﻿"Entity#./Localization/NounScript","ParamStrArray(vWord);"
"Entity/Attribute#./Localization/Noun","Attribute"
"Entity/Attribute/Charisma#./Localization/Description","A rare personal quality attributed to leaders who arouse fervent popular devotion and enthusiasm."
"Entity/Attribute/Charisma#./Localization/Name","Charisma"
"Entity/Attribute/Chop#./Localization/Description","How useful it is for chopping."
"Entity/Attribute/Chop#./Localization/Name","Chop"
"Entity/Attribute/Constitution#./Localization/Description","Physical integrity."
"Entity/Attribute/Constitution#./Localization/Name","Constitution"
"Entity/Attribute/Crop#./Localization/Description","How useful it is for cropping."
"Entity/Attribute/Crop#./Localization/Name","Crop"
"Entity/Attribute/Cut#./Localization/Description","How useful it is for cutting."
"Entity/Attribute/Cut#./Localization/Name","Cut"
"Entity/Attribute/Fish#./Localization/Description","How useful it is for fishing."
"Entity/Attribute/Fish#./Localization/Name","Fish"
"Entity/Attribute/Fitness#./Localization/Description","Physical condition resulting from exercise and proper nutrition."
"Entity/Attribute/Fitness#./Localization/Name","Fitness"
"Entity/Attribute/Hunt#./Localization/Description","How useful it is for hunting."
"Entity/Attribute/Hunt#./Localization/Name","Hunt"
"Entity/Attribute/Intelligence#./Localization/Description","The ability to acquire, understand, and use knowledge."
"Entity/Attribute/Intelligence#./Localization/Name","Intelligence"
"Entity/Attribute/Skill#./Localization/Description","Proficiency, facility, or dexterity that is acquired or developed through training or experience."
"Entity/Attribute/Skill#./Localization/Name","Skill"
"Entity/Attribute/Will#./Localization/Description","The mental faculty by which one deliberately chooses or decides upon a course of action."
"Entity/Attribute/Will#./Localization/Name","Will"
"Entity/Behavior/Arrive#./Localization/Name","Arriving"
"Entity/Behavior/Build#./Localization/Name","Building"
"Entity/Behavior/Chop#./Localization/Name","Chopping"
"Entity/Behavior/Craft#./Localization/Name","Crafting"
"Entity/Behavior/Crop#./Localization/Name","Cropping"
"Entity/Behavior/Depart#./Localization/Name","Departing"
"Entity/Behavior/Drop#./Localization/Name","Unloading resources"
"Entity/Behavior/DropTool#./Localization/Name","Dropping the tool"
"Entity/Behavior/Enter#./Localization/Name","Entering"
"Entity/Behavior/Exit#./Localization/Name","Exiting"
"Entity/Behavior/Fish#./Localization/Name","Fishing"
"Entity/Behavior/Follow#./Localization/Name","Following	"
"Entity/Behavior/Gather#./Localization/Name","Gathering"
"Entity/Behavior/Herd#./Localization/Name","Herding"
"Entity/Behavior/Hunt#./Localization/Name","Hunting"
"Entity/Behavior/Look#./Localization/Name","Looking for"
"Entity/Behavior/Move#./Localization/Name","Moving"
"Entity/Behavior/Nutrition#./Localization/Name","Eating"
"Entity/Behavior/Pick#./Localization/Name","Looking for resources"
"Entity/Behavior/PickTool#./Localization/Name","Looking for a tool"
"Entity/Behavior/Route#./Localization/Name","Seeking the path"
"Entity/Behavior/Sleep#./Localization/Name","Sleeping"
"Entity/Behavior/Speak#./Localization/Name","Chilling out"
"Entity/Behavior/Stamina#./Localization/Name","Resting"
"Entity/Behavior/Strip#./Localization/Name","Skinning & Butchering"
"Entity/Behavior/TaskDrop#./Localization/Name","Bringing resources"
"Entity/Behavior/TaskPick#./Localization/Name","Picking up resources"
"Entity/Behavior/Wait#./Localization/Name","Waiting"
"Entity/Behavior/Wander#./Localization/Name","Wandering"
"Entity/Component/Vacant#./Localization/Description","Maximum number of vacancies."
"Entity/Component/Vacant#./Localization/Name","Vacancy"
"Entity/Culture/Mesolithic#./Localization/Description","The type of culture associated with the Mesolithic varies between areas, but it is associated with a decline in the group hunting of large animals in favor of a broader hunter-gatherer way of life, and the development of more sophisticated and typically smaller lithic tools and weapons than the heavy-chipped equivalents typical of the Paleolithic."
"Entity/Culture/Mesolithic","Depending on the region, some use of pottery and textiles may be found in sites allocated to the Mesolithic, but generally indications of agriculture are taken as marking transition into the Neolithic. The more permanent settlements tend to be close to the sea or inland waters offering a good supply of food."
"Entity/Culture/Mesolithic","Mesolithic societies are not seen as very complex, and burials are fairly simple; in contrast, grandiose burial mounds are a mark of the Neolithic."
"Entity/Culture/Mesolithic","#./Localization/Name"
"Entity/Global/Lake/France#./Bielersee/Name","Bielersee"
"Entity/Global/Lake/France#./BodenseeObersee/Name","BodenseeObersee"
"Entity/Global/Lake/France#./DAnnecy/Name","DAnnecy"
"Entity/Global/Lake/France#./DuBourget/Name","DuBourget"
"Entity/Global/Lake/France#./Leman/Name","Leman"
"Entity/Global/Lake/France#./Murtense/Name","Murtense"
"Entity/Global/Lake/France#./Neuchatel/Name","Neuchatel"
"Entity/Global/Lake/France#./Untersee/Name","Untersee"
"Entity/Global/Lake/Ireland#./Neagh/Name","Neagh"
"Entity/Global/Lake/Italy#./Bolsena/Name","Bolsena"
"Entity/Global/Lake/Italy#./Bracciano/Name","Bracciano"
"Entity/Global/Lake/Italy#./Chiusi/Name","Chiusi"
"Entity/Global/Lake/Italy#./Maggiore/Name","Maggiore"
"Entity/Global/Lake/Italy#./Martignano/Name","Martignano"
"Entity/Global/Lake/Italy#./Trasimeno/Name","Trasimeno"
"Entity/Global/Lake/Scotland#./Ness/Name","Ness"
"Entity/Global/Lake/Spain#./Banyoles/Name","Banyoles"
"Entity/Global/Landmark/Common#./Pulli/Description","Pulli settlement is the oldest known human settlement in Estonia. It is located on the right bank of the Pärnu River, exactly where the river then flowed into the Baltic Sea."
"Entity/Global/Landmark/CommonPulli was settled around 11,000 years ago, at the beginning of the 9th millennium BC. ","#./Pulli/Name"
"Entity/Global/Landmark/CommonPulli Settlement","#./HowickHouse/Description"
"Entity/Global/Landmark/CommonThe Howick house is a Mesolithic building constructed c. 7600 BC and occupied for about 100 years.","Some of the hearths only showed signs of nut roasting, and the numbers of shells suggested that food was cooked here in quantity, perhaps to preserve it for times of scarcity. This led to the view that the house was occupied permanently rather than being used on a transient or seasonal basis as expected during the Mesolithic period."
"Entity/Global/Landmark/Common#./HowickHouse/Name","The Howick house"
"Entity/Global/Landmark/Common#./AinGhazal/Description","The settlement at 'Ain Ghazal (""Spring of the Gazelle"") first appeared in the Middle Pre-Pottery Neolithic B (MPPNB) and is split into two phases. Phase I starts circa 10,300 BP and ends c. 9,950 BP, while phase II ends c. 9,550 BP."
"Entity/Global/Landmark/Common","The 9th millennium MPPNB period in the Levant represented a major transformation in prehistoric lifeways from small bands of mobile hunter–gatherers to large settled farming and herding villages in the Mediterranean zone, the process having been initiated some 2–3 millennia earlier."
"Entity/Global/Landmark/Common","In its prime era circa 7000 BCE, the site extended over 10–15 hectares (25–37 ac) and was inhabited by ca. 3000 people (four to five times the population of contemporary Jericho). After 6500 BC, however, the population dropped sharply to about one sixth within only a few generations, probably due to environmental degradation, the 8.2 kilo-year event."
"Entity/Global/Landmark/Common#./AinGhazal/Name","Ain Ghazal"
"Entity/Global/Landmark/Common#./ArborLow/Description","Arbor Low consists of about 50 large limestone blocks, quarried from a local site, which form an egg-shaped circle, with monoliths at the entrances, and possibly a portal stone at the south entrance. The stones are surrounded by an oval earthen bank, approximately 90 by 85 meters (295 by 279 ft) at the outside edges and 2 meters (6 ft 7 in) high, with an interior ditch being about 2 m deep and between 7 and 10 meters (23 and 33 ft) wide. There are two causeway entrances breaching both the bank and ditch."
"Entity/Global/Landmark/Common#./ArborLow/Name","Arbor Low"
"Entity/Global/Landmark/Common#./Bagneux/Description","The Bagneux dolmen is some 23 meters long, built from large slabs of the local sandstone. It's built from 15 huge monolithic slabs, weighing a total of 500 tons or more. By most measures this is the largest dolmen in all of France. This is the largest dolmen in all of Europe in terms of enclosed volume, and it is the second longest in Europe."
"Entity/Global/Landmark/Common#./Bagneux/Name","Bagneux Dolmen"
"Entity/Global/Landmark/Common#./BarclodiadGawres/Description","A neolithic burial chamber between Rhosneigr and Aberffraw, on the southern coast of the island of Anglesey, North Wales. It is an example of a cruciform passage grave, a notable feature being its decorated stones. Similar graves and marks exist across the Irish Sea in the Boyne Valley. The undisturbed cremated remains of two people were found in one side chamber, and traces of bone in the others."
"Entity/Global/Landmark/Common#./BarclodiadGawres/Name","Barclodiad y Gawres"
"Entity/Global/Landmark/Common#./Barnenez/Description","Built about 4800 BC. It is considered one of the earliest megalithic monuments in Europe, as well as one of the oldest man-made structures in the world, along with the Tumulus of Bougon and Locmariaquer megaliths, also located in Great West France. It is also remarkable for the presence of megalithic art."
"Entity/Global/Landmark/Common#./Barnenez/Name","Cairn of Barnenez"
"Entity/Global/Landmark/Common#./BaruminiNuraghe/Name","Barumini Nuraghe"
"Entity/Global/Landmark/Common#./Bischoffsheim/Name","Bischoffsheim"
"Entity/Global/Landmark/Common#./Bougon/Description","The Necropolis of Bougon is a group of five Neolithic tumuli. The oldest structures of this prehistoric monument date to 4800 BC."
"Entity/Global/Landmark/Common#./Bougon/Name","Bougon"
"Entity/Global/Landmark/Common#./BrandwijkKerkhof/Description","A site of the Neolithic Swifterbant culture located on a river dune in the Dutch Rhine/Maas river area."
"Entity/Global/Landmark/Common#./BrandwijkKerkhof/Name","Brandwijk-Kerkhof"
"Entity/Global/Landmark/Common#./BrynCelliDdu/Description","A ritual enclosure marked by a ditch, 21 m in diameter. It would originally have been surrounded by a bank, which has now mostly disappeared. A circle of standing stones was enclosed within the boundary. Cremated human remains were found buried at the base of some of these stones. About 1000 years after the henge was built, near the end of the Neolithic, the site went through a complete redesign. The standing stones that originally formed a circle within the henge were knocked over and damaged, perhaps by the builders of the next phase. Some stones were broken where they lay, by having large stones dropped on them. It's been suggested that the deliberate destruction of these stones was a result of a conflict between peoples of two religious beliefs. A passage tomb was then built within the boundaries of the old henge."
"Entity/Global/Landmark/Common#./BrynCelliDdu/Name","Bryn Celli Ddu"
"Entity/Global/Landmark/Common#./CallanishStones/Name","Callanish Stones"
"Entity/Global/Landmark/Common#./CarnBrea/Description","The Neolithic settlement at Carn Brea was a tor enclosure occupied between around 3700 and 3400 BC. The ramparts consisted of stone walls with an earth bank and ditch. Traces of fourteen platforms on which would have stood Neolithic longhouses have been found within its ramparts, along with pottery and flint artefacts. The settlement had an estimated population of 100 to 150. There is evidence that the occupants cleared the surrounding land for farming by burning away the undergrowth and removing stones."
"Entity/Global/Landmark/CommonThe inhabitants were accomplished stoneworkers and traded their products. Pottery found on the site appears to have been made from gabbroic clay originating nearly 20 miles (30 km) to the south suggesting a complex economic network in the area.","There was a concentration of arrow heads around a probable entrance to the enclosure. These arrows may have been used by a large group of archers in an organized assault upon a defended site."
"Entity/Global/Landmark/Common#./CarnBrea/Name","Carn Brea"
"Entity/Global/Landmark/Common#./Carnac/Name","Carnac"
"Entity/Global/Landmark/Common#./Carrowmore/Name","Carrowmore"
"Entity/Global/Landmark/Common#./CastleriggStoneCircle/Name","Castlerigg Stone Circle"
"Entity/Global/Landmark/Common#./ChoghaBonut/Name","Chogha Bonut"
"Entity/Global/Landmark/Common#./CodduVecchiu/Name","Coddu Vecchiu"
"Entity/Global/Landmark/Common#./ColombiersSurSeullesTumulus/Name","Colombiers-sur-Seulles Tumulus"
"Entity/Global/Landmark/Common#./DrombegStoneCircle/Name","Drombeg Stone Circle"
"Entity/Global/Landmark/Common#./DurringtonWalls/Description","The site of a large Neolithic settlement and later henge enclosure located in the Stonehenge World Heritage Site. It lies 2 miles (3.2 km) north-east of Stonehenge in the parish of Durrington, just north of Amesbury."
"Entity/Global/Landmark/Common","Between 2004 and 2006, excavations on the site by a team led by the University of Sheffield revealed seven houses. It has been suggested that the settlement may have originally had up to 1000 houses and perhaps 4,000 people, if the entire enclosed area was used. The period of settlement was about 500 years, starting sometime between c. 2800 and 2100 BC."
"Entity/Global/Landmark/Common","It may have been the largest village in northern Europe for a brief period. At 500 meters (1,600 ft) in diameter, the henge is the largest in Britain and recent evidence suggests that it was a complementary monument to Stonehenge."
"Entity/Global/Landmark/Common#./DurringtonWalls/Name","DurringtonWalls"
"Entity/Global/Landmark/Common#./ElMoreco/Description","Among landscapes that include moors, valleys and canyons is one of the largest dolmenic complexes in Europe. The El Moreco burial mound, dated to 3,200 BC, is the most spectacular of all in La Lora. They present red paintings that schematically represent human figures with a ritual purpose."
"Entity/Global/Landmark/Common#./ElMoreco/Name","El Moreco Dolmen"
"Entity/Global/Landmark/Common#./ElSoto/Description","The dolmen of El Soto - ca. 3.000-2.500 BC - stands at the land ""La Lobita,"" in the municipal region of Trigueros. It is one of the most important megalithic buildings in the Iberian Peninsula. It has been satisfactorily preserved and has never been spoiled. Because of that, eight squatting bodies with their household furnishings could be found there. "
"Entity/Global/Landmark/Common#./ElSoto/Name","El Soto"
"Entity/Global/Landmark/Common#./Evora/Description","The most important megalithic structure in Portugal. The stones double oval forms the shape of an “8” in west-east direction and consists of about 100 stones with a height of 1 to 3 meters. Some of them were decorated with eye motifs, circles, zigzag lines or sun and moon representations."
"Entity/Global/Landmark/Common#./Evora/Name","Évora"
"Entity/Global/Landmark/Common#./GanjDareh/Description","The oldest remains on the Neolithic settlement date back to ca. 10,000 years ago, and have yielded the earliest evidence for goat domestication in the world. The only evidence for domesticated crops found at the site so far is the presence of two-row barley."
"Entity/Global/Landmark/Common#./GanjDareh/Name","Ganj Dareh"
"Entity/Global/Landmark/Common#./Gavrinis/Description","A Megalithic passage grave monument from the Neolithic period, belonging to the same broad context as the Breton megaliths of Carnac and Locmariaquer, and closely connected with the monuments at Brú na Boínne (Ireland) and Maes Howe (Orkney). At the time of its construction, c. 3500 BC, the island was still connected with the mainland. The rich internal decorations make Gavrinis one of the major treasuries of European megalithic art. The tomb is also remarkable for the care taken in its construction and its good preservation."
"Entity/Global/Landmark/Common#./Gavrinis/Name","Gavrinis"
"Entity/Global/Landmark/Common#./GrimesGravesMines/Description","A large Neolithic flint mining complex.  It was worked between c. 2600 and c. 2300 BC, although production may have continued well into the Bronze and Iron Ages (and later) owing to the low cost of flint compared with metals. The scheduled monument extends over an area of some 37 ha (91 acres) and consists of at least 433 shafts dug into the natural chalk to reach seams of flint."
"Entity/Global/Landmark/Common#./GrimesGravesMines/Name","Grime's Graves Mines"
"Entity/Global/Landmark/Common#./GöbekliTepe/Description","The tell includes two phases of use believed to be of a social or ritual nature dating back to the 10th–8th millennium BCE. During the first phase, belonging to the Pre-Pottery Neolithic A (PPNA), circles of massive T-shaped stone pillars were erected – the world's oldest known megaliths. More than 200 pillars in about 20 circles are currently known through geophysical surveys. Each pillar has a height of up to 6 m (20 ft) and weighs up to 10 tons. They are fitted into sockets that were hewn out of the bedrock. In the second phase, belonging to the Pre-Pottery Neolithic B (PPNB), the erected pillars are smaller and stood in rectangular rooms with floors of polished lime. The site was abandoned after the PPNB. Younger structures date to classical times."
"Entity/Global/Landmark/Common#./GöbekliTepe/Name","Göbekli Tepe"
"Entity/Global/Landmark/Common#./Hacilar/Description","Hacılar is an early human settlement in southwestern Turkey. Archeological remains indicate that the site was abandoned and reoccupied on more than one occasion in its history. Housing in Hacılar consisted of grouped units surrounding an inner courtyard. Each dwelling was built on a foundation of stone to protect against water damage. The walls were made of wood and daub or mudbrick and mortared with lime. Wooden poles were located within each unit to support a flat roof. It is generally believed that these houses had an upper story made of wood."
"Entity/Global/Landmark/Common#./Hacilar/Name","Hacılar Höyük"
"Entity/Global/Landmark/Common#./HornstaadHörnle/Description","It is one of the longest and best studied pile dwellings on Lake Constance. "
"Entity/Global/Landmark/CommonOther neighboring settlements belong to the Pfyn and Horgen culture. In total there are five different settlement areas in the area of ​​the shallow water.","#./HornstaadHörnle/Name"
"Entity/Global/Landmark/CommonHornstaad-Hörnle","#./Ilindentsi/Description"
"Entity/Global/Landmark/CommonDuring the 7th millennium BCE, the Balkan Peninsula was a gateway through which farming, animal husbandry and neolithization spread from Anatolia and the Near East to Europe. Central Balkan river valleys (including the Struma River Valley) were among the most important migration routes during that period. The settlement was protected by a clay-coated stone wall and a ditch in the central area and by a wooden palisade along its northern border.","#./Ilindentsi/Name"
"Entity/Global/Landmark/CommonSettlement of Ilindentsi","#./JerfElAhmar/Description"
"Entity/Global/Landmark/Common","#./JerfElAhmar/Name"
"Entity/Global/Landmark/CommonJerf El Ahmar","#./Jericho/Description"
"Entity/Global/Landmark/Common","#./Jericho/Name"
"Entity/Global/Landmark/CommonJericho","#./Khirokitia/Description"
"Entity/Global/Landmark/CommonThe site is known as one of the most important and best-preserved prehistoric sites of the Eastern Mediterranean. Much of its importance lies in the evidence of an organized functional society in the form of a collective settlement, with surrounding fortifications for communal protection. The Neolithic aceramic period is represented by this settlement and around 20 other similar settlements spread throughout the island.","#./Khirokitia/Name"
"Entity/Global/Landmark/CommonKhirokitia","#./KilmartinGlenComplex/Description"
"Entity/Global/Landmark/Common","#./KilmartinGlenComplex/Name"
"Entity/Global/Landmark/CommonKilmartin Glen Complex","#./KnapOfHowar/Description"
"Entity/Global/Landmark/CommonA Neolithic farmstead which may be the oldest preserved stone house in northern Europe. Radiocarbon dating shows that it was occupied from 3700 BC to 2800 BC, earlier than the similar houses in the settlement at Skara Brae on the Orkney Mainland.","#./KnapOfHowar/Name"
"Entity/Global/Landmark/CommonKnap of Howar","#./Knocknakilla/Description"
"Entity/Global/Landmark/CommonThe site of a megalithic complex, Knocknakilla is best known for its large phallic, now leaning, portal stone. Given the stones' relation to both the rising and setting sun, it is thought that they were aligned with purpose and functionality in mind, likely as calendars to early farmers, probably related to harvest or fertility ceremonies.","#./Knocknakilla/Name"
"Entity/Global/Landmark/CommonKnocknakilla","#./Kovačevo/Description"
"Entity/Global/Landmark/CommonOne of the very first villages of the European Neolithic.","#./Kovačevo/Name"
"Entity/Global/Landmark/CommonKovačevo","#./LaCotorrita/Description"
"Entity/Global/Landmark/CommonThe megalithic monument of La Cotorrita, dated 5,500 years ago, is located on the southern edge of a plateau located in the center of a small basin, in a land of great fertility. Inside, a large number of scattered bones belonging to at least 15 individuals were found.","#./LaCotorrita/Name"
"Entity/Global/Landmark/CommonLa Cotorrita Dolmen","#./LaDraga/Description"
"Entity/Global/Landmark/CommonA Neolithic settlement.","#./LaDraga/Name"
"Entity/Global/Landmark/CommonLa Draga","#./LaPastora/Description"
"Entity/Global/Landmark/CommonPassage graves of La Pastora and Matarrubilla. These are tholoi that show the longest corridor in the Iberian Peninsula, and its anomalous astronomical orientation towards sunset is also significant when the norm is usually to the solar ortho. This characterization together with its constructive design, its dimensions or some of the recovered objects such as javelin tips give it a consideration that goes beyond its valuation as a tomb to enhance its significance as a sacred place of special relevance.","#./LaPastora/Name"
"Entity/Global/Landmark/CommonLa Pastora Ceremonial Complex","#./LacaraDolmen/Description"
"Entity/Global/Landmark/Common","#./LacaraDolmen/Name"
"Entity/Global/Landmark/CommonLacara Dolmen","#./LasArnillas/Description"
"Entity/Global/Landmark/CommonA Neolithic dolmen.","#./LasArnillas/Name"
"Entity/Global/Landmark/CommonLas Arnillas","#./LePouget/Description"
"Entity/Global/Landmark/CommonA Neolithic burial chamber.","#./LePouget/Name"
"Entity/Global/Landmark/CommonLe Pouget","#./LepenskiVir/Description"
"Entity/Global/Landmark/Common","#./LepenskiVir/Name"
"Entity/Global/Landmark/CommonLepenski Vir","#./Locmariaquer/Description"
"Entity/Global/Landmark/CommonA complex of Neolithic constructions. They comprise the elaborate Er Grah tumulus passage grave, a dolmen known as the Table des Marchands and ""The Broken Menhir of Er Grah,"" the largest known single block of stone to have been transported and erected by Neolithic people.","#./Locmariaquer/Name"
"Entity/Global/Landmark/CommonLocmariaquer","#./LongMegAndHerDaughters/Description"
"Entity/Global/Landmark/CommonA Bronze Age stone circle.","#./LongMegAndHerDaughters/Name"
"Entity/Global/Landmark/CommonLong Meg and Her Daughters","#./LosMillares/Description"
"Entity/Global/Landmark/CommonLos Millares is a Chalcolithic occupation site. The complex was in use from the end of the fourth millennium to the end of the second millennium BC and probably supported somewhere around 1000 people. The site covers 2 hectares (4.9 acres) and comprises three concentric lines of stone walls, the outer ring the largest, running more than 650 feet with nineteen ""bastions"" and a gate guarded by foreworks. The road to the site is guarded by four smaller outlying stone forts. There is an extensive cemetery of eighty passage grave tombs. Radiocarbon dating has established that one wall collapsed and was rebuilt around 3025 BC.","#./LosMillares/Name"
"Entity/Global/Landmark/CommonLos Millares","#./LoughGur/Description"
"Entity/Global/Landmark/Common","#./LoughGur/Name"
"Entity/Global/Landmark/CommonLough Gur","#./MaumburyRings/Description"
"Entity/Global/Landmark/CommonIt is a large circular earthwork, 85 meters in diameter, with a single bank and an entrance to the north-east of the Neolithic henge.","#./MaumburyRings/Name"
"Entity/Global/Landmark/CommonMaumbury Rings","#./Menga/Description"
"Entity/Global/Landmark/Common","#./Menga/Name"
"Entity/Global/Landmark/CommonMenga","#./MerryMaidensCircle/Description"
"Entity/Global/Landmark/CommonAlso known as Dawn's Men (a likely corruption of the Cornish Dans Maen ""Stone Dance"") is a late Neolithic stone circle. The circle, which is thought to be complete, comprises nineteen granite megaliths.","#./MerryMaidensCircle/Name"
"Entity/Global/Landmark/CommonMerry Maidens Circle","#./MotillaDelAzuer/Description"
"Entity/Global/Landmark/CommonA fortified interior enclosure, made up of a series of concentric walls around a quadrangular central tower, which protected a set of structures where the economic activities of the site were managed and controlled. Among these elements stand out the large storage silos.","#./MotillaDelAzuer/Name"
"Entity/Global/Landmark/CommonMotilla del Azuer","#./Mursalevo/Description"
"Entity/Global/Landmark/CommonMore than 60 prehistoric houses made of wattle and clay. Their walls are about 20 cm thick, and they are situated in accordance with the path of the sun.","These prehistoric houses have now emerged to be 7-8 meters tall, with two-sloped roofs, and a built-up area of between 60 and 100 square meters."
