorkers","最多工人"
"UI/OtherPanels/ConstructionHUD/Research","你目前拥有{ResearchPlaceCount}座研究所，潜在研究率为{CurrentPotentialResearchRate}。再建造一座研究所可以将研究率增至{PotentialResearchRateAfterConstruction}。"
"UI/OtherPanels/ConstructionHUD/UpkeepCost","每小时所需维护资源"
"UI/OtherPanels/ConstructionHUD/WorkConditions","工作情况"
"UI/OtherPanels/ConstructionPanel/BuildPipe","建造管道"
"UI/OtherPanels/ConstructionPanel/BuildStreet","建造街道"
"UI/OtherPanels/ConstructionPanel/CloseConstruction","关闭建筑物面板"
"UI/OtherPanels/ConstructionPanel/Construcion","建设"
"UI/OtherPanels/ConstructionPanel/DemolishBuilding","拆除建筑"
"UI/OtherPanels/ConstructionPanel/DemolishStreet","拆除街道"
"UI/OtherPanels/Controller/Error","错误"
"UI/OtherPanels/Controller/PauseTime","暂停时间：{Minutes}:{Seconds}.{Deciseconds}"
"UI/OtherPanels/Controller/RealTime","耗时：{Minutes}:{Seconds}.{Deciseconds}"
"UI/OtherPanels/Economy/AccomodationHeader","住房"
"UI/OtherPanels/Economy/BalanceHistory","剩余一览"
"UI/OtherPanels/Economy/BoilerCountTag","加热器(|#color=FFCD00|{Count}|#defaultcolor|)"
"UI/OtherPanels/Economy/BunkhousesCount","工棚: {Count}"
"UI/OtherPanels/Economy/CitizensHealedLastDayTag","昨日痊愈的市民"
"UI/OtherPanels/Economy/CoalBalanceHeader","煤炭剩余"
"UI/OtherPanels/Economy/CoalConsmuptionTag","煤炭消耗"
"UI/OtherPanels/Economy/CoalGainConsumptionTag","所获煤炭"
"UI/OtherPanels/Economy/CoalIndustryHeader","提取效率"
"UI/OtherPanels/Economy/CoalStorageHeader","煤炭库存"
"UI/OtherPanels/Economy/CoalWillLastTag","煤炭还能用："
"UI/OtherPanels/Economy/Count","{Count}"
"UI/OtherPanels/Economy/CountPerDay","{Count}/天"
"UI/OtherPanels/Economy/DailyGainColumnTag","每日获得"
"UI/OtherPanels/Economy/Duration","{Time}"
"UI/OtherPanels/Economy/EconomyPanelHeader","经济"
"UI/OtherPanels/Economy/EfficencyColumnTag","效率"
"UI/OtherPanels/Economy/EstimatedLineName","预估线"
"UI/OtherPanels/Economy/FoodBalanceHeader","食物剩余"
"UI/OtherPanels/Economy/FoodProcessingListHeader","加工效率"
"UI/OtherPanels/Economy/FoodStorageHeader","食物库存"
"UI/OtherPanels/Economy/FullHistory","全部历史"
"UI/OtherPanels/Economy/GeneratorUpkeepTag","能量塔"
"UI/OtherPanels/Economy/HealingEfficency","治疗效率"
"UI/OtherPanels/Economy/HomelessCitizensCount","无家可归的市民: |#color=FF0000|{Count}"
"UI/OtherPanels/Economy/HousesCount","房舍: {Count}"
"UI/OtherPanels/Economy/HousesLayoutEmptyText","还未建成任何家园"
"UI/OtherPanels/Economy/HousingTemperatureHeader","住房温度"
"UI/OtherPanels/Economy/IndustryListHeader","生产效率"
"UI/OtherPanels/Economy/IndustryProductionBalance","生产剩余"
"UI/OtherPanels/Economy/InhabitantsHeaderTag","居民"
"UI/OtherPanels/Economy/InhabitantsTag","居民："
"UI/OtherPanels/Economy/Last10Days","过去10天"
"UI/OtherPanels/Economy/LegendDead","死亡"
"UI/OtherPanels/Economy/LegendHealed","已治愈"
"UI/OtherPanels/Economy/LegendResourceEarnings","所获{Resource}"
"UI/OtherPanels/Economy/LegendResourceSpendings","{Resource} 使用"
"UI/OtherPanels/Economy/LegendSick","得病"
"UI/OtherPanels/Economy/MedicalFacilitiesTag","医疗机构"
"UI/OtherPanels/Economy/NumberOfGravelyIll","重病人: {Count}"
"UI/OtherPanels/Economy/NumberOfPalliativeCare","接受姑息疗法: {Count}"
"UI/OtherPanels/Economy/Patients","病人"
"UI/OtherPanels/Economy/PeopleThatDied","昨天死去的人"
"UI/OtherPanels/Economy/ProductionHistory","生产记录"
"UI/OtherPanels/Economy/Ratio","{Count}/{TotalCount}"
"UI/OtherPanels/Economy/RawFoodGainTag","所获生食材"
"UI/OtherPanels/Economy/ResourceBalanceBar/CoalBalanceBar/CoalGainInfo","|Coal|煤炭获得+{Resource}/天"
"UI/OtherPanels/Economy/ResourceBalanceBar/CoalBalanceBar/CoalUpkeepInfo","|Coal|煤炭消耗-{Resource}/天"
"UI/OtherPanels/Economy/ResourceBalanceBar/FoodBalanceBar/FoodGainInfo","|FoodRations|获得食物配给 +{Resource}/天"
"UI/OtherPanels/Economy/ResourceBalanceBar/FoodBalanceBar/FoodUpkeepInfo","|Citizens|消耗食物配给 -{Resource}/天"
"UI/OtherPanels/Economy/SettledCitizensTag","已住进房舍里的市民"
"UI/OtherPanels/Economy/SickStatusTag","病患状态"
"UI/OtherPanels/Economy/SteamhubsCountTag","蒸汽枢纽(|#color=FFCD00|{Count}|#defaultcolor|)"
"UI/OtherPanels/Economy/SteelGainTag","所获钢材"
"UI/OtherPanels/Economy/SteelStatusTag","钢材状态"
"UI/OtherPanels/Economy/SteelStorageTag","钢材库存"
"UI/OtherPanels/Economy/TemeraturePeopleLiveInTooltip","在{temperature}家中住着的人数"
"UI/OtherPanels/Economy/Temperature","温度"
"UI/OtherPanels/Economy/TentsCount","帐篷: {Count}"
"UI/OtherPanels/Economy/TreatedCitizensTag","治疗中的市民"
"UI/OtherPanels/Economy/UnoccupiedPlacesCount","闲置的地点:|#color=00AD73|{Count}|#defaultcolor|"
"UI/OtherPanels/Economy/UnoccupiedPlacesCountShelters","空床：|#color=00AD73|{TotalCount}|#defaultcolor||#color=777777|(|#color=FFCD00|{Count}|#color=777777| 在养护所)"
"UI/OtherPanels/Economy/Untreated citizens","未受治疗的市民"
"UI/OtherPanels/Economy/WoodGainTag","所获木材"
"UI/OtherPanels/Economy/WoodStatusTag","木材状态"
"UI/OtherPanels/Economy/WoodStorageTag","木材库存"
"UI/OtherPanels/Economy/WoodUpkeepTag","运作所需木材"
"UI/OtherPanels/Employment/Efficiency","效率："
"UI/OtherPanels/Employment/Total","总数"
"UI/OtherPanels/ExpeditionConfirmation/1DayAndHoursToArrive","到达要1天零{Hours}小时"
"UI/OtherPanels/ExpeditionConfirmation/DaysAndHoursToArrive","到达要{Days}天零{Hours}小时"
"UI/OtherPanels/ExpeditionConfirmation/DaysToArrive","到达要{Days}天"
"UI/OtherPanels/ExpeditionConfirmation/HoursToArrive","到达要{Hours}小时"
"UI/OtherPanels/ExpeditionConfirmation/TooFarToReach","太远了无法到达"
"UI/OtherPanels/ExpeditionConfirmation/TooFarToReturn","太远了回不来"
"UI/OtherPanels/Londoners/Consequences/Name","严重性"
"UI/OtherPanels/Londoners/Consequences/none","默认结果文本"
"UI/OtherPanels/Londoners/Description","听说了冬日之家的消息，疑虑在民众间蔓延。有些人认为回去是最好的选择。我们必须保持警惕并占据主动性——大量市民离去，我们的城市将会走到尽头。"
"UI/OtherPanels/Londoners/GenerationTendency","趋势："
"UI/OtherPanels/Londoners/Title","伦敦帮"
"UI/OtherPanels/Londoners/Title_Consequences","伦敦帮结果严重性"
"UI/OtherPanels/Londoners/Title_Generation_Rate","伦敦帮的影响"
"UI/OtherPanels/Londoners/Title_Order_Forces","伦敦帮人数"
"UI/OtherPanels/MainButtons/EconomyButtonTooltip","经济"
"UI/OtherPanels/MainButtons/SociotechCooldownTooltip","{Time}冷却"
"UI/OtherPanels/MainButtons/SociotechTooltip","法典"
"UI/OtherPanels/Messages/CheckNo","否|CheckNo|"
"UI/OtherPanels/Messages/CheckYes","是|CheckYes|"
"UI/OtherPanels/Messages/CloseButton","继续"
"UI/OtherPanels/Messages/ScoutsReturnedWithTag","侦察员已到达并带回："
"UI/OtherPanels/NamingCityPanel/ConfirmName","确认名称"
"UI/OtherPanels/NamingCityPanel/NameYourCityTag","命名你的城市……"
"UI/OtherPanels/Notifications/AutomatonsDied","{LossCount}个机器人已损坏！"
"UI/OtherPanels/Notifications/AutomatonsDiedText","在第{Date}天，有{LossCount}个机器人故障。{List}"
"UI/OtherPanels/Notifications/BadWeather","恶劣的天气将至！"
"UI/OtherPanels/Notifications/BadWeatherDesc","几天后，我们会遭遇一场小暴风雪，届时温度将骤然下降。那些外部供热的建筑将会面临冻坏的危险。"
"UI/OtherPanels/Notifications/CitizensDied","我们已有{LossCount}人死亡！"
"UI/OtherPanels/Notifications/CitizensDiedText","在第{Date}天，有{LossCount}个人死去。{List}"
"UI/OtherPanels/Notifications/CitizensExhausted","有些人筋疲力尽"
"UI/OtherPanels/Notifications/CitizensFreezing","有些人快要冻僵了"
"UI/OtherPanels/Notifications/CitizensHungry","有些人饿了"
"UI/OtherPanels/Notifications/CitizensIll","有些人病了"
"UI/OtherPanels/Notifications/DeadAgents","{LossCount}人死亡：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsBuildingCollapse","{LossCount}人死于建筑倒塌：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsEuthanasia","{LossCount}人接受了安乐死：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsExecution","{LossCount}死于死刑：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsExpedition","{LossCount}人死于考察：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsFreeze","{LossCount}人冻死：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsIllness","{LossCount}人死于缺乏治疗：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsLackOfMaintenance","{LossCount}由于缺乏维修损坏：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsOther","{LossCount}死于其他原因：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsStarvation","{LossCount}人饿死：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsUnknown","{LossCount}人死因不明：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsWeather","{LossCount}死于暴风雪：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/DeadAgentsWorkAccident","{LossCount}人死于工伤：{ListOfTheLost}。"
"UI/OtherPanels/Notifications/EmergencyBuildingRawFoodConsumption","人们正在吃生食材！"
"UI/OtherPanels/Notifications/EmergencyBuildingRawFoodConsumptionText","人们被迫食用储备库的生食材。这完全无法像食物配给那样解决他们的饥饿问题。"
"UI/OtherPanels/Notifications/ExpeditionNotPossible","再也无法考察"
"UI/OtherPanels/Notifications/ExpeditionRaport","{SentCitizensCount}人参与考察，{ReturnedCitizensCount}人已归来。"
"UI/OtherPanels/Notifications/ExpeditionReady","前哨队准备出发啦！"
"UI/OtherPanels/Notifications/ExpeditionReturned","考察队已归来"
"UI/OtherPanels/Notifications/GatheredResourceDepleted","{GathererName}的资源耗尽！"
"UI/OtherPanels/Notifications/GatheredResourceDepletedText","{GathererName}的资源耗尽！"
"UI/OtherPanels/Notifications/GeneratorDown","能量塔坏了！"
"UI/OtherPanels/Notifications/GeneratorDownText","能量塔停了。</n>每栋使用蒸汽或者需要供热场的建筑都停止运作了。</n>我们必须使其恢复正常，否则我们将被冻死！"
"UI/OtherPanels/Notifications/HuntersExpeditionSentAutomatically/Description","猎人们已经收集了必要物资并出发打猎。</n>如果一切顺利，他们一两天便会归来。"
"UI/OtherPanels/Notifications/HuntersExpeditionSentAutomatically/Title","开始打猎"
"UI/OtherPanels/Notifications/NewLawIntroduced","新法律颁布成功"
"UI/OtherPanels/Notifications/OutOfCoalNotificationText","所有蒸汽供能的建筑都关闭了。</n>夜间，人们都要冻僵了。"
"UI/OtherPanels/Notifications/OutOfIceNotificationText","所有蒸汽能建筑均已关闭。"
"UI/OtherPanels/Notifications/OutOfMaterialsNotificationText","所有需要资源维持运作的建筑都暂停运作了。</n>完全无法建造新的建筑物。"
"UI/OtherPanels/Notifications/OutOfPrefabsNotificationText","无法再建设高级建筑。"
"UI/OtherPanels/Notifications/OutOfResource","没有{ResourceName}了！"
"UI/OtherPanels/Notifications/PopulationReport","人口报告"
"UI/OtherPanels/Notifications/PopulationStats","人口：{Alive}人活着({Ill}人生病)， {Dead}人死亡"
"UI/OtherPanels/Notifications/ResourceLow","{ResourceName}不足！"
"UI/OtherPanels/Notifications/ResourceReachedCap","我们没有{ResourceName}的仓储空间了！"
"UI/OtherPanels/Notifications/ResourceReachedCap_desc","无法储存{ResourceName}！建造资源储备站扩充仓储空间。"
"UI/OtherPanels/Notifications/ResourceRunningOut","{ResourceName}即将耗尽！"
"UI/OtherPanels/Notifications/ResourceSourceDepleted","{ResourceSourceName}耗尽！"
"UI/OtherPanels/Notifications/ResourceSourceDepletedText","资源消耗殆尽！"
"UI/OtherPanels/Notifications/RestingWithoutHomeWarningText","我们的民众危在旦夕！有些人被迫在露宿街头。</n>这样很容易生病。如果关闭能量塔，一些人会冻死的！"
"UI/OtherPanels/Notifications/RestingWithoutHomeWarningTitle","人们正露宿街头！"
"UI/OtherPanels/Notifications/SociotechActivated","{Sociotech}已激活"
"UI/OtherPanels/Notifications/SteamOff","供暖停了！"
"UI/OtherPanels/Notifications/SteamOffText","能量塔停了很久，温度降至0级。所有供热场和需要供热场的建筑都停止运作了。"
"UI/OtherPanels/Notifications/TechnologyResearched","已研究{Technology}"
"UI/OtherPanels/Notifications/Time","时间：{Value}"
"UI/OtherPanels/Notifications/TutorialButton","教程汇总"
"UI/OtherPanels/Notifications/WeatherChanged","天气变了"
"UI/OtherPanels/PassiveEffects/EfectsHeader","影响"
"UI/OtherPanels/PassiveEffects/PassiveHeader","被动"
"UI/OtherPanels/PhotoMode/Backtogame","回到游戏"
"UI/OtherPanels/PhotoMode/Blur","模糊"
"UI/OtherPanels/PhotoMode/Caption","注释"
"UI/OtherPanels/PhotoMode/Chinskie_podziekowanie","一路相伴，感谢有你</n>11位工作室恭祝大家己亥年快乐！"
"UI/OtherPanels/PhotoMode/DilemmaEffect","煤烟效果"
"UI/OtherPanels/PhotoMode/FrameDefault","预设"
"UI/OtherPanels/PhotoMode/FrameSeasonal","节日场合"
"UI/OtherPanels/PhotoMode/FrostpunkLogo","冰汽时代标志"
"UI/OtherPanels/PhotoMode/GreetingsFrom","城市："
"UI/OtherPanels/PhotoMode/IceEffect","冰雪效果"
"UI/OtherPanels/PhotoMode/MonochromeEffect","单色效果"
"UI/OtherPanels/PhotoMode/Options/BottomLeft","左下"
"UI/OtherPanels/PhotoMode/Options/BottomRight","右下"
"UI/OtherPanels/PhotoMode/Options/TopLeft","左上"
"UI/OtherPanels/PhotoMode/Options/TopRight","右上"
"UI/OtherPanels/PhotoMode/OrnamentalFrame","装饰框"
"UI/OtherPanels/PhotoMode/Photomode","照片模式"
"UI/OtherPanels/PhotoMode/Population","人口：{Count}"
"UI/OtherPanels/PhotoMode/Reset","重设"
"UI/OtherPanels/PhotoMode/Screenshotpatch","你的图片保存于：</n>{Path}"
"UI/OtherPanels/PhotoMode/Takeascreenshot_panel","要拍照，点击“拍照”或按下Print Screen键或空格键"
"UI/OtherPanels/PhotoMode/Takescreenshot","拍照"
"UI/OtherPanels/PhotoMode/ToggleHelp","切换帮助"
"UI/OtherPanels/PhotoMode/Toggleui","切换用户界面"
"UI/OtherPanels/PhotoMode/TooltipCamera","按住鼠标右键移动鼠标（或使用WSAD键）移动相机。</n></n>使用鼠标滚轮放大缩小。</n></n>按住鼠标中键移动鼠标（或使用QE键）可旋转相机。</n></n>要拍照，点击“拍照”或按下Print Screen键或空格键</n></n>按Tab键切换用户界面"
"UI/OtherPanels/PhotoMode/Tooltipscreenshot","点击以拍照"
"UI/OtherPanels/PhotoMode/Tooltiptoggleui","点击以显示用户界面"
"UI/OtherPanels/PhotoMode/Vignette","晕影"
"UI/OtherPanels/PhotoMode/day","天数 {Count}"
"UI/OtherPanels/Population/AutomatonCountTooltip","{Count}个闲置机器人(共{TotalCount}个)"
"UI/OtherPanels/Population/AutomatonDamagedCountTooltip","{Count}个机器人损坏"
"UI/OtherPanels/Population/AutomatonEmptyCountTooltip","{Count}个无燃料的机器人"
"UI/OtherPanels/Population/AutomatonHomelessCountTooltip","{Count}个机器人没有停放库"
"UI/OtherPanels/Population/ChildCountTooltip","{Count}名空闲儿童(共{TotalCount}名)"
"UI/OtherPanels/Population/Count","{Count}人"
"UI/OtherPanels/Population/Crippled","截肢者"
"UI/OtherPanels/Population/CrippledCountTooltip","{Count}名截肢者"
"UI/OtherPanels/Population/DuringTreatmentCount","{Count}名{Separator} ({CriticalCount}"
"UI/OtherPanels/Population/DuringTreatmentCountTooltip","{Count}人治疗中({CriticalCount}人姑息治疗中)"
"UI/OtherPanels/Population/ExhaustedCountTooltip","{Count}人精疲力尽"
"UI/OtherPanels/Population/FreeToBuildCount","{Count}名{Separator}/{TotalCount}名"
"UI/OtherPanels/Population/FreezingCount","{CriticalCount}人"
"UI/OtherPanels/Population/FreezingCountTooltip","{Count}人快要冻死"
"UI/OtherPanels/Population/HomelessCountTooltip","{Count}人无家可归"
"UI/OtherPanels/Population/HungryCount","{Count}名{Separator} ({CriticalCount}人忍饥挨饿中)"
"UI/OtherPanels/Population/HungryCountTooltip","{Count}人感到饥饿 ({CriticalCount}人快要饿死)"
"UI/OtherPanels/Population/InHospiceNotCrippledCountTooltip","{Count}在接受姑息疗法"
"UI/OtherPanels/Population/InvalidCountTooltip","{Count}个残疾人"
"UI/OtherPanels/Population/OnExpeditionsCount","{Count}队"
"UI/OtherPanels/Population/OppositionCountTooltip","{Count}名{Separator}感到害怕 / {CriticalCount}人感到惊恐"
"UI/OtherPanels/Population/PrisonerCountTooltip","{Count}名囚犯"
"UI/OtherPanels/Population/Prohibited","禁止工作"
"UI/OtherPanels/Population/SickCount","{Count}名{Separator} ({CriticalCount}"
"UI/OtherPanels/Population/SickCountTooltip","{Count}名病人 ({CriticalCount}名病重)"
"UI/OtherPanels/Population/SpecialistCountTooltip","{Count}名空闲工程师(共{TotalCount}名)"
"UI/OtherPanels/Population/TotalCount","/{TotalCount}名"
"UI/OtherPanels/Population/TotalCountSummary","{Count}人"
"UI/OtherPanels/Population/UnemployableChildCountTooltip","{Count}名儿童"
"UI/OtherPanels/Population/Unemployed","无工作"
"UI/OtherPanels/Population/UnemployedAndIdleTooltip","现在是{Time} </n>{IdleCount}人有空 </n>{UnemployedCount}人无工作空闲中"
"UI/OtherPanels/Population/WorkerCountTooltip","{Count}名空闲工人(共{TotalCount}名)"
"UI/OtherPanels/Population/brokenCount","{Count}台已损坏"
"UI/OtherPanels/Report/Coal","我们收集了{Gathered}煤炭，消耗了{Upkeep}，储存了{Current} （达到目标的{Goal}% ）。"
"UI/OtherPanels/Report/Dead","自昨日起，{Count}人死亡："
"UI/OtherPanels/Report/DeadAccident","{Count}人死于工伤"
"UI/OtherPanels/Report/DeadExecuted","{Count}人死于死刑"
"UI/OtherPanels/Report/DeadExpedition","{Count}人正在考察"
"UI/OtherPanels/Report/DeadFrozen","{Count}人死于严寒"
"UI/OtherPanels/Report/DeadIll","{Count}人死于缺乏治疗"
"UI/OtherPanels/Report/DeadOther","{Count}人死于其他原因"
"UI/OtherPanels/Report/DeadStarved","{Count}人死于饥饿"
"UI/OtherPanels/Report/DeadUnknown","{Count}人死因不明"
"UI/OtherPanels/Report/Food","我们生产了{Gathered}食物， 消耗了{Upkeep}，储存了{Current} (达到了目标的{Goal}% )。"
"UI/OtherPanels/Report/Homeless","{Count}人没有住所！"
"UI/OtherPanels/Report/Ice","我们收集了{Gathered}冰，消耗了{Upkeep}，剩余{Current}。"
"UI/OtherPanels/Report/Ill","{Count}人生病，其中{Critical}人重病。"
"UI/OtherPanels/Report/Materials","提取的{Gathered}物料中， {Upkeep}用于维护。"
"UI/OtherPanels/Report/NewSurvivors","我们欢迎了{Count}名新的幸存者。"
"UI/OtherPanels/Report/Title","每日报告"
"UI/OtherPanels/ResearchFinished/CloseButton","关闭"
"UI/OtherPanels/ResearchFinished/ResearchButton","发明新技术！"
"UI/OtherPanels/ResearchFinished/TechnologyInvented","{Name}已研究！"
"UI/OtherPanels/ResearchFinished/Title","新技术已研究！"
"UI/OtherPanels/Resources/Consumption","消耗"
"UI/OtherPanels/Resources/FoodRationsCount","食物配给：{Count}"
"UI/OtherPanels/Resources/Production","生产"
"UI/OtherPanels/Resources/Total","总数"
"UI/OtherPanels/SavingIndicator/Saving","保存……"
"UI/OtherPanels/SearchPanel/EmtyListElement","未找到匹配"
"UI/OtherPanels/SearchPanel/OutsideCity","城市之外"
"UI/OtherPanels/SearchPanel/PressToSelect","点击以选择"
"UI/OtherPanels/SearchPanel/SearchTag","搜索："
"UI/OtherPanels/SearchPanel/Unavailable","不可用"
"UI/OtherPanels/SocietyStatePanel/DevotionBarTag","虔诚"
"UI/OtherPanels/SocietyStatePanel/DiscontentBarTag","不满值"
"UI/OtherPanels/SocietyStatePanel/HopeBarTag","希望值"
"UI/OtherPanels/SocietyStatePanel/MartialLawBarTag","戒烟令"
"UI/OtherPanels/SocietyStatePanel/ObedienceBarTag","顺从"
"UI/OtherPanels/Sociotech/ButtonActivate","颁布"
"UI/OtherPanels/Sociotech/ButtonActivated","已颁布"
"UI/OtherPanels/Sociotech/EmergancyLawsDiscription","每天早上人们必问的问题。"
"UI/OtherPanels/Sociotech/FrustrationCost","引发不满：{FrustrationCost}"
"UI/OtherPanels/Sociotech/NewDecisionAvailable","你可以颁布新法"
"UI/OtherPanels/Sociotech/SemiHeader","法典"
"UI/OtherPanels/Sociotech/Sign","签署"
"UI/OtherPanels/Sociotech/SignedText","已签署"
"UI/OtherPanels/Sociotech/TimeCost","这项法律颁布后，另一项{Time}后可通过"
"UI/OtherPanels/Sociotech/Title","法典"
"UI/OtherPanels/Sociotech/UnlockIcon","签署该法律可解锁："
"UI/OtherPanels/TechnologyHUD/AllEmployees","劳动力：{Count}/{TotalCount}"
"UI/OtherPanels/TechnologyHUD/ButtonAbort","终止"
"UI/OtherPanels/TechnologyHUD/ButtonBusy","忙碌"
"UI/OtherPanels/TechnologyHUD/ButtonDone","完成"
"UI/OtherPanels/TechnologyHUD/ButtonStart","开始"
"UI/OtherPanels/TechnologyHUD/ButtonUpgrade","升级"
"UI/OtherPanels/TechnologyHUD/ConstructResearchBuilding","你需要有人操作的工作站以访问技术之树。"
"UI/OtherPanels/TechnologyHUD/CostToResearch","费用：{CostToResearch}"
"UI/OtherPanels/TechnologyHUD/GoToResearchBuilding","雇佣工程师"
"UI/OtherPanels/TechnologyHUD/NewResearchAvailable","可以开始新研究"
"UI/OtherPanels/TechnologyHUD/NoResearchBuildingDescription","至少需要1座研究所"
"UI/OtherPanels/TechnologyHUD/NoResearchBuildingTitle","无研究所！"
"UI/OtherPanels/TechnologyHUD/Tab1","供暖"
"UI/OtherPanels/TechnologyHUD/Tab2","探索及工业"
"UI/OtherPanels/TechnologyHUD/Tab3","资源"
"UI/OtherPanels/TechnologyHUD/Tab4","食物、医疗及住所"
"UI/OtherPanels/TechnologyHUD/TechnologyNameAndProgress","{Name} ({Progress})"
"UI/OtherPanels/TechnologyHUD/TimeToResearch","时间：{TimeToResearch} (研究率100%情况下)"
"UI/OtherPanels/TechnologyHUD/Title","技术之树"
"UI/OtherPanels/TechnologyHUD/TotalProgress","当前研究：{Progress}"
"UI/OtherPanels/Temperature/InsideHeatZone","供热场内"
"UI/OtherPanels/Temperature/Normal","正常压力"
"UI/OtherPanels/Temperature/OutsideHeatZone","供热场外"
"UI/OtherPanels/Temperature/Overpressure","高压力"
"UI/OtherPanels/Temperature/Steam","蒸汽"
"UI/OtherPanels/Temperature/Underpressure","低压力"
"UI/OtherPanels/Time/Clock","{Hour}:{Minute}"
"UI/OtherPanels/Time/DayNumber","第{Value}天"
"UI/OtherPanels/Time/FreeTime","空闲时间"
"UI/OtherPanels/Time/NightNumber","第{Value}夜"
"UI/OtherPanels/Time/RestingTime","休息时间"
"UI/OtherPanels/Time/WorkTime","工作时间"
"UI/OtherPanels/TutorialSummary/DisableTutorialText","你总能在设置中跳过教程"
"UI/OtherPanels/TutorialSummary/TutorialSumnmaryHeader","教程汇总"
"UI/OtherPanels/WeatherPanel/StaleTimeline","这只会更糟"
"UI/OtherPanels/WeatherPanel/StaleTimelineTooltipText","寒暴即将来临。天气预报一无是处。"
"UI/OtherPanels/WeatherPanel/StaleTimelineTooltipTitle","末日将至"
"UI/OtherPanels/WorldMapAccess/BuildBeaconToUnlock","建造灯塔解锁世界地图视图"
"UI/OtherPanels/WorldMapAccess/GoToDreadnought","前往无畏战舰"
"UI/OverlayButtonsPanel/ClickToShowOverlay","点击切换至温度涂分布"
"UI/OverlayButtonsPanel/TemperatureOverlayTooltip","温度分布"
"UI/OverlayButtonsPanel/UnrestOverlayTooltip","不满值分布"
"UI/PersistentNotifications/GeneratorDown","能量塔坏了！"
"UI/PersistentNotifications/GeneratorIsShuttingDown","能量塔关闭了！"
"UI/PersistentNotifications/GeneratorMalfunction","能量塔故障！"
"UI/PersistentNotifications/ResourceLow","{Resource}可供{Time}使用"
"UI/PersistentNotifications/SteamOff","供暖停了！"
"UI/Quest/modyfier","危险"
"UI/SelectionPanel/Controls/Ambulatorium/TreatedPeopleCount","正接受治疗人员：{Count}人"
"UI/SelectionPanel/Controls/Ambulatorium/TreatmentMode/TreatmentMode","治愈人数："
"UI/SelectionPanel/Controls/ArtifactsList/ArtifactTooltip","点击了解更多"
"UI/SelectionPanel/Controls/ArtifactsList/EmptyElementArtifactList","历史档案馆无任何展品"
"UI/SelectionPanel/Controls/Beacon/DisbandButtonTooltip","点击解散队伍，恢复部分资源"
"UI/SelectionPanel/Controls/Beacon/NoCargo","无货物"