"Entity/Global/Landmark/CommonThe prehistoric city was set between two gullies on the bank of the Struma River, and it is believed that its inhabitants even dug up a canal which they used as a port for their river boats.","The prehistoric city at Mursalevo has perfect urban planning which is said to be the only one of its kind on the entire Balkan Peninsula. It has three main parallel streets and several narrower streets perpendicular to them. Thus, quarters or neighborhoods, of 3-4 houses each were formed."
"Entity/Global/Landmark/CommonOne of the most interesting discoveries made by the Bulgarian archeologists at Mursalevo is the evidence for the deliberate burning down of some of the houses in the prehistoric settlement, a typical practice in the settlements of the area.","#./Mursalevo/Name"
"Entity/Global/Landmark/CommonNeolithic City at Mursalevo","#./NevalıÇori/Description"
"Entity/Global/Landmark/Common","#./NevalıÇori/Name"
"Entity/Global/Landmark/CommonNevalı Çori","#./Newgrange/Description"
"Entity/Global/Landmark/CommonThe site consists of a large circular mound with an inner stone passageway and chambers. Human bones and possible grave goods or votive offerings were found in these chambers. The mound has a retaining wall at the front, made mostly of white quartz cobblestones, and it is ringed by engraved kerbstones. Many of the larger stones of Newgrange are covered in megalithic art. ","#./Newgrange/Name"
"Entity/Global/Landmark/CommonNewgrange","#./Nickern/Description"
"Entity/Global/Landmark/CommonThe circular ditch Dresden-Nickern is an early complex of at least four independent circular trench systems in the Dresden district Nickern in the area around the Gebergrund. ","The circular trench systems are assigned to an early Bandkeramik culture (5500-4500 BC)."
"Entity/Global/Landmark/CommonInside the circles were two palisade rings slightly diagonal to the trenches (diameter 38 m and 43 m respectively).","During the excavations, ceramic figures, post prints of typical band-ceramic longhouses and tools made of stone, bone and wood were found."
"Entity/Global/Landmark/CommonThe use of the equipment can only be speculated. It was conceivable used as a fortification, marketplace, calendar or religious temple, the latter thesis being spread mainly by tabloids.","#./Nickern/Name"
"Entity/Global/Landmark/CommonNickern Neolithic Settlement","#./Olbia/Description"
"Entity/Global/Landmark/Common","#./Olbia/Name"
"Entity/Global/Landmark/CommonOlbia","#./PommelteWoodhenge/Description"
"Entity/Global/Landmark/Common","#./PommelteWoodhenge/Name"
"Entity/Global/Landmark/CommonPömmelte Woodhenge","#./Pompey/Description"
"Entity/Global/Landmark/Common","#./Pompey/Name"
"Entity/Global/Landmark/CommonPompey","#./RathcroghanComplex/Description"
"Entity/Global/Landmark/Common","#./RathcroghanComplex/Name"
"Entity/Global/Landmark/CommonRathcroghan Complex","#./RingOfBrodgar/Description"
"Entity/Global/Landmark/CommonA Neolithic henge and stone circle.","#./RingOfBrodgar/Name"
"Entity/Global/Landmark/CommonRing of Brodgar","#./Rome/Description"
"Entity/Global/Landmark/Common","#./Rome/Name"
"Entity/Global/Landmark/CommonRome","#./SeefinMountain/Description"
"Entity/Global/Landmark/CommonThe tomb is a stone cairn, 24 m (79 ft) in diameter and 3 m (9.8 ft) high. There are large kerbstones around the base of the tomb and the tomb has a passageway 7 m (23 ft) long which opens into a chamber with five compartments. There are some carved decorations in lozenge shape, carved lines and quartz.","#./SeefinMountain/Name"
"Entity/Global/Landmark/CommonSeefin Mountain","#./Sesklo/Description"
"Entity/Global/Landmark/CommonThe settlement at Sesklo gives its name to the earliest known Neolithic culture of Europe. The people of Sesklo built their villages on hillsides near fertile valleys, where they grew wheat and barley. They kept herds of mainly sheep and goats, although they also had cattle, swine, and dogs.","#./Sesklo/Name"
"Entity/Global/Landmark/CommonSesklo","#./SilburyHill/Description"
"Entity/Global/Landmark/CommonAt 39.3 meters (129 ft) high, it is the tallest prehistoric man-made mound in Europe and one of the largest in the world.","#./SilburyHill/Name"
"Entity/Global/Landmark/CommonSilbury Hill","#./SkaraBrae/Description"
"Entity/Global/Landmark/CommonA stone-built Neolithic settlement consisting of eight clustered houses. It has been called the ""Scottish Pompeii"" because of its excellent preservation.","#./SkaraBrae/Name"
"Entity/Global/Landmark/CommonSkara Brae","#./Slatina/Description"
"Entity/Global/Landmark/CommonThe Neolithic homes in Slatina were built of wattle plastered with clay. The ceilings were made of wood, and covered with straw or reed. The prehistoric people’s main food was wheat grown nearby.","The Slatina Neolithic homes had granaries inside them as well as kilns, cult (religious) hearths, and wooden beds. The materials used by the prehistoric people there include wood, clay, stone, flint, bone, and horns. Some of the clay vessels feature geometric motifs. One of the most interesting finds has been a part of a marble figure of the Mother Goddess used for fertility rituals."
"Entity/Global/Landmark/CommonThe Slatina Neolithic settlement in Bulgaria’s Sofia belongs to the first phase of the Neolithic period when the first agriculturalists and livestock breeders settled down in today’s Bulgaria. They came from Asia Minor to the Balkan Peninsula, gradually advancing from the south and southeast to the north, deeper into Europe.","#./Slatina/Name"
"Entity/Global/Landmark/CommonSlatina Neolithic Settlement","#./StaraZagora/Description"
"Entity/Global/Landmark/CommonThe Neolithic dwellings are the best-preserved in Europe from this period. Kitchens, fireplaces, hand grain mills, and ceramic vessels comprise the richest inventory of 6th millennium BC prehistoric house life in Europe.","#./StaraZagora/Name"
"Entity/Global/Landmark/CommonStara Zagora","#./Stonehenge/Description"
"Entity/Global/Landmark/CommonStonehenge is one of the most famous landmarks in the United Kingdom.","#./Stonehenge/Name"
"Entity/Global/Landmark/CommonStonehenge","#./StoneyLittleton/Description"
"Entity/Global/Landmark/CommonA Neolithic chambered tomb with multiple burial chambers. Severn-Cotswold tombs consist of precisely built, long trapezoid earth mounds covering a burial chamber. It is about 30 meters (98 ft) in length and 15 meters (49 ft) wide at the southeast end, it stands nearly 3 meters (10 ft) high.","#./StoneyLittleton/Name"
"Entity/Global/Landmark/CommonStoney Littleton Long Barrow","#./SweetTrack/Description"
"Entity/Global/Landmark/Common","#./SweetTrack/Name"
"Entity/Global/Landmark/CommonSweet track","#./Talianki /Description"
"Entity/Global/Landmark/CommonCurrently the largest known settlement in Neolithic Europe made up of ovular, concentric rows of interconnected buildings, Talianki contained approximately 2,700 structures and, at its height, could have been occupied by over 15,000 inhabitants.","#./Talianki /Name"
"Entity/Global/Landmark/CommonTalianki","#./TaraComplex/Description"
"Entity/Global/Landmark/Common","#./TaraComplex/Name"
"Entity/Global/Landmark/CommonTara Complex","#./TaulaDeTorralba/Description"
"Entity/Global/Landmark/Common","#./TaulaDeTorralba/Name"
"Entity/Global/Landmark/CommonTaula de Torralba","#./TaulaDeTrepucó/Description"
"Entity/Global/Landmark/Common","#./TaulaDeTrepucó/Name"
"Entity/Global/Landmark/CommonTaula de Trepucó","#./TellQaramel/Description"
"Entity/Global/Landmark/CommonA tell, or archeological mound located in a fertile river valley that has been an important trade route. Before the excavations began, it was assumed that permanent sedentary settlements would occur only in combination with the first farming of cereals, and the first domestication and keeping of animals such as sheep and goats, marking the start of the Neolithic period, part of a transition between the proto-Neolithic and Pre-Pottery Neolithic A cultures. However the remains of the structures uncovered at Tell Qaramel appear to be older than this, giving the first evidence of permanent stone-built settlement. The site is roughly contemporary to that of Göbekli Tepe in Turkey.","#./TellQaramel/Name"
"Entity/Global/Landmark/CommonTell Qaramel","#./Travo/Description"
"Entity/Global/Landmark/CommonThe Sant'Andrea Neolithic village is spread near river Trebbia in the province of Piacenza and it’s one of the main settlements from the Late Neolithic in northern Italy. They also put new poles in the past holes of original palisades and fences across the village. To the south of the village it’s still visible the ancient dry-stone wall made with pebbles.","#./Travo/Name"
"Entity/Global/Landmark/CommonSant'Andrea Neolithic Village","#./TumbaMadzahri/Description"
"Entity/Global/Landmark/CommonThe land was used mostly for agriculture, conserving the remains of a multifaceted Neolithic settlement. The evidence of the multiple stages of the settlement is found within a three-foot layer which shows the three stages of life within the community and that the settlement was part of the Anzabegovo-Vršnik cultural group.","#./TumbaMadzahri/Name"
"Entity/Global/Landmark/CommonTumba Madžari","#./Vaihingen/Description"
"Entity/Global/Landmark/CommonThe 229 documented longhouse ground plans at Vaihingen represent a minimum number of the buildings that were originally present at this settlement site. Thus, up to 40 buildings could have existed at the same time.","The size of the buildings likewise varies. Small houses like building 6 with a length of barely 12 m were documented, as well as large houses like building 2 with a length of more than 31 m."
"Entity/Global/Landmark/Common#./Vaihingen/Name","Vaihingen Neolithic Settlement "
"Entity/Global/Landmark/Common#./Çatalhöyük/Description","Çatalhöyük was composed entirely of domestic buildings, with no obvious public buildings. While some of the larger ones have rather ornate murals, the purpose of some rooms remains unclear."
"Entity/Global/Landmark/Common","The population of the eastern mound has been estimated to be, at maximum, 10,000 people, but the population likely varied over the community’s history. An average population of between 5,000 and 7,000 is a reasonable estimate. The sites were set up as large numbers of buildings clustered together. Households looked to their neighbors for help, trade, and possible marriage for their children. The inhabitants lived in mudbrick houses that were crammed together in an aggregate structure. No footpaths or streets were used between the dwellings, which were clustered in a honeycomb-like maze. Most were accessed by holes in the ceiling and doors on the side of the houses, with doors reached by ladders and stairs. The rooftops were effectively streets."
"Entity/Global/Landmark/Common#./Çatalhöyük/Name","Çatalhöyük"
"Entity/Global/Landmark/Common#./Ġgantija/Name","Ġgantija"
"Entity/Global/River/Britain#./SouthAvon/Name","Avon"
"Entity/Global/River/Britain#./Tamar/Name","Tamar"
"Entity/Global/River/Britain#./Thames/Name","Thames"
"Entity/Global/River/Britain#./Ure Ouse/Name","Ure - Ouse"
"Entity/Global/River/Brittany#./LaVilaine/Name","LaVilaine"
"Entity/Global/River/Danube#./Danube/Name","Danube"
"Entity/Global/River/Danube#./Danube/Tisa/Name","Tisa"
"Entity/Global/River/France#./Charente/LaBoutonne/Name","LaBoutonne"
"Entity/Global/River/France#./Charente/Name","Charente"
"Entity/Global/River/France#./Garonne/Dordogne/Name","Dordogne"
"Entity/Global/River/France#./Garonne/Name","Garone"
"Entity/Global/River/France#./Loira/Mayenne/Name","Mayenne"
"Entity/Global/River/France#./Loira/Name","Loira"
"Entity/Global/River/France#./Loira/Vienne/Name","Vienne"
"Entity/Global/River/France#./Rhone/Isere/Name","Isere"
"Entity/Global/River/France#./Rhone/Name","Rhone"
"Entity/Global/River/France#./Rhone/Saone/Name","Saone"
"Entity/Global/River/Germany#./Elba/Name","Elba"
"Entity/Global/River/Germany","#./Rhine/Name"
"Entity/Global/River/Greece#./Alfeios/Name","Alfeios"
"Entity/Global/River/Greece#./Vardar/Name","Vardar"
"Entity/Global/River/Ireland#./Boyne/Blackwater/Name","Blackwater"
"Entity/Global/River/Ireland#./Boyne/Name","Boyne"
"Entity/Global/River/Ireland#./Shannon/Name","Shannon"
"Entity/Global/River/Nile#./Nile/Damietta/Name","Damietta"
"Entity/Global/River/Nile#./Nile/Name","Nile"
"Entity/Global/River/Seine#./Seine/Name","Seine"
"Entity/Global/River/Spain#./Ebro/Name","Ebro"
"Entity/Global/River/Spain#./Eo/Name","Eo"
"Entity/Global/River/Spain#./Ter/Name","Ter"
"Entity/Global/River/Spain#./Ter/Terri/Name","Terri"
"Entity/Global/River/Tigris#./Tigris/Eufrates/Name","Euphrates"
"Entity/Global/River/Tigris#./Tigris/Name","Tigris"
"Entity/Local/Animal#./Localization/Description","A eukaryotic organism."
"Entity/Local/Animal#./Localization/Noun","NEUTER"
"Entity/Local/AnimalCOUNTABLE","animal"
"Entity/Local/Animal/Behavior/Nutrition#./Localization/Name","Feeding"
"Entity/Local/Animal/Boar#./Localization/Description","An omnivore, source of meat, pelts and bones. They will eat your food if you don't build closed storage or fences."
"Entity/Local/Animal/Boar#./Localization/Noun","NEUTER"
"Entity/Local/Animal/BoarCOUNTABLE","wild boar"
"Entity/Local/Animal/Boar/Bone#./Localization/Noun","NEUTER"
"Entity/Local/Animal/Boar/BoneCOUNTABLE","wild boar skeleton"
"Entity/Local/Animal/Boar/Dead#./Localization/Noun","NEUTER"
"Entity/Local/Animal/Boar/DeadCOUNTABLE","dead wild boar"
"Entity/Local/Animal/Deer#./Localization/Description","Description."
"Entity/Local/Animal/Deer#./Localization/Noun","NEUTER"
"Entity/Local/Animal/DeerCOUNTABLE","deer"
"Entity/Local/Animal/Deer/Bone#./Localization/Noun","NEUTER"
"Entity/Local/Animal/Deer/BoneCOUNTABLE","deer skeleton"
"Entity/Local/Animal/Deer/Dead#./Localization/Noun","NEUTER"
"Entity/Local/Animal/Deer/DeadCOUNTABLE","dead deer"
"Entity/Local/Animal/Hare#./Localization/Description","Description."
"Entity/Local/Animal/Hare#./Localization/Noun","NEUTER"
"Entity/Local/Animal/HareCOUNTABLE","hare"
"Entity/Local/Animal/Hare/Bone#./Localization/Noun","NEUTER"
"Entity/Local/Animal/Hare/BoneCOUNTABLE","hare skeleton"
"Entity/Local/Animal/Hare/Dead#./Localization/Noun","NEUTER"
"Entity/Local/Animal/Hare/DeadCOUNTABLE","dead hare"
"Entity/Local/Area#./Localization/Description","A player created cell set with a planning purpose."
"Entity/Local/AreaAdd a cell by Ctrl+Click and erase one by Alt+Click","#./Localization/Noun"
"Entity/Local/AreaNEUTER","COUNTABLE"
"Entity/Local/Areaarea","areas"
"Entity/Local/Area/Build#./Localization/Description","A building is going to be constructed here."
"Entity/Local/Area/Build#./Localization/Noun","NEUTER"
"Entity/Local/Area/BuildCOUNTABLE","building area"
"Entity/Local/Area/Chop#./Localization/Description","Workers will chop down trees."
"Entity/Local/Area/ChopAdd a cell by Ctrl+Click and erase one by Alt+Click","#./Localization/Noun"
"Entity/Local/Area/ChopNEUTER","COUNTABLE"
"Entity/Local/Area/Chopchopping area","chopping areas"
"Entity/Local/Area/Clear#./Localization/Description","Workers will clear the area of obstructions."
"Entity/Local/Area/ClearAdd a cell by Ctrl+Click and erase one by Alt+Click","#./Localization/Noun"
"Entity/Local/Area/ClearNEUTER","COUNTABLE"
"Entity/Local/Area/Clearclearing area","clearing areas"
"Entity/Local/Area/Farm#./Localization/Description","Farming activity will be performed here"
"Entity/Local/Area/FarmAdd a cell by Ctrl+Click and erase one by Alt+Click","#./Localization/Noun"
"Entity/Local/Area/FarmNEUTER","COUNTABLE"
"Entity/Local/Area/Farmcultivation area","cultivation areas"
"Entity/Local/Area/Fish#./Localization/Description","Workers will fish here."
"Entity/Local/Area/FishAdd a cell by Ctrl+Click and erase one by Alt+Click","#./Localization/Noun"
"Entity/Local/Area/FishNEUTER","COUNTABLE"
"Entity/Local/Area/Fishfishing area","fishing areas"
"Entity/Local/Area/Gather#./Localization/Description","Workers will gather selected resources."
"Entity/Local/Area/GatherAdd a cell by Ctrl+Click and erase one by Alt+Click","#./Localization/Noun"
"Entity/Local/Area/GatherNEUTER","COUNTABLE"
"Entity/Local/Area/Gathergathering area","gathering areas"
"Entity/Local/Area/Storage#./Localization/Description","Selected resources will be stored here. Click on the area to edit."
"Entity/Local/Area/StorageAdd a cell by Ctrl+Click and erase one by Alt+Click","#./Localization/Noun"
"Entity/Local/Area/StorageNEUTER","COUNTABLE"
"Entity/Local/Area/Storagestorage area","storage areas"
"Entity/Local/Building#./Localization/Description","A man-made structure intended for human use or occupation."
"Entity/Local/Building#./Localization/Noun","NEUTER"
"Entity/Local/BuildingCOUNTABLE","building"
"Entity/Local/Building/Basket#./Localization/Description","Handy way to store any food."
"Entity/Local/Building/Basket#./Localization/Noun","NEUTER"
"Entity/Local/Building/BasketCOUNTABLE","basket"
"Entity/Local/Building/Dryer#./Localization/Description","A simple construction used for drying some resources."
"Entity/Local/Building/Dryer#./Localization/Noun","NEUTER"
"Entity/Local/Building/DryerCOUNTABLE","dryer"
"Entity/Local/Building/Fence#./Localization/Description","Click & Drag to start a fence;"
"Entity/Local/Building/FenceClick to define waypoints;","Double click to end;"
"Entity/Local/Building/FenceRight click to cancel.","#./Localization/Noun"
"Entity/Local/Building/FenceNEUTER","COUNTABLE"
"Entity/Local/Building/Fencefence","fences"
"Entity/Local/Building/Fence/Gate#./Localization/Noun","NEUTER"
"Entity/Local/Building/Fence/GateCOUNTABLE","fence gate"
"Entity/Local/Building/FenceOrchard#./Localization/Description","Click & Drag to start a fence;"
"Entity/Local/Building/FenceOrchardClick to define waypoints;","Double click to end;"
"Entity/Local/Building/FenceOrchardRight click to cancel.","#./Localization/Noun"
"Entity/Local/Building/FenceOrchardNEUTER","COUNTABLE"
"Entity/Local/Building/FenceOrchardfence","fences"
"Entity/Local/Building/FirePlace#./Localization/Description","A place to meet, cook, sleep, get warm and tell stories."
"Entity/Local/Building/FirePlace#./Localization/Noun","NEUTER"
"Entity/Local/Building/FirePlaceCOUNTABLE","fireplace"
"Entity/Local/Building/FirePlaceSmall#./Localization/Description","A place to meet, cook, sleep, get warm and tell stories."