"UI/SelectionPanel/Controls/Beacon/OutpostTeamBlocked","你需要一座可正常运作的灯塔来与前哨队联系。"
"UI/SelectionPanel/Controls/BuildingDescription/BuldingDescriptionSeparator","关键信息"
"UI/SelectionPanel/Controls/BuildingState/ActivatingInfoIcon","建筑激活中"
"UI/SelectionPanel/Controls/BuildingState/ActivationProgressText","激活中"
"UI/SelectionPanel/Controls/BuildingState/AssignToStart","工人到达便可动工。"
"UI/SelectionPanel/Controls/BuildingState/Damaged","已损坏"
"UI/SelectionPanel/Controls/BuildingState/EstimatedTime","预计时间：{Time}"
"UI/SelectionPanel/Controls/BuildingState/Inactive","未激活"
"UI/SelectionPanel/Controls/BuildingState/RepairCost","修理费用"
"UI/SelectionPanel/Controls/BuildingState/RepairTime","修理时间：{Duration} ({MaxRepairerCount}名人员参与)"
"UI/SelectionPanel/Controls/BuildingState/TurnedOff","已关闭"
"UI/SelectionPanel/Controls/BuildingState/WaitingForWorkers","等待工人中……"
"UI/SelectionPanel/Controls/BuildingWorkSite/Construction","建设中……"
"UI/SelectionPanel/Controls/BuildingWorkSite/Conversion","升级中……"
"UI/SelectionPanel/Controls/BuildingWorkSite/Deconstruction","拆除中……"
"UI/SelectionPanel/Controls/BuildingWorkSite/EstimatedRemainingTime","剩余时间：{Duration}"
"UI/SelectionPanel/Controls/BuildingWorkSite/Instant","立即建造"
"UI/SelectionPanel/Controls/BuildingWorkSite/Repair","修理中……"
"UI/SelectionPanel/Controls/CathedralDetails/CathedralDetailsSeparator","布道参加者"
"UI/SelectionPanel/Controls/Cemetery/ResidentsCount","埋葬市民：{Count}"
"UI/SelectionPanel/Controls/Citizen/ActivityHeader","活动"
"UI/SelectionPanel/Controls/Citizen/AloneInThisWorld","独自在这世界"
"UI/SelectionPanel/Controls/Citizen/AutomatonEfficiency","基础效率：{Count}"
"UI/SelectionPanel/Controls/Citizen/BiggestConcernHeader","最大担忧"
"UI/SelectionPanel/Controls/Citizen/ChildrenHeader","孩子："
"UI/SelectionPanel/Controls/Citizen/CitizenStatus","情况"
"UI/SelectionPanel/Controls/Citizen/CitizenStatusHeader","状态"
"UI/SelectionPanel/Controls/Citizen/ExpeditionMember","考察队成员"
"UI/SelectionPanel/Controls/Citizen/FamiliyHeader","家庭"
"UI/SelectionPanel/Controls/Citizen/HealthHeader","健康"
"UI/SelectionPanel/Controls/Citizen/LivingPlaceButtonHeader","住所"
"UI/SelectionPanel/Controls/Citizen/LocatePlaceTooltip","点击以选择地点"
"UI/SelectionPanel/Controls/Citizen/NeedFoodTitle","饥饿："
"UI/SelectionPanel/Controls/Citizen/NeedHealthTitle","健康："
"UI/SelectionPanel/Controls/Citizen/NeedMoraleTitle","士气："
"UI/SelectionPanel/Controls/Citizen/NoHome","没有住所"
"UI/SelectionPanel/Controls/Citizen/NoHomeTooltip","建造更多的房屋</n>来让你的所有人民居住"
"UI/SelectionPanel/Controls/Citizen/NoTemperaturePlace","(无)"
"UI/SelectionPanel/Controls/Citizen/NoWorkplace","没有工作场所"
"UI/SelectionPanel/Controls/Citizen/NoWorkplaceTooltip","没有分配到任何工作岗位"
"UI/SelectionPanel/Controls/Citizen/ParentsHeader","父母："
"UI/SelectionPanel/Controls/Citizen/PlaceTemperatureFormat","{Temperature}"
"UI/SelectionPanel/Controls/Citizen/SpuseHeader","配偶："
"UI/SelectionPanel/Controls/Citizen/TechnicalStatsHeader","技术数据"
"UI/SelectionPanel/Controls/Citizen/Unemployed","无工作"
"UI/SelectionPanel/Controls/Citizen/UpgradeInstalled","已安装{Name}"
"UI/SelectionPanel/Controls/Citizen/WorkplaceButtonHeader","工作场所"
"UI/SelectionPanel/Controls/Citizen/WorksAt","在{Workplace}上班"
"UI/SelectionPanel/Controls/CitizenTableButtons/Dismiss","解散"
"UI/SelectionPanel/Controls/CitizenTableButtons/Select","选择"
"UI/SelectionPanel/Controls/CitizenTableButtons/SelectAll","全选"
"UI/SelectionPanel/Controls/ConvertedOppositionists/Description","|#color=4ac5e8|{Count}名违法犯罪者|#defaultcolor| 受到鼓舞，决定改过自新。"
"UI/SelectionPanel/Controls/ConvertedOppositionists/EmptyDescription","尚未有任何违法犯罪者受到鼓舞，决定改过自新。"
"UI/SelectionPanel/Controls/ConvertedOppositionists/Title","改过自新的民众"
"UI/SelectionPanel/Controls/CrippleShelter/CitizensOutsideShelter","等待庇护所的人：{Count}"
"UI/SelectionPanel/Controls/CrippleShelter/Description","根据法律规定，所有重病和严重残疾的人在找到合适的疗法之前，都将接受姑息治疗。待在养护所的人将获得半份口粮。"
"UI/SelectionPanel/Controls/Destructable/Dismantling","拆除中……"
"UI/SelectionPanel/Controls/EmploymentManagement/PeopleNotGoingSleep","夜间不休息。"
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/Buttons/Overtime","加班"
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/HighExplanation","夜间不休息。"
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/NotOvertime","夜间休息。"
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/Overtime","夜间不休息。"
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/WorkingHours","工作时数"
"UI/SelectionPanel/Controls/EmploymentManagement/Workforce","劳动力"
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_Coal_tooltip","无畏战舰收集的煤炭："
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_PeopleTooltip","舰上人数："
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_ProvisionsTooltip","舰上食物配给："
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_QuartersTooltip","下个舰舱甲板成本："
"UI/SelectionPanel/Controls/EvacuationCenter/2ND_Coal_tooltip","启动无畏战舰所需的煤炭："
"UI/SelectionPanel/Controls/EvacuationCenter/2ND_PeopleTooltip","包括："
"UI/SelectionPanel/Controls/EvacuationCenter/2ND_QuartersTooltip","舰舱甲板"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/1st_balance_tag","剩余："
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/2nd_balance_tag","状态："
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/BalanceExplanationText","我们必须为搭上无畏战舰撤离的民众准备足够的住宿区与食物"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/BalancedResources","有足够的住宿区与食物提供给所有撤离的民众"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/EverytinhgLow","无畏战舰没有成功撤离所需的足够物资。"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/LowProvisions","有足够的住宿区提供给所有撤离的民众，但没有足够的食物"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/LowQuarters","有足够的食物提供给所有撤离的民众，但没有足够的住宿区"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/NoPeople","无畏战舰上没有足够人员以修复战舰。"
"UI/SelectionPanel/Controls/EvacuationCenter/DeckNumber","甲板{Number}"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtNotReady","未待命"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtPreparations","无畏战舰的准备"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtReady","待命"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtStatusTag","无畏战舰状态"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/CoalTab","煤炭"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/PeopleTab","民众"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/ProvisionsTabs","补给"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/Quarterstab","仓位"
"UI/SelectionPanel/Controls/EvacuationCenter/LaunchButton","启航"
"UI/SelectionPanel/Controls/EvacuationCenter/LaunchResourcesTooltip","启动无畏战舰所需的煤炭量："
"UI/SelectionPanel/Controls/EvacuationCenter/MaximumProvisionsAmount","食物配给容量："
"UI/SelectionPanel/Controls/EvacuationCenter/PeopleHeaderText","民众"
"UI/SelectionPanel/Controls/EvacuationCenter/PopulationBarTag","民众"
"UI/SelectionPanel/Controls/EvacuationCenter/ProvisionsBarTag","补给"
"UI/SelectionPanel/Controls/EvacuationCenter/QuartersBarTag","仓位"
"UI/SelectionPanel/Controls/EvacuationCenter/ReadyToDepartTooltip","无畏战舰可以起航了"
"UI/SelectionPanel/Controls/EvacuationCenter/ResourcesHeaderText","资源"
"UI/SelectionPanel/Controls/EvacuationCenter/SendButtonTag","送出"
"UI/SelectionPanel/Controls/EvacuationCenter/ShipmentCustomizationTag","运输构成"
"UI/SelectionPanel/Controls/EvacuationCenter/SteamCoresCount","|#color=FFCD00||SteamCores||#color=FFFFFF|{Count}/{TotalCount}"
"UI/SelectionPanel/Controls/EvacuationCenter/TimeLeftTooltip","离进行下次运输还有{Time}"
"UI/SelectionPanel/Controls/EvacuationCenter/TransportCustomization","运输定制化"
"UI/SelectionPanel/Controls/ExecutionPlace/EmptyExecutedList","尚未有任何人被处刑"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutedDate","在处刑前熬过了{Date} 天"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutedTag","处决犯人："
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutionNotReadyText","今天没有处刑安排"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutionReadyText","今晚安排了一场处刑"
"UI/SelectionPanel/Controls/ExecutionPlace/ReasonTag","罪名："
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/EmptyTable","无市民"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/SeparatorText","死刑"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/Summary","市民：{Count}"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/Title","头衔"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Cancel","取消"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Deploy","部署"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Disband","解散"
"UI/SelectionPanel/Controls/ExpeditionBuilding/FoundedOutpost","这个前哨队调度站管理从{Outpost}来的所有运输。</n></n>每间隔{Interval}有{Cargo}到达。"
"UI/SelectionPanel/Controls/ExpeditionBuilding/NeededResources","需要建造："
"UI/SelectionPanel/Controls/ExpeditionBuilding/PickExpeditionType","(选择考察类型)"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Resupply","再补给"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Automatic","准备就绪时派遣"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Cancel","取消考察"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Send","立刻派遣{Count}名{EmployeesName}"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Skip","跳过"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/UnableToSend","无法派遣"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/CannotPrepare","资源不足无法继续准备"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/CannotSend","资源不足无法考察"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/ExpectedResources","猎人将带回{MaxResources}。"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/ExpeditionCost","考察费用"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/OnExpedition","{EmployeesName}已经考察了{ExpeditionDuration}。"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/OnExpeditionHunters","打猎通常需要12小时。</n>猎人已经离开了{ExpeditionDuration}。"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/OnExpeditionScouts","考察通常需要一天。</n>侦察员已离开{ExpeditionDuration}。"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Preparations","准备"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/PreparedMaterials","已准备物资：{Count}/{TotalCount}"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/ReadyCount","{Count}名{EmployeesName}准备好出发。"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Scouting","已用了{ScoutingTime}调查考察目标……"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/SuppliesCount","{Count}名{EmployeesName}所需物资已准备就绪。"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Title","考察详情"