"Entity/Local/Building/FirePlaceSmall#./Localization/Noun","NEUTER"
"Entity/Local/Building/FirePlaceSmallCOUNTABLE","small fireplace"
"Entity/Local/Building/Haystack#./Localization/Description","A large, solid pile of straw, which is left in the field until it is needed. "
"Entity/Local/Building/Haystack#./Localization/Noun","NEUTER"
"Entity/Local/Building/HaystackCOUNTABLE","haystack"
"Entity/Local/Building/HutReedBig#./Localization/Description","A big hut. Easy to build housing."
"Entity/Local/Building/HutReedBig#./Localization/Noun","NEUTER"
"Entity/Local/Building/HutReedBigCOUNTABLE","big reed hut"
"Entity/Local/Building/HutReedMedium#./Localization/Description","A hut. Easy to build housing."
"Entity/Local/Building/HutReedMedium#./Localization/Noun","NEUTER"
"Entity/Local/Building/HutReedMediumCOUNTABLE","reed hut"
"Entity/Local/Building/HutStrawBig#./Localization/Description","A big hut. Easy to build housing."
"Entity/Local/Building/HutStrawBig#./Localization/Noun","NEUTER"
"Entity/Local/Building/HutStrawBigCOUNTABLE","big straw hut"
"Entity/Local/Building/HutStrawMedium#./Localization/Description","A hut. Easy to build housing."
"Entity/Local/Building/HutStrawMedium#./Localization/Noun","NEUTER"
"Entity/Local/Building/HutStrawMediumCOUNTABLE","straw hut"
"Entity/Local/Building/HutStrawSmall#./Localization/Description","A small straw hut. Easy to build housing, but not very comfortable."
"Entity/Local/Building/HutStrawSmall#./Localization/Noun","NEUTER"
"Entity/Local/Building/HutStrawSmallCOUNTABLE","small straw hut"
"Entity/Local/Building/MesoTent#./Localization/Description","A nice portable housing for nomadic tribes"
"Entity/Local/Building/MesoTent#./Localization/Noun","NEUTER"
"Entity/Local/Building/MesoTentCOUNTABLE","pelt hut"
"Entity/Local/Building/MillA#./Localization/Description","Used to break solid materials into smaller pieces."
"Entity/Local/Building/MillA#./Localization/Noun","NEUTER"
"Entity/Local/Building/MillACOUNTABLE","mill"
"Entity/Local/Building/Oven#./Localization/Description","A beautiful oven."
"Entity/Local/Building/Oven#./Localization/Noun","NEUTER"
"Entity/Local/Building/OvenCOUNTABLE","oven"
"Entity/Local/Building/Palisade#./Localization/Description","A defensive fence of wooden stakes."
"Entity/Local/Building/PalisadeClick & Drag to start a palisade;","Click to define waypoints;"
"Entity/Local/Building/PalisadeDouble click to end;","Right click to cancel."
"Entity/Local/Building/Palisade#./Localization/Noun","NEUTER"
"Entity/Local/Building/PalisadeCOUNTABLE","palisade"
"Entity/Local/Building/Palisade/Gate#./Localization/Noun","NEUTER"
"Entity/Local/Building/Palisade/GateCOUNTABLE","palisade gate"
"Entity/Local/Building/PeltTanner#./Localization/Description","A beautiful pelt tanner."
"Entity/Local/Building/PeltTanner#./Localization/Noun","NEUTER"
"Entity/Local/Building/PeltTannerCOUNTABLE","pelt tanner"
"Entity/Local/Building/Pit#./Localization/Description","A large hole that is dug in the ground, to provide a pretty good storage for vegetal food."
"Entity/Local/Building/Pit#./Localization/Noun","NEUTER"
"Entity/Local/Building/PitCOUNTABLE","pit"
"Entity/Local/Building/StoneWall#./Localization/Description","A defensive wall of stones."
"Entity/Local/Building/StoneWallClick & Drag to start a stone wall;","Click to define waypoints;"
"Entity/Local/Building/StoneWallDouble click to end;","Right click to cancel."
"Entity/Local/Building/StoneWall#./Localization/Noun","NEUTER"
"Entity/Local/Building/StoneWallCOUNTABLE","stone wall"
"Entity/Local/Building/TempleMenhir#./Localization/Description","Temple Menhir"
"Entity/Local/Building/Well#./Localization/Description","A place to get some water."
"Entity/Local/Building/Well#./Localization/Noun","NEUTER"
"Entity/Local/Building/WellCOUNTABLE","well"
"Entity/Local/Group#./Localization/Description","Player created work groups."
"Entity/Local/Group#./Localization/Name","Work group"
"Entity/Local/Group#./Localization/RoleNoun","NEUTER"
"Entity/Local/GroupCOUNTABLE","member"
"Entity/Local/Group/Chop#./Localization/Description","Woodchoppers will chop trees for you."
"Entity/Local/Group/Chop#./Localization/Name","Woodchoppers"
"Entity/Local/Group/Chop#./Localization/Noun","NEUTER"
"Entity/Local/Group/ChopCOUNTABLE","woodchoppers group"
"Entity/Local/Group/Chopwoodchoppers groups","#./Localization/RoleNoun"
"Entity/Local/Group/ChopNEUTER","COUNTABLE"
"Entity/Local/Group/Chopwoodchopper","woodchoppers"
"Entity/Local/Group/Craft#./Localization/Description","A group of craftsmen"
"Entity/Local/Group/Craft#./Localization/Name","Craftsmen"
"Entity/Local/Group/Craft#./Localization/Noun","NEUTER"
"Entity/Local/Group/CraftCOUNTABLE","crafting group"
"Entity/Local/Group/Craftcrafting groups","#./Localization/RoleNoun"
"Entity/Local/Group/CraftNEUTER","COUNTABLE"
"Entity/Local/Group/Craftcraftsman","craftsmen"
"Entity/Local/Group/Fish#./Localization/Description","Fishers will search for fishing resources."
"Entity/Local/Group/Fish#./Localization/Name","Fishers"
"Entity/Local/Group/FishScales and thorns","Trident lovers"
"Entity/Local/Group/FishWater hunters","Wet hands"
"Entity/Local/Group/Fish#./Localization/Noun","NEUTER"
"Entity/Local/Group/FishCOUNTABLE","fishing group"
"Entity/Local/Group/Fishfishing groups","#./Localization/RoleNoun"
"Entity/Local/Group/FishNEUTER","COUNTABLE"
"Entity/Local/Group/Fishfisher","fishers"
"Entity/Local/Group/Gather#./Localization/Description","Gatherers will search for basic resources. No tool is needed to perform these tasks."
"Entity/Local/Group/Gather#./Localization/Name","Gatherers"
"Entity/Local/Group/GatherGather people","Gather beasts"
"Entity/Local/Group/GatherThe calm gathers","Gathering non stop"
"Entity/Local/Group/Gather#./Localization/Noun","NEUTER"
"Entity/Local/Group/GatherCOUNTABLE","gathering group"
"Entity/Local/Group/Gathergathering groups","#./Localization/RoleNoun"
"Entity/Local/Group/GatherNEUTER","COUNTABLE"
"Entity/Local/Group/GatherGatherer","Gatherers"
"Entity/Local/Group/Hunt#./Localization/Description","A group of hunters"
"Entity/Local/Group/Hunt#./Localization/Name","Hunters"
"Entity/Local/Group/Hunt#./Localization/Noun","NEUTER"
"Entity/Local/Group/HuntCOUNTABLE","hunting group"
"Entity/Local/Group/Hunthunting groups","#./Localization/RoleNoun"
"Entity/Local/Group/HuntNEUTER","COUNTABLE"
"Entity/Local/Group/Hunthunter","hunters"
"Entity/Local/Human#./Localization/Description","Humans live grouped in tribes."
"Entity/Local/Human#./Localization/Name","Unnamed"
"Entity/Local/Human#./Localization/Noun","NEUTER"
"Entity/Local/HumanCOUNTABLE","human"
"Entity/Local/Human/Culture/Mesolithic#./Localization/Name/Female","Aimara"
"Entity/Local/Human/Culture/MesolithicAketze","Eura"
"Entity/Local/Human/Culture/MesolithicMaita","Ukene"
"Entity/Local/Human/Culture/MesolithicNaira","Nahia"
"Entity/Local/Human/Culture/MesolithicNagoe","Itzar"
"Entity/Local/Human/Culture/MesolithicIrane","Zarra"
"Entity/Local/Human/Culture/MesolithicBarken","Usoa"
"Entity/Local/Human/Culture/MesolithicNekaia","Gurutne"
"Entity/Local/Human/Culture/MesolithicEnara","Eranoe"
"Entity/Local/Human/Culture/MesolithicEkarni","Goran"
"Entity/Local/Human/Culture/MesolithicEdurta","Iria"
"Entity/Local/Human/Culture/MesolithicAmaye","Aetane"
"Entity/Local/Human/Culture/MesolithicArgi","Argina"
"Entity/Local/Human/Culture/MesolithicArtizar","Anna"
"Entity/Local/Human/Culture/MesolithicNunn","#./Localization/Name/Male"
"Entity/Local/Human/Culture/MesolithicMarke","Adom"
"Entity/Local/Human/Culture/MesolithicIbai","Oier"
"Entity/Local/Human/Culture/MesolithicUr","Ziger"
"Entity/Local/Human/Culture/MesolithicUrko","Nabar"
"Entity/Local/Human/Culture/MesolithicOsore","Gureo"
"Entity/Local/Human/Culture/MesolithicEneke","Unae"
"Entity/Local/Human/Culture/MesolithicIke","Dometa"
"Entity/Local/Human/Culture/MesolithicMune","Igote"
"Entity/Local/Human/Culture/MesolithicZigoren","Edur"
"Entity/Local/Human/Culture/MesolithicAndon","Anauto"
"Entity/Local/Human/Culture/MesolithicArzao","Astige"
"Entity/Local/Human/Culture/MesolithicDomeka","Bakar"
"Entity/Local/Human/Culture/MesolithicBaleren","Bardol"
"Entity/Local/Human/Culture/MesolithicAbararban","Abartanban"
"Entity/Local/Human/Culture/MesolithicAbartiaigis","Abieno"
"Entity/Local/Human/Culture/MesolithicAbiner","Adimbeles"
"Entity/Local/Human/Culture/MesolithicAibekeres","Aloriltun"
"Entity/Local/Human/Culture/MesolithicAmusico","Andobales"
"Entity/Local/Human/Culture/MesolithicBaspedas","Bedule"
"Entity/Local/Human/Culture/Neolithic#./Localization/Name/Female","Aimara"
"Entity/Local/Human/Culture/NeolithicAketze","Eura"
"Entity/Local/Human/Culture/NeolithicMaita","Ukene"
"Entity/Local/Human/Culture/NeolithicNaira","Nahia"
"Entity/Local/Human/Culture/NeolithicNagoe","Itzar"
"Entity/Local/Human/Culture/NeolithicIrane","Zarra"
"Entity/Local/Human/Culture/NeolithicBarken","Usoa"
"Entity/Local/Human/Culture/NeolithicNekaia","Gurutne"
"Entity/Local/Human/Culture/NeolithicEnara","Eranoe"
"Entity/Local/Human/Culture/NeolithicEkarni","Goran"
"Entity/Local/Human/Culture/NeolithicEdurta","Iria"
"Entity/Local/Human/Culture/NeolithicAmaye","Aetane"
"Entity/Local/Human/Culture/NeolithicArgi","Argina"
"Entity/Local/Human/Culture/NeolithicArtizar","Anna"
"Entity/Local/Human/Culture/NeolithicNunn","#./Localization/Name/Male"
"Entity/Local/Human/Culture/NeolithicMarke","Adom"
"Entity/Local/Human/Culture/NeolithicIbai","Oier"
"Entity/Local/Human/Culture/NeolithicUr","Ziger"
"Entity/Local/Human/Culture/NeolithicUrko","Nabar"
"Entity/Local/Human/Culture/NeolithicOsore","Gureo"
"Entity/Local/Human/Culture/NeolithicEneke","Unae"
"Entity/Local/Human/Culture/NeolithicIke","Dometa"
"Entity/Local/Human/Culture/NeolithicMune","Igote"
"Entity/Local/Human/Culture/NeolithicZigoren","Edur"
"Entity/Local/Human/Culture/NeolithicAndon","Anauto"
"Entity/Local/Human/Culture/NeolithicArzao","Astige"
"Entity/Local/Human/Culture/NeolithicDomeka","Bakar"
"Entity/Local/Human/Culture/NeolithicBaleren","Bardol"
"Entity/Local/Human/Culture/NeolithicAbararban","Abartanban"
"Entity/Local/Human/Culture/NeolithicAbartiaigis","Abieno"
"Entity/Local/Human/Culture/NeolithicAbiner","Adimbeles"
"Entity/Local/Human/Culture/NeolithicAibekeres","Aloriltun"
"Entity/Local/Human/Culture/NeolithicAmusico","Andobales"
"Entity/Local/Human/Culture/NeolithicBaspedas","Bedule"
"Entity/Local/Human/Dead#./Localization/Noun","NEUTER"
"Entity/Local/Human/DeadCOUNTABLE","corpse"
"Entity/Local/Object#./Localization/Description","You know what an object is, don't you?"
"Entity/Local/Object#./Localization/Name","Object"
"Entity/Local/Resource#./Localization/Description","Generic resource description."
"Entity/Local/Resource#./Localization/Name","Resource"
"Entity/Local/Resource/Berry#./Localization/Description","Berries are a seasonal staple for early hunter-gatherers who learned to store berries so that they could be used in the winter."
"Entity/Local/Resource/Berry#./Localization/Noun","NEUTER"
"Entity/Local/Resource/BerryCOUNTABLE","berry"
"Entity/Local/Resource/Bone#./Localization/Description","Raw bones are used to craft many useful objects."
"Entity/Local/Resource/Bone#./Localization/Noun","NEUTER"
"Entity/Local/Resource/BoneCOUNTABLE","bone"
"Entity/Local/Resource/Clam#./Localization/Description","Very nutritious but very perishable food."
"Entity/Local/Resource/Clam#./Localization/Noun","NEUTER"
"Entity/Local/Resource/ClamCOUNTABLE","clam"
"Entity/Local/Resource/DryFish#./Localization/Description","Nutritious and long-lasting food."
"Entity/Local/Resource/DryFish#./Localization/Noun","NEUTER"
"Entity/Local/Resource/DryFishCOUNTABLE","dry fish"
"Entity/Local/Resource/FiberVegetal#./Localization/Description","Resilient and long plant fibers used to manufacture ropes, fabrics and some objects."
"Entity/Local/Resource/FiberVegetal#./Localization/Noun","NEUTER"
"Entity/Local/Resource/FiberVegetalUNCOUNTABLE","plant fiber"
"Entity/Local/Resource/Fish#./Localization/Description","Very nutritious but very perishable food. You should dry it to keep it longer."
"Entity/Local/Resource/Fish#./Localization/Noun","NEUTER"
"Entity/Local/Resource/FishCOUNTABLE","fish"
"Entity/Local/Resource/Hazelnut#./Localization/Description","Hazelnuts are nutritious and long-lasting."
"Entity/Local/Resource/Hazelnut#./Localization/Noun","NEUTER"
"Entity/Local/Resource/HazelnutCOUNTABLE","hazelnut"
"Entity/Local/Resource/Honeycomb#./Localization/Description","A delicious delicacy of nature."
"Entity/Local/Resource/Honeycomb#./Localization/Noun","NEUTER"
"Entity/Local/Resource/HoneycombCOUNTABLE","Honeycomb"
"Entity/Local/Resource/Log#./Localization/Description","Common raw logs have multiple uses in construction."
"Entity/Local/Resource/Log#./Localization/Noun","NEUTER"
"Entity/Local/Resource/LogCOUNTABLE","log"
"Entity/Local/Resource/Meat/MeatDry#./Localization/Description","Nutritious processed food from animals."
"Entity/Local/Resource/Meat/MeatDry#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Meat/MeatDryCOUNTABLE","dry meat"
"Entity/Local/Resource/Meat/MeatRaw#./Localization/Description","Nutritious and perishable food from animals. You should process it to keep it longer."
"Entity/Local/Resource/Meat/MeatRaw#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Meat/MeatRawCOUNTABLE","raw meat"
"Entity/Local/Resource/Mushroom#./Localization/Description","Seasonal and perishable food."
"Entity/Local/Resource/Mushroom#./Localization/Noun","NEUTER"
"Entity/Local/Resource/MushroomCOUNTABLE","mushroom"
"Entity/Local/Resource/Pelt/HideRaw#./Localization/Description","Common raw hide. It will be more useful when tanned."
"Entity/Local/Resource/Pelt/HideRaw#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Pelt/HideRawUNCOUNTABLE","raw hide"
"Entity/Local/Resource/Pelt/Leather#./Localization/Description","Tanned raw hide becomes leather. A durable and versatile material with multiple uses."
"Entity/Local/Resource/Pelt/Leather#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Pelt/LeatherUNCOUNTABLE","leather"
"Entity/Local/Resource/Reed#./Localization/Description","Dried common reed, which can be used for thatching, also useful to make cheap arrows or spears. It can be found on river banks. "
"Entity/Local/Resource/Reed#./Localization/Noun","NEUTER"
"Entity/Local/Resource/ReedUNCOUNTABLE","reed"
"Entity/Local/Resource/Rope#./Localization/Description","Common rope, one of the most useful human inventions!"
"Entity/Local/Resource/Rope#./Localization/Noun","NEUTER"
"Entity/Local/Resource/RopeUNCOUNTABLE","rope"
"Entity/Local/Resource/Rosehip#./Localization/Description","Rose hip is the fruit of the rose plant that can be eaten. Hips are used for herbal teas, jam, jelly, syrup, rose hip soup, beverages, pies, bread, wine, and marmalade."
"Entity/Local/Resource/Rosehip#./Localization/Noun","NEUTER"
"Entity/Local/Resource/RosehipCOUNTABLE","rose hip"
"Entity/Local/Resource/Stick#./Localization/Description","Common raw sticks have multiple uses and can be gathered all around near the trees."
"Entity/Local/Resource/Stick#./Localization/Noun","NEUTER"
"Entity/Local/Resource/StickCOUNTABLE","stick"
"Entity/Local/Resource/StickFine#./Localization/Description","Stick that has been cleaned and ready to use. You can craft them from other sticks."
"Entity/Local/Resource/StickFine#./Localization/Noun","NEUTER"
"Entity/Local/Resource/StickFineCOUNTABLE","fine stick"
"Entity/Local/Resource/Stone#./Localization/Description","Common raw stones."
"Entity/Local/Resource/Stone#./Localization/Noun","NEUTER"
"Entity/Local/Resource/StoneCOUNTABLE","raw stone"
"Entity/Local/Resource/StoneFine#./Localization/Description","Uncommon stones that, because of their characteristics, are appropriate for special and fine uses."
"Entity/Local/Resource/StoneFine#./Localization/Noun","NEUTER"
"Entity/Local/Resource/StoneFineCOUNTABLE","fine raw stone"
"Entity/Local/Resource/Straw#./Localization/Description","Straw from grass or cereals."
"Entity/Local/Resource/Straw#./Localization/Noun","NEUTER"
"Entity/Local/Resource/StrawUNCOUNTABLE","straw"
"Entity/Local/Resource/Tool/Adze#./Localization/Description","A versatile tool used for chopping trees and woodwork."
"Entity/Local/Resource/Tool/Adze#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Tool/AdzeCOUNTABLE","adze"
"Entity/Local/Resource/Tool/Axe/StoneAxe#./Localization/Description","A versatile tool mainly used for chopping trees or warfare."
"Entity/Local/Resource/Tool/Axe/StoneAxe#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Tool/Axe/StoneAxeCOUNTABLE","stone axe"
"Entity/Local/Resource/Tool/Bow/Primitive#./Localization/Description","The most primitive version of a bow. A versatile tool for hunting, fishing or warfare."
"Entity/Local/Resource/Tool/Bow/Primitive#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Tool/Bow/PrimitiveCOUNTABLE","primitive hazel bow"
"Entity/Local/Resource/Tool/Knive/Biface#./Localization/Description","A tool for cutting or cropping."
"Entity/Local/Resource/Tool/Knive/Biface#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Tool/Knive/BifaceCOUNTABLE","biface"
"Entity/Local/Resource/Tool/Spear/HarpoonBone#./Localization/Description","A sharp triple point harpoon with sharp bone tips for fishing."
"Entity/Local/Resource/Tool/Spear/HarpoonBone#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Tool/Spear/HarpoonBoneCOUNTABLE","bone harpoon"
"Entity/Local/Resource/Tool/Spear/SpearFlint#./Localization/Description","A long stick with a sharp stone at the end."
"Entity/Local/Resource/Tool/Spear/SpearFlint#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Tool/Spear/SpearFlintCOUNTABLE","flint spear"
"Entity/Local/Resource/Tool/Spear/SpearWooden#./Localization/Description","A sharp stick for fishing or hunting."
"Entity/Local/Resource/Tool/Spear/SpearWooden#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Tool/Spear/SpearWoodenCOUNTABLE","wooden spear"
"Entity/Local/Resource/Tool/Spear/TridentWooden#./Localization/Description","A sharp triple point stick for fishing. Useful for winning a discussion too."
"Entity/Local/Resource/Tool/Spear/TridentWooden#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Tool/Spear/TridentWoodenCOUNTABLE","wooden trident"
"Entity/Local/Resource/Type/Animal#./Localization/Description","Look at all thoset living creatures out there."
"Entity/Local/Resource/Type/Animal#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/AnimalUNCOUNTABLE","animal"
"Entity/Local/Resource/Type/Cloth#./Localization/Description","It's better use the correct suit for the current weather."
"Entity/Local/Resource/Type/Cloth#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/ClothUNCOUNTABLE","cloth"
"Entity/Local/Resource/Type/Food#./Localization/Description","Edible resource"
"Entity/Local/Resource/Type/Food#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/FoodUNCOUNTABLE","Food"
"Entity/Local/Resource/Type/Food/Cereal#./Localization/Description","Cereal"
"Entity/Local/Resource/Type/Food/Cereal#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/Food/CerealUNCOUNTABLE","cereal"
"Entity/Local/Resource/Type/Food/Fruit#./Localization/Description","A resource than can be considered as a meal"
"Entity/Local/Resource/Type/Food/Fruit#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/Food/FruitUNCOUNTABLE","fruit"
"Entity/Local/Resource/Type/Food/Meat#./Localization/Description","A resource than can be considered as a meal"
"Entity/Local/Resource/Type/Food/Meat#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/Food/MeatUNCOUNTABLE","meat"
"Entity/Local/Resource/Type/Food/Nut#./Localization/Description","A resource than can be considered as a meal"
"Entity/Local/Resource/Type/Food/Nut#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/Food/NutUNCOUNTABLE","nut"
"Entity/Local/Resource/Type/Food/Seafood#./Localization/Description","A resource than can be considered as a meal"
"Entity/Local/Resource/Type/Food/Seafood#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/Food/SeafoodUNCOUNTABLE","seafood"
"Entity/Local/Resource/Type/Food/Vegetables#./Localization/Description","A resource than can be considered as a meal"
"Entity/Local/Resource/Type/Food/Vegetables#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/Food/VegetablesUNCOUNTABLE","vegetables"
"Entity/Local/Resource/Type/Material#./Localization/Description","A processed resource to be used otherwise."