"UI/SelectionPanel/Controls/FightingArena/EmptyText","没有人在决斗中"
"UI/SelectionPanel/Controls/FightingArena/FightOngoing","决斗将持续至{Time}"
"UI/SelectionPanel/Controls/FightingArena/FightingArenaInactive","决斗场已关闭"
"UI/SelectionPanel/Controls/FightingArena/FightingScheduled","决斗场将在{Time}开放"
"UI/SelectionPanel/Controls/FightingArena/PeopleFightingTag","参与决斗之人："
"UI/SelectionPanel/Controls/FoodSupply/Artificial_meal","极低的温度导致干冰形成。这为我们制造人造食品提供了条件。不过注意：将产生副作用。"
"UI/SelectionPanel/Controls/FoodSupply/DiscontentHigh","吃这种食物的人会不满"
"UI/SelectionPanel/Controls/FoodSupply/DiscontentNone","吃这种食物的人更经常生病"
"UI/SelectionPanel/Controls/FoodSupply/DurationInDays","{Value}天"
"UI/SelectionPanel/Controls/FoodSupply/DurationText","食物供给将持续："
"UI/SelectionPanel/Controls/FoodSupply/FoodDiscontent","食物不满："
"UI/SelectionPanel/Controls/FoodSupply/RationsAmount","{Value}口粮"
"UI/SelectionPanel/Controls/FoodSupply/RationsText","准备好的食物："
"UI/SelectionPanel/Controls/GatheringPost/Gathering","收集中"
"UI/SelectionPanel/Controls/GatheringPost/PlasterNaDupe","\/ 拖动选择更多\"
"UI/SelectionPanel/Controls/GeneratorMain/ActivateCost","你需要{Count}煤炭以启动该蒸汽等级"
"UI/SelectionPanel/Controls/GeneratorMain/Building","建筑"
"UI/SelectionPanel/Controls/GeneratorMain/CoalEconomy","煤炭经济："
"UI/SelectionPanel/Controls/GeneratorMain/CoalIncome","获得：{Resource}煤/天"
"UI/SelectionPanel/Controls/GeneratorMain/CoalUpkeep","维护成本：{Resource}煤/天"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Button/NoHeat","无热度"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Heat/Heat","加热"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Heat/Upkeep","- 3燃料/小时"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Steam/Desctiption","能量塔使用煤和冰为每栋建筑提供蒸汽。"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Steam/Upkeep","- 3燃料/小时"
"UI/SelectionPanel/Controls/GeneratorMain/GeneratorUpkeep","煤炭消耗：</n>{Value}煤炭/小时"
"UI/SelectionPanel/Controls/GeneratorMain/HeatzoneTitle","能量塔系统"
"UI/SelectionPanel/Controls/GeneratorMain/Inactive/RequiredResources","需要20燃料启动能量塔"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/FinalMalfunctiontxt","能量塔永久性损坏"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction1Power","所有供热场内的温度在正常水平。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction1Range","所有供热场的范围正常。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction1Stress","之前的故障不影响目前的压力水平。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction2Power","所有供热场内的温度在正常水平。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction2Range","所有供热场的范围限制在90%。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction2Stress","之前的故障不影响目前的压力水平。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction3Power","所有供热场内的温度比正常水平低1个等级。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction3Range","所有供热场的范围限制在80%。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction3Stress","之前的故障不影响目前的压力水平。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction4Power","所有供热场内的温度比正常水平低2个等级。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction4Range","所有供热场的范围限制在70%。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction4Stress","之前的故障不影响目前的压力水平。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction5Stress","能量塔压力水平将不断上升，直至爆炸。本次故障已不可修复。"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Power","电力"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Range","范围"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Stress","压力"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/Malfunctiontxt","通过</n>维修站</n>修复能量塔"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/Malfunctiontxtheader","故障！"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/resolve","维修"
"UI/SelectionPanel/Controls/GeneratorMain/Overdrive","过载运作"
"UI/SelectionPanel/Controls/GeneratorMain/PowerMode/High","高"
"UI/SelectionPanel/Controls/GeneratorMain/PowerMode/Low","低"
"UI/SelectionPanel/Controls/GeneratorMain/PowerMode/Normal","中"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeButtons/High","高压力"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeButtons/Low","低压力"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeButtons/Normal","正常压力"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeDescription/High","高效率工厂</n>高蒸汽事故危险！"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeDescription/Low","低效率工厂</n>无蒸汽事故危险"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeDescription/Normal","正常效率工厂</n>低蒸汽事故危险"
"UI/SelectionPanel/Controls/GeneratorMain/Powered","已驱动"
"UI/SelectionPanel/Controls/GeneratorMain/RangeSetting","范围设置"
"UI/SelectionPanel/Controls/GeneratorMain/Selection/Activate","你可以启动能量塔了"
"UI/SelectionPanel/Controls/GeneratorMain/Selection/ActivationCost","启动能量塔需要 {ActivationCost}"
"UI/SelectionPanel/Controls/GeneratorMain/Selection/OwnResources","当前拥有{Resources}"
"UI/SelectionPanel/Controls/GeneratorMain/SteamLevels/EnablesHeatZone","启用供热场"
"UI/SelectionPanel/Controls/GeneratorMain/SteamLevels/HeatZoneModifier","{Modifier}所有供热场温度"
"UI/SelectionPanel/Controls/GeneratorMain/SteamLevels/SteamConsumption","消耗{Consumption}煤炭"
"UI/SelectionPanel/Controls/GeneratorMain/TemperatureOverlay","温度分布"
"UI/SelectionPanel/Controls/GeneratorMain/TimeToBlow","离爆炸还有："
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/HeatDescription","供热场温度+{Value}"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/HeatTitle","能量塔热度"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/NotResearched","尚未研究"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/PressureLevelDescription","能量塔在过载运作时，压力水平增加。能量塔压力水平达到100%时，会发生爆炸，游戏结束。"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/PressureLevelTitle","能量塔压力水平"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/RangeButton","供热场范围级别{Value}"
"UI/SelectionPanel/Controls/GeneratorMain/Upkeep","维护成本"
"UI/SelectionPanel/Controls/GeneratorMain/UpkeepMode/High","高维护成本"
"UI/SelectionPanel/Controls/GeneratorMain/UpkeepMode/Low","低维护成本"
"UI/SelectionPanel/Controls/GeneratorMain/UpkeepMode/Normal","正常维护成本"
"UI/SelectionPanel/Controls/HidingPlace/HidingPlaceDescription","人们正在躲避暴风雪"
"UI/SelectionPanel/Controls/KidsShelter/ChildrenAbsent","-"
"UI/SelectionPanel/Controls/KidsShelter/ChildrenCount","儿童: {Count}"
"UI/SelectionPanel/Controls/KidsShelter/DefaultKids","根据法律，孩子们应该待在儿童庇护所。如果相关法律</n>通过了，他们将帮助研究或者护理。"
"UI/SelectionPanel/Controls/KidsShelter/EmptyShelter","庇护所里没有儿童"
"UI/SelectionPanel/Controls/KidsShelter/EngineerKids","根据法律，待在儿童庇护所的孩子们将前往</n>工作站帮忙，提高效率。"
"UI/SelectionPanel/Controls/KidsShelter/EngineerKidsTableText","孩子们正在工程机构中帮忙"
"UI/SelectionPanel/Controls/KidsShelter/KidsOutsideShelter","不在儿童庇护所的孩子：{Count}"
"UI/SelectionPanel/Controls/KidsShelter/KidsShelterAtNight","夜幕时分，孩子们和家人待在一起。"
"UI/SelectionPanel/Controls/KidsShelter/MedicalKids","根据法律，待在儿童庇护所的儿童会到</n>医疗场所帮忙，提高效率。"
"UI/SelectionPanel/Controls/KidsShelter/MedicalKidsTableText","孩子们正在医疗机构中帮忙"
"UI/SelectionPanel/Controls/MultipleCitizens/EmploymentTitle","雇佣"
"UI/SelectionPanel/Controls/MultipleCitizens/GroupCount","{Group}：{Count}人"
"UI/SelectionPanel/Controls/MultipleCitizens/HealthTitle","健康"
"UI/SelectionPanel/Controls/MultipleCitizens/HealthyCount","健康：{Count}人"
"UI/SelectionPanel/Controls/MultipleCitizens/SickCount","生病：{Count}人"
"UI/SelectionPanel/Controls/PassiveEffects/AreaEffect","在{Range}范围内应用{Modifier}"
"UI/SelectionPanel/Controls/PassiveEffects/AreaEffectUnlimitedRange","应用{Modifier}"
"UI/SelectionPanel/Controls/PassiveEffects/GlobalConstructionTimeMultiplierPositive","所有建设时间减少{Percentage}。"
"UI/SelectionPanel/Controls/PassiveEffects/GlobalUpkeepMultiplierPositive","所有建筑的{ResourceName}保养耗材降低了{Percentage}。"
"UI/SelectionPanel/Controls/PassiveEffects/Title","被动效果"
"UI/SelectionPanel/Controls/Patients/CitizensCount/Text","正接受治疗人员：{CitizensCount}人 / {MaxCitizensCount}人"
"UI/SelectionPanel/Controls/Patients/Details_Button/Dismiss","解散"
"UI/SelectionPanel/Controls/Patients/Details_Count/Text","{Count}"
"UI/SelectionPanel/Controls/Patients/Title/Text","建筑详情"
"UI/SelectionPanel/Controls/PlaceForCitizens/AbsenceReason","{Reason}：{Count}个"
"UI/SelectionPanel/Controls/PlaceForCitizens/ActiveEfficiency","当前效率：{Percentage}"
"UI/SelectionPanel/Controls/PlaceForCitizens/Bonuses","加成"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/AddAutomatons","开"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/AddMaxWorkers","已满"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/AddWorkers","#ERROR!"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/Overtime","加班"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SentHome","遣送回家"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SubtractAllWorkers","无"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SubtractAutomatons","关"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SubtractWorkers","-"
"UI/SelectionPanel/Controls/PlaceForCitizens/CitizenStateDescription","{Count}人 {State}"
"UI/SelectionPanel/Controls/PlaceForCitizens/CitizensCondition","人员情况："
"UI/SelectionPanel/Controls/PlaceForCitizens/Conditions/Bad","危险"
"UI/SelectionPanel/Controls/PlaceForCitizens/Conditions/Good","安全"
"UI/SelectionPanel/Controls/PlaceForCitizens/Conditions/Neutral","安全"
"UI/SelectionPanel/Controls/PlaceForCitizens/DetailsHeader","效率崩溃"
"UI/SelectionPanel/Controls/PlaceForCitizens/Efficiency","效率：{Percentage}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EfficiencyModifier","{Value}%|_2|{Name}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EfficiencyModifiersHeader","启用多重修饰键： {Value}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployeesAbsentCount","旷工：{Count}/{TotalCount}</n>理由："
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/AvailableTitle","可用："
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/ClassesTitle","社会阶级："