"Entity/Local/Resource/Type/Material#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/MaterialUNCOUNTABLE","Material"
"Entity/Local/Resource/Type/Tool#./Localization/Description","Tools can be used for many kinds of tasks"
"Entity/Local/Resource/Type/Tool#./Localization/Noun","NEUTER"
"Entity/Local/Resource/Type/ToolUNCOUNTABLE","Tool"
"Entity/Local/Vegetal#./Localization/Description","You know what a plant is, don't you?"
"Entity/Local/Vegetal#./Localization/Noun","NEUTER"
"Entity/Local/VegetalCOUNTABLE","plant"
"Entity/Local/Vegetal/DogRose#./Localization/Description","A shrub or small tree."
"Entity/Local/Vegetal/DogRose#./Localization/Noun","NEUTER"
"Entity/Local/Vegetal/DogRoseCOUNTABLE","dog rose"
"Entity/Local/Vegetal/Fern#./Localization/Description","A member of a group of vascular plants."
"Entity/Local/Vegetal/Fern#./Localization/Noun","NEUTER"
"Entity/Local/Vegetal/FernCOUNTABLE","fern"
"Entity/Local/Vegetal/Grass#./Localization/Description","Grass"
"Entity/Local/Vegetal/Grass#./Localization/Name","Grass"
"Entity/Local/Vegetal/Moss#./Localization/Description","Moss"
"Entity/Local/Vegetal/Moss#./Localization/Name","Moss"
"Entity/Local/Vegetal/MushroomAmanita#./Localization/Description","Non-edible mushrooms."
"Entity/Local/Vegetal/MushroomAmanita#./Localization/Noun","NEUTER"
"Entity/Local/Vegetal/MushroomAmanitaCOUNTABLE","amanita"
"Entity/Local/Vegetal/MushroomChanterelles#./Localization/Description","The common name of several species of fungi."
"Entity/Local/Vegetal/MushroomChanterelles#./Localization/Noun","NEUTER"
"Entity/Local/Vegetal/MushroomChanterellesCOUNTABLE","mushroom"
"Entity/Local/Vegetal/Nenufar#./Localization/Description","A family of flowering plants."
"Entity/Local/Vegetal/Nenufar#./Localization/Name","water lily"
"Entity/Local/Vegetal/Nettle#./Localization/Description","A herbaceous perennial flowering plant in the family Urticaceae."
"Entity/Local/Vegetal/Nettle#./Localization/Noun","NEUTER"
"Entity/Local/Vegetal/NettleCOUNTABLE","nettle"
"Entity/Local/Vegetal/Reed#./Localization/Description","One of several reed species, tall, grass-like plants of wetlands."
"Entity/Local/Vegetal/Reed#./Localization/Name","Arundo donax"
"Entity/Local/Vegetal/Strawberry#./Localization/Noun","NEUTER"
"Entity/Local/Vegetal/StrawberryCOUNTABLE","strawberry plant"
"Entity/Local/Vegetal/TreeBirch#./Localization/Description","A thin-leaved deciduous hardwood tree."
"Entity/Local/Vegetal/TreeBirch#./Localization/Name","Birch"
"Entity/Local/Vegetal/TreeFir#./Localization/Description","An avergreen coniferous tree in the family Pinaceae."
"Entity/Local/Vegetal/TreeFir#./Localization/Noun","NEUTER"
"Entity/Local/Vegetal/TreeFirCOUNTABLE","fir"
"Entity/Local/Vegetal/TreeHazel#./Localization/Description","A tree with simple, rounded leaves with double-serrate margins."
"Entity/Local/Vegetal/TreeHazel#./Localization/Name","Hazel"
"Entity/Local/Vegetal/Typha#./Localization/Description","Aquatic plant."
"Entity/Notification/Birth#./Localization/Text","	// <name> has left the faction"
"Entity/Notification/Birth	// A <noun> has left the faction","	"
"Entity/Notification/Birth	// Params","	ParamStr(sName); // Own name"
"Entity/Notification/Birth	ParamStrArray(vNoun); // Common name","	"
"Entity/Notification/Birth	if( sName != 0 )","	{"
"Entity/Notification/Birth		StrAdd( sOut, sName );","	}"
"Entity/Notification/Birth	else","	{"
"Entity/Notification/Birth		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/Birth	}","	StrAdd( sOut, L"" has given birth."" );"
"Entity/Notification/BuildCompleted#./Localization/Text","	// <name> has left the faction"
"Entity/Notification/BuildCompleted	// A <noun> has left the faction","	"
"Entity/Notification/BuildCompleted	// Params","	ParamStr(sName); // Own name"
"Entity/Notification/BuildCompleted	ParamStrArray(vNoun); // Common name","	"
"Entity/Notification/BuildCompleted	if( vNoun != 0)","	{"
"Entity/Notification/BuildCompleted		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/BuildCompleted	}","	else if( sName != 0 )"
"Entity/Notification/BuildCompleted	{","		StrAdd( sOut, sName );"
"Entity/Notification/DeadAge	// Name, Noun","	// Smith has died of starvation "
"Entity/Notification/DeadAge	// A cow has died of starvation","	"
"Entity/Notification/DeadAge	// Get params","	ParamStr(sName);"
"Entity/Notification/DeadAge	ParamStrArray(vNoun);","	"
"Entity/Notification/DeadAge	if( sName != 0 )","	{"
"Entity/Notification/DeadAge		// If own name is passed","		StrAdd( sOut, sName );"
"Entity/Notification/DeadAge	}","	else"
"Entity/Notification/DeadAge	{","		// If common name is passed"
"Entity/Notification/DeadAge		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/DeadAge	}","	StrAdd( sOut, L"" has died after a long life."" );"
"Entity/Notification/DeadBirth	// Name, Noun","	// Felisa has died while giving birth"
"Entity/Notification/DeadBirth	// A cow has died while giving birth","	"
"Entity/Notification/DeadBirth	// Get params","	ParamStr(sName);"
"Entity/Notification/DeadBirth	ParamStrArray(vNoun);","	"
"Entity/Notification/DeadBirth	if( sName != 0 )","	{"
"Entity/Notification/DeadBirth		// If own name is passed","		StrAdd( sOut, sName );"
"Entity/Notification/DeadBirth	}","	else"
"Entity/Notification/DeadBirth	{","		// If common name is passed"
"Entity/Notification/DeadBirth		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/DeadBirth	}","	StrAdd( sOut, L"" has died while giving birth."" );"
"Entity/Notification/DeadBorn	// Name, Noun","	// Felisa has died while being born."
"Entity/Notification/DeadBorn	// A cow has died while being born.","	"
"Entity/Notification/DeadBorn	// Get params","	ParamStr(sName);"
"Entity/Notification/DeadBorn	ParamStrArray(vNoun);","	"
"Entity/Notification/DeadBorn	if( sName != 0 )","	{"
"Entity/Notification/DeadBorn		// If own name is passed","		StrAdd( sOut, sName );"
"Entity/Notification/DeadBorn	}","	else"
"Entity/Notification/DeadBorn	{","		// If common name is passed"
"Entity/Notification/DeadBorn		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/DeadBorn	}","	StrAdd( sOut, L"" has died while being born."" );"
"Entity/Notification/DeadHydration	// Name, Noun","	// Felisa has died of dehydration"
"Entity/Notification/DeadHydration	// A cow has died of dehydration","	"
"Entity/Notification/DeadHydration	// Get params","	ParamStr(sName);"
"Entity/Notification/DeadHydration	ParamStrArray(vNoun);","	"
"Entity/Notification/DeadHydration	if( sName != 0 )","	{"
"Entity/Notification/DeadHydration		// If own name is passed","		StrAdd( sOut, sName );"
"Entity/Notification/DeadHydration	}","	else"
"Entity/Notification/DeadHydration	{","		// If common name is passed"
"Entity/Notification/DeadHydration		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/DeadHydration	}","	StrAdd( sOut, L"" has died of dehydration."" );"
"Entity/Notification/DeadStarvation	// Name, Noun","	// Smith has died of starvation "
"Entity/Notification/DeadStarvation	// A cow has died of starvation","	"
"Entity/Notification/DeadStarvation	// Get params","	ParamStr(sName);"
"Entity/Notification/DeadStarvation	ParamStrArray(vNoun);","	"
"Entity/Notification/DeadStarvation	if( sName != 0 )","	{"
"Entity/Notification/DeadStarvation		// If own name is passed","		StrAdd( sOut, sName );"
"Entity/Notification/DeadStarvation	}","	else"
"Entity/Notification/DeadStarvation	{","		// If common name is passed"
"Entity/Notification/DeadStarvation		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/DeadStarvation	}","	StrAdd( sOut, L"" has died of starvation."" );"
"Entity/Notification/FactionLeave#./Localization/Text","	// <name> has left the faction"
"Entity/Notification/FactionLeave	// A <noun> has left the faction","	"
"Entity/Notification/FactionLeave	// Params","	ParamStr(sName); // Own name"
"Entity/Notification/FactionLeave	ParamStrArray(vNoun); // Common name","	"
"Entity/Notification/FactionLeave	if( sName != 0 )","	{"
"Entity/Notification/FactionLeave		StrAdd( sOut, sName );","	}"
"Entity/Notification/FactionLeave	else","	{"
"Entity/Notification/FactionLeave		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/FactionLeave	}","	StrAdd( sOut, L"" is leaving the tribe."" );"
"Entity/Notification/FactionLeaveWarning#./Localization/Text","	// <name> has left the faction"
"Entity/Notification/FactionLeaveWarning	// A <noun> has left the faction","	"
"Entity/Notification/FactionLeaveWarning	// Params","	ParamStr(sName); // Own name"
"Entity/Notification/FactionLeaveWarning	ParamStrArray(vNoun); // Common name","	"
"Entity/Notification/FactionLeaveWarning	if( sName != 0 )","	{"
"Entity/Notification/FactionLeaveWarning		StrAdd( sOut, sName );","	}"
"Entity/Notification/FactionLeaveWarning	else","	{"
"Entity/Notification/FactionLeaveWarning		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/FactionLeaveWarning	}","	StrAdd( sOut, L"" is thinking about leaving."" );"
"Entity/Notification/Knowledge	// Name, Noun","	// We have learned something new."
"Entity/Notification/Knowledge	","	// Get params"
"Entity/Notification/Knowledge	ParamStr(sName);","	ParamStrArray(vNoun);"
"Entity/Notification/Knowledge	","	if( sName != 0 )"
"Entity/Notification/Knowledge	{","		// If own name is passed"
"Entity/Notification/Knowledge		StrAdd( sOut, sName );","	}"
"Entity/Notification/Knowledge	else","	{"
"Entity/Notification/Knowledge		// If common name is passed","		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );"
"Entity/Notification/Knowledge		StrAdd( sOut, Word( vNoun, SINGULAR ) );		","	}"
"Entity/Notification/Pregnant#./Localization/Text","	// <name> is pregnat"
"Entity/Notification/Pregnant	// A <noun> cow is pregnat","	"
"Entity/Notification/Pregnant	// Params","	ParamStr(sName); // Own name"
"Entity/Notification/Pregnant	ParamStrArray(vNoun); // Common name","	"
"Entity/Notification/Pregnant	if( sName != 0 )","	{"
"Entity/Notification/Pregnant		StrAdd( sOut, sName );","	}"
"Entity/Notification/Pregnant	else","	{"
"Entity/Notification/Pregnant		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/Pregnant	}","	StrAdd( sOut, L"" is pregnant."" );"
"Entity/Notification/Starvation	// Name, Noun","	// Smith is starving "
"Entity/Notification/Starvation	// A cow is starving","	"
"Entity/Notification/Starvation	// Get params","	ParamStr(sName);"
"Entity/Notification/Starvation	ParamStrArray(vNoun);","	"
"Entity/Notification/Starvation	if( sName != 0 )","	{"
"Entity/Notification/Starvation		// If own name is passed","		StrAdd( sOut, sName );"
"Entity/Notification/Starvation	}","	else"
"Entity/Notification/Starvation	{","		// If common name is passed"
"Entity/Notification/Starvation		StrAdd( sOut, StrCap( ArticleIndefinite( Word(vNoun,SINGULAR) ) ) );","		StrAdd( sOut, Word( vNoun, SINGULAR ) );		"
"Entity/Notification/Starvation	}","	StrAdd( sOut, L"" is starving."" );"
"Entity/Policy/LaborAge#./Localization/Description","Should only adults work, or should others help? Old and young endure the long working hours worse than adults."
"Entity/Policy/LaborAge#./Localization/Noun","NEUTER"
"Entity/Policy/LaborAgeUNCOUNTABLE","Labor age"
"Entity/Policy/LaborTime#./Localization/Description","Do people have to work only the bare minimum or work from sunrise to sunset?"
"Entity/Policy/LaborTime#./Localization/Noun","NEUTER"
"Entity/Policy/LaborTimeUNCOUNTABLE","Labor time"
"Entity/Policy/Rationing#./Localization/Description","Limiting rations will help distribute food equally but will affect your tribe health."
"Entity/Policy/Rationing#./Localization/Noun","NEUTER"
"Entity/Policy/RationingUNCOUNTABLE","rationing"
"Entity/Region/City#./Localization/Description","A settlement."
"Entity/Region/City#./Localization/Noun","NEUTER"
"Entity/Region/CityCOUNTABLE","city"
"Entity/Region/City/Culture/Mesolithic#./Localization/Name","Settlement"
"Entity/Region/City/Culture/Neolithic#./Localization/Name","Settlement"
"Entity/Region/Human/Faction#./Localization/Description","The tribe is the main social & political organization"
"Entity/Region/Human/Faction#./Localization/Name","Unnamed"
"Entity/Region/Human/Faction#./Localization/Noun","NEUTER"
"Entity/Region/Human/FactionCOUNTABLE","tribe"
"Entity/Region/Human/Faction/Culture/Mesolithic#./Localization/Name","Raehamanta"
"Entity/Region/Human/Faction/Culture/MesolithicYanna","Yiuss"
"Entity/Region/Human/Faction/Culture/MesolithicMaemsama","Maerthaes"
"Entity/Region/Human/Faction/Culture/MesolithicKorgubbas","Kraghan"
"Entity/Region/Human/Faction/Culture/MesolithicBratyas","Yennas"
"Entity/Region/Human/Faction/Culture/MesolithicBrityas","Braetu"
"Entity/Region/Human/Faction/Culture/MesolithicBremmas","Baratem"
"Entity/Region/Human/Faction/Culture/MesolithicBerriam","Lambaer"
"Entity/Region/Human/Faction/Culture/MesolithicYssen","Looiya"
"Entity/Region/Human/Faction/Culture/MesolithicArzeam","Arsommas"
"Entity/Region/Human/Faction/Culture/MesolithicLannyien","Whotlans"
"Entity/Region/Human/Faction/Culture/MesolithicWhiethalans","Parmenlas"
"Entity/Region/Human/Faction/Culture/MesolithicHielans","Vaakulans"
"Entity/Region/Human/Faction/Culture/MesolithicNierthalans","Earalans"
"Entity/Region/Human/Faction/Culture/Neolithic#./Localization/Name","Raehamanta"
"Entity/Region/Human/Faction/Culture/NeolithicYanna","Yiuss"
"Entity/Region/Human/Faction/Culture/NeolithicMaemsama","Maerthaes"
"Entity/Region/Human/Faction/Culture/NeolithicKorgubbas","Kraghan"
"Entity/Region/Human/Faction/Culture/NeolithicBratyas","Yennas"
"Entity/Region/Human/Faction/Culture/NeolithicBrityas","Braetu"
"Entity/Region/Human/Faction/Culture/NeolithicBremmas","Baratem"
"Entity/Region/Human/Faction/Culture/NeolithicBerriam","Lambaer"
"Entity/Region/Human/Faction/Culture/NeolithicYssen","Looiya"
"Entity/Region/Human/Faction/Culture/NeolithicArzeam","Arsommas"
"Entity/Region/Human/Faction/Culture/NeolithicLannyien","Whotlans"
"Entity/Region/Human/Faction/Culture/NeolithicWhiethalans","Huentham"
"Entity/Region/Human/Faction/Culture/NeolithicHielans","Vaakulans"
"Entity/Region/Human/Faction/Culture/NeolithicNierthalans","Earalans"
"Entity/Role#./Localization/Description","This entity is a group member."
"Entity/Role#./Localization/Noun","NEUTER"
"Entity/RoleCOUNTABLE","member"
"Entity/Role/Leader#./Localization/Description","// I am leading <sName>"
"Entity/Role/LeaderParamStr(sName);","StrAdd(sOut,L""The leader"");"
"Entity/Role/Leaderif ( sName )","{"
"Entity/Role/Leader	StrAdd(sOut,L"" of "");","	StrAdd(sOut,sName);"
"Entity/Role/Leader}","else"
"Entity/Role/Leader{","	StrAdd(sOut,L"" of the tribe"");"
"Entity/Role/Leader}","StrAdd(sOut,L""."");"
"Entity/Role/Leader#./Localization/Noun","NEUTER"
"Entity/Role/LeaderCOUNTABLE","leader"
"Entity/Service/Sleep#./Localization/Description","A place to sleep."
"Entity/Service/Sleep#./Localization/Name","Sleep"
"Entity/Service/Storage#./Localization/Description","A place to storage resources. The better the storage, the longer the resources will last."
"Entity/Service/Storage#./Localization/Name","Storage"
"Entity/Task#./Localization/Description","Tasks are what people should be working on. Are they?"
"Entity/Task#./Localization/Noun","NEUTER"
"Entity/TaskCOUNTABLE","task"
"Entity/Task/Build#./Localization/Description","Building & repairing."
"Entity/Task/Build#./Localization/Noun","NEUTER"
"Entity/Task/BuildUNCOUNTABLE","building"
"Entity/Task/Chop#./Localization/Description","Wood chopping"
"Entity/Task/Chop#./Localization/Noun","NEUTER"
"Entity/Task/ChopUNCOUNTABLE","chopping"
"Entity/Task/Clear#./Localization/Description","Removing stuff from an area."
"Entity/Task/Clear#./Localization/Noun","NEUTER"
"Entity/Task/ClearUNCOUNTABLE","clearing"
"Entity/Task/Craft#./Localization/Description","Manufacture items or transform resources with your hands or using a tool."
"Entity/Task/Craft#./Localization/Noun","NEUTER"
"Entity/Task/CraftUNCOUNTABLE","crafting	"
"Entity/Task/Crop#./Localization/Description","Harvesting plants or cutting some objects."
"Entity/Task/Crop#./Localization/Noun","NEUTER"
"Entity/Task/CropUNCOUNTABLE","cropping"
"Entity/Task/Drop#./Localization/Description","Dropping"
"Entity/Task/Drop#./Localization/Noun","NEUTER"
"Entity/Task/DropUNCOUNTABLE","dropping"
"Entity/Task/Fish#./Localization/Description","Fishing is the activity of trying to catch fish."
"Entity/Task/Fish#./Localization/Noun","NEUTER"
"Entity/Task/FishUNCOUNTABLE","fishing"
"Entity/Task/Gather#./Localization/Description","Gathering food and other resources."
"Entity/Task/Gather#./Localization/Noun","NEUTER"
"Entity/Task/GatherUNCOUNTABLE","gathering"
"Entity/Task/Hunt#./Localization/Description","Hunting is the activity of hunting wild animals."
"Entity/Task/Hunt#./Localization/Noun","NEUTER"
"Entity/Task/HuntUNCOUNTABLE","hunting"
"Entity/Task/Migrate#./Localization/Description","Migrate and settle in another place."
"Entity/Task/Migrate#./Localization/Noun","NEUTER"
"Entity/Task/MigrateUNCOUNTABLE","migrating"
"Entity/Task/Pick#./Localization/Description","Picking resources"
"Entity/Task/Pick#./Localization/Noun","NEUTER"
"Entity/Task/PickUNCOUNTABLE","picking"
"Entity/Task/Process#./Localization/Description","Processing resources."
"Entity/Task/Process#./Localization/Noun","NEUTER"
"Entity/Task/ProcessUNCOUNTABLE","processing	"
"Entity/Task/Seed#./Localization/Action","seed"
"Entity/Task/Seedseeded","seeding"
"Entity/Task/Strip#./Localization/Description","Stripping animals."
"Entity/Task/Strip#./Localization/Noun","NEUTER"
"Entity/Task/StripUNCOUNTABLE","stripping"
"Entity/Task/Work#./Localization/Action","work"
"Entity/Task/Workworked","working"
"Entity/Thought#./Localization/Description","Thoughts"
"Entity/Thought#./Localization/Noun","NEUTER"
"Entity/ThoughtCOUNTABLE","Thought"
"Entity/ThoughtThoughts","#./Localization/NounScript"
"Entity/ThoughtParamStrArray(vWord);","StrAdd(sOut, StrCap(vWord[NOUN_SINGULAR]));"
"Entity/Thought/AngryFood#./Localization/Description/0","StrAdd(sOut,L""I'm hungry"");	"
"Entity/Thought/AngryFood#./Localization/Description/1","StrAdd(sOut,L""I'm very hungry"");"
"Entity/Thought/AngryFood#./Localization/Description/2","StrAdd(sOut,L""I'm famished"");"
"Entity/Thought/AngryFood#./Localization/Noun/0","NEUTER"
"Entity/Thought/AngryFoodUNCOUNTABLE","I am hungry"
"Entity/Thought/AngryFoodI am hungry","#./Localization/Noun/1"
"Entity/Thought/AngryFoodNEUTER","UNCOUNTABLE"
"Entity/Thought/AngryFoodI am very hungry","I am very hungry"
"Entity/Thought/AngryFood#./Localization/Noun/2","NEUTER"
"Entity/Thought/AngryFoodUNCOUNTABLE","I am famished"
"Entity/Thought/AngrySleep#./Localization/Description","ParamStr(sTargetName);"
"Entity/Thought/AngrySleepParamStrArray(vTargetNoun);","if( sTargetName == 0 && vTargetNoun == 0 )"
"Entity/Thought/AngrySleep	StrAdd(sOut,L""I had to sleep in the open"");","else if ( vTargetNoun == 0 )"
"Entity/Thought/AngrySleep	StrAdd(sOut,L""I want a better place to sleep"");	","else"
"Entity/Thought/AngrySleep{","	StrAdd(sOut,L""I don't like sleeping by the "");	"
"Entity/Thought/AngrySleep	StrAdd(sOut,Word(vTargetNoun,SINGULAR));","	StrAdd(sOut,L""."");"
"Entity/Thought/AngrySleep}	","#./Localization/Noun"
"Entity/Thought/AngrySleepNEUTER","UNCOUNTABLE"
"Entity/Thought/AngrySleepI can't find proper housing","I can't find proper housing"
"Entity/Thought/AngryWork#./Localization/Description/0","StrAdd(sOut,L""I work too much"");	"
"Entity/Thought/AngryWork#./Localization/Description/1","StrAdd(sOut,L""I'm overworked"");"
"Entity/Thought/AngryWork#./Localization/Description/2","StrAdd(sOut,L""I feel exploited"");"
"Entity/Thought/AngryWork#./Localization/Noun/0","NEUTER"
"Entity/Thought/AngryWorkUNCOUNTABLE","Too much work"
"Entity/Thought/AngryWork#./Localization/Noun/1","NEUTER"
"Entity/Thought/AngryWorkUNCOUNTABLE","Overworked"
"Entity/Thought/AngryWork#./Localization/Noun/2","NEUTER"
"Entity/Thought/AngryWorkUNCOUNTABLE","Exploited"
"Entity/Thought/LeaveAge#./Localization/Description/0","StrAdd(sOut,L""I'm too young to work."");	"
"Entity/Thought/LeaveAge#./Localization/Description/1","StrAdd(sOut,L""I'm too old to work."");"
"Entity/Thought/LeaveAge#./Localization/Noun/0","NEUTER"
"Entity/Thought/LeaveAgeUNCOUNTABLE","I am too young to work."