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/AvailableCount","{Count}人可用"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/CitizensCount","{EmployeesName}：{CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/CitizensOfClass","{CitizensCount}名 {SocialClass}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensCount","劳动力：{CitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensCountWithMax","{CitizensCount}/{MaxCitizens}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensCount_withoutname","{CitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensName","{SocialClass}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/TotalCitizensCount","总数：{CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/NoOvertime","夜间休息。"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/OvertimeText","夜间不休息。"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/WorkersStates","大多数工人正在……"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/WorkingHours","工作时数"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmploymentTitle","雇佣"
"UI/SelectionPanel/Controls/PlaceForCitizens/Inactive","未激活建筑"
"UI/SelectionPanel/Controls/PlaceForCitizens/NotWorkTime","建筑此时未激活"
"UI/SelectionPanel/Controls/PlaceForCitizens/PlaceConditions","情况："
"UI/SelectionPanel/Controls/PlaceForCitizens/PlaceTemperature","温度："
"UI/SelectionPanel/Controls/PlaceForCitizens/Requirements","全部劳动力可以包括："
"UI/SelectionPanel/Controls/PlaceForCitizens/SickCount","生病：{Count}人"
"UI/SelectionPanel/Controls/PlaceForCitizens/SickCountDescription","{Count}人生病"
"UI/SelectionPanel/Controls/PlaceForCitizens/SickCountZero","没有人生病"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkDiscontent","工作不满："
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkDuration","{StartHour}:{StartMinute} - {EndHour}:{EndMinute}"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkHours","工作时数："
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkRigor","工作时数："
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkRigorText","人们夜间不休息。"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkShiftDescription","这个班次中最多可有{Count}名工人"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkTime","工作时数："
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkersCount","工人：%1/%2"
"UI/SelectionPanel/Controls/PlacesWithPassiveEffects/LocateButton","点击来确定位置"
"UI/SelectionPanel/Controls/PlacesWithPassiveEffects/NumberOfAffectedBuildings","{Count}"
"UI/SelectionPanel/Controls/Plaster","\/ 拖动选择更多\"
"UI/SelectionPanel/Controls/PointOfInterestDetails/CitizensSummary","市民：{Count}"
"UI/SelectionPanel/Controls/PointOfInterestDetails/Title","吸引点详情"
"UI/SelectionPanel/Controls/Prisoners/NoPrisoners","无囚犯"
"UI/SelectionPanel/Controls/Prisoners/PrisonersCount","囚犯：{Count}"
"UI/SelectionPanel/Controls/Production/BlueprintDetails","{PlaceName}可以使用{RequiredResources}生产{ProducedResources}。"
"UI/SelectionPanel/Controls/Production/BlueprintDetailsNoCost","{PlaceName}可以生产{ProducedResources}。"
"UI/SelectionPanel/Controls/Production/Blueprints","计划："
"UI/SelectionPanel/Controls/Production/ExpeditionDetails","猎人将出发带回{Resource}。"
"UI/SelectionPanel/Controls/Production/ExtractingDetails","劳动力会提取{Resource}。"
"UI/SelectionPanel/Controls/Production/ExtractingPotentialEfficiency","定额："
"UI/SelectionPanel/Controls/Production/GatheringDetails","劳动力会收集{Resource}。"
"UI/SelectionPanel/Controls/Production/NoProduction","生产停止"
"UI/SelectionPanel/Controls/PublicHouseCustomers/BrothelActiveText","欢愉之屋客人数: {Count}"
"UI/SelectionPanel/Controls/PublicHouseCustomers/BrothelInactiveText","酒馆顾客数 ：{Count}"
"UI/SelectionPanel/Controls/RepairStation/FewStaff","最少员工"
"UI/SelectionPanel/Controls/RepairStation/FewStaffDescription","故障的严重程度更高。</n>修复时间更长。"
"UI/SelectionPanel/Controls/RepairStation/FullStaff","全员"
"UI/SelectionPanel/Controls/RepairStation/FullStaffDescription","故障的严重程度更低。</n>修复时间更短。"
"UI/SelectionPanel/Controls/RepairStation/GeneratorsMalfunctions","能量塔故障"
"UI/SelectionPanel/Controls/RepairStation/NoStaff","无员工"
"UI/SelectionPanel/Controls/RepairStation/NoStaffDescription","故障的严重程度极高。</n>不会进行修复。"
"UI/SelectionPanel/Controls/RepairStation/OKStaff","足够员工"
"UI/SelectionPanel/Controls/RepairStation/OKStaffDescription","故障的严重程度不变。</n>修复时间一般。"
"UI/SelectionPanel/Controls/RepairStation/RepairingSlashExamingStatus","工作状态"
"UI/SelectionPanel/Controls/Research/BaseResearchTime","时间{Duration}"
"UI/SelectionPanel/Controls/Residents/Condition/Text","健康状况："
"UI/SelectionPanel/Controls/Residents/Count/Text","居民：{CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/Residents/DismissButton","解散"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/Heavy","重"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/Medium","中"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/None","无"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/Text","住所不满："
"UI/SelectionPanel/Controls/Residents/PlaceConditions/Text","生活情况："
"UI/SelectionPanel/Controls/Residents/ResidentsCount","居民：{Count}人"
"UI/SelectionPanel/Controls/Resource/MineRequired","在此建造合适的设备开始开采这种资源。"
"UI/SelectionPanel/Controls/Resource/ResourceTag","资源"
"UI/SelectionPanel/Controls/ResourceDepot/Change","改变"
"UI/SelectionPanel/Controls/ResourceDepot/ChooseDepotResource","库存资源："
"UI/SelectionPanel/Controls/ResourceDepot/InsufficientProduction","{Resource}供不应求！</n>{Resource}还能使用{Duration}！"
"UI/SelectionPanel/Controls/ResourceDepot/NoIssues","没有问题"
"UI/SelectionPanel/Controls/ResourceDepot/NoProduction","{Resource}已停止生产！</n>{Resource}还能使用{Duration}！"
"UI/SelectionPanel/Controls/ResourceDepot/NoResourcesAssigned","无分配资源"
"UI/SelectionPanel/Controls/ResourceDepot/Shortage","{Resource}不足！"
"UI/SelectionPanel/Controls/ResourceDepot/Title","生产详情"
"UI/SelectionPanel/Controls/ResourceDropOffPoint'/EmptyTabResourceDepots","还未建成资源储备站"
"UI/SelectionPanel/Controls/ResourceDropOffPoint'/TableDepotsHeader","资源储备站"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/AmountCapacityText","{amount}/{capacity}"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ProductionPerDay","{production}/天"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceAmount","数量"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceCapacity","容量"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceConsumtion","消耗"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceNotes","注释"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceProduction","生产"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceType","资源"
"UI/SelectionPanel/Controls/ResourceExtraction/ActualProductionTitle","当前："
"UI/SelectionPanel/Controls/ResourceExtraction/BlueprintDetails","{PlaceName}将提取出{ExtractedResources}。"
"UI/SelectionPanel/Controls/ResourceExtraction/Blueprints","计划"
"UI/SelectionPanel/Controls/ResourceExtraction/BuildingHeader","{Name} ({Resource})"
"UI/SelectionPanel/Controls/ResourceExtraction/Depleted","耗尽"
"UI/SelectionPanel/Controls/ResourceExtraction/ExpectedProductionTitle","预期："
"UI/SelectionPanel/Controls/ResourceExtraction/Extraction","产量："
"UI/SelectionPanel/Controls/ResourceExtraction/NoResourcesLeft","已无资源"
"UI/SelectionPanel/Controls/ResourceExtraction/ProductionPerHour","生产：{Value}/小时"
"UI/SelectionPanel/Controls/ResourceExtraction/Remaining","剩余："
"UI/SelectionPanel/Controls/ResourceExtraction/Title","生产详情"
"UI/SelectionPanel/Controls/ResourceGathering/Gathering","收集："
"UI/SelectionPanel/Controls/ResourceSource/Gatherable","在附近建造{GathererName}用于收集此资源。"
"UI/SelectionPanel/Controls/ResourceSource/Gathered","该资源由{GathererName}收集。"
"UI/SelectionPanel/Controls/ResourceSource/NotExtractable","在此建造{ExtractorName}</n>并开始提取。"
"UI/SelectionPanel/Controls/ResourceSource/RemainingResources","剩余资源：{Amount}"
"UI/SelectionPanel/Controls/ResoureDepotList/Capacity","容量"
"UI/SelectionPanel/Controls/ResoureDepotList/ShowBuilding","显示"
"UI/SelectionPanel/Controls/ResoureDepotList/StoredResource","库存资源"
"UI/SelectionPanel/Controls/RestoredResources/Description","信仰守护者将尝试从那些希望看到我们失败的小偷手中取回物品。"
"UI/SelectionPanel/Controls/RestoredResources/EmptyDescription","目前，我们什么都要不回来。"
"UI/SelectionPanel/Controls/RestoredResources/NoRetrievedResources","无资源"
"UI/SelectionPanel/Controls/RestoredResources/RestoredResource","取回：{Count} {Resource}"
"UI/SelectionPanel/Controls/RestoredResources/Title","从小偷手中取回的资源"
"UI/SelectionPanel/Controls/SelectionSize","已选：{Quantity}"
"UI/SelectionPanel/Controls/ShrineDetails/ShrineDetailsHeader","当前祈祷者"
"UI/SelectionPanel/Controls/SnowPit/BodiesCount","尸体数量: {Count}"
"UI/SelectionPanel/Controls/SocietyInfo/DiscontentDetails","人们被下列问题困扰："
"UI/SelectionPanel/Controls/SocietyInfo/DiscontentTitle","市民需要"
"UI/SelectionPanel/Controls/SocietyInfo/InactiveText","未激活建筑！"
"UI/SelectionPanel/Controls/SocietyInfo/ManifestationDetails","最急迫的问题将让我们的人民在不久的将来起身抗议。"
"UI/SelectionPanel/Controls/SocietyInfo/ManifestationTitle","潜在的提出抗议的问题"
"UI/SelectionPanel/Controls/SocietyInfo/NoDiscontentText","市民的需求需要被满足"
"UI/SelectionPanel/Controls/SocietyInfo/NoManifestationText","民众很平静"
"UI/SelectionPanel/Controls/SoulKitchen/Description","这栋建筑内的工人将会到附近工作场所派送热汤，使严寒不那么难耐。"
"UI/SelectionPanel/Controls/SoulKitchen/GlobalUpkeepHeader","城市"
"UI/SelectionPanel/Controls/SoulKitchen/LeftResourceTooltip","每日维持建筑运作所需资源数量"
"UI/SelectionPanel/Controls/SoulKitchen/LocalUpkeepHeader","当地"
"UI/SelectionPanel/Controls/SoulKitchen/ResourceTooltip","这栋建筑需要食物配给方能运作"
"UI/SelectionPanel/Controls/SoulKitchen/RightResourceTooltip","每日城市中维持建筑运作所需资源数量"
"UI/SelectionPanel/Controls/SoulKitchen/TolltipLocal","每日建筑运作所需资源"
"UI/SelectionPanel/Controls/SoulKitchen/TooltipGlobal","每日这类建筑运作所需资源"
"UI/SelectionPanel/Controls/SoulKitchen/TotalUpkeep","{Count}/天"
"UI/SelectionPanel/Controls/SoulKitchen/Upkeep","{Count}/天"
"UI/SelectionPanel/Controls/SteamHub/SteamHubDescription","能够在周围产生小供热场的蒸汽能装置。"
"UI/SelectionPanel/Controls/TechnologyResearch/NotResearching","添加新研究"
"UI/SelectionPanel/Controls/TechnologyResearch/ResearchPlaceCounter","研究所数量：{ResearchPlaceCount}"
"UI/SelectionPanel/Controls/TechnologyResearch/ResearchRate","研究率：{ResearchRate} (可能性：{PotentialResearchRate})"
"UI/SelectionPanel/Controls/TechnologyResearch/ResearchStopped","停止研究"
"UI/SelectionPanel/Controls/TechnologyResearch/Title","研究"
"UI/SelectionPanel/Controls/Upgrade/Buttons/Disable","关闭"
"UI/SelectionPanel/Controls/Upgrade/Buttons/Enable","启用"
"UI/SelectionPanel/Controls/Upgrade/Buttons/Install","升级"
"UI/SelectionPanel/Controls/Upgrade/Cost","费用"
"UI/SelectionPanel/Controls/Upkeep/TextTitle","总维护成本"
"UI/SelectionPanel/Controls/Upkeep/TextUpkeep","{Upkeep}/每小时"
"UI/SelectionPanel/Controls/Upkeep/TextUpkeepTitle","总维护成本：{Upkeep}/小时"
"UI/SelectionPanel/Controls/Upkeep/UpkeepSeparator","维护资源"
"UI/SelectionPanel/Controls/VisitorsDetails/SpectatorsSummary","观众：过去的{Time}里共有{Count}名"
"UI/SelectionPanel/Controls/VisitorsDetails/VisitorsSummary","出席：过去的{Time}里共有{Count}名"
"UI/SelectionPanel/Controls/VisitorsDetails/WorshippersSummary","礼拜者：过去的{Time}里共有{Count}名"
"UI/SelectionPanel/Controls/WorkRigor/RigorTextSmall","{StartHour}:{StartMinute}–{EndHour}:{EndMinute}"
"UI/SelectionPanel/Controls/WorkRigor/WorkingSchedule","排班表："
"UI/SelectionPanel/Controls/WorkRigorInfo/AbilityRigorTooltip","应急班次：我们的人员未来24小时将在这栋建筑工作"
"UI/SelectionPanel/Controls/WorkRigorInfo/RigorTextSmall","{StartHour}:{StartMinute}</n>{EndHour}:{EndMinute}"
"UI/SelectionPanel/Controls/WorkRigorInfo/SingleRigorTooltip","工作时长。"
"UI/SelectionPanel/Controls/WorkRigorInfo/ToggleRigorTooltip","工作时长。点击更改班次时长。"
"UI/SelectionPanel/Controls/WorkRigorInfo/ToggleRigorTooltipInactive","工作时长。建筑关闭期间无法改变。"
"UI/SelectionPanel/Controls/Workers/WorkersCount","{Count}"
"UI/SelectionPanel/Tabs/Archives","历史档案馆"
"UI/SelectionPanel/Tabs/ArtifactCollected","已收集文物："
"UI/SelectionPanel/Tabs/Artifacts","文物"
"UI/SelectionPanel/Tabs/BrokenSeal","曝光罪行"
"UI/SelectionPanel/Tabs/BuildingDetails","建筑详情"
"UI/SelectionPanel/Tabs/CitizenList","市民列表"
"UI/SelectionPanel/Tabs/Distribution","消耗"
"UI/SelectionPanel/Tabs/Expedition","考察"
"UI/SelectionPanel/Tabs/General","通用"
"UI/SelectionPanel/Tabs/Habitants","居民"
"UI/SelectionPanel/Tabs/Intel","情报"
"UI/SelectionPanel/Tabs/Malfunction","故障"
"UI/SelectionPanel/Tabs/Needs","需求"
"UI/SelectionPanel/Tabs/Patients","病人"
"UI/SelectionPanel/Tabs/PlacesInRange","范围内场所"
"UI/SelectionPanel/Tabs/Prisoners","囚犯"
"UI/SelectionPanel/Tabs/Repossession","恢复选择"
"UI/SelectionPanel/Tabs/Research","研究"
"UI/SelectionPanel/Tabs/Resources","资源："
"UI/SelectionPanel/Tabs/Status","情况"
"UI/SelectionPanel/Tabs/Storage","仓储"
"UI/SelectionPanel/Tabs/Workers","工人"
"UI/SelectionPanel/Tabs/WorkingDetails","工作详情"
"UI/Tables/Building","建筑"
"UI/Tables/CitizenActivity","活动"
"UI/Tables/CitizenName","姓名"
"UI/Tables/CitizenSocialClass","社会阶级"
"UI/Tables/CitizenStatus","状态"
"UI/Tables/EmptyTablesDescription/AreaEffect","没有建筑受到区域效应影响"
"UI/Tables/EmptyTablesDescription/NoActiveBuildings","无激活的建筑"
"UI/Tables/EmptyTablesDescription/NoCitizens","无市民"
"UI/Tables/EmptyTablesDescription/NoCitizensInShelter","庇护所里没有市民"
"UI/Tables/EmptyTablesDescription/NoCoalGathering","目前城市里没有进行中的煤炭提取"
"UI/Tables/EmptyTablesDescription/NoFoodProcessing","目前城市里没有进行中的食物加工"
"UI/Tables/EmptyTablesDescription/NoGraves","无坟墓"
"UI/Tables/EmptyTablesDescription/NoHealthFacilities","城市里没有正常运转的医疗机构"
"UI/Tables/EmptyTablesDescription/NoHousesBuilt","我们的城市中没有住房"
"UI/Tables/EmptyTablesDescription/NoIndustryBuildingsBuilt","城市里没有可以提炼或生产钢材或木材的建筑"
"UI/Tables/EmptyTablesDescription/NoPatients","无病人"
"UI/Tables/EmptyTablesDescription/NoResidents","无居民"
"UI/Tables/EmptyTablesDescription/NoSpectators","没有观众"
"UI/Tables/EmptyTablesDescription/NoVisitors","无顾客"
"UI/Tables/EmptyTablesDescription/NoWorkers","无工人"
"UI/Tables/EmptyTablesDescription/NoWorshippers","没有礼拜的人"
"UI/Tables/GravesDescription","这里有"
"UI/Tables/RecoveryTime","恢复时间"
"UI/Tables/ReleaseTime","释放时间"
"UI/Tables/ResourceAmount","数量"
"UI/Tables/ResourceType","资源"
"UI/Tables/Spectators","观众"
"UI/Tables/VisitorName","顾客"
"UI/Tables/VisitorsTag","顾客"
"UI/Tables/Workforce","劳动力"
"UI/Tables/Worshippers","礼拜的人"
"UI/Tooltips/Buildings/ActivationCost","激活费用"
"UI/Tooltips/Buildings/BaseHeatingLevel","基本热阶：{Value}"
"UI/Tooltips/Buildings/ConvertibleOnly","资源不足，无法建造独立建筑。只能通过现有的建筑转换。"
"UI/Tooltips/Buildings/Cost","费用："
"UI/Tooltips/Buildings/HeatZoneRequired","需要供热场"
"UI/Tooltips/Buildings/HoldProduction","暂停操作"
"UI/Tooltips/Buildings/InstantConstruction","即时"
"UI/Tooltips/Buildings/NoConstructionCost","无"
"UI/Tooltips/Buildings/ResumeProduction","恢复操作"
"UI/Tooltips/Buildings/TurnBuildingOff","关闭建筑"
"UI/Tooltips/Buildings/TurnBuildingOn","开启建筑"
"UI/Tooltips/Buildings/TurnGeneratorOff","关闭能量塔"
"UI/Tooltips/Buildings/TurnGeneratorOn","开启能量塔"
"UI/Tooltips/Buildings/TurnOff","关闭"
"UI/Tooltips/Buildings/TurnOn","开启"
"UI/Tooltips/CitizenTable/BackToWorkClosed","这个地方被封了，没有工人会回来"
"UI/Tooltips/CitizenTable/Hometemperature","住所温度: {Temperature}"
"UI/Tooltips/CitizenTable/WorkPlaceTemperature","工作场所温度: {Temperature}"
"UI/Tooltips/Construction/Instant","将此建设设为最优工作地点……"
"UI/Tooltips/Discontent/CitizenNeedsTitle","市民需要"
"UI/Tooltips/Discontent/DiscontentOverMaxValue","警告！不满值已达到最大值: {Count}"
"UI/Tooltips/Discontent/PermanentBonusesTitle","永久修改"
"UI/Tooltips/Discontent/TemporaryBonusesTitle","临时修改"
"UI/Tooltips/Discontent/TooltipTitle","不满值"
"UI/Tooltips/Efficency/BaseEfficiencyHeader","基础效率：{Value}"
"UI/Tooltips/Efficency/OneAutomatonTooltip","1名机器人效率为：{Count}"
"UI/Tooltips/Efficency/OneEmployeeTooltip","1名工人效率为：{Count}"
"UI/Tooltips/Employment/ClassEmploymentProhibited","此处禁止雇佣{ClassName}。"
"UI/Tooltips/Employment/NoOneToEmploy","没有工人可用"
"UI/Tooltips/Employment/NoOneToFire","没人可以解雇"
"UI/Tooltips/Employment/NoWorkplaceLeft","所有工作场所已满"
"UI/Tooltips/Expedition/AutomaticExpedition","猎人们会收集物资并且</n>在一切准备就绪时出发"
"UI/Tooltips/Expedition/BuildBeaconToAddScout","建造灯塔部署侦察员"
"UI/Tooltips/Expedition/BuildEvacuationCentreToSendTransports","建造撤离中心，向无畏战舰输送人员物资"
"UI/Tooltips/Expedition/BuildExpeditionCenterToAddExpedition","建造前哨站部署前哨队"
"UI/Tooltips/Expedition/ExpeditionSwiftness","考察队沿着已知的路线到达被调查地点，行程更快"
"UI/Tooltips/Expedition/FrostlandLockedByStorm","外面暴风雪肆虐。"
"UI/Tooltips/Expedition/GoToBeacon","直接到灯塔部署新部队"
"UI/Tooltips/Expedition/GoToCity","去城市"
"UI/Tooltips/Expedition/GoToEvacuationCentre","前往撤离中心，设置新的运输"
"UI/Tooltips/Expedition/GoToExpeditionCenter","直接到前哨站部署新部队"
"UI/Tooltips/Expedition/GoToWorldMap","查看地图"
"UI/Tooltips/Expedition/MaxEvacuationTransportsCountReached","运输在进行中，无法再次送出队伍"
"UI/Tooltips/Expedition/MaxExpeditionCountReached","已达最大考察人数"
"UI/Tooltips/Expedition/MaxScoutCountReached","已达最多侦察员人数"
"UI/Tooltips/Expedition/OverflowExpedition","前往城市的群体数量：{Count}"
"UI/Tooltips/Expedition/SendExpedition","派遣准备就绪且在现场的人员"
"UI/Tooltips/Expedition/UnableToSendExpedition","无法派遣考察队"
"UI/Tooltips/ForeCasting/ForecastingDisabledTooltip","不再提供天气预报"
"UI/Tooltips/GeneratorRepairCenter/RepairCenterTooltip","能量塔将在{Time}后修复"
"UI/Tooltips/GeneratorRepairCenter/ResearchingMalfunction","检查将在{Time}后完成"
"UI/Tooltips/Hope/PermanentBonusesTitle","永久修改"
"UI/Tooltips/Hope/TemporaryBonusesTitle","临时修改（最近24小时）"
"UI/Tooltips/LastMinute/AbortResearch","你会丢失所有研究进度"
"UI/Tooltips/LastMinute/DeployOutpostTeam","部署前哨队"
"UI/Tooltips/LastMinute/DeployScouts","部署侦察员"
"UI/Tooltips/LastMinute/GoToBeacon","前往灯塔部署侦察员"
"UI/Tooltips/LastMinute/GoToOutpostDepot","前往前哨队调度站部署前哨队"
"UI/Tooltips/LastMinute/ReadJournal","查看侦察报告"
"UI/Tooltips/LastMinute/SelectOutpostTeam","选择前哨队"
"UI/Tooltips/LastMinute/SelectScouts","选择侦察员"
"UI/Tooltips/LastMinute/SortByBuilding","根据建筑排序"
"UI/Tooltips/LastMinute/SortByEfficiency","根据效率排序"
"UI/Tooltips/LastMinute/SortByGain","根据收获排序"
"UI/Tooltips/LastMinute/SortByInhabitants","根据居民数量排序"
"UI/Tooltips/LastMinute/SortByPatients","根据病人数量排序"
"UI/Tooltips/LastMinute/SortByStatus","根据状态排序"
"UI/Tooltips/LastMinute/SortByTemperature","根据温度排序"
"UI/Tooltips/LastMinute/SortByWorkforce","根据工种排序"
"UI/Tooltips/LastMinute/StartResearch","研究将会开始，资源也开始消耗"
"UI/Tooltips/LastMinute/SwitchToEfficiency","查看效率"
"UI/Tooltips/LastMinute/SwitchToHistory","查看历史"
"UI/Tooltips/MainScreenButtons/BookOfLaws","法典"
"UI/Tooltips/MainScreenButtons/ConstructionButton","建设"
"UI/Tooltips/MainScreenButtons/EmergencyLaws","应急法律"
"UI/Tooltips/MainScreenButtons/TechnologyTree","技术之树"
"UI/Tooltips/NamingTheCity/PickRandom","点击以随机命名你的城市"
"UI/Tooltips/Needs/Food","深受饥饿（或更糟状况）的人们工作效率低下。挨饿的人最终可能饿死。"
"UI/Tooltips/Needs/Health","生病的民众行走缓慢且工作效率低下。他们最终也可能死亡。"
"UI/Tooltips/Needs/ParameterLevel","{ParameterName} : {ParameterLevel}"
"UI/Tooltips/Needs/ParameterName","{Parameter} : {ParameterName}"
"UI/Tooltips/Needs/Rest","疲惫（或更糟状况）的人们行走缓慢。筋疲力尽的人们工作效率低下。"
"UI/Tooltips/Needs/Warmth","深受寒冷（或更糟情况）的工人工作效率低下。冻僵的人们可能死去。"
"UI/Tooltips/Population/Time/FreeTime","正常班次的人员可以自由查看需求。"
"UI/Tooltips/Population/Time/RestingTime","正常班次的人员去睡觉。"
"UI/Tooltips/Population/Time/WorkTime","正常班次的人员去上班。"
"UI/Tooltips/Population/WorkRigor/WorkRigor16h","16小时工作日</n>从06:00至22:00"
"UI/Tooltips/Population/WorkRigor/WorkRigor24h","24小时工作日"
"UI/Tooltips/Population/WorkRigor/WorkRigorHard","14小时工作日</n>从06:00至晚上20:00"
"UI/Tooltips/Population/WorkRigor/WorkRigorLight","人们可以完成标准工时并且有时间满足非必要需求。"
"UI/Tooltips/Population/WorkRigor/WorkRigorNormal","10小时工作日</n>从08:00至18:00"
"UI/Tooltips/Temperature/CitizenSelectionOutsideTemperatureTooltip","室外</n>温度：{Temperature}{TemperatureFactors} </n></n> {PlaceDescription}"
"UI/Tooltips/Temperature/CitizenSelectionTemperatureTooltip","{Place}</n>温度：{Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/Temperature/PlaceSelectionTemperatureTooltip","温度：{Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/Temperature/TemperatureOverlayTooltip","{Place}</n>温度：{Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/TimePanel/Fast","快速"
"UI/Tooltips/TimePanel/Normal","常速"
"UI/Tooltips/TimePanel/Pause","暂停"
"UI/Tooltips/TimePanel/VeryFast","高速"
"UI/Tooltips/Trackers/RepairCenterInProgress","正在修复中"
"UI/Tooltips/Trackers/RepairCenterInvestigationInProgress","正在检查"
"UI/Tooltips/Trackers/RepairCenterInvestigationStopped","检查终止！"
"UI/Tooltips/Trackers/RepairCenterStopped","修复终止！"
"UI/Tooltips/WorkPanel/Efficiency","工人在工作场所的工作效率取决于工人情况：工人精疲力尽，冻僵，饥饿或生病时，工作效率低。"
"UI/Trackers/AutomatonWorkplace","机器人"
"UI/Trackers/CitySelector","我们的城市"
"UI/Trackers/CriticalEfficiency","临界效率"
"UI/Trackers/LowCoal","剩余{TimeLeft}小时"
"UI/Trackers/LowCoalTooltip","煤不足！"
"UI/Trackers/LowEfficiency","低效率"
"UI/Trackers/ManyTreated","{Amount}人生病缺勤！"
"UI/Trackers/SomeTreated","{Amount}人生病缺勤"
"UI/WorldMapSelectionPanel/Expedition/CarriedSurvivors","{SurvivorCount} 名幸存者"
"UI/WorldMapSelectionPanel/Expedition/RemainingSupplies","物资：{RemainingSupplies} ({MaxSupplies})"
"UI/WorldMapSelectionPanel/Expedition/StateMoving","前往{TargetName}"
"UI/WorldMapSelectionPanel/Expedition/StateSiteExploitation","开采{TargetName}......"