"Entity/Thought/LeaveAgeI am too young to work.","#./Localization/Noun/1"
"Entity/Thought/LeaveAgeNEUTER","UNCOUNTABLE"
"Entity/Thought/LeaveAgeI am too old to work.","I am too old to work."
"Entity/Thought/LeaveSick#./Localization/Description","I'm too weak to work."
"Entity/Thought/LeaveSick#./Localization/Noun","NEUTER"
"Entity/Thought/LeaveSickUNCOUNTABLE","sick leave"
"Entity/Thought/Sick#./Localization/Description/0","StrAdd(sOut,L""I'm not feeling well"");	"
"Entity/Thought/Sick#./Localization/Description/1","StrAdd(sOut,L""I'm feeling sick"");"
"Entity/Thought/Sick#./Localization/Description/2","StrAdd(sOut,L""I'm very sick"");"
"Entity/Thought/Sick#./Localization/Noun/0","NEUTER"
"Entity/Thought/SickUNCOUNTABLE","feeling bad"
"Entity/Thought/Sick#./Localization/Noun/1","NEUTER"
"Entity/Thought/SickUNCOUNTABLE","feeling sick"
"Entity/Thought/Sick#./Localization/Noun/2","NEUTER"
"Entity/Thought/SickUNCOUNTABLE","sick"
"Entity/Tooltip#./Localization/Consequence","Consequence"
"Entity/Trait/Adult#./Localization/Description","A human or other organism that has reached sexual maturity."
"Entity/Trait/Adult#./Localization/Noun","NEUTER"
"Entity/Trait/AdultUNCOUNTABLE","adult"
"Entity/Trait/Baby#./Localization/Description","She has a baby!"
"Entity/Trait/Baby#./Localization/Noun","NEUTER"
"Entity/Trait/BabyUNCOUNTABLE","baby"
"Entity/Trait/Big#./Localization/Description","How impressive is to live near the clouds!"
"Entity/Trait/Big#./Localization/Noun","NEUTER"
"Entity/Trait/BigUNCOUNTABLE","big"
"Entity/Trait/Build#./Localization/Description","ParamStr(sTargetName);"
"Entity/Trait/BuildStrAdd(sOut,L""This "");","if ( vTargetNoun != 0 )"
"Entity/Trait/Build{","	StrAdd(sOut,Word(vTargetNoun,SINGULAR));"
"Entity/Trait/Build}	","else if ( sTargetName != 0 )"
"Entity/Trait/Build{	","	StrAdd(sOut,StrCap(sTargetName));"
"Entity/Trait/Build}","else"
"Entity/Trait/Build	StrAdd(sOut,L""building"");","	"
"Entity/Trait/BuildStrAdd(sOut,L"" needs some work."");","#./Localization/Noun"
"Entity/Trait/BuildNEUTER","UNCOUNTABLE"
"Entity/Trait/BuildBuilding","Building"
"Entity/Trait/Charismatic#./Localization/Description","Everybody loves this character. How lucky!"
"Entity/Trait/Charismatic#./Localization/Noun","NEUTER"
"Entity/Trait/CharismaticUNCOUNTABLE","charismatic"
"Entity/Trait/Clumsy#./Localization/Description","Knowing how to do it is not enough."
"Entity/Trait/Clumsy#./Localization/Noun","NEUTER"
"Entity/Trait/ClumsyUNCOUNTABLE","clumsy"
"Entity/Trait/Determined#./Localization/Description","Nothing will stop this character from getting what he or she wants."
"Entity/Trait/Determined#./Localization/Noun","NEUTER"
"Entity/Trait/DeterminedUNCOUNTABLE","determined"
"Entity/Trait/Dumb#./Localization/Description","Brains? Who needs brains?"
"Entity/Trait/Dumb#./Localization/Noun","NEUTER"
"Entity/Trait/DumbUNCOUNTABLE","dumb"
"Entity/Trait/Dying#./Localization/Description","I am dying."
"Entity/Trait/Dying#./Localization/Noun","NEUTER"
"Entity/Trait/DyingUNCOUNTABLE","dying"
"Entity/Trait/Female#./Localization/Description","Just a female."
"Entity/Trait/FemaleWe don't want to get into gender discussions here.","#./Localization/Noun"
"Entity/Trait/FemaleNEUTER","COUNTABLE"
"Entity/Trait/Femalefemale","females"
"Entity/Trait/Leader#./Localization/Description","//ParamStr(sTargetName);"
"Entity/Trait/Leader//ParamStrArray(vTargetNoun);","//if ( vTargetNoun != 0 )"
"Entity/Trait/Leader//{","//	StrAdd(sOut,StrCap(Noun(vTargetNoun,PLURAL)));"
"Entity/Trait/Leader//	StrAdd(sOut,L"" are needed to continue building"");","//}	"
"Entity/Trait/Leader//else if ( sTargetName != 0 )","//{	"
"Entity/Trait/Leader//	StrAdd(sOut,sTargetName);","//	StrAdd(sOut,L"" is needed to continue building"");"
"Entity/Trait/Leader//}","//else"
"Entity/Trait/Leader#./Localization/Noun","NEUTER"
"Entity/Trait/LeaderUNCOUNTABLE","Leader"
"Entity/Trait/Male#./Localization/Description","Just a male."
"Entity/Trait/MaleWe don't want to get into gender discussions here.","#./Localization/Noun"
"Entity/Trait/MaleNEUTER","COUNTABLE"
"Entity/Trait/Malemale","males"
"Entity/Trait/Old#./Localization/Description","An older individual."
"Entity/Trait/Old#./Localization/Noun","NEUTER"
"Entity/Trait/OldUNCOUNTABLE","elder"
"Entity/Trait/Pregnant#./Localization/Description/0","StrAdd(sOut,L""She got pregnant."");	"
"Entity/Trait/Pregnant#./Localization/Description/1","StrAdd(sOut,L""She is pregnant."");"
"Entity/Trait/Pregnant#./Localization/Description/2","StrAdd(sOut,L""She is going to give birth."");"
"Entity/Trait/Pregnant#./Localization/Noun","NEUTER"
"Entity/Trait/PregnantUNCOUNTABLE","pregnant"
"Entity/Trait/Problem#./Localization/Description","//ParamStr(sTargetName);"
"Entity/Trait/Problem//ParamStrArray(vTargetNoun);","//if ( vTargetNoun != 0 )"
"Entity/Trait/Problem//{","//	StrAdd(sOut,StrCap(Noun(vTargetNoun,PLURAL)));"
"Entity/Trait/Problem//	StrAdd(sOut,L"" are needed to continue building"");","//}	"
"Entity/Trait/Problem//else if ( sTargetName != 0 )","//{	"
"Entity/Trait/Problem//	StrAdd(sOut,sTargetName);","//	StrAdd(sOut,L"" is needed to continue building"");"
"Entity/Trait/Problem//}","//else"
"Entity/Trait/Problem#./Localization/Noun","NEUTER"
"Entity/Trait/ProblemUNCOUNTABLE","Attention!"
"Entity/Trait/Repellent#./Localization/Description","Nobody likes to be around this character."
"Entity/Trait/Repellent#./Localization/Noun","NEUTER"
"Entity/Trait/RepellentUNCOUNTABLE","repellent"
"Entity/Trait/ResourceLack#./Localization/Description","ParamStr(sTargetName);"
"Entity/Trait/ResourceLackParamStrArray(vTargetNoun);","if ( vTargetNoun != 0 )"
"Entity/Trait/ResourceLack{","	StrAdd(sOut,L""Lack of "");"
"Entity/Trait/ResourceLack	StrAdd(sOut,Noun(vTargetNoun,PLURAL));","}	"
"Entity/Trait/ResourceLackelse if ( sTargetName != 0 )","{	"
"Entity/Trait/ResourceLack	StrAdd(sOut,L""Lack of "");","	StrAdd(sOut,sTargetName);"
"Entity/Trait/ResourceLack}","else"
"Entity/Trait/ResourceLack#./Localization/Noun","ParamStr(sTargetName);"
"Entity/Trait/ResourceLackParamStrArray(vTargetNoun);","if ( vTargetNoun != 0 )"
"Entity/Trait/ResourceLack{","	StrAdd(sOut,L""Lack of "");"
"Entity/Trait/ResourceLack	StrAdd(sOut,Noun(vTargetNoun,PLURAL));","}	"
"Entity/Trait/ResourceLackelse if ( sTargetName != 0 )","{	"
"Entity/Trait/ResourceLack	StrAdd(sOut,L""Lack of "");","	StrAdd(sOut,sTargetName);"
"Entity/Trait/ResourceLack}","else"
"Entity/Trait/Skilled#./Localization/Description","Only the finest crafts will leave his hands."
"Entity/Trait/Skilled#./Localization/Noun","NEUTER"
"Entity/Trait/SkilledUNCOUNTABLE","skilled"
"Entity/Trait/Small#./Localization/Description","Better to be close to the ground!"
"Entity/Trait/Small#./Localization/Noun","NEUTER"
"Entity/Trait/SmallUNCOUNTABLE","small"
"Entity/Trait/Smart#./Localization/Description","The only true wisdom is in knowing you know nothing."
"Entity/Trait/Smart#./Localization/Noun","NEUTER"
"Entity/Trait/SmartUNCOUNTABLE","smart"
"Entity/Trait/Spineless#./Localization/Description","Some people just like to be told what to do."
"Entity/Trait/Spineless#./Localization/Noun","NEUTER"
"Entity/Trait/SpinelessUNCOUNTABLE","spineless"
"Entity/Trait/Starved#./Localization/Description","Sick from lack of food."
"Entity/Trait/Starved#./Localization/Noun/0","NEUTER"
"Entity/Trait/StarvedCOUNTABLE","malnutrition"
"Entity/Trait/Starvedmalnutrition","#./Localization/Noun/1"
"Entity/Trait/StarvedNEUTER","COUNTABLE"
"Entity/Trait/Starvedstarvation","starvation"
"Entity/Trait/Starved#./Localization/Noun/2","NEUTER"
"Entity/Trait/StarvedCOUNTABLE","terminal starvation"
"Entity/Trait/Strong#./Localization/Description","Better to be strong than pretty and useless."
"Entity/Trait/Strong#./Localization/Noun","NEUTER"
"Entity/Trait/StrongUNCOUNTABLE","strong"
"Entity/Trait/TaskLack#./Localization/Description","ParamStr(sTargetName);"
"Entity/Trait/TaskLackParamStrArray(vTargetNoun);","if ( vTargetNoun != 0 )"
"Entity/Trait/TaskLack{","	StrAdd(sOut,L""There is no "");"
"Entity/Trait/TaskLack	StrAdd(sOut,Noun(vTargetNoun,SINGULAR));","}	"
"Entity/Trait/TaskLackelse if ( sTargetName != 0 )","{	"
"Entity/Trait/TaskLack	StrAdd(sOut,L""There is no "");","	StrAdd(sOut,sTargetName);"
"Entity/Trait/TaskLack}","else"
"Entity/Trait/TaskLack#./Localization/Noun","ParamStr(sTargetName);"
"Entity/Trait/TaskLackParamStrArray(vTargetNoun);","if ( vTargetNoun != 0 )"
"Entity/Trait/TaskLack{","	StrAdd(sOut,L""There is no "");"
"Entity/Trait/TaskLack	StrAdd(sOut,Noun(vTargetNoun,SINGULAR));","}	"
"Entity/Trait/TaskLackelse if ( sTargetName != 0 )","{	"
"Entity/Trait/TaskLack	StrAdd(sOut,L""There is no "");","	StrAdd(sOut,sTargetName);"
"Entity/Trait/TaskLack}","else"
"Entity/Trait/ToolLack#./Localization/Description","ParamStr(sTargetName);"
"Entity/Trait/ToolLackParamStrArray(vTargetNoun);","if ( vTargetNoun != 0 )"
"Entity/Trait/ToolLack{","	StrAdd(sOut,L""Lack of "");"
"Entity/Trait/ToolLack	StrAdd(sOut,Noun(vTargetNoun,PLURAL));","}	"
"Entity/Trait/ToolLackelse if ( sTargetName != 0 )","{	"
"Entity/Trait/ToolLack	StrAdd(sOut,L""Lack of "");","	StrAdd(sOut,sTargetName);"
"Entity/Trait/ToolLack}","else"
"Entity/Trait/ToolLack#./Localization/Noun","ParamStr(sTargetName);"
"Entity/Trait/ToolLackParamStrArray(vTargetNoun);","if ( vTargetNoun != 0 )"
"Entity/Trait/ToolLack{","	StrAdd(sOut,L""Lack of "");"
"Entity/Trait/ToolLack	StrAdd(sOut,Noun(vTargetNoun,PLURAL));","}	"
"Entity/Trait/ToolLackelse if ( sTargetName != 0 )","{	"
"Entity/Trait/ToolLack	StrAdd(sOut,L""Lack of "");","	StrAdd(sOut,sTargetName);"
"Entity/Trait/ToolLack}","else"
"Entity/Trait/Unrest#./Localization/Description/0","// I am upset with <sName>"
"Entity/Trait/Unrest//ParamStr(sName);","//ParamStrArray(vNoun)"
"Entity/Trait/Unrest//if( sName )","//{"
"Entity/Trait/Unrest//	StrAdd(sOut,sName);","//	StrAdd(sOut,L"" has not found any"");"
"Entity/Trait/Unrest//}","//else"
"Entity/Trait/Unrest//{","//StrAdd(sOut,L""There is no"");"
"Entity/Trait/Unrest//}","StrAdd(sOut,L""I feel bothered."");	"
"Entity/Trait/Unrest#./Localization/Description/1","StrAdd(sOut,L""I feel upset."");"
"Entity/Trait/Unrest#./Localization/Description/2","StrAdd(sOut,L""I am angry."");"
"Entity/Trait/Unrest#./Localization/Noun/0","NEUTER"
"Entity/Trait/UnrestUNCOUNTABLE","bothered"
"Entity/Trait/Unrestbothered","#./Localization/Noun/1"
"Entity/Trait/UnrestNEUTER","UNCOUNTABLE"
"Entity/Trait/Unrestupset","upset"
"Entity/Trait/Unrest#./Localization/Noun/2","NEUTER"
"Entity/Trait/UnrestUNCOUNTABLE","angry"
"Entity/Trait/Weak#./Localization/Description","A weak and fragile constitution."
"Entity/Trait/Weak#./Localization/Noun","NEUTER"
"Entity/Trait/WeakUNCOUNTABLE","weak"
"Entity/Trait/Young#./Localization/Description","Not an adult yet."
"Entity/Trait/Young#./Localization/Noun","NEUTER"
"Entity/Trait/YoungUNCOUNTABLE","young"
"GUI#/Ancient/Game/GUI/Faction/Main/Container/Selector/City/0_Title/Localization","Faction statistics"
"GUI#/Ancient/Game/GUI/Faction/Main/Container/Selector/Diplomacy/0_Title/Localization","Relations & Diplomacy"
"GUI#/Ancient/Game/GUI/Faction/Main/Container/Selector/Finder/0_Title/Localization","Finder"
"GUI#/Ancient/Game/GUI/Faction/Main/Container/Selector/Knowledge/0_Title/Localization","Knowledge & Religion"
"GUI#/Ancient/Game/GUI/Faction/Main/Container/Selector/Policy/0_Title/Localization","Policy"
"GUI#./Toolbar/Layer/Grid/Grid/Tooltip/Description","Shows or hides underlying grid and height level curves."
"GUI#./Toolbar/Layer/Grid/Grid/Tooltip/Tittle","Grid toggle"
"GUI#./Toolbar/Layer/Mode/Area/Tooltip/Description","Shows or hides overlay for areas and buildings."
"GUI#./Toolbar/Layer/Mode/Area/Tooltip/Tittle","Area toggle"
"GUI#./Main/0_Header/0_Housing/Tooltip/Extended","Houses your citizens can build. They need them to rest and to be happy."
"GUI#./Main/0_Header/0_Housing/Tooltip/Tittle","Housing"
"GUI#./Main/0_Header/1_Storage/Tooltip/Extended","Storage buildings let you keep goodies safe, so they last longer."
"GUI#./Main/0_Header/1_Storage/Tooltip/Tittle","Storage"
"GUI#./Main/0_Header/2_Production/Tooltip/Extended","Use these buildings to extract or produce resources, goods, wares or food."
"GUI#./Main/0_Header/2_Production/Tooltip/Tittle","Production"
"GUI#./Main/0_Header/3_Service/Tooltip/Extended","Basic services every citizen needs to keep healthy and happy."
"GUI#./Main/0_Header/3_Service/Tooltip/Tittle","Services"
"GUI#./Main/0_Header/4_Defense/Tooltip/Extended","Every big city will attract foes that want its richness. Walls can be very persuasive with the smallest ones."
"GUI#./Main/0_Header/4_Defense/Tooltip/Tittle","Defense"
"GUI#./Main/0_Header/5_Religion/Tooltip/Extended","No citizen with supernatural beliefs will be satisfied without a place to honor the gods or bury their loved ones."
"GUI#./Main/0_Header/5_Religion/Tooltip/Tittle","Religion"
"GUI#./Main/0_Header/6_Decoration/Tooltip/Extended","Useful for nothing but not free. Just make your city as beautiful as you can."
"GUI#./Main/0_Header/6_Decoration/Tooltip/Tittle","Decoration"
"GUI#./Action/Disabled/Tooltip/Description","Enables or disables this."
"GUI#./Action/Disabled/Tooltip/Tittle","Enable:"
"GUI#./Action/Disband/Tooltip/Description","This will be disbanded, dismantled or destroyed. Maybe some elements cannot be disbanded while being in use."
"GUI#./Action/Disband/Tooltip/Tittle","Destroy:"
"GUI#./Action/Favorite/Tooltip/Description","Make this a favorite of yours."
"GUI#./Action/Favorite/Tooltip/Tittle","Favorite:"
"GUI#./Action/Focus/Tooltip/Description","Focus the camera on the selected element."
"GUI#./Action/Focus/Tooltip/Extended","The camera will also follow the element until moved by the user."
"GUIShortcut: F","#./Action/Focus/Tooltip/Tittle"
"GUIFocus:","#./Action/UserMode/ActionChop/Tooltip/Description"
"GUICreate specific chop task for this group members.","#./Action/UserMode/ActionChop/Tooltip/Extended"
"GUITo chop trees:","Activate this tool."
"GUIClick and drag over the terrain to draw a lasso around trees you want to clear.","You can also click on any tree element to chop it."
"GUIRight click to cancel or exit tool.","#./Action/UserMode/ActionChop/Tooltip/Tittle"
"GUIChop","#./Action/UserMode/ActionClear/Tooltip/Description"
"GUICreate clear tasks for this group members.","#./Action/UserMode/ActionClear/Tooltip/Extended"
"GUITo clear an area:","Activate this tool."
"GUIClick and drag over the terrain to draw a lasso around what you want to clear.","You can also click on any element to clear it."
"GUIRight click to cancel or exit tool.","#./Action/UserMode/ActionClear/Tooltip/Tittle"
"GUIClear","#./Action/UserMode/ActionCrop/Tooltip/Description"
"GUICreate specific crop tasks for this group members.","#./Action/UserMode/ActionCrop/Tooltip/Extended"
"GUITo crop plants:","Activate this tool."
"GUIClick and drag over the terrain to draw a lasso around small plants you want to crop.","You can also click on any plant to crop it."
"GUI","Shortcut: C"
"GUIRight click to cancel or exit tool.","#./Action/UserMode/ActionCrop/Tooltip/Tittle"
"GUICrop","#./Action/UserMode/ActionDestroy/Tooltip/Description"
"GUIDestroy selected element.","#./Action/UserMode/ActionDestroy/Tooltip/Extended"
"GUITo destroy plants:","Activate this tool."
"GUIClick and drag over the terrain to draw a lasso around small plants you want to destroy.","You can also click on any plant to destroy it."
"GUI","Shortcut: C"
"GUIRight click to cancel or exit tool.","#./Action/UserMode/ActionDestroy/Tooltip/Tittle"
"GUIDestroy","#./Action/UserMode/ActionFish/Tooltip/Description"
"GUICreate fishing tasks for this group members.","#./Action/UserMode/ActionFish/Tooltip/Extended"
"GUI","#./Action/UserMode/ActionFish/Tooltip/Tittle"
"GUIFishing","#./Action/UserMode/ActionGather/Tooltip/Description"
"GUICreate specific gather tasks for this group members.","#./Action/UserMode/ActionGather/Tooltip/Extended"
"GUITo gather resources:","Activate this tool."
"GUIClick and drag over the terrain to draw a lasso around resources you want to gather.","You can also click on any resource to gather it."
"GUI","If you need persistent gathering, create a gather workgroup instead."
"GUI","Shortcut: G"
"GUIRight click to cancel or exit tool.","#./Action/UserMode/ActionGather/Tooltip/Tittle"
"GUIGather","#./Action/UserMode/ActionHunt/Tooltip/Description"
"GUICreate hunting tasks for this group members.","#./Action/UserMode/ActionHunt/Tooltip/Extended"
"GUI","#./Action/UserMode/ActionHunt/Tooltip/Tittle"
"GUIHunting","#./Action/UserMode/ActionInsertConstruction/Tooltip/Description"
"GUIMove already built structures to this group","#./Action/UserMode/ActionInsertConstruction/Tooltip/Extended"
"GUIWhen enabled, move the pointer over the structure you want to assign to this group and left click over it.","You can repeat as many times as you want."