"UI/WorldMapSelectionPanel/Expedition/TimeToReachDestination","抵达目的地时间：{Time}"
"UI/WorldMapSelectionPanel/ExpeditionSite/Artifacts","此处可获得一件文物"
"UI/WorldMapSelectionPanel/ExpeditionSite/BuildOutpostButton","建前哨站"
"UI/WorldMapSelectionPanel/ExpeditionSite/CanBuildOutpostHere","可以在这里设立一个前哨站，每{Interval}预计运输一次{Cargo}。"
"UI/WorldMapSelectionPanel/ExpeditionSite/CannotEscortSurvivors","这群幸存者人数过多。你无法护送他们到我们的城市。"
"UI/WorldMapSelectionPanel/ExpeditionSite/CloseJournalButton","关闭日志"
"UI/WorldMapSelectionPanel/ExpeditionSite/EmptySelection","点击分队，打开菜单栏。"
"UI/WorldMapSelectionPanel/ExpeditionSite/Engineers","工程师"
"UI/WorldMapSelectionPanel/ExpeditionSite/EngineersExpedition","命令侦察员要么护送工程师回城市，要么自己把他们送回去。"
"UI/WorldMapSelectionPanel/ExpeditionSite/Explored","已探索"
"UI/WorldMapSelectionPanel/ExpeditionSite/HideInShelterButton","躲进庇护所"
"UI/WorldMapSelectionPanel/ExpeditionSite/ItemPanelDecoText","搜寻可能获得："
"UI/WorldMapSelectionPanel/ExpeditionSite/JournalPanelHeader","|old|来到这里的第{ExplorationDay}天"
"UI/WorldMapSelectionPanel/ExpeditionSite/LeaveSiteButton","拆除那座前哨站"
"UI/WorldMapSelectionPanel/ExpeditionSite/Lore","在此处可以找回一件手工制品"
"UI/WorldMapSelectionPanel/ExpeditionSite/LoreExpedition","命令侦察员找回手工制品。"
"UI/WorldMapSelectionPanel/ExpeditionSite/NeedToBeExplored","把侦察员派遣到此处，从而更好地了解这个地方。"
"UI/WorldMapSelectionPanel/ExpeditionSite/Objective","目标"
"UI/WorldMapSelectionPanel/ExpeditionSite/OutpostSlotButton","派遣一支前哨队来此建一座前哨站"
"UI/WorldMapSelectionPanel/ExpeditionSite/ReadJournalButton","阅读日志"
"UI/WorldMapSelectionPanel/ExpeditionSite/Resources","资源："
"UI/WorldMapSelectionPanel/ExpeditionSite/ResourcesExpedition","命令侦察员获取资源。"
"UI/WorldMapSelectionPanel/ExpeditionSite/SearchSiteButton","探索"
"UI/WorldMapSelectionPanel/ExpeditionSite/Survivors","幸存者"
"UI/WorldMapSelectionPanel/ExpeditionSite/SurvivorsExpedition","命令侦察员要么护送幸存者回城市，要么自己把他们送回去。"
"UI/WorldMapSelectionPanel/ExpeditionSite/Technologies","在此处可以掌握一项技术"
"UI/WorldMapSelectionPanel/ExpeditionSite/TechnologiesExpedition","命令侦察员获得技术。"
"UI/WorldMapSelectionPanel/ExpeditionSite/Unexplored","侦察员尚未勘查"
"UI/WorldMapSelectionPanel/UnloadPoint/CoalLoadStatus","以启动并维持无畏战舰"
"UI/WorldMapSelectionPanel/UnloadPoint/CoalNeedsTag","你需要："
"UI/WorldMapSelectionPanel/UnloadPoint/LaunchStatusTag","起航状态"
"UI/WorldMapSelectionPanel/UnloadPoint/NoCoalButtonTag","无畏战舰残留在冰冻废墟里"
"Buildings/Hospice/Description","In the Care House the gravely ill and the cripples are kept alive on half rations.</n>Base heating level: 1."
"Buildings/Hospice/Name","Care House"
"Buildings/Hospice/Tech1","In the Care House the gravely ill and cripples will be kept alive on half rations."
"Buildings/Hospice/Tech2","Build the Care House to keep the gravely ill and the cripples alive at a reasonable cost."
"Generated/AgentStatisticsConfig/Hope/Change reasons/Church guards success/Text","信仰守护者的成功"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Priest beaten/Text","被打的牧师"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti - priest/Text","伦敦人的破坏行径"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Living near church/Text","住在教堂附近"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Living near church/Text","|old||#color=4ac5e8|住在圣殿附近"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source - Low food CTA/Choices/OK/Description","这个人将从伙房工作中解脱。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source - Low food CTA/Choices/OK/Text","我们会找到替换品的"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source - PROTEST ignored/Choices/OK/Description","餐厅未来几小时将关闭。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source - PROTEST ignored/Choices/OK/Text","收拾残局"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source - PROTEST ignored/Description","长官，一名暴徒冲进餐厅，强行把人肉清理掉了，破坏了大楼的正常运行。加下来几小时都无法运作了。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source - PROTEST ignored/Displayed name","打破禁忌"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source/Choices/Sorry/Text","对不起"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source/Choices/Whatever/Text","我们不得不这样生存"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source/Description","长官，大家今天吃饭时都不自在。有些人开始哭泣或呕吐，但是大多数人只是安静地坐着，接受这些必需品。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] E: Alternative Food Source/Displayed name","打破禁忌"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] M: Alternative Food Source - PROTEST/Choices/OK/Description","所有收集来的人肉都会被处理掉，你必须找到其他食物来源。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] M: Alternative Food Source - PROTEST/Choices/OK/Text","就如他们所愿吧"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] M: Alternative Food Source - PROTEST/Choices/Whatever/Description","这样会引起民愤的。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] M: Alternative Food Source - PROTEST/Choices/Whatever/Text","什么也没有"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] M: Alternative Food Source - PROTEST/Choices/[Disperse] Agressive2/Description","他们似乎觉得我是软柿子。教训他们一顿！"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] M: Alternative Food Source - PROTEST/Choices/[Disperse] Agressive2/Disabled text","需要活跃的警务站或教堂警卫。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] M: Alternative Food Source - PROTEST/Choices/[Disperse] Agressive2/Text","护卫！维持秩序！"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] M: Alternative Food Source - PROTEST/Description","在非饥荒时期使用这种食物，人们非常愤怒。几十个人强烈抗议。他们要求立刻将人肉从伙房清除，并且承诺这种情况再也不会发生。"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Ability] M: Alternative Food Source - PROTEST/Displayed name","打破禁忌"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Description","上次风暴期间给能量塔造成的压力引起了流量高峰。直到数值回到正常范围之前，压力等级的上升速度将增加75%，下降速度将降低75%。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Displayed name","流量高峰"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Arc subtitle text","暂时的危险"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Choices/Okey/Text","明白了"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Description","由于传染病爆发的危险，治疗期间所有病人需要彼此隔离。在危险结束前，所有医疗设施的容量减半。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Displayed name","防止传染病爆发"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Description","在上次风暴的混乱中，我们严重搞乱了物流系统，目前需要时间来恢复秩序。在此之前，资源储备站的容量将减半。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Displayed name","混乱的物流"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Description","上次风暴给树木挂上了一层薄冰，锯木场效率由此大幅下降。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Displayed name","冰树"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Description","经历上次风暴后，人们开始怀疑你的领导力。一段时间内，在引入新法案之前的等待时间将增加50%。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Displayed name","民望下降"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Description","某工程师称在计算公式中发现了系统性错误。在他们查清情况之前，研究速度将降低50%。"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Displayed name","低速研究"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: A Place of Execution/Choices/Thank you/Text","谢谢"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: A Place of Execution/Description","我们的首个机器人可以正常运作！这大大提高了我们的前景。机器人可以取代所有人力进行体力工作。他们能够不分昼夜地运作，只需要短暂休息，从能量塔获取燃料。工程师还可以研究如何升级，使机器人能够完成更复杂的任务。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: A Place of Execution/Displayed name","|old|首个机器人"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Cripple/Arc subtitle text","严寒的危害"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Cripple/Choices/ShowMeLaws/Description","考虑签订养护所或义肢法律。"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Cripple/Choices/ShowMeLaws/Text","我们必须做点什么"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Church Guard/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Church Guard/Disabled text","XXX"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Church Guard/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Choices/Ignore/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Choices/Ignore/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Guards/Choices/Ignore/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Guards/Choices/Ignore/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Guards/Choices/Stop it/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Guards/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Guards/Displayed name","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle final/Choices/Leave it/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle final/Choices/Leave it/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle final/Choices/Stop it/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle final/Choices/Stop it/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle final/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle final/Displayed name","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle/Choices/Ceanup/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle/Choices/Ceanup/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) Middle/Displayed name","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) People/Choices/Leave it/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) People/Choices/Stop it/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) People/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act) People/Displayed name","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act)/Choices/Church guards/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act)/Choices/Church guards/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act)/Choices/Ignore/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act)/Choices/Ignore/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act)/Choices/Middle/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act)/Choices/Middle/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act)/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Church Guards (3rd act)/Displayed name","XXX"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Let him be/Disabled text","XXX"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Church Guards/Default outcome text","XXX"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Church Guards/Description","许多人将会受伤，有些人可能丧生"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Church Guards/Disabled text","需要激活的信仰守护队"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Church Guards/Text","要求信仰守护者阻止他们"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send priest/Description","伦敦帮人数将微微增加 (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send priest/Disabled text","需要教堂"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send priest/Text","要求牧师安抚人心"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send priest/Description","伦敦帮人数将微微增加 (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send priest/Disabled text","需要教堂"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send priest/Text","要求牧师安抚人心"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send priest/Description","伦敦帮人数将微微增加 (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send priest/Disabled text","需要教堂"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send priest/Text","要求牧师安抚人心"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - priest killed/Arc subtitle text","伦敦帮把目标对准不满之人"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - priest killed/Choices/Animals/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - priest killed/Choices/Animals/Text","他们太过分了"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - priest killed/Description","长官！你派去质疑伦敦帮发言者的牧师死了。他被吊在能量塔上。在他毫无生机的尸体上别着一张纸条，上面写着“骗子”。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - priest killed/Displayed name","复仇"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Arc subtitle text","伦敦帮造成的麻烦"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/Church Guard to secure the streets/Description","希望值将增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/Church Guard to secure the streets/Disabled text","XXX"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/Church Guard to secure the streets/Text","要求信仰守护者保卫街道"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/Church Guard to teach them a lesson/Description","不满将减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/Church Guard to teach them a lesson/Disabled text","XXX"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/Church Guard to teach them a lesson/Text","要求信仰守护者进行反击"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/[quest] evening of pray/Description","你有3天时间签署夜间祈祷法</n>希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/[quest] evening of pray/Disabled text","XXX"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/[quest] evening of pray/Text","我们得聚集在一起为他们祈祷"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/[quest]open a Church Guard to secure the streets/Description","你有3天时间成立信仰守护队</n>希望值将微微增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/[quest]open a Church Guard to secure the streets/Text","我们需要信仰守护者保卫街道"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/[quest]open a Church Guard to teach them a lesson/Description","你有3天时间成立信仰守护队</n>不满将微微减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/[quest]open a Church Guard to teach them a lesson/Text","需要信仰守护者进行反击"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/evening of pray/Description","希望值将微微增加</n>不满将微微降低"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/evening of pray/Disabled text","XXX"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Choices/evening of pray/Text","我们会为他和他的行凶者祈祷"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Description","长官，一名牧师被攻击了！当时他正试图安抚那些为伦敦帮标语所困扰的人们。我们得做点什么保护我们的人民。"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the priest/Displayed name","被打的牧师"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[Church guardst]/Description","信仰守护者可以取回一些被盗食物"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[Church guardst]/Disabled text","需要信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[Church guardst]/Text","派遣信仰守护者抓捕他们"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[Church guardst]/Description","信仰守护者可以取回一些被盗食物"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[Church guardst]/Disabled text","需要信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[Church guardst]/Text","求助于信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[Church guardst]/Description","信仰守护者可以取回一些被盗木材"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[Church guardst]/Disabled text","需要信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[Church guardst]/Text","求助于信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[Church guardst]/Description","信仰守护者可以取回一些被盗木材"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[Church guardst]/Disabled text","需要信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[Church guardst]/Text","求助于信仰守护者"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Arc subtitle text","伦敦帮盗取物资"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Choices/BANISH HIM/Description","这个人将永远离开城市"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Choices/BANISH HIM/Text","驱逐他"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Choices/Public Penance/Description","伦敦帮人数将减少"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Choices/Public Penance/Disabled text","需要公共忏悔法"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Choices/Public Penance/Text","给他个忏悔的机会"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Choices/Thank you for the information/Description","不满将会增加"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Choices/Thank you for the information/Text","让他走吧，他不是凶手"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Description","我们的一名信仰守护者在调查盗窃案时被打死了。我们抓到了其中一名小偷，但他并非凶手。我们该如何处置他？"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - priest killed/Displayed name","信仰守护者被杀害"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty2/Arc subtitle text","XXX"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty2/Choices/Bad/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty2/Choices/Bad/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty2/Choices/Good/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty2/Choices/Good/Text","XXX"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty2/Description","XXX"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty2/Displayed name","XXX"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/Prosecute people who did it/Disabled text","XXX"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/Prosecute people who did it/Effect text","XXX"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100%/Arc subtitle text","|old|能量塔"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100%/Choices/OK/Description","|old|能量塔将会爆炸。我们的城市将会灭亡。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100%/Choices/OK/Text","|old|我们做不到啊！"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100%/Choices/Sacrifice/Description","|old|这个孩子可能会死。不满值会显著增加。希望值会明显下降。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100%/Choices/Sacrifice/Disabled text","|old|我们的城市中没有孩子"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100%/Choices/Sacrifice/Text","|old|派个孩子去修理一下"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100%/Description","|old|能量塔遭到破坏，马上就要爆炸了。我们可以修好，但是需要一个小孩爬到机器里。</n></n>或者，使用蒸汽核心转移破损结构中的压力。"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100%/Displayed name","|old|就要爆炸了！"
"Generated/MessagesConfig/Messages/Default/Entries/Agitator killed/Title","XXX"
"Generated/MessagesConfig/Messages/Default/Entries/Cathedral london converter/Title","|old|圣殿对一些人产生了影响，并让他们改邪归正了。"
"Generated/MessagesConfig/Messages/Default/Entries/Church guards failed/Title","|old|信仰守护者失败了"
"Generated/MessagesConfig/Messages/Default/Entries/Church guards succeeded/Title","|old|信仰守护者成功了"
"Generated/MessagesConfig/Messages/Default/Entries/DRY ICE/Description","XXX"
"Generated/MessagesConfig/Messages/Default/Entries/DRY ICE/Title","XXX"
"Generated/MessagesConfig/Messages/Default/Entries/Kids were sent home due to the policy change/Title","由于政策的改变，孩子们被送回家了"
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the dead2/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Emergency food supply/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Emergency food supply/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Involuntary euthanasia/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Involuntary euthanasia/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Loyalty agreement/Description","XXX"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Loyalty agreement/Title","XXX"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Round of Alcohol/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Round of Alcohol/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Task Force - resotr order/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Task Force - resotr order/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]The Chant of Peace!/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]The Chant of Peace!/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]The chants of hope!/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]The chants of hope!/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]The chants of survival!/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]The chants of survival!/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Child labor - easy work] Accident/Description","要么是因为马虎大意，要么是因为精疲力尽，有一名儿童在工作中受了伤。谢天谢地，还能急救一番。"
"Generated/MessagesConfig/Messages/Default/Entries/[Child labor - easy work] Accident/Title","一名儿童在工作中受伤了"
"Generated/MessagesConfig/Messages/Default/Entries/[Child labor - hard work] Accident/Description","虽是意料之中的，但这还是一场悲剧——一名儿童今天在工作中不幸意外身亡。这是我们必须付出的代价……"
"Generated/MessagesConfig/Messages/Default/Entries/[Child labor - hard work] Accident/Title","一名儿童在工作中死亡"
"Generated/MessagesConfig/Messages/Default/Entries/[Child labor - hard work][E][H] Accident - killed/Description","我们没能让这个孩子生还。机器造成的伤口太严重了。"
"Generated/MessagesConfig/Messages/Default/Entries/[Child labor - hard work][E][H] Accident - killed/Title","童工死亡"
"Generated/MessagesConfig/Messages/Default/Entries/[Child labor - hard work][E][H] Accident/Description","我们成功救下了这个孩子，虽然他受了重伤。"
"Generated/MessagesConfig/Messages/Default/Entries/[Child labor - hard work][E][H] Accident/Title","成功救下童工"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Cathedral FAIL/Description","你允诺要建一座壮丽的圣殿，但是未能及时建成。人们对你的信仰不再虔诚。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Cathedral FAIL/Title","圣殿未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Cathedral SUCCESS/Description","|old|圣殿已建成。圣殿是我们的信仰标志，现在整座城市都能看到它的壮丽身影了。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Cathedral SUCCESS/Title","建成圣殿"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Church Guards FAIL/Description","你签署了建成信仰守护者的法律，向人们允诺过给他们带来安全与秩序，但是你未能建成信仰守护者。此事削弱了人们对你能力的信任。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Church Guards FAIL/Title","信仰守护者未建立"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Church Guards SUCCESS/Description","|old|信仰守护者已成立！你兑现了自己的诺言。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Church Guards SUCCESS/Title","信仰守护者已成立"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Create Ambulatory FAIL/Description","虽然你答应过，但医务所并未及时建成。人们很失望。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Create Ambulatory FAIL/Title","未建成医务所"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Create Ambulatory SUCCESS/Description","人们很是感激。新建的医务所给了他们心爱之人活下去的机会。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Create Ambulatory SUCCESS/Title","医务所建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Create Cookhouse FAIL/Description","许诺过的伙房未及时建立，人们开始质疑你的领导能力。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Create Cookhouse FAIL/Title","未建成伙房"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Create Cookhouse SUCCESS/Description","伙房已建成，人们热切期盼着第一份热餐。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Create Cookhouse SUCCESS/Title","伙房诺言实现"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Diaconate FAIL/Description","你通过了组建信仰守护者的法律，但未能及时建立。人们对你的信仰开始不再虔诚。</n></n>|#color=d21820|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Diaconate FAIL/Title","信仰守护者未建立"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Diaconate SUCCESS/Title","信仰守护者已成立"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of the church FAIL/Description","你签署了建治疗室的法律，但未能建成治疗室。人们开始质疑你的领导能力。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of the church FAIL/Title","治疗室未建成"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of the church SUCCESS/Description","|old|根据新的法律建成了治疗室。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of the church SUCCESS/Title","建成治疗室"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Intervention Center FAIL/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Intervention Center FAIL/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Intervention Center SUCCESS/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Intervention Center SUCCESS/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide decent homes FAIL/Description","允诺过的房子在哪儿？人们不得不住在帐篷里，他们因此感到心灰意冷。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide decent homes FAIL/Title","舒适住房是个空头允诺"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide decent homes SUCCESS/Description","现在每个人都能有好房子住了。他们满意了，又回到了自己的岗位上了。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide decent homes SUCCESS/Title","舒适住房诺言实现！"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Punishment Place FAIL/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Punishment Place FAIL/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Punishment Place SUCCESS/Description","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Punishment Place SUCCESS/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Raise coal stockpiles FAIL/Description","保证煤炭储备量的诺言破灭，人们因此精神崩溃。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Raise coal stockpiles FAIL/Title","煤炭储备库仍然过少！"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Raise coal stockpiles SUCCESS/Description","冻死在床上的恐惧已被驱散，人们又回到了岗位上去。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Raise coal stockpiles SUCCESS/Title","煤炭储备库处于安全水平！"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Weather Shelters FAIL/Description","你未能兑现改善暴风雪防御措施的承诺。人们感觉受骗了，因而感到意气消沉。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Weather Shelters FAIL/Title","暴风雪防御措施未改善"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Weather Shelters SUCCESS/Description","暴风雪来袭时人们知道有庇护所可住，就会有安全感。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Weather Shelters SUCCESS/Title","建立暴风雪庇护所"
"Generated/MessagesConfig/Messages/Default/Entries/[Tutorial] Food/Description","生食库存撑不了多久了。你必须保证稳定的食物供应。建一座猎人小屋或者温室。"
"Generated/MessagesConfig/Messages/Default/Entries/[Tutorial] Food/Title","保证食物供给"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Generic FAIL/Description","你未能建成存放尸体的地方。人们开始忧心忡忡。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Generic FAIL/Title","诺言破灭"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Generic SUCCESS/Description","及时建立了一个存放尸体的地方。人们释放了心中的烦闷。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Generic SUCCESS/Title","诺言实现"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Overcrowding FAIL/Description","你未能防止医疗设施人满为患。人们开始质疑你是否能够领导这座城市。</n></n>|#color=d21820|希望值减少</n></n>不满值增加"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Overcrowding FAIL/Title","诺言破灭"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Overcrowding SUCCESS/Description","新的医疗机构已建成。现在人满为患应该不再是问题了。</n></n>|#color=4ac5e8|希望值增加</n></n>不满值减少"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Overcrowding SUCCESS/Title","诺言实现"
"Generated/MessagesConfig/Messages/Expeditions DEMO/Entries/StartA/Title","地球上的最后一座城市"
"Generated/MessagesConfig/Messages/Expeditions DEMO/Entries/StartB/Title","一个濒死的男人到达了我们的城市……"
"Generated/MessagesConfig/Messages/Story/Entries/Beacon2/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Story/Entries/Expedition2/Title","[NOT USED #230]"
"Generated/MessagesConfig/Messages/Story/Entries/GeneratorShutdown!/Title","能量塔关闭了！"
"Generated/MessagesConfig/Messages/Story/Entries/GeneratorShutdown!2/Description","长官，我们的工程师仔细检查过能量塔了。我们还不能确定是怎么回事，不过要是能量塔再次故障停转的话可就真的危险了。有句老话说得好：做好最坏打算。不管是在深夜还是在暴风雪来的时候，我们都得做好能量塔再次故障的准备。我们用手里的资源也许可以让能量塔稳定下来，我们能做的也只有这些了。备用零件可以让能量塔运作得更安全些，不过那些零件跟我们的市民们一起困在荒郊野岭的某个地方了。"
"Generated/MessagesConfig/Messages/Story/Entries/GeneratorShutdown!2/Title","能量塔故障"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Freezing - Cripple Notification/Title","重度冻伤——一位市民需要截肢"
"Generated/ModifiersConfig/Modifiers/CustomModifier_HighPressureB/Description","能量塔压力上升速度增加75%，下降速度降低75%。"
"Generated/ModifiersConfig/Modifiers/CustomModifier_HighPressureB/Display name","流量高峰"
"Generated/ModifiersConfig/Modifiers/CustomModifier_ResourceCapacityB/Display name","混乱的物流"
"Generated/ModifiersConfig/Modifiers/CustomModifier_SawmillsB/Display name","冰树"
"Generated/ModifiersConfig/Modifiers/CustomModifier_WorkshopsB/Display name","计算错误"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_church_guard/Bonus levels/KeyValuePair043/Value","只有几个"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_church_guard/Bonus levels/KeyValuePair208/Value","所有人"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_church_guard/Bonus levels/KeyValuePair580/Value","一半以上"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_church_guard/Bonus levels/KeyValuePair655/Value","几乎所有人"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_church_guard/Bonus levels/KeyValuePair723/Value","不"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_church_guard/Bonus levels/KeyValuePair939/Value","不多"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: FoodOfTheChurch_Heat/Description","多亏了这座建筑提供的热饭，范围内的任何工作场所都可以有加热福利。"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: FoodOfTheChurch_Heat/Display name","灵魂餐厅加热福利"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Workshops/Displayed name","计算错误"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Workshops/Objectives/CustomQuestObjective772/Text","所有工作站效率减半。"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Objectives/ActivateBuildingOfTypeQuestObjective128/Text","激活能量塔"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/ActivateBuildingOfTypeQuestObjective491/Text","激活能量塔"
"Generated/ScenariosConfig/Scenarios/BUILDERS/Description","|old|我们作为牛津和剑桥大学最聪明的头脑，接受派遣，将无价的种子和植物标本在无尽凛冬中保存下来。我们真的有能力保护好种子库的安全吗？"
"Generated/ScenariosConfig/Scenarios/BUILDERS/DisplayName","|old|方舟"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] Church/Description","我们需要一个可以在祥和中追寻信仰的地方。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] Church/Display name","教堂"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] Church/Negative effect descriptions/882","必须建造2座教堂"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] Church/Popup notification text","必须建造教堂。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] Church/Positive effect descriptions/293","新技能：布道（教堂）"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] Church/Positive effect descriptions/769","附近居民将聚在一起祈祷，增加希望值"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] Church/Positive effect descriptions/775","新建筑：教堂"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Cathedral/Description","我们将为忠诚之人建造华丽的圣约。这将点燃信徒们心中的希望并影响怀疑者。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Cathedral/Display name","圣殿"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Cathedral/Negative effect descriptions/602","你必须建造圣殿"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Cathedral/Popup notification text","必须建造圣殿。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Cathedral/Positive effect descriptions/005","新建筑：圣殿"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Cathedral/Positive effect descriptions/007","不满偶尔会微微减少"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Cathedral/Positive effect descriptions/356","|old|伦敦人可能不时修理道路"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Cathedral/Positive effect descriptions/649","希望值将增加"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Church police/Description","信仰守护者是最忠诚的信徒，可以确保正义之士能够在和平安全的环境下工作和祈祷。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Church police/Display name","信仰守护者"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Church police/Negative effect descriptions/600","你必须建造信仰守护者大厦"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Church police/Popup notification text","必须建造信仰守护者大厦。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Church police/Positive effect descriptions/075","可以要求信仰守护者终止抗议"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Church police/Positive effect descriptions/198","新建筑：信仰守护者大厦"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Church police/Positive effect descriptions/470","新技能：午夜游行——降低不满（信仰守护者）"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Church police/Positive effect descriptions/668","信仰守护者大厦能够减少不满"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Food of the church/Description","每个战地厨房将为附近工作的人提供热食来保暖。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Food of the church/Display name","战地厨房"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Food of the church/Negative effect descriptions/242","你必须建造2个战地厨房"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Food of the church/Popup notification text","必须建造战地厨房。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Food of the church/Positive effect descriptions/150","提高附近工作场所温度一级"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Food of the church/Positive effect descriptions/925","新建筑：野战厨房"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Hospital of the church/Description","治疗室忠诚的服务不仅能够治愈病人，还为病人祈祷，给予他们希望值。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Hospital of the church/Display name","治疗室"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Hospital of the church/Negative effect descriptions/524","你必须建造一座医疗室"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Hospital of the church/Negative effect descriptions/624","治疗室比医务所治疗速度慢"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Hospital of the church/Popup notification text","必须建造一座医疗室。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Hospital of the church/Positive effect descriptions/104","新建筑：治疗室"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Hospital of the church/Positive effect descriptions/313","治疗室用于治疗危重病人，无需工程师"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Hospital of the church/Positive effect descriptions/633","在治疗室接受治疗的病人可以得到少量额外希望值"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Broken seal of confession/Description","信仰之士有责任谴责邪恶之事。真正悲悯的象征是将邪恶之人公之于众。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Broken seal of confession/Display name","公正谴责"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Broken seal of confession/Negative effect descriptions/402","不满将会增加"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Broken seal of confession/Popup notification text","如有任何事或者任何人可能威胁到城市安全，必须告知首领。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Broken seal of confession/Positive effect descriptions/069","|#if default|人群有时将放弃伦敦人|#else|偶尔降低不满|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Broken seal of confession/Positive effect descriptions/498","|#if default|少量资源也可能被发现|#else|偶尔重新获取少量资源|#endif|"
"Generated/TechnologiesConfig/Technologies/E 2_RepairStation_Winterhome/Description","|old|允许部署侦察机器人并且侦察员上限增加1。"
"Generated/TechnologiesConfig/Technologies/E 2_RepairStation_Winterhome/Display name","|old|侦察机器人"
"Generated/TechnologiesConfig/Technologies/E 2_RepairStation_Winterhome/Short description","|old|现在可以部署侦察机器人。侦察员上限增加1。"
"Generated/Templates/GameEntities/Buildings/Tests/silo/Components/BuildingComponentTemplate086/Stay text override","最多病人"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[outpost]Coal_Mine/Components/OutpostSlotComponentTemplate134/Display name","煤矿"
"UI/OtherPanels/Population/PrisonersCount","{Count} prisoners"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Depleted name","|old|冬日之家废墟"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[outpost]Coal_Mine/Components/OutpostSlotComponentTemplate134/Description","|old|我们的人在这里运营煤矿，这个煤矿是侦查员发现它被矿工遗弃后才重新开放的。"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Church police/Negative effect descriptions/982","XXX"