"GUIShorcut: I","#./Action/UserMode/ActionInsertConstruction/Tooltip/Tittle"
"GUIAssign","#./Action/UserMode/ActionMigrate/Tooltip/Description"
"GUIMove to a new location.","#./Action/UserMode/ActionMigrate/Tooltip/Extended"
"GUITo migrate to a new location, activate and click in your desired target on the global map.","Mind that your current local map and everything it contains will be left behind."
"GUI#./Action/UserMode/ActionMigrate/Tooltip/Tittle","Migrate:"
"GUI#./Action/UserMode/Blueprint/Tooltip/Description","Create structures for this group."
"GUI#./Action/UserMode/Blueprint/Tooltip/Extended","To build structures activate this tool."
"GUISelect the intended structure.","Move the mouse over terrain to preview."
"GUIR and T or ALT + mouse wheel to rotate the preview.","Left click to confirm."
"GUIRight click to cancel or exit tool.","Only available in local Map."
"GUI","Shortcut: B"
"GUI#./Action/UserMode/Blueprint/Tooltip/Tittle","Build"
"GUI#./Action/UserMode/Craft/Tooltip/Description","Command crafting tasks to this group."
"GUI#./Action/UserMode/Craft/Tooltip/Extended","Crafting is the way to transform resources in other processed resources."
"GUITo craft a processed resource, click and select the resource to craft in the list.","#./Action/UserMode/Craft/Tooltip/Tittle"
"GUICraft","#./Action/UserMode/Gather/Tooltip/Description"
"GUICommand gathering tasks to this group.","#./Action/UserMode/Gather/Tooltip/Extended"
"GUIWorkers will search and gather selected resources.","#./Action/UserMode/Gather/Tooltip/Tittle"
"GUIAutomatic gathering","#./Action/UserMode/Group/Tooltip/Description"
"GUICreate a workgroup to distribute tasks","#./Action/UserMode/Group/Tooltip/Extended"
"GUIClick and select in the list the workgroup type you want to create. Enter the group to configure it.","#./Action/UserMode/Group/Tooltip/Tittle"
"GUIOpen workgroup UI.","#./Action/UserMode/Hunt/Tooltip/Description"
"GUICommand hunting tasks to this group.","#./Action/UserMode/Hunt/Tooltip/Extended"
"GUIWorkers will search and hunt selected species","#./Action/UserMode/Hunt/Tooltip/Tittle"
"GUIAutomatic hunting","#./Localization/Configuration"
"GUIConfiguration","#./Localization/Member"
"GUIMembers","#./Localization/MemberOf"
"GUIMember of","#./Localization/Priority"
"GUIPriority","#./Localization/Process"
"GUIProcess","#./Localization/Service"
"GUIService","#./Localization/Storage"
"GUIResource","#./Localization/Structure"
"GUIStructures","#./Main/0_Header/0_Back/Tooltip/Description"
"GUIMove back through selection history.","#./Main/0_Header/0_Back/Tooltip/Extended"
"GUI","#./Main/0_Header/0_Back/Tooltip/Tittle"
"GUIBack","#./Main/0_Header/0_Forward/Tooltip/Description"
"GUIMove forward through selection history.","#./Main/0_Header/0_Forward/Tooltip/Extended"
"GUITo migrate to a new location, activate and click in your desired target on the global map.","Mind that your current local map and everything it contains will be left behind."
"GUI#./Main/0_Header/0_Forward/Tooltip/Tittle","Forward"
"GUI#./Main/0_Header/EntityNext/Tooltip/Description","Select next element of the same type."
"GUI#./Main/0_Header/EntityNext/Tooltip/Extended","To migrate to a new location activate and click in your desired target over the map."
"GUIMind that your current local map and everything it contains will be left behind.","#./Main/0_Header/EntityNext/Tooltip/Tittle"
"GUINext","#./Main/0_Header/EntityPrev/Tooltip/Description"
"GUISelect previous element of the same type.","#./Main/0_Header/EntityPrev/Tooltip/Extended"
"GUITo migrate to a new location, activate and click in your desired target on the global map.","Mind that your current local map and everything it contains will be left behind."
"GUI#./Main/0_Header/EntityPrev/Tooltip/Tittle","Previous"
"GUI#./Main/2_Actions/1_Priority/Tooltip/Description","Increase or decrease priority to manage workers distribution and item uses."
"GUI#./Main/2_Actions/1_Priority/Tooltip/Tittle","Priority"
"GUI#./Main/3_Content/2_Menu/Tab/Belief/Tooltip/Description","Manage selection."
"GUI#./Main/3_Content/2_Menu/Tab/Belief/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Belief/Tooltip/Tittle","Belief"
"GUI#./Main/3_Content/2_Menu/Tab/Building/Tooltip/Description","Manage buildings and areas."
"GUI#./Main/3_Content/2_Menu/Tab/Building/Tooltip/Tittle","Building"
"GUI#./Main/3_Content/2_Menu/Tab/Culture/Tooltip/Description","Manage selection."
"GUI#./Main/3_Content/2_Menu/Tab/Culture/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Culture/Tooltip/Tittle","Culture"
"GUI#./Main/3_Content/2_Menu/Tab/Debug/Tooltip/Description","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Debug/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Debug/Tooltip/Tittle","Debug"
"GUI#./Main/3_Content/2_Menu/Tab/Family/Tooltip/Description","Browse and manage buildings"
"GUI#./Main/3_Content/2_Menu/Tab/Family/Tooltip/Extended","Browse family relatives"
"GUI#./Main/3_Content/2_Menu/Tab/Family/Tooltip/Tittle","Family"
"GUI#./Main/3_Content/2_Menu/Tab/Group/Tooltip/Description","Manage selection."
"GUI#./Main/3_Content/2_Menu/Tab/Group/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Group/Tooltip/Tittle","Groups"
"GUI#./Main/3_Content/2_Menu/Tab/Policy/Tooltip/Description","Set your faction policies and configuration."
"GUI#./Main/3_Content/2_Menu/Tab/Policy/Tooltip/Extended","Set your faction policies and configuration."
"GUI#./Main/3_Content/2_Menu/Tab/Policy/Tooltip/Tittle","Policy"
"GUI#./Main/3_Content/2_Menu/Tab/Resume/Tooltip/Description","Manage selection."
"GUI#./Main/3_Content/2_Menu/Tab/Resume/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Resume/Tooltip/Tittle","Summary"
"GUI#./Main/3_Content/2_Menu/Tab/Storage/Tooltip/Description","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Storage/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Storage/Tooltip/Tittle","Storage"
"GUI#./Main/3_Content/2_Menu/Tab/Wiki/Tooltip/Description","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Wiki/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/2_Menu/Tab/Wiki/Tooltip/Tittle","Wiki"
"GUI#./Main/3_Content/Tab/TabResume/3_Member/2_Job/Tooltip/Description","Vacancies limit how many workers can be present in the workgroup."
"GUI#./Main/3_Content/Tab/TabResume/3_Member/2_Job/Tooltip/Tittle","Vacancies"
"GUI#./Main/3_Content/Tab/TabResume/3_Process/0_Header/1_Action/In/Tooltip/Description","Resources can be stored, but can't be extracted."
"GUI#./Main/3_Content/Tab/TabResume/3_Process/0_Header/1_Action/In/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/Tab/TabResume/3_Process/0_Header/1_Action/In/Tooltip/Tittle","Configuration"
"GUI#./Main/3_Content/Tab/TabResume/3_Process/0_Header/1_Action/InOut/Tooltip/Description","Resources can be stored and extracted."
"GUI#./Main/3_Content/Tab/TabResume/3_Process/0_Header/1_Action/InOut/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/Tab/TabResume/3_Process/0_Header/1_Action/InOut/Tooltip/Tittle","Configuration"
"GUI#./Main/3_Content/Tab/TabResume/3_Process/1_Content/1_Total/Tooltip/Description","Shows completed process percentage."
"GUI#./Main/3_Content/Tab/TabResume/3_Process/1_Content/1_Total/Tooltip/Tittle","Process"
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/0_Header/1_Action/0_Production/Production/Tooltip/Description","Enable production of selected resource until storage is filled. You can speed up production by raising priority."
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/0_Header/1_Action/0_Production/Production/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/0_Header/1_Action/0_Production/Production/Tooltip/Tittle","Production"
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/0_Header/1_Action/1_Lock/In/Tooltip/Description","Resources can be stored, but can't be extracted."
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/0_Header/1_Action/1_Lock/In/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/0_Header/1_Action/1_Lock/In/Tooltip/Tittle","Storage configuration"
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/0_Header/1_Action/1_Lock/InOut/Tooltip/Description","Resources can be stored and extracted."
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/0_Header/1_Action/1_Lock/InOut/Tooltip/Tittle","Storage configuration"
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/1_Content/1_Total/Tooltip/Description","Percentage of used storage."
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/1_Content/1_Total/Tooltip/Tittle","Storage"
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/1_Content/2_Decay/Tooltip/Description","Shows how decayed are stored resources."
"GUI#./Main/3_Content/Tab/TabResume/6_Storage/1_Content/2_Decay/Tooltip/Tittle","Decay"
"GUI#./Main/3_Content/Tab/TabResume/Worgroup/4_Hunt/1_Size/Tooltip/Description","Select the size range of prey to avoid killing the smallest or the biggest."
"GUI#./Main/3_Content/Tab/TabResume/Worgroup/4_Hunt/1_Size/Tooltip/Extended","Manage relations with other factions."
"GUI#./Main/3_Content/Tab/TabResume/Worgroup/4_Hunt/1_Size/Tooltip/Tittle","Prey size range"
"GUI#./Main/1_Content/Tab/Diplomacy/Title/Localization","Relations & Diplomacy"
"GUI#./Main/1_Content/Tab/Finder/Title/Localization","Finder"
"GUI#./Main/1_Content/Tab/Group/Title/Localization","Groups"
"GUI#./Main/1_Content/Tab/Group/Toolbar/Fish/Tooltip/Extended","To migrate to a new location, activate and click in your desired target on the global map."
"GUIMind that your current local map and everything it contains will be left behind.","#./Main/1_Content/Tab/Group/Toolbar/Gather/Tooltip/Extended"
"GUITo migrate to a new location, activate and click in your desired target on the global map.","Mind that your current local map and everything it contains will be left behind."
"GUI#./Main/1_Content/Tab/Knowledge/Title/Localization","Knowledge & Religion"
"GUI#./Main/1_Content/Tab/Policy/Title/Localization","Policy"
"GUI#./Main/1_Content/Tab/Resume/Title/Localization","Faction statistics"
"GUI#./Main/0_Header/0_Material/Tooltip/Extended","Processed resources to use as materials for other tasks."
"GUI#./Main/0_Header/0_Material/Tooltip/Tittle","Material"
"GUI#./Main/0_Header/1_Tool/Tooltip/Extended","Usable resources"
"GUI#./Main/0_Header/1_Tool/Tooltip/Tittle","Tools"
"GUI#./Main/0_Header/2_Food/Tooltip/Extended","Edible resources"
"GUI#./Main/0_Header/2_Food/Tooltip/Tittle","Food"
"GUI#./Main/0_Header/0_Material/Tooltip/Extended","Processed resources to use as materials for other tasks."
"GUI#./Main/0_Header/0_Material/Tooltip/Tittle","Material"
"GUI#./Main/0_Header/2_Food/Tooltip/Extended","Edible resources"
"GUI#./Main/0_Header/2_Food/Tooltip/Tittle","Food"
"GUI/BarTop#./Clock/Main/MapSwitch/Tooltip/Description","Change view between local and global map."
"GUI/BarTop#./Clock/Main/MapSwitch/Tooltip/Extended","Manage relations with other factions."
"GUI/BarTop#./Clock/Main/MapSwitch/Tooltip/Tittle","Map toggle"
"GUI/BarTop#./Clock/Main/NightFast/Tooltip/Extended","If activated time speed will be maxed at night."
"GUI/BarTop#./Clock/Main/NightFast/Tooltip/Tittle","Skip nights"
"GUI/BarTop#./Clock/Main/YearHistory/Tooltip/Extended","Using Gregorian calendar."
"GUI/BarTop#./Clock/Main/YearHistory/Tooltip/Tittle","Historical year"
"GUI/BarTop#./Clock/Main/YearValue/Tooltip/Description","How many game years have been played."
"GUI/BarTop#./Clock/Main/YearValue/Tooltip/Extended","Each gameplay year represent a variable number of historical years."
"GUI/BarTop#./Clock/Main/YearValue/Tooltip/Tittle","Played years"
"GUI/BarTop#./New/BarUp/1_Content/3_Time/NightSkip/NightFast/Tooltip/Extended","If activated time speed will be maxed at night."
"GUI/BarTop#./New/BarUp/1_Content/3_Time/NightSkip/NightFast/Tooltip/Tittle","Skip nights"
"GUI/BarTop#./New/BarUp/1_Content/4_MapSwitch/Holder/Tooltip/Description","Change view between local and global map."
"GUI/BarTop#./New/BarUp/1_Content/4_MapSwitch/Holder/Tooltip/Extended","Manage relations with other factions."
"GUI/BarTop#./New/BarUp/1_Content/4_MapSwitch/Holder/Tooltip/Tittle","Map toggle"
"GUI/BarTop#./New/BarUp/1_Content/Seasson/Holder/Tooltip/Extended","Current temperature"
"GUI/BarTop#./New/BarUp/1_Content/Seasson/Holder/Tooltip/Tittle","Season"
"GUI/BarTop#./New/BarUp/1_Content/Tab/Diplomacy/Tooltip/Description","Manage relations with other factions."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Diplomacy/Tooltip/Extended","Manage relations with other factions."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Diplomacy/Tooltip/Tittle","Diplomacy"
"GUI/BarTop#./New/BarUp/1_Content/Tab/Fnder/Tooltip/Description","The best way to find what you are looking for."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Fnder/Tooltip/Extended","The best way to find what you are looking for."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Fnder/Tooltip/Tittle","Finder"
"GUI/BarTop#./New/BarUp/1_Content/Tab/Group/Tooltip/Description","Manage faction workgroups."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Group/Tooltip/Extended","Manage faction workgroups."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Group/Tooltip/Tittle","Group"
"GUI/BarTop#./New/BarUp/1_Content/Tab/Knowledge/Tooltip/Description","Check the knoledge of your citizens."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Knowledge/Tooltip/Extended","And religion belief!."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Knowledge/Tooltip/Tittle","Knowledge"
"GUI/BarTop#./New/BarUp/1_Content/Tab/Policy/Tooltip/Description","Set your faction policies and configuration."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Policy/Tooltip/Extended","Set your faction policies and configuration."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Policy/Tooltip/Tittle","Policy"
"GUI/BarTop#./New/BarUp/1_Content/Tab/Resume/Tooltip/Description","Faction statitstics."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Resume/Tooltip/Extended","Faction statitstics."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Resume/Tooltip/Tittle","Summary"
"GUI/BarTop#./New/BarUp/1_Content/Tab/Storage/Tooltip/Description","commerce!"
"GUI/BarTop#./New/BarUp/1_Content/Tab/Storage/Tooltip/Extended","Check your stored resources."
"GUI/BarTop#./New/BarUp/1_Content/Tab/Storage/Tooltip/Tittle","Storage"
"GUI/BarTop#./New/BarUp/1_Content/Temperature/Holder/Tooltip/Extended","Current temperature"
"GUI/BarTop#./New/BarUp/1_Content/Temperature/Holder/Tooltip/Tittle","Temperature"
"GUI/BarTop#./New/BarUp/1_Content/Year/History/Tooltip/Extended","Using Gregorian calendar."
"GUI/BarTop#./New/BarUp/1_Content/Year/History/Tooltip/Tittle","Historical year"
"GUI/BarTop#./New/BarUp/1_Content/Year/Played/Tooltip/Description","How many game years have been played."
"GUI/BarTop#./New/BarUp/1_Content/Year/Played/Tooltip/Extended","Each gameplay year represent a variable number of historical years."
"GUI/BarTop#./New/BarUp/1_Content/Year/Played/Tooltip/Tittle","Played years"
"GUI/Help#./Localization/Common","Common:"
"GUI/Help#./Localization/Construction","Construction:"
"GUI/Help#./Localization/Navigation","Navigation:"
"GUI/Help#./Main/Building/Build/Localization","Open building UI"
"GUI/Help#./Main/Building/BuildSelection/Localization","Start building same as selected."
"GUI/Help#./Main/Building/MouseCancel/Localization","Cancel construction."
"GUI/Help#./Main/Building/MouseRotation/Localization","+ ALT to rotate blueprint."
"GUI/Help#./Main/Building/RotateLeft/Localization","Rotate blueprint to the left."
"GUI/Help#./Main/Building/RotateRight/Localization","Rotate blueprint to the right."
"GUI/Help#./Main/Building/StreamConfirm/Localization","Confirm stream construction."
"GUI/Help#./Main/Common/1_Common/Back/Localization","Move back in selection history"
"GUI/Help#./Main/Common/1_Common/Fordward/Localization","Move forward in selection history"
"GUI/Help#./Main/Common/1_Common/MouseCancel/Localization","Cancel selection or current action"
"GUI/Help#./Main/Common/1_Common/Next/Localization","Select next of the same type"
"GUI/Help#./Main/Common/1_Common/Pause/Localization","Pause"
"GUI/Help#./Main/Common/1_Common/Prev/Localization","Select previous of the same type"
"GUI/Help#./Main/Common/1_Common/RealTimeToggle/Localization","Toggle real time speed."
"GUI/Help#./Main/Common/1_Common/TimeSpeed/Localization","Time speed"
"GUI/Help#./Main/Common/1_Common/ToGroups/Localization","Opens faction work group list"
"GUI/Help#./Main/Common/1_Common/UIHide/Localization","Toggle interface."
"GUI/Help#./Main/Common/1_Common/XRay/Localization","X-ray mode."
"GUI/Help#./Main/Navigation/0_Navigation/Backwards/Localization","Move camera backwards."
"GUI/Help#./Main/Navigation/0_Navigation/Focus/Localization","Focus camera in selection."
"GUI/Help#./Main/Navigation/0_Navigation/Forward/Localization","Move camera forward."
"GUI/Help#./Main/Navigation/0_Navigation/Left/Localization","Move camera to the left."
"GUI/Help#./Main/Navigation/0_Navigation/MouseFocus/Localization","Move camera to click spot."
"GUI/Help#./Main/Navigation/0_Navigation/MouseRot/Localization","Look around."
"GUI/Help#./Main/Navigation/0_Navigation/MouseRotAlternative/Localization","Look around alternative."
"GUI/Help#./Main/Navigation/0_Navigation/MouseZoom/Localization","Camera zoom."
"GUI/Help#./Main/Navigation/0_Navigation/Right/Localization","Move camera to the right."
"GUI/Help#./Main/Navigation/0_Navigation/RotateLeft/Localization","Rotate camera to the left."
"GUI/Help#./Main/Navigation/0_Navigation/RotateRight/Localization","Rotate camera to the right."
"GUI/Help#./Main/Navigation/0_Navigation/SwitchMap/Localization","Switch global and local maps."
"GUI/Help#./Main/Navigation/0_Navigation/ZoomIn/Localization","Camera zoom in"
"GUI/Help#./Main/Navigation/0_Navigation/ZoomOut/Localization","Camera zoom out"
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/0_Brush/Tooltip/Description","Lasso brush tool."
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/0_Brush/Tooltip/Tittle","Brush"
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/1_Circle/Tooltip/Description","Lasso circle tool, that allows to draw a circle from the center towards outside."
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/1_Circle/Tooltip/Extended","Click and drag. Release to confirm. Right click to cancel."
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/1_Circle/Tooltip/Tittle","Circle"
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/2_Square/Tooltip/Description","Lasso square tool, that allows to draw a rectangle, from one corner to the opposite one."
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/2_Square/Tooltip/Extended","Click and drag. Release to confirm. Right click to cancel"
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/2_Square/Tooltip/Tittle","Square"
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/3_Poly/Tooltip/Description","Lasso with freehand tool."
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/3_Poly/Tooltip/Extended","Click and drag. Release to confirm. Right click to cancel"
"GUI/Toolbar#./Bottom/Main/1_Content/0_LassoMode/Holder/3_Poly/Tooltip/Tittle","Polygon"
"GUI/Toolbar#./Top/Clock/Main/MapSwitch/Tooltip/Description","Change view between local and global map."
"GUI/Toolbar#./Top/Clock/Main/MapSwitch/Tooltip/Extended","Manage relations with other factions."
"GUI/Toolbar#./Top/Clock/Main/MapSwitch/Tooltip/Tittle","Map toggle"
"GUI/Toolbar#./Top/Clock/Main/NightFast/Tooltip/Extended","If activated time speed will be maxed at night."
"GUI/Toolbar#./Top/Clock/Main/NightFast/Tooltip/Tittle","Skip nights"
"GUI/Toolbar#./Top/Clock/Main/YearHistory/Tooltip/Extended","Using Gregorian calendar."
"GUI/Toolbar#./Top/Clock/Main/YearHistory/Tooltip/Tittle","Historical year"
"GUI/Toolbar#./Top/Clock/Main/YearValue/Tooltip/Description","The number of in-game years played."
"GUI/Toolbar#./Top/Clock/Main/YearValue/Tooltip/Extended","Each in-game year represents a variable number of historical years."
"GUI/Toolbar#./Top/Clock/Main/YearValue/Tooltip/Tittle","Played years"
"GUI/Toolbar#./Top/New/Main/1_Content/0_Year/History/Tooltip/Extended","Using Gregorian calendar."
"GUI/Toolbar#./Top/New/Main/1_Content/0_Year/History/Tooltip/Tittle","Historical year"
"GUI/Toolbar#./Top/New/Main/1_Content/0_Year/Played/Tooltip/Description","The number of in-game years played."
"GUI/Toolbar#./Top/New/Main/1_Content/0_Year/Played/Tooltip/Extended","Each in-game year represents a variable number of historical years."
"GUI/Toolbar#./Top/New/Main/1_Content/0_Year/Played/Tooltip/Tittle","Played years"
"GUI/Toolbar#./Top/New/Main/1_Content/1_Day/Holder/Tooltip/Extended","Current temperature"
"GUI/Toolbar#./Top/New/Main/1_Content/1_Day/Holder/Tooltip/Tittle","Daytime?"
"GUI/Toolbar#./Top/New/Main/1_Content/1_Seasson/Holder/Tooltip/Extended","Current temperature"
"GUI/Toolbar#./Top/New/Main/1_Content/2_Daytime/Holder/Tooltip/Extended","Current temperature"
"GUI/Toolbar#./Top/New/Main/1_Content/3_Time/NightSkip/NightFast/Tooltip/Extended","If activated time speed will be maxed at night."
"GUI/Toolbar#./Top/New/Main/1_Content/3_Time/NightSkip/NightFast/Tooltip/Tittle","Skip nights"
"GUI/Toolbar#./Top/New/Main/1_Content/7_Temperature/Holder/Tooltip/Extended","Current temperature"
"GUI/Toolbar#./Top/New/Main/1_Content/7_Temperature/Holder/Tooltip/Tittle","Temperature"
"GUI/Toolbar#./Top/New/Main/1_Content/8_MapSwitch/Holder/Tooltip/Description","Change view between local and global map."
"GUI/Toolbar#./Top/New/Main/1_Content/8_MapSwitch/Holder/Tooltip/Extended","Manage relations with other factions."
"GUI/Toolbar#./Top/New/Main/1_Content/8_MapSwitch/Holder/Tooltip/Tittle","Map toggle"
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Diplomacy/Tooltip/Description","Manage relations with other factions."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Diplomacy/Tooltip/Extended","Manage relations with other factions."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Diplomacy/Tooltip/Tittle","Diplomacy"
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Fnder/Tooltip/Description","The best way to find what you are looking for."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Fnder/Tooltip/Extended","The best way to find what you are looking for."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Fnder/Tooltip/Tittle","Finder"
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Group/Tooltip/Description","Manage faction workgroups."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Group/Tooltip/Extended","Manage faction workgroups."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Group/Tooltip/Tittle","Group"
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Knowledge/Tooltip/Description","Check the knowledge of your citizens."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Knowledge/Tooltip/Extended","And religion belief!"
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Knowledge/Tooltip/Tittle","Knowledge"
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Policy/Tooltip/Description","Set your faction policies and configuration."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Policy/Tooltip/Extended","Set your faction policies and configuration."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Policy/Tooltip/Tittle","Policy"
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Resume/Tooltip/Description","Faction statistics."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Resume/Tooltip/Extended","Faction statistics."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Resume/Tooltip/Tittle","Summary"
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Storage/Tooltip/Description","commerce!"
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Storage/Tooltip/Extended","Check your stored resources."
"GUI/Toolbar#./Top/New/Main/1_Content/Tab/Storage/Tooltip/Tittle","Storage"
"GUI/Tutorial/00#./Main/0_Paragraph/Loc","Welcome to the Ancient Cities Early Access tutorial."
"GUI/Tutorial/00","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/00","Currently your tribe is wandering around in the vast ancient world."
"GUI/Tutorial/00","Your mission will be to keep your tribe together and alive in these hard ancient times."
"GUI/Tutorial/00","Please select your tribe by clicking over the figure or the banner in the left top corner."
"GUI/Tutorial/00","Tip: Press H for controls and shortcuts help."
"GUI/Tutorial/01#./Main/0_Paragraph/Loc","Before we run out of supplies we need to find a proper place to camp."
"GUI/Tutorial/01","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/01","The resources are seasonal and are different in the coast, valleys, rivers and mountains. Not all places are suitable to survive!"
"GUI/Tutorial/01","Rivers and coasts are good places to settle."
"GUI/Tutorial/01","To migrate click on the migrate icon to activate it and move the mouse over the terrain. Click to confirm the desired place to settle."
"GUI/Tutorial/01","Tip: You can migrate at any time during the game and choose a new place to settle."
"GUI/Tutorial/02#./Main/0_Paragraph/Loc","The interface shows the historical year, current season, time of day and game speed."
"GUI/Tutorial/02","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/02","Click on the right time arrow to activate the fast time-lapse mode."
"GUI/Tutorial/02","Press space bar to toggle to normal speed at any time. Press 'P' to pause."
"GUI/Tutorial/02","Each in-game year represents several historical years. There are four days in a month."
"GUI/Tutorial/03#./Main/0_Paragraph/Loc","When the tribe arrives to the selected place a settlement will be created."
"GUI/Tutorial/03","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/03","The resources of the tribe are close to the tribesmen. They will help you survive in the first days."
"GUI/Tutorial/03","We need to build a fireplace next to our resources so people can meet, work and sleep the first night."
"GUI/Tutorial/03","Tip: Check tooltips over every button and control in the game for extended information."
"GUI/Tutorial/04#./Main/0_Paragraph/Loc","To build a fireplace click the Build button in the tribe window."
"GUI/Tutorial/04","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/04","The building selection menu is displayed."
"GUI/Tutorial/04","Open the service tab and select the small fireplace."
"GUI/Tutorial/04","Move the cursor over the terrain to place the fireplace. Use mouse wheel + ALT to rotate the building."
"GUI/Tutorial/04","Left click to place. Right click to cancel."
"GUI/Tutorial/06#./Main/0_Paragraph/Loc","Let's create a storage area to accumulate some sticks to feed your fireplace."
"GUI/Tutorial/06","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/07#./Main/0_Paragraph/Loc","Click and drag over the map to draw the area you want to use to store the sticks."
"GUI/Tutorial/07","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/08#./Main/0_Paragraph/Loc","Once the area is created click on the map or on the area icon to select it."
"GUI/Tutorial/08","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/08","Select the stick resource in the resource list."
"GUI/Tutorial/08","Now the area will be used to store sticks."
"GUI/Tutorial/08","Tip: Stored resources decay with time this is shown as a brown circle behind the resource icon."
"GUI/Tutorial/08","Tip: Resources will last longer in closed storage than on areas."
"GUI/Tutorial/09#./Main/0_Paragraph/Loc","In any storage area or building you can change the usage configuration."
"GUI/Tutorial/09","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/09","You can activate automatic production button and tasks will be created in order to fill the area"
"GUI/Tutorial/10#./Main/0_Paragraph/Loc","Let's create a work group to gather some food."
"GUI/Tutorial/10","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/10","Click on the Work Group button in the tribe window to open the group selection menu and create a gathering group."
"GUI/Tutorial/10","Tip: You can create as many groups as you like each one with different configurations."
"GUI/Tutorial/10","Tip: Click mouse right button to close selection menus and windows."
"GUI/Tutorial/10","Click on the group to select and configure it."
"GUI/Tutorial/11#./Main/0_Paragraph/Loc","We need to select what resources we want to search for."
"GUI/Tutorial/11","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/11","Select food resources by clicking their icons."
"GUI/Tutorial/11","Gathered resources will be collected and stored around the camp until you define store areas to arrange your resources."
"GUI/Tutorial/11","Tip: Keep in mind that some resources are seasonal."
"GUI/Tutorial/11","Tip: Do not overproduce resources, only what you need, because every resource rots in storage."
"GUI/Tutorial/12#./Main/0_Paragraph/Loc","We need to specify the maximum number of people allowed to work in this group."
"GUI/Tutorial/12","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/12","Move the slider to the right to open a few vacancies. "
"GUI/Tutorial/12","After you have created tasks in this group, and during work time, vacancies will eventually be filled. "
"GUI/Tutorial/12","You can increase priority so people will join this group faster."
"GUI/Tutorial/121#./Main/0_Paragraph/Loc","Let's manually gather some sticks for your fireplace."
"GUI/Tutorial/121","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/121","On a Gather group, click on the gather task button and click and drag over the map to encircle some sticks below the trees."
"GUI/Tutorial/121","Some white hand icons will appear over the sticks, these are the tasks you have just created."
"GUI/Tutorial/121","You can do the same pressing ALT key to remove gathering tasks on the map."
"GUI/Tutorial/121","You can also gather rocks, sticks, mushrooms, dead animals and other resources on the map."
"GUI/Tutorial/13#./Main/0_Paragraph/Loc","Now we will create an area to produce and store plant fiber."
"GUI/Tutorial/13","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/13","Like for the sticks before, create the area, select plant fiber and check production button."
"GUI/Tutorial/13","Now the area will be used to store plant fiber, this resource is used to craft ropes."
"GUI/Tutorial/13","Ropes will be used as a building material."
"GUI/Tutorial/14#./Main/0_Paragraph/Loc","Let's create a new area for rope production and storage."
"GUI/Tutorial/14","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/14","Any time you see an exclamation icon in an area or building, there is a problem."
"GUI/Tutorial/14","In this case you have a production rope storage area, but you don't have any plant fiber to make ropes."
"GUI/Tutorial/14","If you created the previous storage area for plant fiber, you only need to wait for the tribe to gather it."
"GUI/Tutorial/141#./Main/0_Paragraph/Loc","You should build tools to improve performance in the tribe tasks."
"GUI/Tutorial/141","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/141","There are two ways to build tools: "
"GUI/Tutorial/141","1. Create a storage area, select a tool and check the production button as has been explained before. "
"GUI/Tutorial/141","2. Create a crafting group and order craft tasks for the desired tool manually."
"GUI/Tutorial/15#./Main/0_Paragraph/Loc","You can create buildings in your working groups or in the tribe."
"GUI/Tutorial/15","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/15","Open the building tab in the gathering group, press + and select a building."
"GUI/Tutorial/15","You can use ALT + Middle button to rotate the building."
"GUI/Tutorial/15","Only members of this group will perform tasks related to this building: this includes construction, maintenance and any other task related to it."
"GUI/Tutorial/15","At a later time, you can assign this building to another group or to the faction."
"GUI/Tutorial/151#./Main/0_Paragraph/Loc","Surround your buildings with fences and palisades to protect them."
"GUI/Tutorial/151","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/151","It's best to start building the main gate before the other segments of the defense."
"GUI/Tutorial/151","Next you can circle the buildings or areas to protect and close easily to the other side of the gate."
"GUI/Tutorial/151","At a later time you can open more gates deleting defense segments and replacing it with gates."
"GUI/Tutorial/16#./Main/0_Paragraph/Loc","Sometimes you want to reassign a building to another group or to the tribe."
"GUI/Tutorial/16","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/16","You can do this using the 'Assign' icon."
"GUI/Tutorial/16","Select the destination group and activate the 'Assign' button."
"GUI/Tutorial/16","Then select any building with the current 'Assign' cursor, and the building will join the list of buildings"
"GUI/Tutorial/17#./Main/0_Paragraph/Loc","Unrest will grow in your population for many reasons."
"GUI/Tutorial/17","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/17","Unrest is displayed as a yellow face icon in each character."
"GUI/Tutorial/17","As the tribe leader you should provide enough food and proper housing to your people to avoid unrest."
"GUI/Tutorial/17","Some buildings provide services to help your people to satisfy their needs to some extent. A negative service value means that it is not enough to satisfy your people but will be better than nothing."
"GUI/Tutorial/17","Policy settings also affect unrest."
"GUI/Tutorial/18#./Main/0_Paragraph/Loc","Policies help you control your people."
"GUI/Tutorial/18","#./Main/2_Paragraph/Loc"
"GUI/Tutorial/18","Adjust labor age to change the age requirement for workers."
"GUI/Tutorial/18","Adjust labor time to change the daily work time."
"GUI/Tutorial/18","Adjust rations to distribute scarce food resources among your people."
"GUI/Tutorial/18","Tip: Be careful because people don't like hard rules and their unrest will go up."
"GUI/Tutorial/End#./Main/0_Paragraph/Loc","Thanks for completing this work in progress tutorial."
"GUI/Tutorial/End","Most of the contents in the current version are missing in this tutorial but we will include them in the following versions."
"GUI/Tutorial/End#./Main/2_Paragraph/Loc","Stay tuned for periodic updates in the Steam forums and in the ancient-cities.com forums."
"GUI/Tutorial/End","Your feedback and support in the forums are key for the project and the reason for an Early Access version. "
"GUI/Tutorial/End","Tip: You can enable this tutorial again in the menu Options/Interface."
"Loading#./Localization/Common","Loading"
"Loading/Tip/Help00#./Localization","In game press H for quick controls help."
"Loading/Tip/Help01#./Localization","Organize the tribe tasks by creating workgroups and storage areas."
"Loading/Tip/Help02#./Localization","Extended help is available in icon and control tooltips."
"Loading/Tip/Help03#./Localization","Your mission will be to keep your tribe together and alive in these hard ancient times."
"Loading/Tip/Help04#./Localization","In the New Game screen, you can drag & select a region on the map to play during the Mesolithic period."
"Loading/Tip/Help05#./Localization","Rivers and coasts are good places to settle so there you can fish or gather seafood all year long."
"Loading/Tip/Help06#./Localization","Berry bushes are plentiful on the plains while mushrooms and hazelnuts can be found in the mountains, but beware, these are seasonal resources."
"Loading/Tip/Help07#./Localization","Your people will need something to eat and a proper place to rest and sleep."
"Loading/Tip/Help08#./Localization","Use crop button then click & encircle those plants you want to crop. Press ALT to encircle and remove tasks."
"Loading/Tip/Help09#./Localization","Tools are needed in order to perform some of the tasks properly."
"Loading/Tip/Help10#./Localization","Use chop button then click & encircle those trees you want to chop. Press ALT to encircle and remove tasks."
"Loading/Tip/Help11#./Localization","Select an area and then ALT or SHIFT for removing or adding cells."
"Loading/Tip/Help12#./Localization","As the tribe leader, you can set up policies that must be followed, you can control work time and manage food rations."
"Loading/Tip/Help13#./Localization","Tasks can be prioritized for groups, buildings and areas."
"Loading/Tip/Help14#./Localization","Select your tribe, then the migrate button to choose a place to settle."
"Loading/Tip/Help15#./Localization","Construct closed storages in order to preserve your food."
"Loading/Tip/Help16#./Localization","Process your food to keep it longer."
"Loading/Tip/Help17#./Localization","When you arrive at a new location, the first thing to do is a fireplace and to get food."
"Loading/Tip/Help18#./Localization","In game press 'X' to show on-map info about the selected element."
"Loading/Tip/Help19#./Localization","Use priority to control what tasks should be done first. Use vacancies to limit the workforce in a group."
"Loading/Tip/Help20#./Localization","If you create a group with a double click, customization UI for the group opens magically."
"Loading/Tip/Herodotus00#./Localization","""Of all men's miseries the bitterest is this:"
"Loading/Tip/Herodotus01#./Localization","""Knowledge may give weight, but accomplishments give lustre, and many more people see than weigh."""
"Loading/Tip/Herodotus01","Philip Stanhope, 4th Earl of Chesterfield"
"Loading/Tip/Polybius00#./Localization","""Some men, like bad runners in the stadium, abandon their purposes when close to the goal;"
"Loading/Tip/Polybius00while it is at that particular point, more than at any other,","that others secure the victory over their rivals"""
"Loading/Tip/Polybius00","Polybius, Histories"
"Loading/Tip/TaoTeChing#./Localization","""To know that we don't know it is a great knowledge. To think that we know, when we don't know, it is a great disease."""
"Loading/Tip/TaoTeChing","Tao Te Ching, 6th century BC"
"Loading/Tip/Unknown#./Localization","""Genius is to know when to stop!"""
"Loading/Tip/Unknown","Unknown"
"Localization#./Common","Error"
"Localization#./Common/Custom","Custom"
"Localization#./Common/Extreme","Extreme"
"Localization#./Common/Hardware","Hardware"
"Localization#./Common/High","High"
"Localization#./Common/Large","Large"
"Localization#./Common/Low","Low"
"Localization#./Common/Medium","Medium"
"Localization#./Common/Normal","Normal"
"Localization#./Common/Off","Off"
"Localization#./Common/On","On"
"Localization#./Common/Screenshot","Screenshot"
"Localization#./Common/Small","Small"
"Localization#./Common/Software","Software"
"Localization#./Culture","Culture"
"Localization#./Daytime","Day time"
"Localization#./Daytime/Afternoon","Afternoon"
"Localization#./Daytime/Dawn","Dawn"
"Localization#./Daytime/Dusk","Dusk"
"Localization#./Daytime/Evening","Evening"
"Localization#./Daytime/Latenight","Late night"
"Localization#./Daytime/Midday","Midday"
"Localization#./Daytime/Midnight","Midnight"
"Localization#./Daytime/Morning","Morning"
"Localization#./Description","Description"
"Localization#./EndReport/Fame","Fame achieved: %u"
"Localization#./EndReport/Time","Months survived: %u"
"Localization#./ExitConfirm","Are you sure you want to exit?"
"Localization#./Family","Family"
"Localization#./Family/Ancestors","Ancestors"
"Localization#./Family/Brother","Brother"
"Localization#./Family/Couple","Couple"
"Localization#./Family/Daughter","Daughter"
"Localization#./Family/Mother","Mother"
"Localization#./Family/Parent","Parent"
"Localization#./Family/Progeny","Progeny"
"Localization#./Family/Sibling","Sibling"
"Localization#./Family/Sister","Sister"
"Localization#./Family/Son","Son"
"Localization#./Family/Wife","Wife"
"Localization#./GameSaved","Game saved"
"Localization#./GameSaving","Saving game..."
"Localization#./InGameTip/WarningAreaCellLimit","Too many cells in the same area."
"LocalizationThat can't be good, and thus is limited.","#./InGameTip/WarningAreaNoSuitableCell"
"LocalizationNo suitable cells have been found.","#./InGameTip/WarningCraftCountLimit"
"LocalizationToo many crafts of this kind have been created.","Please delete some of them or wait for some to be completed."
"Localization#./InGameTip/WarningGroupCountLimit","Too many groups of this kind have been created."
"Localization#./InGameTip/WarningStructureCountLimit","There are too many structures of this kind already planned or created."
"Localization#./InGameTip/WarningTaskCountLimit","Too many tasks of this kind have been created."
"LocalizationPlease delete some of them or wait for some to be completed.","#./Knowledge"
"LocalizationKnowledge","#./Member"
"LocalizationMembers","#./Month"
"LocalizationMonth","#./Month/April"
"LocalizationApril","#./Month/August"
"LocalizationAugust","#./Month/December"
"LocalizationDecember","#./Month/February"
"LocalizationFebruary","#./Month/January"
"LocalizationJanuary","#./Month/July"
"LocalizationJuly","#./Month/June"
"LocalizationJune","#./Month/March"
"LocalizationMarch","#./Month/May"
"LocalizationMay","#./Month/November"
"LocalizationNovember","#./Month/October"
"LocalizationOctober","#./Month/September"
"LocalizationSeptember","#./MsgBox/ErrorFilePath"
"LocalizationSomething with file path is wrong.","#./MsgBox/ErrorMissingChangelog"
"LocalizationChangelog is missing.","#./MsgBox/ErrorMissingDescription"
"LocalizationDescription is missing.","#./MsgBox/ErrorMissingGameVersion"
"LocalizationGame Version is missing.","#./MsgBox/ErrorMissingTittle"
"LocalizationTitle is missing.","#./MsgBox/GameCompatibleNotFound"
"LocalizationSorry, no savegame found","compatible with current game version."
"Localization#./MsgBox/GameDeleteConfirmation","Do you really want to delete selected save?"
"Localization#./MsgBox/GameOverwriteConfirmation","Do you really want to overwrite this save game?"
"Localization#./MsgBox/GameValidName","You need to enter a valid name before saving"
"Localization#./MsgBox/ModAutoDisabled","Some mods may not be compatible with current"
"Localizationgame version and have been disabled.","It's up to the developers of these mods to"
"Localizationupload updated versions.","#./MsgBox/ModCreationFailed"
"LocalizationOps!","Mod creation failed!"
"LocalizationError:","#./MsgBox/ModDeleteConfirmation"
"LocalizationDo you really want to delete this mod?","Local files will be deleted."
"Localization#./MsgBox/ModPublishConfirmation","Are you sure you want to publish your mod on %ls?"
"Localization#./MsgBox/ModPublished","Congratulations!"
"LocalizationYour mod has been published!","#./MsgBox/ModPublishingError"
"LocalizationPublishing error:","#./MsgBox/ModUninstallWait"
"LocalizationThis can take a while.","Please be patient."
"Localization#./MsgBox/ModUnistalFailed","Ops!"
"LocalizationMod uninstallation failed.","Error:"
"Localization#./MsgBox/ModUnistalled","Mod uninstalled"
"LocalizationRestart the game to the changes to take effect","#./MsgBox/ModUploadFailed"
"LocalizationOps!","Mod upload failed."
"LocalizationError:","#./MsgBox/ModUploading"
"LocalizationUploading to %ls...","This can take a while"
"LocalizationPlease be patient.","#./MsgBox/Win"
"LocalizationWin! Do you want to keep going?","#./Occupation"
"LocalizationOccupation","#./Priority"
"LocalizationPriority","#./Role"
"LocalizationRole","#./Season"
"LocalizationSeason","#./Season/Autumn"
"LocalizationAutumn","#./Season/Spring"
"LocalizationSpring","#./Season/Summer"
"LocalizationSummer","#./Season/Winter"
"LocalizationWinter","#./Species"
"LocalizationSpecies","#./State"
"LocalizationState","#./State/Age"
"LocalizationAge","#./State/Constitution"
"LocalizationConstitution","#./State/Energy"
"LocalizationEnergy","#./State/Hydration"
"LocalizationHydration","#./State/Load"
"LocalizationLoad","#./State/Sleep"
"LocalizationSleep","#./State/Stamina"
"LocalizationStamina","#./Tasks"
"LocalizationTasks","#./Thought"
"LocalizationThoughts","#./Trait"
"LocalizationTraits","#./Workers"
"LocalizationWorkers","#./YearHistory"
"LocalizationParamInt(iYear);","YearAdd(sOut,iYear);"
"Localization#./YearHistory/YearRange0","ParamInt(iYearRange0);"
"LocalizationYearAdd(sOut,iYearRange0);","#./YearHistory/YearRange1"
"LocalizationParamInt(iYearRange1);","YearAdd(sOut,iYearRange1);"
"Localization#./YearHistory/YearStart","ParamInt(iYearStart);"
"Menu#./Localization/Heightmap","Height map layers"
"Menu#./Localization/Heightmap/Description","Show or hide height map layers."
"Menu#./Localization/Heightmap/Extended","Useful for checking if installed heightmaps are properly loaded and the high-definition areas are displayed."
"Menu#./Localization/Landmark","Landmark"
"Menu#./Localization/Landmark/Description","Show or hide landmarks."
"Menu#./Localization/Landmark/Extended","Landmarks are not gameplay elements, but historical, interesting or famous locations around the world."
"Menu#./Localization/Menu","Error"
"Menu#./Localization/Menu/Continue","Continue"
"Menu#./Localization/Menu/Credits","Credits"
"Menu#./Localization/Menu/Editor","Editor"
"Menu#./Localization/Menu/Exit","Exit"
"Menu#./Localization/Menu/Feedback","Reports & Feedback"
"Menu#./Localization/Menu/Load","Load"
"Menu#./Localization/Menu/Loading","Loading"
"Menu#./Localization/Menu/Minutes","minutes"
"Menu#./Localization/Menu/Mods","Mods"
"Menu#./Localization/Menu/Mods/AutoDisable","Mod disabler"
"Menu#./Localization/Menu/Mods/Create","Create"
"Menu#./Localization/Menu/Mods/Create/NewLanguage","New language"
"Menu#./Localization/Menu/Mods/Create/NewVegetal","New vegetal"
"Menu#./Localization/Menu/Mods/List","List"
"Menu#./Localization/Menu/Mods/List/Delete","Delete"
"Menu#./Localization/Menu/Mods/List/Down","Move down"
"Menu#./Localization/Menu/Mods/List/Enable","Enable or disable the mod"
"Menu#./Localization/Menu/Mods/List/ExtendedWarning","Keep in mind that changes in mods and mod configurations can break - and will very likely - break savegames."
"Menu#./Localization/Menu/Mods/List/Obsolete","This mod has been created for an older game version and may not be compatible."
"Menu#./Localization/Menu/Mods/List/Publish","Publish or update your mod in the store."
"Menu#./Localization/Menu/Mods/List/Up","Move up"
"Menu#./Localization/Menu/Mods/RestartWarning","- Mods subscribed on Steam Workshop will be shown here after restart."
"Menu","- Restart is needed for any mod change to take effect."
"Menu","- Saved games can stop working when adding, removing or changing mods order."
"Menu","- Mods at the top have preference."
"Menu","- Mods could be incompatible among themselves."
"Menu","- Mods are used under your own risk."
"Menu#./Localization/Menu/NewGame","New game"
"Menu#./Localization/Menu/NewGame/Coordinates","Coordinates"
"Menu#./Localization/Menu/NewGame/Decay","Decay"
"Menu#./Localization/Menu/NewGame/MapSize","Map Size"
"Menu#./Localization/Menu/NewGame/RegionSuitableFail","Selected region is outside current geographic culture area or timeframe."
"Menu#./Localization/Menu/NewGame/Seed","Seed"
"Menu#./Localization/Menu/NewGame/Start","Start"
"Menu#./Localization/Menu/NewGame/StartPopulation","Start population"
"Menu#./Localization/Menu/NewGame/StartSeason","Start season"
"Menu#./Localization/Menu/NewGame/StartYear","Start year"
"Menu#./Localization/Menu/NewGame/Starvation","Starvation"
"Menu#./Localization/Menu/Option","Options"
"Menu#./Localization/Menu/Option/CompilingShaders","Preparing shaders, please wait, this operation can take a few seconds."
"Menu#./Localization/Menu/Option/Graphic","Graphics"
"Menu#./Localization/Menu/Option/Graphic/AA","Anti-aliasing"
"Menu#./Localization/Menu/Option/Graphic/DOF","Depth of field"
"Menu#./Localization/Menu/Option/Graphic/Day","Day"
"Menu#./Localization/Menu/Option/Graphic/Day/Continuous","Continuous"
"Menu#./Localization/Menu/Option/Graphic/Day/Discrete","Discrete"
"Menu#./Localization/Menu/Option/Graphic/Detail","Detail"
"Menu#./Localization/Menu/Option/Graphic/Effect","Effects"
"Menu#./Localization/Menu/Option/Graphic/FOV","Field of view"
"Menu#./Localization/Menu/Option/Graphic/Gamma","Gamma"
"Menu#./Localization/Menu/Option/Graphic/MotionBlur","Motion Blur"
"Menu#./Localization/Menu/Option/Graphic/Preset","Quality preset"
"Menu#./Localization/Menu/Option/Graphic/ProximityFade","Proximity fade"
"Menu#./Localization/Menu/Option/Graphic/Resolution","Resolution"
"Menu#./Localization/Menu/Option/Graphic/Resolution/Double","Double"
"Menu#./Localization/Menu/Option/Graphic/Resolution/Full","Full"
"Menu#./Localization/Menu/Option/Graphic/Resolution/Half","Half"
"Menu#./Localization/Menu/Option/Graphic/Resolution/PixelArt","Pixel art"
"Menu#./Localization/Menu/Option/Graphic/Resolution/Quadruple","Quadruple"
"Menu#./Localization/Menu/Option/Graphic/Resolution/Quarter","Quarter"
"Menu#./Localization/Menu/Option/Graphic/SSAO","Ambient Occlusion"
"Menu#./Localization/Menu/Option/Graphic/SSR","Reflections"
"Menu#./Localization/Menu/Option/Graphic/ScreenEffects","Full-screen effects"
"Menu#./Localization/Menu/Option/Graphic/Shadow","Shadow quality"
"Menu#./Localization/Menu/Option/Graphic/ShadowContact","Contact Shadow"
"Menu#./Localization/Menu/Option/Graphic/Sharpen","Sharpen"
"Menu#./Localization/Menu/Option/Graphic/VSync","Vertical sync"
"Menu#./Localization/Menu/Option/Graphic/Water","Water"
"Menu#./Localization/Menu/Option/Interface","Game"
"Menu#./Localization/Menu/Option/Interface/ActiveEdges","Active edges"
"Menu#./Localization/Menu/Option/Interface/AutoRotation","Camera autorotation"
"Menu#./Localization/Menu/Option/Interface/Autosave","Autosave"
"Menu#./Localization/Menu/Option/Interface/Keyboard","Keyboard type"
"Menu#./Localization/Menu/Option/Interface/Language","Select language"
"Menu#./Localization/Menu/Option/Interface/PauseOffWindow","Pause off window"
"Menu#./Localization/Menu/Option/Interface/Side","UI Side"
"Menu#./Localization/Menu/Option/Interface/Side/Left","Left"
"Menu#./Localization/Menu/Option/Interface/Side/Right","Right"
"Menu#./Localization/Menu/Option/Interface/Tutorial","Tutorial"
"Menu#./Localization/Menu/Option/Interface/UnitSystem","Unit System"
"Menu#./Localization/Menu/Option/Interface/UnitSystem/Imperial","Imperial"
"Menu#./Localization/Menu/Option/Interface/UnitSystem/International","International"
"Menu#./Localization/Menu/Option/Interface/WindowMode","Window mode"
"Menu#./Localization/Menu/Option/Interface/WindowMode/FullScreen","Full screen"
"Menu#./Localization/Menu/Option/Interface/WindowMode/Window","Window"
"Menu#./Localization/Menu/Option/Sound","Sound"
"Menu#./Localization/Menu/Option/Sound/Effect","Effects"
"Menu#./Localization/Menu/Option/Sound/Menu","Menu"
"Menu#./Localization/Menu/Option/Sound/Music","Music"
"Menu#./Localization/Menu/Option/Sound/Mute","Mute"
"Menu#./Localization/Menu/Option/Warning","Due to shader compilation, severe hiccups are expected every time you change custom graphics settings. This will improve as you play."
"Menu#./Localization/Menu/Save","Save"
"Menu#./Localization/Menu/Save/Obsolete","We sincerely apologize but this save is no longer compatible with current game version."
"MenuWe cannot guarantee that it will load properly.","#./Property/Map/Culture/HistoryRange"
"MenuParamInt(iYear0);","ParamInt(iYear1);"
"MenuStrAdd(sOut,L""From "");","YearAdd(sOut,iYear0);"
"MenuStrAdd(sOut,L"" to "");","YearAdd(sOut,iYear1);"
"Menu#./Submenu/Enabled/Map/0_Map/Region/Tooltip/Description","Show or hide landmarks."
"Menu#./Submenu/Enabled/Map/0_Map/Region/Tooltip/Extended","Move to select the region you want to play."
"MenuValid regions must be over terrain and inside a valid culture zone (lighted area).","Cultures zones can be updated by selecting a different culture or by moving the bottom historical year slider."
"Menu","Regions are all squared and equal in size. Visible deformation is to compensate the map projection deformation."
"Menu#./Submenu/Enabled/Map/0_Map/Region/Tooltip/Tittle","Game region"
"Menu#./Submenu/Enabled/Map/3_YearStart/Tooltip/Description","Show or hide landmarks."
"Menu#./Submenu/Enabled/Map/3_YearStart/Tooltip/Extended","Move to select the historical year in which you want to start the game."
"MenuMoving the year will update the culture zone for the selected culture.","#./Submenu/Enabled/Map/3_YearStart/Tooltip/Tittle"
"MenuStarting year","#./Submenu/Enabled/Option/Decay/Tooltip/Description"
"Menu","#./Submenu/Enabled/Option/Decay/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Option/Decay/Tooltip/Tittle"
"Menu","#./Submenu/Enabled/Option/Difficulty/Difficulty"
"Menu","#./Submenu/Enabled/Option/Difficulty/Tooltip/Description"
"Menu","#./Submenu/Enabled/Option/Difficulty/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Option/Difficulty/Tooltip/Tittle"
"Menu","#./Submenu/Enabled/Option/MapSize/Tooltip/Description"
"Menu","#./Submenu/Enabled/Option/MapSize/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Option/MapSize/Tooltip/Tittle"
"MenuChanges local map size.","#./Submenu/Enabled/Option/Start/Game/Tooltip/Description"
"MenuShow or hide landmarks.","#./Submenu/Enabled/Option/Start/Game/Tooltip/Extended"
"MenuA new game will be created based on your selected culture, region, and historical year.","#./Submenu/Enabled/Option/Start/Game/Tooltip/Tittle"
"MenuStart game","#./Submenu/Enabled/Option/StartSeason/Tooltip/Description"
"Menu","#./Submenu/Enabled/Option/StartSeason/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Option/StartSeason/Tooltip/Tittle"
"MenuChanges start season.","#./Submenu/Enabled/Option/Starvation/Tooltip/Description"
"Menu","#./Submenu/Enabled/Option/Starvation/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Option/Starvation/Tooltip/Tittle"
"Menu#./Submenu/Enabled/Submenu/Graphic/0_Presset/Tooltip/Description","Set default options for selected preset."
"Menu#./Submenu/Enabled/Submenu/Graphic/0_Presset/Tooltip/Tittle","Sets global configuration presets"
"Menu#./Submenu/Enabled/Submenu/Graphic/AA/Tooltip/Description","This setting will smooth out jagged edges when rendering the game."
"Menu#./Submenu/Enabled/Submenu/Graphic/AA/Tooltip/Extended","Off: Anti-aliasing will be disabled."
"Menu","TAA: Temporal Anti-Aliasing, a more power-hungry anti-aliasing method will be used."
"MenuOffers more quality and can help reduce shadow jittering.","Can produce unwanted artifacts if the frame rate drops too low."
"Menu","FXAA: Fast Approximate Anti-Aliasing, a less power intensive anti-aliasing method will be used."
"Menu","TAA+FXAA: Mixes TAA and FXAA."
"Menu#./Submenu/Enabled/Submenu/Graphic/AA/Tooltip/Tittle","Changes antialiasing method."
"Menu#./Submenu/Enabled/Submenu/Graphic/DOF/Tooltip/Description","Blur parts of the image that appear to be out of focus using special effects."
"Menu#./Submenu/Enabled/Submenu/Graphic/DOF/Tooltip/Extended","Reduce this setting to greatly improve performance."
"Menu#./Submenu/Enabled/Submenu/Graphic/DOF/Tooltip/Tittle","Changes depth of field"
"Menu#./Submenu/Enabled/Submenu/Graphic/Day/Tooltip/Extended","Continuous: The light main source will move smoothly and naturally, but can cause shadow jittering unless using TAA anti-aliasing method."
"Menu","Discrete: The light main source will move in steps, mostly removing shadow jittering except in vegetation."
"Menu#./Submenu/Enabled/Submenu/Graphic/Day/Tooltip/Tittle","Change how daylight moves across the sky."
"Menu#./Submenu/Enabled/Submenu/Graphic/Detail/Tooltip/Extended","Change the distance in which objects are replaced with lower-quality versions."
"MenuReduce this setting to improve performance.","#./Submenu/Enabled/Submenu/Graphic/Detail/Tooltip/Tittle"
"MenuChanges the quality of details that don't have any custom setting.","#./Submenu/Enabled/Submenu/Graphic/Effect/Tooltip/Description"
"Menu","#./Submenu/Enabled/Submenu/Graphic/Effect/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Submenu/Graphic/Effect/Tooltip/Tittle"
"MenuChanges the quality of effects that don't have any custom setting.","#./Submenu/Enabled/Submenu/Graphic/FOV/Tooltip/Description"
"MenuField of view controls the amount of area visible on the screen.","#./Submenu/Enabled/Submenu/Graphic/FOV/Tooltip/Extended"
"MenuReduce this setting to slightly improve performance.","#./Submenu/Enabled/Submenu/Graphic/FOV/Tooltip/Tittle"
"MenuChanges field of view.","#./Submenu/Enabled/Submenu/Graphic/Gamma/Tooltip/Description"
"MenuSet the game’s luminosity based on your preference.","#./Submenu/Enabled/Submenu/Graphic/Gamma/Tooltip/Extended"
"MenuDefault: 0.5","#./Submenu/Enabled/Submenu/Graphic/Gamma/Tooltip/Tittle"
"MenuChanges gamma value.","#./Submenu/Enabled/Submenu/Graphic/MotionBlur/Tooltip/Description"
"Menu","#./Submenu/Enabled/Submenu/Graphic/MotionBlur/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Submenu/Graphic/MotionBlur/Tooltip/Tittle"
"MenuActivates motion blur.","#./Submenu/Enabled/Submenu/Graphic/ProximityFade/Tooltip/Description"
"MenuOn: Vegetation will fade when it gets close to the camera.","#./Submenu/Enabled/Submenu/Graphic/ProximityFade/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Submenu/Graphic/ProximityFade/Tooltip/Tittle"
"MenuActivates or deactivates proximity fade for vegetation.","#./Submenu/Enabled/Submenu/Graphic/Resolution/Tooltip/Description"
"MenuScale the rendered image size of the game, relative to your screen’s resolution.","#./Submenu/Enabled/Submenu/Graphic/Resolution/Tooltip/Extended"
"MenuReducing resolution can greatly improve performance at the cost of image quality.","#./Submenu/Enabled/Submenu/Graphic/Resolution/Tooltip/Tittle"
"MenuImage resolution","#./Submenu/Enabled/Submenu/Graphic/SSAO/Tooltip/Description"
"MenuAmbient occlusion adds deep to the image by rendering ambient light shadows.","#./Submenu/Enabled/Submenu/Graphic/SSAO/Tooltip/Extended"
"MenuTurn this setting off to greatly improve performance.","#./Submenu/Enabled/Submenu/Graphic/SSAO/Tooltip/Tittle"
"MenuChanges ambient occlusion render method.","#./Submenu/Enabled/Submenu/Graphic/SSR/Tooltip/Description"
"MenuScreen space reflections add detailed reflections to glossy surfaces like water or metals.","#./Submenu/Enabled/Submenu/Graphic/SSR/Tooltip/Extended"
"Menu#./Submenu/Enabled/Submenu/Graphic/SSR/Tooltip/Tittle","Change screen space reflections."
"Menu#./Submenu/Enabled/Submenu/Graphic/ScreenEffects/Tooltip/Description","Full-screen graphical effects like water drops will be deactivated."
"Menu#./Submenu/Enabled/Submenu/Graphic/ScreenEffects/Tooltip/Tittle","Activates or deactivates full-screen effects."
"Menu#./Submenu/Enabled/Submenu/Graphic/Shadow/Tooltip/Description","Changes the quality of sun and moon shadows and how far shadows are rendered."
"Menu#./Submenu/Enabled/Submenu/Graphic/Shadow/Tooltip/Extended","Off: Shadows will not be generated."
"Menu","Low: Shadows will be generated at a lower quality and shorter distance."
"Menu","Normal: Shadows will be generated. Default setting."
"Menu","High: Better shadows will be generated at the cost of performance."
"Menu","Screenshot: The best shadows will be generated, intended only for screenshot purposes or very powerful GPUs."
"Menu","Turn this setting off to greatly improve performance."
"Menu#./Submenu/Enabled/Submenu/Graphic/Shadow/Tooltip/Tittle","Changes shadow quality."
"Menu#./Submenu/Enabled/Submenu/Graphic/ShadowContact/Tooltip/Description","Add contact shadows that appear to emanate from the main light source. Can help remove artifacts that may appear when rendering shadows."
"Menu#./Submenu/Enabled/Submenu/Graphic/ShadowContact/Tooltip/Extended","Off: Contact shadows will not be generated."
"Menu","On: Contact shadows will be generated."
"Menu","Turn this setting off to greatly improve performance."
"Menu#./Submenu/Enabled/Submenu/Graphic/ShadowContact/Tooltip/Tittle","Enables or disables contact shadow."
"Menu#./Submenu/Enabled/Submenu/Graphic/Sharpen/Tooltip/Description","Increase or decrease image sharpness."
"Menu#./Submenu/Enabled/Submenu/Graphic/Sharpen/Tooltip/Extended","Can help restore image quality if anti-aliasing causes the entire game to look blurry."
"Menu#./Submenu/Enabled/Submenu/Graphic/Sharpen/Tooltip/Tittle","Image sharpness."
"Menu#./Submenu/Enabled/Submenu/Graphic/VSync/Tooltip/Extended","Off: unlimited frame rate, unless forced by your graphics driver."
"Menu","On: the frame rate will be limited to your monitor refresh rate."
"Menu","May help with image tearing but will lower the frame rate."
"Menu#./Submenu/Enabled/Submenu/Graphic/VSync/Tooltip/Tittle","Enables or disables screen vertical synchronization."
"Menu#./Submenu/Enabled/Submenu/Graphic/Water/Tooltip/Description","Changes water reflection and realism"
"Menu#./Submenu/Enabled/Submenu/Graphic/Water/Tooltip/Extended","Change the amount of detail shown in rivers and bodies of water."
"Menu#./Submenu/Enabled/Submenu/Graphic/Water/Tooltip/Tittle","Water Effects"
"Menu#./Submenu/Enabled/Submenu/Input/ActiveEdges/Tooltip/Description","When enabled moving the mouse pointer close to the screen edges will move the camera."
"Menu#./Submenu/Enabled/Submenu/Input/ActiveEdges/Tooltip/Tittle","Make edges active to move the camera."
"Menu#./Submenu/Enabled/Submenu/Input/AutoRotation/Tooltip/Description","When enabled, camera autorotation will start rotating the camera after some time of inactivity."
"MenuThis can work as a screen-saver.","The rotation will stop when the mouse is moved."
"Menu#./Submenu/Enabled/Submenu/Input/AutoRotation/Tooltip/Extended","Off: Camera autorotation is disabled."
"Menu","Other: Sets the amount of time before considering the machine inactive."
"Menu#./Submenu/Enabled/Submenu/Input/AutoRotation/Tooltip/Tittle","Camera autorotation"
"Menu#./Submenu/Enabled/Submenu/Input/Autosave/Tooltip/Description","Autosave will save your game automatically while you play."
"Menu#./Submenu/Enabled/Submenu/Input/Autosave/Tooltip/Extended","Off: No autosave."
"Menu","Other: Sets the amount of gameplay time between autosaves."
"Menu","#./Submenu/Enabled/Submenu/Input/Autosave/Tooltip/Tittle"
"MenuChanges autosave method.","#./Submenu/Enabled/Submenu/Input/Keyboard/Tooltip/Description"
"Menu","#./Submenu/Enabled/Submenu/Input/Keyboard/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Submenu/Input/Keyboard/Tooltip/Tittle"
"MenuKeyboard selection","#./Submenu/Enabled/Submenu/Input/Language/Tooltip/Description"
"Menu","#./Submenu/Enabled/Submenu/Input/Language/Tooltip/Extended"
"MenuMore languages can be downloaded as mods.","#./Submenu/Enabled/Submenu/Input/Language/Tooltip/Tittle"
"MenuChange game language.","#./Submenu/Enabled/Submenu/Input/ModAutoDisable/Tooltip/Description"
"MenuWarning:","Loading incompatible mods can make the game crash."
"MenuIt's strongly recommended to leave this option turned on.","#./Submenu/Enabled/Submenu/Input/ModAutoDisable/Tooltip/Extended"
"Menu","#./Submenu/Enabled/Submenu/Input/ModAutoDisable/Tooltip/Tittle"
"MenuDisables not up to date mods","#./Submenu/Enabled/Submenu/Input/PauseOffWindow/Tooltip/Description"
"MenuWhen active the game will be paused when exiting the game window.","Disable if you like to play while doing other stuff in your computer."
"Menu#./Submenu/Enabled/Submenu/Input/PauseOffWindow/Tooltip/Tittle","Automatically pauses the game when off window."
"Menu#./Submenu/Enabled/Submenu/Input/Side/Tooltip/Description","Select if the main game UI is placed to the left or to the right of the screen."
"Menu#./Submenu/Enabled/Submenu/Input/Side/Tooltip/Tittle","Changes UI side."
"Menu#./Submenu/Enabled/Submenu/Input/Tutorial/Tooltip/Tittle","Enable or disable in game tutorial"
"Menu#./Submenu/Enabled/Submenu/Input/UnitSystem/Tooltip/Description","Change UI unit system between International and imperial units where supported."
"Menu#./Submenu/Enabled/Submenu/Input/UnitSystem/Tooltip/Extended","You may move the game to your preferred screen in window mode and toggle full screen to use that monitor."
"Menu#./Submenu/Enabled/Submenu/Input/UnitSystem/Tooltip/Tittle","Change unit system"
"Menu#./Submenu/Enabled/Submenu/Input/WindowMode/Tooltip/Description","Change the game to full screen or window mode."
"Menu#./Submenu/Enabled/Submenu/Input/WindowMode/Tooltip/Extended","You may move the game to your preferred screen in window mode and toggle full screen to use that monitor."
"Menu#./Submenu/Enabled/Submenu/Input/WindowMode/Tooltip/Tittle","Changes window mode"
"Menu#./Submenu/Enabled/Submenu/Sound/Effect/Tooltip/Tittle","In-game effects volume."
"Menu#./Submenu/Enabled/Submenu/Sound/Menu/Tooltip/Tittle","Menu effects & music volume."
"Menu#./Submenu/Enabled/Submenu/Sound/Music/Tooltip/Tittle","Music volume."
"Menu#./Submenu/Enabled/Submenu/Sound/Mute/Tooltip/Tittle","Mute all sounds."
"State#./Set/Main/Tool/Content/Base/Changelog/Localization","Changelog"
"State#./Set/Main/Tool/Content/Base/Description/Localization","Description"
"State#./Set/Main/Tool/Content/Base/Title:/Localization","Title"
"State#./Set/Main/Tool/Title/Localization","Create language"
"State#./Title","Create language"
"State#./!OnEnter/4_ShowLoading/Caption","Generating world."
"State#./From/Fail/Caption","Game has failed to load."
"State#./!OnEnter/1_ShowLoading/Caption","Creating location."
"State#./Event/State:Fail/0_MsgBox/LocalCreateFailure","Ops! Local map creation failure."
"State#./!OnEnter/1_ShowLoading/Caption","Populating location."
"State#./!OnEnter/1_LoadingShow/Caption/Common","Loading UI assets..."
"State#./!OnEnter/1_LoadingShow/Caption/Entity","Loading game assets..."
"State#./!OnEnter/1_LoadingShow/Caption/Environment","Loading celestial bodies..."
"State#./!OnEnter/1_LoadingShow/Caption/Font","Loading fonts..."
"State#./!OnEnter/1_LoadingShow/Caption/GUI","Loading game UI..."
"State#./!OnEnter/1_LoadingShow/Caption/Localization","Loading localization..."
"State#./!OnEnter/1_LoadingShow/Caption/Menu","Loading menu..."
"State#./!OnEnter/1_LoadingShow/Caption/Sound","Loading sound system..."
"State#./!OnEnter/1_LoadingShow/Caption/State","Loading game states..."
"State#./!OnEnter/1_LoadingShow/Caption/User","Loading user configuration..."
"State#./!OnEnter/1_Loading/Localization","Loading shaders. This may take a while the first time."
